This Should've Been Starfield's Main Quest

Ойындар

I enjoyed Starfield's main quest - but I couldn't help but feel like it was missing a more serious threat to life across the universe. Luckily, then, one of the game's faction questlines offers more danger and big stakes.
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Пікірлер: 302

  • @MDXVT
    @MDXVTАй бұрын

    This guy gets it! The war and mechs felt like the writers were almost trolling us. Like, "look at how interesting this world USED to be."

  • @dickyboi4956

    @dickyboi4956

    28 күн бұрын

    If they dont add mechs i will personally show up at todds house

  • @DenisLoubet

    @DenisLoubet

    28 күн бұрын

    Chekhov's Mech! If you show it, you have to use it.

  • @JB-xl2jc

    @JB-xl2jc

    15 күн бұрын

    I didn't mind the idea of picking through former warzones that were so horrific that society collectively tried to move on... but that SHOULD'VE been followed by other factions trying to use these forbidden methods to get an actual meaningful edge. It's a really cool backdrop and all the pieces are there, we get to smuggle xenowarfare and banned mech stuff a LOT. It's the perfect lead-up to the discovery that these techniques of waging war are still alive and well, just in secret. And we even see labs and references that blatantly state that they're still around. And then... we just don't really see it pay off. Which is odd. I hope we get to see more development of this with the DLC and potentially other planned content.

  • @aperezdeal
    @aperezdealАй бұрын

    I think it’s a missed opportunity that you don’t choose a starting point. Akila, Neon, Jemison. Either start as a Ranger who stops a bank robbery, Join the UC and become a street rat, join the gang join ryujin and then get the attention of Sarah and the like. With the Ranger, UC or Ryujin start you get a good intro to the game world. And each could end with you coming into contact with an artifact kicking things off.

  • @abrahambobst4602

    @abrahambobst4602

    20 күн бұрын

    What you suggest would of been way better than the current boring vanilla beginning. I also think the game should start with character creation first. The way they bring you to it just feels off.

  • @BlueBD

    @BlueBD

    10 күн бұрын

    @@abrahambobst4602 IMO starting a SPACE game on a Dusty, empty world was dumb. Even worse is you dont even start on the surface you start in a tiny cave. Then when you finally get to space your forced to go to the next world. Another empty dusty world, but this time it has 2 new red vine plants and 2 giant bugs that are non hostile. everything before you actually get to jemison is just, "How bland can we make this intro?"

  • @abrahambobst4602

    @abrahambobst4602

    9 күн бұрын

    @@BlueBD Agreed

  • @hardcoregammer1964
    @hardcoregammer19642 ай бұрын

    I loved the Terrormorph story. It was so long I forgot everything else. Lol

  • @jekw23

    @jekw23

    Ай бұрын

    It was pretty good. Better than the main story

  • @Giggle971

    @Giggle971

    Ай бұрын

    I wish they added more to the terrormorph and more dangerous aliens in general.

  • @metalplaysgames

    @metalplaysgames

    Ай бұрын

    agreed, i wish it was expanded farther

  • @hardcoregammer1964

    @hardcoregammer1964

    Ай бұрын

    @@Giggle971 there are other dangerous aliens that can kill you real fast.

  • @abeardthickerthanyours6416

    @abeardthickerthanyours6416

    24 күн бұрын

    My first playthough; vanguard was the last campaign I did. I manged to not meet a terrormorph until then, but i kept hearing reports of them and i had started to wonder if they may be myth. They really were space boogeyman to me at that point. I think it woulda been weird to be fighting terromorphs at level 5 or something, but the order my playthrough went made it an epic way to end the playthough before entering the unity for my first time. Really made it feel like i saved the galaxy.

  • @marshallscot
    @marshallscotАй бұрын

    Easy fix to integrate the New Game+ into the main quest: Make it so the colony war hasn't happened yet. It's an impending conflict which will occur in 3 months in game time. The galaxy is highly populated, but when the colony wars happen there is a time skip a year into the future which gives you the vanilla game which is desolated and full of raiders. No one "wins" the war by default, it's basically a stalemate. Once the player figures out how to "reset" the galaxy, they are able to do loops gathering more resources and information to get the "good ending" or just help their chosen faction win the war.

  • @thorssensgamesNCC1701

    @thorssensgamesNCC1701

    Ай бұрын

    Which means that we arrive in the story after the most intensive action we could have experienced. That war memorial in New Atlantis, for example, feel meaningless because we have no connection to the event nor anyone involved. In fact, starting on the surface of Vectera and going down Half-life style could have taken mabye five minutes and been more interesting.

  • @davidn2749

    @davidn2749

    16 күн бұрын

    That would be insane And a little too forward thinking. I could imagine the people who made Horizon zero dawn able? But not bethesda

  • @PatJWilliams
    @PatJWilliams2 ай бұрын

    The freestar ranger questline was really fun wish it were a little longer. Had an 80s cop movie vibe.

  • @ntolman

    @ntolman

    21 күн бұрын

    I agree. It felt to me like it ended at the prologue of a bigger story.

  • @ethansmith8813

    @ethansmith8813

    16 күн бұрын

    I honestly believe they will add one to it eventually. It's really only one job (case) that they covered

  • @ZerebusPrime
    @ZerebusPrimeАй бұрын

    I would theorize that the Freestar Collective questline was cut short. In order for it to continue along expected tropes (without much in the way of spoilers), the plot would escalate with us getting framed for a crime, kicked out of the Freestar Rangers, and then having to use our connections to directly petition the Council of Governors to finally settle matters in a public confrontation where we lay out all our evidence. That's at least two more mission levels, a ream of dialogue, and potential issues with individual governors being influenced by other missions. At the end of the day, the product has to be shipped when the product has to be shipped.

  • @BlueBD

    @BlueBD

    10 күн бұрын

    course All that would have been avoided if you actually told anyone what was happening. Right up to when you confront Hope you just don't involve the Ranger On-Site at all. Same thing at the Clinic. You go there, chat with them once. then they no longer exist afterwards. Cant tell the Ranger at The Clinic about the murder, you just keep it yourself. Can't tell the Ranger at Hopetown. They just don't exist and keep it to yourself.

  • @youngoutlaw5150
    @youngoutlaw5150Ай бұрын

    Fall out obsession with building settlements would’ve been perfect for this game. They have a whole organization to help people build their own settlements freaking space to choose the planet. And they totally ignored that.

  • @lucianjaeger4893

    @lucianjaeger4893

    Ай бұрын

    I discussed that with friends there are so many minor factions that could have had their own quest lines or loops. The settlers organisation, the bounty hunters organisation, the trackers, MAST and other science organisations there's so many that could help fill out and build the universe in addition to adding replayability and giving role-players something to build on with there chosen backgrounds.

