The World Design of Dark Souls | Boss Keys

Ойындар

🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds.
=== Sources and Resources ===
Dark Souls Design Works Translation | Giant Bomb
www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/
Dark Souls Map Viewer | Kayinworks
kayin.moe/?p=2218
=== Chapters ===
00:00 - Intro
01:29 - The five acts
03:35 - Breaking the order
06:11 - Interconnectivity
07:52 - The experience of exploring
09:46 - Giving players direction
12:32 - Fast travel
14:38 - Balancing baddies
15:59 - Local level design
18:57 - Conclusion
20:50 - Patreon credits
=== Games Shown ===
Dark Souls (From Software, 2011)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
Metroid (Nintendo, 1986)
The Legend of Zelda (Nintendo, 1986)
Resident Evil (Capcom, 2002)
Dark Souls III (From Software, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Hollow Knight (Team Cherry, 2017)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Dark Souls II (From Software, 2014)
Bloodborne (From Software, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)
=== Credits ===
Music used in this episode
Firelink Shrine (Dark Souls)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Out of the Skies, Under the Earth (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
I Don’t See the Branches, I See the Leaves (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Souls of Fire (Dark Souls)
Chris Zabriskie on Band Camp - chriszabriskie.bandcamp.com
=== Subtitles ===
Contribute translated subtitles - amara.org/v/C3BEe/

Пікірлер: 2 385

  • @GMTK
    @GMTK Жыл бұрын

    Ready for more Soulslike world design content? Check out my new video on the design of The Lands Between, from Elden Ring - kzread.info/dash/bejne/fqqizth7adGcmcY.html

  • @SixOneZil

    @SixOneZil

    Жыл бұрын

    I like the outro " It's a one off thing, not sure I'll revisit souls game again. Never say never but right now I don't want to" And then... E L D E N R I N G :D

  • @GMitchell2012

    @GMitchell2012

    10 ай бұрын

    Ariamis? After all these years have i missed a section of the game? There is a painted world of Ariandel, laugh laugh laugh see what i did there.

  • @michaelvisosky743
    @michaelvisosky7434 жыл бұрын

    "Dark Souls forgoes traditional map systems in favor of a different system, where, if you go the wrong way, you get murdered by 100 skeletons."

  • @BF1_enthusiast

    @BF1_enthusiast

    3 жыл бұрын

    That's the game telling you where you should go next

  • @l.pietrobon3925

    @l.pietrobon3925

    3 жыл бұрын

    @@BF1_enthusiast That's telling the player where they should not go, it's very different. 2 people started their own characters after I did and I had to guide them to the Burg, and even then I only knew about it because of Dunkey's videos.

  • @MF-fg3lj

    @MF-fg3lj

    3 жыл бұрын

    I spent the first two hours of the game battling skeletons. Lol

  • @l.pietrobon3925

    @l.pietrobon3925

    3 жыл бұрын

    @@Fishballs697 Yes, but's there's three paths and the correct one is opposite of where your camera points where you arrive and is often blocked by the walls of the Shrine.

  • @KRYMauL

    @KRYMauL

    3 жыл бұрын

    The map of Dark Souls is just a Metrovania map

  • @arbiter-
    @arbiter-5 жыл бұрын

    You mention the feeling of being "homesick" in DS1 when you venture far from Firelink Shrine... Honestly I couldn't think of a better way to describe it. My first time playing the game I felt so much dread being so far away without having opened any shortcuts back to familiar territory. I don't think I've ever felt anything like that while playing a game before, and haven't since. What an amazing game.

  • @ThatFuckinGame

    @ThatFuckinGame

    4 жыл бұрын

    This is truly one of the most unique feelings of dark souls, which makes it one of the best game I have ever played in my life

  • @js100serch

    @js100serch

    4 жыл бұрын

    It feels amazing to go back to a safe place, after all that suffering stronger, more experienced and with new cool stuff.

  • @Doudoussin

    @Doudoussin

    4 жыл бұрын

    The first journey to the Depths is a true horror game

  • @alexlindstrom9971

    @alexlindstrom9971

    4 жыл бұрын

    STALKER makes you feel that way big time, and moreso than Dark Souls. Returning at last to a fire with fellow stalkers is a tremendous relief every time.

  • @SrTNick1

    @SrTNick1

    4 жыл бұрын

    you explained perfectly one of my least favorite things in Dark Souls 1. thanks, it'll help me vocalize it better.

  • @reredrumuoy
    @reredrumuoy4 жыл бұрын

    Its amazing that a game of this scale has no loading screens, impressive for a game from 2011.

  • @coolunclebean

    @coolunclebean

    4 жыл бұрын

    (Except on death, but for there to be no other loading screens is incredible)

  • @m0ntaggg

    @m0ntaggg

    3 жыл бұрын

    Well, long elevators like the ones in the undead parish and darkroot basin are actually loading screens in disguise

  • @aligmal5031

    @aligmal5031

    3 жыл бұрын

    eh not that impressive gothic 3 a game from 2006 did it and has 0 screen loading

  • @Level_Eleven

    @Level_Eleven

    3 жыл бұрын

    I think Miyazaki mentioned in an interview that that is what he was going for-he broke the world up into sections because of the limited hardware, that way loading screens were only when the player died/teleported

  • @swissidol8403

    @swissidol8403

    3 жыл бұрын

    @@aligmal5031 thanks ali

  • @SpacedogD
    @SpacedogD4 жыл бұрын

    "At this point of the game you unlocked something very special" *Proceeds to show Gwynevere's amazing chest ahead*

  • @real23lions

    @real23lions

    Жыл бұрын

    I thought that’s what he meant 😂😂 then the text came up. Oh yeah forgot about that. 😂😂

  • @k.w.2275

    @k.w.2275

    Жыл бұрын

    Try tongue but hole

  • @stardust6998

    @stardust6998

    10 күн бұрын

    Try two handing

  • @mikarri7199
    @mikarri71996 жыл бұрын

    "Amazing chest ahead. Try using two hands."

  • @samt3412

    @samt3412

    4 жыл бұрын

    Ah yes, the thing everybody says before reaching Gwynevere

  • @HieronymousLex

    @HieronymousLex

    4 жыл бұрын

    “Try tongue but hole”

  • @Kraigon42

    @Kraigon42

    4 жыл бұрын

    "Try thrusting"

  • @lordvoldemort8742

    @lordvoldemort8742

    3 жыл бұрын

    Try this. AVADA KEDAVRA!

  • @joshuaclinton521

    @joshuaclinton521

    3 жыл бұрын

    ‘Fatty’.

  • @Crowbar
    @Crowbar6 жыл бұрын

    One thing that makes the world of Dark Souls so believable is that so much is hidden, that you won't find everything. The sense that you haven't done everything there is to do. Because at that moment you reach the boundaries of a game and realize it's just a game.

  • @SquareWaveHeaven

    @SquareWaveHeaven

    6 жыл бұрын

    This is something I used to love growing up on brick-hard 8-bit games. It was exceedingly rare to ever finish or see a whole game, so as a child your imagination just extends the world to infinity, and countless imaginings and urban legends grew to fill those fields.

