These Jobs Are ALREADY Getting Reworked in FFXIV Dawntrail

Ойындар

Sweeping changes are coming to a number of the Lv100 iterations of jobs. But what do these purported adjustments by Yoshida actually mean, and are they going to damage what already exists?
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Пікірлер: 442

  • @redgeoblaze3752
    @redgeoblaze37524 күн бұрын

    It's funny, there's a few people saying Viper is too hard amidst a massive sea of people saying it's really fun how it is, so they change it in a week. Healers have been complaining about all four healing jobs being way too simple in their DPS rotation, and they're just told "go play ultimate" and ignored for five years.

  • @ErraticFaith

    @ErraticFaith

    4 күн бұрын

    One day westerners might realise that we don’t care what your opinions are. You’re good for money. Nothing more or less. The game isn’t a charity.

  • @bryangriffin6783

    @bryangriffin6783

    4 күн бұрын

    ​@ErraticFaith So hostile in a YT comment section. Shouldn't you be busy putting "Made in Taiwan" stickers on cheap plastic goods instead of attacking people because they may be Western and may have money?

  • @alchemi8085

    @alchemi8085

    3 күн бұрын

    Gentlemen, please.

  • @redgeoblaze3752

    @redgeoblaze3752

    3 күн бұрын

    @@ErraticFaith this dude took a family tree test, saw that he was 1/64th Japanese, and ran with it.

  • @xAtsuuko

    @xAtsuuko

    3 күн бұрын

    is this a legit complaint about healers or are you trolling lmao

  • @25xxfrostxx
    @25xxfrostxx4 күн бұрын

    The RDM change is a good one. As it sits now at 100 if you don't burn all 6 stacks of manafication within 15 seconds you lose your Prefulgence completely and just don't get to do your level 100 ability at all on that 2 minute cycle.

  • @magpie_jazz
    @magpie_jazz4 күн бұрын

    Boo to these supposed vpr complaints. Please don't overreact, SE >.>

  • @RinBanana

    @RinBanana

    4 күн бұрын

    vpr fun, I feel like they should give it a few weeks to breathe before considering changes

  • @omensoffate

    @omensoffate

    4 күн бұрын

    The dreadwinder positionals are a little wonky. Def easily doable but it’s the most wonky part of the rotation

  • @25xxfrostxx

    @25xxfrostxx

    4 күн бұрын

    There is no way they don't have a massive amount of data on hand to see how many people are just ignoring positionals because they're a pain point. I know they're new devs that just got into the business last week but I would imagine they aren't doing anything without reason. Melee players were glad to see every 6th attack on dragoon no longer be a positional but suddenly their shiny new toy with 8 positional attacks is "fine".

  • @magpie_jazz

    @magpie_jazz

    4 күн бұрын

    @@25xxfrostxx vpr has six positionals. I've been a melee player since ARR, and I consider positionals a vanishingly small complaint. With vpr, I just tend to reserve True North for Dreadwinder combo.

  • @slimfastsubaru2043

    @slimfastsubaru2043

    4 күн бұрын

    @@omensoffate how is it wonky? its literally reapers gluttony, which got zero hate. what does gluttony do? it allows you to use both gibbet and gallows, a rear and a flank positional followed by an ogcd......its the exact same thing, yes vpr is 2 ogcds after each but its also a 3 second recast timer.

  • @toxictripp
    @toxictripp4 күн бұрын

    I have not seen a viper complaint. Tbe community is in an uproar about the reported changes. Dont. Touch. Viper.

  • @ErraticFaith

    @ErraticFaith

    4 күн бұрын

    Plenty of complaints, just not in your worthless western countries. Keep your opinions to yourselves, bigots.

  • @red5robb1

    @red5robb1

    4 күн бұрын

    ive heard its mostly Japanese people complaining about it, this just makes me think that SE mostly listens to their own players (which is a minority of the players BTW) over the whole playerbase

  • @25xxfrostxx

    @25xxfrostxx

    4 күн бұрын

    Everyone that "complained" did so by stopping at 81 and picking up picto.

  • @slimfastsubaru2043

    @slimfastsubaru2043

    4 күн бұрын

    is the trash jp players who want ff xiv to be a baby game. imagine bitching about weaves and busyness when the average ping in jp is like 15.

  • @ErraticFaith

    @ErraticFaith

    4 күн бұрын

    We are vastly superior to your laughable culture and race. So spare us the drivel.

  • @craigpridemore7566
    @craigpridemore75664 күн бұрын

    Black Mage. I don't even PLAY it anymore and knew this was a mistake. Yoshi P is a Mage, so how'd he let this slip by?

  • @slimfastsubaru2043

    @slimfastsubaru2043

    4 күн бұрын

    i mean he does,t know how to play the job lol. have you seen his rotation? its shit. guys clueless when it comes to blm

  • @zensei7685

    @zensei7685

    3 күн бұрын

    Bros probably lit in a jacuzzi somewhere with a bunch of baddies or something

  • @zillahstar

    @zillahstar

    3 күн бұрын

    I have a running theory that he actually mains Rpr

  • @Kfo221

    @Kfo221

    3 күн бұрын

    Black mage is fun though

  • @zensei7685

    @zensei7685

    3 күн бұрын

    @@zillahstar that’s funny cuz I just switched from a black mage main to a reaper main this expansion lol

  • @merakkori2089
    @merakkori20894 күн бұрын

    As a Viper enjoyer, I think it is super fun and fast. The added positionals are nothing bad I feel. Noxious Gnash timer increase would be kinda neat.

  • @woahquill1334

    @woahquill1334

    4 күн бұрын

    This! I find it so awkward to put my reawaken combo under the noxious gas debuff in my opener

  • @midorixiv

    @midorixiv

    4 күн бұрын

    viper almost reminds me of how monk used to feel before EW, really hope they don't fuck it up because casuals hate positionals

  • @slimfastsubaru2043

    @slimfastsubaru2043

    4 күн бұрын

    fr dreadwinder is just the GCD version of reapers gluttony, gluttony allows you to use gibbet and gallows, 2 positional gcds that allow you to use an ogcd afterwards. vpr does the same thing but its 2 ogcds after but the ogcd is on a 3 second recast so the double weave is easy.

  • @DeadSpaceWing

    @DeadSpaceWing

    3 күн бұрын

    Tbh, I don't even pay attention to positionals. Survival is the priority, greed can and will lead to dps loss

  • @jamesharbor4893

    @jamesharbor4893

    3 күн бұрын

    playing around gnash and not over capping is part of the fun for me

  • @one_eyeddd473
    @one_eyeddd4734 күн бұрын

    This community is fried

  • @slimfastsubaru2043

    @slimfastsubaru2043

    4 күн бұрын

    correction the JP community is fried

  • @DeadSpaceWing

    @DeadSpaceWing

    3 күн бұрын

    Nah, scorched earth. The ENTIRE community is fried eggs.

  • @philbuttler3427

    @philbuttler3427

    3 күн бұрын

    Bro this community is by far the nicest MMO community I've met. What are you talking about?

  • @captainziggy82

    @captainziggy82

    3 күн бұрын

    Yea, genuinely curious as to where the feedback is coming from?

