Impressive and truly helpful to understand different method of sculpt
@KeosMasons
2 жыл бұрын
it's always a pleasure to share :)
@eterneon6935 Жыл бұрын
absolute genius work
@rushikeshpillai48932 жыл бұрын
Your work is amazing bro
@nayandurge88772 жыл бұрын
You are great man
@user-wc6zh4br5o2 жыл бұрын
Great job. When will the next stage of the video be updated? I want to see the complete process of how to polish the effect close to the finished product (from Google Translate)
@KeosMasons
2 жыл бұрын
Unfortunately there won't be "next stage" bu I noticed that the demand was pretty high so I will do another one covering the full process
@felistomd23562 жыл бұрын
Thes awesome suit moi mor.👍
@yugi97102 жыл бұрын
Sick workflow ! Pls keep sharing this type of timpelapses. Also I noticed you use mostly clip curve to clean up; isn't the new knife brushes better ?
@KeosMasons
4 ай бұрын
Knife brush is unstable, I still have a lot of crash
@ShubhamGupta-lu6gf2 жыл бұрын
Amazing. Keep them coming. Its really helpfull ❤Do you have concept on your second screen or figuring out on the fly.
@KeosMasons
2 жыл бұрын
for concepting it's on the fly but I have ref for the small (mecha) details/patterns
@yurka7092 жыл бұрын
Cool)
@xene99652 жыл бұрын
😯
@gabocavallaro2 жыл бұрын
Amazing process!! thanks for sharing! a little question how do you retopo - lowpoly all this later? I mean in the best and fastest way, zremesher w polygroups? or by hand :OO?
@KeosMasons
2 жыл бұрын
Zremesher auto, I don't spend much time on technical aspect of it, it's a pure concept work :)
@gabocavallaro
2 жыл бұрын
@@KeosMasons ohh ty very much!! but if you have to convert this in low-poly game ready model, I think zremesher well controled is a good tool right?
@TheRandomhero14
2 жыл бұрын
@@gabocavallaro depends on parts you can get by just zremesher and some cleanups , but retopo has to be done manually for the most parts
@JJ-ic5qt2 жыл бұрын
Hi Keos! Love your vidoes. One quick qusetion: I see you often use clip curve instead of knife curve(new function) why? :)
@KeosMasons
2 жыл бұрын
Because it was not available when I did this video. I use it now but it's REALLY buggy, I have a lot of crashes...
@gamescuriosity66692 жыл бұрын
I love it. Can you show us how you unwrap these armors or mechas on rizomuv? Pretty pleaseeeeeeeee
@KeosMasons
2 жыл бұрын
I've been asked many times about that so I'm gonna prepare another tutorial covering the full process :)
@gamescuriosity6669
2 жыл бұрын
@@KeosMasons thank you so much. I love you 💚💚
@QDIGS06 Жыл бұрын
Is this with dynamesh or sub divs? 41:05 how to use clip curve as a filling thing?
@KeosMasons
5 ай бұрын
It was in dynamesh only this one, just use clip outside to push volumes up to the curve :)
@jerryatricks41682 жыл бұрын
How long does something like this take you to do?
@KeosMasons
2 жыл бұрын
As I did only what's visible, it took around a week from concept to renders
@tr3buh2 жыл бұрын
How did you add thickness to mesh? 0:33
@KeosMasons
2 жыл бұрын
I used the "panelLoop" feature + ctrl-Click to select the polygroup and then move it back :)
@QDIGS06
Жыл бұрын
Remember to polish the polygroup edges, from polygroups menu or from panel loop settings.
Пікірлер: 31
Impressive and truly helpful to understand different method of sculpt
@KeosMasons
2 жыл бұрын
it's always a pleasure to share :)
absolute genius work
Your work is amazing bro
You are great man
Great job. When will the next stage of the video be updated? I want to see the complete process of how to polish the effect close to the finished product (from Google Translate)
@KeosMasons
2 жыл бұрын
Unfortunately there won't be "next stage" bu I noticed that the demand was pretty high so I will do another one covering the full process
Thes awesome suit moi mor.👍
Sick workflow ! Pls keep sharing this type of timpelapses. Also I noticed you use mostly clip curve to clean up; isn't the new knife brushes better ?
@KeosMasons
4 ай бұрын
Knife brush is unstable, I still have a lot of crash
Amazing. Keep them coming. Its really helpfull ❤Do you have concept on your second screen or figuring out on the fly.
@KeosMasons
2 жыл бұрын
for concepting it's on the fly but I have ref for the small (mecha) details/patterns
Cool)
😯
Amazing process!! thanks for sharing! a little question how do you retopo - lowpoly all this later? I mean in the best and fastest way, zremesher w polygroups? or by hand :OO?
@KeosMasons
2 жыл бұрын
Zremesher auto, I don't spend much time on technical aspect of it, it's a pure concept work :)
@gabocavallaro
2 жыл бұрын
@@KeosMasons ohh ty very much!! but if you have to convert this in low-poly game ready model, I think zremesher well controled is a good tool right?
@TheRandomhero14
2 жыл бұрын
@@gabocavallaro depends on parts you can get by just zremesher and some cleanups , but retopo has to be done manually for the most parts
Hi Keos! Love your vidoes. One quick qusetion: I see you often use clip curve instead of knife curve(new function) why? :)
@KeosMasons
2 жыл бұрын
Because it was not available when I did this video. I use it now but it's REALLY buggy, I have a lot of crashes...
I love it. Can you show us how you unwrap these armors or mechas on rizomuv? Pretty pleaseeeeeeeee
@KeosMasons
2 жыл бұрын
I've been asked many times about that so I'm gonna prepare another tutorial covering the full process :)
@gamescuriosity6669
2 жыл бұрын
@@KeosMasons thank you so much. I love you 💚💚
Is this with dynamesh or sub divs? 41:05 how to use clip curve as a filling thing?
@KeosMasons
5 ай бұрын
It was in dynamesh only this one, just use clip outside to push volumes up to the curve :)
How long does something like this take you to do?
@KeosMasons
2 жыл бұрын
As I did only what's visible, it took around a week from concept to renders
How did you add thickness to mesh? 0:33
@KeosMasons
2 жыл бұрын
I used the "panelLoop" feature + ctrl-Click to select the polygroup and then move it back :)
@QDIGS06
Жыл бұрын
Remember to polish the polygroup edges, from polygroups menu or from panel loop settings.