True Glascannons don't exist in Guild Wars 2, and why [GW2]

Пікірлер: 26

  • @SomeGuy-uc2pg
    @SomeGuy-uc2pg3 ай бұрын

    Fighting most professions, as warrior, feels like paying taxes. The real fight with that mesmer/guardian doesn't start until they pop distortion/Renewed Focus. You will be charged skill/utility taxes at the beginning of every fight until the real fight begins. Some times the entire fight feels like taxes that never end with chain aegis, blinds, teleports, CC that can activate while CC'd, etc. Tired of all these taxes.

  • @RaggedyMimiga
    @RaggedyMimiga3 ай бұрын

    Freshweaver and its various cousins religiously use focus because of how potent its defensive capabilities are in earth and air. Dagger offhand is almost exclusively like asking to get bursted to death, even with the potential mobility that Ride The Lightning can potentially bring. So much of its survivability is baked into dodging out of LoS outside of burst windows and kiting that taking Fresh Air at all specifically reduces the duration of superspeed on swap. The fact that the whole burst can be done over the course of two seconds to essentially instant, at 900 range, is how that build operates at all. I think powerchrono has similar vibes, though has better tools altogether and potential at 1200 range. Warrior can't even see past 300 range, their sonars can't ping back that far. The glassiest cannons I've seen usually tail zergs in WvW, where the floor for punishment at getting caught out as full glass is lower. That's where you get full nuclear staff eles that have a single defensive utility to their name and Gunflame Berserkers who press their entire utility bar in about half a second and then get killed by whoever they didn't immediately expunge from the face of the earth. Then you have roamer builds with real tools whose job it is to pretty much snipe these kinds of builds out and live afterwards.

  • @John-yg1cq
    @John-yg1cq3 ай бұрын

    "Builds in GW2 aren't based on how much damage they can deal, but how much damage they can get away with. The difference? About 4000."

  • @gabrielpelegrini6135
    @gabrielpelegrini61353 ай бұрын

    I was waiting for him to say "warriors, however..." in the end every class has some nice utility on their class mechanic for free, warrior has 1 button they can press, and they have to build adrenaline to be able to use it. Maybe if warrior had some sort of bonus stats for having adrenaline built or more buttons to spend it on, it'd be more interesting

  • @ocean_bat

    @ocean_bat

    3 ай бұрын

    It would be nice if some heals and utilities had extra effects based on aderline levels. Like each bar of aderline increased passive heal of healing signet, or each bar increased the number of stacks of stability you get with Stomp. So you would get a fun back and forth of saving aderline for defense, or cashing it out for damage.

  • @ocean_bat
    @ocean_bat3 ай бұрын

    Warrior is just too simple. Simple weapons, simple mechanics, simple trait lines with simple choices. Even a F3 skill that let you use a third weapon set for 30 seconds would give more depth and utility to the class than 8 years of balance and elite specs.

  • @piedpiper1172
    @piedpiper11723 ай бұрын

    About the only place true glass builds function with true viability is in organized WvW, and even then it’s only two-boon strip Reaper and Longbow/GS Berserker. Neither run any active defense aside from what little weapon mobility provides, and both are entirely reliant on the organized group to keep them cleansed, healed, and stable. If you’re more than 200 units off tag, you’re probably in pretty serious danger of getting rekt. Ofc, to your point, even then both use Marauders and not Berserker stat gear (or, at best, a mix, rather than true glass). It’s also in a somewhat odd place. A single berserker can’t one hit someone with boons in a Zerg, but 4 zerkers coordinating make nearly all defensive possibilities in the game irrelevant. If the spike hits, they’ll down 4-5 people no matter what. Which, ironically, I think hurts warrior. It has one build in one extremely specific application that shines, so the class is regarded as fine/good. [ Particularly with how easily longbow berserker can be used to pad dps meters in WvW, and even PvP to some extent. But, ofc, that damage is pretty useless when it’s done in isolation and never able to apply meaningful pressure. Sure looks nice in arcdps though. *Totally* means it’s the best class. I’m not sure what the solution is. Generally, I think just updating the weapons to have modern tool kits would probably be a great start. Pair that with some of the more obvious trait updates you’ve mentioned before. Right now warrior’s tool kit is just so limited. An update and some time to see how it shook out would probably do wonders.

  • @NoviusInfernalBerserk
    @NoviusInfernalBerserk3 ай бұрын

    As a rather offensive burst build berserker, I agree. Obviously there's lot of defensive utility, that plays in, which is why statements like "You are using a pve build" aren't really smart. PvP burst builds would never be viable as a PvE max dps and the opposite is also true. That said, even pvp burst builds are extremely hard to use once you get higher in ranks when it comes to mindgames, due to your opponent having more defensive options than you. With a burst build, you are limiting your possibilities in a direct fight and simply surviving isn't enough. You can't truly afford to miss your combo, because every missed burst will hurt your team, since you will be spending a lot of time dead or off point. That said in most cases landing bursts is much harder than surviving them in high ranked gameplay. It's a trade off, that comes with defensive utility builds being more stressful to play. In order to have a fair and truly competitive match up, both players would need to have the same amount of defensive utility in their build. As a result burst builds are only good when observing enemies movement and ganking them but since people will be aware at some point, the performance is very inconsistent in higher ranks and berserker is literally the most inconsistent burst build you could choose, due to how predictable it is. The more damage you choose, the harder the build becomes to play strategically, the more dependent it is on mindgames and the more inconsistent your rank will probably be. Maybe there are players, who have the skill and patience to play a full damage build to it's full extend consistently without any support or defensive utility, but I haven't seen one and really think that there's limit to what a human can do when it comes to anticipating attacks and reading enemies intentions. I think it's the same reason why "dark souls" is considered one of the hardest games. That said, those mindgames are a lot of fun and especially outplaying enemies is an amazing feeling on berserker. The amount of kills offers a lot of dopamine as well. Btw you do not need to actually kill opponents and you shouldn't try to chase them. Focus on damaging enemies on point forcing them off node. If you are killing them, that's fine but if you are not killing them and forcing them to escape instead, that's fine as well. Just let your team tickle out the defense of enemies and/or do it with skills outside of your burst combo, while anticipating enemies attacks. Then focus on finding openings to land your burst damage successfully. Also try to find the easiest targets and avoid duelists as much as you can.

