Trench War 18 - Marble Game
Reach the enemy's line to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Patreon: / lostmarbleruns
Discord: / discord
#marblerace #marble_race #marble_run #trenchwar
Credits
Music
Song: Dryskill & Max Brhon - War Machine [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/WarMachine
Watch: youtu.be/
Song: Facading - Take It Down [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TakeItDown
Watch: • Facading - Take it Dow...
Song: Max Brhon - Humanity [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Humanity
Watch: • Max Brhon - Humanity |...
Song: Fareoh - Under Water [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/UnderWater
Watch: • Fareoh - Under Water |...
Пікірлер: 312
Seeing that 816 marble go straight into the riflemen is what got me.
@smokinggnu6584
9 ай бұрын
Yup, knew it was over when that number came up.
@AaronDoWrk
9 ай бұрын
Yeaa
@TomatonFaina
8 ай бұрын
when i saw the zeppelin push i said we are doomed (randomly supported blue) and then 816 marble came, fuck that was some lucky and epic shit. green zepellins gave a good fight though
@Candoran
8 ай бұрын
“I know what I must do.” 🤣
@Pancaika
7 ай бұрын
That was around 16,000 marbles
Gotta love how blue won this battle through the tried and true technique of sending more men than the enemy has bullets.
@RobotAndRobot
8 ай бұрын
“Sir I have to insist, I really don’t think marbles have a pre-set kill limit” “Well only one way to find out, private”
@DefinitelyNotStef
6 ай бұрын
The reason why human wave tactics are still popular 😶😶
@HiroKeda
3 ай бұрын
Ussr be like:
I think flame-troopers would be a great addition. Short range, anti infantry troops that explode on death due to the gas in their tanks leaking out and combusting
@ZackShark1
10 ай бұрын
Actually in real life the tanks didn't explode when shot but ok
@dragonoflocniroth
10 ай бұрын
@@ZackShark1 they didn’t but when they contacted the flame at the tip of the thrower they could combust, or if the bullet sparked on its way through
@LukeVilent
10 ай бұрын
Yeah, and armored trains, if you know what I mean.
@miitoe9352
10 ай бұрын
@@ZackShark1 In real life a tsunami of riflemen doesnt happen either
@FusionsPileofstuffness-nv8nr
10 ай бұрын
@@miitoe9352World war 1 and the Korean War?
I was rooting for blue the whole game and it was the most relieving feeling when I saw that 800 marble finally go into the hole. Stay loyal
@BUHFEYYYYY
6 ай бұрын
Same
I think that the cost requirement function is working well! May need to tone down the multiplier for infantry from x20 to x5, but in all fairness when you get a marble with 800+ value it's pretty hard for anything to be "balanced." Could've landed on the Zeppelin or Mega-Tank slot and it still would've led to 100+ units.
@shoddypeasant8762
10 ай бұрын
It's RNG, what could he have done.
@PeterBarnes2
10 ай бұрын
I think the issue is how frequently we get such large numbers. The +50 maybe could get toned down to a +25 or +30. The 16,000 infantry from that one marble would've been 8,000 or 9,600. Which... is also a lot, but +50 is still maybe too big. Or I just prefer green over blue, which is also true.
@patd4966
10 ай бұрын
@@PeterBarnes2both you like green and it needs to be 35
@numka82
9 ай бұрын
The thing is, it's part of the fun to get those big numbers. It's not a competitive RTS for things to be balanced
When a marble hits the locked zone wall it should reduce the timer by a second or so, kinda reminiscent of how it was in old versions! Great video as always thank you!!!!
@TheDemigans
10 ай бұрын
That would mean the marble is sacrificed for an advantage the other team might get too. You’d have to split it into two timers, one for each color.
@conorgalvin4289
10 ай бұрын
no its not sacrificed@@TheDemigans
@TheDemigans
10 ай бұрын
@@conorgalvin4289 ah I misunderstood
@jarednamlooc589
10 ай бұрын
@TheDemigans I was just kinda thinking it bounced off like normal, it's just that it would also reduce the timer slightly.
