Tiny Glade - 40+ Building Tips, Tricks & Ideas - PSA: The Demo is no longer live as of 01.07.

Almost 2 1/2 hours of me sharing every unconventional-ish technique that I've used for building in the past, as well as some tips and ideas for further development. I hope you guys can find many more!
Chapters:
0:00 Intro - B-Roll 1
0:40 Intro - B-Roll 2
1:12 Intro - B-Roll 3
1:44 Intro - B-Roll 4
2:39 Intro - B-Roll 5
3:51 Flowerbeds
6:55 Using Walls as Fences - Also How to Draw Straight
9:36 Pillars as Wall Subdivisions
15:36 A different method for subdividing Walls vertically
19:05 Campfire Pavilion
26:02 Wooden Bench for Balconies
28:42 Wooden Floorboards for Balconies
29:52 Wooden Support Beams for Shacks
30:48 Greco-Roman Columns-ish (B-Roll 1)
32:25 Balustrades for Stairs (B-Roll 4)
35:15 Stairs with Shorter Steps
35:55 Taller Stairs
40:55 Machicolations (B-Roll 4)
43:38 Stairs between different Roofs
44:04 How to center Round Towers
47:40 Buttresses
52:10 Rustication - for lack of a better term
55:54 Graveyards/Headstones
58:20 Better Bridges using Columns
1:01:16 Better Bridges using Arches
1:06:00 Chimneys and Ovens
1:08:55 Interior Walls + Ceilings
1:11:35 Thicker Pillars between Arches
1:13:05 Front Door inside the House
1:16:09 Bigger Bay Window
1:20:08 Bigger Dormers - Triangular & Round
1:21:41 Lighthouse (360° Window) (B-Roll 3)
1:25:28 Wooden Walls
1:30:40 Incorporating Terrain Stairs?
1:31:57 Paved Roads?
1:32:36 Front Door at Top of Ladder
1:35:01 Wells
1:37:50 How to get shorter Wall Segments
1:42:20 An Easier Way to Taller Stairs
1:45:45 Arcading/Blind Arcades (B-Roll 2)
1:52:48 Getting Blue Flowers into Small Gardens
1:54:36 Flat Roof without Merlons
1:57:50 Square...Arcades? Blind Niches?
2:02:14 How to fix Bricked-Up Windows (B-Roll 5)
2:04:52 Bricking up windows on purpose
2:08:36 Using Stairs as Foundations
2:12:00 Paving the Cow Path
2:14:37 A few notes on Building Shape
2:17:59 Outro & Final Comments
2:19:43 Post-Credit Scenes
Flying Buttresses: • Super Secret Flying Bu...
Because of course I still forgot something.
Final author's note:
Having been a playtester for Tiny Glade since the first public play test (AFAIK), my mindset for the game kind of changed during the wait between that and the next playtest. Had a lot of time to think about the game and what I wanted to do in it. More and more methods came to mind for how to achieve what I wanted with the tools I already had. So the question changed from "What mechanics do I want the devs to add to the game?" to "What's the minimum functionality I need to make it work on my own?" Who - after all - needs a toggle to add machicolations to a wall, when you can just take another piece of wall and co-opt the stone supports it generates?
I'm hoping people will find many more and better and more creative ways to use what the game gives you to do things you never would've thought possible.
Get the demo!
store.steampowered.com/app/21...
Follow Tiny Glade's Development here:
/ pouncelight
Sign up to the newsletter to be ahead of me here:
tinyurl.com/TinyGladeNewsletter
Wishlist the game here:
s.team/a/2198150

Пікірлер: 43

  • @freakout3516
    @freakout3516Ай бұрын

    Alright, I promised to pin notes/updates here. As of right now! 1:21:41 Lighthouse (360° Window) (B-Roll 3) has become harder. The window doesn't quite fit in the most recent version so you now need to use the less stable 1:16:09 Bigger Bay Window tech to achieve the same look. However what I said about the bay windows still applies. I have it on good authority that they will be legalized eventually. It's on the list anyway. A couple of notes: 1:45:45 Arcading/Blind Arcades - you can in fact also do this without turning the building into a wall first. I don't really know why my first impulse when developing the technique was to cut it. Some primal aversion to having a rooftop cut through the building maybe... Visually the only difference is that using arcades made from a building will leave a row of merlons around your house. Whereas using walls leaves the uneven top layer of bricks. Mechanically using a building is easier because you can adjust it, whereas the walls you can only delete and redo.