  • @marcusaurelius4777

    @marcusaurelius4777

    3 күн бұрын

    @@philbuttler3427 No they aren't nice, they are toxically positive and a cult. Any bad thing said is met with pitchforks. I had committed the crime of saying that the story was kind of mid and Wuk Lamat sucked as a character and get tarred and feathered lol.

  • @SakuXIV
    @SakuXIV4 күн бұрын

    The Samurai change is enabling the job to be more flexible again in a lot of situations, as cool as having a full on perfect loop rotation might look like on the outside, it actually limits the gameplay of the job immensely. Having the 1-3 filler gcds helps being flexible and gives options to the job, rather than having it limited. Looping itself might be great overall for full uptime fights and beginners, it is bad for fights with any kind of downtime or optimization, and having a a filler in your rotation I don't think is a hindrance to the enjoyment if you decide to do them.

  • @Puffinbar

    @Puffinbar

    3 күн бұрын

    My gripe with it is that it just feels weird. I understand there’s some cool tech like sneaking a Meikyo after your GCD, but my Higanbana has been playing Eurobeat and drifting like none other as I’m trying to acclimate to the changes.

  • @k1ezzo

    @k1ezzo

    3 күн бұрын

    samurai is still bricked as long tsubame is locked behind meikyo. that's the real fix they need to make

  • @TheLordMagmar

    @TheLordMagmar

    2 күн бұрын

    So long as Tendo is attached to Meikyo you're never going to use Tsubame on anything except the first iajutsu after meikyo shisui anyway. Tsubame on anything but tendo midare is a damage loss and tendo midare is activated by meikyo shisui.

  • @jackskinner1513
    @jackskinner15133 күн бұрын

    If they slow down viper I'll be so incredibly disheartened. The speed of its rotation makes it so fun.

  • @drewgregory4079
    @drewgregory40794 күн бұрын

    Picto is absolutely nutty in terms of its damage and removing the skip thunder rota isn't going to fix that. I really hope square is finally willing a job that is clearly over performing rather than feeling like they can only ever buff. If the other casters get pushed up to picto dps there's a very real risk of the 1% stats from bring a Machinist, Bard, or dancer just not worth it compared to brining two competent casters

  • @momos5803

    @momos5803

    4 күн бұрын

    Pictos damage goes down a bit during a longer sustained fight since their burst is in intervals. I doubt they are gonna nerf the damage. No one will take it ever if they do.

  • @jamesharbor4893

    @jamesharbor4893

    3 күн бұрын

    ​​​@@momos5803even throughout the average EX picto is king. it's damage potential is higher than blm while providing a raid buff. fflogs have pictos all over the top 100 and eat up 9/10 of the top 10 of rdps while having the highest ndps and adps out of all casters.

  • @narvack

    @narvack

    3 күн бұрын

    @@jamesharbor4893I mean it should have higher dps then smn and rdmg not blm all they need to do is buff blm

  • @LookItIsHope

    @LookItIsHope

    3 күн бұрын

    @@jamesharbor4893Two raid buffs* They also have the party shield. Not a damaging buff, but useful mitigation nonetheless for the group. Tho I'll admit it is kinda awkward to use in its current state, not much of a fan of its current execution.

  • @CTN404

    @CTN404

    3 күн бұрын

    I don’t really use websites like ff logs. But is the picto dmg really that good? Because I been having an absolute blast with it without caring how it did versus the other dmg dealers

  • @missfisg
    @missfisg4 күн бұрын

    you’re not supposed to reapply noxious gnash in the middle of your burst, you take some time leading up to your burst double refreshing and then you can double reawaken and get most of it under buffs

  • @SiaCh_
    @SiaCh_4 күн бұрын

    i played viper this expansion and for the first extreme and like... what tf?? like actually thats the appeal? I get that people wants to play the new classes when they come out, but when said job doesnt play like u want, u go play another, there's plenty to choose from...

  • @chelsthegameruiner8669

    @chelsthegameruiner8669

    4 күн бұрын

    Even then, practicing with the class leads to improvement. Once I got the positionals down for Viper, I started to notice I was getting a lot of commendations (probably because many ignore the positionals from what I've heard). I still feel like I can improve in some places since the combos do confuse me a bit, but I'm slowly getting the hang of it. I like the complexity honestly

  • @Martician

    @Martician

    3 күн бұрын

    @@chelsthegameruiner8669 no one is going to check if *you* are doing your positionals correct in a dungeon for commendations

  • @TheTarek1993
    @TheTarek19933 күн бұрын

    viper does not need a single change. its by far the easiest melee in the game. the positionals are the ONLY thing making it "hard". give people 2-3 months of having the job before making any adjustment.

  • @aromenoir9552

    @aromenoir9552

    2 күн бұрын

    I agree they should not change viper, but it's not the easiest, got rpr/drg and viper at 100, viper is the most complex when it comes to min max it's damage

  • @UndeadSoulOfPopeBenedict

    @UndeadSoulOfPopeBenedict

    2 күн бұрын

    @@aromenoir9552 I haven't had a chance to play VPR yet, but I play NIN quite a bit and I remember a fair bit of sentiment from people hoping it'd be Ninja but easier/not so weeb at least among my own circle, reddit, etc. NIN played well isn't even close to the top of the chart for damage, but it is a lot of fun because it is very busy, and you need to manage your resources closely to get the most out of your burst windows. But there's no real reward for playing well at it other than mid damage like you get from being good at other busy and involved classes like BLM (well I guess prior to DT anyway and the intro of PCT) Unlike NIN, VPR has the benefit of significantly reduced button bloat on the ol hotbar, reducing the class to mostly hit positionals and be ready to double weave sometimes. It also seems to hit like a truck. Again, I haven't played VPR, but it sounds like your rotation on VPR needs only minimal attention to resource management to keep things flowing and you just hit your buttons fast to keep the damage flowing as they light up and ya know, move where you're supposed to move to be effective. From my POV, if this is all true, it sounds to me like the community got what they had hoped for -- an easier NIN. But I suppose JP could have been in a totally different frame of mind about it before Dawntrail's release than the western fans were.

  • @rubensgbarros
    @rubensgbarros4 күн бұрын

    The fact they're changing umbral soul now just shows to me they aren't thinking through some of their choices and not listening to part of the community feedback, like they so people complaining about them killing non standard and grouped the concerns about low level mana regen together with it, just ignoring everything.

  • @susulilith

    @susulilith

    3 күн бұрын

    they're listening to nothing but casuals and money

  • @UmbraWeiss

    @UmbraWeiss

    2 күн бұрын

    They always did this, the very reason why you can literally set every job skills in the same layout and will work, because all of them is almost the same with different names and some small changes. They already talked about how they made the game too easy... But how I see it, the real problem is the dev team who learned the job , got to lazy to even try new things, and just push out the same shit over and over again with 1-2 new things in between, and this loop made the game how it is now... They don't even try to inovate. And even the new thing are mostly a mont that is not a copy paste random garbage from the game.

  • @TheIceLurker
    @TheIceLurker3 күн бұрын

    Another patch, another cursed Monk rotation. It would almost be funny watching them fumble Monk over and over again if it wasn’t my favorite DPS.

