This Has To Stop

Ойындар

We’re a few days into CS2’s first ever tier 1 event and there’s one question on everyone’s minds: is the game actually ready for pro play? Well, it’s complicated…
Written & Hosted by: Devil Coull (@Fake_DevinCoull)
Edited by: Matthew Massey
Thumbnail by: Bennett Grainger
Produced by: Danny Burke (@lurkeyburke)
Footage courtesy of: pastebin.com/yB77Qe0F
Music used under license from Associated Production Music LLC (”APM”).
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Пікірлер: 460

  • @macisr
    @macisr8 ай бұрын

    I mean, the game is fine, it's just missing some features like 128 tickrate, a working subtick system, a basic anticheat, arms race, the other deathmatch modes, better servers, demolition, danger zone, retakes, unranked competitive, short competitive, community servers, the workshop and half of the maps. Not that much.

  • @gecko33yusuf60

    @gecko33yusuf60

    8 ай бұрын

    NOT THAT MUCH 😂😂😂😂😂😂😂

  • @ScoutersSon

    @ScoutersSon

    8 ай бұрын

    You forgot optimised movement, bob-commands, adjustment of the hud so that size 1 looks similar in cs2 compared to :go (size-wise), re-add stattrak counter to hud. But it’s not that much, like you said.

  • @pepelajuandeag1696

    @pepelajuandeag1696

    8 ай бұрын

    Also needs cl_righthand 0

  • @blehbleh9283

    @blehbleh9283

    8 ай бұрын

    ​@@pepelajuandeag1696I don't think short competitive is coming back

  • @avgguyy

    @avgguyy

    8 ай бұрын

    How can you say that the game is fine yet that it requires a basic anti-cheat system?

  • @Czweeb
    @Czweeb8 ай бұрын

    the amount of cheaters in premier is disgusting... still unable to have a good anti-cheat system is crazy for valve

  • @Astrohhh

    @Astrohhh

    8 ай бұрын

    We all know that Valve is so much better than this crap. Disappointing to see the direction things are going, but I'm sure they'll get something figured out. Just sucks that it seems like they wait until shit hits the fan before they take action.

  • @TheTroy3060

    @TheTroy3060

    8 ай бұрын

    I've only had one cheater so far 15 k elo

  • @Muteyy23

    @Muteyy23

    8 ай бұрын

    @@AstrohhhAre they better than this though? They're just changing things for the sake of it to look like they're actively supporting the game, they ruined dota in the same way. Like bomb radius increase, when has anyone ever complained its not large enough. Gun sounds and the new valve audio mechanic, never heard of anyone complain but its another thing they've had to change. Its just valve doing normal valve things.

  • @reki353

    @reki353

    8 ай бұрын

    the true challenge is creating an anti-cheat that isn't a blatant virus like Valorants one and also doesn't do false bans.

  • @TheTroy3060

    @TheTroy3060

    8 ай бұрын

    @reki353 what are you actually worried about with an anti cheat like valorants . Like I know it has tons of access but what do you actually think will happen

  • @maxek46
    @maxek468 ай бұрын

    Boo for the clickbait title.

  • @howling-wolf

    @howling-wolf

    8 ай бұрын

    Yes!

  • @UKS0001

    @UKS0001

    8 ай бұрын

    Boo

  • @Vinnie_boi

    @Vinnie_boi

    8 ай бұрын

    Welcome to the internet kid

  • @ErikGsson

    @ErikGsson

    8 ай бұрын

    Lol, and u fell for it so it worked 😂

  • @Vinnie_boi

    @Vinnie_boi

    8 ай бұрын

    ​@@ErikGsson welcome me to the internet HAHAHA

  • @orange-vlcybpd2
    @orange-vlcybpd28 ай бұрын

    Was recently watching an interview with a cheat maker. He was telling that Faceit has most advanced anticheat system compared to others to date. But it can be circumvented. People serious about cheating, like those playing tier 2 pro matches set up second pc, with a direct memory access card, so that the original pc is clean, and the cheat software runs on the second pc manipulating the memory of the first. The DMA card "pretends" to be any other PCI device like WiFi adapter. This is only detectable by ACs like Faceit's if the firmware of the DMA card was "cheap". Also it is possible to cheat while streaming, using video combiner (special piece of hardware), so even screenshotting (what faceit ac does periodically) wouldn't reveal anything. And he also stated, that this is how lots of tier 2 cs business is run by rigged matches. One tournament teams. Purchased slots. He also estimated the percentage of people cheating in CS to be about 35-40 percent. Very sad indeed.

  • @DeaDxMeatBallz

    @DeaDxMeatBallz

    8 ай бұрын

    bruh an old friend just legit buys cheats online and cheats on faceit everyday, he gets about 100 matches an account, its nothing crazy to cheat on faceit.. the avg person is not going that far, if they get banned they just make a new account...

  • @ZeroSpeaks
    @ZeroSpeaks8 ай бұрын

    The answer is NO. It's not that we can't be hopeful about CS2's future, but it needs WAY more polish and tuning before it can stack up to competitors.

  • @krislipumano7806
    @krislipumano78068 ай бұрын

    No. That's why they make pro play it in a tournament , to find flaws exploit bugs or anything for cs2 to improve their game. Karrigan even said it the transition form 1.6 to csgo is much worst. It needs time yes , but it also needs to be played so it can improve. Every game in esports starts not so good.

  • @mayalabo3906

    @mayalabo3906

    8 ай бұрын

    I agree with you~!

  • @Zero-et4co
    @Zero-et4co8 ай бұрын

    Its good that the bomb radius is high again...otherwise everyone will save next to it again

  • @Clbull118
    @Clbull1188 ай бұрын

    Remember when VAC Live was hyped as the next big thing and basically Valve killing FaceIt? It is hilarious how badly Valve screwed the pooch on CS2.

  • @RockPile_

    @RockPile_

    8 ай бұрын

    Yeah that’s hyperbolic as hell lol. You people saying it feels bad are the same people who fell for cl_interp. I’ll never take the cs2 hate train seriously ever again after seeing how you all fell for cl_interp. That showed that you’re just making stuff up

  • @lxdixd

    @lxdixd

    8 ай бұрын

    @@RockPile_People who don’t like cs2 aren’t a monolith. Not everyone holds the same opinion

  • @Sigma1

    @Sigma1

    8 ай бұрын

    @@RockPile_ bro, cs2 devs fell for the cl_interp thing. If you're not going to believe players who fell for it, then what's your stance on the devs of the game?

  • @RockPile_

    @RockPile_

    8 ай бұрын

    @@Sigma1 what’re u talking about? As for my standard… you have to have literally any reason to think it exists before anything. That’s the null hypothesis lol

  • @Sigma1

    @Sigma1

    8 ай бұрын

    @@RockPile_ check update logs, in 1 update they adjusted the values of cl_interp and 2 different csgo latency related convars (they called it adjusted latency parameters or something like that), and in the update right after it, they removed the very same convars.

