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This NEW Ship Upgrade was not what I expected in Helldivers 2

Пікірлер: 376

  • @EravinVT
    @EravinVTАй бұрын

    The Rare Double Release! Thought it would be good to talk about what this thing does since I bit the bullet and purchased it for my entire sample collection so you don't have to do so uninformed! Thanks for watchin and of course my favorite comment will featured at the end of the next video!

  • @cosmog6186
    @cosmog6186Ай бұрын

    I'm surprised many people were really confused by this. Obviously your weapon won't instantly teleport to the planet, and I thought it was clear that there was a call in time before your destroyer deployes ANY stratagem towards a planet. I still think it's an ok upgrade, all the rest of the new upgrades affect your stratagems about the same amount; weird that people are angry about this one.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Yeah although it is weird that the 50% call in time modifier still impacts it despite it eliminating said call in time

  • @cosmog6186

    @cosmog6186

    Ай бұрын

    ​@@EravinVT I agree, doesn't make sense with its description. I guess it's just another reason why modifiers should be removed, or changed to be more interactive like the new gunship patrol modifier/planetary modifiers like blizzards

  • @LaserTractor

    @LaserTractor

    Ай бұрын

    @@cosmog6186 or player should be able to turn off ALL of them. AA defences? - you pick 4 stratagems and 1 is randomly locked until you destoy some emplacement Bug spores obscure map - destroy spore spewers and map is clear again Same with everything else

  • @diogorocha9837

    @diogorocha9837

    Ай бұрын

    ​@@cosmog6186But isn't the same description of that HMG and Mines upgrade? I don't get the doubt. Does it work differently?

  • @lukemehalick370

    @lukemehalick370

    Ай бұрын

    I always wanted to fight like a division of tanks. Maybe it's a 40 min eradicate, 100 tanks, have at it. Be fun with titans. The modifiers we have now, I can't kill. Be cool if first mission of the set had a side objective you can do to get rid of whatever modifiers for the rest of the mission and the set.

  • @clauvyuga
    @clauvyugaАй бұрын

    Did people forget about the Rapid Launch System upgrade or something? Works exactly like that one.

  • @OP10thNakama

    @OP10thNakama

    Ай бұрын

    Pretty much this

  • @diogorocha9837

    @diogorocha9837

    Ай бұрын

    Amazing how nobody complained back in February!

  • @RAIN_DREVNE

    @RAIN_DREVNE

    Ай бұрын

    @@diogorocha9837 probably because it doesn't cost an arm and a leg.

  • @tstanemo8950

    @tstanemo8950

    Ай бұрын

    ​@@s2wuolf508how does it make it useless? RLS is for sentries and emplacements right? And the new one for support weapons

  • @s2wuolf508

    @s2wuolf508

    Ай бұрын

    @@tstanemo8950 Oh mb I forgot it was for sentries and emplacements specifically, I’ll delete it

  • @smexehcougah3
    @smexehcougah3Ай бұрын

    People were confused by this?! It's being launched from low orbit!

  • @BlackPawGaming

    @BlackPawGaming

    Ай бұрын

    we have warp technology already.😂

  • @miemsliva4464

    @miemsliva4464

    Ай бұрын

    ​@@BlackPawGaming And? We use it for Ships, not drop pods

  • @K_Bogz

    @K_Bogz

    Ай бұрын

    @@BlackPawGaming Sure, lemme slap a giant E-710 warp drive from my super destroyer to a smol hellpod so you your next support weapon crashes several meters through the ground, rendering it inaccessible.

  • @romarikanugames

    @romarikanugames

    Ай бұрын

    @@K_BogzIt’s a video game set in the distant future. None of this is real lmao.

  • @shadowsketch926

    @shadowsketch926

    4 күн бұрын

    @@romarikanugames just because its a video game, having somewhat grounded physics makes any fantasy more enjoyable because it becomes relatable. a warp drive speed pod being punted at the planet would essentially kill of one quarter of the map by sheer velocity, if not outright terraforming the damn planet on the one quarter

  • @PabloSquid
    @PabloSquidАй бұрын

    It’s not instant EATs, but I’ll take it. EAT enjoyers gotta eat what they can out here

  • @Keyce0013

    @Keyce0013

    Ай бұрын

    I don't use EATS too often for standard missions, but those things are the best for defense missions and I never go without if I'm running one.

  • @caerphoto

    @caerphoto

    Ай бұрын

    More like a Fast Food modifier.

  • @diogorocha9837
    @diogorocha9837Ай бұрын

    Why people are confused? It exactly the same description from the HMG Emplacement and mines Upgrade Module.

  • @diogorocha9837

    @diogorocha9837

    Ай бұрын

    Compare Rapid Launch System to Streamlined Launch Process. It is EXACTLY the same text. Because almost no one uses Tesla/HMGE/Mines, nobody "complained" about the text months ago.

  • @RAIN_DREVNE

    @RAIN_DREVNE

    Ай бұрын

    ​@@diogorocha9837And it doesn't cost an arm and a leg to upgrade

  • @thomasp506

    @thomasp506

    Ай бұрын

    I said this on another comment, but I'll repeat it here since it answers your question. People are confused because of poor reading comprehension. The description says exactly what the upgrade does. Support weapons launch immediately, reducing overall deployment time. If you read that and only see the word "immediately" then that's on you. The description was not misleading or confusing.