  • @deatherage9458
    @deatherage94584 күн бұрын

    The astro changes sound really good, astro was my go to healer for EW savage so I am really excited hearing about these changes, I really hope the changes are that lightspeed has 2 charges with a 60 second CD. Astro getting more tools for weaving or a viable option to cast while moving would be fantastic.

  • @rickydargence5948
    @rickydargence59483 күн бұрын

    My main DPS is SAM, they got rid of you know what some time ago, now as a DRK they got rid of plunge, I can understand removing extra button "bloat" as they say but they just replaced plung with a lame ass dash, what the hell?

  • @axis1247

    @axis1247

    3 күн бұрын

    They removed plunge because people were using it for DPS and not as a gap closer because DRK much like GNB are the more 'DPS' Tanks

  • @LittleNGaming
    @LittleNGaming4 күн бұрын

    monk is so goofy to play now, glad some changes are being made

  • @JamesTheTurnbull

    @JamesTheTurnbull

    4 күн бұрын

    Yeah monk is pretty cursed right now.

  • @Drewbacca7789

    @Drewbacca7789

    4 күн бұрын

    I knew something was up when I saw that DK after every LO was the best route. I thought, “This doesn’t seem like it’s intended” haha

  • @BaithNa

    @BaithNa

    4 күн бұрын

    Monk and Bard need a complete rework. They've lost the plot of these two jobs.

  • @Ryltar123

    @Ryltar123

    4 күн бұрын

    I hate new monk.All things that were fun for me got taken away and now i stare at balls (no homo) all the time.

  • @tyhjyys

    @tyhjyys

    4 күн бұрын

    ⁠@@BaithNa idk where you've been but monk gets reworked every expansion lmao

  • @apathy251
    @apathy2514 күн бұрын

    you know what else proved a hindernace to my experince, MY SUMMONER DOING NEGTATIVE FKING DMG.

  • @tbnwontpop8857

    @tbnwontpop8857

    3 күн бұрын

    lol Yeah out of all of the jobs name dropped it's shocking that Yoshida didn't even mention smn complaints. This job is being dunked on probably the most and yet Yoshi P seems too embarrassed to even bring it up. smn seems dead in the water, sadly.

  • @alternativefivevt

    @alternativefivevt

    3 күн бұрын

    Go play picto. basically thats what Square wants us all caster to do aparently. i main BLM and the job is NOT FUN ANYMORE and picto does everything we do but BETTER and does a trillion more DMG whats the point anymore to play what you like 😭😭

  • @TheMexRAGE
    @TheMexRAGE4 күн бұрын

    Please, i hope they dont turn viper into a 2 minute meta borefest, i like how intensive it is most of the time. My problem is how useless and hard to read the job gauge is, the only thing needed is having a single indicator of the positional the next basic 3 string combo finisher gonna be, as you can loose track of what was the last positional you got, because you constantly interrupt your basic 3 string combos for your dreadwinder combo, your uncoil and your awakening and there is nothing there that is easy to read to remind what was the last one you did in the middle of the fight.

  • @PplCallMeGhost1

    @PplCallMeGhost1

    3 күн бұрын

    If you just mean the basic combo then its easy green icon flank red icon rear

  • @snapboy300

    @snapboy300

    2 күн бұрын

    @@PplCallMeGhost1 It's even easier than that. The positional is always determined by the second step of the combo, when the sword(s) on the job gauge glow red. The color of the glow is what throws people off- it ALWAYS goes from no glow -> red glow -> blue glow based on what stage of the combo you're at. What's important is which sword is glowing, because it matches whichever hotkeys are highlighted, assuming you have Steel Fangs on the left, and Dread Fangs on the right. Since they convert to First Generation and Second Generation respectively, I have them on 1 and 2. Thus, if I press 1 (Hunter's Sting) for the second step of my basic combo, I know I am doing a flank positional for the third step. Likewise, if I press 2 (Swiftskin's Sting) for my second step, I know I will be doing a rear positional next. The important thing to remember is that all the vipersight gauge is doing is matching the highlighted hotkey(s) and showing you what step of the combo you're at. Left sword corresponds to Steel Fangs/Hunter's Sting/Flank, right sword corresponds to Dread Fangs/Swiftskin's Sting/Rear. Get used to moving to your upcoming positional based on the second step of the combo and it will very quickly become second nature.

  • @krisshietala2119

    @krisshietala2119

    14 сағат бұрын

    The gaugebis easy . You have left combo and eight combo. And that's what the gauge shows. It's easier on chotbar to see if you position your skills properly.

  • @odtray747
    @odtray7474 күн бұрын

    I thought the astro thing "Charged action" for Light speed meant it would become like IR,Overheat, and so on where it has a longer duration but only works on X number of spells. I could be wrong as both could make sense.

  • @dominic640
    @dominic6403 күн бұрын

    i noticed on viper that the possitionals flow pretty wel from one combo it goes rear than flank and the charged combo goes flank and rear so you can just let them flow into eachother and you don't actually have to move that much

  • @uwu2u
    @uwu2u4 күн бұрын

    The people complaining about how busy viper is are probably the same people who complained about endwalker dragoon except viper doesn't have animation locks on its weaves. I have 2 words as a then drg and now vpr main: skill issue

  • @7RicolmE7

    @7RicolmE7

    4 күн бұрын

    People complain about about viper should play something else

  • @jslaughter95

    @jslaughter95

    4 күн бұрын

    Viper isn’t even difficult to play.. as far as rotation goes it’s honestly incredibly basic, but damn is it fun and feels great

  • @drbiohazmat
    @drbiohazmat4 күн бұрын

    so, about the VPR complaint source, I've heard the JP forums are full of people complaining that it technically has 6 positionals despite the fact that, in effect, it's more like 4, and even that is being treated as too many positionals.

  • @Lorfo11

    @Lorfo11

    4 күн бұрын

    So like... Front, Back, Right and Left?

  • @BaithNa

    @BaithNa

    4 күн бұрын

    What are the other two?

  • @MallowJam

    @MallowJam

    4 күн бұрын

    2 reds and 2 greens as the third hit on your 1 2 3, even though that's effectively 2 positionals, and then there's dreadwinder for another 2

  • @slimfastsubaru2043

    @slimfastsubaru2043

    4 күн бұрын

    @@MallowJam jp too damn stupid to learn 2nd hit in combo determines the 3rd ones positional. 2nd hit on the steel fangs key? 3rd hits a flank, 2nd combo hit on dread fangs? 3rd hits a rear, so the 2nd hit in combo changes to the one you didnt hit last combo every single time. you can literally glance at the job gauge every 3 hits to see which side is glowing to hit positional, since you already know if its rear or flank from the 2nd hit lmao.

  • @DeadSpaceWing

    @DeadSpaceWing

    3 күн бұрын

    I didn't even do positionals, and I crushed my enemies just fine. Slap on some Critical and Direct hit materia and you basically to the same if not more damage. Survival > Greed

  • @AcidQuilmeleon
    @AcidQuilmeleon4 күн бұрын

    Please do not adjust viper. Its perfect way it is. True north is vipers best friend. Positionals? What are those lol

  • @DeadSpaceWing

    @DeadSpaceWing

    3 күн бұрын

    Not even with True North. If you care about positionals that badly, then I got one word for y'all. 🤓

  • @AcidQuilmeleon

    @AcidQuilmeleon

    3 күн бұрын

    @DeadSpaceWing Positionsals have never been an issue as other melees have had them since ARR was new. I fail to see the complaints people have. After a while, it's just instinct to do them.

