Top Game Trailer Mistakes and How to Fix Them
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Making a game trailer is a unique skill that even seasoned video editors can have trouble with due to the very specific needs of their audience. In this #GDoCExpo 2021 talk Derek Lieu highlights the most common pitfalls of inexperienced game trailer makers, and how to fix them to make the trailer show the game off in its best light.
Derek Lieu is a professional game trailer editor who has worked on games such as Half-Life: Alyx, Spelunky 2, Noita, Subnautica, Dead Cells, Firewatch, Katana ZERO and much more. He loves making game trailers and teaching people how to make their own!
Game Devs of Color Expo is amplifying the creative power held by people of color in games.
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Пікірлер: 18
Derek talks about how important sound effects are in the trailer, and getting a sense of the feel of the game, which is a great point to make. I honestly think a lot of game devs don't even realize how important sound design is for game feel IN THE GAME, let alone in the trailer!
Such a great talk, super useful info by Derek as usual!
@GDoCExpo
2 жыл бұрын
Glad you enjoyed it!
As someone who's starting to make game trailers thank you very much for the advice
@DerekLieu
2 жыл бұрын
You’re very welcome. Thanks for watching!
@brandnamepending4817
2 жыл бұрын
@@DerekLieu actually, would it be possible to show you the trailer I did for a game demo recently and get some feedback on it for future projects I do?
This lesson is worth thousands of dollars, and I'm shocked it has so few likes! I have been editing films and composing music for many years, but my background is contemporary art, where time has different rules. In short: it flows very, very, very slowly and no one cares about the recipient, because there is an assumption that the recipient should care about art ;). You raised technical issues beautifully and clearly. Even your explanation of the music, despite its accessibility, brought something fresh to my life: looking at the audio track for obvious changes in dynamics! The last points with the highest level of difficulty should never be left out by any creator, regardless of experience. Thank you for sharing your knowledge and I wish you health, happiness, and wealth!
looking forward to digging into this!
Really interesting talk. Thank you! As a casual video game consumer, 95% of trailers I watch are from the Steam page, where audio is muted by default for me. It's often a mix of 2-3 videos and 8-10 screen shots. I have no idea how much I represent a typical consumer but I think it's also worth considering how does the trailer play without audio?
@mandisaw
Жыл бұрын
This is also the norm on social media. Even KZread usually mutes by default if you come in via external link, or embedded frame.
So useful! I really like how you open with the essentials... art and music... then get more granular and challenging )
Excellent talk!
Amazing talk
Most of these come naturally if you think about it from the viewer's POV. People want to know, "Is this for me?", so each game aspect you show is sort of answering that yes/no question iteratively. If it's "no", they want to know ASAP, and if they get to the end, it should be because your game is a "yes" on all fronts 👍 That said, "Too Confidant" "Too Insecure" - man, I *felt* that. Realized I was "burying the lead" on my USPs. Subtle, but maybe the most critical advice.
Awesome video! So helpfully! Thank you =)
@DerekLieu
2 жыл бұрын
Glad to hear it was helpful!
lol... I did everything wrong for my first trailer... ticked every box
@DerekLieu
2 жыл бұрын
At least you got it out of your system ^_^;