Trackmania's most Misunderstood Blocks - TM Mythbusting
Ойындар
Discord server - / discord
Second channel - / @thatskifreak
--------------------------------
Actual video description:
I've witnessed and been a part of a ton of arguments about these black/wood blocks, hopefully this video sets the record straight on the actual issue with the blocks and which actually have/had issues. Also thanks to rocky starfield for helping me with writing part of the video!
This video was in production for an unbelievably long time. Way back in early 2021 was when we figured out the slippery block stuff, and there was a lot of misinformation surrounding them for a long time. We had an imgur post for a while to try to explain this to people, but it was quite frustrating to always be trying to tell people who were extremely sure they were right about the blocks being slippery or normal that the mesh on some of them is weird and that is the real issue. The real annoying part about people convincing themselves that the surface is slippery is that it makes them think that blocks that are exactly the same as normal roads are bad and then they complain to mappers (including me) about issues that literally don't exist. At some point I had yelled about this so much most experienced players had gotten the memo on what is going on, but I still wanted to finish the video because it feels nice to have everything in one place and accessible.
I started making the video script itself in mid 2022, and I was finally editing in December when nadeo updated the game and fixed some of the blocks. I finally got the motivation to finish the editing now, and I'm really happy with the video so I hope everyone likes it :)
In this video I used my laptop mic, for some of the others I recorded using my webcam mic, not sure which people like more (or more accurately, hate less.) I already have some others recorded with the webcam mic but if people like the audio in this one more I'll switch to using the laptop one when I can.
Also one small note on something that confused me and I may not have explained super well, but squares don't really exist, I believe gpus only handle triangles even (to some extent at least) if I recall, and all the squares you see in software are triangles on the backend. Even non perfectly flat triangle pairs can sometimes get simplified down to squares especially in the scuffed trackmania mesh editor. Hopefully this isn't too confusing.
--------------------------------
Music used:
• Gusty Garden Galaxy Th...
• Beneath the Mask - Per...
• LEMMiNO - Cipher (BGM)
• Natural Green
• Essential Violet
--------------------------------
Thanks to these people:
Rocky starfield - Helped write part of the script
Juice & Squiki - Ripped some of the old meshes after the update dropped and I hadn't yet finished the video
& everyone who gave feedback on the video before release!
--------------------------------
This is my Trackmania channel, I am fairly experienced in the game, especially with mapping. You can find my TMX profile here: trackmania.exchange/user/prof...
--------------------------------
#trackmania #trackmania2020 #speedrun
Trackmania is a SPEEDRUNNING game where the objective is to set the FASTEST time on tracks HEFEST GOT THIS RUN you can drift you can drive very fast MICKA IS ICE GOD fullspeed, tech, speedtech MILLIONS of people compete for world records ICE 360 separated by THOUSANDTHS of a second SPEEDDRIFT and RIOLU was the PIONEER who created the SLOW MO block. Trackmania 2020 is the LATEST installment and features a lot of SURFACES MILLIONS of possibilities. Trackmania is a DETERMINISTIC game and everything can be RECREATED with PERFECT accuracy dream world record PULLING A VIRTUAL WIRTUAL. The game is very FUN and has the BEST COMMUNITY amongst all the games in the market. ELCONN DID THIS SHORTCUT. SPEEDRUN this GAMEBREAKING MECHANIC with the NEW bug NOSEBOOST BUGSLIDE TAS tool assisted speedrun I LOVE TRACKMANIA ESPORTS and the red engine off block that turns off the car's engine TMGL FORMAT IS THE BEST
Пікірлер: 92
I'm currently hosting a mapping competition in my discord, and the winning maps will be made into a video, so join if you want to check that out! Discord server - discord.gg/sRB54zg I've witnessed and been a part of a ton of arguments about these black/wood blocks, hopefully this video sets the record straight on the actual issue with the blocks and which actually have/had issues. Also I had a bit of fun with the mythbusters gag, hopefully it's not too intrusive to the viewing experience xd. The top10 tracks of may will be coming soon, rendering takes a while though and I started off a bit behind with uploading the february maps not long ago. In this video I used my laptop mic, for some of the others I recorded using my webcam mic, not sure which people like more (or more accurately, hate less.) I already have some others recorded with the webcam mic but if people like the audio in this one more I'll switch to using the laptop one when I can.
@JakeRayTM
Жыл бұрын
Dude, looooooove this content. I'm excited to see what else you'll put out! Regarding the mic, I personally think the quality of this video suffers from the mic. The previous video (the Top Ten of February vid) had a slightly better mic (the webcam mic?), which didn't suffer as much from loud esses and a lack of lower tones. This video's mic (laptop mic) also had a bit more noticeable room noise. There's no need to invest in a better mic before it makes sense, but there are ways to improve mic recording quality without spending money. If you are interested, I recommend watching some of the guides by EposVox to improve stream and local recording audio quality. E.g. his video called something like "Ultimate Streaming Audio Guide". Though it's worth just checking him out in general - top tier content. Sorry if this is too much. I'm really into good audio, but I know not everybody wants to invest as much time into it :)
One of the few TM youtubers who I actually enjoy watching and don’t just watch for news. Keep up the great work!