  • @skyhunterrhythe5674
    @skyhunterrhythe56743 күн бұрын

    I think the viper changes are probably more geared towards those playing on controller. Right now most of Viper’s actions either have to be on the face buttons, or you have to be comfortable in working the left thumbstick with either your right hand or left wrist. The Dreadwinder combo in particular takes up what is a deceptively small amount of hotbar real estate, and with the AOE rotation requiring 8 actions to be mapped on one side it gets very difficult to pull off some maneuvers unless again you’re comfortable holding the controller in weird ways. I imagine that’s what they are trying to fix right now.

  • @stickytim64

    @stickytim64

    2 күн бұрын

    Been playing on controller for a decade now and not once have i ever used my wrist to move. Its all about that claw tech.

  • @ZQFarnzy

    @ZQFarnzy

    Күн бұрын

    As a controller user, Viper is the smoothest, and easiest to play DPS I have ever played.

  • @skyhunterrhythe5674

    @skyhunterrhythe5674

    Күн бұрын

    @@ZQFarnzy I’d be curious to see some other controller hotbars. I followed similar theming to what I have done with other jobs, and for some reason Viper just feels so unbelievably janky to me. Doubly weird because I played Reaper in EW and I really liked the flow of that job. I think viper is EASY to play, but it’s just got janky flow to me. It feels like the game is asking me to faceroll my controller and rewarding me for doing so.

  • @macksryder4398
    @macksryder43983 күн бұрын

    So, are they bringing back rough divide and plunge, or are we forced to suffer this bizarre choice in changes?

  • @MoonMoon-nj2cu
    @MoonMoon-nj2cu4 күн бұрын

    Midare / Kaeshi Setsugekka has always been 2.5 so why should Tendo be 3.2s. Not to mention you straight up lose GCDs over time cause of the longer GCD as opposed to Midare. Now I don't know if they will adjust the potency of Tendo but if it's the same then it's a QoL buff for me. Trust me when I say that their intention wasn't to remove filler when they made it 3.2s. It was so they can fit the long animation in it. Filler isn't a bad thing as it allows some flexibility if you have to disconnect from the boss and you can always not do filler too. The 3.2s Tendo cast time did not invent the fillerless rotation. You also mention triple weaving part but Samurai doesn't need triple weaving. A lot of times you will just be sitting afking after pressing Tendo Kaeshi Setsugekka.

  • @the-CCLemon
    @the-CCLemon4 күн бұрын

    Did EX1 as Viper so far, its true class feels very simple at its core but the buff/debuff timers on your rotation add a bit of complexity imo, its easy to slip up and let the buff drop which i feel makes a simple class feel way more challenging. The changes will likely make the class a lot easier if going through your rotation just automatically keeps 100% uptime on your buffs/debuffs I dont really care for positionals personally so its whatever but Its a bit of a shame with the buffs because i really enjoy simple classes with an element of thought/buff management and its why i stuck with viper to 100 through msq

  • @beckylcunningham

    @beckylcunningham

    3 күн бұрын

    As a ninja main I find the buff/debuff management on viper amusing. They just removed ninja's buff management component and I *love* that because it was a fundamentally uninteresting mechanic. Now I can pay more attention to my positionals and my GCDs without having to watch that dang Huton meter all the time. So what did they do after relieving ninja from its buff management chore? Give it to viper! OK. Y'all can have it. 😛

  • @chickennugget6684

    @chickennugget6684

    3 күн бұрын

    Same thing with Monk lol

  • @lyconxero457
    @lyconxero4573 күн бұрын

    I don’t understand where this Viper feedback is coming from. Changes that I would be okay with is better range on some of the abilities and making Noxious Gnash 30/60 instead of 20/40 as I have also felt that it falls off really quickly. Aside from that, it’s already my favorite melee to play despite not having a personal defensive ability. I just really hope that they don’t remove all the OGCD weaving as that’s what makes the job fun.

  • @crazymage5316
    @crazymage53164 күн бұрын

    Maybe what they mean by viper is too busy that due to how many postionals it had its very easy to trip up and not maintain damage?

  • @Fluttershy08

    @Fluttershy08

    4 күн бұрын

    There's only 2 positionals tho lol

  • @chikoskiii7767

    @chikoskiii7767

    4 күн бұрын

    skill issue

  • @crazymage5316

    @crazymage5316

    4 күн бұрын

    @@Fluttershy08 there is six which i counted actually that requires a specific position for bonus damage

  • @omensoffate

    @omensoffate

    4 күн бұрын

    @@Fluttershy08no there isn’t 😂

  • @crazymage5316

    @crazymage5316

    4 күн бұрын

    @@omensoffate hi again btw

  • @m0nad0_b0y
    @m0nad0_b0y4 күн бұрын

    i swear to god they better leave viper alone. I was so excited for this job, and am loving it having reached lvl 100 near the end of the MSQ. I'll be so disappointed if they make me not love this job anymore.

  • @spaceyzane9275
    @spaceyzane9275Сағат бұрын

    I ignore positionals because the extra damage doesn’t equal the extra time to readjust. If they want to make positionals important, go back to the days where if you don’t, your combo or additional effects break.

  • @visionofgrey
    @visionofgrey3 күн бұрын

    My only complaint about Viper is the skills sound like how my parents named me - shaking a bunch of silverware in a box. Jokes aside, I came back after playing Reaper and made no system changes on my PS5 but the combat skills get muffled and sound even lower when in a party. Tried to search everywhere and researched the in game and PS5 sound options but it’s still so bad. Love the class but almost unplayable as sound is one of the most reinforcing stimulus in any game.

  • @michaelchouinard8852
    @michaelchouinard88524 күн бұрын

    Im 100% aggree with you about viper !! i main it actually and its not that bad at all. Some players give bad feedback because they cant use positionnal ? come on xD get a back in time when monk has 5 -6 positionnals xD i hope they will not break Viper… He’s perfect like that

  • @chelsthegameruiner8669
    @chelsthegameruiner86694 күн бұрын

    The way Viper works is what makes it appealing in my eyes. I get that positionals are annoying, I hate them too, but Viper literally holds your hand with the combo finishers by having the words "flank" and "hind" in them. Obviously, I'm still learning Viper but its a fun class. More exciting than Ninja in my eyes

  • @omensoffate

    @omensoffate

    4 күн бұрын

    You don’t even need the words. Red is rear green is flank

  • @Vioblight
    @Vioblight4 күн бұрын

    Low monk hate staring at the little orbs…..

