Traps: Should They Be Removed? | League of Legends

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For today's video we're gonna be talking about traps in League of Legends, and why I think despite seeming like they belong in the game, they should be removed.
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#LoL #Traps

Пікірлер: 807

  • @alex2005z
    @alex2005z2 жыл бұрын

    "Vision is important, but not if it takes a full ability slot" Ashe:

  • @devforfun5618

    @devforfun5618

    2 жыл бұрын

    i miss the extra gold

  • @guest_zzroman2076

    @guest_zzroman2076

    2 жыл бұрын

    Quinn (sitting in bottom tier for some years now):

  • @nacl7991

    @nacl7991

    2 жыл бұрын

    @@guest_zzroman2076 or kalista

  • @D3rWischmop

    @D3rWischmop

    2 жыл бұрын

    @@nacl7991 the sad part is, That unlike Quinn and Ashe... Kalista w does not even provide reliable vision

  • @nechocat1234

    @nechocat1234

    2 жыл бұрын

    @@D3rWischmop oh no a ward that can't see me

  • @merikksoleil5648
    @merikksoleil56482 жыл бұрын

    "Just about everyone in League has that one mechanic that they absolutely cannot stand." Listing them all, I absolutely expected Vars to finish it up with Yone.

  • @TrapTrax

    @TrapTrax

    2 жыл бұрын

    So are we going to ignore that viego is in three of those

  • @greengreen110

    @greengreen110

    2 жыл бұрын

    @@TrapTrax yeah he does have all 3 but comparing him to others who have them he's pretty tame his stealth is minimal because he just goes HEY BE CAREFUL IM SNEAKING UP ON YOU, same goes for pyke but at least pyke doesn't also tell you where he's coming from and where he's going his w makes him slow himself before dashing which kinda defeats the purpose of having a dash and his ult makes him wind up before using it so it can't efficiently be used as a dash unless it's used for a wall hop meaning galeforce catlin is more mobile than viego and his untargetability on the other hand isn't a underwhelming as the other two but even then it requires him to score a kill to be used so if he's behind he might as well not have it viego's power comes from his ungodly ability to melt anything he touches and to heal back too full in the blink of an eye, not from his dashes or stealth

  • @d-moon4982

    @d-moon4982

    2 жыл бұрын

    @@TrapTraxyou took the words right out of my mouth

  • @tripleD2301
    @tripleD23012 жыл бұрын

    Keep the traps, but remove Yone pls.

  • @dieselcat

    @dieselcat

    2 жыл бұрын

    i agree, i perma ban him every game

  • @raulharada3783

    @raulharada3783

    2 жыл бұрын

    A guy missed every single ability, and dived tower without wave just autoing in my game. And he has just 1 kill of advantage

  • @mustang_hr

    @mustang_hr

    2 жыл бұрын

    Just play sett

  • @Dolosxd

    @Dolosxd

    10 ай бұрын

    Polish vars’ tip more bro. Yone isn’t that good lol

  • @drakehellstone208

    @drakehellstone208

    8 ай бұрын

    Jill Stingray pfp with such a based take ? That is the biggest W

  • @sctkarter1111
    @sctkarter11112 жыл бұрын

    I definitely feel like traps have gotten better and more balanced with time. Shacos boxes imo are the only traps that still feel overwhelming sometimes because they can’t be countered at all by melee champs. But other than that I think they serve their purpose pretty well without being too stupid.

  • @galgrunfeld9954

    @galgrunfeld9954

    2 жыл бұрын

    ...which is why it'd be effective to take a support like Morgana, or an ADC like Sivir. When I play Shaco Support I always ban Morgan. There's *always* room for countering - you just need the knowledge and/or skill to do it. Or buy anti-CC shields. Or use a CC-preventing ultimate before going to highly-contested area when you're about to engage like with Mundo or Olaf. As a Shaco-Teemo main I know those counters and play around them/outplay them/not take the fight.

  • @thebreadfetish2370

    @thebreadfetish2370

    2 жыл бұрын

    @@galgrunfeld9954 not to mention the red trinket plus umbral glaive, shaco boxes aren’t that hard for melee champs to deal with

  • @cherno8336

    @cherno8336

    2 жыл бұрын

    @@thebreadfetish2370 melee can't clear shaco traps even with red trincket

  • @PabAng

    @PabAng

    2 жыл бұрын

    I think the fear effect should only happen if they are invisible, that's the tamest nerf I can think of not to anger Shaco mains. Essentially once revealed they lose their fear effect and either just do damage or get destroyed by attacks or abilities. God knows how many times a Shaco box is put in the middle of a team fight and there's nothing to do to counter it, taking a control ward or sweeper makes them useless for the period of time that the reveal is active.

  • @Sxrew

    @Sxrew

    2 жыл бұрын

    @@cherno8336 this just isn't true. Just don't walk into the trap and u can still auto attack it

  • @Hyurno
    @Hyurno2 жыл бұрын

    As a cait main Placing a trap between you and a Garen and then dancing around it in circles as he tries to hit you is the greatest thing ever

  • @alciozc3591

    @alciozc3591

    2 жыл бұрын

    I freaking do not enjoy this because I am the Garen :/

  • @TheMMObro

    @TheMMObro

    2 жыл бұрын

    Or placing them on people sitting in zonyas lol. The toxic thing is placing them behind turrets so they are invisible

  • @stormdragon2529

    @stormdragon2529

    2 жыл бұрын

    then he presses W, Q walks to you, and you die

  • @ioiwut4874

    @ioiwut4874

    2 жыл бұрын

    idk, using your own tower to cuck a graves is pretty fkn hilarious

  • @jng9567

    @jng9567

    2 жыл бұрын

    Me the garen main that goes legend tenacity, unflinching and Merc treads and pressed w : what trap?

