THIS is how I run an adventurers guild in D&D

Create an adventurers guild for your next Dungeons and Dragons campaign! This video provides a step-by-step guide for developing and running D&D adventuring guilds.
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Music Credits: "Sky Mall" by Nerdius Maximus Studios
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Artwork appearing in this video from all editions of Dungeons And Dragons belongs to Wizards of the Coast LLC and is used here for the purposes of entertainment and education.

Пікірлер: 30

  • @iamfilam2513
    @iamfilam251314 күн бұрын

    Thank you for making a video about adventuring guilds that isn’t “don’t run them, they don’t make sense”. You’re a legend

  • @DungeonHunters
    @DungeonHunters14 күн бұрын

    I’m a simple man. Tales Arcane drops a video and I watch it and like it.

  • @TalesArcane

    @TalesArcane

    14 күн бұрын

    Words to live by! 😁 Thanks for supporting my content, mate!

  • @Teraclon
    @Teraclon14 күн бұрын

    Gather up, Tales Arcanists! We are going on an adventure!

  • @TalesArcane

    @TalesArcane

    14 күн бұрын

    Time to join The Tales Arcane Adventuring Guild 💪

  • @mathmusicandlooks

    @mathmusicandlooks

    12 күн бұрын

    Where do I sign up?

  • @Teraclon

    @Teraclon

    12 күн бұрын

    @@mathmusicandlooks just subscribe to Tales Arcane. The guildmaster holds strategy meetings, teaching us the tools of success.

  • @SpiritWolf1966
    @SpiritWolf196610 күн бұрын

    I enjoy all of Tales Arcane videos

  • @theyellowninjadude
    @theyellowninjadude14 күн бұрын

    I really enjoyed hearing your ideas for a guild, one of my long ongoing campaigns was one shots tied together through an adventuring guild. Now several years later the high level party created a new town and a new guild of their own. Then we started a new campaign set in the guild town working for the previous PCs who are the town council government. It’s been awesome creating a setting with the players input and creativity I could not have done by myself.

  • @Griff1011
    @Griff101114 күн бұрын

    If anyone is wondering if the patreon is worth it, it absolutely is. I don't make a ton of excess income, but Malcolm's patreon is super cheap and has fantastic content. It's especially great if you're like me and like getting good ideas from places and then extrapolating them to make them your own and fit your world better. That said, I've also just dragged and dropped his content into my world unchanged, and my players loved it. It's like $6 and you get tons of downloadable PDFs. Not endorsed, just genuinely love this creator.

  • @timothyperrigoue3997
    @timothyperrigoue39979 күн бұрын

    GREAT suggestions throughout this vid. Dare I say... back in the day I played a LOT of Traveller. The Guild idea reminds me of Traveller's Aid Society, and the Scout Service which never entirely retired Scouts so much as 'Once a Scout, always a Scout' gave inactive Scouts a place to kick back after a long jump, or find jobs.

  • @irlbirdman1409
    @irlbirdman140910 күн бұрын

    I like the idea, it would be cool to have some craftsmen show up after completing some bounties, magic item peddlers, blacksmiths, and potion vendors just show up, seeing that the guild is getting lively with people that would by their wares.

  • @mrbrasga
    @mrbrasga14 күн бұрын

    Building new game, this video, now know what to do.

  • @Raykrueger
    @Raykrueger14 күн бұрын

    I love this. I’m a new DM and I see this as a small world building exercise that I could bake into Phandelver with Gundren Rockseeker as the Guild Master.

  • @Piqipeg

    @Piqipeg

    13 күн бұрын

    I had Gundren be a client of the guild, hireing the PCs to help him find the mine. I also made (but never ran) a pre-adventure where you escort Gundren to find a vital clue to the mine (the old map of the mine) in an old abandoned monastery.