  • @snapboy300
    @snapboy3002 күн бұрын

    Viper does have some issues that I would like to see ironed out, but they're issues that may not affect people depending on their general control scheme. The primary issue I have in regards to positionals is the Dreadwinder combo, and the reason it's a problem is because it's a double weave that requires two distinct keybinds to perform. Gallows and Gibbet don't have this problem because they use a single weave that shares the same hotkey. But Viper's AoE rotation is essentially an entire duplicate set of hotkeys that share Serpent's Tail, Twinfang, and Twinblood with the single target rotation. You need to have a comfortable way to access those hotkeys from both your single target and your AoE rotation's hotkeys. And this is compounded by the fact that Reawaken heavily incentivizes having the four hotkeys that turn into the four generation weaponskills in sequence, which leads to me needing to press four separate hotkeys in a distinct sequence that is comfortable and easy to commit to muscle memory both forwards and backwards- and the middle two need to ALSO be accessible to the hotkeys for my AoE Pit of Dread combo. It's physically uncomfortable at times, but i'm limited in my ability to fix this because a setup that is comfortable for Dreadwinder may be much less so for Pit of Dread, and having Hunter's Coil and Swiftskin's Coil on any hotkeys other than 3 and 4 respectively breaks the flow of Reawaken. I don't have any problems with Viper being a busy job with lots of constant inputs. I enjoy that. But I don't feel like I have the freedom or ability to place my hotkeys in positions that are comfortable for me to use in the way I am expected to. No other job i've played has that issue. The OTHER issue Viper has is that the job quest that serves as a tutorial does a terrible job of explaining it. The Vipersight gauge is unintuitive and makes the rotation seem far more complicated than it actually is. I would also like to point out that the blog post did /not/ say that they were making the job less busy. What it said was that they had received feedback about the busyness of the rotation, and that their intentions were the "easing of directional requirements and changes to the effects of several actions." It was NEVER stated that they were going to do this by making Viper less busy, or changing the core feel of the job. Feedback regarding the busyness of the job doesn't necessarily mean "people complaining about it being too busy"- as you stated, it's supposed to be a fast paced, easy to understand job. But some combo sequences are extremely awkward with certain control schemes, and the job gauge is unintuitive and counterproductive. Changes should be made to help the job flow naturally regardless of control preference and be more intuitive to understand, and those are probably the kinds of changes that they're looking at. Nobody is asking for the job to be changed because it doesn't suit their tastes. We're asking for the job to be changed so that we can appreciate it properly and enjoy it for what it's designed to do. And of course, if i'm wrong and they end up changing the core feel of the job, I wouldn't blame you for having a problem with that. But as of now, there is no reason to assume that that's going to happen.

  • @vhimmelen
    @vhimmelen4 күн бұрын

    Viper has just the right amount of positional ws and weaving. That's not the issue imo. The issue is the lack of choice wether you want 1 button combos or not and the whole button changing feature the other jobs have; It's the lvling experience that is atrocious since you stay the first 9 lvls doing the same thing and at 90 you unlock 5 skills all at once that drastically changes the gameplay, instead of progressively unlocking the reawakening and generations. It's the item and statuses descriptions that haven't been updated to include viper yet (check the dexterity stat and dex pots). It's the lack of personal def CD (like DRG that has the same issue). Being busy and easy to learn is literally the only saving grace VPR has. edit: grammar and cohesion fixes

  • @BaithNa
    @BaithNa4 күн бұрын

    The only problem with Viper is that the animations of attacks are too fast, they're barely visible and the WoL ends up standing while they wait for the GCD to roll. Slow down some of the animations and it'll look a lot better in combat.

  • @soldierorsomething

    @soldierorsomething

    3 күн бұрын

    Well before they do that, just meld skill speed 😂

  • @Myrmidal

    @Myrmidal

    3 күн бұрын

    They have to leave something to add flashier animations to next expansion. If everything looks great right off the bat it makes making the new stuff harder :P

  • @ceres090

    @ceres090

    3 күн бұрын

    That makes so much sense! I was wondering why my character was just standing still sometimes.

  • @DeadEye935
    @DeadEye9354 күн бұрын

    People sure are quick to suggest that any feedback they don't agree with clearly must be fake, or made with bad intentions. I can't see them kneejerk gutting all of its positionals and ogcds. Both are core to the job, so the only thing I can see happening is tweaking Dreadwinder somewhat. Personally I'd want them to just increase the recast time so that I can double weave without clipping, and that would make it easier to land your positionals.

  • @RinBanana

    @RinBanana

    4 күн бұрын

    I didn't suggest it's fake or made with bad intentions, I suggested that 6 days into an expansion is too early to have any real worthwhile foundation for such changes

  • @DeadEye935

    @DeadEye935

    3 күн бұрын

    @@RinBanana oh, sorry I didn't mean that you were doing that, its just the general vibe I get from social media. I do think they should wait and see how people feel about it in raids and once people have build up muscle memory

  • @LiQuiEx
    @LiQuiEx4 күн бұрын

    Seen a number of people saying that VPR's Dreadwinder chain is what's causing these complaints about it being busy. Having to do 4 ogcds and also switch positional within 2 gcds of coils. I've just used True North (2 charges, 45 sec cooldown) on every Dreadwinder (2 charges, 40 second cooldown) combo chain and it covers both gcd positionals

  • @muchhorrorsuchwow

    @muchhorrorsuchwow

    4 күн бұрын

    That's what I do for reaper enshroud when I know I dont need to worry about saving true north's for a perfect moment. 🤷‍♀️

  • @DeadSpaceWing

    @DeadSpaceWing

    3 күн бұрын

    I don't even click True North when I can crit all damn day.

  • @TheVenhammer

    @TheVenhammer

    3 күн бұрын

    @@DeadSpaceWingcrits don’t trigger the extra positional damage if you don’t actually do the positional, that’s still leaving damage on the table

  • @asteroidxarmageddon2354

    @asteroidxarmageddon2354

    3 күн бұрын

    The only problem I've had with the Dreadwinder combo is the fact that 80% of the time, I'm clipping my GCD after using the off globals...but I'm pretty sure that's because of ping. In terms of positionals for Dreadwinder....just use True North, right?

  • @yogurtretzel8865

    @yogurtretzel8865

    3 күн бұрын

    @@muchhorrorsuchwow Enshroud doesn't have positionals lol.

  • @BaithNa
    @BaithNa4 күн бұрын

    I didn't understand the need for the RDM change until I realized the timer for manafication was super short. If im in a dungeon with a RDM, I can build up an entire meter to 100 between boss fights, this completely changes the opening rotation in boaa fights and boost its bust damage by at least 30%.

  • @adelxiii6327

    @adelxiii6327

    4 күн бұрын

    Its the buff .. from 15s i guess will be 20s so you can do your level 100 spell after spend all 6 stacks

  • @luckyels3034
    @luckyels30343 күн бұрын

    Now VPR is getting what Samurai got with Kaiten removal.

  • @adamantineChelicerae
    @adamantineChelicerae4 күн бұрын

    personally i'm really miffed by them removing a positional per 5 gcds on drg so if they also remove some on vpr it's really just like okay, i get it, i'm like phys ranged now in that i don't actually have to care about anything regarding positioning :/

  • @redthorne5643
    @redthorne56434 күн бұрын

    With what you said on Lightspeed changes and some Thin Air PTSD, I'm really worried that it turns into a 60s/2charges swiftcast. I sincerely hope they won't mess up this one.

