This Mechanism Has Strange Movement, So I Made One!

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Welcome to another episode of Scrap Mechanic! Today I am recreating this strange mechanism that looks like some kind of stamping machine. It has a somewhat complex linkage system with no measurements for reference, meaning I'm going to try to eyeball everything
Reference Video: • Mechanical principles
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Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
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Пікірлер: 400

  • @bonesciencegaming3863
    @bonesciencegaming3863 Жыл бұрын

    Maybe this mechanism could be some kind of clamp maybe in a production line? Like it picks up an item and moves it to another layer, or maybe puts a cap on a bottle or smth

  • @alkaliwreck2474

    @alkaliwreck2474

    Жыл бұрын

    Clamp, hand, or suction cup. I agree, it seems like a pre-computer assembly line device.

  • @nathanielhill8156

    @nathanielhill8156

    Жыл бұрын

    Or on smaller levels, pick and place machines as used in PCB assembly

  • @DeadsTBD

    @DeadsTBD

    Жыл бұрын

    @@nathanielhill8156 that's what I was thinking of, taking a PCB from a conveyor and loading it into a machine for further assembly OR it is to scan it for QC

  • @dillonhagan7433

    @dillonhagan7433

    Жыл бұрын

    That’s what I was thinking or maybe a suction cup

  • @MergeMechanic

    @MergeMechanic

    Жыл бұрын

    Plugging a cable in something to power it(?).

  • @RandomAsianGuy95
    @RandomAsianGuy95 Жыл бұрын

    i love how scrapman wants to fully replicate the one in the other video and not like "if it works then it works"

  • @donotlookatmydesc7223

    @donotlookatmydesc7223

    Жыл бұрын

    Don’t you mean “it doesn’t have to work great it just have to work”

  • @JustIn-sr1xe
    @JustIn-sr1xe Жыл бұрын

    I pictured that mechanism being some kind of robot arm that takes roof panels off a conveyor and drops them onto a car or container.

  • @9tr0n

    @9tr0n

    Жыл бұрын

    or a sticker adder on fruits or stuff like that

  • @darealkosmo
    @darealkosmo Жыл бұрын

    nice! I've been following that channel as well, some cool mechanisms there

  • @penguin9614

    @penguin9614

    Жыл бұрын

    oh hey again

  • @artemisargent8623
    @artemisargent8623 Жыл бұрын

    I have worked in factories before and they use this exact same machine. It can be configured in multiple ways, like stamping, as you said, or with suction cups to move parts from one face to another

  • @ArinJager1
    @ArinJager1 Жыл бұрын

    I'm kinda reminded of these insane manufacturing machines from "How it's made" ^^ (like the one that picks up eggs)

  • @darthawesome13a69

    @darthawesome13a69

    Жыл бұрын

    Egg 🥚

  • @alexpym8216
    @alexpym8216 Жыл бұрын

    When building this sort of stuff, its best to start with the simplest moving parts.

  • @CaptainJetboot
    @CaptainJetboot Жыл бұрын

    I feel like I've seen this mechanism before. I recall seeing it on a How It's Made type tv show, grabbing something pillowy from a conveyor on the left to place the item vertically into a box.

  • @Game_Blox9999

    @Game_Blox9999

    Жыл бұрын

    Actually, it grabs the folded boxes and puts them on the conveyor belts while unfolding them, so they're ready for packaging.

  • @linglingtanudjaya6347
    @linglingtanudjaya6347 Жыл бұрын

    The path of the output looks like the rotation of 0 degrees to 90 degrees(when the two yellow lines connect) .So the green line connects to the two yellow lines as an intersection of two lines,there are two yellow lines that connect to two bigger yellow lines that kind of doubles the movement of the green lines movement. I've seen this linkage before in a youtube vid clip which uses the mechanism as a placing mechanism using a magnet and at the end of the movement,the cubes disconnects from the magnet.I think you'll like Arglin Kampling,he knows a lot of mechanisms.types of mechanisms Arglin Kampling knows are linear,aproximate linear,reverser and walking mechanisms.if you want another walking mechanism, it's the strider linkage!!.the path of the leg is an oval with a smooth bottom,to make a smooth walker,you need to have 3 or 4 strider linkages to even walk smoothly.I imagine Scrapmans version of the strider walker is going to be chaos with the 3 or 4 legs.(Btw the linkage he made was called a pick & place mechanism).

