This Mechanism Has Strange Movement, So I Made One!
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Welcome to another episode of Scrap Mechanic! Today I am recreating this strange mechanism that looks like some kind of stamping machine. It has a somewhat complex linkage system with no measurements for reference, meaning I'm going to try to eyeball everything
Reference Video: • Mechanical principles
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What is Scrap Mechanic?
Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
Find the game here: store.steampowered.com/app/387... #scrapman #scrapmechanic
Пікірлер: 400
Maybe this mechanism could be some kind of clamp maybe in a production line? Like it picks up an item and moves it to another layer, or maybe puts a cap on a bottle or smth
@alkaliwreck2474
Жыл бұрын
Clamp, hand, or suction cup. I agree, it seems like a pre-computer assembly line device.
@nathanielhill8156
Жыл бұрын
Or on smaller levels, pick and place machines as used in PCB assembly
@DeadsTBD
Жыл бұрын
@@nathanielhill8156 that's what I was thinking of, taking a PCB from a conveyor and loading it into a machine for further assembly OR it is to scan it for QC
@dillonhagan7433
Жыл бұрын
That’s what I was thinking or maybe a suction cup
@MergeMechanic
Жыл бұрын
Plugging a cable in something to power it(?).
i love how scrapman wants to fully replicate the one in the other video and not like "if it works then it works"
@donotlookatmydesc7223
Жыл бұрын
Don’t you mean “it doesn’t have to work great it just have to work”
I pictured that mechanism being some kind of robot arm that takes roof panels off a conveyor and drops them onto a car or container.
@9tr0n
Жыл бұрын
or a sticker adder on fruits or stuff like that
nice! I've been following that channel as well, some cool mechanisms there
@penguin9614
Жыл бұрын
oh hey again
I have worked in factories before and they use this exact same machine. It can be configured in multiple ways, like stamping, as you said, or with suction cups to move parts from one face to another
I'm kinda reminded of these insane manufacturing machines from "How it's made" ^^ (like the one that picks up eggs)
@darthawesome13a69
Жыл бұрын
Egg 🥚
When building this sort of stuff, its best to start with the simplest moving parts.
I feel like I've seen this mechanism before. I recall seeing it on a How It's Made type tv show, grabbing something pillowy from a conveyor on the left to place the item vertically into a box.
@Game_Blox9999
Жыл бұрын
Actually, it grabs the folded boxes and puts them on the conveyor belts while unfolding them, so they're ready for packaging.
The path of the output looks like the rotation of 0 degrees to 90 degrees(when the two yellow lines connect) .So the green line connects to the two yellow lines as an intersection of two lines,there are two yellow lines that connect to two bigger yellow lines that kind of doubles the movement of the green lines movement. I've seen this linkage before in a youtube vid clip which uses the mechanism as a placing mechanism using a magnet and at the end of the movement,the cubes disconnects from the magnet.I think you'll like Arglin Kampling,he knows a lot of mechanisms.types of mechanisms Arglin Kampling knows are linear,aproximate linear,reverser and walking mechanisms.if you want another walking mechanism, it's the strider linkage!!.the path of the leg is an oval with a smooth bottom,to make a smooth walker,you need to have 3 or 4 strider linkages to even walk smoothly.I imagine Scrapmans version of the strider walker is going to be chaos with the 3 or 4 legs.(Btw the linkage he made was called a pick & place mechanism).
@christianjaymoralde7504
Жыл бұрын
Wow you make a collage essay
@linglingtanudjaya6347
Жыл бұрын
Yeah,it's quite big.
From what I can tell, the amount it goes down is based on the total length of the two blue lines that are connected to the motor, and the amount it goes to the side is based of the difference between their lengths. The final blue line can be adjusted to to change the difference in angle between all the way down and all the way left. Those seem the easiest to adjust to refine the motions. I'm also surprised Scrap Mechanic can even handle this whole system
I think these kinds of mechanisms would be so much better done in Main Assembly.
@adorable5492
Жыл бұрын
ye
@IceBotYT
Жыл бұрын
But it’s more entertaining seeing him try with the limits of scrap mechanic
@bbittercoffee
Жыл бұрын
It would be so much better to the point of it not even being a real challenge anymore, like, of course it's stillf gonna be difficult to build it, but without any real limitation it's just a matter of time before it becomes exact
@thefaulnt3562
Жыл бұрын
But what about instruments of destruction
@itayvolk
Жыл бұрын
@@thefaulnt3562that will be even easier because of flex beams
For the sliding mechanism, you can just use a suspension with no tension settings
This was a crazy build, even though I've seen all of your other mechanism builds I really thought this one was going to give you some trouble, but you nailed it! Nice job!!