  • @adarshramakrishnan6334

    @adarshramakrishnan6334

    6 жыл бұрын

    Crowbar I got this exact same feeling when playing Breath of the wild. The world just seems endless and engaging at the same time

  • @maxkraus7063

    @maxkraus7063

    6 жыл бұрын

    So true. I always trie to "break" games, to exepose their linearity as a game. but in ds1 it took me about 40hours. This 40h were the best time i had in gaming ever.

  • @Waddehaddeduddedaa

    @Waddehaddeduddedaa

    6 жыл бұрын

    Verflixte Klixx you're right!

  • @mariokarter13

    @mariokarter13

    6 жыл бұрын

    Game design isn't art in the traditional sense, it's much more akin to architecture. You get great world design when you approach your levels like an architect, not an artist.

  • @joster09
    @joster095 жыл бұрын

    one of my favorite sections of dark souls 3 is the cathedral of the deep, the whole place has just one bonfire, but it has so many shortcuts and connected paths that really one bonfire is all you need, and that really reminded me of dark souls 1.

  • @markdewinter1962

    @markdewinter1962

    3 жыл бұрын

    Bro, it actually has two. Try finding Rosaria of the Deep!

  • @joster09

    @joster09

    3 жыл бұрын

    @@markdewinter1962 i knew about the rosaria bonfire even a year ago, but the path to rosaria is so convoluted and out of the way, that i didn't counted it, specially because there is no easy amd fast way down from it

  • @littlemoth4956

    @littlemoth4956

    3 жыл бұрын

    @@joster09 It takes like 1 1/2 minutes lmao.

  • @notacockgobbler2054

    @notacockgobbler2054

    3 жыл бұрын

    Mark de Winter yh but in a first playthrough without a guide no one is finding her, well at least I didn’t

  • @notacockgobbler2054

    @notacockgobbler2054

    3 жыл бұрын

    OXY I found the roof but didn’t know u could drop down onto pillar then drop onto random ledge that would then get you to the bonfire

  • @_maza_2443
    @_maza_24436 жыл бұрын

    God what I would give to be able to forget everything I know and just play this game blind again. No playthrough will ever be as fun as the first.

  • @Somnerwalks

    @Somnerwalks

    3 жыл бұрын

    Trueee

  • @ihx4111

    @ihx4111

    3 жыл бұрын

    Not sure if you already did, but play Demon Souls. It's incredible.

  • @monkeyrobotsinc.9875

    @monkeyrobotsinc.9875

    3 жыл бұрын

    Yup. I wish this always. A sad reality. The first time can never happen again. Better than first time sex. True story.

  • @Casanuda

    @Casanuda

    2 жыл бұрын

    I thought on my first playthrough that Sif was a required boss fight, long before I rang either bells. I... had a hard life.

  • @nanorbogin896

    @nanorbogin896

    2 жыл бұрын

    If you have ds on PC, play the daughters of ash mod

  • @ryodavis5337
    @ryodavis53374 жыл бұрын

    One of my favorite things about Dark Souls is that it teaches you to belong in its world. It starts off "hard" because you don't yet know the rules. And when Lordran kills you, it's saying "You're not one of mine. Not *yet*. Let me teach you." And through repeated efforts, it teaches you to understand itself. I'd argue that most of the things that feel challenging on a first playthrough are a cakewalk in successive runs. Lordran isn't trying to mess with you... it's trying to show you the environment you're looking to blend into, similarly to the clown fish/anemone interaction. Once it's taught you how to be a part of it, Lordran is a very welcoming world, and the magic of the first half makes it an absolute joy to explore.

  • @josiahbaumgartner7643

    @josiahbaumgartner7643

    4 жыл бұрын

    Lordran is trying to mess with you *a little* though haha

  • @Raylightsen

    @Raylightsen

    4 жыл бұрын

    It starts hard and ends hard. Which is very different.

  • @bolson42

    @bolson42

    2 жыл бұрын

    I think a huge reason why so many people think dark souls is so difficult (it’s really not) is their mindset. You can either treat the game as everything trying to screw you over, being overly challenging and impossible to overcome and it’ll be the hardest game of all time. You wont learn anything and you wont improve. But if you accept death and learning from your failures, it’s a cakewalk

  • @twixchexmix

    @twixchexmix

    Жыл бұрын

    I just finished my first playthrough of dark souls remastered, and this is exactly how it was for me. I took a break for a few months very early only at undead parish, but by the time I got through blighttown something clicked and the world just started making sense. Can’t wait to get back to it for new game plus after a short break!

  • @Toasty_93
    @Toasty_932 жыл бұрын

    That elevator back to Firelink Shrine is one of my more memorable gaming moments. I remember being completely blown away when I realised how small and intricately designed the game world actually was. But more than that, Firelink in DS1 really does feel like home.

  • @geoffnaylor3734
    @geoffnaylor37346 жыл бұрын

    I strongly disagree with your criticism of the Lordvessel adding late-game warping (while still believing that the lack of fast travel is essential to this game's design). When you get the Lordvessel, you are the furthest you have ever been from home, and you just faced the hardest challenge of the game yet. You're weary, weak and beaten dreading the long journey home after this gruelling challenge. At your lowest point, Gywenevere speaks to you like an angel from the heavens blessing you with the power to warp! It's one of the most sublime and cathartic moments in any game.

  • @Arkayjiya

    @Arkayjiya

    5 жыл бұрын

    The only thing I could think when it happened was "damn, fast travel, well it was nice while it lasted". I wasn't happy or relieved, and even if I had been, that single moment isn't worth the loss of the greatest strength of the game for half of it to me. Still I overall love the level design. I'm sad it never got replicated in any subsequent From game. I would have been fine with the ability to teleport between Gweynevere and Firelink Shrine and leave it at that.

  • @StarWeaverThree

    @StarWeaverThree

    5 жыл бұрын

    @@Arkayjiya I think I would have kept warping, I just would have limited it to: Anor Lando, Firelink, maybe the blacksmith's tower, the boss rooms for each of four lords (since they're mostly distant endpoints), the stone dragon (same reason, also, seriously secret, and it gives you an alternate to Queelag's Sister that's probably better than going through hell or Blighttown), the beginning and end points in Oolaciel, probably the painted world, and the Lordvessel itself for theme even though it's kinda pointless ^^.

  • @AnthonyDGreen

    @AnthonyDGreen

    5 жыл бұрын

    I think you don't have it for the part where not having it is most important. All those places where you "loop back" to the Firelink shrine in the beginning. All of the places after that really are dead-ends, particularly because the way you enter the boss fights makes it almost impossible to backtrack (except Seath). But when I did my New Game+ I grabbed that Master Key and had an insane amount of fun being able to go *everywhere* else in whatever order I wanted. I can understand why backtracking is a bit of a loss but when you consider how often I had to visit the divine blacksmith (and farming titanite shards/chunks) ... it would be prohibitively painful to disallow it at that point and also kinda pointless without more interconnectedness of areas that lore wise really should feel as physically isolated as they do. Nito and the Bed of Chaos and the Four Kings and Seath should all feel like they haven't "seen" each other in thousands of years and that it's not trivial at all to get between their realms.