  • @christianjaymoralde7504

    @christianjaymoralde7504

    Жыл бұрын

    Wow you make a collage essay

  • @linglingtanudjaya6347

    @linglingtanudjaya6347

    Жыл бұрын

    Yeah,it's quite big.

  • @nikonosurname1823
    @nikonosurname1823 Жыл бұрын

    From what I can tell, the amount it goes down is based on the total length of the two blue lines that are connected to the motor, and the amount it goes to the side is based of the difference between their lengths. The final blue line can be adjusted to to change the difference in angle between all the way down and all the way left. Those seem the easiest to adjust to refine the motions. I'm also surprised Scrap Mechanic can even handle this whole system

  • @foxracerdrew
    @foxracerdrew Жыл бұрын

    I think these kinds of mechanisms would be so much better done in Main Assembly.

  • @adorable5492

    @adorable5492

    Жыл бұрын

    ye

  • @IceBotYT

    @IceBotYT

    Жыл бұрын

    But it’s more entertaining seeing him try with the limits of scrap mechanic

  • @bbittercoffee

    @bbittercoffee

    Жыл бұрын

    It would be so much better to the point of it not even being a real challenge anymore, like, of course it's stillf gonna be difficult to build it, but without any real limitation it's just a matter of time before it becomes exact

  • @thefaulnt3562

    @thefaulnt3562

    Жыл бұрын

    But what about instruments of destruction

  • @itayvolk

    @itayvolk

    Жыл бұрын

    ​@@thefaulnt3562that will be even easier because of flex beams

  • @GamePrismZ
    @GamePrismZ Жыл бұрын

    For the sliding mechanism, you can just use a suspension with no tension settings

  • @pjamestx
    @pjamestx Жыл бұрын

    This was a crazy build, even though I've seen all of your other mechanism builds I really thought this one was going to give you some trouble, but you nailed it! Nice job!!

  • @smallperson.
    @smallperson. Жыл бұрын

    I really like these complex contraptions, you should try one in instruments of destruction! I think it would be much easier, because of the lack of a build grid.

  • @irrelevantsafety

    @irrelevantsafety

    Жыл бұрын

    I feel the bearing in sm is much more convenient than the work around in other games

  • @theyeetus1428

    @theyeetus1428

    Жыл бұрын

    @@irrelevantsafety Yes true, it's very useful that it doesn't take up any space.

  • @papichulo9684
    @papichulo9684 Жыл бұрын

    Scrap mechanic has some big upgrades to make if they are going to come even close to instruments of destruction.

  • @TheEnemy10225

    @TheEnemy10225

    Жыл бұрын

    I feel like they are going for totally different gameplay experiences tho

  • @papichulo9684

    @papichulo9684

    Жыл бұрын

    @@TheEnemy10225 yeah you’re right I just feel there are a few things scrap mechanic can learn. Like the 90 degree build grid is kinda old now.

  • @Koljon
    @Koljon Жыл бұрын

    i like beans edit: thanks for all the beans in the comments

  • @nathanwilbrink2444

    @nathanwilbrink2444

    Жыл бұрын

    BEANS!!!

  • @Giga.Chad11342

    @Giga.Chad11342

    Жыл бұрын

    same bro

  • @kittyn5222

    @kittyn5222

    Жыл бұрын

    Mr bean has some beans on toast for you

  • @mauricehoese9051

    @mauricehoese9051

    Жыл бұрын

    Based

  • @bonesciencegaming3863

    @bonesciencegaming3863

    Жыл бұрын

    I bean me do like

  • @chaoticevil1425
    @chaoticevil1425 Жыл бұрын

    I'm not too sure if you've tried to make one yet, but a Grasshopper Escapement would be really cool to see!