  • @Raykrueger

    @Raykrueger

    13 күн бұрын

    @@Piqipeg I knew it was a good idea! Thanks :) (looks like I double posted somehow too, cleaned that up)

  • @Piqipeg
    @Piqipeg13 күн бұрын

    Rivaling adventure guilds could also be a fun adventure. Or if that gets to be too much, rivaling adventure parties within the guild (borrowing from Call of the Netherdeep).

  • @insomnolant6043
    @insomnolant604314 күн бұрын

    I'm running an Adventurer's Guild game right now. It's going great. I've got a rival apprentice team, another apprentice team that was defeated and has gone missing (to rats, even). There several journeyman veterans, a few master heroes, and a retired world-saving legend Guildmaster. Plus a lovable house spirit who keeps the guildhall clean and repaired. This is probably the most named and statted out NPCs I've ever had this early on in a game, but I can already tell it's paying off in making the world feel more populated.

  • @angelalewis3645
    @angelalewis36458 күн бұрын

    I LOVE this idea!! 🌟

  • @FuzBrain
    @FuzBrain14 күн бұрын

    Our original DM made one by accident because we got really attached to the bartender in the Inn, so when I took over it was really fun to use it to flesh out the whole town and the kobold nest nearby. (There's a peace and trading partnership that my players negotiated between them both).

  • @StarlasAiko
    @StarlasAiko11 күн бұрын

    Adventurer Guilds are legally essential for adventurers. Just like other Guilds, they provide some protection and perks to members, such as the right to ply their trade within a territory, access to resources, hirelings, etc. Unlike other guilds, however, Adventurers are legally considered nothing more than vagrants, marauders, roamers and vigilantes, unless they can prove the relevant Guild backing. As an adventurer, not being in a Guild not only prohibits you from legally taking jobs but can have you arrested or exiled for no crime other than just being there. Especially if you are armed or wear any armour beyond a simple hunter's leather jacket. Competing Guilds would have some level of agreement of conduct when adventurers compete for the same dungeon delve. But if an adventurer group without any Guild affiliation at all is encountered, the competition can become lethal. Unguilded adventurers have no legal protection of any sort, especially not outside the walls of the cities, because most unguilded adventurers are themselves cutthroats, waylayers and other such outlaws. If they weren't criminals, they would have no reason to not join a legitimate Guild.

  • @zebinandrews5742
    @zebinandrews574213 күн бұрын

    My adv. G. has similar social standing that Knights do in feudal societies

  • @daltonmcgee7625
    @daltonmcgee762513 күн бұрын

    Ive only recently started to get serious about DMing and world building. Finding your channel has been a massive help. Really enjoying going through your content man.

  • @austincarter6286
    @austincarter628614 күн бұрын

    I love a good Adventurer's Guild or Monster Hunter Guild. Great for side quests, to sneak plot clues in, social encounters, potential allies for later bigger scenarios, and of course money! My next guild "The Golden Pursuit" will be a travelling tavern/air-ship. Now they have access as they travel through the campaign and I only have to learn a couple names and goofy accents!

  • @Jack-dh9wn
    @Jack-dh9wn14 күн бұрын

    Do you think an adventures guild would fit in the Riftwater setting? Perhaps as a neutral choice or early choice for players so they don’t feel pressured to pick a side in the war. It could even be based out of drunkard’s perch to fit the falling guild theme as it could have once been based in Terrin before the Creator Spawn wiped the town out leading to the guild’s downfall

  • @JRut99
    @JRut9913 күн бұрын

    ‘Check the Guild for more quests’

  • @TalesArcane

    @TalesArcane

    13 күн бұрын

    "You've recieved a new quest card" ✨

  • @gasmonkey1000
    @gasmonkey10009 күн бұрын

    We got some IRL. We call em PMC's

  • @Anthony_Culotta
    @Anthony_Culotta14 күн бұрын

    what was the map in the background at the beginning?

  • @gonzalobarragan8076
    @gonzalobarragan807613 күн бұрын

    No Kraken week video? :(