I really like these complex contraptions, you should try one in instruments of destruction! I think it would be much easier, because of the lack of a build grid.
@irrelevantsafety
Жыл бұрын
I feel the bearing in sm is much more convenient than the work around in other games
@theyeetus1428
Жыл бұрын
@@irrelevantsafety Yes true, it's very useful that it doesn't take up any space.
Scrap mechanic has some big upgrades to make if they are going to come even close to instruments of destruction.
@TheEnemy10225
Жыл бұрын
I feel like they are going for totally different gameplay experiences tho
@papichulo9684
Жыл бұрын
@@TheEnemy10225 yeah you’re right I just feel there are a few things scrap mechanic can learn. Like the 90 degree build grid is kinda old now.
i like beans edit: thanks for all the beans in the comments
@nathanwilbrink2444
Жыл бұрын
BEANS!!!
@Giga.Chad11342
Жыл бұрын
same bro
@kittyn5222
Жыл бұрын
Mr bean has some beans on toast for you
@mauricehoese9051
Жыл бұрын
Based
@bonesciencegaming3863
Жыл бұрын
I bean me do like
I'm not too sure if you've tried to make one yet, but a Grasshopper Escapement would be really cool to see!
Ok this has to be the best and most entertaining mechanism replication videos you've made
I love this series because its possible to do something so cool in scrap meachanic
This is one type of machine used to apply labels onto something. It grabs a label from a dispenser and either applies glue as it swings down or presses onto a preglued surface. Ex. a box or carton would be on a conveyor and when a sensor detects it's under the press, the motor turns once and applies the label. It can also be used to place unformed sheets of material such as metal or cardboard onto a conveyor.
id imagine if you had a conveyor belt at the bottom maybe the mechanism has like some suction cup or grabber at the end, grabs the item and brings it upwards to another belt, what purpose? who knows, vertical transport, sorting system maybe? thats just my thought when i saw it.
the way to fix the problem where is not extending to the bottom (like the picture shown above) is to extend the length of the motor at the top
It would be cool to see someone use the paint ball gun mod with this to make it actually “stamp” things
Another application besides stamping is grabbing a screw, bringing it to a part, using a tool attached to the end to screw it in, and repeat
The real problem of this mechanism wasn't just the rotating arm, it was the base the rotating arm sits on. The rotating arm needs to be a bit further away to change the ratio of movement in the apogee and perigee, right now the "horizontal" move is farther than the "vertical", moving the rotating arm a bit further away will fix that.
It would be nice to see you try doing something with the mod pack logic parts!
actually have a machine at my job that has a similar action, it uses suction where the "stamp" would be and grabs cardboard box preforms and pushes them through a former that glues them together
Its called a pick and place mechanism, and it does exactly what you think its meant for, picking and placing! Like in factories etc
I've followed the same channel, and it's actually more ideal to make these in Main Assembly because of the building system having custom default rotations and a smaller grid. I made a walking mechanism with one servo using the same principles.
Could add like a vacuum or a contraption that picks things up such as logs (if the bearings are powerful enough.) and then use it to shoot things out like a reloading system.
So a fix on this contraption would be to extend the rotation arm approximately 3 blocks and put a pivot at the fixed point on the slider/stamp bar so it acts more like a balanced scissor joint
so scrapman have you thought of doing ones like these that wont work in scrap mechanics build grid very well and trying them in instruments of destruction with flex beams
You gotta start building these in IoD where grids aren't much of an issue
@vectorpacer2063
Жыл бұрын
what is IoD ?
@matheuscabraldasilva6317
Жыл бұрын
@@vectorpacer2063 Instruments of Destruction
@detaal2332
Жыл бұрын
It's also easier to build overall because you aren't a player
my first thought, after it worked: the bottom light blue "leg" is to long. As far as I can tell, shortening it, would cause the mechanism to dip down further. In the top down view (around 12:00) you can see, that it is more than 80% of the length to the right hard point. But the one in the example video only is about 2/3 of it.
Finally my favorite series is back!
11:28 if you make the first short blue segment longer here, you should get the further downward extension you need Edit: woohoo My understanding of mechanical engineering is not completely inadequate! Congradulations scrap man, you have put a devise into scrap mechanic with nothing but eyeballing
Definitely should try these builds in Instruments of Destruction
Bro, you nailed it. well done.
another episode of . "learning about mechanisms" . . I like these :)
I'm flabbergasted that it worked the first time. Congratulations.
It would be interesting to see Scrapman try some of these mechanisms in Instruments of Destruction.