  • @marshallscot

    @marshallscot

    Ай бұрын

    I feel like the barrier to entry on the settlement building was just too high. I play a lot of fairly complex "spreadsheet" style strategy games, so I don't consider myself a dummy by any means, but I had to watch several youtube tutorials to get a hang of the settlement building in Starfield. And this is from someone who a actually really enjoyed the settlement building in Fallout 4.

  • @abrahambobst4602

    @abrahambobst4602

    20 күн бұрын

    @@marshallscot Yep, there is no tutorial, which makes no sense when the building mechanics are so much different from Fallout 4. I have heard that it is similar to FO76 but many have not played that game due to the horredous launch and "redemption arc" for the FO76. To me FO4 settlement building is better than SF.

  • @danielwilke7574

    @danielwilke7574

    15 күн бұрын

    I feel like they are keeping thst for a future DLC. Not the one that we know is coming but one even further in the future. Like how they did it with the robots in fallout 4 and the homestead mechanic in skyrim.

  • @joeycoe85

    @joeycoe85

    10 күн бұрын

    More than smiting else, THIS was TODD HOWARD’s baby. The BAFFLING decisions made during its EXTREMELY long development, are the biggest testament to the fact that M$ needs to fire Todd! Obsidian is right there, WANTING to make a NEW VEGAS sequel, and it’ll NEVER happen as long as Todd heads up BGS. He’s said as much in interviews. An announcement like that would help M$ make up a LOT of lost ground. New Vegas 2 = Xbox exclusive, and Phil Spencer will gain back A LOT of the respect he lost after the IDIOTIC decision to close Tango Gameworks.

  • @SimmerCK
    @SimmerCK2 ай бұрын

    I don't feel the main quest is a main quest at all. I just see it as a NG+ mechanism to wrap up your game after you have done everything there is to do and start over while keeping your perks and skills. There is no threat to any of the worlds and they are pretty much oblivious to the Starborn. I feel the same as you about the UC Quest. Shattered Space will probably feel more like the main quest when it arrives. I hope they create a DLC that finally reveals the creators of the artifacts and that they are none too happy with what the humans are doing with them.

  • @conandrake444

    @conandrake444

    2 ай бұрын

    That's a good point of view. It looks like a somewhat big expansion ( next fall come on now ^^) so yeah it could feel like the main quest. The Creators 's reveal would be nice indeed but Bethesda can still choose the lame option... we'll see

  • @tarheelpro87

    @tarheelpro87

    2 ай бұрын

    I don’t want to know who the creators are, or keep them vague. I prefer the mystery of it all and how many unanswered questions there are that are either not comprehensible to us, or there could be many answers that others theorize about.

  • @FortressLordJP193

    @FortressLordJP193

    2 ай бұрын

    (Harsh and contentious take warning.) I *really* dislike the Starborn, it's like they took the Jedi, made them lame, then gave them Skyrim shouts but less badass and occasionally game-breaking or QOL imperative (free oxygen and unlimited sprint button), utterly boring temples that don't look to have a real purpose or lore, then gave them suits and ships that don't fit the art style of anything else in the game, capped off with a 'NG+' that's sort of Mass Effect 3 sans the choice of explosion colour and going back to the start with a sense that your quests didn't mean anything. Also the unanswered questions and plot holes like: why aren't the big factions aware? Doesn't this spit in the face of modern day religion? Where are the sapient aliens? e.t.c. imho a better main story would have been alien race first contact, a new Varuun crusade, a major diplomatic flashpoint between UC and FSC e.t.c. My positives: 1. I sort of liked the climactic battle up to the endgame and choosing who to fight with. 2. On my first and main save, I did the main quest and then Crimson Fleet and I felt that was more like what I thought the main quest would be - mutually exclusive faction war ending on a space battle and boarding action. Loved that.

  • @Czejenesku

    @Czejenesku

    2 ай бұрын

    Starfield is having a 10 years of content plan, so we will definitly get more main stories. I personally think Shattered Space will deal with House Va'Ruun and Great Serpent: a) we definitly know that they are cooking something, its implied in multiple places b) the first screen from the expansion we saw in recent update video shows some kind of weird temple (definitly not the artifact ones) on an otherworldly planet unlike any we have seen so far - Great Serpents realm perhaps? Bethesda already did weird realms with Prince of Madness realm in an expansion for Oblivion. Wouldnt be the first. Besided we need more cosmic horror in Starfield, its one type of scifi that very missing apart from from terrormorphs which was very basic when it comes to this type of scifi.

  • @abrahambobst4602

    @abrahambobst4602

    2 ай бұрын

    @@FortressLordJP193 Yeah, the game is lacking tension and conflict to make it exciting or fun; or a real reason to do anything in the game.

  • @NOCTKD
    @NOCTKD2 ай бұрын

    Agreed that the UC story is definitely the best faction quest and probably better than the actual main quest. I just started a new playthrough after not playing since my launch playthrough and I was surprised at how much foreshadowing there was for the UC quest line especially in the first pirate outpost you go to with VASCO at the start of the game.

  • @abeardthickerthanyours6416

    @abeardthickerthanyours6416

    24 күн бұрын

    Heck yeah. Honestly there qre a lot of little nods to other things going on. If you search the shaw gang's hideout with sam you can find reports of a stolen hope ship and farmers being harrassed( shaw gang didnt figure they were connected) and the shaw leader telling everybody to make sure not to get the attention of the authorities since they weren't involved.

  • @Focusbreak-Habeeb
    @Focusbreak-Habeeb2 ай бұрын

    I gotta say, I agree that the Vanguard questline is my favorite. Where I really really disagree with you on though is the main quest. I love how disconnected it is from all the other factions, how it leaves so much room for you to explore and take things slow, how it doesn't have world-ending stakes and bigger conflicts. To be honest, maybe I am getting old, but I get a little tired of stories in most media always leading to war and conflict and death. The main quest in Starfield seem to take another approach though. Instead of the threat destroying the physical world around you, it destroys your very understanding of how the world works. The existence of the Unity, the Starborn and the way things unfold with them kept me asking more questions without answering anything. I love how different Starborn you meet have adopted different life lessons from it. Some went to pursue power and domination over others, some wanted to uplift and be a shepard, and some just wanted to make money and live a life of luxury.. When I think of the main quest I always think of the part where we're on the trail of the Pilgrim. That story really stuck with me. Although we read his writings, I still wonder where he is now.. how many unity dives he went into.. what was his original world like.. and are we ever going to find him.. If there is one thing I would change it would be either to condense the artifact hunt quests (make each temple hold 3 artifacts/powers at once), or expand the temples. Keep the "puzzle" as it is, just make a dungeon that leads to that chamber at the end. Either way, what we got is not a dealbreaker for me or anything, but I do understand why so many people get tired of them after a while. Oh and btw, have a sub from me!

