Too Many Bones Playthrough (Boomer vs. Gendricks Solo)

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A solo playthrough of Too Many Bones. Too Many Bones is a dice builder RPG board game by Chip Theory Games. In this playthrough, Boomer hunts down the tyrant Gendricks.
Too Many Bones Playthroughs: • Too Many Bones Playthr...
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Пікірлер: 21

  • @Teremei
    @Teremei3 жыл бұрын

    I'm watching you play after reading the rules, playing the play along, and stumbling with a few things. So I think a full watch will help. Thanks!

  • @patrakis
    @patrakis3 жыл бұрын

    Always fun to listen to a too many bones playthrough. It's one of those games that i find very intersting lokking others play. Around the one hour mark, you had 3 loot card in the inventory, but i pretty shure the buckler takes 3 spaces and you could not have 3 times at that time.

  • @deathgrip509
    @deathgrip5094 жыл бұрын

    Fyi they sell a variety of those snap dice trays on Amazon. They're the hard sided ones. They have octogon, square and rectangle ones. Also small and large ones.

  • @deathgrip509
    @deathgrip5094 жыл бұрын

    You have to remember your loot. And you have to take the 20 PT baddie off the board immediately. Especially if they have recover. Also Remeber you backup plan. Extra point of dmg each round is great.

  • @collinsj1987
    @collinsj19873 жыл бұрын

    I watch your game plays and have learned along from them so thank you for this!! I could be wrong but around a hour in you did a lock pick on trove loot that seemed invalid due to over filling boomers loot slots. Or does the trove loot only count once its unlocked?

  • @queparkerqp
    @queparkerqp4 жыл бұрын

    Rob.. I think you should have been able to use the berries out of battle. if it look at the scenario card, the icon was a peaceful encounter. So that's technically out of battle.

  • @Acroherd
    @Acroherd4 жыл бұрын

    Another one down on to the next!

  • @rickalvarado6333
    @rickalvarado63334 жыл бұрын

    in regards to the berries incident... I feel like you should be able to use them because the berries specifically say in battle for 3 OR out of battle for 5. This case would be out of battle. Unless the berries specifically say during the recovery phase?

  • @BobGarrett66
    @BobGarrett664 жыл бұрын

    Hi Rob. Thanks for all of the TMB play throughs. Very helpful. Can you clarify something for me? At 1:51:15 on your turn you move 6 spaces, spending 6 Dex, but don’t you only have 5 available since you have one Def die in one of your active slots. I believe you have a similar situation on your next move. I’m getting this from page 11 of the rulebook. It says that defense dice in the Active slots reduce the number you can roll. Maybe I’m missing something and I hope you can help. Thanks and I’m looking forward to more of your play throughs.

  • @RobsGamingTable

    @RobsGamingTable

    4 жыл бұрын

    The Def die that is in my active slot does not use up a Dex it only reduces the amount of Def die I have available. So in this case I have 3 Def stat with 1 Def in my active so if I were to roll Def die I can only roll 2. Hope that helps!

  • @BobGarrett66

    @BobGarrett66

    4 жыл бұрын

    Rob's Gaming Table very helpful and makes sense now. Thanks!

  • @binarysun_
    @binarysun_2 жыл бұрын

    Wasn’t the Golden Golem able to move diagonally? You only moved it orthogonally though

  • @hananack
    @hananack3 жыл бұрын

    GG

  • @Bitfire31337
    @Bitfire313374 жыл бұрын

    It's a pitty that you didn't make it to Gendriks. I would have appreciated it, if you had done the bossfight anyways, just for the sake of the video ("The adventure failed, but let's see how this would have played out!"). Though I guess that Gendriks would probably have slaughtered Boomer solo. Even when Lucky and Gendriks Limit doesn't trigger, Boomer can only do him 1 damage per round on her turn and 1-3 more over the whole fight with napalm (which you didn't take). So it's a prolonged fight, he does some damage and Boomer has no healing on her own and only medium defence. Some Berries would likely not be enough to keep her alive for 6+ rounds.

  • @derdopey
    @derdopey4 жыл бұрын

    50:35 the golem has diagonale movement so he would have gone adjacent to you

  • @FinnCanDo85
    @FinnCanDo854 жыл бұрын

    Not sure about your baddie movement? It doesn't really say they move as efficiently as possible, but the way you move the orc on the first battle feels like cheating to me since if you moved it down and left on the first turn, you wouldn't have been able to get away from him. Moving straight lines gave you multiple turns of running away from him pretty easily. Again, not sure if it's "wrong", but I've always moved them as efficiently as possible?

  • @derdopey

    @derdopey

    4 жыл бұрын

    As long as you move as many positions closer as possible, it's ok. You don't have to take into account future baddie movement. So you can take advantage of that

  • @leeprice133

    @leeprice133

    4 жыл бұрын

    @@derdopey yeah, it feels to me as if the intent is that cleverly exploiting the baddie movement rules should be part of the combat strategy. The game isn't really set up for combat encounters to always be fairly balanced.

  • @kadel300
    @kadel3004 жыл бұрын

    Pretty sure you scout a 20 pt baddie when you roll a 6...?

  • @FinnCanDo85

    @FinnCanDo85

    4 жыл бұрын

    I believe the rule is "Up to a 20pt baddie"

  • @DwarfyDoodad

    @DwarfyDoodad

    3 жыл бұрын

    It's "Up to" You can go lower. And early in the game there is no reason to scout a 20 point baddie as opposed to one you will face.

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