Toolbox : Suit02

Фильм және анимация

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Пікірлер: 31

  • @nejibfx
    @nejibfx2 жыл бұрын

    Impressive and truly helpful to understand different method of sculpt

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    it's always a pleasure to share :)

  • @eterneon6935
    @eterneon6935 Жыл бұрын

    absolute genius work

  • @rushikeshpillai4893
    @rushikeshpillai48932 жыл бұрын

    Your work is amazing bro

  • @nayandurge8877
    @nayandurge88772 жыл бұрын

    You are great man

  • @user-wc6zh4br5o
    @user-wc6zh4br5o2 жыл бұрын

    Great job. When will the next stage of the video be updated? I want to see the complete process of how to polish the effect close to the finished product (from Google Translate)

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    Unfortunately there won't be "next stage" bu I noticed that the demand was pretty high so I will do another one covering the full process

  • @felistomd2356
    @felistomd23562 жыл бұрын

    Thes awesome suit moi mor.👍

  • @yugi9710
    @yugi97102 жыл бұрын

    Sick workflow ! Pls keep sharing this type of timpelapses. Also I noticed you use mostly clip curve to clean up; isn't the new knife brushes better ?

  • @KeosMasons

    @KeosMasons

    4 ай бұрын

    Knife brush is unstable, I still have a lot of crash

  • @ShubhamGupta-lu6gf
    @ShubhamGupta-lu6gf2 жыл бұрын

    Amazing. Keep them coming. Its really helpfull ❤Do you have concept on your second screen or figuring out on the fly.

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    for concepting it's on the fly but I have ref for the small (mecha) details/patterns

  • @yurka709
    @yurka7092 жыл бұрын

    Cool)

  • @xene9965
    @xene99652 жыл бұрын

    😯

  • @gabocavallaro
    @gabocavallaro2 жыл бұрын

    Amazing process!! thanks for sharing! a little question how do you retopo - lowpoly all this later? I mean in the best and fastest way, zremesher w polygroups? or by hand :OO?

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    Zremesher auto, I don't spend much time on technical aspect of it, it's a pure concept work :)

  • @gabocavallaro

    @gabocavallaro

    2 жыл бұрын

    @@KeosMasons ohh ty very much!! but if you have to convert this in low-poly game ready model, I think zremesher well controled is a good tool right?

  • @TheRandomhero14

    @TheRandomhero14

    2 жыл бұрын

    @@gabocavallaro depends on parts you can get by just zremesher and some cleanups , but retopo has to be done manually for the most parts

  • @JJ-ic5qt
    @JJ-ic5qt2 жыл бұрын

    Hi Keos! Love your vidoes. One quick qusetion: I see you often use clip curve instead of knife curve(new function) why? :)

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    Because it was not available when I did this video. I use it now but it's REALLY buggy, I have a lot of crashes...

  • @gamescuriosity6669
    @gamescuriosity66692 жыл бұрын

    I love it. Can you show us how you unwrap these armors or mechas on rizomuv? Pretty pleaseeeeeeeee

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    I've been asked many times about that so I'm gonna prepare another tutorial covering the full process :)

  • @gamescuriosity6669

    @gamescuriosity6669

    2 жыл бұрын

    @@KeosMasons thank you so much. I love you 💚💚

  • @QDIGS06
    @QDIGS06 Жыл бұрын

    Is this with dynamesh or sub divs? 41:05 how to use clip curve as a filling thing?

  • @KeosMasons

    @KeosMasons

    5 ай бұрын

    It was in dynamesh only this one, just use clip outside to push volumes up to the curve :)

  • @jerryatricks4168
    @jerryatricks41682 жыл бұрын

    How long does something like this take you to do?

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    As I did only what's visible, it took around a week from concept to renders

  • @tr3buh
    @tr3buh2 жыл бұрын

    How did you add thickness to mesh? 0:33

  • @KeosMasons

    @KeosMasons

    2 жыл бұрын

    I used the "panelLoop" feature + ctrl-Click to select the polygroup and then move it back :)

  • @QDIGS06

    @QDIGS06

    Жыл бұрын

    Remember to polish the polygroup edges, from polygroups menu or from panel loop settings.