  • @mattsharpey361

    @mattsharpey361

    2 ай бұрын

    I’m with ya 🍻

  • @capuchinseven
    @capuchinsevenАй бұрын

    Given how new the universe/lore was to us all, I felt the starter location should have been the old earth sleeper ship, we’d have been learning about the lore at the same time as our character. Maybe that would have been a little too close to Fallout vaults though.

  • @beefusthemighty
    @beefusthemighty2 ай бұрын

    The most thoughful and insightful thinkpiece on Starfield that I've read. I agree especially that there's not enough real conflict or zero-sum win-lose among factions. You can join ALL the factions, even Crimson Fleet, and everyone else is OK with your simultaneous loyalties.

  • @SkintSNIPER262

    @SkintSNIPER262

    Ай бұрын

    You can do that in Skyrim too.

  • @beefusthemighty

    @beefusthemighty

    Ай бұрын

    @@SkintSNIPER262 yeah and pretty much in Fo4 too - unless you go all the way and kill the Railroad, then they don't like you so much.

  • @PhilthySpectre
    @PhilthySpectre24 күн бұрын

    The way the colony war was handled reminds me of my skrim playthroughs where I didn't do the civil war quests.

  • @bradyround356
    @bradyround356Ай бұрын

    One of the things i hated was the size of the main citys and how each faction only had one city. They've been exploring the universe for 200 years and in all that time they only built one city each. I found that very annoying

  • @lucianjaeger4893

    @lucianjaeger4893

    Ай бұрын

    And the silly deal to only control 3 planets per faction. It's space not a planet of nation states they could expand out and away from each other there's no reason for them to bump heads in regards to expanding.

  • @SakuraShade
    @SakuraShadeАй бұрын

    Entirely agree about the Vanguard questline. On launch I sorta ignored the main quest to go exploring and found the Vanguard questline first, and it basically set the vibe for the whole game out of sheer coincidence. I’m not sure if it was planned, as the time of day and weather has been different each time on the NG+ runs I’ve done, but the first time I touched down on the planet you get sent to to deliver the comm array, it was dark out, and a thunderstorm rolled in. And given I was like level 5 or something all I had was a shitty pistol and Sarah, so exploring the destroyed forward base, having her remark on what had happened, only to get closer and hear the scream of the terrormorph was the perfect way to set the scene. When they show you the creature my character must have been scared shitless because I basically had a .22 vs. a polar bear. The “Aliens” style motion tracker kept me constantly on edge, and I think that whole encounter where you repair the turrets took me like an hour from start to finish. That set the tone for the whole game, and got me hooked. Only for the rest of the game to not really live up to that at all. You hit the nail on the head, as I’d rather play the game during the colony war. “Show don’t tell” is something Bethesda really needs to learn. Because the colony war sounds like a really interesting conflict to be dealing with, or take sides in, but instead you just get told what happens. I truly hope they bring some major conflict up with the DLC, seeing as the game had been alluding to the fact that House Varunn basically fucked off to build up their military and get ready for another holy war. Given the DLC is titled “shattered space” I’m assuming House Varunn showing up to fuck things up is going to be the central plot point, as the other factions seem woefully unprepared to deal with another major war. As it seems like they entirely demilitarized. The only major capital ship I can recall seeing is the single destroyer that the UC tasks with taking out the crimson fleet during that questline. No major fleets, no system defense forces, no military space stations, defense platforms, hangars, orbital railguns, nothing. If House Varunn has like a single battle fleet then both factions are fucked from what little military presence they have in the game at the moment. Which I think might be why the game world feels so boring to me. There’s no visible conflict going on. We’re told how the UC and Freestar are on an uneasy peace, but there’s no physical signs of that. There’s no citizens of one faction being ridiculed while they’re in another for some reason, there’s no standoffs between the military forces of both factions, there’s no Cold War style spats that the factions would rather keep off the books so as not to fan the flames, no espionage of any sort. You basically have some minor story characters or companions saying “yeah I don’t really like those guys” and that’s about it. It just feels like the world has nothing interesting going on, because the interesting stuff just happened right before the game. Which makes no sense when you bake a NG+ system into the lore and physics of your game universe, let me go nuts with consequences when I have a canonical method of trying something else next time.

  • @Sorain1

    @Sorain1

    Ай бұрын

    Yup. A Cold War in which neither side is building up their military? I don't buy that guys.

  • @TayschrennSedai
    @TayschrennSedaiАй бұрын

    If some indie game developer doesn't offer you a creative writing or design job within a year, it would be a shame. You are so methodical in your description and logic while at the same time not ignoring tangential or other options into consideration. To me, that seems to indicate you have great empathy towards other people's thoughts and opinions which to me is Paramount in any game development storytelling. Plus, you deliver it in such a well paced dialog that still gets across emotions and beliefs. What an absolute treasure of a video to stumble across.

  • @misterbrady100
    @misterbrady100Ай бұрын

    I agree with your assessment, Bloo. I also wished for something more. 'So close, yet so far away.' That phrase sums up Starfield to me. Edit: I'm surprised you didn't mention the Mantis quest. I thought it was awesome to discover there was a sort of 'batman' in the Starfield that you can become if you wish.

  • @Adventure_Mark
    @Adventure_Mark2 ай бұрын

    Well prepared points presented in a professional manner. If you keep up this level of content, the sky is the limit for your channel.

  • @mal1362
    @mal1362Ай бұрын

    Interms of role-playing as whatever I want. Ryugin, freestar, Crimson fleet, then UC. With Ryugin you could really be whoever you wanted to be, but thrusted into a corporate world. With the freestar I felt you could really ramp up what kinda ranger you wanted to be for better or worse. The Crimson fleet had really good role-play but also really bad role play at times. For UC you were just a yes man or a yes man that always asked about money.

  • @Siege_Panda
    @Siege_Panda2 ай бұрын

    This is a fantastic video for a channel getting its footing, I couldn't tell the difference between your channel and one with a few hundred thousand subscribers. Can't wait to see this channel blow up, keep doing what you're doing 💪

  • @thorssensgamesNCC1701
    @thorssensgamesNCC1701Ай бұрын

    That eccentric dude who won't give up the artifact obviously voiced Belethor in Skyrim lol but I felt the Universe was not compellingly different after the first time entering the Unity. And having to lose my ship felt awful. The first Starborn ship did not really impress me much and felt more like an appliance than a ship you could invest yourself in. Not to mention that in spite of what you accomplish, you still feel like your character is a nobody in public.