this is why modern militarizes developed automatic grenade launchers, like the mk19, after the Korean war. I.E. to combat human wave tactics
@eggegg6448
10 ай бұрын
I don't think automatic grenade launcher wouldve mattered in this battle
@ataarono
10 ай бұрын
nah brah this is why militaries devloped Automatic 82mm Mortars (2b9 Vasilek)
@user-sg9gy8sv9p
10 ай бұрын
@@ataarono The mortar is kinda . . not that useful in this case? Like sure it throws a lot of small explosive rounds down range, but its quite innacurate, so quite pointless if the enemy manages to reach close range if you dont want to risk your own troops. Also like . . machine guns exist? Human wave tactics can only be useful if you are willing to take massive casualties and if the terrain allows it If the terrain is just flat land, Your attack is just gonna be completely destroyed by machine guns and artillery no matter how many men you throw at it. If the terrain is much more restricting, allowing attacking forces to be behind cover until they are much closer where you could risk hitting your own troops with artillery, then you could overrun the enemy position, still at the cost of massive casualties. Automatic grenade launchers were meant to be used against defences.
@tbotalpha8133
10 ай бұрын
What? Any full-auto firearm counters human wave tactics. That's literally why the Western Front in WW1 turned into a trench war in the first place. Because machineguns could shred infantry by the thousands. By the time of the Korean War everyone with access to modern firearms knew that, and tactics had evolved away from human waves entirely. Automatic grenade launchers are for destroying light armour, entrenched enemy positions, and suppressing enemies in cover. They're not for countering human wave tactics, because no-one ever did that after WW1.
@sarahshaw7315
10 ай бұрын
@@tbotalpha8133 china and Korea using wave tactics:
I think, genuinely, that the infantry mortars are the single best unit in the game. They're cheap to produce, they can hide in trenches and don't have a huge hitbox to begin with, and the mortar shots are absolutely amazing at clearing everything except air. Even massed tank, when they themselves are massed. To say nothing of infantry swarms. I'm confident that a 50 count mortar spawn could have stopped that human wave.
@DonnieDoodles
10 ай бұрын
I would play the shit out of this game if it were real.
@rayne-t
10 ай бұрын
The main problem I see with mortars is its tendency to all shoot at the same spot. It's most visible around 10:50 or so. Whole waves of mortar fire hitting a single point. If there was a wider random stagger on their hit location so 75% didn't go to waste, they'd have decimated that wave.
@TomatonFaina
8 ай бұрын
@@rayne-t lol you are right
Green had 6,200 kills more than Blue did, and nearly 10,000 came after the tsunami. Unfortunately for Green, the tsunami had spawned 16,320 riflemen. They would've had to get very lucky with tanks, zeppelins, and artillery strikes to have any hope at all
@bruxinth4660
10 ай бұрын
You sir, have just reiterated the story of the German Eastern Front of WWII in short.
@BobOrKlaus
10 ай бұрын
I mean, they did have some zeppelins and tanks, and those got destroyed in literal seconds so the only thing that could have saved green is mortars and all forms of artillery
At 10:28 watching that mortar blow a hole in the wave just for them to close ranks has to be one of the most terrifying and demoralizing things you could ever see.
I already miss the flood of blue tanks.
I like how blue said it’s motherlanding time and motherlanded all over the battlefield
10:31 "I lost 30,000 men in the blink of an eye. And the world just fvckin' watched."
That blue ocean wave would intimidate even to red, the fearless marble color 😂😢
The most beautiful Banzai Charge... Somehow that blue dots really gave me Warhammer 40k vipes at the end.
I think the tsunami unit should cost a bit more to use
@argostar3423
10 ай бұрын
That was simply a times 204 going into a x20 infantry. That was just luck
@JakeCWolf
10 ай бұрын
@@argostar3423 816 not 204, and that's the joke.
@shawnhiggins1005
10 ай бұрын
Both this video and the red vs blue one. blue just got the +50 then x2 it 2-3 times while at deaths door xD
@curtisreimer4592
10 ай бұрын
@@shawnhiggins1005 "for mother Russia" just run conscripts at the enemy till they have no bullets left
@Cybersharky_
10 ай бұрын
@@JakeCWolf degenerate
blue was falling behind by a lot then the got that giant wave, a truly touching story of perserverence and grit, absolute heroism
Blue: hey, wanna see what it would be like if High Tide had guns? Green: no, not really Blue:
10:09 Green: "We got this noob now!" Blue: *gives controler to their big brother*
Would be interesting to have a population sort of deal. The longer things go the more expensive it is and harder to get things like massive waves. Or perhaps something such as having groups of units spawn less unless given time to 'retrain' the full amount or vehicles cost going up until more can be made
The game became creeper world.