@peposc
Жыл бұрын
I’m with you! SkiFreak FTW
"Trackmania videos", in just a couple of years, has solidified as a genre to such an extent, that it even has it's own music playlist now. Love to see it.
@SkiFreakTM
Жыл бұрын
Did you get one of those KZread mix recommendations things or is this commentary on music used in tm videos?
very interesting!
@troizzz
Жыл бұрын
First!
@rubenmatthews9494
5 ай бұрын
Since when did u play trackmania?
Brilliant content as usual! Super informative! Also love your music choices, RR4 soundtrack (on other vids) and Lemmino are fantastic. Keep up the good work!
sounds like myth confirmed
"We had an imgur post for a while to try to explain this to people" I did read that thing and it made so much sense
This is the first video of yours I have watched and I am already really interested in your future. I really like the editing and the perfect balance between simplicity and in-depth explaining. Keep it up!
5Head
brilliant video, trackmania needs more videos like this
Great production on this video! Hopefully more people will know about this now!
interesting that they made the mesh different in the first place
@SkiFreakTM
Жыл бұрын
Yeah our best guess is that for some reason nadeo thought people wouldn’t drive on them so this was some kind of optimization for fps.
@eamonburns9597
Жыл бұрын
@@SkiFreakTM Ha! "Wouldn't drive on them" this is trackmania, we drive on *everything*
@BigDBrian
Жыл бұрын
@@SkiFreakTM even though they use them in official campaigns too... lol
@SkiFreakTM
Жыл бұрын
@@eamonburns9597 yeah exactly xd
This was super well-presented and extremely informative. Thank you! I do believe Nadeo made the right decision to not retroactively update old maps with the new blocks, since a lot of them were made with the "slipperiness" of the old blocks specifically in mind. As for ice, I *do* feel that it makes for a superior new player experience to have all ice act the same, but there's a valid discussion to be had about the viability of simply adding a new set of differently-colored ice blocks with the new physics on them instead, although that would increase the learning curve because new players would have to learn how to drive on both surfaces.
Your explanation was clear and concise, making it easy to understand. Thank you!
Yooo the Ciccada 3301 song made it so much cooler ! What an awesome little documentary and finding. Thanks for this video
Cool video. I think thats the reason why the end of Black Rose was so weird sometimes..
@SkiFreakTM
Жыл бұрын
You are correct, some older custom blocks were deformed from the broken nadeo blocks and had the triangle meshes because of it.
Wow, that makes a ton of sense. I really liked the video and this kind of trackmania content.
Great video! Very well explained.
Yt just recomend your canal. Very interesting content! You gain new subscriber! Good luck!
great video with a great analysis and breakdown very guuut
Man what a great video concept, excellent job
I reject your reality and substitute my own
Super insightful, thanks!
Great work man
This is somewhat off-topic, but regarding the update you mentioned from December 14th. They fixed the bumpy polygons on curved black blocks, but made sure old maps were not affected by the change? If so, then what the hell were they thinking when breaking old maps with ice, icy boosters, reactor, bumpers, etc.. (I doubt they will ever fix this anyway)
@TimKevinHassanAbdul
Жыл бұрын
I might be completely wrong here, but I assume it has to do with changing the physics/ core behaviour of the game itself (i. e. having to rewrite part of the core code of the game that is run no matter the map you play) versus changing assets that are loaded by the game. For the black platforms, they essentially removed the old blocks and replaced them with the updated versions in the editor. This way, the block technically does still exist for the old maps that used them, but can not be used to build new maps.
@thecatdaddy1981
Жыл бұрын
@@TimKevinHassanAbdul Good point, but I still think it has to be possible to make a game engine toggle between different physics. I'm sure it would take some work to setup a system like this, but once it's done it would be like flipping a switch. Take any game that has console commands/cheats as an example. You can type in a number to alter things like character movement speed, gravity, damage/health, etc. So many aspects of a game are just numbers which can be changed. Plus I think from both players' and mappers' perspectives in TM, it's so stupid to have maps broken. Even though old campaigns aren't actively competed on, new players will want to play through them once they buy standard/club access. Then there's many people who stopped hunting track of the day author medals. For mappers it means any map they create has the potential to become broken, purely at a whim if nadeo decides to change something. I guess it becomes part of a bigger issue with live service games. It's such a disappointing trend compared to older games that play and function the same when you come back to them years later.