  • @QuestionableLogic_
    @QuestionableLogic_2 жыл бұрын

    I like how Viego has three of the five hated elements at the beginning but they're all an arguably mediocre version of each of them

  • @dtstar331
    @dtstar3312 жыл бұрын

    Traps are an interesting mechanic with clear strengths and weaknesses. They provide area control but can be circumvented with Oracle Lens and a bit of time But the thing is, some feel fair to play around and some don't, imo Jhin's traps, for example, slow you and will damage you upon explosion but there is more than enough time to get out And on the other side, there are Shaco's traps which cannot be cleared without being activated if you're a melee champion

  • @Gamber63

    @Gamber63

    2 жыл бұрын

    N' there's Teemo, like mines that still buried around middle east, all unknown

  • @dtstar331

    @dtstar331

    2 жыл бұрын

    @@notfrenchvanillaicecream shaco boxes become untargetable when they are invisible so you can't clear them with an aoe ability without seeing them first

  • @corndog7813

    @corndog7813

    2 жыл бұрын

    Cait's traps cant be cleared but has the smallest area effectivity. You either go around it or not.

  • @Gamber63

    @Gamber63

    2 жыл бұрын

    @@corndog7813 Cait traps specifically to setup for her passive on cc'ed enemies so calling it traps is not really that much

  • @DronesOverTheMoon

    @DronesOverTheMoon

    2 жыл бұрын

    @@notfrenchvanillaicecream the hek shaco boxes are the strongest traps in the game losing only for teemo

  • @EigenMemes
    @EigenMemes2 жыл бұрын

    The special thing about Caitlyn's traps is, that an experienced player can nuke an enemy, by placing these traps under enemies in a teamfight. Byt giving the root, it not only procs your headshot mechanic, but it also gives you time to get in place or escape, that's why Caitlyn's traps need to be visible and have a small hitbox, because the YST can be argued to be the strongest in the game

  • @iproxima9134

    @iproxima9134

    2 жыл бұрын

    i like to consider cait trap more like old swain nevermove in active tf use. a delayed ability which gives u setup by forcing ppl to walk around or can be setup by others for guaranted effect + the trap part is another versitile way of use

  • @ochaoperative5146
    @ochaoperative51462 жыл бұрын

    To me, Jhin’s traps are an essential part of his kit, and I wouldn’t trade them out for anything. Most people make the mistake that the traps should actually hit and deal damage, when actually, their true power is the utility they provide. The threat of dealing damage to ward enemies off, the slow that gives the peel needed for your team to retreat, these uses of his traps makes Jhin so interesting to play, as you choreograph and influence how the fight will go before it even starts. As opposed to other champs that have kits to revolve around their attack speed. If Jhin isn’t perfectly designed I don’t know what is.

  • @doubled9645

    @doubled9645

    2 жыл бұрын

    he doesn't have 4 traps tho

  • @macarrony123

    @macarrony123

    2 жыл бұрын

    Best feeling when you place 2 traps in a Bush someone walks in (normaly the supp) you root and engage on him with your supp and one shot him because of double trap damage

  • @El_chara

    @El_chara

    2 жыл бұрын

    And of course no trap = no ap jhin So yeah sad

  • @gamegaloo

    @gamegaloo

    2 жыл бұрын

    true. Vars also kinda contradict himself when he put jhin into this video cuz he had another video saying Jhin is the perfect champion. So I guess he doesn't actually think Jhin is perfect at all?

  • @iproxima9134

    @iproxima9134

    2 жыл бұрын

    F O U R !!!!

  • @BigDaddyFreud
    @BigDaddyFreud2 жыл бұрын

    "Traps don't feel rewarding to use" Wait what? Vars put some time into Teemo or Shaco and you'll feel the reward.

  • @cokecan6169

    @cokecan6169

    2 жыл бұрын

    I see vars has never tried out the delicacy known as AP Jhin

  • @BigDaddyFreud

    @BigDaddyFreud

    2 жыл бұрын

    @@cokecan6169 Ap Jhin is for sure the most rewarding trapper in the game, each kill, a masterpiece.

  • @LeafGreen250
    @LeafGreen2502 жыл бұрын

    I think that shaco is the worst ofender in how bad traps are: Damage, hard cc, AoE and for some reason cannot be taken down with oracle ir you are melee, so there is pretty much nothing healthy about them. Teemo gets damage, some cc with the slow and AoE, but at least it can be removed with oracle so even ir they can be annoying there is actual counter play to it. The rest of traps are actually fine as they are Nidalee can only hit one person at a time so its fine Cait gets hard cc with her traps and can deal a lot of damage if she is in range, but she dosent get traps that are invisible, so you can just not step on them (unless they are on a bush) so they are not that bad Jhin may get all of what Teemo gets, but he dosent get the damage inmediatly, and there is almost always more than enough time to just walk out of the trap area, so they are pretty healthy

  • @lorieslori8051

    @lorieslori8051

    2 жыл бұрын

    Yeah, Jhin’s traps mostly are used to proc his W or as anti-gank measure

  • @rickylund3537

    @rickylund3537

    2 жыл бұрын

    I'm 99% sure shaco's boxes are disabled by oracles unless they changed it

  • @Sxrew

    @Sxrew

    2 жыл бұрын

    Why are there so many people saying melee can't destroy shaco boxes. This isn't true at all

  • @fitmotheyap

    @fitmotheyap

    2 жыл бұрын

    @@Sxrew they can't,you get feared,only 200 years melee have enough range to actually clear them

  • @DiviNazuphus

    @DiviNazuphus

    2 жыл бұрын

    @@Sxrew They are more saying you cant destroy them without getting feared and losing like 5-10% of your hp just to remove it. That also depends on if you have a ranged ability or not like Olaf can Q them down. but its annoying in its own right.