  • @krak3979
    @krak39798 ай бұрын

    You don't need to look for the flaws in CS2 to find them, you just notice. Even CS:GO 64 tick it was noticable at times but not as bad so most of the time you didn't notice that something was off... unless you slowed down the footage. Now, CS:GO 128 Tick on the other hand, so good, so responsive, hit detection, movement, everything pretty much spot on. Almost so it couldn't have been any better (Atleast noticable) CS2 64 tick is more like your 96 year old grandma testing her reaction time

  • @Bmxchrome

    @Bmxchrome

    8 ай бұрын

    I swear It's almost as if Valve thinks the game will die if they go 128 tick

  • @Ocerry1

    @Ocerry1

    8 ай бұрын

    @@Bmxchrome There has to be some INSANE collective delusion over at valve. Its absolutely nuts to believe what SPUNJ said on the hltv confirmed podcast about valve employees REFUSING to ackknowledge theres even a difference between 128 and 64 tick at all even when talked to IN PERSON.

  • @mayankbhaisora2699

    @mayankbhaisora2699

    8 ай бұрын

    I understand that 128 tick servers would have been better but CS2 64 is still better than CSGO 64. It’s not like “what you see is what you get” but more like “what you do is what you get” firing animations are played with the next tick but pros clicked the fire button when the enemy was at that place and the firing only updates later so it looks like they missed the shots.

  • @krak3979

    @krak3979

    8 ай бұрын

    @@mayankbhaisora2699 Better or not. It doesn't seem good at all. And constantly backtracking, rubber banding into other people, dying when behind cover etc. Blame it on delay, i don't care. It shouldnt be like this. And the fact that they had to hardcode 64 tick into the game just prooves it isn't even close to functioning as they want it to. I just have to say it, and i hate to say this but... at the moment, Valorant is better ☠️

  • @mayankbhaisora2699

    @mayankbhaisora2699

    8 ай бұрын

    @@krak3979 Obviously Valorant is better at this moment as it is older than CS2 plus have 128 tick servers. CS2 is new game and it will take time to reach the levels of CS GO. I was talking about subtick and how the shooting is going to be more accurate with subtick. Yes there are lot of issues with animation and some other unfair advantages. But that is not because of subtick technology. It’s because the game is new and valve still has a lot of work to do on game.

  • @dedbros9421
    @dedbros94218 ай бұрын

    My primary issue with CS2 atm is how unbalanced SMGs and deagles (and pistols in general) are. I mean think about it: how many times would you win full eco rounds ( or deagle buys) against a force buy in csgo? In CS2, if you eco you have a 50% chance to win that round. Also, SMGs are completely busted (I play in LVL 5/6 faceit) and literally spam bought mac 10 and pushed through molotovs and smokes and kept getting multiple kills every game just by holding w and spraying with a mac 10.

  • @darkavenger995

    @darkavenger995

    8 ай бұрын

    Damn right, man, the Mac and the MP9 should never act the way they currently are. It’s happened to me enough times already to get double tapped in the head with a mp9 or a mac that I noticed this crap. The first shot accuracy and spread on these two is damn ridiculous.

  • @dauntlessnicholas1672
    @dauntlessnicholas16728 ай бұрын

    Just from the back of head: Peakers Advantage, Horribly Inconsistent Spray Pattern, Lack of Bob and Lefthand Viewmodel Command, Inconsistent movement Unless Scripted, Deagle and Awp Hitbox Issues, Shotgun Ridiculous Effective Range, SMG Run & Gun being impossible to spray down since spraying sucks, etc etc CS2, are you ready?

  • @yeeee859
    @yeeee8598 ай бұрын

    I think if they're raking in literal millions through skins and over half the community is literally begging for 128 tick I think we've earned it

  • @xKrown

    @xKrown

    8 ай бұрын

    we obviously havent made valve a trillion dollar company so they cant afford it

  • @NoerLuin
    @NoerLuin8 ай бұрын

    It's absolutely hilarious to see all the people moaning a out subtick. It is a great way to advance the game. Currently we are just seeing some problems in the systems around it that need some work. Examples being client side animations of the guns and the observer.

  • @MythicTF2
    @MythicTF28 ай бұрын

    So, here's the thing about the de-sync issue: It's been a problem in LITERALLY every multiplayer valve game. It's even a problem in TF2. It's even a problem with HL2: Deathmatch. Like.. it's not some new issue people are actually just noticing it more as a reason to hate the game and be angry like all their favorite content creators/pros. Me personally, I haven't had any issues with the game. My internet & PC is good enough where my average game of CS doesn't have any super obvious issues. The only things I ever see is me dying when I'm behind a wall, which again happens in TF2 all the time and happened in CSGO all the time as well. Like.. the game definitely has it's flaws but people are seriously being extremely nit-picky with the smallest and minute things. The only things I truly see that are true issues with the gameplay is just spraying FEELS weird because of the visual feedback and how sub-tick registers shots compared to 128 or 64-tick servers, and the cheating problem (which honestly has been the same, cheating hasn't gotten worse). There's literally tutorials for making cheats for CSGO on youtube and anyone with at least half a brain can make some.

  • @BoxiesAU
    @BoxiesAU8 ай бұрын

    I think the only valid complaint is 128 tick - that should've been in CS2. But the strategy of rolling out a new game the way they did was a MUST. Otherwise you end up with a fractured community, with half remaining on the old 'good' game, and the other half on the new one. Suck it up for 6 months, iron out the bugs and game on. Only way to get the game ready is to roll it out and fix it as issues arise.

  • @PixlByPixl

    @PixlByPixl

    8 ай бұрын

    I've been playing CS for over 20 years now starting from when CS was around and I remember every game coming out as they did and neither of them were perfect. I agree with you that it had to be done and I think if given the choice it would have caused a seperation in the community like people did with 1.6 . Everyone game had the same reaciton do you remember when GO came out how much people complained about it lol. I choose to pretend CS:S never existed lmao

  • @nickrails

    @nickrails

    8 ай бұрын

    But aren't you missing the fact that they had a decade of experience from honing CS:GO to perfection that should have informed them how and what to do to make the game playable in its release state? Fucking up a 3rd release is a pretty damning indictment as to their design decisions and their competency rather than a viable excuse for why in time it will get as good as they game it has just replaced.

  • @aka1782

    @aka1782

    8 ай бұрын

    @@nickrails moving to a new engine is hard, they will clean up bugs like before, but with more player feedback i think it will be fixed faster. 10-20 times the amount of players that go had when it was released means bugs and stuff are being found very fast, and im happy that valve patches pretty quick. i have high hopes

  • @nickrails

    @nickrails

    8 ай бұрын

    @aka1782 I get that new engines are complex and your points relating to that are valid, but their beta was on a massive scale using literally 100,000s of players. More fundamentally, 64 tick servers is a structural decision that is outside engine complexity.