  • @GlassesAndCoffeeMugs
    @GlassesAndCoffeeMugsАй бұрын

    This was a very fair and objective video, a fresh take from the rage bait slop that dominates Starfield yt algorithm. Subbed

  • @jaysonjota
    @jaysonjotaАй бұрын

    When I first played starfield back on september I remember my first encounter with a terrormorph it was the most scary moment I felt in this game and I assumed at the moment that it was part of the main plot due to the terrible and powerful display of this creature. It is indeed a disappointment that this quest its not the main one. Currently when I play I still feel the menacing shadow of that first terrormorph.

  • @o.k.productions5202
    @o.k.productions5202Ай бұрын

    One of the biggest problems I had with faction quests is that there was no overlap options. I did the Freestar quest line before the Vanguard quests, I didn’t like the fact that I couldn’t mention that I was a ranger during the quest to get the Factions to work together or the fact that what’s his face was… not on the Freestar council anymore didn’t come up with the ambassador’s ambitions. Stuff like that wouldn’t be necessary to complete any quest line but it would be awesome if you could bring it up. The only issue I have with the Vanguard quest is that your a volunteer captain doing things that should be handled by an official, I think it should be the main quest line and the vanguard got something different. If you put it off and went through constellation and got to the Unity without resolving it maybe something happens that makes you think you should have done it, and possibly even unlocking dialogue options in a second run where they know the stakes. Stuff like that would make it feel more like a continuation of the story rather than just a second go at things.

  • @blackfish95
    @blackfish952 ай бұрын

    I feel like the colony war is in the past in order to explain all the abandoned, but not too old looking factories, bases and other POI that are empty, or occupied by spacers and other enemy groups. The war expanded the need to mine resources, and do research on xenoweapons and mechs etc, and this was done on remote worlds out of view of the rest of society. When the war ended, funding for research etc was canceled and everybody came back to the core worlds. Frankly I wish that some of the most remote planets and moons you visit were completely empty. Sam Coe and others talk about how amazing it is to step on a world never before seen by another human. But good luck finding one in the Starfield. Even the most remote has a research tower, or abandoned hanger etc.

  • @nathanweitzman9531

    @nathanweitzman9531

    Ай бұрын

    agreed, it's a little immersion breaking for me to land on a random patch of planet on the extreme corner of the galaxy map, and walk 2km to a fully manned ecliptic/pirate/varuun base A lot of things I like about starfield, but wish a little more thought on bethsedas end came into this aspect

  • @marshallscot

    @marshallscot

    Ай бұрын

    It's the "Fallout syndrome" Bethesda has with all their games. Everything is perpetually destroyed. No one after rebuilds or repopulates anything, even after decades or hundreds of years.

  • @CortexNewsService

    @CortexNewsService

    26 күн бұрын

    Fully empty or, if there are abandoned facilities, a chance to take them over. Just gonna leave a base with a fully functional space pad? Why not let us take advantage, especially if we clear out the trash.

  • @iamnoone9041
    @iamnoone90412 ай бұрын

    UC quests were by far the best. Really enjoyed them.

  • @wolfhors3_660
    @wolfhors3_660Ай бұрын

    To me, after your character goes thru unity, he becomes more like the player. What I mean it's like playing fallout or skyrim for the 4th or 40th time. You know the world, the characters and what things will happen. So after NG your character is in the same situation as you are. I think it's kinda cool. When I play a game over and over again, my playstyle changes to just doing what I enjoy. The push to get it all done is gone. You've done it all.

  • @ricksavory8752
    @ricksavory87522 ай бұрын

    I can't deny the UC Vanguard had the most potential of impacting the universe, but you could argue if Bethesda had looked to get all factions more involved in the end point of the Constellation quest during the Unity endgame, as you say, there could have been epic battles for example - so that answer is subjective. I feed the Crimson fleet was the most enjoyable to play, possibly because of the characters and comradery you don't seem to get elsewhere. Starfield without the quests is just a shoot and loot, so I really hope any later quest additions (shattered space included) needs to deliver on the expanding universe and storyline, bringing together (or perhaps dividing) the factions for a bigger more impactful prize?

  • @BillyTheBigKid82
    @BillyTheBigKid8227 күн бұрын

    I actually felt that the civil war storyline in Skyrim should have been the main quest, it was much more interesting and felt more real than just fighting dragons.

  • @lonelystarslibrary9326

    @lonelystarslibrary9326

    12 күн бұрын

    I bet you just looove dark fantasy

  • @BillyTheBigKid82

    @BillyTheBigKid82

    12 күн бұрын

    @@lonelystarslibrary9326 Not usually but I feel Skyrim's main quest feels kinda separate from the world as the world of Elder Scrolls feels very grounded in many ways and the civil war storyline just works better for me.

  • @Sherifeldfrawy
    @Sherifeldfrawy2 ай бұрын

    i really appreciate the love you show to the game despite a lot of missed opportunities Bethesda done in starfield i feel really they can fix a lot by focusing on the quests and the factions and do more space combat imagine if we can control big space ships and have a fleet and the have like big space fights wish really they give this game some love and really listen to guys like you .

  • @yesteryearr
    @yesteryearr23 күн бұрын

    Imagine a DLC where when you start another New Game plus, you get put into the past and get to play through the colony war

  • @hadoken95
    @hadoken952 ай бұрын

    Your Colony War part is a bit odd to me, as it's clear to me at least both the UC and Freestar faction quests are directly dealing with the decisions they had each made during the war. By extension, the faction questlines for those two are basically epilogues to the Colony War. So while I get that you would have preferred they somehow reignited the war, you're kind of implying they have nothing to do with it when they absolutely do. Both storylines are fairly well catalyzed by rogue military elements that took part in the war (Sanon and Hull) looking for revenge upon the faction they served under.

  • @CortexNewsService

    @CortexNewsService

    26 күн бұрын

    And maybe something along the lines of how their actions could reignite the war. Serious stakes

  • @h347h
    @h347h2 ай бұрын

    The WORST part of Starfield is the god damn multiverse stuff. It lowers the stakes of everything in the game to the point of me not actually wanting to do a NG+.

  • @tomu6859
    @tomu68592 ай бұрын

    Great video, lot of your points make a bunch of sense!