@SkiFreakTM
Жыл бұрын
In those cases they had to change the surface. Presumably they could have made a new surface and updated all of the vanilla blocks though (and all the item makers would need to update their blocks). I would guess they wouldn’t have done this because they don’t want some maps still being made with old ice physics and having it be indistinguishable (visually) or that it would have been a lot of work. They also have fucked with surfaces that are entirely unused in vanilla blocks though, like bumpers, so who fucking knows because I can’t begin to imagine why they had to do that.
very nice vid ski!
quality content 👌
Great video, very interesting topic
super interesting video! and here I thought you only made hard maps °3°
Hell yeah I’m the 1K sub! Nice job man
didnt expect this video to be so indepth and detailed, thought its just gonna be some silly vid that is not supposed to be taken seriously, haha great work dude!
Very good video ski
I simply love how Trackmania is 50 % racing game and 50 % complex physics simulator.
Next up: Slippery custom blocks
@SkiFreakTM
Жыл бұрын
hey it's the guy who typed u 4 times marcpoint
great video:)
I personally feel like they are more slippery also psychologically, because I remember the times they were way more slippery actually :D
Super cool video
this is super cool
Very interesting 👍
tm so deep, gotta love it
Were you able to use the persona ost without getting a copyright strike? Because it seems super common to use their amazing music yet when I google Atlus copyright, it brings results about them being extremely strict with it.
@SkiFreakTM
Жыл бұрын
Most video game soundtracks are not on KZread’s contentid, that’s why a lot of KZreadrs use video game osts. I have used the persona 5 soundtrack and covers in a number of videos on my other channel too and haven’t had issues. I have heard of some weird copyright stuff from Atlus as well but I don’t think it was music related, and I know bigger channels like emplemon use some of the songs from p5 without issue.
So, to fix this, Nadeo needs to make these black road blocks have the same polygon configuration as the normal road blocks, right? (As we see at 2:40)
@SkiFreakTM
Жыл бұрын
Correct, and they already did that on like 2/3 of them, just for some reason not all idk why. An earlier version of the video explained this better but I cut it out because it was mostly just asking nadeo to fix the blocks which they already kind of did.
guuut video
guuut
I feel this is also true for those wall to flat twisting normal road surfaces you can find in fullspeed maps.
@SkiFreakTM
Жыл бұрын
The older versions of those blocks have too few polygons (not triangles, similar effect as the slippery nadeo blocks though. Juice made some newer ones in late 2021 or early 2022 that are smoother, but the overall geometry of the blocks isn't the best (the shape is slightly convex i think is the main problem but I might be wrong), so the blocks are still somewhat chaotic to drive on (in the sense that small changes in entry/inputs will give a very different exit) even though they aren't bumpy.
@exxec
Жыл бұрын
@@SkiFreakTM Yeah, I always thought they looked very "rough" in a sense. So this immediately came to mind when you explained the polygon density actually matters for grip. Thanks! Great video btw!
Are Rex's black road blocks non-slippery blocks or just more detailed versions of the slippery blocks to make it smoother? 🤔
@SkiFreakTM
Жыл бұрын
I can’t remember, there was a whole section in the script for items that got replaced
Great video. I think the music is too loud though.
Bro you deserve more subs...
Very very interesting! Moral of the story, don't use quads hehe
That was a cool video
Yo good video
It was time u made this video ngl
@SkiFreakTM
Жыл бұрын
Nadeo's update kind of delayed it xd
I always feel it's harder to get a slide going on these black blocks. My car always no slides off the edge on most of these.
@SkiFreakTM
Жыл бұрын
The surface can make it harder to see your skids, so if you already have skid marks and go to drift you may not notice unless you are modifying the textures or paying close attention, and get a noslide.
clear as mud
but how do these compare to the standard road-colored tarmac platforms?
@SkiFreakTM
2 ай бұрын
currently, everything with road physics except for the 4 blocks in the one folder mentioned near the end drive exactly the same.
@champagnesupernova1839
2 ай бұрын
@@SkiFreakTM interesting, good to know!
What about magnetic blocks? Aren't those black too?
@SkiFreakTM
Жыл бұрын
The magnets are custom blocks, so the color is whatever the item creator chose and the mesh is whatever they made it.
@ggbirdymill1618
Жыл бұрын
@@SkiFreakTM I did not know that. I haven't tried the editor myself yet. Thank you
To me it feels like it gives my car easier time turning. It might be an illusion but I havent watched vid yet. Except on one campaign map.
now people will build kacky map with these unpatched blocks
Ssssssuperb
I thought these was magnet
1
Valve please fix
as soon as i saw the result of the first test i went ''yeah but that's because the....curve? of the block is diffrent meaning it affects your drift/turn diffrently'' which is close enough
@SkiFreakTM
Жыл бұрын
I sadly couldn’t do it for the video since they updated the blocks, but you used to be able to blockmix the 2 blocks together to see the black one sticking in and out but following the same shape, had to settle for the side by side.
please EQ your mic it hurts
@SkiFreakTM
Жыл бұрын
I got a new mic and changed the settings, if you check the most recent video you can hear it. Lmk if it is good now.
this is super cool