  • @Brazio20

    @Brazio20

    8 ай бұрын

    Reminder that this is the community who whined about map pool getting stale but refused to play the new maps until it was forced into competitive's map pool

  • @yziquamizzle
    @yziquamizzle8 ай бұрын

    On the first day of playing cs2, subtick allowed me to kill people with a Nova by bending bullets around corners 😂

  • @Dyleniz

    @Dyleniz

    8 ай бұрын

    Bro the Nova was a fuckin awp lmao

  • @rugbyboy9964
    @rugbyboy99648 ай бұрын

    Australian MM is riddled with cheaters. Theres this 'entitlement' to winning mentality ive witnessed. Players think they deserve the win because they we're good in csgo.

  • @willisbronze9984

    @willisbronze9984

    8 ай бұрын

    Australian MM always has cheater, nothing new here. Im at silver - gold nova elo, every 4 games you gonna meet a spin botter

  • @mum-your

    @mum-your

    8 ай бұрын

    i have started to use vpn, australian servers are just not worth it

  • @rugbyboy9964

    @rugbyboy9964

    8 ай бұрын

    @@mum-your faceit too SEA gives 90 ping too sydney. Always 700+ people.

  • @daanishgupta
    @daanishgupta8 ай бұрын

    1:23 Karrigan is right. I remember the shit show CSGO was at launch but I anyway used to enjoy community maps back then too.

  • @m1st87
    @m1st878 ай бұрын

    The problem with CS2 is that we are comparing it to CS:GO, which pretty much achieved a status of being perfect at this point. So when CS2 replaced CS:GO, we pretended for it to be _at least_ as good as CS:GO, if not better. And so far, Valve hasn't delivered on that. I actually really enjoy CS2 and I'm hopeful for it's future, but there's no denying that it doesn't feel as crisp as CS:GO in terms of movement and spraying. I think sub-tick was a good idea on paper, but it actually brought a lot of problems in practice. All that the players were asking for was 128-tick servers and an effective anticheat solution. And Valve decided not to listen.

  • @belowexpectationz337
    @belowexpectationz3378 ай бұрын

    finally, people are starting to realize valve released an unfinished game just so they could up the case money

  • @TamLe-oq5gi

    @TamLe-oq5gi

    8 ай бұрын

    everyone : please add cl_righthand cl_bob and 128tick valve : fack you, here some sticker patch update ! peace dog !

  • @speedforce8970

    @speedforce8970

    8 ай бұрын

    For real, I tried playing CS2 but there are just way too many times where I die as soon as someone peeks me. There's no way silver players have that good of a reaction time to immediately flick onto me before I can even react. There's severe issues with this game and I doubt it's going to be a playable game for atleast another year.

  • @bigmanjaffers

    @bigmanjaffers

    8 ай бұрын

    CS GO also released in a really poor state but lol it means they should have learned by now 😅

  • @sskuk1095
    @sskuk10958 ай бұрын

    The inability of Valve to implement a working anticheat is outright insulting!

  • @Razercraftt
    @Razercraftt8 ай бұрын

    I normally get around 28 to 45 ping but playing vs someone with 0 to 15 ping feel like they are hacking sometime i don't even see them peek around the corner and i die or i die behind cover. And the spray of guns feel kinda wack.

  • @stranger0152
    @stranger01528 ай бұрын

    It is certainly not about spectator tick rate. I myself hit so many shots that were out of sync and got hitted while I was behind a wall.

  • @rodrigomeneses6074
    @rodrigomeneses60748 ай бұрын

    Peaker's advante is currently insane. That's the biggest issue for me

  • @Akuto1337
    @Akuto13378 ай бұрын

    CS2 will probably shine in a year. Valve made the same mistake of game developers such as CDPR with Cyberpunk 2077 and Bethesda with Starfield. They released a game which was still UNDER DEVELOPMENT just to speed up the process. The result? The game is full of bugs, massive lack of optimization and many players are disappointed. Personally I would have preferred to play a game a few months later, but in a better condition. What infuriates me the most is the total lack of testing of these games. It seems like the game developers nowadays don't care about checking their product for bugs, they just try to create and release as fast as possible to earn from it.

  • @diegovdd
    @diegovdd8 ай бұрын

    I won't put myself to watch old csgo demos or vods to confirm, but i've watch countless of hours of csgo tourneys, and that kill from sunpayus is something that happened ALL THE TIME in csgo, someone running a corner and the awp shots "after" they're on cover and they just die, it's so fast that you can't even tell but if u slow it down it's there.

  • @LoneBeastYT

    @LoneBeastYT

    8 ай бұрын

    i suppose its more of a emphasised issue...initially its not noticable and now it certainly is for the naked eye

  • @diegovdd

    @diegovdd

    8 ай бұрын

    @@LoneBeastYT I guess, there's definetely more issues like shooting behind people and hitting them heads, but people got really upset about the sunpayus one and that really looked like a csgo awp regular kill imo

  • @LoneBeastYT

    @LoneBeastYT

    8 ай бұрын

    @@diegovdd hmm, could very well just be a "straw that broke the camel's back" situation

  • @Brazio20

    @Brazio20

    8 ай бұрын

    ​​@@LoneBeastYTthat's because of how server tick works currently. In CSGO you pressed shoot on tick 1 and everything happened on tick 2, both the animation and the hit. Now in CS2 you pressed shoot on tick 1 and the hit registered, but you only see everything happening on tick 2

  • @AnInsaneOstrich
    @AnInsaneOstrich8 ай бұрын

    I think part of the issue is that CSGO brought in a lot of new players or made a lot of players stick around longer than previous versions. Like I played a lil bit of CSS Deathmatch before playing CSGO, initially in Casual when they changed the Negev into the laser beam it is in like 2016, then again in a proper competitive sense in 2021, so I don't really know how CSGO was at launch, or how rough the transition away from CS 1.6 was, and I'm willing to bet that a lot of people are in the same boat. Like they have MAYBE played Source, but likely didn't play (or don't remember) GO on launch. Of course there's going to be the players who have played CS since it was just a mod, and I'm not trying to discredit them - I just think that CSGO has brought in a lot more players due to both its longevity and it's competitive popularity, so these "new" people (like me) didn't experience other periods where CS was in a rough spot.

  • @natayaway
    @natayaway8 ай бұрын

    the counterstrike community slowly learning that their favorite game's netcode is really just showing how bad everyone's internet connection has been this whole time that a stable connection / a fast connection are two different and wholly separate things, and also that they rely so heavily on buzzwords and assumptions instead of actually understanding how modern networking works... this is my favorite flavor of latestage capitalism.

  • @rickyalert

    @rickyalert

    8 ай бұрын

    im on dedicated metro ethernet with 3ms ping (jitter @ 100-200µs) to ashburn AWS and everything with colocations there incl CS2's VA servers. i never played csgo, so i can't draw that comparison, but i promise you i am consistently dying behind walls. this happens in valorant's "variable" 128-tick too but its almost always interp related against high ping players and it really stands out when it happens because it's not common. in this game i'm also consistently hitting shots that my brain registers as whiffs because even at a subconscious level i don't feel like the shot should hit. this feeling literally never happens in valorant outside of movement error or spread at super long ranges, but when those happen you instantly recognize that it was an accidental and you didn't earn the shot. in this game it genuinely doesn't feel like i'm benefitting from even first shot acc spread it just feels like damn that's got to be a whiff but then it's just not somehow. i've seen plenty of clips from strong aimers in cs2 making comments like "that hit?" when visibly it looks like a whiff.

