Transfer texture maps to new UV coordinates in Houdini
TIMESTAMPS below!
This tutorial shows how to transfer normal, base color, metallic, roughness, opacity maps to new UV locations, without need int to re-texture your 3d asset using maps baker SOP.
PBR guide academy.substance3d.com/searc...
TIMESTAMPS!
0:00 basic setup
1:41 Transferring all 5 map types
4:00 PBR theory/workflows
5:40 continuing in Houdini
8:40 combining 2 objects.
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Пікірлер: 11
Finally found a solution for this. Thank you very much!
this tut is amazing ! As usual in your channel ! CONGRATULATIONS BRO ! Keep doing videos for us ! THANK YOU !
Thanks for the tutorial! Does this only exist in Houdini 18?
@viktors_anfimovs
4 жыл бұрын
Nope, its part of SideFx labs toolkit with is free. I think its 17 or 16 and up. More info in here www.sidefx.com/products/sidefx-labs/
I've tried this and for some reason the transfer does not work. Has this process changed?
i wanna know, how fo this without Labs, i need this for my own asset. i cant use Labs there. Do u know how do this? i cant figure out inside maps bakes asset, and i don't know python :DDD
@sunhin1997
3 жыл бұрын
you can copy the nodes within the Labs digital asset and create your own hda out of them
Why all masks gamma is 2.2?😶
I there is no "mpas baker" in my houdini 18.5
@viktors_anfimovs
3 жыл бұрын
make sure you have installed labs toolkit.
@PARAMJEETSINGH-cc5ox
2 жыл бұрын
@@viktors_anfimovs is there any alternative