  • @mariablanco8678

    @mariablanco8678

    3 ай бұрын

    Started using a PvE build in WvW, my survivability increased AND I ended up getting more kills

  • @captaincrapface7337

    @captaincrapface7337

    3 ай бұрын

    Ah, yes... wall of text... Wouldn't be a issue if I wasn't illiterate... In all seriousness though I'm seriously afraid we crossed the Rubicon long ago, and are past the point of no return. Shure Willy lost his "Im immortal, lol" effect on [Deathless Courage] trait, but he's still running around casually shredding people with his offence, whil chain reapplying stability and layered blocks on himself. Most recently, they even started roaming around with Mace MH. And that's what I'd use to describe state of "offensively" focused builds. Playing an actuall glasscannon just isn't worth it. Utility is too abundant, to accesable, and too strong, all the while allowing a build that opts out of damage traits, to still 1v1 kill their opponents be it on sidenode or on borderlands. Glascannon vs utility is just an unfair matchup, which is honestly sad to see.

  • @NoviusInfernalBerserk

    @NoviusInfernalBerserk

    3 ай бұрын

    ​@@mariablanco8678Yes same experience. One shot builds aren't as heavily focused on combos and skill coordination, so they are easier to learn and you can focus on getting better at the game due to having to actually outplay most classes in order to be successful. However, using it in high level conquest or 2 vs 2/3 vs 3 arena is extremely hard and requires you to actually outplay your opponents most of the time, since you are extremely vulnerable and bursts aren't as spammable as defensive utility. Playing 1 on 1 against an experienced duelist is pretty much impossible. Berserker, even when used defensively, has still a similar nature to a burst build, so in order to win matches against other duelists, you have to outplay them. On a similar experience level, this is quite hard to do, which is why berserker has always been considered to be bad overall. The thing about defensive utility, skill coordination and combos is, that no matter how hard your build is to learn, you do learn it at some point, which makes your class easier in the long run. As a result, playing chronomancer will always pay off more than playing berserker for example.

  • @NoviusInfernalBerserk

    @NoviusInfernalBerserk

    3 ай бұрын

    ​@@captaincrapface7337 Yes I agree. Playing offensive builds in pvp is for those, who want a dark souls experience within the game. I think they can't balance offensive builds vs defensive builds because if the defensive build would be about as strong as the offensive build, there wouldn't be any reason to use the defensive build in the first place. That's because offensive builds do have the ganking advantage, that's supposed to make use of players not reacting in time. This advantage is only reliable on either more offensive builds, at lower level conquest or in wvw zergs but it would still be an advantage if both playstyles were even. Because of that, they can only balance between classes. Like for example adding more base utility to berserker, while decreasing the damage, so it becomes more similar to other classes. They did this in the past but the problem is, that the originality of the class will suffer from it. Depending on how far they go, the meta would become more similar to a fighting game, without much strategy involved and that's probably not was gw2 was supposed to be at first. It was supposed to be hybrid.

  • @captaincrapface7337

    @captaincrapface7337

    3 ай бұрын

    @@NoviusInfernalBerserk I am afraid, as i said, we passed the point of no return. Sure we can yearn for GW2's day's past, but we can't get back the game it no longer is.

  • @JovaniV810
    @JovaniV8103 ай бұрын

    What is the song used in the video?

  • @captaincrapface7337

    @captaincrapface7337

    3 ай бұрын

    Parts of Enshrouded OST. For some reason direct link kept bugging out and i haven't found out why, yet.

  • @CuriousMoth
    @CuriousMoth3 ай бұрын

    Glass cannon in WvW works fine for ganking newbies as they try to catch up to their zergs or when blindsiding someone as they clear a camp, but anyone who sees you coming and knows their active defence skills won't get glassed. edit: Except necromancers, they don't get active defences.

  • @piedpiper1172

    @piedpiper1172

    3 ай бұрын

    Necro’s best tool for surviving burst is to have placed their worm before you showed up to burst them. If only the class also had time traveling tools…

  • @bosqueperenne
    @bosqueperenne3 ай бұрын

    i don't get your point. the whole idea of PvP is playing with and reacting to other players. it's inherent to the game mode im any videogame.

  • @captaincrapface7337

    @captaincrapface7337

    3 ай бұрын

    Wait... there's nothing about reactions in the entire video... that word doesn't even appear once... Where did you even pulled that out from?

  • @benalloucheayman9738

    @benalloucheayman9738

    Ай бұрын

    @captaincrapface7337 From his arse i guess. this my friend is an example of someone who doesnt pay attention in class or just straight up dumb.

  • @ZombiesAteMyChannel
    @ZombiesAteMyChannel3 ай бұрын

    As the old saying goes, you do 0 damage when you're dead.