  • @tehrik0020
    @tehrik00202 жыл бұрын

    Traps are an implementation of a variegated and anticonventional playstyle with its own kind of skill expression. In instances where they are properly balanced they're not shown to be overly oppressive, so no: totally against removal of traps from the game. We've already had a full two years of boring, mechanically samey champions with no interesting quirks at all except Rell, let's at least keep the weird quirky ones we already have intact.

  • @DiviNazuphus

    @DiviNazuphus

    2 жыл бұрын

    His entire speech about traps being "useless" is SO wrong, The entire point of a trap is to buy you time, either they step in it and trigger it, giving you knowledge and some damage, or they destroy/circumvent it, which buys you time. And temp vision is 1000% worth an entire ability slot. Fucking ASHE has LITERALLY THAT AS AN ABILITY. Dude has no idea what he is talking about in regards to the proper use and power of traps.

  • @evancalgary7684

    @evancalgary7684

    2 жыл бұрын

    rell is fun

  • @trowabarton101
    @trowabarton1012 жыл бұрын

    Also Teemo shrooms would be more tilting if there weren't so many different builds he can go, not all are Nuke shroom builds so for him it's more about the build plus the ability rather then just the shrooms themselves

  • @iproxima9134

    @iproxima9134

    2 жыл бұрын

    i think its fair cause going nuke shroom brings other disadvantages for him + i think teemo shroom are the weakest next to nida. They serve as better wards but have little to no other use when he is not ahead.

  • @svenmunker2378

    @svenmunker2378

    7 ай бұрын

    + the nuke shroom builds are arguably weaker in lane, so it's harder to get ahead

  • @unpopularthoughtsofmyown
    @unpopularthoughtsofmyown2 жыл бұрын

    "Vision is important, but not so much that you need to dedicate an ability slot for it." Meanwhile Kalistas W: "OH, really?"

  • @steffenaltmeier6602

    @steffenaltmeier6602

    2 жыл бұрын

    kalista w is a joke... pretty easy to avoid and often gives a false sense of security. idk what the devs were thinking of that one.

  • @kammokuha6653

    @kammokuha6653

    2 жыл бұрын

    And Ashe E

  • @kittyluneko

    @kittyluneko

    2 жыл бұрын

    @@steffenaltmeier6602 i mean, the real w is the passive in it, vision is just the bonus i guess

  • @newave3270

    @newave3270

    2 жыл бұрын

    @@kittyluneko true, tho the real problem is that even the passive is shit. So when the two halfs of a ability are bad, its hard to say that said ability is good

  • @swaggerlynx7874
    @swaggerlynx78742 жыл бұрын

    "Sitting entities that are to be stepped on" You described me pretty well.

  • @jaredolsen5143
    @jaredolsen51432 жыл бұрын

    I'd say Cait's traps are the most interactive, ironically. You can see them, enemy can see them, and it is a bigger threat than most of the others. As an adc, anything that helps keep distance and any form of hard cc is gold.

  • @HPStarr
    @HPStarr2 жыл бұрын

    As a shaco main I have to disagree with the first point, you can definitely influence people's movement and get them to run into traps.

  • @ambannedfrombeinghuman2263

    @ambannedfrombeinghuman2263

    8 ай бұрын

    He meant as a skill, not by purely existing LMAO

  • @mellowmike7520
    @mellowmike75202 жыл бұрын

    "Remotely detonated traps" imagine the cancer if there was a techies like character in League

  • @kyleronhopeymbong1963

    @kyleronhopeymbong1963

    2 жыл бұрын

    I agree with this because Techies in DOTA was too frustating with his remotely detonating bombs

  • @JW-ln1vh

    @JW-ln1vh

    2 жыл бұрын

    90mins games are fun

  • @zeri3889

    @zeri3889

    2 жыл бұрын

    As a Techies one trick I'm still waiting for a champ like him uwu

  • @overthepower8286

    @overthepower8286

    2 жыл бұрын

    Explosions!

  • @irishpotato8786

    @irishpotato8786

    2 жыл бұрын

    i never want to see techies in league

  • @lemonpay7747
    @lemonpay77472 жыл бұрын

    I like the trap mechanic, it's really nice and it's a classic. I don't think they need to be buffed to be like a Anivia ult or a Gragas barrel. If they try to make Traps like that they are missing the whole point, why make it a trap and not make it a control ability anyway? The whole point of control mages is to control, the whole point of a trap is to be a trap.