  • @AnthonyDGreen

    @AnthonyDGreen

    5 жыл бұрын

    Funny story, when I played the game, I decided sometime after the Gargoyles (not sure when, whenever my Drake Sword stopped being effective at one-hitting enemies) that my "quest" would be to forge the greatest divine sword ever. A max-leveled divine Balder side sword (and later the same for the Claymore and Zweihander). That required getting the Greater Divine ember, which is, of course, half-way into the Tomb of the Giants. This was LONG before I had the Lord Vessel so I underwent the necessary trials of descending through the Catacombs, into the Tomb of Giants, suiciding to get the ember (after resting at the nearby bondfire) and then farming white titanite chunks down there until I had enough to max out my sword. Then I had to climb ALL THE WAY back up from the Tomb on foot. No warping. It left me with an incredible sense of accomplishment. But it was because I chose to "role-play" my character in that way and I was glad to do it. Would not have felt so good about doing that most other times. In fact, in most other cases, where I'm not farming, everyone on the way back would be dead anyway anyway so it would just be walking without a challenge. I think I *did* climb out of Ash Lake though, or at least tried.

  • @drew8235

    @drew8235

    5 жыл бұрын

    I spent about 90% of my time playing the game without fast travel, and it felt just fine to finally get it, so I guess it's a matter of interpretation. I feel that, had I spent far less time wandering around and exploring before finally tackling the remainder of Anor Londo, it would still feel like just the right time to be granted fast travel. I do not agree with having it from the start, which is one of the reasons why I'm a little frustrated with playing Dark Souls 3 now, despite the fact that it's still a good game. I do feel that, based on what I've played and what I know about the rest of the Soulsborne series, that Dark Souls 1 still has the absolute best design, fast travel during the latter parts or not.

  • @deviousskylark5767
    @deviousskylark57673 жыл бұрын

    "At this point in the game, you'll have unlocked something very special." Me: Boobs Video: Fast travel Me: OH.

  • @Alexander5R

    @Alexander5R

    3 жыл бұрын

    Amazing chest ahead

  • @monkeyrobotsinc.9875

    @monkeyrobotsinc.9875

    3 жыл бұрын

    Yup. Same here.

  • @royalswordsman4523

    @royalswordsman4523

    3 жыл бұрын

    Try thrusting but whole

  • @SuperButterBuns
    @SuperButterBuns6 жыл бұрын

    I am a sucker for DS1 talks 10/10 good stuff Mark!

  • @ShineVendor

    @ShineVendor

    6 жыл бұрын

    Good to see you here buns!

  • @m.a9981

    @m.a9981

    6 жыл бұрын

    Hello lubricated bread

  • @lloydcoe9680

    @lloydcoe9680

    6 жыл бұрын

    SuperButterBuns Fancy seeing u here I’m a bit late tho... 😔

  • @pantslesswaifubutters36

    @pantslesswaifubutters36

    4 жыл бұрын

    SuperButterBuns I’m mostly a sucker for the fact that you could fight The Taurus Demon, Gargoyles, Pinwheel, Sif, Moonlight Butterfly, Gap Dragon, or Quelaag after fighting the Asylum demon.

  • @maxwaring2000

    @maxwaring2000

    4 жыл бұрын

    Same here

  • @SimplyMavAgain
    @SimplyMavAgain6 жыл бұрын

    This has always been MY standout feature in Dark Souls. Not the difficulty, the skill you gain, the accomplishment, the great background story that can easily pass you by or the personal stories. This, the level design. It's the reason why if I could ever experience a game for the first time again, it would be Dark Souls. It's what inspired me to take the stray ways when walking through forests. Finding out where this path goes just to see that I know the place is an amazing feeling. One I first felt in Dark Souls and one I now seek over and over again in real life.

  • @SJNaka101

    @SJNaka101

    6 жыл бұрын

    SimplyMav yep this was my favorite thing about dark souls too. I remember the feeling when I kicked that first ladder under the bridge and went down to the bonfire only to realize I was where I just was for the last hour and a half. It was so cool. And then the elevator mentioned in the video at the church, whoa that blew my mind

  • @parkourfreak9806

    @parkourfreak9806

    6 жыл бұрын

    Wanna know why I'm a parkourer? There you have it!

  • @alpinoterran

    @alpinoterran

    6 жыл бұрын

    skill, sense of accomplishment, background story and personal stories are all built into that solid foundation of great world desiign tho

  • @dumbfish97

    @dumbfish97

    6 жыл бұрын

    Definitely agree. It's a shame because in my opinion it's one of the only things missing from DS3, with a more interconnected world I'd easily say it's the best Dark Souls game. I forgive Bloodborne however as it's got so much depth to its themes, lores and semiology that I can forgive it's less interconnected world. It's also got some of the best local level design in the series.

  • @rand0m508

    @rand0m508

    6 жыл бұрын

    In DS3 I tried to explore absolutely everything. I guess when I play DS1 I'll be at it for quite some time

  • @sunnyboi3867
    @sunnyboi38674 жыл бұрын

    What I loved about dark souls was when me and my brother would play. Whenever we watched each other and saw something happen (like being thrown into the painting) to the other, we would always ask "How did you do that?" and the answer would always be "I don't know"

  • @JeremyComans

    @JeremyComans

    4 жыл бұрын

    I didn't connect the doll with the painting on my first playthrough, and got so confused when I was dissed by the painting on my second. Felt a bit dumb when I later had the doll and it's description says, "drawn into a cold and lonely painted world".

  • @OliverOcelot29

    @OliverOcelot29

    4 жыл бұрын

    i live in north korea

  • @dakieron5550

    @dakieron5550

    2 жыл бұрын

    @@OliverOcelot29 k.

  • @Chiater

    @Chiater

    4 ай бұрын

    some of my fondest memories are playing DS with my then boyfriend (now husband) and 2 roommates. One roommate introduced us to DS and we all got hooked. We'd all come home from work, sit down on the couch and watch each other play... we'd rotate who played each day. The amazing thing was that it was almost as much fun backseat gaming as it was to play yourself. Also I think less frustrating to have 4 heads rather than one in terms of getting lost

  • @entheo302
    @entheo3023 жыл бұрын

    My favorite memory in this game is due to the lack of fast travel. I went into the catacombs early and inadvertently got lost in the Tomb of Giants. That suffocating feeling of being stuck and afraid I might have to start the game over was the definition of immersion. It didn’t feel like my character was lost down there, it felt like I was lost down there. Had I been able to warp out I would have never had the chance to feel that same connection to the game.

  • @staudinga
    @staudinga5 жыл бұрын

    Man, kicking down that ladder leading from the bridge back down to the bonfire in Undead Burg was one of my favourite gaming moments. The elevator back to Firelink Shrine then completely sold me on the world design of Dark Souls. Every new discovered connecting pathway was a thrill to find and as you said, thinking and executing optimal routes was a game in itself.