  • @rickyalert

    @rickyalert

    8 ай бұрын

    oh another thing: peeker's adv in valorant is rough even at super low and stable ping. very few people have this type of connection so they have no frame of reference and like to deny it but it's bad bad. cs2 takes that shit to a whole new level. it's bad against other relatively low ping players which is insane to begin w, but it's unbeatable by anyone good playing on higher latency. was blindsided by this coming over to cs.

  • @natayaway

    @natayaway

    8 ай бұрын

    @@rickyalert​​⁠ and you're just proving my point. stable and fast are not the same, and internet connections cannot rob the other player of an interaction just cause your connection is better. you can have download speeds as high as a terabyte and 3ms averaged ping, but still have an unstable connection -- you can send a river's worth of water down to a sewage treatment plant and still get bubbling from your hose -- packets are sent in a continuous stream and some get lost or thrown away. it just happens, and sometimes it's not even in YOUR connection. packets don't all go the same route, some get stuck, others try to go a longer route and they have important data that gets retroactively applied when they arrive and get reordered by timestamp... hell, some packets arrive LATE. just cause you did something on your screen doesn't mean the server has to give it to you, the other player has their own version that the server needs to reconcile. if you're in the open on their screen, and they one-tap you, whose version of events is right? furthermore, comparing valorant's raycasting hit detection system that doesn't use timestamped raw polling data, compared to an uninterrupted monitoring of raw polling data that coincides with collision events that just happens to use raycasting isn't the same thing. one's a dartboard, the other's an uninterrupted stream of water from a hose.

  • @Vantavimeow
    @Vantavimeow8 ай бұрын

    Surely this LAN must provide valuable data to valve, if there's issues in local play then something must be fundamentally wrong even if it's just a spectator POV bug.

  • @nareshbisht7620
    @nareshbisht76208 ай бұрын

    I quit CS2 after giving 1hp tag with a AWP shot to the belly

  • @satou9508
    @satou95088 ай бұрын

    Well no it's not ready yet but I agree with karrigan here 1:26 that 1.6 - CSGO is way way worse that you can imagine lmao

  • @infamous-6166
    @infamous-61668 ай бұрын

    was csgo ready? was source ready? none of these games were ready just hop off and wait

  • @NyangisKhan

    @NyangisKhan

    8 ай бұрын

    No excuse though. It's like Bethesda. They're huge companies and seeing them fumble their releases over and over again just shows their incompetence. They should be called out. Not get their meats ridden.

  • @hotjoejoe

    @hotjoejoe

    8 ай бұрын

    Did they delete 1.6? Source? Nope. Remember that

  • @aka1782

    @aka1782

    8 ай бұрын

    ​@@hotjoejoeyeah and because of that it took a couple years for go to become 'playable' in your terms..

  • @Lawbringer.

    @Lawbringer.

    8 ай бұрын

    ​@@NyangisKhanwell CS2 is free Bethesda game are 60$ price tags

  • @eighty92

    @eighty92

    8 ай бұрын

    ​@@Lawbringer.CS2 made 40 million in the first 40 minutes of its release off skins and cases alone...

  • @MrSmexy702
    @MrSmexy7028 ай бұрын

    Those killing shots with no one on screen happened in csgo as well. It has been happening since source. Its just everyone was in denial about it. I remember when cs:source first came out you could view the wire frames/hitboxes in console command and see people shooting dead into a persons head who was crouched and it didnt kill bc the wireframes were always next to the model. It took this long for people to come out of the denial that the wireframes trail the models.

  • @williamdafoe3567

    @williamdafoe3567

    8 ай бұрын

    That's true, but it wasn't nearly as bad as CS2 is currently.

  • @sh1dori366
    @sh1dori3668 ай бұрын

    Looks like nobody still understands how subticks truly work...

  • @Krin06
    @Krin068 ай бұрын

    Just like Cs 1.6 to Cs Source to CSGO in beta stages always have backlash. So many people complain that it's still unpolished. Yeah I agree, but cmon. Playing a new CS experience is great and good.

  • @macisr
    @macisr8 ай бұрын

    another thing, in cs2 if you have like 30-40 ping and go against a 0-20 ping of your same level, you're dead as hell.

  • @greybeard4034
    @greybeard40348 ай бұрын

    I'm one of the few i guess who really enjoys cs2.. it took away the big competitive difference between players.. and hackers xd. I win alot more now

  • @jamesl8902
    @jamesl89028 ай бұрын

    In my experience there isn't actually issues with the subtick - it just appears delayed from the spectator view.

  • @richardcagle5475
    @richardcagle54758 ай бұрын

    I died to a magic bullet down mid yesterday. I ran across an was well past the gap when my teammate got shot at the barrel. I also got killed by the same bullet an it was prolly a 30 degree angle. I was nowhere near in line with the shot. Half the lobby saw it too spectating me. Thats the worst one, but I die regularly well into cover where I should be safe

  • @NerosCosmic
    @NerosCosmic8 ай бұрын

    im in no higher than 50 ping lobbies and the hit reg is so inconsistent, even in my pleb lobbies its still frustrating to die a second after youve moved behind a wall

  • @Likexner
    @Likexner8 ай бұрын

    I like most of the changes. I understand the game needs refining. The only thing that i really dislike is the stupid smokey tracer effect when you fire a sniper rifle. Its a rifle. It shoots bullets. not rockets. I hope they either remove that effect or at least give us an option to disable it on the client side.

  • @lightinghub324
    @lightinghub3248 ай бұрын

    As someone who has around 4 years in csgo and playing cs2, I understand the many issues in cs2 yet I still enjoy myself when I frag and get mad with friends when the game or I just suck. I don't care about how "unpolished" or flawed the game is, but if the games can still bring me a feeling when ever I play the game if Cs2 is a game when I can try to play friendly and competition and even enjoy pro cs2, I feel that we should content with that and allow the game to blossom into a game we can all respect and act in remembrance to csgo.