  • @trowabarton101
    @trowabarton1012 жыл бұрын

    As insanely frustrating as most of the traps are, none are so overtuned that they feel broken or overwhelming. There are definitely bigger problems then teemo shrooms even tho it still hurts my feelings 🥲

  • @SaintSoba

    @SaintSoba

    2 жыл бұрын

    I just don't think getting killed from 2 teemo shrooms and nothing else is a fair or fun way to play

  • @staren1991

    @staren1991

    2 жыл бұрын

    @@SaintSoba in that case your team already fed Teemo to the extent that the game should be over... or you have 0 Mres

  • @SaintSoba

    @SaintSoba

    2 жыл бұрын

    @@staren1991 yeah I guess, but every other champ you can lay macro around to win if they have bad macro, or if teemo is the only one fed. But with teemo you can't step into jungle without dying. He can have upwards of 15 shrooms out, that is way too much map control for one player

  • @CaptainJY01

    @CaptainJY01

    2 жыл бұрын

    @@SaintSoba fifteen shrooms is enough to entirely cover a corner portion of the map with a few remaining elsewhere. So if you’re about to go into top red buff jg and you step on a shroom don’t follow. Because they’ll use themselves as bait to trick you into their shrooms then engage. always coordinate with another person when engaging unless you have enough CC and damage to counter him. An example is Jhin, Teemo has a hard time countering him because of his flower blossom trap, W, and fourth shot.

  • @GrimoireM

    @GrimoireM

    2 жыл бұрын

    @@SaintSoba I consider that fair given he's absolute garbage in a teamfight setting if he's unable to set up those traps or his team can't fight around them. As a former main of him, most of Teemo's problems have to do with his lopsided laning matchups, not his map control. And they're not exactly unique to him apart from the Blind on his Q, which I would prefer if it was changed to use Nearsight like Quinn's Q so it has use against everyone but isn't a hard counter to certain champions.

  • @Vektordeformacio
    @Vektordeformacio2 жыл бұрын

    If adding more traps would remove Irelia, Yone, Viego and other Burstassasins with sustained damage, cc, sustain and 2-3 longer dashes, so be it.

  • @maxngan2197
    @maxngan21972 жыл бұрын

    You can remove them with a 0 dollar trinket or a 75 dollar totem.

  • @fortheloveofgodlaugh2981

    @fortheloveofgodlaugh2981

    2 жыл бұрын

    A trinket that's up once every 90 seconds while Teemo drops 250-600 damage mushrooms every 20 seconds that are undetectable without it.

  • @katamas832

    @katamas832

    2 жыл бұрын

    @@fortheloveofgodlaugh2981 And on top of that, if Teemo is nearby he can disable you from clearing them for up to 3 seconds

  • @NXE212

    @NXE212

    2 жыл бұрын

    @@fortheloveofgodlaugh2981 Item haste (which ingenious hunter give alot) and multiple oracles solved the issue. And it's not like you can only clear 1 shrooms per trinket.

  • @drthop

    @drthop

    2 жыл бұрын

    @@NXE212 Oh yeah let me take the least popular rune just to deal with one ability of the opposing team. And if the mushrooms are spread out (and they usually are) you're gonna have a fun time in the jungle or crossroads

  • @puppelia

    @puppelia

    2 жыл бұрын

    @@drthop That rune is currently the best one especially with how good predator is right now, what you on about?

  • @thelostsoul9446
    @thelostsoul94462 жыл бұрын

    Oh my god. Cait's trap has a *cupcake* in it.

  • @dimdim1019

    @dimdim1019

    2 жыл бұрын

    Its why theyre indestructible, itd be a shame to waste good food

  • @JamesSamson487

    @JamesSamson487

    2 жыл бұрын

    Besides, how else would you catch Yordles?

  • @joebilingual6475

    @joebilingual6475

    2 жыл бұрын

    Edp

  • @sockknight3927
    @sockknight39272 жыл бұрын

    Hey! Nidalee main here. I wanted to say that the real strength of her traps come from the absolute ridiculous range you can place them in and the really low cooldown. The range, plus her long spear range, allow her to NEVER have to facecheck anything whatsoever and track junglers (mostly in their own jungle). I admit it's relatively difficult to get the best out of Nidalee traps, but I think people underestimate the power of control that comes with those traps. I actually think it's a great ability and FAR from underwhelming.

  • @Ghilannugs

    @Ghilannugs

    2 жыл бұрын

    also the passive effect is nice

  • @kuliosw4815

    @kuliosw4815

    2 жыл бұрын

    Also using cait as a example of short range trap is a bit weird too

  • @Snakesrcool2003account

    @Snakesrcool2003account

    2 жыл бұрын

    its also quite nice cos since u never really need to max it it stays at quite a low mana cost so if u wasted all ur mana and desperately need a chance at dmg u can try w

  • @milonchello1643

    @milonchello1643

    2 жыл бұрын

    @@kuliosw4815 Cait getting in range to place a trap is more than enough for any assassin to kill her, sure she still has one of the highest ranges in the game but most engage abilities either have the same range or are higher range.

  • @isislikesyou8605
    @isislikesyou86052 жыл бұрын

    My opinion on traps are surprisingly not big, but there are hidden ways traps are used in game. Area denial and Damage, maybe for vision idk, but sappers that have these improvised for abilities have a bad reputation record of being annoying and mostly used for guerilla approach which in a map that provokes concealment is a viable way of combat.

  • @AceOf_Diamonds_
    @AceOf_Diamonds_2 жыл бұрын

    not 20 seconds in and I'm already noticing the hidden joke in Viego being in all 3 of the first mentioned mechanics

  • @kloeft
    @kloeft2 жыл бұрын

    What I feel like is missing is the indirect zone control it creates. Because being creative with traps and also using them defensively is half the battle, as offensive tools they are very inconsistent, but if they weren't they would be absurdly overtunned. Teemo can setup a defensive route, so chasing him or his team can be extremely dangerous, I think it's more about how they can feel extremely suffercating and they can actively deter you from interacting with the enemy.