  • @Masked_One_1316

    @Masked_One_1316

    Ай бұрын

    32:59 yes you can but only in old steep villages/towns/cities 41:52 Jettying 😉 42:39 then you wouldn't have them to defend your castle. Castle sieges took months or even years to plan never mind to execute, if they were fortified properly then the siege failed because a lot of the time the castle was to well fortified. but alas it is seen in castles across Europe and the British Isles. 46:43 you what!?😅 1:20:34 if you change the roof from crow stepped gable to hipped then add a pediment annnd possibly make the window above the door grander... textbook example of Georgian Architecture.

  • @Silvarret
    @SilvarretАй бұрын

    Wow. This is probably the most detailed, filled with newly invented techniques, and somehow still comprehensive video on creative building tips that I've ever seen on a game like this so close to release. Great work, thank you!

  • @droidsaysno7209
    @droidsaysno7209Ай бұрын

    Just the b-roll alone is amazing. Imagine the possibilities when we have access to all the building options

  • @agustinnarvaez5251
    @agustinnarvaez5251Ай бұрын

    I love it because this is like an upscaled townscaper When i feel like designing a house, i can play tiny glade If i feel like building a city, i can just fall back to townscaper Inevitably though, if in the future the game is optimized and expanded enough to allow you to build a cozy village with understandable room for a plaza, main roads and some houses, it will undeniably be my go-to chill building game. Im so hyped!

  • @dialog_box
    @dialog_box10 күн бұрын

    i love how your username is the complete antithesis of this game's vibe

  • @malurus2
    @malurus2Ай бұрын

    the campfire tip is truly genius

  • @urbda
    @urbdaАй бұрын

    thanks so much for this I feel like all these little things may seem insignificant but they give the build so much more life thanks dawg

  • @Andi-94
    @Andi-9413 күн бұрын

    Another tip for straight or perfectly circular wall: Place a building where you want to have a wall and then use the eraser to delete the parts you do not want. The building turns into a ruin wich behaves like walls.

  • @planetsec9
    @planetsec9Ай бұрын

    1:01:10 this is the best and most realistic looking castle I've seen in this game so far, makes me wish for a game thats like this + TABS where you build up your castles and forts place defending units in them and fight off waves of sieges. For this game I cannot wait for fences I can foresee soo many build options that open up with them like supports, overhangs, scaffolding, palisades, hoards, walkways, drawbridges, etc

  • @gustavoschnurr1907
    @gustavoschnurr190722 күн бұрын

    These are insane! Amazing work!

  • @leo-jp6qo
    @leo-jp6qo9 күн бұрын

    very nice so much detail and stuff

  • @Jsstu
    @Jsstu9 күн бұрын

    Very nice, love that Game😍😍

  • @WinSlayaGaming
    @WinSlayaGamingАй бұрын

    phenomenal video! I'll definitely be referring to it when I play tiny glades!

  • @true3211
    @true321129 күн бұрын

    this is sick

  • @puppybasket3906
    @puppybasket3906Ай бұрын

    That straight wall trick with the camera drag is so helpful. I was putting up buildings and dragging the walls parallel to them and the deleting the buildings to get it.

  • @freakout3516

    @freakout3516

    Ай бұрын

    Appreciate both your comments a ton! I use the "building method" as well from time to time - notably I used it for arcading (though I have now realized, I don't need to delete part of them for that) as well as flying buttresses but it has some quirks that leave me quite discheesed. So the further I get along, the more I move towards doing it by hand but with the camera for added stability.

  • @puppybasket3906

    @puppybasket3906

    Ай бұрын

    @@freakout3516 What I am really hoping for is the ability to clone buildings so there is no need for readjustment when you need more than one building of the same size.

  • @sahm_and_bean
    @sahm_and_beanАй бұрын

    This is a really impressive video. I just started playing the demo today and will probably be coming back to this for ideas soon :)

  • @RobotRTS
    @RobotRTSАй бұрын

    Subbed with both my channels all the best dude hope your channel takes off! I’ll be trying the demo out tonight when I get home from work on stream

  • @nawolith3840
    @nawolith3840Ай бұрын

    thank you so much for this very long and detailed list! :)

  • @topazphoenix6301
    @topazphoenix6301Ай бұрын

    This was super informative, thanks!

  • @canardcroustillant3273
    @canardcroustillant3273Ай бұрын

    wow those tips are sick, thanks you so much for sharing !

  • @may_op_art
    @may_op_artАй бұрын

    The game is very beautiful. Thanks for the detailed video

  • @xxoassisxx
    @xxoassisxxАй бұрын

    pewpew is that you? already the goat

  • @peanutbutterjelly5861
    @peanutbutterjelly5861Ай бұрын

    My gosh your clever! can't wait to try your tricks, im going to try and build my house.