  • @elim9054

    @elim9054

    5 жыл бұрын

    Same. Before I ever played the game I had read comments calling Dark Souls a metroidvania and thought "what? Isn't it an action RPG?" Then when I opened those shortcuts back to areas I had already explored, it all made sense. I think that was what sold me on the game and made the dozens of deaths I already had by that point worth it.

  • @Chiater

    @Chiater

    4 ай бұрын

    agreed. I was blown away when I saw that connection back to firelink while playing

  • @metalhead6604
    @metalhead66046 жыл бұрын

    Or you go to the catacombs as your first stop not realizing there are other paths, and spend an hour smaking your head against the skeletons outside.

  • @Rugg-qk4pl

    @Rugg-qk4pl

    3 жыл бұрын

    Then people pick up the sweihander, turn themselves around, and easy mode their ass through the game

  • @monkeyrobotsinc.9875

    @monkeyrobotsinc.9875

    3 жыл бұрын

    Struggling through the "wrong" ways was the best part of it all for me. Unforgettable.

  • @faridronin

    @faridronin

    2 жыл бұрын

    I did go to to catacombs on my first playthrough, realised im doing shit damage and i can't kill anything 😂 decided just to run past enemies activating the switchs and i died, back to firelink decided to go downstairs to new londo, couldn't hit the ghosts accidentally jumped into water😂, back again in firelink finally saw the path to the bridge and undead burge and i continued on.

  • @Punishthefalse

    @Punishthefalse

    2 жыл бұрын

    @@Rugg-qk4pl I mean, if you are willing to slog through the skeleton mosh pit so early on, you fucking deserved the zweihander.

  • @megamihestia4049
    @megamihestia40493 жыл бұрын

    After dying a million times and having to run through all of those paths, you will remember it. You will remember it so hard you start to suspect maybe you child is gonna inherit that memmory thorugh your DNA.

  • @ashopal5811

    @ashopal5811

    3 жыл бұрын

    I took a screenshot in my DS1 playthrough and someone asked me where in the game it was. I was able to tell them exactly where, exactly which enemies are nearby without having to look at my file because i died so many times getting to it the first time. That shit sticks with you, man

  • @monkeyrobotsinc.9875

    @monkeyrobotsinc.9875

    3 жыл бұрын

    That's kewl

  • @cold_chili3356
    @cold_chili33563 жыл бұрын

    I like the shout out to The Great Hollow and Ash Lake near the end. These missable areas were my favourite places in the game. I couldn't believe that the game developers would hide the most beautiful part of their game.

  • @SJNaka101
    @SJNaka1016 жыл бұрын

    Omg I forgot about the return to the asylum. I remember rolling off the elevator and just trying to jump off of every surface to get on the roof nearby. When I landed on that pillar I totally thought I had found something I wasn't supposed to, until I found items and the nest up top. I curled into a ball and nothing was happening, so I pulled out my phone and started to look it up when suddenly the crow came and picked me up. One of my absolute favorite moments in the game happened here, and I haven't ever heard anyone say they had this same moment: when you beat the asylum demon in the beginning, a dev note outside the door says "Good Job! Walk straight ahead". Okay so I forgot that this note was there and now I'm all fucking proud of myself for finding this secret, I kill the hollows, read the note, "Good job! Walk straight ahead". Oh man am I so proud of myself in this moment, even the devs are telling me good job, I walk straight ahead and fall through the floor and instantly get smashed by the secret boss. Oh man I laughed so hard, the devs fucking got me!

  • @protonjones54

    @protonjones54

    4 жыл бұрын

    Er, no? There's a message on the ground for the exact same hole that says "WATCH OUT!"

  • @tiagox3275

    @tiagox3275

    4 жыл бұрын

    @@protonjones54 that one is to warn you of asylum demon in the tutorial.... well, it depends on when you read it xD

  • @TierZoo
    @TierZoo6 жыл бұрын

    been waiting for this one!

  • @ducksauce2696

    @ducksauce2696

    6 жыл бұрын

    TierZoo, holy shit if it isn't my favorite runescape biologist! Love your vids btw

  • @jurgenshantz4273

    @jurgenshantz4273

    6 жыл бұрын

    Love your vids man!

  • @mlfan5986

    @mlfan5986

    6 жыл бұрын

    You should do a crossover with Mark brown sometime. I don't know what it would be about, but it would be hilarious. Maybe you could do a game design analysis of the procedurally generated terrain of Terra? (Edit: fixed grammar)

  • @HimslGames

    @HimslGames

    6 жыл бұрын

    TierZoo of all dark souls creatures?

  • @Suffumagator

    @Suffumagator

    6 жыл бұрын

    my god this is the best cross over idea i've ever heard

  • @RoyaltonDrummer922
    @RoyaltonDrummer9226 жыл бұрын

    That was a generous pronunciation of “Ariamis”

  • @jaygopinath1694

    @jaygopinath1694

    3 жыл бұрын

    you mean he completely butchered it to the point where the word is misses parts as the letters frantically try to pull itself back together failing spitting itself out in a jumbled mess....ooo NASTY

  • @Kithara1117

    @Kithara1117

    3 жыл бұрын

    @@jaygopinath1694 no? he just put the emphasis on the first i

  • @lilz_relixx5913
    @lilz_relixx59134 жыл бұрын

    "narrowly avoid getting roasted by a dragon" yeah right, like you didnt get immolated the first time through like all of us.

  • @Raylightsen

    @Raylightsen

    4 жыл бұрын

    Liars love to say they don't died there

  • @RedDragon1444

    @RedDragon1444

    4 жыл бұрын

    @@Raylightsen *Liars love to say that they didn't die there. Fixed that for you

  • @sanspapyrus9564

    @sanspapyrus9564

    4 жыл бұрын

    i hated that dumb bridge

  • @aninditapaul9291

    @aninditapaul9291

    3 жыл бұрын

    Actually, I didn't die there, because I'm smart and I went another way.

  • @fakegmale4648

    @fakegmale4648

    3 жыл бұрын

    Anindita Paul without the master key, there’s not another way

  • @NakeyJakey
    @NakeyJakey6 жыл бұрын

    Fantastic video. The map of DS1 has always been the thing that stuck with me the most. It’s the reason I never completely finished DS2 or 3. I just never felt as invested or inspired.

  • @flamingmanure

    @flamingmanure

    6 жыл бұрын

    pity. considering 3 is by far the better souls game. it does everything better other than level design and npcs. too many ppl seem to forget that ds1s second half also had the worst level design in souls history. nothing can compare to the shithole that is izalith and tomb.