  • @abstract2756
    @abstract2756 Жыл бұрын

    Ok this has to be the best and most entertaining mechanism replication videos you've made

  • @farciarzfunny5326
    @farciarzfunny5326 Жыл бұрын

    I love this series because its possible to do something so cool in scrap meachanic

  • @trevorhaddox6884
    @trevorhaddox6884 Жыл бұрын

    This is one type of machine used to apply labels onto something. It grabs a label from a dispenser and either applies glue as it swings down or presses onto a preglued surface. Ex. a box or carton would be on a conveyor and when a sensor detects it's under the press, the motor turns once and applies the label. It can also be used to place unformed sheets of material such as metal or cardboard onto a conveyor.

  • @elimeth4230
    @elimeth4230 Жыл бұрын

    id imagine if you had a conveyor belt at the bottom maybe the mechanism has like some suction cup or grabber at the end, grabs the item and brings it upwards to another belt, what purpose? who knows, vertical transport, sorting system maybe? thats just my thought when i saw it.

  • @inguszemene1098
    @inguszemene1098 Жыл бұрын

    the way to fix the problem where is not extending to the bottom (like the picture shown above) is to extend the length of the motor at the top

  • @Fr3nchToast.
    @Fr3nchToast. Жыл бұрын

    It would be cool to see someone use the paint ball gun mod with this to make it actually “stamp” things

  • @SirNobleIZH
    @SirNobleIZH Жыл бұрын

    Another application besides stamping is grabbing a screw, bringing it to a part, using a tool attached to the end to screw it in, and repeat

  • @ScarletFlames1
    @ScarletFlames1 Жыл бұрын

    The real problem of this mechanism wasn't just the rotating arm, it was the base the rotating arm sits on. The rotating arm needs to be a bit further away to change the ratio of movement in the apogee and perigee, right now the "horizontal" move is farther than the "vertical", moving the rotating arm a bit further away will fix that.

  • @Dangerous_Milk
    @Dangerous_Milk Жыл бұрын

    It would be nice to see you try doing something with the mod pack logic parts!

  • @ripurhrtout
    @ripurhrtout Жыл бұрын

    actually have a machine at my job that has a similar action, it uses suction where the "stamp" would be and grabs cardboard box preforms and pushes them through a former that glues them together

  • @B_Poort
    @B_Poort Жыл бұрын

    Its called a pick and place mechanism, and it does exactly what you think its meant for, picking and placing! Like in factories etc

  • @squoshi307
    @squoshi307 Жыл бұрын

    I've followed the same channel, and it's actually more ideal to make these in Main Assembly because of the building system having custom default rotations and a smaller grid. I made a walking mechanism with one servo using the same principles.

  • @UndeadJester1
    @UndeadJester1 Жыл бұрын

    Could add like a vacuum or a contraption that picks things up such as logs (if the bearings are powerful enough.) and then use it to shoot things out like a reloading system.

  • @MrRangiku01
    @MrRangiku01 Жыл бұрын

    So a fix on this contraption would be to extend the rotation arm approximately 3 blocks and put a pivot at the fixed point on the slider/stamp bar so it acts more like a balanced scissor joint

  • @apitamygaming5656
    @apitamygaming5656 Жыл бұрын

    so scrapman have you thought of doing ones like these that wont work in scrap mechanics build grid very well and trying them in instruments of destruction with flex beams

  • @MechaNexus
    @MechaNexus Жыл бұрын

    You gotta start building these in IoD where grids aren't much of an issue

  • @vectorpacer2063

    @vectorpacer2063

    Жыл бұрын

    what is IoD ?