@katzea.a7880
6 ай бұрын
CREEPER WORLD MENTIONED
10:10 any hoi4 south american ai past 1945:
10:05 things really aren’t looking good for blue 10:10 FEEL THE WRATH OF THE SWARM
Blue played a solid defence and I was gripped watching that number double 102 204 408 816... as the yellow wave approached, and tidal wave of blue, what a win. Got Marineking vibes there.
Spoilers: Greens: we will create a two really big wave of soldiers, so blues will just surender. Blues: hold up my beer
huge comeback by blue at 10:10. pretty sure that caught almost everyone off guard
green : *spawn 2000 soldiers* "ah ah, you are dead ! blue : "hold my beer" *spawn 16 000 soldiers*
"play foxhole its so fun" foxholes gameplay:
@Dodener
10 ай бұрын
warden weekend
I really like your pinball simulator. If you were to release it on STEAM, I would definitely buy it!
truly, one of the plot twists of all time
War 93 in a nutshell.
@Dodener
10 ай бұрын
trueeeee
@azhei_4332
8 ай бұрын
Foxhole I'm assuming?
Blue really just went "RAAAAAAH" at the end there, lmao
this would be sick to have as a niche game
ww2 vibes😂 and the fact that at the start blue was storming the enemy fricking trenches
10:09 is how soviets defeated germans
"Spawn 816 marbles, or double it and pass it to the next marble?"
This was great watching. Just a suggestion for ease of watching, having the score indicator be the same color as the absolute swarms of blue at the end made the score unreadable. Might it be possible to outline in a color neither army is using for readability?
blue guy plays Starcraft and went straight for mass marines in the late game
Blue once again showing you don’t need tactics if you have more men than they have bullets
green marbles near the end: "why do I hear boss music!!!"
11:53 that salvo was looking cool
LOOOOOOOOOOL I was going nuts the bigger that marble got and then straight into the x20 riflemen, somebody get the Red Army on the line they got competition.
Ah yes Astra Militarum , Just throw couple billion soldiers at the problem to solve it xD.
a hole like "research efforts" that would speed up research into new units would be useful It could also make research individual so that those who have researched more are steps ahead
Average Foxhole War
Amazing! Each video is a clear improvement on the last, can’t wait for battle 21!
I've said it before and I'll say it again for this thumbnail: *"WE HAVE MORE MEN THAN THEY DO BULLETS!!!!!!!"*
I just discovered your channel Subscribed And will binge watch your content over the next few days Thank you, sir
**Chapter 1: The Battle Commences** 🔵 Commander Cobalt of the Blue Brigade: "Men, at 0:00, we march forth with unwavering courage! Advance!" At 0:28, a pivotal moment arrives when the Blue Brigade, under Commander Cobalt's orders, attempts a daring push. The tension on the field heightens. 🟢 Commander Viridian of the Green Guardians: "Hold the line, soldiers! Stand firm!" But it's at the crucial juncture of 0:50 when the marble skirmish erupts into a fierce clash! 🔵 Commander Cobalt: "Push forward, don't falter!" Unfortunately, the brave Blue Brigade, in their valiant push, faces a harsh reality as they are cut down by the resolute Green Guardians, who remain steadfast in their trenches. At 1:10, amidst the light skirmishes on No Man's Land: 🟢 Green Commander: "Steady and slow, my soldiers. Advance cautiously." Observing this calculated approach by the Green Commander, the Blue Commander seizes an opportunity at 1:25: 🔵 Blue Commander: "Prepare for a two-pronged assault! Divide into waves." The first wave, at the forefront, advances at 1:25: 🔵 Blue Commander: "First wave, draw their fire!" However, as they approach No Man's Land, the lack of cover leaves them exposed: 🟢 Green Commander: "Hold your positions. They've moved too soon." The Blue Force, caught under heavy machine gun fire, faces adversity: 🔵 Blue Commander: "Press on! We must take that trench!" Unfortunately, this bold attack at 1:25 fails to secure the trench as planned. The battle rages on in this gripping showdown. At 1:36, No Man's Land lay barren, the fires of battle momentarily extinguished. The Green Commander, sensing an opportunity amidst the Blue Brigade's weakened defenses, issues the daring command. 🟢 Green Commander: "Advance! Seize this moment!" At 1:40, a desperate counterattack ensues as a small platoon from the Blue Brigade attempts to halt the oncoming Green insurgence. However, their efforts prove insufficient in the face of the determined Green advance. At 1:53, the Blue Commander's advisors, recognizing the dire situation, strongly suggest a retreat to the safety of the trenches. 🔵 Blue Commander's Advisor: "Commander, we must fall back to the trenches!" But at this critical juncture, a lone soldier by the name of Private Blueberry, armed with a heavy machine gun and left behind from the Commander's original two-pronged attack, stands resolute. Private Blueberry, against all odds, bravely holds his ground, thinning the Green army's ranks just enough to stave off their capture. At 2:03, however, Private Blueberry meets his heroic end. Yet, his bravery was not in vain, for his actions deterred the Green forces from taking the trench. Reinforcements arrive just in the nick of time at 2:20, ensuring the insurgence is stopped from claiming the trench. In honor of his extraordinary courage, Private Blueberry is posthumously awarded the Medal of Bravery, a hero who gave his all for the Blue Brigade. **Chapter 2: A Battle of Strategies** At 2:46, the Green Commander issues another daring assault with a large platoon of soldiers, urging them to charge. 