  • @shira_yone

    @shira_yone

    6 жыл бұрын

    Hey hotboi

  • @ibrahimhassan6566

    @ibrahimhassan6566

    6 жыл бұрын

    I know you

  • @admyr6642

    @admyr6642

    6 жыл бұрын

    AH silver are you high or something? Dark souls 1 is better then 3 in every way. 3 doesn't even have it's own lore it's just taking so much from 1 and giving more info on something that's it

  • @shira_yone

    @shira_yone

    6 жыл бұрын

    Admyr 6 not in every way, but indeed it's better in execution, impact, and especially the world design. DS3 objectively have better combat and polish through out the game (compared to the obviously rushed DS1). Although my personal favorite is still Dark Souls 1 and Bloodborne (especially Bloodborne), DS3 is pretty underwhelming to be honest even with the improved combat, etc.

  • @jnxey8856
    @jnxey88566 жыл бұрын

    "Amazing video ahead..."

  • @petervilla5221

    @petervilla5221

    6 жыл бұрын

    "Try watching..."

  • @tapwater4454

    @tapwater4454

    6 жыл бұрын

    That's Nito

  • @snubabubba2745

    @snubabubba2745

    5 жыл бұрын

    "Tongue like button"

  • @js100serch
    @js100serch4 жыл бұрын

    7:51 EXACTLY!, and that's why I'm very excited for Elden Ring, apparently that game is going to be an Open World Souls Game, imagine that feeling but amplified 100 times more. I can't wait to see what kind of open world Miyazaki and his team come up with. A harsh world where exploration becomes a conscious decision, a journey you have to prepare for. Imagine being deep into the mountains or a forest totally fucked up, begging for a bonfire or whatever it's going to be with you HP bar almost empty, regretting your decisions up top that point, thinking; "oh shit, should have took the other path, what the hell am I doing here anyway?, I'm not supposed to be here".

  • @cryptox1469

    @cryptox1469

    3 жыл бұрын

    Hope it's gonna release soon

  • @thedemocraticfilipino6417

    @thedemocraticfilipino6417

    3 жыл бұрын

    So long as they dont rush it like Cyberpunk.... Id be glad...

  • @propheinx2250

    @propheinx2250

    2 жыл бұрын

    Based on DS3 I'm only expecting a game that's hard for the sake of being hard. I feel like Dark Souls 1 was lightning in a bottle they haven't managed to replicate. Dark Souls 2 threw off the beautiful world design and the series never looked back because people only really took notice of how hard the game is so that's what they capitalized on. Dark Souls 3 has just been a slog to get through and I didn't get very far into Bloodborne before I gave up on it. It's made me not want to try Sekiro and I'm extremely hesitant to try Elden Ring.

  • @shaikmansoorahamed2293

    @shaikmansoorahamed2293

    2 жыл бұрын

    its released now,did you try it ?

  • @totallynotacop9728

    @totallynotacop9728

    2 жыл бұрын

    @@shaikmansoorahamed2293 it sucks

  • @markm5927
    @markm59273 жыл бұрын

    I've just finished the game for the first time, agree with so much of this. Found the lack of fast travel irritating at first, but it made me learn to love the world and it's connections. It just feels so real. However I like that you get it after O&S - by that point you've made those journeys 1000 times, to the convienence of warping to some bonfires doesn't detract, for me at least. That said, I've played Bloodborne and Sekiro too, and I think those games do it well too, but in their own way. Sekiro is boss focused, so many easily warpable checkpoints is really nice. Bloodborne also has a lot of connections, and using the Hunter's Dream to warp emphasizes the importance of that otherworldly home world, which I love.

  • @zeromailss
    @zeromailss6 жыл бұрын

    One of the most memorable thing about Dark Souls for me is the hidden area, the first time I play it blind there is just sooooo much thing I missed But unlike most AAA game these days, the thing I missed isn't just small item or weapon or collectable stuff or side quest but a whole area that is just so big filled with stuff to do and interesting things to see, so my second playthrough when I look up all the stuff I missed my mind is fucking blown away XD I love it

  • @Mantosasto

    @Mantosasto

    5 жыл бұрын

    I played the games offline for my first playthrough on each, and I had the extreme strange luck to discover the Great Hollow and Ash Lake on my own. It blew my mind.

  • @HardstuckDM

    @HardstuckDM

    5 жыл бұрын

    Ragnar Skarpsvärd Excuse me but wtf?

  • @TheAnomaly00

    @TheAnomaly00

    5 жыл бұрын

    @Australiantatious huh? Come again? Both bosses are non-optional

  • @AnthonyDGreen

    @AnthonyDGreen

    5 жыл бұрын

    I remember bragging to my best friend about how the entirety of the DLC "Artorias of the Abyss" can just... be missed. You could just never go there. Or worse, you could make decisions which block you from it (I think). I expected it would be like most expansion packs with a giant "Expansion Content HERE

  • @Craft2299
    @Craft22996 жыл бұрын

    There is a game that took this inspiration. Ghost of a Tale is this fable like game where you play a mouse in a fortress and you are jailed. Truought the game, you will be finding and activating more and more and more shortcuts that you literally will feel like a mouse scampering around through every little tunnel that directly goes to the place you want. It blew my mind just like dark souls did with its shortcuts.

  • @Changetheling

    @Changetheling

    2 жыл бұрын

    Ghost of a Tale is an incredible achievement considering the minuscule dev team. After having the chance of playing it, I wondered about how many similar great-though-underrated games were out there.

  • @broomguy7
    @broomguy75 жыл бұрын

    4:23 You don't need the Master Key to skip Taurus Demon. You can go through New Londo Ruins, kill Ingward for the Key to the Seal, open the door to the Valley of the Drakes and continue from there as if you had the Master Key. Obviously not something a new player would do and it's definitely out of the way, but the game does let you avoid the Taurus Demon even with other starting gifts.

  • @jakubsvoboda7644

    @jakubsvoboda7644

    4 жыл бұрын

    Damn imagine hating Taurus demon so much you do all this shit :DD

  • @caceres-olazo2951

    @caceres-olazo2951

    3 жыл бұрын

    @@jakubsvoboda7644 I think is usually to leave the area as a Pvp place, since the enemies can be easily killed and can fight uninterrupted

  • @assiaisindegyara4905

    @assiaisindegyara4905

    3 жыл бұрын

    I genuinly think taurus demon is one of the hardest bosses in the game, his bridge is weird, you are weak, if your on first playthrough your about to be shot by archers. And to this day 5 playthroughs in i actually just have no idea how he works.

  • @Kevinopilous

    @Kevinopilous

    3 жыл бұрын

    If you keep taurus alive for the first 20 or 30 levels of your playthrough, you can also reap the soft humanity that drops from killing specific numbers of undead enemies, something that only happens while the boss still lives.

  • @assiaisindegyara4905

    @assiaisindegyara4905

    3 жыл бұрын

    @@Kevinopilous meh, i have never had a issue with humanity, i usually end up just selling them to frampt.

  • @Stiggandr1
    @Stiggandr15 жыл бұрын

    4:15 "If you help out Solaire, you can skip the Demon Fire Sage and Centipede Demon." I think you mean, if you help out the Fair Lady/ Quelaags sister. Helping Solaire is another of the easter eggs you get after helping the Fair Lady

  • @spinyslasher6586

    @spinyslasher6586

    4 жыл бұрын

    You can also kind of cheat the system by using the poison cloud spell and use it at the shortcut locked door. The poison will kill the sunlight maggot and Solaire will survive without you ever opening that door.