  • @KaullorFist
    @KaullorFist4 күн бұрын

    Wait was Bst supposed to come out later? Like in 7.1?

  • @Felinaxo

    @Felinaxo

    3 күн бұрын

    I tought it was gonna be around 7.3 or 7.4 o:

  • @ZephWraen

    @ZephWraen

    23 сағат бұрын

    7.3 at the earliest. We never get bonus content on that level at the start of the xpac.

  • @craigfunk3453
    @craigfunk3453Күн бұрын

    As a viper player, i persoanlly enjoy the busyness of the job, the 'issues' toend to be on a fight specific basis purely for how some fights its simply too stressful trying to land every positional (even with true north) with how often some bosses force you to be in front of them or locked to their rear with no access to the flank for extended periods. EX2 is a prime example of the positional issue

  • @YubariRaticate
    @YubariRaticate3 күн бұрын

    I'm also sad sages dots don't stack anymore but I don't exactly see the problem you described with using the aoe dot in dungeon pulls. I think its fun running alongside the tank to dot the enemies as were pulling groups

  • @shawnscouten5184
    @shawnscouten51843 күн бұрын

    I don’t understand where these viper changes are coming from. I don’t think I have heard a single person complain about the things they seem to be trying to fix with it.

  • @JoshVanAlstine
    @JoshVanAlstine4 күн бұрын

    I'm pleased to see adjustments coming so soon to some jobs, though I hope this isn't a sign that they still plan to ignore others.

  • @ultimavermicompost
    @ultimavermicompost4 күн бұрын

    Some hasn’t playing since ARR. this isn’t new. We are the true testers they always have to do reworks after an expansion. I’m mean I enjoy playing mch with my tool attached to back of my neck as I flip around the fight lol

  • @ruthnovena40

    @ruthnovena40

    2 күн бұрын

    No matter ho many times you post and tell these people these things they don't seem to pay attention . They could adjust these jobs and not say any thing would thy even notice.

  • @Jahkrel
    @Jahkrel3 күн бұрын

    Yo what is the name of the song in the background its so good!

  • @ManeEdge

    @ManeEdge

    3 күн бұрын

    it's from DT dungeon 2 or 3 iirc

  • @Jahkrel

    @Jahkrel

    2 күн бұрын

    @@ManeEdge figured it out Lost in the Deep its called!

  • @Infinitenull
    @Infinitenull4 күн бұрын

    I've barely picked up viper so I'm still learning it but something I personally find is that it has a lot going on. PUSH ALL THE BUTTONS! For some people, that can be overwhelming/complicated. Some people can get used to it, others will shelve it, no matter how much people try to explain or show how it may work.

  • @henryhunter9643
    @henryhunter96433 күн бұрын

    I'm confused about the comment that Black Mage has difficulty regaining MP. I watched a video guide for new Black Mage that said that in Umbral Ice III, you will regain 10,000 MP per ice spell cast. This means one Blizzard III or Blizzard II to set up Umbral Ice III, Blizzard IV or one Freeze, which works in great with the 'free fire spells' buffs they provide. And you get Umbral Ice III in the 30s or 40s I'm sure, so pretty early on. So how is it that 60-70 Black Mages are seemingly struggling to regen their MP?

  • @DarkDyllon

    @DarkDyllon

    3 күн бұрын

    he was talking about lvl 70 and 80s ultimates, which has a lot of downtime. pre-DT they would switch to ice and regen MP, now they can't and basically sit at the same MP (plus a bit more from natural regen) through the lengthy downtime periods.

  • @henryhunter9643

    @henryhunter9643

    3 күн бұрын

    @@DarkDyllon they still have Lucid Dreaming which has no other use other than these situations. Switch to ice, pop Lucid Dreaming while you wait, as well as the natural MP regen.

  • @Devil-Saint

    @Devil-Saint

    3 күн бұрын

    ​@@henryhunter9643 I main blm and to explain why we struggle pre umbral soul: in dungeons between add pulls you usually end your phase on flare, leaving you with 0 mp. This can also often happen on bosses as they frequently die when you are in fire and nearly empty. Even with lucid dreaming it is no where near enough to tick back to full until the next pack. And unless you start at 10000,you need to cast b3/b2 followed by b4 or freeze to fill back up anyway, so your damage is terrible. It becomes even worse in dungeons at 70 specifically, because then you have polyglot generation. How do you earn I? By staying in ice or fire for 30 sec, and each stance is 15 sec long. Without umbral soul your only option for maintaining time is transpose between elements. But if you transpose from ice to fire to keep polyglot generating you miss out on lucid dreaming ticks. The alternative is to drop stance all together to keep lucid going, but that loses you access to your strongest spells in your kit. In ultimates it has to do with downtime, with no target and only lucid and transpose to keep element, you will be no where close to max mp like we could before when the boss comes back. This is especially painful as often when they come back it is burst phase, and by the time we get our mp setup and ready to go, buffs are already halfway gone and boss will phase soon again. Hope that clarifies it a little

  • @schoolmonkey13
    @schoolmonkey133 күн бұрын

    The problem with the extended recast timer on Setsugekka, at least as I've heard it from one SAM main, is that while it smoothed out things on the two minute timescale, it made things really awkward to line up during your 1 minute Midare. You'd end up either drifiting or overwriting Higanbana. EDIT: Here's an explanation kzread.info/dash/bejne/lJ2gvMqyYpWXiMY.htmlsi=rI8wPKnUINC9CFYi

  • @redrunner04
    @redrunner043 күн бұрын

    I think the positional requirement on Viper's 123 combo should be swapped around so that each button/keybind being rear or flank is static. That might be what they're referring to.

  • @thatoneguy9530
    @thatoneguy953012 сағат бұрын

    Honestly kinda ok with the drk and gnb gap close change. The problem with attaching a potency or damage to a gap closer is that, depending on content and whether you are min maxing for savage or what have you, it no longer becomes a gap closer/movement tool. It’s just a damage button. While yeah the aggro issues are an important fix just for ease of dungeons and such I really hope they don’t put damage back on them. Enmity generation cool it’ll fix the issue but not damage

  • @HippeusOmega
    @HippeusOmega3 күн бұрын

    I absoutely love Pictomancer. This caster is a beast i want to main it this expansion and im not even done with 7.0 or 100 yet.

  • @4MonsterhunterStory
    @4MonsterhunterStory3 күн бұрын

    Viper is super fun and stylish! Picto is EXTREMLY heavy damage and also so much fun! Like for real I critted 3 times in a row with buffed second palette spells each doing 88k! Star Prism also critted once doing 130k!!!! Those numbers were crazy

  • @Kiobao
    @Kiobao3 күн бұрын

    With viper, I just figured the dot may become 10 seconds longer and maybe the coils no longer having positionals. The busyness of a job isnt really inpacted by taking out the coils positionals. Sure you are "less busy" moving in that one skill but its still active over all. Maybe its also because idc for positionals and dont think they add anything of value that i care to uphold.

  • @marsaldric7685
    @marsaldric76853 күн бұрын

    Viper is supposed to be fast paced!! Sure it’s a fairly simple rotation but there’s ocd’s popping up constantly and a flow of what comes next. Leave it alone!