  • @matheuscabraldasilva6317

    @matheuscabraldasilva6317

    Жыл бұрын

    @@vectorpacer2063 Instruments of Destruction

  • @detaal2332

    @detaal2332

    Жыл бұрын

    It's also easier to build overall because you aren't a player

  • @m.h.6470
    @m.h.6470 Жыл бұрын

    my first thought, after it worked: the bottom light blue "leg" is to long. As far as I can tell, shortening it, would cause the mechanism to dip down further. In the top down view (around 12:00) you can see, that it is more than 80% of the length to the right hard point. But the one in the example video only is about 2/3 of it.

  • @MahBor
    @MahBor Жыл бұрын

    Finally my favorite series is back!

  • @demolition3612
    @demolition3612 Жыл бұрын

    11:28 if you make the first short blue segment longer here, you should get the further downward extension you need Edit: woohoo My understanding of mechanical engineering is not completely inadequate! Congradulations scrap man, you have put a devise into scrap mechanic with nothing but eyeballing

  • @shay5025
    @shay5025 Жыл бұрын

    Definitely should try these builds in Instruments of Destruction

  • @IvyMike.
    @IvyMike. Жыл бұрын

    Bro, you nailed it. well done.

  • @bluewhalestudioblenderanim1132
    @bluewhalestudioblenderanim1132 Жыл бұрын

    another episode of . "learning about mechanisms" . . I like these :)

  • @roccov3614
    @roccov3614 Жыл бұрын

    I'm flabbergasted that it worked the first time. Congratulations.

  • @jaredworthy4463
    @jaredworthy4463 Жыл бұрын

    It would be interesting to see Scrapman try some of these mechanisms in Instruments of Destruction.

  • @vehiclesandtech
    @vehiclesandtech Жыл бұрын

    These are my favorite types of videos.

  • @fellipsilva
    @fellipsilva Жыл бұрын

    I think it would be better if instead of making the diagonals pixelated, you made them straight and changed the angle with a powered bearing and then unpowered it when everything is built. I don't know much about the game so I don't know if it would be harder or even possible, but it would definitely be more accurate.

  • @SomeOne-eo7rw

    @SomeOne-eo7rw

    Жыл бұрын

    Unfortunately scrap mechanic doesn't allow to weld pieces that aren't on the grid. You need to place your creation on the lift to weld it to itself, and controllers don't work when on the lift. Also, when you make a shape, you HAVE to use the weld tool because the last side will not snap to a bearing on the first side.

  • @fellipsilva

    @fellipsilva

    Жыл бұрын

    @@SomeOne-eo7rw I see, thanks!

  • @deadblade300
    @deadblade300 Жыл бұрын

    Omg, I was screaming at the screen for so long. All that needed to change is the center bar of the 3 light blue arms needs to be the same length as the parallel purple bar of the frame behind it.

  • @wesleymiller5324
    @wesleymiller5324 Жыл бұрын

    scrapman will always keep my attention #1 youtuber for sure

  • @Der_Yoloist
    @Der_Yoloist Жыл бұрын

    Btw: Ideas like this are way better in Instruments of Destruction because of the flex beams. Imagine SM with flex beams. I wonder why other devs are so fast in comparison so SM... this game has potential.. why taking so long with everything? I wish they would be more transparent

  • @RythAnimations
    @RythAnimations Жыл бұрын

    Lets goooo new video! Thanks for your hard work and Merry Christmas ^-^

  • @jakubpollak2067
    @jakubpollak2067 Жыл бұрын

    I didn't expect it to work in SM, but you surprised me, great job The size of the mechanism doesn't matter that much, only thing that have to be exact is the length of the lower blue beam, it should be same as the frame middle joint position: If frame have three points at [0,0] [a,a] [c,d], then blue bar length should be "a", this way, stamp will rotate exactly 90° Size of the yellow scissor mechanism doesn't matter, as long as it is symmetrical Length of the TOP blue bar should be enough to move the sway and move mechanism, your first try was almost perfect, except this bar was too short, which cause it to NOT extend when the stamp was in lower position I hope you will make something like this again, try making it in multiplayer to see who can replicate it best