  • @michaelweiske702

    @michaelweiske702

    Ай бұрын

    Also, even if you do help the Fair Lady, you do still have to fight the demon firesage.

  • @SekhmetMorgan
    @SekhmetMorgan6 жыл бұрын

    "Boss Keys" is an amazing series, "Dark Souls" an amazing game and Mark Brown an amazing YT channel

  • @kabeltelevizio
    @kabeltelevizio6 жыл бұрын

    I think you missed a pretty big aspect of the world design. The creator mentioned several times, that he intended Dark Souls to be kind of like a children's adventure, that has to be completed together. That's why such a large amount of content is hidden behind so many layers, it's not meant to be played alone. The point is that gamers would converse and socialize regarding their experience, and find secrets together. It's sort of like a social adventure.

  • @PhyreSpore

    @PhyreSpore

    6 жыл бұрын

    This was something I actually felt a lot playing Breath of the Wild. Because the game is so open ended, every friend I've talked with who's also played the game has had their own stories and tips about what they learned while playing. While walkthroughs and guides are wonderfully convenient, I've always found enjoyment in discovering a game alongside others. And when a game's design can encourage that it earns major points in my books. Of course there are ways to take this too far, but I'm sure you get the gist of it.

  • @arenkai

    @arenkai

    6 жыл бұрын

    Except BOTW has nothing to talk about past the locations themselves and the fact that the world itself is so big doesn't make it feel like those are hidden places you missed but more like you just went in an other direction. BOTW is a good game with amazing exploration mechanics, but the world itself is shallow and I got bored of it after 10h :/ There's just nothing here to reward your exploration, I don't feel rewarded for going on my own path, hell ! If anything I felt punished because I just steamrolled every major boss in the game leaving a "that's it ?" taste in my mouth. I don't feel Dark Souls at all in BOTW, I don't even feel Zelda in BOTW ^^' For me this game is just a proof of concept, a statement about how games can handle exploration without handholding the players at every turn but instead giving them tools for them to plan their own trips. As a game it failed in my opinion, too many shallow mechanics that are either too easily broken or just terrible and the entire game is plagued with that durability system that sucks the joy out of any loot you could get out of your exploration.

  • @fy8798

    @fy8798

    5 жыл бұрын

    " Except BOTW has nothing to talk about past the locations themselves and the fact that the world itself is so big doesn't make it feel like those are hidden places you missed but more like you just went in an other direction." You sound like someone that quit dark souls after the first area, never found anything secret, and then declares the game is super linear, has no secret areas, and is boring because there's only easy enemies. BOTW is probably the most Zelda Zelda has been for years, too.

  • @Nicholas_Steel

    @Nicholas_Steel

    5 жыл бұрын

    Most BotW secrets are... what exactly? Locations referencing other Zelda games? Items that you can get from numerous other places? Afaik there's only 1 proper secret in the game and it hides the Hylian Shield.

  • @cynicalgold9992

    @cynicalgold9992

    4 жыл бұрын

    @@fy8798 wait, how does him talking down on zelda make it sound like he quit dark souls? Im lost

  • @mistergoats4380
    @mistergoats43804 жыл бұрын

    I've never played Dark Souls. No idea why this showed up in my recommendations, but I love this video. You see I'm a D&D DM interested in making my campaigns more and more deadly and complex without sacrificing entertainment value so finding out new info on how to design an open world that is as deadly and complex as Dark Souls was a really good watch. Thank you.

  • @henners8767
    @henners87673 жыл бұрын

    It’s interesting to note that the individual areas are somewhat linear in order to avoid confusing the player, but when you put them all together they turn into this sprawling metroidvania.

  • @Xearrik
    @Xearrik6 жыл бұрын

    Dark Souls has always felt like a Mix of Zelda and Castlevania to me. I know people will understand the Zelda, so let me explain Castlevania. I'm talking about the old school games. The combat of Dark Souls is far more complex then Castlevania of course, but I'm talking about how it makes me feel. Your attacks are very methodical in both games. You can't just go spamming attacks like you can most games, or you'll be severely punished.

  • @Hoffy17

    @Hoffy17

    6 жыл бұрын

    check out Super Ghouls n Ghosts too

  • @BlockSquad1000

    @BlockSquad1000

    6 жыл бұрын

    Xearrik Gaming Dark Souls basically feels like a modern version of retro video games like those.

  • @satellachannel6423

    @satellachannel6423

    6 жыл бұрын

    and Diablo

  • @ShionShinigami

    @ShionShinigami

    6 жыл бұрын

    Dark Souls is also some kind of Metroidvania. :-)

  • @Karnsteinband

    @Karnsteinband

    6 жыл бұрын

    Classicvania also has that perfectly placed enemy design that will destroy you if you just try to rush through the most obvious path. Add to that the slight delay and long wind up time on your whip, the slow and limited movement and the huge knockback you'd get from being hit by enemies and each level becomes a very precise and tactical gauntlet. Dark Souls (and also Dark Souls 3 and Bloodborne to some extent) is great because it managed to nail that same feeling but in 3D, with vastly more varied and complex combat and in a non-linear world.

  • @mimic_ssb
    @mimic_ssb3 жыл бұрын

    That elevator from the Parish down to Fireink Shrine is such an impactful moment. I'm glad you called attention to it, I had almost forgotten how strongly it affected me the first time.

  • @vyralator2638
    @vyralator26385 жыл бұрын

    It's amazing how after just the first sentence you know what moment he is about to describe, just because almost anyone playing this game felt this sense of awe when finding the firelink shortcut for the first time

  • @andresinchausti3841
    @andresinchausti38414 жыл бұрын

    I never realized the invisible wall, I thought I had explored the whole game, years later here I am watching dark hollow and ash lake, what a troll game I love it

  • @dontmisunderstand6041

    @dontmisunderstand6041

    4 жыл бұрын

    The real troll move is putting the Great Hollow behind *two* illusory walls. My first playthrough I got through the first wall, and assumed that was it. It wasn't until my 2nd run that I discovered the wall behind the first wall.

  • @TheOriginalMS267
    @TheOriginalMS2676 жыл бұрын

    "Gravelord Nito in the Valley of the Giants" Literally unwatchable.

  • @Kriss_ch.

    @Kriss_ch.

    6 жыл бұрын

    lolllll

  • @ipushpeople7221

    @ipushpeople7221

    6 жыл бұрын

    It's such a traumatic zone to explore, obviously his memory is a bit hazy. No big deal.

  • @SJNaka101

    @SJNaka101

    6 жыл бұрын

    Lmaoooo

  • @budspudsy436

    @budspudsy436

    6 жыл бұрын

    Not to mention "Deeproot Basin"

  • @greysquirrel404

    @greysquirrel404

    6 жыл бұрын

    I'm Imagining the eagle just dropping off Nito instead of The Pursuer.