  • @millankumar9245
    @millankumar92452 жыл бұрын

    Just let melee champs clear any trap when it is disabled (like Teemo R)

  • @orphscookie8047
    @orphscookie80472 жыл бұрын

    TBH all traps are designed very well and fit into a characters kit/design... None of them are really useless or even bad.. Nidalee traps are one of the reasons she's an incredibly fast jungler and can even do her camps low levels. The resets with the rest on her 2 abilities (w and R) make it worth it. not to mention the range it has so it's basically a shorter blue ward for checking bushes/not face checking from far away. Jhins traps give him the extra burst he needs to 1 shot someone lower level if he catches them in it with his W. Caitlyn's trap gives her extra chase / run away potential.

  • @NoOne-qi4tb
    @NoOne-qi4tb2 жыл бұрын

    "oh a new video!" "In 11 hours..."

  • @FeltonDood
    @FeltonDood2 жыл бұрын

    Vars, is this Battle Network Transmission music I hear???? Your Music choice is always great. Great Video yet again. Keep it up.

  • @conecarina2566
    @conecarina25662 жыл бұрын

    I love the subtle jab at Viego in the first 15 seconds lol

  • @theodorotargino5444
    @theodorotargino54442 жыл бұрын

    a good implementation of a trap abillity would be Templar Assassin's traps from DOTA, where they don't deal any damage, but instead need to be manually activated to slow a huge area, kind of like Nidalee, since the trap ins't good by itself, but offer great utility to the rest of the kit.

  • @ignorethis214
    @ignorethis2142 жыл бұрын

    You using the ost from Megaman network transmission on the GameCube made me very happy

  • @zidaryn
    @zidaryn2 жыл бұрын

    There are a bunch of active effect "traps" that you can detonate remotely. (Gragas Barrel, Lux E, Ziggs Satchel Charge, etc.) The issue comes in that you can only have one instance of that ability active at anytime because the way to trigger them is through recasting the same ability. It comes down to button availability. The other issue is that all of these active effect traps are visible to the enemy making the standard response to instantly trigger them and rarely to set them up for zone control.

  • @intoHeck1964
    @intoHeck19642 жыл бұрын

    I think of them as stall mechanics. The idea of them is to stall the enemy, whether its shoving waves or approaching an objective. Even when revealed by oracles, they still need to be cleared. Also, they make defending towers much easier as there is now more risk in diving and can help manage multiple lanes as you dont have to be there for them to work

  • @D3rWischmop
    @D3rWischmop2 жыл бұрын

    "vision is important but not if it takes up an ability slot" *Quinn sweating*

  • @MajinCanon
    @MajinCanon2 жыл бұрын

    Don’t please… there is nothing more satisfying then seeing someone get to one tic by a shroom just to walk into another as they waste a redemption and a yummi trying to keep the kayle from dying right before drake only to see on the last tick… summon airy Comin in clutch with the cross map shut down.

  • @nemanja98rs
    @nemanja98rs2 жыл бұрын

    A really neat trick with teemo schrooms that I rarely see people use, js to place them in late to farm creeps for you or slow down enemy advancement in case you lose a team fight

  • @isaiahchung9772
    @isaiahchung97722 жыл бұрын

    Wow, Vars finally made a vid on Sneaky, great work!

  • @theoneandonlyrapunzel729
    @theoneandonlyrapunzel7292 жыл бұрын

    The missed opportunity to put a picture of sneaky the first time you said "lets talk about traps in league of legends" 😭

  • @breno8119
    @breno81192 жыл бұрын

    Short answer: No Long answer: I really disagree with your arguments Vars, I never felt like traps are weaker than other spells, they serve as they are intended to, the only trap I think is bad designed are the shaco boxes, but teemo, nidda and cait all have their own reason to exist. Caitlyn can use them to combo or siege, Jhin can use his traps as a safe way to slow down enemy ganks, teemo can play the mindgame when ahead, or use them as a defensive tool to discourage people from inavade your jg when behind, yes they can disable traps with oracle, but that's not a bad thing, if you put a trap in the enemy jg you will track the enemy jg, he doesn't need to activate it, him disabling it gives you vision and information. I also don't think that they being not interactive is a problem, of course the aren't good to combat, but as real life, they can be used for setup. Ori ball can control things in battle, but what it does the rest of the game? It gives you vision? It covers your escape route? I believe the problem is that we never had a character designed especific for traps, every charater just has then in the kit, but I really beleive that traps can be useful in the game.

  • @bibule
    @bibule2 жыл бұрын

    I was waiting for you to make a video about traps !

  • @dennisyoung6122
    @dennisyoung61222 жыл бұрын

    Even in team fights you can exert pressure with some of the traps. Toss down a couple mushrooms or boxes as the enemy engages and they can split their team as the back line tries to dodge them.

  • @emplore
    @emplore2 жыл бұрын

    I feel like your "negatives" are actually just highlighting different types of playstyles which I think is good for the game. As a teemo main I'd say traps are much more useful when you're losing. They get triggered a lot more as the opponents are advancing on you. Gives you time to scale up and get back.

  • @swarnalathapenukonda
    @swarnalathapenukonda2 жыл бұрын

    Completely unrelated to the vid but i was curious to know why u dont have a hardest champs vid and was hoping you could make one soon

  • @joxler514
    @joxler5142 жыл бұрын

    Love the triple Viego at the beginning lol

  • @alexandermcmillan8056
    @alexandermcmillan80562 жыл бұрын

    Another well made video, I personally think traps are fine and balanced the way they are. May I ask, what music did you use of for the video?