  • @mbishop2050
    @mbishop2050Ай бұрын

    Speaking of the Colony War, this is where Bethesda dropped the ball in a big way in my opinion. When you start the game and can choose Solider, it does not let you decide what side you were on and because of that they could have had some tense dialog for the player. Two examples are the Bartender on Mars or Admiral Logan during the Sara companion's questline. They could have been a bit hostile to the player if they had been FC military, maybe even causing the quest to stall until the player could find another way to continue on, depending on the dialog choices. Also, the Bartender on The Den station could become openly hostile and either curse the player or even take a shot at the player and make the Van Guard officer, I forget her name, to come in between the two and tell off the Bartender or even have him arrested since he currently has nothing else but that minor poster quest. It is bad enough that even if you talk to the VG officer when you drop the boots off at the Den, the writers messed up and the NPC acts like they have never meet the player before.

  • @JeffMyers409
    @JeffMyers409Ай бұрын

    I’ve always said the Starfield story just wasn’t written correctly. Even if you look at other Bethesda stories, it doesn’t follow the same arch at all. They almost always have threats and danger in the very beginning. In Skyrim you were on your way to be hung, and a dragon attacks the town. In Fallout 4 your son was stolen, your wife killed, there’s a Deathclaw in Concord. In Starfield you’re a nerd in a group of rock collectors.

  • @twisted6gamer
    @twisted6gamer17 күн бұрын

    I personally think that the starborn part of the main quest should have been an optional quest line since it was just a way to make ng+ a cannon and emmerson purposes for the most part.

  • @henrycarlson7514
    @henrycarlson7514Ай бұрын

    Interesting , Thank you. I like the colection in the background

  • @Cutty007
    @Cutty0072 ай бұрын

    If we could get into a war with another entity, then the Mech would be great! You are right on with your observations. I have had no desire to do the NG + stuff. They need a Borg enemy that many of the factions can go up against. Minor adjustments - from start you should be able to buy whatever ship part you want. A simple 1 key stroke to go back to your play from any window your in. Cut down on the time I have to keep seeing load screens!! Much better system for on planet travel. Much better system for storing food like being able to put it in and out of a refrigerator. Better ability for player to place objects in rooms. FIX the sink so it attaches at a realistic height for instance. Seems like there could be lots more inter action in cities with shops and people. The game has huge potential with the outposts and making a story line for folks who like trading and business building, with some of these factions maybe coming after or competing with you. After going to play Empyrion Galactic Survival from this, the chosen mechanisms in the game for various things does limit their ability to create content stuff. EGS really got some thing right, like ship building and the ability to fly your ship anywhere and land, and surface travel options. Thanks for your review, very well done!👍👍👍

  • @streakingclothed
    @streakingclothed2 ай бұрын

    I think they might be setting up for a second war over the DLCs

  • @Passos_art
    @Passos_art2 ай бұрын

    "the game is too big for them to..." Dude, just look at BG3, it's not impossible, it just takes time, work and passion

  • @SoldierXXL

    @SoldierXXL

    2 ай бұрын

    Both a fair and unfair comparison tbh , Fair because yes what BG3 acheived with full voice acting is quite amazing though not unheard of (cough cough old Bioware games or Fallout New Vegas) but its an unfair to compare also because BG3 had a bottomless pit of pre existing lore to actually pad the story and give more historical context to its world and factions but on the flipside it IS possible to create an amazing main story and lore from scratch AND have conflict/fighting not be a major part of an RPG yet still be engaging just look at Disco Elysium for how it is done not BG3 where the decades of D&D lore are a big part of what elevates the game.

  • @Passos_art

    @Passos_art

    2 ай бұрын

    @@SoldierXXL fair point

  • @lucianjaeger4893

    @lucianjaeger4893

    Ай бұрын

    Really it's not to big if they put in the effort to fill them out, like the argument 1000 worlds to explore is to much. It's not the problem the problem is there wasn't enough things made to keep them interesting. Say you set aside a team of 100 people or so there sole job is making pois and things that can spawn on worlds. They needed more pois than ever before to fill them out I shouldn't be running into the same cryolab 50 times but one repeat every so often would be understandable.

  • @dantefettman354

    @dantefettman354

    Ай бұрын

    I kinda disagree here. While yes, what Larian achieved with BG3 was phenomenal, they were able to achieve those heights due to the unconventional way they developed the game. They were basically in a CIG/Star Citizen situation where they weren't beholden to publisher backing and largely relied on players' support through early access. Through this, they were pretty much able to experiment with the game and make decisions that probably wouldn't have been greenlit if they were answering to a publisher. I know this because I was one of those players who supported it back in 2020 when it was in early access. Early Access BG3 was QUITE different to the BG3 that was released to everyone. I'm not super well-versed in gamedev, but plenty of devs have stated that BG3 is an anomaly when it comes to game development (For a whole host of reasons), and that the same shouldn't be expected from other games that are being developed under more traditional means. While BGS had plenty of time to make Starfield - and there are things that could've been better implemented in the game - they're still a studio having to stick to deadlines and demands given to them from Bethesda Softworks and now Microsoft.

  • @cameronchaos666
    @cameronchaos6662 ай бұрын

    You gave me an idea they should do something like the entangled quest but you end up in a multiverse we’re the colony war is still happening and you have to help a side to end the war

  • @Random_Banshee

    @Random_Banshee

    Ай бұрын

    If they had put that much effort into the alternate universes, the game probably would have been much better received than it was. As it is, the minor differences with missing characters and whatnot are often more annoying than interesting.

  • @abeardthickerthanyours6416

    @abeardthickerthanyours6416

    24 күн бұрын

    ​@@Random_Banshee I wouldnt know because with 11 unity dives on the same character and reaching level 100, ive never encountered an alternate universe event.

  • @ToastyMcGrath
    @ToastyMcGrathКүн бұрын

    It really feels like the main story about the Starborn was meant to be in the background, and will only come to the forefront in the final expansion.

  • @matthewcritchley5458
    @matthewcritchley54582 ай бұрын

    Nice analysis. I agree with wanting more reactivity and interaction between choices and what has happened already. I also really wanted to just tell the UC that Vae Victus was behind the Terrormorph attacks when I did the quest as a starborn. It would be amazing if Bethesda added more options like that in future updates. Imagine if they did that, but then sometimes had different universes with variations on the stories such that your knowledge actually misleads you? (You accuse Vae Victus and go about trying to prove it, but it turns out it was Hadrian, for example.)

  • @iso-didact789

    @iso-didact789

    22 күн бұрын

    You mean they/them victus.😁

  • @dantefettman354
    @dantefettman354Ай бұрын

    Great video and discussion! Small correction on the faction questlines. For the UC Vanguard quest, there are some notable effects from the choices you make. For one... *SPOILERS* If you choose the Aceles over the microbe, sometime afterwards you can find them on random planets. You might even see them fighting Terrormorphs.