  • @freakout3516

    @freakout3516

    Ай бұрын

    A lot of it comes down to being surrounded by a ton of creative people among the playtesters. They've been a bottomless well of inspiration - whether through the things they've built, the ideas they had or the things they've voiced wanting to build but (think that they) lack the tools. I don't think the video would be half as long if the community hadn't been there to constantly share and bounce around ideas! Edit: Chances are also high that there's a few things in there that somebody else did first and I simply don't remember anymore! Things like the oven/chimney tech go back to the first playtest last July. Honestly couldn't tell you anymore if I did that first or saw somebody do it and ran with it. Admittedly I didn't go back to check the logs!

  • @HuangLin-bm1oo
    @HuangLin-bm1ooАй бұрын

    I think this game is a great way to pour out ideas for my Minecraft builds 🤣

  • @rogeriopenna9014
    @rogeriopenna9014Ай бұрын

    Release this to the public and then also release it as an engine for game developers.

  • @clangloop
    @clangloopАй бұрын

    🥰

  • @BarBar3ar
    @BarBar3arАй бұрын

    In the demo's steam banner there's a bridge between two towers, and the bridge appears to have wood supports including a pillar. Can this be reproduced in the demo? It doesn't look like it's just made out of lantern poles

  • @freakout3516

    @freakout3516

    Ай бұрын

    Sharp eye! Yeah, unfortunately not - that's an earlier state of the game. Much earlier actually. Fences and stone walls used to be the same tool. When you drew path under a stone wall, you'd get arches. Then if you brought the wall lower to the ground, it would turn into fence. What you see in the banner of "Wooden beams with bricks on top" is a stage that you sort of got inbetween. With fences and walls now separated and fences locked in the demo, you can't recreate that currently.

  • @clangloop
    @clangloop13 күн бұрын

    In the current Demo on Steam i have a very limited Area to build and arrange some buildings ... 😢 I think, it is now for upvote and im asking why the area is too small 🤔 I am looking for the full Version 😊 A GAME WITH FREEDOM WITHOUT BATTLE, WAR OR HEADSHOTS ... BECAUSE YOU HEAD FOR FANTASY ... 😅

  • @qazdr6
    @qazdr6Ай бұрын

    They need to add grouping and Copy/Pasting in the full version

  • @freakout3516

    @freakout3516

    Ай бұрын

    I think our chances are good. At least that's becoming an increasingly common piece of feedback - I'd be surprised if they ignored all of us. I hadn't had *too* much trouble with it so far but recently I tried to retrofit some of my builds with terrain and realized that everything shifts unevenly because of how they're layed and some pieces are floating, etc. It would really help just being able to group them, lift them up, do my terrain and bring it all back down at once lol

  • @funkydozer
    @funkydozerАй бұрын

    How do you make people?

  • @naiknaik8812

    @naiknaik8812

    Ай бұрын

    im pretty sure there's no people as of now

  • @HGHsChannel
    @HGHsChannelАй бұрын

    Oh man this is so painful, I can't play the demo until monday...

  • @yetanother9127
    @yetanother9127Ай бұрын

    42:15 inadvertently touches on something that annoys me about this game--the crenelations on flat-roofed pieces are much too small to work as fortifications. The merlons don't even come up to your knee, and there's no actual crenels between them to crouch behind. They're basically just decorative. If you want battlements with actual defensive value, you'll have to build them yourself with freehand walls.

  • @freakout3516

    @freakout3516

    Ай бұрын

    Very true. Highly accurate. The crenelations in the game have more in common with the decorative battlements on British manors than actual defensive structures. I got a whole laundry list regarding proper implementations of defensive architecture going back to the first playtest. Still sorely missing as well: Any type of arrow slit. Still holding out hope though!

  • @rogeriopenna9014
    @rogeriopenna9014Ай бұрын

    This looks awesome, but I wish the company (or individual) would fix their .OBJ exporter for Townscaper.

  • @TommyLikeTom
    @TommyLikeTomАй бұрын

    this program is so similar to a program I made in 2018 that I lost to ransomware. The main difference was that in my game you could destroy the walls and buildings

  • @9thmaggot
    @9thmaggot17 күн бұрын

    i think they absolutely need to implement a proper system to create stares, i mean, come on, who doesn't need to make stares in Tiny Glade? we can't create house over house over house and layer them all in order to get every single step...