  • @theblueflame1738
    @theblueflame1738 Жыл бұрын

    8:41 Primary power point😂

  • @crazimimi
    @crazimimi Жыл бұрын

    Scrap man is on a mechanical grind

  • @lx-lzzzinbadsport-xl8988
    @lx-lzzzinbadsport-xl8988 Жыл бұрын

    I'm sitting here "cloudy" if you know you know, just about yelling when he was doing all these adjustments when I knew making the power arm just a little bit longer would do it. Love the vids bro, Love from Ireland.

  • @KittenKatja
    @KittenKatja Жыл бұрын

    I believe, 'Build a Boat for Treasure' is better for those joint contraptions then. (since you complained) Some tools cost a bit of gold, but some are obtainable at a secret location for free. (IDK, if the latter is still true) But why do I suggest that? Well, the blocks can be adjusted to a 1/10 of its original size, and with the screwdriver tool, the collision can be turned off, making it possible to make the whole contraption on a single 2D plane. (the only issue is to save the build in a way where none of the blocks touch each other)

  • @AngelboyVR
    @AngelboyVR Жыл бұрын

    as Scrap metal ..., pardon me, i mean scrapman, mentioned in the video: a very common misconception for games that only let you strictly build on a grid is that people think they cannot build struts on a diagonal that are attached by an axis on each end. you can always build the "strut" in any shape you want AS LONG as the two axis on each end are exactly where you need them to be. just a horizontal line and a vertical line, leading from one axis point to the other. physics do not care what shape your strut is at the end of the day. you just need to make sure the offshoots dont collide with any other piece of your craft, but it should not if all your struts are on their own Layer, viewed Face-on.

  • @Soothsayer-bp8oz
    @Soothsayer-bp8oz Жыл бұрын

    Also, if you built this off the lift and used controllers to hold the bearings, it could be built "off grid"

  • @Kraxel-North

    @Kraxel-North

    Жыл бұрын

    But then you can't weld two rods wihout one of them being a separate creation. Or to put it in other words, you can't weld to two points at once.

  • @Koljon
    @Koljon Жыл бұрын

    Pls build an ballon/zeppelin wich has grappling hooks to lift up buildings in instruments of destruction. (Maybe you can throw the buildings on other buildings.)

  • @Der_Yoloist
    @Der_Yoloist Жыл бұрын

    a similar mechanism is used in medicine where meds are sorted and put in their "palletes".

  • @craz2580
    @craz2580 Жыл бұрын

    I liked the powerpoint joke, good one

  • @longstruck976
    @longstruck976 Жыл бұрын

    this was an interesting video indeed. But it was really entertaining none the less

  • @midnight_madness...
    @midnight_madness... Жыл бұрын

    why not build this in instruments of destruction? I feel like you have everything you need to recreate this in there

  • @asankanu4578
    @asankanu4578 Жыл бұрын

    If you extend both light blue lines at the top then it would commit more downwards without affecting the sideways movement

  • @rallok2483

    @rallok2483

    Жыл бұрын

    That was my first thought, it looks a bit shorter compared to the render, lengthen the powered section and bar that connects.

  • @lukefirelord627
    @lukefirelord627 Жыл бұрын

    You should try playing Poly Bridge 2. It’s a really cool game.

  • @DendrummerMC
    @DendrummerMC Жыл бұрын

    Very simple mechanism that iirc traces back to Pythagoras and has the nickname "nothing grinder". Can also be used to teach how any point on a circle that's rolling on the inside of a circle with twice its diameter, will always travel in a straight line to and from the opposite side of the larger circle. How I believe it'd be easiest to build: Have a motor rotating at the center point of the larger circle, let's say clockwise from the viewing angle. Halfway the radius, so at the center of the smaller circle, have it rotate twice the speed in the other direction, so counter-clockwise in my example. This will make the smaller circle roll in the larger circle. In the standard 2-grinder version, each grinder is attached to an opposite side of the smaller circle. The arm, which is the power input in real-life versions normally, is basically an extension glued to the smaller circle. To prevent the grinders, just make them rotate in the original direction, so clockwise.