  • @ulisesvaillard8052
    @ulisesvaillard80522 жыл бұрын

    Hi Vars, I would like to point to a mechanic that I feel went undermentioned in your video. True, it's hard to go into the offensive when using traps (i would not agree with the phrasing: "hard to be proactive with...") the thing is, zone control does play an important role whenever your team gets to an objective first, as well as it being a primary tool to manipulate adversaries movements, especially when "kiting" or extending fights. It is true that traps can work as a win-more mechanic, but they also comprise a vital part of the psychological warfare / playstyle of most champs that possess them.

  • @dominicguye8058

    @dominicguye8058

    2 жыл бұрын

    He said that

  • @shaej8187
    @shaej8187 Жыл бұрын

    I wish there were more interesting types of traps. It would be cool if you could place a hidden taliyah E that triggers when stepped on and unexpectedly launches an enemy over a wall, for instance.

  • @thunderheadcinema6743
    @thunderheadcinema67432 жыл бұрын

    I think it's also important to look at how traps can be used reactively. If I'm getting chased, the slow and potential root that his E gives me are useful for running away

  • @shadowleaf5886
    @shadowleaf58862 жыл бұрын

    I find that Teemo's mushrooms work well him in lane as an extra defences against ganks as well as helping him kite or chase enemies who step into them. It works well with his on-hit play style. Then they also do quite a but of damage with his ap build.

  • @VechsDavion
    @VechsDavion2 жыл бұрын

    You said Jhin is the best designed champion in the game. Jhin has traps. Therefor, traps are good. :P

  • @DrUrlf
    @DrUrlf2 жыл бұрын

    I like how Viego is shown as an example for 3 of the 5 hated mechanics you gave us as examples.

  • @Melvinious
    @Melvinious2 жыл бұрын

    ive always wanted to see a champion with traps that interact with the terrain. like a stealth gate that activates when someone passes through it that acts like a karthus w between two walls

  • @zachkills4
    @zachkills42 жыл бұрын

    Shaco traps as bad as they are. Would be the only one I'd ever complain about. It's guaranteed to effect a melee champion and has the most annoying cc in the game. I'd rather be slow than feared. Also great great great work on the video man. The design and visual details are honestly what set you apart from other information lol tubers.

  • @vinnythewebsurfer
    @vinnythewebsurfer2 жыл бұрын

    Could you imagine if Zigg’s satchel charges were actually able to stick around longer and detonated at any time? It’s be like your average FPS game with everyone throwing C4’s around

  • @lemonpay7747
    @lemonpay77472 жыл бұрын

    I love the new edit and the portraits and abilities of the champions

  • @Gio-rt2jy
    @Gio-rt2jy2 жыл бұрын

    I don't think that they should be removed. They make game more intresting and unique. Yes they might not be best things in the world but at the end of the day they make champions unique and in some cases can change a lot

  • @screamtheguy6425
    @screamtheguy64252 жыл бұрын

    Traps should be explored more. I feel like they can be revolutionary in controlling terrain, just like how traps were used in war in the past.

  • @isaacchang34
    @isaacchang342 жыл бұрын

    In dota 2 there is a champ called techies who place down traps that do different things like one stuns and the other two do flat damage one being his q and the other his r but the other part of his ult is an aoe detonate on all traps

  • @guillaumelerouge1932
    @guillaumelerouge19322 жыл бұрын

    Honestly, this is why I love playing Neeko. Her decoy can make the Shaco box activate as well as activate Caitlin traps. I haven't checked for Teemo or Jhin, but I'd assume it would work. Really entertaining ever since I took her as a support with predator and I can hard counter a Nunu encounter if he isn't being patient

  • @walkingchopsticks6731
    @walkingchopsticks67312 жыл бұрын

    remote detonation would be pretty cool, kind of like Templar Assassin in DoTA but then i dont think League will introduce a new key binding just to detonate traps

  • @HopeArk
    @HopeArk2 жыл бұрын

    i love the viego part at the beginning xD

  • @chlorosofor
    @chlorosofor2 жыл бұрын

    I like that in the first few seconds of the vid Viego is listed in all of the categories of what people hate

  • @jaaptendijk7192
    @jaaptendijk71922 жыл бұрын

    My two biggest issues with these traps are: 1 Shaco's box not being able to NOT be triggered by melee champs. 2 Teemo's slow lasting for 4 whole seconds. (And the kinda huge explosion radius, where a minion or teammate walks on one, and you're going straight back to your base)

  • @ChincerDante
    @ChincerDante2 жыл бұрын

    I remember a time when building rilai plus liandry on nidalee made her traps shred through tanks like butter, and teemo traps would just mean any affected champion had to return to base or die

  • @filipkotlaja8697
    @filipkotlaja86972 жыл бұрын

    "maybe if they could be detonated remotely" *techies want to know your location*

  • @ohlookitisacat7404
    @ohlookitisacat74042 жыл бұрын

    TFW your shroom get you a penta while being dead as Teemo.

  • @diodio678
    @diodio6782 жыл бұрын

    vars ty for all these videos they are so entertaining ty lots of love to you ^^

  • @christopherarevalo1010
    @christopherarevalo10102 жыл бұрын

    The first part of the video where Viego was shown as having untargetability, stealth, and dashes got me.

  • @jeremytewari3346
    @jeremytewari33462 жыл бұрын

    Now this might sound super toxic, but here's one random idea I had for an ultimate trap. Invis, long windup, super tiny hitbox teleport trap. If you step on it, you get stunned and the champion can recast to teleport right next to you. The champion would be a jungler designed entirely around placing traps and bursting enemies to corral them to the trap, then teleporting next to them to finish the job (and maybe finish off any other allies in the area).