  • @HeroGuy3
    @HeroGuy33 күн бұрын

    I was considering dropping samurai before this announcement I said during the lead up to DT release that if they found a way to remove filler from samurai I'd celebrate it. The monkey's paw has curled and for the briefest moment I was cursed to contemplate uninstalling once every 55 seconds I cannot count the number of times I've drifted my gcd because I pressed tsubame gaeshi then got up to make a coffee only to realise that I had pressed the button a full half second too early and so failed to queue the attack At least when I'm paying attention I get to go for a quick run inbetween gcds

  • @waferdaze8017
    @waferdaze8017Күн бұрын

    Black Mage at low levels is just so weird. I get keeping the fire 3 luck proc, at level 50 that is just one of your more notable bursts, hard to contol as it is. But the umbral ice change? So weird, mainly between combat. I get wanting to give people a reason to use more Ice magic, even if it is just one spell (which we were already doing, this just better trains that blizzard 4 has a similar relation to blizzard 1 as fire 4 has to fire 1). Though using lucid dreaming as a black mage earnestly feels wrong. Though that transpose thing was kind of awkward already, now we gotta time manage with it. Outside of combat black mage feels like it has a lot to keep track of now, lol.

  • @lost0viking
    @lost0vikingСағат бұрын

    VPR plays a lot like older MNK I feel, and feels more natural to me than current MNK does.

  • @mocmeo4425
    @mocmeo44253 күн бұрын

    Skydeep cenote theme for background is actually so peak

  • @toasternoodle2938
    @toasternoodle29383 күн бұрын

    I feel like people are just doom casting over some of these things when we do not know the content to the changes. As for viper i think it honestly needs a little tuning as dreadwinder could just give you 40 seconds of noxious and the positionals are probably getting changed on the dreadwinder either being removed or needing to hit it in a position and the following gcds dont have it. After clearing the EXs and grinding out to 705 ilvl it has a few meh features but not enough to "rework" as the bait title says.

  • @snapboy300
    @snapboy3003 күн бұрын

    There's still one EXTREMELY CRUCIAL fix that seems to be getting overlooked for Ninja- Huton's tooltip still says that it does fire damage.

  • @tkOzeki
    @tkOzeki4 сағат бұрын

    For VPR, Green enders are flank, red enders are rear, idk why people think that is so hard

  • @drarchon5267
    @drarchon52674 күн бұрын

    For vpr changes, all i can really see as being needed *might* be the positionals on the dreadwinder gcds and a slight range increase on the dreadwinder ogcds and death rattle (3y to 5y, just like what continuation got). Changing the positionals on your 123 makes no sense, because if they do that why even have 4 enders? hope they don't go overboard on this. also as a gnb main please for the love of god give me that enmity on my gap closer, dungeon runs are so scuffed right now.

  • @slavkei
    @slavkei4 күн бұрын

    They forgot the biggest buff they need, one that is absolutely critical and gamebreaking until it's fixed. They need to increase the size of the weapon model in Primal Ruination another 50% at minimum. My dwarven hammer is not yet big enough. My character can still lift it, YOSHIDA PLEASE FIX

  • @DeadSpaceWing

    @DeadSpaceWing

    3 күн бұрын

    Odd flex, but sure, why not.

  • @slavkei

    @slavkei

    3 күн бұрын

    @@DeadSpaceWing It's not a flex, I just love how they scale your weapon model to like 3x the size of your character, then have you almost get flung off at the end of the attack. And I want it even more ridiculous, because it's so over the top and silly. Just the animation itself, mind you- no other adjustments to timing or potency or anything. Just more silliness.

  • @Kodiie
    @Kodiie2 күн бұрын

    Never understood the notion that every job needs to be enjoyable by everyone. There are 14 jobs if you can’t enjoys any one of them consider crafting and gathering for a your main. 😂

  • @Elinshir
    @Elinshir3 күн бұрын

    they colour coded vipers positionals for it's main combo, if you can't do a positional with such a big visual aid, that's a skill issue and the job isn't for you, the only other two u have to worry about are the duel blade positionals, really not that hard, I hate to quote dark souls here, but just git gud, it's a super simple fun job to play

  • @ame5445
    @ame54453 күн бұрын

    12:50 This was me exactly! I found myself forgetting to use the aoe dot xD

  • @HippeusOmega
    @HippeusOmega3 күн бұрын

    Not sure how i feel about viper rn. Think it is my hotbar setup that is the problem as i do dps a certain way on controller and it's a bit different for me. If the job isnt for me thats okay though.

  • @hellfire009
    @hellfire0093 күн бұрын

    There are 6 positional abilities in total for VPR. So I guess the Coil abilities might get changes to positionals.

  • @ShadowProject01
    @ShadowProject01Күн бұрын

    I don’t get the complaint for Vioer. As you mentioned the busy work is its identity. Not every job needs to be brain dead. Some of us like busy work😕 The positional are not that hard. The positional is in the skill names (hind for back flank for side)

  • @Zoeila
    @ZoeilaКүн бұрын

    apparently the viper complaint are mostly coming from the jp playerbase

  • @iambecomegameend2972
    @iambecomegameend29723 күн бұрын

    11:42 How exactly is it a gain to click off the 123 combo?

  • @FrozenFruit976

    @FrozenFruit976

    3 күн бұрын

    The higher potency of Thunder in Magenta does not outweigh the loss of palette gauge, which is gained from casting Water in Blue. You gain 25 meter which turns out to be about 5 more potency per minute on our 123 combo. Here's the math: docs.google.com/document/d/1PWWEbNAdinjvPlFB6d6p0reeRnM9stJizxr2kJ9LskQ/edit?usp=sharing

  • @Kawacozy

    @Kawacozy

    3 күн бұрын

    I think he refers to the skip thunder rotation: When using your normal 1 2 3 (RGB) combo, the third hit will give you 25 on your pride gauge. When using subtractive palette you spend 50, and are able to use your stronger Cyan, Yellow, Magenta (CMYK) combo. if you click off subtractive palette after casting Yellow, you can continue by casting the 3rd RGB spell, which offers you 25 pride gauge. So in essence, not casting Thunder in Magenta, will always refund you 25 pride gauge, which leads to more uses of your CMYK combo.

  • @iambecomegameend2972

    @iambecomegameend2972

    2 күн бұрын

    @@Kawacozy Thanks for the explanation! I’m surprised by the amount of buffs we can turn off lol.

  • @KILLERpenquin324
    @KILLERpenquin3243 күн бұрын

    The viper complaints are so unwarranted lol people complained about the simplification of classes, just to complain about them being too busy. Pick a lane, guys!

  • @gravitee0
    @gravitee04 күн бұрын

    MNK being shit has always been a thing. whats surprising is SE actually acknowledging it.

  • @red5robb1

    @red5robb1

    4 күн бұрын

    monk was great in EW, wym?

  • @OverkillNu

    @OverkillNu

    4 күн бұрын

    Im going to need to see your receipts going as far back as at least Heavensward

  • @toodleselnoodos6738
    @toodleselnoodos67383 күн бұрын

    How to describe DT? "Sloppeh!!!"