  • @DendrummerMC

    @DendrummerMC

    Жыл бұрын

    As for how and why I know this in such detail... I once made an animation of a nothing grinder in Blender3D for the practical exam of a 3D modeling class and got the full 20/20 aka 100%. Admittedly I'd been dabbling around in Blender for a few years in my spare time at that point and it was a class for those with 0 prior experience.

  • @TheBaldrickk
    @TheBaldrickk Жыл бұрын

    Scrapman made so many changes without knowing what really needed changing. I'm pretty sure that the only change that was needed, was a movement of the bearing by the seat. Even in the final model I think it could be adjusted to make the end of the "stamp" movement a bit more vertical

  • @WoodrosWorld
    @WoodrosWorld Жыл бұрын

    It looked like, version 2 still didnt work due to the slider pin. Looked like it was still bottoming out at reload stage

  • @crazykittytheoriginal
    @crazykittytheoriginal Жыл бұрын

    It could be for something like a printing press in the early forms

  • @jamesbohan764
    @jamesbohan764 Жыл бұрын

    Suggestion: Multi-Game Madness Super Build Challenge: Find a Cool creation in Scrap Mechanic, and then replicate it in Trail Makers AND/OR Instruments of Destruction, or vice-versa. It could be cool to find something that functions well in SM, & then is a challenge to replicate the functionality of in the other 2 games, or vice-versa. Alternatively, create something new, inspired by a real-world mechanism/vehicle, in all 3 games within the same video.

  • @jusweard
    @jusweardАй бұрын

    I thought of it as a magnet that picks up metal scraps and drops it into a containter or an incinerator.

  • @ClayInvictus
    @ClayInvictus Жыл бұрын

    Me during half of the video: "Please make the rotational arm just a bit longer, stop changing everything else...!!! Arrrhhh!!!"

  • @haroyh
    @haroyh Жыл бұрын

    Use the wedge for diagonal lines

  • @jeruxx
    @jeruxx Жыл бұрын

    I think the mechanism's main idea is that a motor can do a repeating motion other than rotating

  • @whocares182
    @whocares182 Жыл бұрын

    Put a claw on the end and hook it correctly and it'll pick up logs for those doing logging in scrap mechanic

  • @Dullwo
    @Dullwo Жыл бұрын

    good job

  • @BrianJ1962
    @BrianJ1962 Жыл бұрын

    I'm wondering if this, and things like it, could be made off the lift - that way you could use all straight pieces, rather than trying to recreate weird angles?

  • @legdig
    @legdig Жыл бұрын

    I'd like to see you try to make a train with Stephenson link motion.

  • @SevSymbol
    @SevSymbol Жыл бұрын

    I have no clue what is going on but I enjoy it.

  • @seclorumgaming
    @seclorumgaming Жыл бұрын

    I was yelling at my screen for you to change that upper arm to make it a few blocks longer, but you eventually realized that was the issue lol

  • @darkener3210
    @darkener3210 Жыл бұрын

    *Sees white triangle "Alright were gonna go with a light pink" Scrapman uses blue light filter confirmed

  • @GummieI
    @GummieI Жыл бұрын

    If it is to do with ink stamping I feel like it is more likely the bottom one is the ink refill and then you a stamping something (maybe things coming by on a conveyer of some kind) on the side. Also why the pink for the stationary back frame? that sis clearly more of a white in the original

  • @wingdinggaster6737
    @wingdinggaster6737 Жыл бұрын

    you werent lying about the complexity

  • @charlottedeoliviera5563
    @charlottedeoliviera5563 Жыл бұрын

    The mechanism could also be a magnet and it picks stuff up at the bottom and brings it to the top