  • @williamrobinson6055
    @williamrobinson6055Ай бұрын

    Would have been nice if it countered the call in modifier as +50% of 0 should still be 0

  • @mr.rabbit5642

    @mr.rabbit5642

    Ай бұрын

    Yeeaaahh they should prolly change the wording on the modifier. I can see how it implies two different meanings for "call-in time"

  • @Drummerx04

    @Drummerx04

    Ай бұрын

    Call in modifier affects two aspects, the "call in" and the travel time. So this just negates the call in. Which is still quite nice if you are in a rush.

  • @pugnator2749

    @pugnator2749

    Ай бұрын

    Maybe Arrowhead subscribes to Terryology?

  • @Florkl

    @Florkl

    Ай бұрын

    I think Call-In Modifier uses its own list of times that may not have been updated for the recent buffs to certain orbital call-in times (I think Orbital Precision sees 2 seconds added to call in time, as if it still had the original 4 second baseline, rather than the updated 2), and is clearly not updated by module upgrades.

  • @kevinrasmussen1748
    @kevinrasmussen1748Ай бұрын

    The mortar targeting one is pretty good in the hands of the skillful.

  • @vividwizard6166

    @vividwizard6166

    Ай бұрын

    Can you target bug holes and bot fabs and cannon turrets with it?

  • @kiitaclyzm

    @kiitaclyzm

    Ай бұрын

    Now instead of accidentally killing my teammates with it maybe I can ping them and purposefully kill them

  • @SplitFinn

    @SplitFinn

    Ай бұрын

    @@vividwizard6166yep.

  • @CCA.C17.SQL.02Idot

    @CCA.C17.SQL.02Idot

    Ай бұрын

    @@vividwizard6166 I would assume so since when you ping them they target red

  • @vividwizard6166

    @vividwizard6166

    Ай бұрын

    @@CCA.C17.SQL.02Idot Yeah but I am asking them because sometimes things you would think work cause it would only make sense don't work and it makes no sense.

  • @ericlorenzen4795
    @ericlorenzen4795Ай бұрын

    10% larger boom radius is actually 21% larger area. Circle area is 🥧 r^2. So 1.1 radius squared gives you 1.21 *pie area. 21% more democracy.

  • @squawk89

    @squawk89

    Ай бұрын

    i hope it really works this way and not AH just saying 'radius' but actually using radius and circle area!

  • @ericlorenzen4795

    @ericlorenzen4795

    Ай бұрын

    @@squawk89 I hope so too. I haven't got to test it yet, just going off description. Lots of their descriptions are wrong so possible that is the case here too.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Sounds like a fun topic for me to explore

  • @ericlorenzen4795

    @ericlorenzen4795

    Ай бұрын

    @@EravinVT was guessing you couldn't resist measuring that! I'm trying to scrounge up more samples still. This could really make 380mm so devastating.

  • @rovelfox7832

    @rovelfox7832

    Ай бұрын

    I don't have any scientific testing with it, but it was the first one I got of the new ones and from a limited pool of uses in non-pristine circumstances it does seem to clear out an area more effectively. Previously using it on a large bot base would knock out most of the fabricators (there's frustratingly usually one that survives at the very edge), but some of the forces inside would survive. I still don't often kill all the fabricators, but there aren't as near as many survivors as there were previously. I feel it's also more effective at dealing with bot drops but have no real evidence of that. The real big change this upgrade does is for the Precision Strike, which now feels similar in power to the 500kg if not exceeding it. The 120s hit a lot harder, and I may use them against bugs more.

  • @JXSnWp
    @JXSnWpАй бұрын

    #1 Payroll Management System ( 10% faster reload for support weapons ) #2 or 3 High-Density Explosives ( 10% explosion radius for Orbital barrages & precision strike ) #2 or 3 Morale Augmentation ( 5% cooldown for ALL stratagems ) #4 or 5 Cross-Platform Compatibility ( mortars aim at marked targets ) #4 or 5 Advanced Crew Training ( 10% cooldown on Eagle rearm IF at least 1 use remains ) #6 Streamlined Launch Process

  • @GooiYingChyi
    @GooiYingChyiАй бұрын

    Well said, I want everyone to see this before buying any upgrades.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Hopefully!

  • @vividwizard6166
    @vividwizard6166Ай бұрын

    I think that people might have gotten confused because our call in time to most people is just how long it takes to hit the ground, not thinking about how long it actually takes to hit the ground after its been shot. I thought it might just take like 2 seconds to hit the ground, not realizing how long its actually in the air for. When people look at their support weapons they don't usually look at call-in time because why would you, you are just gonna drop them all and sit there waiting anyway.

  • @VadoF1
    @VadoF1Ай бұрын

    I have 5% more tesla towers now

  • @EravinVT

    @EravinVT

    Ай бұрын

    congrats :P

  • @VadoF1

    @VadoF1

    Ай бұрын

    @@EravinVT and soon I'll be able to fire the Airburst launcher 10% more often, and also if a hunter is bothering one of my teammates I can have my mortar sentry help them out

  • @tugboatyan

    @tugboatyan

    Ай бұрын

    @@VadoF1 The teammate or the hunter? 💥

  • @themarlboromandalorian

    @themarlboromandalorian

    Ай бұрын

    ​@@tugboatyan**snaps fingers** yes.

  • @commandoepsilon4664

    @commandoepsilon4664

    Ай бұрын

    @@tugboatyan Well you gotta pay the mortar's blood sacrifice cost if you want to use it in a mission.