  • @Yas-ii3hu
    @Yas-ii3hu17 күн бұрын

    The locking players out of content point is really sad to hear cuz just a month before starfield released, we got baldurs gate 3. If you go one way in bg3, you simply are locked out of going the other way, and they implemented it in such a way that your actions had consequences later down the line

  • @DonkeyPatrol
    @DonkeyPatrol10 күн бұрын

    Crazy how parallel universes are canon and yet they passed up on the opportunity to use that as a solution to the essential character issue

  • @roberthohlt469
    @roberthohlt469Ай бұрын

    What good are the outposts? They give you lots of building materials while you are building outposts, but when you 've maxed out on outposts what do you do with the surplus of building materials? Need some X4 Foundations ship building factories to send the surplus to. I hate the red square health bar over enemies.

  • @helygg8892
    @helygg889210 күн бұрын

    If you play the different faction quest it feels like a war is set to kick off at a moments notice, doing the quest where you take down the 1st cavalry as they try to take over a mech factory feels like its building to another war.

  • @ShadowShinobi2012
    @ShadowShinobi2012Ай бұрын

    You my good sir are literally the only person that has ever given an apt and well thought out explanation of this game’s story without bashing it or making ignorant comments for the sake of likes. You pointed out the weaknesses while also highlighting the strengths and where it could’ve been better. Kudos. You have earned a new sub

  • @bosto23
    @bosto23Ай бұрын

    Great video!

  • @prolithix9879
    @prolithix987913 күн бұрын

    hello mr Bloo, loved the video. I really enjoy your delivery. Do you have any plans to make a video on cyberpunk 2077, like your favorite characters or standout quests, or even a critique along with what you want to see in the next game? I know there's a lot of new games and content to cover soon, so I understand if not. p.s. sick background!

  • @TheBlooMoose

    @TheBlooMoose

    11 күн бұрын

    Thank you! I made one Cyberpunk video a couple of months back and definitely planning on coming back to it at some point in the future. I enjoy it more and more each time I jump back in. Definitely looking forward to the discussing the next Cyberpunk game eventually too!

  • @tripps3631
    @tripps363120 күн бұрын

    Imaginevif the plot locked you out of factions ws you take a side. Imagine a story where the race to the unity isn't against some other starborn, but instead opposing named characters from UC or collective. Imagine if constellation as an organization is forced to pick a side or risk being destroyed. Imagine House Vahroun or the Crimson Fleet getting their hands on artefacts and wrecking havok. Imagine having the option to join them and use your Starborn gifts to carve out your own "empire" as you grow with every artefact obtained.

  • @fazzfaiez4496
    @fazzfaiez4496Сағат бұрын

    They really missed out on having the universal sanctum fight house varuun, since both of them are somewhat connected to the artifact. The emisarry vs the hunter in their ideology

  • @thorssensgamesNCC1701
    @thorssensgamesNCC170115 күн бұрын

    One day Bethesda will lose its milkshake to another studio that analyzed Starfield's failures, researches what players wanted from the game at launch but didn't get, and designs and releases a game to specifically meet those needs. And it will be, if not Larian Studios, someone similar with a comparable commitment to the quality of its work.

  • @Xingularity
    @XingularityАй бұрын

    I can honestly see future expansions dedicated to each faction. Adding new variables to existing stories and expanding the new one.

  • @simonmehlman
    @simonmehlmanАй бұрын

    Really appreciate your insights

  • @pizzaman6784
    @pizzaman678421 күн бұрын

    I think I liked the faction quests in this order: FS Rangers, Vanguard, Ryujin, Crimson Fleet/Sys Def. Rangers and Vanguard are pretty close for me. I think I would definitively like the Rangers more if there was a little more to it. I think they should add a more military themed FS questline with armor similar to the 1st cavalry minus the "1" insignia, that is my favorite armor in the game.

  • @mistervertigo1607
    @mistervertigo16072 ай бұрын

    Great video! I love your content. You make your points very clear and you do so in a way that is very positive and avoids negativity! I agree that the Vanguard quest was the best in the game. Ryujin was fun too, but definitely felt like a "side quest". Same for the Crimson Fleet. If you were roleplaying your character as a pirate type though, that quest would be perfect for you. TBH, I barely even remember the Freestar quest, which is disappointing. I liked them a lot too. A very "Firefly" vibe to me. I also enjoyed the main quest, but I agree with what you said about it being so insular. I'd never really thought about it before until I saw this, and it makes perfect sense. What Constellation is doing it a monumental shift in everything that the human race knows and understands, and they don't tell anyone? That does seem kind of odd. Maybe we'll see something in a sequel. Like they did decide to share and then utter chaos that ensues because of it.

  • @josephzacharias7992
    @josephzacharias799222 күн бұрын

    You look like Johnny Depp and Edward Furlong had a baby.

  • @StevanGaskill
    @StevanGaskillАй бұрын

    I found a number of places where the aceles were hunting terramorphs after finishing the vanguard mission

  • @leroystokes8501
    @leroystokes8501Ай бұрын

    About your desire for the player "to become the catalyst" for a greater conflict between factions, specifically the United Colonies and the Freestar Collective, the UC SysDef/Crimson Fleet questline has a choice that actually eases the tension between the factions. If you decide to go with the Aceles over the microbe, you find out at the Unity that the factions work together.

  • @dantefettman354

    @dantefettman354

    Ай бұрын

    Yep, and there *IS* also an in-game effect that reflects on choosing the Aceles. If I remember correctly, sometime after choosing the Aceles you can find flocks of them on random planets - sometimes even kicking Terrormorph ass.

  • @leroystokes8501

    @leroystokes8501

    Ай бұрын

    @dantefettman354 absolutely!! I remember saying, "WTF is this?!" the first time I saw one, then realized it was the thing behind the glass as Hadrian was explaining the Aceles. And it was the same thing for me, it was molly-whopping a Terrormorph when I encountered it.