  • @DeviousWizard
    @DeviousWizard8 ай бұрын

    that desync issue also existed in csgo lol. So many times I get shot by people after I took like 3 secs of running away from the corner, only for my body to then appear back at corner peek. This is with only 60-70 latency. Headshots with bloodsplatter and body shots in high numbers, having none of the hits even register, etc. This isn't a new CS issue

  • @Lucaash
    @Lucaash8 ай бұрын

    Yesterday I uninstalled after probably the worst session I have ever had. In CS:GO I was around LEM rank in EU and matchmaking was pretty okay, sure there were cheaters but overall level of players across both teams was pretty even. But CS2 premier, oh boy that is something else. Out of cca 30 games I played, I had leavers in mine or opposite team in more than half of the games and versed blatant cheaters in about third of the games. With this I got placed at ~4000 premier rank and was unable to climb out because of this despite top fragging pretty much every game by considerable margin (lost games while having well over 1.5 KDA, 150+ ADR). The teams were incredibly unbalanced skill wise and do not even get me started on dying behind solid walls, my own shots not being registered despite clearly tapping on head close range while crouched, followed by hitting double headies across entire map with mac 10 while randomly jumping... Complete waste of time. I held hope I would be able to climb out to some decent rank where cheaters would be less prevalent and teams would be more balanced, but I am not even sure if that is the case.

  • @TibiaOTarena
    @TibiaOTarena8 ай бұрын

    lol I didn't know about the increased bomb radius, this explains a lot in my games

  • @user-tw8gb9ei7q
    @user-tw8gb9ei7q8 ай бұрын

    The R8 Skins don't have bullets in them, and you reload air also. This is since limited beta, still haven't fixed it. Please esports, write to valve

  • @Likexner

    @Likexner

    8 ай бұрын

    The mp5 always has the stock retracted while the mp9 has it deployed. Logic?

  • @amxwarestudios
    @amxwarestudios8 ай бұрын

    Imagine if all the highlights from IEM Sydney is desynced spec shots

  • @air_w0lf766
    @air_w0lf7667 ай бұрын

    This happens to me a lot! Every matches I play. This hasn't been fixed up to these day.

  • @rawj1213
    @rawj12138 ай бұрын

    Another issue for my buddies and I is Wingman ranked feels like it's in the same state NA MM was in GO for a while before they reset the ranks. We're at Silver and no even getting tons of wins we don't rank but we're also playing so many people who are CLEARLY not Silver. We shouldn't be either. It's pretty bad. Lol As for the Spectating thing. I am leaning more towards it's bugged. Whether it be sub tick or the spectating itself is bad. It's not where it should be. GO did not have that huge of a discrepancy. I have while playing hit shots I was pretty sure were not on their head. But at the same time there are variables with things like maybe I didn't completely stop moving in time so inaccuracy was what made the shot happen or server side the player is where my crosshair was but for me on client side he wasn't. Needless to say though. It still overall feels off.

  • @montypylon4618

    @montypylon4618

    8 ай бұрын

    I'd even argue that Premier Mode in NA at around 1.5k to 5k is the same as the NA servers in CSGO. There isn't a single beginner out there and i have yet to see one. I get opponents with 2k to 4k hours every game it's insanity.

  • @rawj1213

    @rawj1213

    8 ай бұрын

    @@montypylon4618 Damn. Yeah Valve needs to fix NA and just MM in general. It's a terrible experience. Like. Low ranks shouldn't require me to try hard at all. Lmfao. I hit MG shortly after the rank reset NO problem. I also played very inconsistently so the fact that I hit MG so quick means I could've gone higher for sure. I think I actually hit MG2. Can't remember tho.

  • @Sigma1
    @Sigma18 ай бұрын

    I feel like comparing cs2 to the release state of csgo is dishonest, when in other arguments people link issues like hijacking csgo reviews for cs2, as justified because it's an UPDATE for csgo. All in all, cs2 in it's current state should not have replaced csgo. Nobody expected valve to just straight up kill csgo this summer. Everyone who got in the beta expected valve to either delay cs2, aka. valve time or that they will let us play both for a while until cs2 becomes a better game, kinda how they did with panorama update, dota2 source2, etc. I'm extremely disappointed with valve rushing the deletion of csgo. Also for the people who would say that: you can still play it! Just opt into the legacy branch! That won't let me queue matchmaking, retakes, casual, ffa, flying scouts, etc. or let me improve my rank. We can be hopeful about cs2's future, but we live in the present. And in the present, valve killed the biggest e-sports fps game, and replaced it with a crap modern release buggy open beta that lacks features. Imagine if battlefield 2042 killed bf5, bf1, bf4, bf3 on it's release, because the new game is 'better.' If it's anything like it was with csgo, we will have to wait 6 months or a year until the game becomes decent, but it's also not a guarantee that the game will be as good as csgo was at it's peak by that time. And we also can't play csgo in that time, but when csgo released we could still play 1.6 and source, heck, now if we want to play decent counter strike those + valorant are our only options.

  • @fuknsassy6940

    @fuknsassy6940

    8 ай бұрын

    This right here is the only thing that anyone ever has to read. Should be every single persons point of view.

  • @MrPrajitura

    @MrPrajitura

    8 ай бұрын

    You gotta realize though, that if they were to just leave GO and 2 running at the same time, people would just have sticked with GO because they thought it’s “better” so Valve would’ve been deprived of real life, actual feedback from the community. Instead, you have these bootlicking pro players scrubs that cry like b*tches and call the game sh*t, instead of giving some actually valuable feedback. It all comes down to peoples’ hard time to adjust to new things. And honestly, maybe it’s for the better the pro scene was shaken up like this, keeps things fresh instead of stale meta plays. Also, from what I’ve heard, GO had some irredeemable flaws in its code also.

  • @fuknsassy6940

    @fuknsassy6940

    8 ай бұрын

    @@MrPrajitura man this isn’t league or valorant. People don’t want “new shit for the sake of new shit” In cs people care about being the absolute best. This means practice of something over and over and over again until you have absolutely perfected it. The people who are at the top of their game are there because they have dedicated so much time and effort to be there. That’s why our “legends of the game” are so highly regarded, they have become the best of the best after thousands and thousands and thousands of hours. This isn’t a game about making new shit for the sake of it. The new shit that was good to bring to cs2 is the grenade and smoke change. If you don’t understand how crazy ridiculous of a meta change that is than I’m sorry you just aren’t that involved.

  • @fuknsassy6940

    @fuknsassy6940

    8 ай бұрын

    @@MrPrajitura and sorry I also forgot to say that no one is asking for csgo to never be removed and replaced by cs2. It’s the fact that csgo was removed while cs2 is not ready. Everyone says csgo wasn’t ready when it came out, that’s true. The point is everyone could play source and 1.6 forever as the game they were already playing the entire time while csgo was going through fixes. If you don’t get how much of a difference that is then idk man you shouldn’t be commenting on this…

  • @MrPrajitura

    @MrPrajitura

    8 ай бұрын

    @@fuknsassy6940 then how you would expect Valve to improve the game with feedback from the community if everybody stayed with GO and didn’t try 2 because it’s “bad”? These pro players complaining like children are so aggravating. If CS is their livelihood, they should probably focus more on providing valuable feedback so Valve can improve the game, rather than act like spoilt brats throwing their toys out the pram. Look, I’m not saying CS2 is perfect, or that Valve did the absolute right thing by eliminating GO, but that game was running on a 20 year old engine. CS2 may have its flaws now, but it will be undoubtedly better in every single way, people need to be a bit patient and adapt to the new environment.