  • @ceballos-exe
    @ceballos-exeАй бұрын

    I really dont know how people had trouble understanding this one, I found it pretty straightforward. And the in-lore description also gives an idea of what it does

  • @Sapphire_Eye
    @Sapphire_EyeАй бұрын

    I feel like the stratagem menu should instead showcase the timer until stratagems are actually sent down, and replace it with a static "Deploying" once they've left the destroyer. If the timer is a fixed 4 seconds for support gear, but has slightly variable call-in timers, it would help people develop muscle memory on how long it takes since it begins deploying and until it lands

  • @GooiYingChyi

    @GooiYingChyi

    Ай бұрын

    Exactly! The same goes for Superior Packing Methodology - where it needs to mark boxes with that upgrade applied.

  • @morgan3392
    @morgan3392Ай бұрын

    I'm super glad for the new modules, but one thing that annoys me about them is that some of them require the literal rare sample MAX. Like, 200? Fine. But you're basically guaranteed to waste some while grinding these out if you need the max.

  • @thelegendaryklobb2879

    @thelegendaryklobb2879

    Ай бұрын

    I think AH fumbled big time with the sudden spike in cost for tier 4 upgrades, now these newer tier 5 have to obligatory be even more expensive. They should have made the tier 4 lower in cost and these ones the same as current tier 4 or a bit higher. What's gonna happen when tier 6 eventually comes? The rare samples are a massive pain to collect in big numbers

  • @squeezyjibbs6643

    @squeezyjibbs6643

    Ай бұрын

    @@thelegendaryklobb2879 Tier 4 and 5 are mostly "expensive" just because of the amount of rare samples, but the amount of super samples required is relatively low. Obviously, when they release Tier 6, the cost will shift towards being super-sample expensive.

  • @Keyce0013

    @Keyce0013

    Ай бұрын

    @@thelegendaryklobb2879 This might be funny to you but whenever I run missions I always get way more normal and super samples than I do rare ones. In fact rare samples are usually the one type I'm missing for upgrades.

  • @thelegendaryklobb2879

    @thelegendaryklobb2879

    Ай бұрын

    @@Keyce0013 We all do. It's bad design from AH

  • @magi_stricide
    @magi_stricideАй бұрын

    The biggest impact this has is you have a longer window to call in EAT and have them land before dropships, letting you down them before reinforcements drop in more reliably.

  • @TheReykjavik
    @TheReykjavikАй бұрын

    Support weapons warping in instantly would be a cool tier 6 or 7 upgrade, once we find some old illuminate tech or something. I'm definitely getting this one last though, I just need another 900 or so rare samples, which I expect to collect before any further ship modules release.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Yeah its definitely best collected last

  • @Sharkie504
    @Sharkie504Ай бұрын

    I hope you do in-depth analysis of all the other new ones as well. While I don't play as stealthily as you and your divers do all the time, your knowledge has been invaluable in spreading managed democracy.

  • @EravinVT

    @EravinVT

    Ай бұрын

    The rest besides maybe the mortar upgrade is pretty straight forward, I'm sure someone will talk about that one very soon!

  • @nayhem
    @nayhemАй бұрын

    Might be fun to have a "pre-deployment" booster, firing hellpods when you finish typing, and adjusting landing point if you throw early enough.

  • @EravinVT

    @EravinVT

    Ай бұрын

    That be neat

  • @linkzt
    @linkztАй бұрын

    It's worth remembering that we still have at least +1 ship upgrade (according to the trailer and leaks), and they could be the same as this one, making things EVEN faster (but it would be boring). I hope these are new interactions

  • @Psyko_Monk3y
    @Psyko_Monk3yАй бұрын

    People mad about the effects of upgrade clearly never bought sentry upgrades because then they'd understand that: A) 33% is a whopping 3rd of the time and is very easily felt B) Things have to fall to the ground from orbit, if they were putting thrusters on the pods (which would be sick), they'd say so.

  • @OP10thNakama
    @OP10thNakamaАй бұрын

    Watch the tier 6 upgrade decrease the travel time from the super destroyer to the ground by 1 second for all hellpod strategems

  • @EravinVT

    @EravinVT

    Ай бұрын

    Haha, very well might happen!

  • @GooiYingChyi

    @GooiYingChyi

    Ай бұрын

    Well, they should, because artillery shells can, and they can already put cushions on sentries to soften the blow.

  • @Fort_MaximusYT
    @Fort_MaximusYTАй бұрын

    Imo tho, it is very awesome to have your support weapon faster in any case, especially if you hot-drop onto an enemy platoon by mistake. Not to mention it reduces the time needed to start, yknow, playing the game the moment a helldiver drops into the field. Plus, faster EAT is always awesome.

  • @Badmagix23
    @Badmagix23Ай бұрын

    This is exactly what I thought it did, seems kind of a wierd tier 5 upgrade, but alrighty. What I want instead is blue callins have shaped charges on them and explode when they land, doing extra damage to mobs they land directly onto, and a small area around where it lands! Edit: Also! when you land from your hellpod it explodes and you are flung out of your hellpod like a catapult!

  • @themissingpeace7956
    @themissingpeace7956Ай бұрын

    I got the faster reload one first since reloading is what I do the most in the game. It's hardly noticeable though.

  • @thelegendaryklobb2879

    @thelegendaryklobb2879

    Ай бұрын

    That's a shame

  • @iceicebabie

    @iceicebabie

    Ай бұрын

    Every little bit helps! I'm just glad we can shave down the Recoilless and HMG reloads, even if just by a small percentage.

  • @squeezyjibbs6643

    @squeezyjibbs6643

    Ай бұрын

    The longer the reload, the more noticeable the difference is. HMG and AMR (especially from empty) are noticeable. Spear, Recoilless and Airburst RL are quite noticeable too.

  • @breldredtheemperor

    @breldredtheemperor

    Ай бұрын

    Got it first, tried it with spear, it is VERY noticeable. Every little bit counts.