  • @BartyBud
    @BartyBud24 күн бұрын

    Something he said made me figure it out. These types of games are good because you can make choices. In Skyrim you can delete one of the best factions from the game in one mission, just cause. Then proceed to have a whole life with a family in some random town. Then you have an Obsidian game like New Vegas, that brings choice to the next level. I remember needing to get someone from an NCR base while they hated me. Long story short, my only option to proceed was to "No Russian" the place to get her, and the game let me. That was the moment I fell in love with this style of RPG Now take Starfield. I remember playing as a space pirate thinking I could be the bad guy. I needed a key from someone at a party, but everyone there was quite rude. The character I was playing as wouldn't have put up with the run around, so I decided I'd "no Russian" this place as well, only to find out that the place was full of un named essential NPCs. At this point I was incredibly frustrated. I was now going on a rampage, not to stay in character, but just to feel like I could affect the game world at all. I took out everyone on that ship that i could and got a little slap on the wrist from the quest giver. Everyone in the galaxy should've been gunning for me after that party, but I still have people telling me I'm a hero on some planets. After that I never played Starfield again.

  • @marconihimself
    @marconihimselfАй бұрын

    You touched on something Ive been saying ever since the game came out. Wil Shen and Emil said in interviews prior to the release that they wanted the player to be able to do everything in a single playthrough without being locked out of anything (a philosophy which I hate from the bottom of my heart). But, if your game is implementing ng+ as part of its story then there's no explanation as to why deciding to side with one faction or the other shouldnt have stakes. Beyond that, its not because an armistice is in place that you are free to side with military factions from both sides of the conflict like its no biggie.

  • @Ozzymandios
    @OzzymandiosАй бұрын

    Hey mate- You just described 'The Battle of Five Armies"😅 😂❤😂❤😂❤😂❤😂

  • @louhill4317
    @louhill4317Ай бұрын

    I was sad that you can’t use mechs I mean the raiders and pirates wouldn’t care about the law and used them.

  • @mal1362
    @mal1362Ай бұрын

    I feel like Bethesda was tryin so hard to give the fan base what they wanted from old games that they missed the few things that made their new games good.

  • @thedonbeeglez
    @thedonbeeglez29 күн бұрын

    Great video, thank you

  • @TheUnorthodox1
    @TheUnorthodox1Ай бұрын

    Personally I feel the idea of the way the story plays out, is after making multiple play throughs you will end up feeling like the the emissary or the hunter.

  • @TheVorran
    @TheVorran11 күн бұрын

    Glad I'm not the only one. I finished the Terrormorph storyline before even getting the superpowers from the main quest, and the main quest still felt like a letdown

  • @Yas-ii3hu
    @Yas-ii3hu17 күн бұрын

    On the point with the Mechs - They should have been implemented in a way where the minor factions like the pirates, or even spacers, are trying to get some working.

  • @JaceMorley
    @JaceMorley13 күн бұрын

    All the main quests in Starfield have 'plot over faction' problems for me. If I'm joining the UC it's because i want to experience what being a Vanguard is like in this setting, not immediately get derailed on hunting Terramorphs. If they need a plotline, Oblivion did it best by having a background plotline that slowly took over what you were doing whilst still sending you on faction quests that made you feel like an actual member of the faction.

  • @ethangraham6035
    @ethangraham6035Ай бұрын

    While I have a lot of fun playing and think there are a lot of great things about this game, IMO the biggest issue feels like the writers and devs wanted to build their own world with something for every player to do, but the problem is that none of the questlines (aside from the UC Vanguard like you pointed out) feel like they have any implications for everyday life. There is no visible impact in the game for any of your "major" choices, which makes it feel like the story would have happened anyway without the main PC, making it so you dont feel rewarded, or vice versa there are no consequences. It feels like they had multiple people or groups working on different factions in the game, and so they were forced to stop the stories before they would start conflicting with the other faction stories or the main quest. You talk about it a bit with the Freestar quest, but as another example, when fending off the Hunter in New Atlantis, you can subdue him pretty quickly and make it to your ship and take off (on very easy combat difficulty) before he has a chance to do any damage to New Atlantis, but when you come back, the spaceport is completely in shambles despite you successfully defending it and making a proper escape. It is just so unsatisfying. You don't see the Terrormorph solution enacted, Hope's arrest stops the mercenary attacks and then your work as a ranger is the same as the vanguard, The crimson fleet doesn't seem to get any stronger or weaker despite you either retaking the key or destroying the equivalent to homeland security, and all the latter does is make your friends mad. The ryujin questline is great as a side story and the additional espionage quests are easy extra credits, but the only impact of that is the little ryujin logo under infinity ltd's HQ, and the general public doesn't react to them killing dozens of people in secret human trials. It feels like they wouldve been better off making 5 separate indie games and fleshing each of the questlines out, rather than leaving them the way they are so that the galaxy remains largely the same no matter what you do.

  • @stshstsh07
    @stshstsh07Ай бұрын

    i thought it was short with no real climax. it was somehow still at least as good as the main story to me. but how else would you tell the multi-verse story?

  • @rikkubeans
    @rikkubeans6 күн бұрын

    I am surprised that most of the more interesting quests are pretty hidden unless you explore or accidentally jump into their system. I only found out about the clone planet one on my second playthrough because there were absolutely no hints about it.

  • @brianbowersox2634
    @brianbowersox2634Ай бұрын

    I think my favorite part was the end of the crimson fleet story. That was the best spaceship battle in the game. I wish there were more missions like that.

  • @paulchurchill5045
    @paulchurchill5045Ай бұрын

    Bethesda should of left "Space Magic" out of the mix IMO. 🤔 ps. Just subbed, @TheBlooMoose you are good at this KZread thing 👍

  • @Eorel
    @EorelАй бұрын

    I always found it wierd that you could be Both a Freestar Ranger and an Vanguard. I mean Skyrim also didnt allowed you to be a Imperial Soldier and an Stormcloak at the same time. You had to Chose what side of the Comflict you wanted to support.

  • @bazcurtis178
    @bazcurtis1782 ай бұрын

    My question is, will Shattered Space go back in time and you will get your wish, or will it go forward and be a new war?

  • @bradleypresta9798
    @bradleypresta9798Ай бұрын

    The stupidest part about the side quest is that you can screw over the UC and side with pirates but get a hero's welcome upon your return to UC. Or you're a Ranger but can become a pirate as well. Or save the UC or be a Ranger but you still get security screened? What if you confiscated contraband while doing your duty and it has to be turned in? Nothing of consequence ever happens except your companions who you anger by picking up a roll of duct tape that doesn't belong to you. Very dumb

  • @Falsechicken
    @Falsechicken10 күн бұрын

    One of my biggest gripes with how rigid the quest design is has to do with non-lethal/stealth elements. Specifically how they don't exist. The game puts you in situations (and even has non-lethal weapons) in which is seems like you would want to take people in alive (like IDK maybe being some kind of law enforcement... like some kind of RANGER) but absolutely will not let you just knock them out and complete the quest. You HAVE to kill everyone you come into contact with making the non-lethal options practically useless and destroying any immersion you might have had. You would think a cop would want to take a criminal in for questioning but what the hell do I know. After all I don't make games with weapons designed to troll people lol. This also happened to me with a guy at a coffee shop. Bethesda FORCES every confrontation to end the same way. Not at all what I would expect.