  • @darkymcsoulface7057
    @darkymcsoulface70576 жыл бұрын

    Is this the Dark Souls of Boss Keys videos?

  • @antoniolucio6836

    @antoniolucio6836

    6 жыл бұрын

    It's the Boss Key of Dark Souls videos

  • @Outplayedqt

    @Outplayedqt

    6 жыл бұрын

    Queque technically correct

  • @Thraim.

    @Thraim.

    6 жыл бұрын

    I think that Dark Souls is the Dark Souls of the SoulsBorne games.

  • @ChunkSchuldinga

    @ChunkSchuldinga

    6 жыл бұрын

    AdalRoderick I think SoulsBorne is Zelda 2 of Zelda clones. I’ll see myself out. 😁🔫

  • @zyaicob

    @zyaicob

    6 жыл бұрын

    DaedricSheep Verily

  • @sgtkillafew
    @sgtkillafew6 жыл бұрын

    2:25... Valley of the Giants... VALLEY OF THE GIANTS!!! An impostor, get him!

  • @hellknightf1

    @hellknightf1

    5 жыл бұрын

    oh gawd he did said that

  • @MrOnihige

    @MrOnihige

    4 жыл бұрын

    He also said "Moonlit Butterfly"

  • @lordvoldemort8742

    @lordvoldemort8742

    3 жыл бұрын

    Nagini, dinner.

  • @aninditapaul9291

    @aninditapaul9291

    3 жыл бұрын

    @@lordvoldemort8742 Abraca Dabra. There, I used the killing curse.

  • @OtakuUnitedStudio

    @OtakuUnitedStudio

    3 жыл бұрын

    @@aninditapaul9291 Avada kedavra

  • @shostakovich343
    @shostakovich3435 жыл бұрын

    18:00 You can actually dodge roll through illusory walls.

  • @mayonnaise2396

    @mayonnaise2396

    2 жыл бұрын

    Some of them, others, like the one in Sen’s fortress, that has to be attacked.

  • @minimadudus9911
    @minimadudus99116 жыл бұрын

    Your videos are so in depth, it's rare to find someone that disects a game the way you do. Keep it up

  • @Lenr3d

    @Lenr3d

    6 жыл бұрын

    UnicornForce check out Matthewmatosis' channel, he did a 6 hour review of this game

  • @KakaCarrotCakeVideos
    @KakaCarrotCakeVideos6 жыл бұрын

    15:50 keep in mind that Dark Soul is actually a unfinished game, lost izalith was rushed and that why the temple part before the bed of chaos only have those statue enemies. If I'm not mistaken, if you look down the bridge that leads to the fog of wall of the bed of chaos you can actually see a missing floor there.

  • @ergicgaming1618
    @ergicgaming16184 жыл бұрын

    Crazy how im at my 9th playthrough when i discovered the "Great hollow" and "Ash lake'

  • @africanspiritual101coner7

    @africanspiritual101coner7

    4 жыл бұрын

    No way bruh 😧😧

  • @ergicgaming1618

    @ergicgaming1618

    4 жыл бұрын

    @@africanspiritual101coner7 fr crazy thing is i have been near that area alot of times farming for shards i just never thought that there is a hidden wall with a whole entire area behind it. I accidentally discovered it when i was going to pee and put down my controller and i hit the wall.

  • @spinyslasher6586

    @spinyslasher6586

    4 жыл бұрын

    @@ergicgaming1618 yeah Blighttown is already a dangerous area nobody wants to visit more than twice, so it's easy to miss the great hollow.

  • @mayonnaise2396

    @mayonnaise2396

    2 жыл бұрын

    Dude, I’ve played the game like 30 times over. It’s absurd. I always pay ash lake a visit for the Dragon Torso Stone, though (after I found the fucking place 600ish ours in).

  • @rsfan24
    @rsfan244 жыл бұрын

    I am a game design student. I'm looking for my first actual game to be an indie Metroidvania, and I am so very grateful for the information that you've provided with your bosskey videos on DarkSouls, Hollow Knight, Metroid, and Castlevania. Genuinely it helps so very much and I've been watching most of your playlist as research.

  • @StijnFrishert
    @StijnFrishert6 жыл бұрын

    Thank you! This part of DS1 is so often overlooked, yet adds so much to the game feel.

  • @BoogieBunny
    @BoogieBunny6 жыл бұрын

    BOSS KEYS VOL 2 BABYYY the dark souls of comebacks

  • @ohadraz3551

    @ohadraz3551

    6 жыл бұрын

    gay

  • @boredlazymax
    @boredlazymax2 жыл бұрын

    The feeling of returning back to firelink shrine really amazes me how I always come back to firelink shrine when looping around the world

  • @IMPACTPodcasterAcademy
    @IMPACTPodcasterAcademy2 жыл бұрын

    I remember watching this video and having to stop watching so I could play this game, beat it, and then come back to watcg

  • @wyattnance3756
    @wyattnance37563 жыл бұрын

    "all of the lords are equal in difficulty" *Laughs in 4 kings

  • @theblancmange1265

    @theblancmange1265

    3 жыл бұрын

    Without poise they are harder than Seath.

  • @deni6943

    @deni6943

    3 жыл бұрын

    4 kings were super easy, and seath was aswell, that skeleton dude was the hardest one for me, I dropped the game before I could beat him

  • @littlemoth4956

    @littlemoth4956

    3 жыл бұрын

    @@theblancmange1265 With/without poise they are difficult as shit. Almost everyone killed Seath on their first try.

  • @Bombom1300

    @Bombom1300

    3 жыл бұрын

    @@littlemoth4956 Seath & I killed each other simultaneously, which lead to the nightmarish task of navigating through the crystal caves to get the 70K souls and the bonfire. It was certainly one of the most intense moments of the game for me, though I'm not sure I'd recommend it.

  • @assiaisindegyara4905

    @assiaisindegyara4905

    3 жыл бұрын

    @@littlemoth4956 really? I find seath the most difficult lord and the four kings the easiest. I didn't even know that more than one can spawn at a time until my fourth playthrough. I will say though seaths the first one i kill, and kings are the last so like arguably it could be how much stronger i am. But i kill the big dogs owner "the dlc knight guy" (the blades set you get by killing his follower is my favourite fashion souls set so i i like to get it asap) But yeh i think his probably the hardest boss in the game, save maybe manus but idk i beat manus 1st try but i also only have thought him once and it was in my big bulky plate armour and dragon kings axe (i think thats the item you get from gaping dragons tail) build. Aka easy mode.

  • @hoodiesticks
    @hoodiesticks6 жыл бұрын

    A Link to the Past isn't the only Zelda game that uses that 5 act structure, though it is the only Zelda game that alternates between linear and nonlinear acts. Most other main Zelda titles (Ocarina of Time, Wind Waker, Twilight Princess and Skyward Sword specifically) follow an adapted 5 act structure that allows them to keep the gameplay consistently linear: Act 1: Frequent story developments at the start of the game. Act 2: Link is told to collect x number of maguffins to progress. Very little story development. Act 3: Frequent story development. Link encounters the main villain (usually ganondorf), and probably gets his butt kicked. Act 4: Link is told to collect x number of maguffins to progress. This is usually the longest act. Act 5: Frequent story development as Link re-encounters the villain and wins this time.