  • @singularity1130
    @singularity11302 жыл бұрын

    Manual trap detonation could be achieved by changing the ability icon when hovering over a primed trap so instead of placing your exploding it. However that does mean no more trap stacking.

  • @shacolin6546
    @shacolin65462 жыл бұрын

    One thing I'm gonna say its far easier to use Shaco's traps when he is behind because the enemy is more likely to engage on you. AP Shaco is really good into dive comps for a reason. The "Pink Ward deals more damage when he is low health" meme also exists for a reason. In addition, the boxes are the very thing that allows Shaco to turn around against a stronger opponent. Even AD Shaco for that matter. This isn't something I see many people use, but unless the enemy team is very squishy (which don't happen very often), I max boxes second on AD Shaco to get not only the fear duration, but the high base damage people never expect from a Shaco that's not building AP. With that, I'm allowed to win almost any 1v1 against the likes of Fiora as long as I have a box ready and another off cooldown. This isn't as difficult to setup as it sounds. Scattering boxes along choke points, sometimes even the middle of a lane, get an opponent to chase you and into that box. If they bait the bite, without tenacity they get feared for as long as it takes for the second box, which you'll place down to arm. With 4 seconds of CC (a little less with tenacity, but still rarely less than 3) your opponent will eat your DPS and that of double boxes (which again, have a high base damage when maxed). Alternatively, making the opponent think the clon is the real Shaco and bait him into killing the clon will give free CC which you can place a box and reduce the enemy's time to react to it. It is very easy to just slam the hammer and claim traps are hit or miss, but if Shaco were to be reworked and the boxes went away with it, I'd drop the champion on the spot. The boxes are very, VERY rewarding. Maybe I have a different view on the matter because the champion has many tools to manipulate his opponent to do what you want them to, but even then, that just reinforces my point that, at least for Shaco, boxes aren't just a hit or miss mechanic that's just kinda there. They're a core component of his playstyle.

  • @TorqueKMA

    @TorqueKMA

    2 жыл бұрын

    This. Its pretty easy to spot the "Meta only" players. They always tell you that mechanics that introduce thought into the game are useless.

  • @markgraham5971
    @markgraham59712 жыл бұрын

    Also. Maybe do a video on "proxy" skills ? Like heimerdinger, Aphelios, Syndra and Illaoi ?

  • @MageMaggyus
    @MageMaggyus2 жыл бұрын

    One change I would like them to make for Shaco is making it so if you hit the boxes before they prime their invisibility, they don't go invis. It would make fighting Shaco as a support far less annoying since you really can't counter his boxes in any other way.

  • @alexandregehin8665
    @alexandregehin86652 жыл бұрын

    aphelios' turret stays inactive until someone steps in its range. I remember that clip of tyler1 getting 1v1d by one of those back when he came out and was broken

  • @renatoramos8834
    @renatoramos88342 жыл бұрын

    Teemo's mushrooms and Shaco's boxes should be active on cast. That is, the shrooms should still explode if they touch a valid target and the boxes should start shooting without the fear part if detecting an enemy before stealth kicks in.

  • @Fuzzymandias_
    @Fuzzymandias_2 жыл бұрын

    I do believe there needs to be more ways to detect traps, an exaple I can think of is changing Umbral Glaive so it detects traps in its range instead of the traps having to detect you, cos by the time a Teemo shroom gives the enemy vision of you u already stepped in it

  • @nightanic8486

    @nightanic8486

    2 жыл бұрын

    But it does exactly that?

  • @jappeveha2211
    @jappeveha22112 жыл бұрын

    the gragas example also works for taliah field and ziggs bomb

  • @mathiashansen7396
    @mathiashansen73962 жыл бұрын

    Yes, and remove shaco while you are at it. And just in general clones and invis pls

  • @werebearviking5612
    @werebearviking56122 жыл бұрын

    I think I like trap because they indirectly make your enemy team have less vision than your team because the enemy will invest in Oracle Lens than Stealth Ward or Farsight Alteration.

  • @gantzplayer.n.m4410
    @gantzplayer.n.m44102 жыл бұрын

    whenever i lose my soul and play teemo, the most rewarding thing is by far placing traps i also played a lot of caitlyn and play shaco often in urf placing traps is always rewarding and it feels great watching the enemy fall into the trap in my opinion we need more of them with some interesting mechanic/interaction like Jhin's

  • @amateurishauthor2202
    @amateurishauthor22022 жыл бұрын

    Something to note with traps (At least the invisible ones): you can bluff their existence, even if the person isn't fed, typically a trap is going to do something, like slow, root, or reveal a champion and nobody wants to step on a trap, even an AD teemo's trap

  • @saltblood
    @saltblood2 жыл бұрын

    Honestly, I gotta disagree with you on this one, i think that when you place down a trap especially in the enemies face they know that they have to go over it and their indecision can get get you somewhere while they are all not wanting to spring it, so while it might not be as interactive as some mechanics I think traps are a good addition and would like to see more traps added in the future. -Just not 200 years traps, I really don't want that.

  • @VeneficusCubes
    @VeneficusCubes2 жыл бұрын

    Original champion idea from me, Zsvatu, the envenomed shaman. W - feet snatcher Zsvatu places down a massive snap jaw trap, invincible but visible to enemies which lasts indefinitely. Enemies who step on it recive 100/200/300/400/500(+200% AP) physical damage and are rooted for 3/3.5/4/4.5/5 seconds. Zsvatu can place only one feet snatcher at a time. After triggering or placing in new location it turns into feet snatcher remains, casting feet snatcher on the remains refunds 25-75%(champion level) mana cost. Idea is. This trap is literaly meant to block paths. It is very powerful but its also very in the face. Its bigger than the river's pixel Bush so only place you can maybe hide it is tribush on side lanes.