  • @themissingpeace7956

    @themissingpeace7956

    Ай бұрын

    @@breldredtheemperor Now that I think about it I did use the recoiless rifle (rocket launcher) and it was a bit faster to reload than before. I mainly use the flamethrower as my main support weapon to that’s why I didn’t feel much of a difference.

  • @HazopGaze
    @HazopGazeАй бұрын

    I already rock EATs with my AC, a side effect of occasionally preferring a direct answer to a tank or something rather than spending time getting a good angle, so this will be a worthwhile pick for me. I also use EATs as an excuse to drop a hellpod on things just for the fun of it, and this makes that easier.

  • @The_fastfreddy
    @The_fastfreddyАй бұрын

    Which of the new ship upgrades do you think is the best/should be the first you get

  • @EravinVT

    @EravinVT

    Ай бұрын

    Personally I’d of preferred 10% orbital AoE or support reload

  • @euphoricstamen9562
    @euphoricstamen9562Ай бұрын

    Not opposed to having a module that hastens the actual delivery time for our support weapons too, imagine the EAT mains' reactions, at that point they won't even use the EATs, they'll just use the pods.

  • @ilovedemocracyy
    @ilovedemocracyyАй бұрын

    I literally can’t stand it when my teammates use mortar sentry… hopefully the manual targeting can reduce teamkills😂.

  • @EravinVT

    @EravinVT

    Ай бұрын

    I bet it won’t due to the mortar still attempting to lead in front of the pinged target lol

  • @bobpower5472
    @bobpower5472Ай бұрын

    Dang! Appreciate the info, I will definitely get this last

  • @EravinVT

    @EravinVT

    Ай бұрын

    Glad I could help!

  • @opiniononion
    @opiniononionАй бұрын

    By now I already know how AH works, if the description is even semi ambiguous it's bound to be broken

  • @EravinVT

    @EravinVT

    Ай бұрын

    Yeaaah or just not very good haha

  • @SamTheApe

    @SamTheApe

    Ай бұрын

    is not broken though

  • @devist8er117

    @devist8er117

    Ай бұрын

    It's not broken, It's just not exactly what people expected. I new it would not be instant because for 1 that just doesn't make sense , and 2, this is exactly how the sentry upgrade works.

  • @Psyko_Monk3y
    @Psyko_Monk3yАй бұрын

    Complex stratagem plotting should not increase the time it takes to FALL to the ground. Not like we're putting parachutes on our shells or hellpods. We're shooting them like bullets toward the ground. The two parts of the wait time; call-in and travel time; are clearly able to be calculated separately, so complex stratagem PLOTTING should only affect the call-in when the people in the ship are actually PLOTTING the stratagem's course, not making the shells fall slower.

  • @jaywerner8415
    @jaywerner8415Ай бұрын

    I Figured that is what that Meant. Its like the Workshop Upgrade that Eliminates the Call in time for "Structures" like the HMG turret or Shield Generator. But its for Support weapons. I grabbed the "Cross Platform Compatibility" cus not only is that Hilarious but OMG I CAN CONTROL WHERE MY MORTORS SHOOT AT THE CLICK OF A BUTTON!

  • @Shunpon77
    @Shunpon77Ай бұрын

    I picked Bigger Booms Wasn't disappointed

  • @EravinVT

    @EravinVT

    Ай бұрын

    Bigger Booms is a solid option

  • @jamesThebulbmin

    @jamesThebulbmin

    Ай бұрын

    Okay boomer (Yes this is a wordplay)

  • @Shunpon77

    @Shunpon77

    Ай бұрын

    @@jamesThebulbmin that's Mr. Boomer to you

  • @anthrax2413
    @anthrax2413Ай бұрын

    So the upgrade does exactly what I thought it would do. But if the call in time is zero, than +50% of zero is still zero. It shouldn't be affected by other modifiers.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Yeah I think that’s the hang up for most people

  • @xdude0272
    @xdude0272Ай бұрын

    The reload ship module upgrade was a good choice for me. As a Recoiless rifle fan boy, the sound that notifies you that the animation cancel can happen is now on a more consistent beat with the rocket being shoved into the Recoiless rifle. Making my animation canceling more consistent with even less mess ups. And I can only imagine it being better for the Autocannon, Spear, and Airburst users.

  • @discodin0768
    @discodin0768Ай бұрын

    I definitely understand being frustrated by the wording as they are certainly misleading, but we also need to pay attention to the full screen. On the bottom right “Affected Stratagems” box, EATs are NOT included in this upgrade. Nor is it included on the Reloaded Support Weapons shorter cooldown. So even if these upgrades are working on EATs currently, it could be bugged and not intended as it’s not on the list of affected stratagems. EAT IS included in the 5% cooldown reduction for all stratagems upgrade.

  • @Damglador
    @DamgladorАй бұрын

    It is self-explanatory, pods drops 4 seconds from orbit to ground and it can be noticed in normal gameplay, so everything else is just artificial delay that is removed by the upgrade. Maybe not everyone know that or understand or whatever, I understand that. Tho I would like it to negate debuff to call-in time

  • @deliqene3191
    @deliqene3191Ай бұрын

    Did people seriously think the support weapons would be fired out of a railgun or something

  • @Keyce0013

    @Keyce0013

    Ай бұрын

    I mean the ship IS armed with a railcannon.