These are my favorite types of videos.
I think it would be better if instead of making the diagonals pixelated, you made them straight and changed the angle with a powered bearing and then unpowered it when everything is built. I don't know much about the game so I don't know if it would be harder or even possible, but it would definitely be more accurate.
@SomeOne-eo7rw
Жыл бұрын
Unfortunately scrap mechanic doesn't allow to weld pieces that aren't on the grid. You need to place your creation on the lift to weld it to itself, and controllers don't work when on the lift. Also, when you make a shape, you HAVE to use the weld tool because the last side will not snap to a bearing on the first side.
@fellipsilva
Жыл бұрын
@@SomeOne-eo7rw I see, thanks!
Omg, I was screaming at the screen for so long. All that needed to change is the center bar of the 3 light blue arms needs to be the same length as the parallel purple bar of the frame behind it.
scrapman will always keep my attention #1 youtuber for sure
Btw: Ideas like this are way better in Instruments of Destruction because of the flex beams. Imagine SM with flex beams. I wonder why other devs are so fast in comparison so SM... this game has potential.. why taking so long with everything? I wish they would be more transparent
Lets goooo new video! Thanks for your hard work and Merry Christmas ^-^
I didn't expect it to work in SM, but you surprised me, great job The size of the mechanism doesn't matter that much, only thing that have to be exact is the length of the lower blue beam, it should be same as the frame middle joint position: If frame have three points at [0,0] [a,a] [c,d], then blue bar length should be "a", this way, stamp will rotate exactly 90° Size of the yellow scissor mechanism doesn't matter, as long as it is symmetrical Length of the TOP blue bar should be enough to move the sway and move mechanism, your first try was almost perfect, except this bar was too short, which cause it to NOT extend when the stamp was in lower position I hope you will make something like this again, try making it in multiplayer to see who can replicate it best
8:41 Primary power point😂
Scrap man is on a mechanical grind
I'm sitting here "cloudy" if you know you know, just about yelling when he was doing all these adjustments when I knew making the power arm just a little bit longer would do it. Love the vids bro, Love from Ireland.
I believe, 'Build a Boat for Treasure' is better for those joint contraptions then. (since you complained) Some tools cost a bit of gold, but some are obtainable at a secret location for free. (IDK, if the latter is still true) But why do I suggest that? Well, the blocks can be adjusted to a 1/10 of its original size, and with the screwdriver tool, the collision can be turned off, making it possible to make the whole contraption on a single 2D plane. (the only issue is to save the build in a way where none of the blocks touch each other)
as Scrap metal ..., pardon me, i mean scrapman, mentioned in the video: a very common misconception for games that only let you strictly build on a grid is that people think they cannot build struts on a diagonal that are attached by an axis on each end. you can always build the "strut" in any shape you want AS LONG as the two axis on each end are exactly where you need them to be. just a horizontal line and a vertical line, leading from one axis point to the other. physics do not care what shape your strut is at the end of the day. you just need to make sure the offshoots dont collide with any other piece of your craft, but it should not if all your struts are on their own Layer, viewed Face-on.
Also, if you built this off the lift and used controllers to hold the bearings, it could be built "off grid"
@Kraxel-North
Жыл бұрын
But then you can't weld two rods wihout one of them being a separate creation. Or to put it in other words, you can't weld to two points at once.
Pls build an ballon/zeppelin wich has grappling hooks to lift up buildings in instruments of destruction. (Maybe you can throw the buildings on other buildings.)
a similar mechanism is used in medicine where meds are sorted and put in their "palletes".
I liked the powerpoint joke, good one
this was an interesting video indeed. But it was really entertaining none the less
why not build this in instruments of destruction? I feel like you have everything you need to recreate this in there
If you extend both light blue lines at the top then it would commit more downwards without affecting the sideways movement
@rallok2483
Жыл бұрын
That was my first thought, it looks a bit shorter compared to the render, lengthen the powered section and bar that connects.
You should try playing Poly Bridge 2. It’s a really cool game.
Very simple mechanism that iirc traces back to Pythagoras and has the nickname "nothing grinder". Can also be used to teach how any point on a circle that's rolling on the inside of a circle with twice its diameter, will always travel in a straight line to and from the opposite side of the larger circle. How I believe it'd be easiest to build: Have a motor rotating at the center point of the larger circle, let's say clockwise from the viewing angle. Halfway the radius, so at the center of the smaller circle, have it rotate twice the speed in the other direction, so counter-clockwise in my example. This will make the smaller circle roll in the larger circle. In the standard 2-grinder version, each grinder is attached to an opposite side of the smaller circle. The arm, which is the power input in real-life versions normally, is basically an extension glued to the smaller circle. To prevent the grinders, just make them rotate in the original direction, so clockwise.