  • @LoPhatKao
    @LoPhatKao Жыл бұрын

    adapt the outer 'stamp' part as legs and make a hybrid plantigrade walker

  • @Thomaspm15
    @Thomaspm15 Жыл бұрын

    I was thinking it could be used for applying components to some sort of electronic

  • @themidnightbanshee5927
    @themidnightbanshee5927 Жыл бұрын

    You really should draw this on a piece of paper and measure to have a proper reference

  • @sith_gamer1010
    @sith_gamer1010 Жыл бұрын

    I think you should try and make one of those strider walkers next in scrap mechanic

  • @kidsalex13
    @kidsalex13 Жыл бұрын

    im not sure if your okay with having links posted in your comments, i can share it if you need me to. but you should try to make the digital to analog mechanism from the ibm selectric typewriter! the engineer guy, (who was amazing i must say) has done a short video on how it works a few years ago (edit it was 12 years now.... : (

  • @n0ttjake493
    @n0ttjake493 Жыл бұрын

    You should try to build the mechanisms in instruments destruction because it has no build grid

  • @lalaneverquit
    @lalaneverquit Жыл бұрын

    Is it not possible to use straight lines and tilt it at the required angle instead of making it like stairs?

  • @Soothsayer-bp8oz
    @Soothsayer-bp8oz Жыл бұрын

    All these mechanisms would work great in Space Engineers. I wish you'd try that game out.

  • @AchievementDenied

    @AchievementDenied

    Жыл бұрын

    Be sure to sacrifice a rotor or piston to Klang first. Otherwise, he'll have a field day with those

  • @Soothsayer-bp8oz

    @Soothsayer-bp8oz

    Жыл бұрын

    @@AchievementDenied nah, they've really done a lot of optimization. Something like this would be pretty stable.

  • @DraconicDuelist
    @DraconicDuelist Жыл бұрын

    Since all the rods in the original are straight and on bearings, would it be possible to make straight lines in SM and connect them individually to bearings afterward so that they fit together properly? Like, make a rod, position it, connect another rod, save it, connect another rod, etc...

  • @N1ck00

    @N1ck00

    Жыл бұрын

    if only. Can't weld parts of a single creation together off a lift.

  • @OpRidder4920
    @OpRidder4920 Жыл бұрын

    You don’t have to go diagonal just put a controller and make the angle of what you want then when it’s built just delete the controller and bam you got a straight line

  • @omgtntlol
    @omgtntlol Жыл бұрын

    day 52 of asking scrapman to do a multiplayer where everyone starts at the crashed ship with a craftbot already at the mechanic station and everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road

  • @mikeoaktree
    @mikeoaktree Жыл бұрын

    How about DO IT in Instruments of Destruction

  • @danyael777
    @danyael777 Жыл бұрын

    You could have had a better reference for the measurements if you had started with the grey part. It's a isosceles triangle.

  • @realcanadian96
    @realcanadian96 Жыл бұрын

    You should try to replicate walschaerts valve gear.

  • @JakubVymetal
    @JakubVymetal Жыл бұрын

    Yea, scrap mechanic just needs the ability to weld diagonally

  • @AngelboyVR
    @AngelboyVR Жыл бұрын

    though id like to correct, you dont put the inc cardridge on walls, you put it on the table :D

  • @Crazyclay78YT
    @Crazyclay78YT Жыл бұрын

    maybe IOD would be better to make these in since you can control the starting angles

  • @redjellywolfdragonvelvetyb376
    @redjellywolfdragonvelvetyb376 Жыл бұрын

    You should make this in instruments of destruction

  • @adynrothgar9466
    @adynrothgar9466 Жыл бұрын

    Make it in instruments of Destruction

  • @vineethamishra6280
    @vineethamishra6280 Жыл бұрын

    Multiplayer Monday in garages please

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