  • @shadowsketch926

    @shadowsketch926

    4 күн бұрын

    probably, and not understanding how that would turn our support stratagem into our demise as the damn thing impacts and leaves a crater the size of 5 chargers

  • @PenguinLord10
    @PenguinLord10Ай бұрын

    The issue at the heart of the confusion is that so many of the game's systems just... aren't explained very well. We've had to data mine most of it to understand wtf is actually going on. Like armor penetration. What do the stats listed in-game even mean? Is there a level of penetration below light? What kind of armor is "medium" vs. "light" etc... and then, thanks to the data miners, we find out that there's additional levels of penetration that aren't even hinted at. Similarly, all we get for stratagems is a "call-in time"... most people would assume that's the time between calling the thing and the thing doing what you want. You call in a support weapon with a call-in time of 4, you get your weapon in 4 seconds, right? Wrong, but we're not gonna tell you why! So yeah, the text of the upgrade tells you exactly what the effect is... but nothing else has told you that there's a difference between "call-in time" and the time it takes for something to happen. If you're observant you'll notice that the call-in times listed aren't the same as how long it actually takes for the stratagem to have its effect, but does that mean it's lying? Or it's bugged? Or is there something not being explained? It could be any one or more of those, but we have no way of knowing without AH actually telling us... which they haven't been particularly helpful in doing before now. (It does seem like they've realized they have a communication problem and are working to improve on that, so that's good at least.) The game does a piss-poor job of explaining itself, and people are perfectly justified in being annoyed when it doesn't seem to work the way it says it does. Most people aren't hardcore devotees who seek out information online. Most people don't watch videos from creators like Eravin. They see what they see in the game and trust it to be telling the truth. When it seems like they're being deceived, they're going to be angry. In any case, thank you very much for making this, Eravin. Hopefully it'll help some avoid the headache of feeling scammed because the game doesn't make itself intuitive in any way. Keep up the good work. :) ...and I'd love a video or videos explaining the other upgrades too. I'm especially curious about the mortar targeting one, since that seems like the least intuitive one in terms of how it *actually* affects gameplay.

  • @unrelentingduress
    @unrelentingduressАй бұрын

    I could see how somebody would be confused about this but it's doing exactly what I thought it would

  • @NoNo-xh7ru
    @NoNo-xh7ruАй бұрын

    That’s just kinda ass. Maybe if I ran expendable every single mission I’d grab it but I just don’t.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Same, not worth

  • @zomfgeclipse

    @zomfgeclipse

    Ай бұрын

    I basically do 😂 so I'll get this to drop on charger heads

  • @Zane12ai
    @Zane12aiАй бұрын

    In fairness, instant EAT would ge nothing short of overpowered. Counter intuitivly, people would use the strategem i5self to kill heavies, then get 2 extra if needed. Like better 380, that also gives you 2 more 120's.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Still gotta collect the thing prime it and fire it then do it again for number 2 even instant wouldn’t be as instant as say railcannon strike or OPS

  • @Xandranxanda
    @XandranxandaАй бұрын

    If people thought that, they've been diving into chargers a bit too much I've had so many close calls calling EATs right before I get run down by a heavy so I can't wait to cut it even closer now

  • @aff66
    @aff66Ай бұрын

    I got the mortar one, and word of caution, it seems to sometimes work, other times stops the mortars from firing...

  • @piratebunny173
    @piratebunny17313 күн бұрын

    I hope we get something that reduces the travel time in the future. Maybe it destroys the pod on landing scattering the weapons which would be interesting.

  • @MrFunzerker
    @MrFunzerkerАй бұрын

    Immediately launched support weapons would still need to travel through the atmosphere to you. They didn't lie, people forgot about fucking air.

  • @quaternarytetrad4039
    @quaternarytetrad4039Ай бұрын

    Odd, I understood exactly what it does when I first read it, which is why it was my first purchase. I'm loving the faster deployments.

  • @user-fy9en4tc5u
    @user-fy9en4tc5uАй бұрын

    Thank you for explaining in detail how good it is! The one that I chose to upgrade the first is 5% cooldown reduction for all stratagems. And I think I does not work at all. At least it does not show that in stratagems description. So for example orbital pricision strike was 90 sec. before upgrade and is still 90 sec. I did not check it in game though, maybe description is not updated. Can you please check that and if it is not working make another short video about it. That will help a lot of Helldivers! Given that Arrow Head are on summer break now it is not gonna be fixed soon :)

  • @Limit19970
    @Limit19970Ай бұрын

    I went for the reduced reload speed so I can go BAM BAM BAM with my beloved AC8 more.

  • @steved4475
    @steved4475Ай бұрын

    The support weapon launches instantly as stated. Travel time through atmosphere is obviously not impacted. Simply stated in a fun way.

  • @EravinVT

    @EravinVT

    Ай бұрын

    The modifier still adding 50% is weird though when you compare how they read

  • @KillFrenzy96
    @KillFrenzy96Ай бұрын

    I wonder if I can reliably kill chargers and damage bile titans now by dropping an EAT down on top of the enemy. Chargers are interesting, as 4 seconds is around the time it takes a charger to turn around and start charging at you (experience from dumping numerous orbital precision strikes on them).

  • @lukemehalick370
    @lukemehalick370Ай бұрын

    Another question I was thinking about; morale augmentation says it affects all eagles & stratagems individually. What does that mean? Are they talking about the 8-second pause between dropping eagles, or do they mean the rearm? The rearm is the cd for all eagles, but why not just list "eagle rearm"? If they are talking about the 8 second part I hope they round up and at least take a second off. I don't know how useful that would really be, but more explosions in less time is always a plus.

  • @StainlessPot6
    @StainlessPot6Ай бұрын

    Yeah. I grabbed the universal 5% cooldown reduction as i saw that as benefiting the most things all at once. Ill probably get the reload speed one next.