  • @bass-dc9175
    @bass-dc91752 жыл бұрын

    Dota has an interesting Hero, which is all about traps. Techies. His Q is a trap that deals a chunk of damage instantly in an AOE and can not be detected or stacked. His W is a stasis trap that stuns enemies in a large radius. His Ult however is the most interesting. It is a trap that you can stack and most importantly: Does not detonate when you walk over it. You activate it instead. Meaning if the enemy team walks over it, you can activate it manulally to hit as many as possible. Not to mention: He can place a visible sign which grants nearby mines (About Flash-Range) Perfect stealth (Meaning you can not detect them). This grants another level of mindgames where you can also place the sign so people avoid a location, despite the fact that it is not filled with mines. THAT is how you do a Trap character. But adding traps onto another characters Kit either results in an underpowered champ or a trap that has no impact.

  • @kohout1148
    @kohout11482 жыл бұрын

    Imo the most broken "traps" are maokai's saplings. Especially when it was ap Mao support meta. You couldn't basically disarm it without getting to 0 HP and at the same time fast enough to get to the objective. And the fact that in the time you were disarming the sapling he could just throw another was just impossible to deal with.

  • @Vektordeformacio

    @Vektordeformacio

    2 жыл бұрын

    Sapling has huge manacost, to do semi decent damage u have to throw it into the bush, and he has to build AP to make them function somewhat. If he goes AP he is as fragile as a nidda. His ccs are slow and short range. Only redeeming quality is the passive heal and the saplings (that are turbonerfed constantly)

  • @JohnnyYeTaecanUktena
    @JohnnyYeTaecanUktena2 жыл бұрын

    Honestly it is great for when as Teemo someone steps on a shroom you placed long ago and forgotten about and dies then you tell in all chat how you forgot about that shroom being there and watch them get salty over random chance

  • @Sisko526
    @Sisko5262 жыл бұрын

    teemo shrooms can be used defensively to lock down the advance of lane minions in order to stall a game and get a chance to scale/increase the window of opportunity for the enemy team to make mistakes mejais is relatively common used in high elo when super behind as a mage (atleast in times when mages are not litteraly garbage) since it is cheap and gives you extra value on every takedown in addition to giving you a way to become a threat again that way

  • @AccelEng
    @AccelEng2 жыл бұрын

    Templar Assassin from Dota has the kind of traps that are discussed towards the end of the video: they can be detonated remotely and even teleported to, which synergizes nicely with the rest of her kit. In fact, I think LoL could carefully pilfer a few more concepts from Dota; after all, Yorick's circular wall already got taken from HOTS Nazeebo, and people got over it pretty quickly. Just my five cents ~O~

  • @mr_sheen6942
    @mr_sheen69422 жыл бұрын

    I feel like they add a bit of mystery to the anime. Being shocked by the Haku reveal is a big part of Naruto.

  • @dimondsi
    @dimondsi10 ай бұрын

    I love traps as a concept because unlike most kits they offer reward for macro planning and less so for micro play, which is rare in an ability, but the champ has to be weird for em to stick. I'll always stand by nidalee as the best traps. They serve her kit well as a jungling tool and as vision tool. Their DOT synergies with burn builds if you wanna shave some HP before encounters or are fighting a tanky team. They grant her vision and mobility, and their far cast range means you can toss one into a team fight as a suprise option for squishies who are a lil too comfortable in the back line. If I had my way, I'd give it some missing health damage to further push the burn synergy and to reward kills for trapping behind the enemy line before or after a fight

  • @toasterenthusiast8023
    @toasterenthusiast80232 жыл бұрын

    I think a use for traps that people don't think about all that much is the ability to push a lane you aren't in. Jhin and Teemo have incredible roaming potential because they can have their traps catch minion waves making it impossible to take tower plates while they're gone making your lane opponents have to sit around and catch waves under tower while you do whatever you want.

  • @Hyac1nth
    @Hyac1nth2 жыл бұрын

    I like how 3 of the 5 things he listed has Viego in it 😎

  • @vegetachavez8310
    @vegetachavez83102 жыл бұрын

    Megaman network transmission theme music is a real nostalgia blast for me

  • @lolmanboss
    @lolmanboss2 жыл бұрын

    Shaco initself is a champ thats a pain to deal with. Shrooms are effektive if the enemy is too stupid to get vision removal or if you barricade yourself somwhere like the enemy jungle or if you switch styles mid game multiple times (territory creation, objective control and push.

  • @richardmortimore9245
    @richardmortimore9245 Жыл бұрын

    Teemo main (NA SwaggyMcFlabby) here and gotta say it is always sad when the enemy team has 4 sweepers and someone buys a pink ward before dragon rendering my setup practically useless. It happens in the vast majority of my Diamond games.

  • @tecnomad23
    @tecnomad232 жыл бұрын

    Vars could you make a video on the new bounty system?

  • @PipPanoma
    @PipPanoma Жыл бұрын

    Something that could be cool is more powerful traps, but with an activation requirement. Kind of like Taliyah's mines. Perhaps with multiple effects depending on if it's met or not. A long range turret that only activates if you're in range of several of them, so it actually leads to significant damage. A trap that activates when a ward is placed nearby, destroying it. An anti-ward if you will. A trap that activates when a nearby ally is low health and heals them, but can be disabled by enemies stepping on it and taking damage.

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