  • @Crossovahh
    @Crossovahh8 ай бұрын

    Loba was right all along

  • @QayyRoy

    @QayyRoy

    8 ай бұрын

    what did he said?

  • @draaavennoxus668

    @draaavennoxus668

    8 ай бұрын

    ​@@QayyRoythat CS2 is released incomplete and has a lot of problems

  • @sirdabzmcgee
    @sirdabzmcgee8 ай бұрын

    Like Karrigan said the transfer from 1.6 to Source to CSGO was a lot worse than CSGO to CS2. CSGO was like a Battlefield game on release it was really bad and CS2 is on launch way better than CSGO. Anyone who expected CS2 to be perfect or near perfect on launch is a straight up fool. Give it till January - March to see some major fine improvements. It'll take Valve few months post release to be able to address everything cause what they typically do is small patches then hit the players with a huge patch that they been working on for a month or 2. Plus with Dota 2 TI going on they def. will be slower than usual on fixing at this moment.

  • @LoneBeastYT

    @LoneBeastYT

    8 ай бұрын

    there are 2 factors to which i would disagree with the statement... 1) if i recall, csgo was meant to be a game to include ps3 and xbox players to be able to try cs and esports as a concept was just a budding little flower in comparison to the behemoth of a culture it is today, soo the scope is also different in terms of expectations, at the time all we expect is the game to run and hopefully capture an audience, but this time we are dependant on this release to continue people's livelihoods (esports pros) 2) even with release of csgo, source and 1.6 were still available for the masses to play as an alternative soo you can just play another counter strike game with no issues, only tradeoffs with these factors i wouldnt want to allow for this much leeway for them to be this messy to begin with

  • @bjokke33
    @bjokke338 ай бұрын

    I can't be the only one that kept staring at the clock blinking in the background, watching how long he did over all the takes combined

  • @Yoshaay
    @Yoshaay8 ай бұрын

    As much as I hate to say it, the answer is no. S1mple is right. The game needs a few more months of updates at least to be polished enough for pro play that were used to.

  • @LeoVoid
    @LeoVoid8 ай бұрын

    Only the true OGs remember the days when CSGO first released and it was DOG on release But what did valve do? Released updates almost daily for 3 months to fix it, the same thing is happening now

  • @JustSomeAustralianGuy
    @JustSomeAustralianGuy8 ай бұрын

    No the awp shot should have hit, this issue is unfortunately the 'sub tick bogeyman' simply put the shot is fired, then at the start of the next tick, the animation for the bullet firing plays when the enemy is already not in the cross-hair. It's technically correct it just looks dumb.

  • @ItIsAnthony
    @ItIsAnthony8 ай бұрын

    I think giving sub tick more of a chance to grow is a good idea, If Valve can fix the syncing and other problems with sub tick. Then maybe sub tick could be a lot better. Just increasing tick rate isn't going to fix sub tick if the sub tick system is broken anyways.

  • @yodel96
    @yodel968 ай бұрын

    Of all channels I would expect better from theScore. At 4:15 it is not that the bullets should not have hit. It's just visual discrepancies. The bullet should have hit. What should have not happened is Krimz player getting behind cover. He was dead.

  • @dominikreitberger1888
    @dominikreitberger18888 ай бұрын

    As someone who has over 5k hours and over 100 hours a week on CS2 Currently sitting around 15k Elo, I can say it's been a shit show since the start. All of the issues you have mentioned are present, cheaters are rampant in the higher Elo games, matchmaking in Premier does an awful job of making even teams, enemies killing you while you're behind a wall etc. Overall, it's in a bad state compared to CSGO and I hope they figure out a way to switch these sub tick issues or just revert back to 128 tick. The Cheaters are out of hand, and they need to add a proper intrusive Anti-Cheat ASAP even though this wont 100 percent stop the cheating issue it should help sort out some of the rif raf in Higher elo games.

  • @skex5208
    @skex52088 ай бұрын

    4:40 : the point is that the bullet should hit the player, thats what subtick is for. He shot while still on the players body, but since the animation is still based on the 64tickrate, it looks as if it should not have been a hit.

  • @jpzulu4610

    @jpzulu4610

    8 ай бұрын

    exactly

  • @1FUNN
    @1FUNN8 ай бұрын

    The desync hitbox is really a problem. But i feel the shooting delay is better than 64tick csgo, with the subtick. But still its unconsistent

  • @noobguy9973
    @noobguy99738 ай бұрын

    ı said it before ı'll say it again for some reason CS2 seems to play better for me just straight up better like my shots connect more somehow only problem being tracers being weird and not good indication to use for spray control. but hey ı haven't play CS2 or even CSGO a lot for these past months with college and such so what do ı know.

  • @specs_u
    @specs_u8 ай бұрын

    I like CS2, it's fun and works well for me... I got used to the "Subtick no see peek deaths" You can use it to your advantage. AWPing is easier and satisfying. Its a broken system and needs balancing basically.

  • @marcotte6608
    @marcotte66088 ай бұрын

    Everytime I think about running cs2 I think "but i'm going to play cheaters..."

  • @Guthewarrior

    @Guthewarrior

    8 ай бұрын

    face it exists

  • @dllstortion9610
    @dllstortion96108 ай бұрын

    With sub tick didnt they say the instant you click your mouse is the instant the bullet hits so even if the character has moved on if you clicked when the character was in your cross hair it will count as a hit? I have read that only the hit reg is subtick though supposedly so that is why the character models may already be off screen but you hit them That means there is a discrepancy between hit reg tick and player model tick which is why it seems like a shot shouldn't have connected. Thats what i gather anyway

  • @Ocerry1

    @Ocerry1

    8 ай бұрын

    Well that seems to be the case. Its still a huge proble, tho. At the end of the day its still a mainly visual game so a discrepancy between what is happening on the server, what is shown on peoples screens and what is happening in real time is definetly not good and maybe even worse than a TECHNICALLY less accurate hitreg that manages to be in sync with the server to a point where you actually are able to say "what you see is what you get". CSGO on 128 tick was more or less that. Yes you can say that subtick is more accurate but thats of no real use if the desync introduced by it makes processing visual feedback nigh impossible.

  • @willn4129
    @willn41298 ай бұрын

    me personally i went to IEM sydney and it was an amazing time, with little to no game problems, but matchmaking has a long way to go

  • @Ocerry1
    @Ocerry18 ай бұрын

    Ngl the more this launch fiasco drags on I feel like were at a crossroads for the game where, for the first time in ages, valve might actually be able to shit the bed so hard that it might actually set us as a scene back at least a couple years. Would be tragic as fuck but with people who VERY obviously do not understand that the exact opposite of what made cs great was one out of touch dev forcing their misinformed vision of a game down the throat of a decades old community at the helm? Who knows...

  • @FunLion
    @FunLion8 ай бұрын

    Netcode is the most important aspect of any multiplayer fps. I've played three Deathmatches in CS2 and I'm already done with the game until they fix it. It's that bad.