  • @Maurinuus
    @Maurinuus10 күн бұрын

    The funny thing is that I felt the same about skyrim, the civil war was a more exiting storyline than the main quest

  • @pyrioncelendil
    @pyrioncelendil2 ай бұрын

    12:12 "That feels like a missed opportunity." Practically Bethesda's motto.

  • @TheZamaron
    @TheZamaronАй бұрын

    The biggest missed opportunity was there was no faction war. Both sides are at peace. House Varuun is barely present, Ryujin is just a company, and Crimson Fleet being pirates makes them the obvious bad guys in their arc. Elder Scrolls snd Fallout are somewhat hampered by being preexisting multi game series meaning they have to have some kind of canon ending. Fallout handles it better by most games being isolated by long time skips or focusing on certain regions or having a mostly straight forward story. Elder Scrolls has to be more careful. But Starfield had an advantage being first of its franchise and the main story canonizing the Multiverse means literally even your modded game can be canon as that play through is just one of infinite universes. They wasted objectively the best faction war setting. Plus you had all of Starfield’s universe available.

  • @UmmerFarooq-wx4yo
    @UmmerFarooq-wx4yo2 ай бұрын

    Statfield - rated: 'we want MOAAAR'

  • @CortexNewsService
    @CortexNewsService26 күн бұрын

    My fave is the freestar quest. But you're dead on about the lack of interaction between them. I'll often play the freestar trait and get pulled into the crimson fleet quest. There is so much they could do with the UC blackmailing a freestar cutizen. With the history of yhe war, thr remaining tension, the mutual threat the fleet is, and the fact that the legacy rightfully belongs to the collective. There is so much they could hav played with in that. And that's just one quest line. All of them could be a lot more intricate and weaved the politics in

  • @dickyboi4956
    @dickyboi495628 күн бұрын

    I liked the fact that the "main" story wasnt this world ending threat that you would go on to ignore for 150 hours. I hated fallout 4s "WHERES MY SON- ooh duct tape, i wanna build a happy nuka cola bar"

  • @AlonzoTG
    @AlonzoTGАй бұрын

    After seeing the UC museum, I was filled with curiosity about how the conflict was recorded by the FC. I was disappointed....

  • @Yas-ii3hu
    @Yas-ii3hu17 күн бұрын

    A war for The Unity would most definitely happen. As the player, we wouldn't know how many starborn are in the reality we are in currently so some of them could have been killed or captured by any of the factions. Once you're a starborn and go into any faction planet's orbit, the person that scans your starborn ship comments on the uniqueness and oddness of your ship - would that not bring attention to any faction? ALSO, when the hunter attacks, wouldn't that incident be investigated?? Simply put, even with treaties and peace agreements, those do nothing in halting arms races and races for new technology - human history, and the in game Terrormorph are testaments to that.

  • @DJ-mg2gb
    @DJ-mg2gbАй бұрын

    Vanguard was awesome. I think one of the things I was a bit bummed out by was that, even if we were involved in rising tensions with the factions, making a secondary struggle for the player to continue caring about others and the fate of humanity as they amass starborn power would've been good. How do you continue to care for the world and others when you get closer and closer to becoming godlike? Make it a serious philosophical struggle on top of seeing and affecting the factions and characters in a given universe.

  • @SirMegaManNeoX
    @SirMegaManNeoXАй бұрын

    The main choice was to stop slavers from getting the artifacts, but it was considered "too violent" by Sweet Baby inc...

  • @BKPrice
    @BKPrice2 ай бұрын

    The main problem with the UC Vanguard questline as the main questline is if you roleplay a character that would absolutely refuse to work with Vae Victus then you cut off all progress. They made no workaround or alternate branch to allow completion of the questline without working for him, as far as I remember.

  • @Scimarad

    @Scimarad

    2 ай бұрын

    To be honest, stuff like that turns up in a lot of RPGs, especially Bethesda ones. On multiple occasions I've felt like there should be an option to tell Constellation to bugger off because they want me to do something dubious in their mad quest for artifacts.

  • @MageJiro
    @MageJiro21 күн бұрын

    I found the universe they designed as the worst part of the game. It makes it really hard to care about anything. My star wars mods helped fix it a little for me. Though now with modding tools, they can actually develop star wars questlines for it too.

  • @thelionsam
    @thelionsamАй бұрын

    deeply unimpressed with the main quest to be honest. As you say, there is no jeopardy, but also there's little point in undertaking it? No great reward or emotional motive, no resolution. By positing a multiverse, it reduces the universe to a playground with little meaning to anything...

  • @nohero178
    @nohero178Ай бұрын

    I don’t really need world ending stakes tbh. in fact it’s a trope i hate about gaming.

  • @PeoplecallmeLucifer
    @PeoplecallmeLuciferАй бұрын

    4:05 Honestly what the main story misses is the option of DESTROYING the artifacts. I mean A member of constellation, that basically adopted you, dies because of them! ... + it'd probably piss off the starborn and the hunter if they suddenly got stuck in this universe XD

  • @CreativeExcusesGaming
    @CreativeExcusesGamingАй бұрын

    Having played Skyrim and Fallout 4 and Starfield, I have to say I prefer the faction interaction in Fallout 4 to the siloed faction quests in Skyrim and Starfield. What I would have loved is a few faction stories that heavily interactive, and a few that are independent. A mixture of both would be very welcome and natural.

  • @vikingbaggins1276
    @vikingbaggins1276Ай бұрын

    Regarding terrormorph. I did that questline fairly early in a playthrough, so later I came across an Azeles fighting a terrormorph and winning.

  • @bob-rogers
    @bob-rogersАй бұрын

    You raise many good points. My thinking is that the base game is only Act 1 of a traditional Bethesda 3 Act story. Shattered Space is being sold as a "story expansion." The story is about finding the artifacts and going through the unity. So how do they expand on that? I think we're going to meet the Starborn. Who are they? Where do their ships come from? I think Act 3 will introduce us to "the creators." Our character teases that when we go through the unity. "Maybe someday you'll meet them."

  • @ulyaoth3579
    @ulyaoth3579Ай бұрын

    This game is a twist on Star Wars Knights of the Old Republic. Most of the unfinished quests reflect this. The game storyboards the same. Since the Hunter side is an obvious choice. Collect the 24 powers go to the next universe, settle down and stop at the 10th universe, don't care about anything until my power is maxed out.

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