  • @hansoncrack
    @hansoncrackАй бұрын

    hmmmm ...soooo though I greatly appreciate the clear explanation throughout this channel. It enables me to make more informed choices on how I approach the game. I will just buy all the modules even if they are completely worthless to my present game play style. Given I didn't even know they were doing 4th and then 5th tier. Back to grinding for shiny orange ground fodder...my favorite part of the game, let me tell you. 😐 Call in time reduction of any kind is appreciated on my end as seconds count when the heat is on.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Fully expect everyone to get everything out of time, just spreading awareness this one might not be a good first pick

  • @Necroes
    @NecroesАй бұрын

    Mostly, I'm just disappointed by these new upgrades in general. As incredibly expensive as they are-especially due to the completely arbitrary restriction that is the resource cap-all of these seem, frankly, less useful than the previous upgrades you can buy for cheaper. Apart from the mortar upgrade, none of them are even especially original or really change how the game is played. If anything, all it does is rewards playtime by literally making helldivers who play more going forward-since, realistically, the largest restriction to actually getting these is Requisition and samples-just have better stuff than everyone else. Their stuff gets called in faster, their guns reload faster, their orbital explosives have a larger radius, their cooldowns are faster... None of these fundamentally modify how the game is played, they're just a slight buff in exchange for, frankly, too much investment in time played.

  • @rovelfox7832

    @rovelfox7832

    Ай бұрын

    I'd prefer it this way, as if I was a brand new player starting out just now and one of these upgrades was a major change in how the gameplay works, I'd feel annoyed at how long it would take for me to get that massive exciting gamechanger, rather than having most of those be more accesible with these being strong but not gamechanging bonuses for those players that have been playing longer.

  • @Necroes

    @Necroes

    Ай бұрын

    @@rovelfox7832 Except most brand new players aren't going to be running around at Helldive difficulty, where many of those upgrades are seen as a standard. I'm not saying that these need to be overwhelming; I just wish they weren't so needlessly expensive in a game that fundamentally limits your capacity to get them for no reason. I can't tell you how many missions I've played where I earn thousands of requisition and a dozen common samples that I couldn't use because I was already at the cap. These bonuses aren't worth the investment, and at this point, the fact that I can't get them quickly-not because I haven't played the game enough to have the resources to unlock them, but because the game literally won't let me keep the resources I've earned by playing-makes me want to stop playing the game. I don't feel like the game is really going to give me a new and more enjoyable experience than what I've already gotten out of it already, and pointless upgrades like these just confirm that. The novelty has warn off, revealing what the game really is; a non-stop grind disguised as an original horde shooter.

  • @sandro2939
    @sandro2939Ай бұрын

    I went with the increased reload speed first. Really noticeable with the HMG and it's a Godsend in the middle of a firefight. I'm going for the buff of the orbital explosive radius next.

  • @tired4743
    @tired4743Ай бұрын

    With this new ship module, I feel it could potentially increase the viability of the Expendable Anti-Tank to be used as a substitute for the Orbital Precision Strike. The EAT has roughly half the cooldown of the OPS. The OPS probably deals more damage than a hellpod, as well as the explosion damage. For its lack of AOE damage, I deem it to (potentially) be the Preciser Orbital Strike, with two delicious goodies inside

  • @genericname1622
    @genericname1622Ай бұрын

    Luckily I saw a clip about this upgrade before I purchased it. I thought it will be like you mentioned an instant call down which is definitely OP for EAT. But of course, it's too good to be true. Now it's in the bottom of my list of upgrade priorities.

  • @elivaldez4354
    @elivaldez4354Ай бұрын

    It does exactly as advertised, 33% reduction is way more the the eagles time reduction percentage

  • @W35-Monty
    @W35-MontyАй бұрын

    Keep up the good work bro, just here for the algorithm.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Appreciated

  • @richardbudge9416
    @richardbudge9416Ай бұрын

    This for fortifications is great, a quick couple second EAT is great

  • @clnetrooper
    @clnetrooperАй бұрын

    Since i'm a barrage enjoyer i instantly went for the 5% cd reduction on all stratagems. For the second one i'm torn between the support weapons cooldown reduction or the bigger boom.

  • @CJM738
    @CJM738Ай бұрын

    Thanks for the info. I bought the reload upgrade instead and was wondering how it really changed the call in.

  • @sarbe6625
    @sarbe6625Ай бұрын

    Okay so this definitely going to sound mean but I don't care. If you read that description and think it means the support weapon is instantly on the ground, you're just bad at reading. Words have meanings and you should pay close attention to what specific words someone uses to describe something. It says "launch" not "deploy", if you've played the game for the amount of time you'd have to have played to unlock this module, it should have been obvious to you already that the call in time for dropped things like weapons, resupplies, turrets, and vehicles, is related to the delay before the pod drops from the ship. We've had this same thing for the upgrade for the turrets so you should've already been able to observed this fact directly aswell. If you misunderstood this upgrade description. That's your mistake for not reading the description carefully and misunderstanding fundamental game mechanics

  • @GooiYingChyi
    @GooiYingChyiАй бұрын

    Please... do not buy the Streamlined Launch Process. It's such a scam. I bought it, and it still takes 6s for incoming time to drop. (And 4s without mission modifier)

  • @EravinVT

    @EravinVT

    Ай бұрын

    Yeah definitely not worth as a first buy whatsoever

  • @Keyce0013

    @Keyce0013

    Ай бұрын

    I definitely got it first.

  • @plague1739

    @plague1739

    Ай бұрын

    It's a 30 - 40 percent boost in call in speed you can't get bonuses like that very often. I can't think of many games that give you a single upgrade that will increase anything by 30 - 40 % and this is consistent you always have this in effect.