🟢 Green Commander: "Forward, my soldiers! Charge!" In response, the Blue Brigade swiftly launches a charge of their own. 🔵 Blue Commander: "For honor and glory, charge!" At 3:00, the two forces meet in a heavy skirmish on No Man's Land. It's a fierce and intense confrontation, but the Green forces prove victorious. However, at 3:05, a signal flare lights up the sky from the Green side, followed by two motor shells that don't seem aimed at soldiers. 🔵 Blue Commander: "Prepare for the worst! Call in reinforcements!" At 3:17, the Green army, undeterred, begins pushing once more from their trenches, determined to gain ground and capture the Blue Brigade's trenches. At 3:21, amidst the ongoing skirmishes and the clash of large platoons of soldiers in No Man's Land, a remarkable turn of events unfolds. 🟢 Green Commander: "Release the Verde Division Stormtroopers!" The Green Commander deploys the special Verde Division Stormtroopers, imported from Mexico. Only 16 of these elite soldiers could be spared, and they make their entrance during the heat of the battle, adding a new dimension to the ongoing conflict. 🇲🇽🌟 At 3:30, the Green Commander unleashes a devastating attack with mortars providing cover, employing the creeping bombardment tactic. The Faraday Troopers lead the assault, rushing toward the front lines. Their superiority in experience keeps them alive long enough for the Green Army to advance their logistics and slowly progress behind. 🟢 Green Commander: "Mortars, commence bombardment! Faraday Troopers, charge!" However, despite their exceptional training, these soldiers are simply outnumbered, as the Blue Brigade can readily replace their ranks. The Green Army faces a manpower shortage. But it's at this critical juncture, at 3:50, when the Blue Commander deploys an artillery piece, spotted at the northern point of their base. 🔵 Blue Commander: "Protect the artillery! Hold the line!" With this in mind, the Green Commander orders a direct assault through the enemy lines to reach the artillery piece, which the Blue Army is protecting at the back lines. However, as the Blue Brigade enlists conscripts at an alarming rate, it proves challenging for the Green forces to penetrate their defenses when their numbers keep replenishing. The battle rages on, with both sides locked in a struggle for supremacy. At 5:04, the Blue Commander issues a large-scale assault, the most significant of the battle thus far. The artillery provides much-needed support and boosts morale. A legion of the Blue Brigade rushes over No Man's Land, heading towards Green territory. 🔵 Blue Commander: "Charge! Give it everything you've got!" However, amidst the overwhelming numbers, one of the Green generals from a motor division, sporting a distinguished hat , devises an ingenious plan. 🎩 🟢 Green General: "Barrage the trench! Slow their advance!" This tactic gives the Green Army enough time to launch a second barrage and, with their own artillery piece, decimate the Blue forces, leaving their artillery vulnerable to destruction. The tide of battle swings once more in this epic struggle for supremacy. At 5:53, a formidable Green army begins its advance, encroaching upon the Blue Brigade's position. The Blue Commander, in the midst of this critical moment, intensifies the conscription efforts to bolster their forces. 🔵 Blue Commander: "We need every able-bodied soldier! Join the ranks!" However, the relentless Green army continues to push forward. Amidst the chaos, the Blue forces manage to crack the Green's Morse code signal, revealing a hidden plan. At 6:04, the shocking revelation emerges-Green is secretly preparing to acquire 22 imported artillery pieces. 🔵 Blue Commander: "Alert! They're bringing in 22 artillery pieces!" The battle's dynamics shift once again as the Blue Brigade grapples with this newfound challenge, a test of strategy and resilience. At 6:11, with the impending threat of the Green artillery bombardment looming large, the Green Commander resorts to even more desperate measures, conscripting soldiers and importing reinforcements from across the region. 🔵 Blue Commander: "Prepare for the onslaught! Call in every available soldier!" At 6:30, the battle still rages on, with the Green Commander issuing aggressive assaults, keeping soldiers at the front line as much as possible. Their relentless attacks target and destroy any of the Blue's artillery pieces to ensure that the other pieces may get into range. 🟢 Green Commander: "Advance, soldiers! Eliminate their artillery!" However, at 6:35, the devastating bombardments commence. Regardless of the number of soldiers the Blue Brigade deploys, the overwhelming Green artillery firepower reduces swaths of Blue soldiers to cinders. 🔵 Blue Commander: "Hold the line! Protect our positions!" At 7:05, the Green forces enter Bombardment Phase 2, where their destroyers are now in range of the battlefield. The battle reaches a critical juncture as the Green artillery continues to dominate the field, pushing the Blue forces to their limits.