  • @ElitistAdam
    @ElitistAdam3 күн бұрын

    I wish they would change auto crossbow on mch. There's no point to it unless it's 5+ targets. Give it more potency or let it refresh my check and double check abilities like blazing shot.

  • @TaleSeeker
    @TaleSeeker4 күн бұрын

    Becoming a Viper main, and I think the busyness Is fine, the only change to lessen that I would make is to increase the dread debuff timer from 20s to 30s, I could leave it but to lessen busy-ness I think the change wouldn't hurt the playstyle. Beyond that, I don't think positionals add much so them being lessened is fine with me.

  • @elixer88
    @elixer882 күн бұрын

    Great, the "job is too busy" crowd is coming for the new jobs. I haven't played VPR, but PCT feels more busy than other caster and I love it. If folk want a less busy job, there are other jobs. Leave the jobs with busywork for people who want busywork. @7:28 this is why I'm a firm believer that the end user rarely knows what they actually want in a product. Folk complained jobs were too samey, but now a new job is out that ISN'T samey and... People complain? Pick a lane, folks. Regarding Tanks enmity concerns, I definitely get that. As you said, PCT is "absolutely nuts." 1100 Potency opener nearly every time? With a possible 1300 or 1400 potency hit directly afterwards? Or Hammer Time with 560/620/680 as guaranteed direct hit crits? That's all not even taking into account Starry Muse (after the opener). As someone likely switching to a PCT main, I love it (currently 95). I'm kinda glad that they aren't pulling those potencies back, but rather giving Tanks more emnity. Props to SE for letting us know their plans. It is really the "evolution" of patch notes; telling us ahead of time what they want to do, rather than "we did this."

  • @BHS289
    @BHS2894 күн бұрын

    I actually really like new black mage but wouldn’t hate some extra QOL regarding MP management

  • @dixiebellau
    @dixiebellau3 күн бұрын

    Vioers good fun, i really dont care if they do or dont renove positionals from 2 of the abilities, it wont change gameplay in any meaningful way. The jobs fun, i go fast, faster than i ever went with monk in endwalker. Change it or not, the job will still play the same.

  • @ceres090
    @ceres0903 күн бұрын

    I play solo a lot so I have some mixed feelings about viper. I think it would be good in a group setting. I like that it focuses on flanking and rear attacks. I like how fast paced it feels. However, unless your chocobo is trained to tank, it can be hard to work with when you're playing solo. That said, I don't want to see a lot of changes. Maybe a couple more attacks that work best when you have agro or in a solo setting. Perhaps make the rotations easier group together on your hot bar? I still get a bit confused on which attack is for which position, but I assume thats a skill issue. The lore behind the class feels a little disconnected from the gameplay mechanics, but I don't think many people care about that.

  • @somnus970
    @somnus970Күн бұрын

    What you said about vpr is exactly the problem with ffxiv job design is. The devs listen to people that cannot say the job is not for them

  • @waifudestroyer2120
    @waifudestroyer212028 минут бұрын

    Meanwhile, BRD still feels almost nothing like a bard should play. Foe's Requiem won't be forgotten. As broken as that skill was.

  • @EbonySeraphim
    @EbonySeraphim3 күн бұрын

    The only reason why I think they should "alleviate" Viper of heavy positionals is because that should be Monk's identity -- or at least it was. I say that as a Monk main who's greedy. If I was to look at the overall game, it would make sense to have one melee DPS have a positional identity, and much faster GCDs but the identity for another. I've been playing since ARR and I still can't drop my "feel" for trying to positional every single GCD on Monk. I still have that muscle memory down pat. Every since they've removed them, I don't know if I can honestly say I've "felt" super connected to playing Monk.

  • @Gryphon13
    @Gryphon134 күн бұрын

    Worried about Viper changes I love the class so far… If they remove the positionals from the dreadwinder skills I think that would be fine honestly but hopefully thats the extent of the changes.

  • @IyasuHN2
    @IyasuHN23 күн бұрын

    to my understanding, a lot of the positional issues are people with colorblindness struggling with vpr, or at least thats the valid complaint im seeing it. To be fair i agree that maybe the reawaken phase may...should have like 6y range. In ex1 the boss can FORCE you off him with one of his abilities that extends beyond max melee and that feeling sucks (even though you can and should uncoiled during reawaken if that happens)

  • @theazuredemon4854
    @theazuredemon48543 күн бұрын

    By bet is that the Viper "complaints" came from the "Ethics Department"(code for corporate bloat to make sure actual employees that are doing most of the work aren't getting paid, A.K.A. HR Department) which is currently being scorned by long time fans...

  • @user-ch7pp8gm4n
    @user-ch7pp8gm4n2 күн бұрын

    I guess viper need 2 weaving in opening and glitch with pots and other thing is a little annoying, and positioning in 2 oGCD is a little bit too much.

  • @colticide
    @colticide3 күн бұрын

    I feel like I'm a broken record at this point, but SE needs to stop doing weird things to jobs and if they want jobs to be easier to play for players who are not good at them, you need to start making optional or toggles that help make it easy for those who struggle and can still keep the skill expression of the job for those who are really good at it. viper positionals are not that difficult, i suck at melee and tend to look at my hotbar too much, but don't change the whole job just for me. I try to macro things to make it easier for myself where i can but dont ruin it for others who main it, give us more options to customize rather than make everything the same, why are options so bad? (unless the 1.0 code is REALLY that bad, but making a combo macro shouldn't be hard as we already have the action change settings...)

  • @fallbrumbyg426
    @fallbrumbyg4264 күн бұрын

    I love fast-paced jobs in games. This might just be me, but the "Fastness" of Viper feels meaningless and boring after a while compared to Monk or Ninjia. I really wish I had enjoyed it more. :(

  • @tyhjyys

    @tyhjyys

    4 күн бұрын

    to me, viper feels like the first job in the game that just exists. it's got no solid identity from an RP perspective and the gameplay is a watered down amalgam of every melee job. i do need to play it more but i can't deny that it's just not my style either

  • @janstraka8674

    @janstraka8674

    3 күн бұрын

    ​@@tyhjyysI absolutely get this criticism, it's SAM mixed with RPR with some bits of NIN thrown in. I am just happy to press all the buttons and my brain goes brrrr. Honestly, if VPR identity remains "I am speed (in oGCD)" I will be happy

  • @Scerttle
    @Scerttle2 сағат бұрын

    I know people who hate melee who made viper their main for DT. I don't get why there are any changes.

  • @azael1633
    @azael16333 күн бұрын

    as a 5.x SMN enjoyer there is a part of me that love seeing good jobs being dumbed down

  • @terr0byte661
    @terr0byte6614 күн бұрын

    i think they talk about the basic combos on viper, cuz like for me, for example, while i love all the weaving and animations and different gcd feels, i cant for the life of me keep track on basic combos with auto-replace, even with viper sight gauge. I had to place extra hotbar with said actions in the middle of the screen so i would not need to look down all the time. Personally i would love to have those buttons being able to be put on hotbars independently, so i could easy develop mechanical memory on where and when to press is, like for example with monk and samurai. Lots of basic gcd's, but i never need to look at my hotbars since i now exatly where every single gcd is

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