  • @oOignignoktOo1
    @oOignignoktOo18 ай бұрын

    This game is frustrating to play I have 3k hours in GO since 2014 and quite familiar with spray patterns for the guns but the hit reg in this game is jank and my shots don't reg. Many times I hear the dink sound and see he flash for a headshot only for me to die and the server saying my shot didn't register any damage.

  • @eROniZeR
    @eROniZeR8 ай бұрын

    i have played 150 matches in premier and i have to say i have never seen so many cheaters in cs, the last time it was like this? was when we left 1.6 to csGO and then you had like a cheater in every game. now? you will play 20 matches on any elo and you will face cheaters in at least 18 matches. at least!! i have been playing this game soooo much that the moment i play vs a cheater or even join a server with a cheater my superman senses go off and i can just smell it!!! you see their movement and the choices they make and how these people just B line towards every enemy, how they use nades or how they allways insta running jumping mj peaking crouching doesnt mather these guys will hit that one bullet all the time.. in 1.6 if you even micro tapped your movement keys and shot at the same time? bullet diddent even register and litteraly flew out of your screen pov. their was one gun that you could use while moving and that was your trusted scout. but any other gun smg handgun etc etc etc? bullets going to mars and not even register while now you can full on hold movement keys doestn matter wich ones at same time your bullets probaly more accurate then when you are full on counter crouch strafe spraying. wich for people that dont know what that is? that was the most accurate way of spraying in csgo but now you can fly and shoot people np

  • @gramscii
    @gramscii8 ай бұрын

    the "desync" examples you provide at 4:08 can be explained very easily by....subtick. in the sunpayus example, he clicks in between ticks when his crosshair is on krimz and the bullet registers where the crosshair is when he clicks. this is a good thing. the fire audio and animation is synced to the tick, as is the kill feed, so it looks like he shot late but still got the kill. in CSGO, fire animation was synced with click but the bullet registered where the crosshair was at tick. that is objectively a way worse state of affairs, we just all got used to it. there is a solution here, which is to go back to syncing fire animation with click. these clips would look totally normal if they did that. but it would create situations where the POV player seems to fire first but still dies because the timestamp on the other player's shot preceded theirs. i don't like that valve made the choice to sync fire animation with tick, but i can see why they'd want to make it seem like the POV player gets more "undeserved" kills than they get "undeserved" deaths. IMO, 64tick < 64tick with subtick < 128tick < 128tick with subtick. As an engineer myself, I think valve engineers in conversations with the valve suits probably justified the time investment of creating subtick as a way to avoid having to move to 128 tick servers but secretly they just wanted to do it because they thought it was cool. It is fucking cool. But now the cat's out of the bag that there's no getting around having to move to a tickrate of 128.

  • @arararagi-san
    @arararagi-san8 ай бұрын

    Deagle is great, I use it most the time because spraying kinda sucks.

  • @OrihuelaClubDeAlterne
    @OrihuelaClubDeAlterne8 ай бұрын

    Nah I keep dying behind walls all the time for real

  • @TF2Legacy
    @TF2Legacy8 ай бұрын

    Rip cl_interp. Shit like this can be somewhat mitigated by em.

  • @chestbuster1987
    @chestbuster19878 ай бұрын

    The game plays OK for the most part but there are definitely some moments where you're either hit unexpectedly or you hit someone by the time they're behind cover. Personally, I don't feel like I've encountered actual cheaters so far (been playing since beta) but let's hope the game gets better.

  • @stevenreddy6842
    @stevenreddy68428 ай бұрын

    For the player "what you see is what you get" in terms of your own shots. Spectators and the enemy see something completely different from what you see. If, on my screen, I click directly on an enemy but I don't get the kill because he's actually a foot further to the right than what is showing on my screen, how would I feel? Likewise, the receiving end feels the pain of this, if on my screen I'm behind a wall but I get shot by somebody who should not be able to see me anymore, that's obviously frustrating. I don't know what the middle ground of this is, but I hope Valve can find some solution because it's clearly driving a lot of players away from the game, even if the exact issue they complain about has benefitted them more times than they know.

  • @Nick-ij5nt

    @Nick-ij5nt

    8 ай бұрын

    The way CSGO worked was objectively better.

  • @diwanthegreat

    @diwanthegreat

    8 ай бұрын

    The middle ground is 128 tick

  • @jimflask1164
    @jimflask11648 ай бұрын

    This has happened to me twice yesterday and I'm still salty about it. Playing in a tournament where this is possible. It will be interesting to see how many people cry they lost everything because of it. Depending on how the announcers call it. Will they act like they were just born or will it be matter of fact state of the game deal with it.

  • @trencsi
    @trencsi8 ай бұрын

    As a source veteran who bearly played csgo and now back to cs2 this is my experience so far. First of all the graphics is amazing and yes I think it needed an update. The sounds are crispy and clearly there when you need them. Headshots feels more rewarding than before. Buy menu and buyback is a big welcome. Shorter match reasonable and like ot so far. Now the negatives. Movement is far from good, feels slopy and cluncky. I had several occasions when I was already behinf wall when I died, annoying and unfair. Random laggspikes. Random stutters on Ancients (probably the water) Whenever I apply a sound setting it just froze and can't close just if I log out from windows or restart. Spray is questionable, maybe the lack of skill but feels like enemy is strugling sometimes as well. And a few smaller bugs around the servers (lile when randomly it put me on American server and my ping is like 160) It is diffenetally nor ready for e-sport. Bugs aside I enjoy my time with it because I do understamd it needs time and lots of work. I wouldn't switch from csgo to this mess on e-sport for sure tho.

  • @Likexner

    @Likexner

    8 ай бұрын

    "diffenetally" lol¨ I agree with you on most of the points except the movement. To me it feels more like actual walking than in GO. Walking in GO feels like sliding on glass with grease on it. It also somehow feels a little bit slower than in GO which im fine with.

  • @datwee7576
    @datwee75768 ай бұрын

    It would be funny as hell if volvo pull their signature move and just stop updating in this state for the next 3 years

  • @kurziieee

    @kurziieee

    8 ай бұрын

    How would that be a signature move? this literally has never happened before.

  • @painzrt7928
    @painzrt79288 ай бұрын

    Before watching the video I'm guessing that there will be a massive ammount of meatriding valve.

  • @sebastjansslavitis3898
    @sebastjansslavitis38988 ай бұрын

    everyone complain that they shoot air but hit person, but no-one says they aimed straight at the person but it didn't hit, so I guess bug isn't that bad, it just makes you a bit better player than you are

  • @M1ps07
    @M1ps078 ай бұрын

    I agree it has to

  • @ashtonharrell3775
    @ashtonharrell37758 ай бұрын

    Is this any different from backdraft in csgo? Looks exactly the same as it, someone getting shot after passing crosshair

  • @GGGmod1
    @GGGmod18 ай бұрын

    Nah when it comes to killing people behind walls ive been both the victim and the perpetrator of this and i can say its on BOTH screens that people see the shot shouldnt have hit. Not only that but with dead teammates spectating too agreeing they all saw. So its most likely not a desync issue since all players involved see the same thing.