@pastycayk1998
10 ай бұрын
At 7:50, the Blue Brigade holds off the Green army, exposing their artillery. A Blue general orders concentrated fire on the Green artillery. 🔵 Blue General: "Destroy their artillery!" This bold move allows the Green forces to push up, but one of their artillery pieces is destroyed at 8:05. 🟢 Green Commander: "Protect our artillery!" As the last Green forces are pushed out of the Blue trench, the battle continues fiercely. It's a brutal slugfest, with both sides needing to dig deep. At 8:20, Green manages to use one of their surviving destroyers to strike down one of Green's larger armies at the northern point of the battlefield. 🟢 Green Commander: "Fire at the north!" At 8:50, Green's troop carriers land, releasing numerous soldiers onto the battlefield. 🟢 Green Commander: "Push forward!" At 9:00, the Green Army advances with their massive foot soldiers. 🟢 Green Commander: "Sweep them aside!" At 9:20, the last batch of Green soldiers forms a formidable force, and the Green Commander orders the attack to continue. 🟢 Green Commander: "Keep advancing!" At 9:30, a counterattack occurs, with the Blue forces rushing to their defensive positions, holding off the Green Army just long enough for the Blue Commander's ace in the hole. At 10:00, reports speak of a phenomenon where they could feel as though the Earth was shaking beneath their feet. Thousands of Blue soldiers emerge from underground. The Blue Commander, in the face of the relentless Blue Wave, issues the Blue Heart Doctrine, enlisting a million new soldiers in days. They wail their war cry as they trample the Green Army. Deep down, the Green Commander knows it's the end.
@pastycayk1998
10 ай бұрын
In the end, the Green Army faced a relentless Blue Wave. Despite their mightiest Zeppelins and tanks, they were overwhelmed. At the end of the war both sides came to peace negotiations in which the green army needed to demilitize a bit give up a few land here and there and pay reparations that it could 100% afford that way there's not going to be any deep-seated grudges and or growing anger that may or may not come back to hunt future generations to come. As an old saying goes, "War is only desired by old men playing marbles." - An old guy
@happerry4651
10 ай бұрын
This is a cool narrative.
@robauti1
10 ай бұрын
You're crazy, and I like it
for a second i thought this had something to do with foxhole due to the green and blue colors
Didn't know soviet tactics were so strong in this game
I wonder what this would be like if you had the operations room theme in the background lol
Green team: guys were winning were almost there Blue time at 10:09: are you sure about that
Blue finally won by employing the Zapp Brannagan school of War. Blue sent Wave after Wave of its own men until Green reached its preset kill limit
Blue Seeing green summon two wave of rifle man:I am done... Two mins later: I am done *WAITING*
Blue really went China mode on this one
52 green marbles: goes into the zeppelin slot 816 blue marbles: hold my SMLE
THE UNWASHED-MASSES OF BLUE BALLS SHALL NOT STAND THE MIGHT OF THE GREEN EMPIRE (i say this as someone that clicked on the video a few minutes ago and didnt see anything of it yet)
That 8:51 Time 2 Is So Strong at the Start some things need a Buff Like the Single Units what should get 100% More HP or Even Wait For troops to Shield Them #SlowDown
Mortars would be such good crowd control ...if only it wasn't for them shooting at the exact place with no enemy repeatedly
Green: Germany Blue: Allies :v
Imagine if one side of these was the entente and one side was the Central Powers
Just when I thought the green team was about to win, a literal ocean of blue infantry spawns. XD
Quantity has a quality all of its own.
when i seen that 800 i just was thinking of all mercs doing the scha taunt
10:09 Proof that China's strategy works. Also the reason why we need cluster bombs lol
*816 drops "Oh look the americans have arrived."