  • @GooiYingChyi

    @GooiYingChyi

    Ай бұрын

    ​@@plague1739 Uh, please don't make it sound better than it is. People have spend all their samples on stuff that was over advertised. It's harder to recoup losses since you need to re-farm those 500 samples this time.

  • @plague1739

    @plague1739

    Ай бұрын

    @@GooiYingChyi I'm making it sound as good as it is it's 30-40%.

  • @Beliefacy
    @BeliefacyАй бұрын

    Thank you so much for taking the time to make this video to clear this up for everyone! I appreciate you and your content brother

  • @DarthWamp
    @DarthWampАй бұрын

    Thanks for the info Eravin!

  • @EravinVT

    @EravinVT

    Ай бұрын

    NP thanks for watchin

  • @Keyce0013
    @Keyce0013Ай бұрын

    I got suckered into buying this one first but I don't regret it because it means I can get to maining my autocannon across the entire map faster.

  • @crackersphdinwumbology2831
    @crackersphdinwumbology2831Ай бұрын

    A call-in time of 4 seconds for EAT still makes it, effectively, a no-AOE OPS (or, at least, the old version of the OPS). I'm looking forward to trying to kill bile titans and chargers *with* the pods in the future. I still think I want faster reloads first.

  • @EravinVT

    @EravinVT

    Ай бұрын

    Likely yeah

  • @PureBullFit
    @PureBullFitАй бұрын

    I understand some folks may have been confused I personally don’t feel they were reasonably so. I don’t know anyone who didn’t understand what was being affected or thought it meant instant accessibility 🤷‍♂️

  • @BackwardsPancake
    @BackwardsPancakeАй бұрын

    This is off-topic, but if you ever do another tips and tricks video, you may want to bring people up to speed on how third-person aiming works in this game. Because I'd wager most people don't know, and a lot of what seems to be spread and bad enemy hitboxes at first glance can actually just be due to very unintuitive mechanics. So, basically, you have two reticles in this game: The dot at the center of your screen, and the circle which follows where your weapon's barrel is actually pointing (and thus where the bullets will actually go). You move the dot where you want the circle to go, and then line enemies up in the middle of the circle when you shoot. Simple, right? In truth, this is how the reticles work _unless_ they overlap. Whenever your center-screen dot is _inside the circle_ your weapon's barrel will magically contort, and your bullets will go directly onto the dot, no matter where the circle is. When they move out of alignment for any reason, and the dot is no longer within the circle, your bullets will start hitting the middle of the circle again. This is the case for most weapons, except lasers, which will always shoot in the middle of the circle (because the continuous beam wobbling back and forth would look very silly, I assume). Some weapons (Like the Defender and Sickle, for example) also have innate spread, which makes this phenomenon harder to observe. So if you've ever had a hard time hitting hulks in the eye with autocannon or railgun shots while sitting still, or you've missed an easy shot into a fabricator with a grenade pistol, this is probably why.

  • @ALph4cro
    @ALph4croАй бұрын

    I've gotten the Orbital range increase first because I use the 380 a lot.

  • @GooiYingChyi

    @GooiYingChyi

    Ай бұрын

    How was it? Did you see a significant improvement?

  • @ALph4cro

    @ALph4cro

    Ай бұрын

    Haven't had a chance to really test it yes, but 10% radial improvement, along with the improvement in spread with the previous upgrade, sounds really nice.

  • @Ayane690PwnJitsu
    @Ayane690PwnJitsuАй бұрын

    I guarantee you that most ppl that got that particular upgrade was hoping for universal weapon called the "Stratagem Launcher" as they definitely used stratagems to kill bile titans and walker striders

  • @OpXarxa
    @OpXarxaАй бұрын

    Yeah, figured, I had the same misunderstanding about the upgrade that made turrets deploy "immediately".

  • @LaserTractor
    @LaserTractorАй бұрын

    Imagine putting TOTAL call-in time in stratagem description instead of 2 sec or 0 sec Nah, definetly impossible for devs to implement due to [ insert an excuse ]

  • @EravinVT

    @EravinVT

    Ай бұрын

    Bit misleading for sure haha

  • @LaserTractor

    @LaserTractor

    Ай бұрын

    @@EravinVT right? For 500 kg you need to just "feel it". Timer doesn't tell you anything. It takes some time for Eagle-1 to fly to the target and then some more time for 500kg to go off

  • @redfish6549

    @redfish6549

    Ай бұрын

    ​​@@LaserTractor imagine having critical thinking. Did you expect the weapon to instantly appear at the beacon???

  • @thelegendaryklobb2879

    @thelegendaryklobb2879

    Ай бұрын

    Their excuses for never properly and officially explain game mechanics or list basic stats are astonishing. Every single thing in this game you must learn through experience, rumors (sometimes absolutely wrong ones, on top of that), game analysis videos and datamining, which is STUPID. We still have that useless tutorial, no game "codex" or encyclopedia, no training or simulation room to test new weapons or stratagems...

  • @iceicebabie

    @iceicebabie

    Ай бұрын

    @@thelegendaryklobb2879 Love HD but yeah, it's crazy how much is obfuscated or straight up unknown/left to experience. Which is maybe OK except personal experience can be very different, and without concrete numbers to fall on, we end up having to do so much brainstorming just to wrap our heads around basic stats lmao

  • @ClumsyDrow
    @ClumsyDrowАй бұрын

    I just got the one where all stratagems are cooled down by 5%. I have a hard time with samples so I haven't really been able to get a whole lot so I have to be careful

  • @EravinVT

    @EravinVT

    Ай бұрын

    Yeah wish I grabbed that or just 10% reload

  • @LightingbladeShen
    @LightingbladeShenАй бұрын

    so not as powerful as it sounds. Which is why I opted for the 5% extra CDR for my first upgrade, next on the list is that sweet increase to orbital explosives

  • @thelegendaryklobb2879
    @thelegendaryklobb2879Ай бұрын

    Never realized there are two different timers, I thought call-in time included ALL the time from requesting to landing. This...explains a lot of "inconsistencies" I wrongly perceived.