@DendrummerMC
Жыл бұрын
As for how and why I know this in such detail... I once made an animation of a nothing grinder in Blender3D for the practical exam of a 3D modeling class and got the full 20/20 aka 100%. Admittedly I'd been dabbling around in Blender for a few years in my spare time at that point and it was a class for those with 0 prior experience.
Scrapman made so many changes without knowing what really needed changing. I'm pretty sure that the only change that was needed, was a movement of the bearing by the seat. Even in the final model I think it could be adjusted to make the end of the "stamp" movement a bit more vertical
It looked like, version 2 still didnt work due to the slider pin. Looked like it was still bottoming out at reload stage
It could be for something like a printing press in the early forms
Suggestion: Multi-Game Madness Super Build Challenge: Find a Cool creation in Scrap Mechanic, and then replicate it in Trail Makers AND/OR Instruments of Destruction, or vice-versa. It could be cool to find something that functions well in SM, & then is a challenge to replicate the functionality of in the other 2 games, or vice-versa. Alternatively, create something new, inspired by a real-world mechanism/vehicle, in all 3 games within the same video.
I thought of it as a magnet that picks up metal scraps and drops it into a containter or an incinerator.
Me during half of the video: "Please make the rotational arm just a bit longer, stop changing everything else...!!! Arrrhhh!!!"
Use the wedge for diagonal lines
I think the mechanism's main idea is that a motor can do a repeating motion other than rotating
Put a claw on the end and hook it correctly and it'll pick up logs for those doing logging in scrap mechanic
good job
I'm wondering if this, and things like it, could be made off the lift - that way you could use all straight pieces, rather than trying to recreate weird angles?
I'd like to see you try to make a train with Stephenson link motion.
I have no clue what is going on but I enjoy it.
I was yelling at my screen for you to change that upper arm to make it a few blocks longer, but you eventually realized that was the issue lol
*Sees white triangle "Alright were gonna go with a light pink" Scrapman uses blue light filter confirmed
If it is to do with ink stamping I feel like it is more likely the bottom one is the ink refill and then you a stamping something (maybe things coming by on a conveyer of some kind) on the side. Also why the pink for the stationary back frame? that sis clearly more of a white in the original
you werent lying about the complexity
The mechanism could also be a magnet and it picks stuff up at the bottom and brings it to the top
adapt the outer 'stamp' part as legs and make a hybrid plantigrade walker
I was thinking it could be used for applying components to some sort of electronic
You really should draw this on a piece of paper and measure to have a proper reference
I think you should try and make one of those strider walkers next in scrap mechanic
im not sure if your okay with having links posted in your comments, i can share it if you need me to. but you should try to make the digital to analog mechanism from the ibm selectric typewriter! the engineer guy, (who was amazing i must say) has done a short video on how it works a few years ago (edit it was 12 years now.... : (
You should try to build the mechanisms in instruments destruction because it has no build grid
Is it not possible to use straight lines and tilt it at the required angle instead of making it like stairs?
All these mechanisms would work great in Space Engineers. I wish you'd try that game out.
@AchievementDenied
Жыл бұрын
Be sure to sacrifice a rotor or piston to Klang first. Otherwise, he'll have a field day with those
@Soothsayer-bp8oz
Жыл бұрын
@@AchievementDenied nah, they've really done a lot of optimization. Something like this would be pretty stable.
Since all the rods in the original are straight and on bearings, would it be possible to make straight lines in SM and connect them individually to bearings afterward so that they fit together properly? Like, make a rod, position it, connect another rod, save it, connect another rod, etc...
@N1ck00
Жыл бұрын
if only. Can't weld parts of a single creation together off a lift.
You don’t have to go diagonal just put a controller and make the angle of what you want then when it’s built just delete the controller and bam you got a straight line
day 52 of asking scrapman to do a multiplayer where everyone starts at the crashed ship with a craftbot already at the mechanic station and everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road
How about DO IT in Instruments of Destruction
You could have had a better reference for the measurements if you had started with the grey part. It's a isosceles triangle.
You should try to replicate walschaerts valve gear.
Yea, scrap mechanic just needs the ability to weld diagonally
though id like to correct, you dont put the inc cardridge on walls, you put it on the table :D
maybe IOD would be better to make these in since you can control the starting angles
You should make this in instruments of destruction
Make it in instruments of Destruction
Multiplayer Monday in garages please