Nice video
*Blue spawns in over a thousand troops* "Well it's been real green"
i really wanna download this for my own and play it everyday
over 800 spawn with no lag, i like this
@lostmarbles3d
10 ай бұрын
oh there's lag alright
11:55 can we get an F for the green lad who spawned only to get sent to god with same day delivery
Ah, the ol' American way of warfare. Force by sheer overwhelming numbers
@dragonoflocniroth
10 ай бұрын
thats Russian tactics, with American we just bomb everything in sight and then use a mix of quantity and quality to push them over
So very fan marble game!! I want see more trench war!!
So now we know how Germany felt against the USSR at the WW2
This thing could be interesting as a twich game, like the marble races.
Blue was fed up with it
the moment the 200+ hit the x2 i knew was over soon
Green got screwed by the cost requirements, 5 zeppelin could have broken the wave
10:14- The world's Biggest Comeback
Blue used Ultimate Skill: RIFLEMAN RUSH!!! 10:10
WHY ARE THESE SO FUNNY????
It would be nice to see paratroopers and friendly fire cuz I’m a mad man >:)
A shotgun troop would be interesting because of WW1 history.
the blue wave conquers all!
idk what i am watching and i don't know why the algorithm chose you but consider me subscribed i was really rootin for green too..... :(
10:10 :My milkshake brings all the boys in the yard
Literally Foxhole
@Dodener
10 ай бұрын
kill wardens
Is this a game or program i can get and use myself? or something you designed, i could sit and watch these for hours
Quantity had a quality all its own
I'm wondering if the "Rifleman" spawn could be renamed "Infantry" and change as each "tier" is unlocked to have more assorted infantry to make the waves more diverse and unique. The starting tier would just be rifles and a low chance of officers, but as the next tiers unlock they begin to have grenadiers, shield troops, storm troopers, anti-tank rifle troops, bazookas to shoot at aircraft, man portable mortars, etc - making the massed infantry a more dynamic and formidable force against one another and helping counter the big waves of ships/blimps/tanks. A very low % chance of an officer spawn can make infantry waves more interesting from the get-go. This would allow the former advanced infantry spawn slots to be occupied by more diverse and special vehicles like a motorcycle and side car with gunner replacing the officer for quick charge attacks, anti-infantry machine gun trucks / assault technical used against infantry replacing the machine gun, Self Propelled Mortars that can saturate target an area replacing the mortar man, flak tanks to counter enemy air replacing the stormtrooper. This also gives a diversity of "targets" and "movements" allowing for more intricate "combat" Right now I feel like the spawns of the "elite" infantry do not really "do" anything - one or two machine guns is easily missed and could just be a % weight of general infantry spawn, but a Machine Gun Tank could be a real threat to the infantry battle lines without being overpowered. Officers likewise cause a neat charge but massed waves of infantry are just fine without them anyways. Mortars are useful but usually get picked off in the wave assaults. I feel like having more unique vehicles could add interest and offer more "multi-cost" bins for the marbles while an improved "Infantry" bin would make things much more diverse right at the start. It also opens up some goofy and unexpected plays like a motorcycle/side car rush or a machine gun truck rush. Likewise, instead of just some random basic infantry units against a massed wave attack, vehicles make for much more capable randomly spawned counters to giga-wave spawns. The Blue "Protect the Motherland!" Massed Rush here could meet against 3 or 4 mortar tanks that scythe through their ranks with bombardments, and the wave peters out making it far more "balanced" in combat. Just my 2 cents idea.
just sad that the trenches play no role in this at all.
10:08 Warhammer 40k Astra Militarum in a nutshell
@bladestorm337
10 ай бұрын
GLORY TO THE FIRST MAN TO DIE! CHARGE!
damn i need a game like this
China joins the Korean War: 10:08
10:10 I AM THE STORM THAT IS APPROACHING
suggestions I think it would be fun if you add light tanks (or armored cars) and bomber planes. perhaps a troop with flamethrowers. please come back with the "mini" map below the screen
I was rooting for blue too and that 800 destroyed greens zeplins
10:08 Creeper world 5 be looking good
this is like tabs i love this