  • @OP10thNakama

    @OP10thNakama

    Ай бұрын

    The rapid launch system upgrade for green strats work the same way.

  • @thelegendaryklobb2879

    @thelegendaryklobb2879

    Ай бұрын

    @@OP10thNakama That's one of them XD

  • @Skylersteel
    @SkylersteelАй бұрын

    I thought it was immediate but after a game or two i realized there was additional timers

  • @somedude4087
    @somedude4087Ай бұрын

    instead of taking 7(or 6 for eats) only takes 4 seconds since they need to travel through orbit

  • @mattmelton7389
    @mattmelton7389Ай бұрын

    I got the 5% off cooldowns, saving for the 10% noom on orbitals next

  • @g80gzt
    @g80gztАй бұрын

    Initially in a groggy slumber, I thought it was supply stratagems instantly deploy alongside your initial deployment, so you don't immediately call in a second hellpod and wait for ~7-12 seconds to start playing. Was very disappointed to reread it. I got the reload speed first instead. Next up, 5% cooldown speed... woo...

  • @TheIardis
    @TheIardisАй бұрын

    Super helpful, thanks! I will get it anyways and fast ... since I am one of those EATS-freaks :D

  • @TurnOneYeti
    @TurnOneYetiАй бұрын

    Can you do a ranking video on the new ship modules? Not sure what to get.

  • @aabdis
    @aabdisАй бұрын

    What?? The English text was pretty clear. Not sure how people misunderstood that. It states that it LAUNCHES immediately, not ARRIVES immediately. Not sure how that's unclear.

  • @PenguinLord10

    @PenguinLord10

    Ай бұрын

    Considering we only ever see a "call-in time" listed it's understandable that people wouldn't think there's a difference between them. The problem isn't the upgrade's text, it's the lack of clarity for the game's mechanics more generally.

  • @danielbob2628
    @danielbob2628Ай бұрын

    MAN I wish this video came out a few hours earlier. I splonked myself last night.

  • @Hunlor-
    @Hunlor-Ай бұрын

    People are so dumb tho, upon reading it for the first time i figure out that this only meant it shot the package instantly. We have another module upgrade that does the same goddamn thing for another stratagem

  • @Ch1llma3xtr3m
    @Ch1llma3xtr3mАй бұрын

    I took the First T5 Upgrade...so the Reload is shorter and it feels awesome...also looks nice at the Ship

  • @Deadsnake989
    @Deadsnake989Ай бұрын

    It does exactly what I thought it did. It's definitely a little lower on the priority list for me, but a welcome upgrade.

  • @Mrjohnny164
    @Mrjohnny164Ай бұрын

    It clearly states that it launches them *immediately*, LAUNCHES It still has travel time You can always hear the pod entering atmosphere while the timer is going down, so obviously that amount of time wouldnt be reduced. Just the time until the pod is launched, like it states in the description. Theres no controversie here, people just need to learn how to read

  • @EravinVT

    @EravinVT

    Ай бұрын

    Agreed but also it's questionable why the planetary modifier still adds call in time when the call in time is 0 seconds

  • @Keyce0013

    @Keyce0013

    Ай бұрын

    @@EravinVT Because the call-in time is still base 4 seconds which then gets modified by the operational condition. As for how that's supposed to work in the galactic narrative, I have no idea.

  • @oleksandrivanchukov9966
    @oleksandrivanchukov9966Ай бұрын

    This is my choice. Kill charger or titan with EAT? Nah... Kill charger or titan with the DROP of EAT? - Sure why not

  • @arkhunter2002
    @arkhunter2002Ай бұрын

    RE price of the ship upgrades: what can you say, the economy is in shambles?

  • @12LoLproductions
    @12LoLproductionsАй бұрын

    I bought SW reload speed and it made Helldive diff feel a bit easier

  • @EravinVT

    @EravinVT

    Ай бұрын

    That’s probably my top pick

  • @endplanets
    @endplanetsАй бұрын

    "...removing dialog box..." I had to re-read it 3 times to get that it was a meta joke and not literal. Kept wondering about what dialog box it was referring too. Funny joke though.

  • @BalgaBear
    @BalgaBear20 күн бұрын

    awesome! it'll land before I get there

  • @ryanjoseph4806
    @ryanjoseph4806Ай бұрын

    Excellent info once again. A dumb question possibly: Are you going to do another once you get the other upgrades? You’re kinda my goto for the math behind the scenes.

  • @EravinVT

    @EravinVT

    Ай бұрын

    I’ll talk about the orbital one when I get it as to just how much 10% really is

  • @ryanjoseph4806

    @ryanjoseph4806

    Ай бұрын

    @@EravinVT awesome, thanks man

  • @spellegren
    @spellegrenАй бұрын

    I'll never have enough samples for any of these. Usually play 3-5 missions a night and still haven't started getting the last upgrades they added.

  • @Lithdren
    @LithdrenАй бұрын

    Anyone who thought this would make deployment instant, is clueless. I'd maybe forgive someone if it was their first time playing the game, but nobody playing for the first few hours is going to be able to afford this upgrade anyway.