  • @justgary4342
    @justgary43428 ай бұрын

    The sub-tick issue is even worse on LAN due to your reactions being able to register essentially instantly because of having 0 ping. You can click at the exact moment a new tick begins, but it won't be seen until the next tick. With pros playing, this will be a pretty common occurrence if they continue to use the sub-tick system. Why not disable the sub-tick for LAN?

  • @luderx

    @luderx

    8 ай бұрын

    Becuase even 128 tick would be less accurate than 64 subtick If you shoot between ticks on 128-tick, you would miss.

  • @IamSoulfuller

    @IamSoulfuller

    8 ай бұрын

    @@luderx now is worse

  • @b3n751

    @b3n751

    8 ай бұрын

    ​@@luderx 128ticks per second, literally impossible to click inbetween ticks

  • @lycanthoss

    @lycanthoss

    8 ай бұрын

    @@b3n751 that is literally false, you can click in between ticks. Subtick is the most accurate to reaction time that you can be, because your inputs are separated from ticks altogether. The problem with subtick is that your reaction time is faster than before, but your animation only plays on the next tick, so now there is a delay people are not used to. Before CS2 you pressed shoot on tick 1 and everything happened on tick 2, both your animation and hit. Now you press to shoot on tick 1 and the hit registers, but you only see everything happening on tick 2.

  • @hhhhhh-vi6sq

    @hhhhhh-vi6sq

    8 ай бұрын

    its the opposite actually, less ping makes it better, and most pros in iem sydney have been saying how crisp it feels

  • @philophobic8023
    @philophobic80238 ай бұрын

    bros at valve said yeah cheaters using backtrack is an issue cuz we cant see it properly on a replay so lets give it to everyone

  • @elvinferdian1991
    @elvinferdian19918 ай бұрын

    that was happening when AMD Release a buggy driver

  • @galahad4787
    @galahad47878 ай бұрын

    if deagle fcking slaps in, the smg fckng smash in

  • @galahad4787
    @galahad47878 ай бұрын

    the problem get worse when u get 8k teammates who can't shoot shit

  • @k0mmand
    @k0mmand8 ай бұрын

    I am pretty sure everyone and their mother has been asking for Valve to add 128 tick to MM for ages now. Either Valve just don't want to do it, or *this community is near impossible to please.* Because at some point you're gonna realize that's not even fast enough, and ask Valve for 192 tick servers. And then the cycle repeats itself with 256 tick servers, then 384. If CS even survives for that long for 384 tick servers to be a thing.

  • @romaliop
    @romaliop8 ай бұрын

    I don't really understand what issue people have with seeing things that didn't actually happen because you were already dead. It's a game, the emphasis should be on the things that actually happened. People act like dying behind a wall is some big deal and somehow so unfair to them, that it would apparently be better to rob a legit kill from the other player because of it, just to keep up the facade of the game happening on the clients PC.

  • @Ocerry1

    @Ocerry1

    8 ай бұрын

    Bro its a VIDEO game. How can you actually say that the VISUAL part of the game and it being in line with what is happening on the server is not a problem?

  • @romaliop

    @romaliop

    8 ай бұрын

    @@Ocerry1 It's a multiplayer game, there's a latency. You can't make it accurate for both sides at the same time. The game knows your inputs, so it can show you hiding behind the wall. But the game can't know whether you were or were not killed before getting behind the wall *until* it gets that information from the server. This is all there is to dying behind walls.

  • @Ocerry1

    @Ocerry1

    8 ай бұрын

    @@romaliop then please tell me why we never had those desync issues on 128 tick csgo ?

  • @romaliop

    @romaliop

    8 ай бұрын

    @@Ocerry1 The same thing exists in csgo, it's just somewhat less noticeable.

  • @Ocerry1

    @Ocerry1

    8 ай бұрын

    @@romaliop It doesnt tho. It quite literally cannot happen due to your fired shots/hits are in line with the server tickrate and cannot happen in between frames. The visual incoherence of cs2 is unique and completely different to any desync that might occur due to lag. CSGO on LAN and on 128tick was, when it comes to coherence of visual feedback and whats happening on the server, perfect.

  • @rev3rbjunkie48
    @rev3rbjunkie488 ай бұрын

    Give us war games, community servers, workshop maps. Valve slapped us in the fucking face with this release and nobody wants to address it head on.

  • @oh-when6450
    @oh-when64508 ай бұрын

    honestly i am having a blast with cs2. I am loving the subtick system so far. I think its more precise than any other form of tickrate from what i have played

  • @oh-when6450

    @oh-when6450

    8 ай бұрын

    @@royalrumble7185 1500, i was lem on csgo but having trouble with premier, i am a rifler entry fragger. so pretty aggro

  • @Wishy.
    @Wishy.8 ай бұрын

    it'll get better later on (maybe (i hope) pull a no mans sky)

  • @adrianbasic5830
    @adrianbasic58308 ай бұрын

    I get killed while seeing the enemy 100ms later. So often. Peakers Advantage, Desync or Cheats. Dunno. I'm on 10k Elo. Yeah, maybe Sometimes to slow or a Skill issue. But these KS out of nothing and then seeing the enemy strafing in a couple of miliseconds later are just frustrating. Maybe Just a Break for some months or a Bit valorant in the meantime. This Game needs much more polish and balancing.

  • @sward0483
    @sward04838 ай бұрын

    New games always have issues with cheaters. They will get a handle on what the cheats are exploiting and fix it. Itll never be perfect because hackers will always figure out a way around anti-cheat, but it will get better

  • @greenhangar3181
    @greenhangar31818 ай бұрын

    Just played a competitive game wherein an enemy was cheating. After we got rekt in the first half, my teammate decided to turn his cheats on. Blatantly shooting through doors and headshotting the enemies. It was obvious that he was a noob since his movement and crosshair placement was so janky. Cheaters in CSGO is what turned me away from it and it might be the reason I am quitting CS2 too. It is like a love hate relationship with this game. Please VALVE FIX YOUR ANTI CHEAT SOFTWARE FOR FCKS SAKE

  • @stevep6317
    @stevep63178 ай бұрын

    With how fast they're dropping patches, I'm sure it will get better over time. But right now, no. Just no. I'm playing other games and just waiting.

  • @-Wardog
    @-Wardog7 ай бұрын

    800,000 players and i get bots. YEAH😏

  • @sussybussybakadesu
    @sussybussybakadesu8 ай бұрын

    The idea that CS2 needs to "wait" 10 years to be good is ridiculous. Was CSGO dogshit at first? yea. Did it get better? Yes. SO then valve has had 10+ years to refine the game, and we're supposed to accept that CS2, just needs time. Lets be real, CS is kept alive by people who have played tens of thousands of hours and SPENT thousands of dollars on skins. How are they gonna pull in new talent to keep the competitive scene alive for the next 10 years?

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