  • @LetThereBeMayhem
    @LetThereBeMayhem3 жыл бұрын

    The Dark Souls theme which played right at the start threw me back countless years of blood, sweat and dedication to what is my favourite series.

  • @kaschmonet
    @kaschmonet4 жыл бұрын

    That joke at 4:24 is sooo under appreciated lol

  • @micahlatterly61
    @micahlatterly613 жыл бұрын

    This is the first time I've ever heard someone critique DS for the bosses not being hard enough

  • @benhickerson6695

    @benhickerson6695

    2 жыл бұрын

    Pinwheel

  • @lethirrdpenguin631

    @lethirrdpenguin631

    2 жыл бұрын

    Tbh After you get used to the game The bosses are a joke except the dlc

  • @indeimaus
    @indeimaus6 жыл бұрын

    game looks cool

  • @davids7646

    @davids7646

    6 жыл бұрын

    Fancy meeting you here. Are you remastering your dark souls top 10 stones videos or top 10 dark souls remastered stones?

  • @PaladinfffLeeroy

    @PaladinfffLeeroy

    6 жыл бұрын

    *Insert top 10 *insert concept* list*

  • @genericweeb7300

    @genericweeb7300

    6 жыл бұрын

    gee i wonder why indeimaus of all people would say that

  • @KaioenGaming

    @KaioenGaming

    6 жыл бұрын

    Are you gonna make videos about it?

  • @luischavesdev

    @luischavesdev

    6 жыл бұрын

    You my sir, are in a lot of really good videos. Im just passing by to let you know that you seem to have really good taste ;)

  • @jandiethervalero9906
    @jandiethervalero99065 жыл бұрын

    *how Dark Souls has even more in common with Zelda than you might think* Me: Other than a silent MC that smashes pots???

  • @Ali-Sensei
    @Ali-Sensei6 жыл бұрын

    Valley of the Giants ok you have 53% of my attention just because its dark souls

  • @DonBillbosChannel
    @DonBillbosChannel6 жыл бұрын

    Boss Keys for Dark Souls? A surprise to be sure, but a welcome one.

  • @oaa-ff8zj

    @oaa-ff8zj

    6 жыл бұрын

    Don Billbo Hello there!

  • @DonBillbosChannel

    @DonBillbosChannel

    6 жыл бұрын

    oaa2288 General Kenobi

  • @oaa-ff8zj

    @oaa-ff8zj

    6 жыл бұрын

    Don Billbo you are a bold one.

  • @XIIXunknownXIIX
    @XIIXunknownXIIX6 жыл бұрын

    As someone who played Souls series for thousands of hours THANK GOD for fast traveling, you might find it not appealing if you play it once and leave it but it would become a horrible chore if you need to travel by foot everywhere especially late game when the world becomes much bigger it would have killed replayability and pvp for a lot of people.

  • @android19willpwn

    @android19willpwn

    6 жыл бұрын

    Yeah, as someone who has replayed the game many times I'm very glad it's not in from the start, but if you had to walk your ass from Nito's boss room all the way to the Duke's Archives I would have thrown my controller through a wall.

  • @MrRyeRob1

    @MrRyeRob1

    6 жыл бұрын

    Finally someone said it

  • @Giannih-mr8nz

    @Giannih-mr8nz

    6 жыл бұрын

    I totally agree with you, but I think Mark was suggesting to give players other paths to connect more areas. Unfortunately, as we all know, the last bit of DkS was finished in a hurry and released without the content that eventually found place in Artorias of the Abyss, so I think that is why "part 4", as Mark named it, may give mixed feelings.

  • @axel3600

    @axel3600

    6 жыл бұрын

    I think an easy solution would simply be to only allow it in New game+, preserving both world immersion for your first 50-60 hour playthrough and ease of replayability.

  • @reNINTENDO

    @reNINTENDO

    6 жыл бұрын

    Yeah, I personally think that the game gives you fast travel almost at the perfect moment. It's a bit annoying prior to it, but only just.

  • @Tyveris
    @Tyveris6 жыл бұрын

    I really love your Boss Keys videos and I'm excited to see you apply the kind of study you've put into these videos to a new franchise. Thanks for all the hard work.

  • @weckar
    @weckar3 жыл бұрын

    That rampaging feeling you felt towards the end of the game does make sense narratively. You are practically overcoming gods here and taking their power, after all.

  • @dyelahn1392
    @dyelahn13926 жыл бұрын

    I'm not even going to lie I sub to your channel months ago waiting for the day that you would upload this video

  • @MV4got2aim
    @MV4got2aim6 жыл бұрын

    About the difficulty in the four lords act. I agree that the difficulty of the regular enemies is roughly the same for all of those areas, but I also think that most, if not all of them have some unique mechanic or obstacle, where your level doesn't matter much, that you have to deal with by figuring it out. If you don't do that, the areas will be significantly harder. Like knowing to use divine weapons to keep the skeletons from respawning. If you tackle this area as one of the last ones you will probably one-shot lots of stuff, but it is still going to be annoying if the enemies constantly respawn. Other examples would be: Finding/using the skull lantern, Bed of chaos being more of a puzzle(/luck) fight, ghosts in new londo ruins where you also need specific weapons or have to use an item with a time limit (albeit very forgiving), humanity draining attacks, Buffed enemies in the duke's archives that will hit hard regardless, and lots of other things like weird platforming that can influence an area. Just something I was thinking about around 14:45.

  • @mogreturns2868

    @mogreturns2868

    5 жыл бұрын

    I would argue that the four lords difficulty will depend on build since each lord is kinda a build seath-magic nito-str four king- dex bed of chaos-luck

  • @gaboadeje
    @gaboadeje5 жыл бұрын

    I absolutely love the world design. Getting through hell and back to find a gate, lever etc that takes to a part of the map that you didn't know was linked to. Fucking love it

  • @Kolinnor
    @Kolinnor6 жыл бұрын

    I just discovered this channel - I'm really glad ! Very high quality content, interesting stuff. Keep going !

  • @Theodin74
    @Theodin744 жыл бұрын

    When I was playing Dark Souls, I refused to fast travel, I always felt like I might miss something new in an area I've already been in, even if nothing new appeared, I still like to gather what I would considered extra souls while traveling to a new location, Sometimes I would farm the creatures in any new area I would find and learn the best tactics for me for clearing everything out, eventually using the many looped paths to farm souls until I ended up back to where I started, I'd rest up, and do it all over again, I really enjoyed Dark Souls, So much that I now get excited for and also look forward to any new game Fromsoftware puts out,

  • @JairusC
    @JairusC6 жыл бұрын

    I love your uploads so muchhhhh

  • @brattleboro1236
    @brattleboro12362 ай бұрын

    Great video! :) just finished the game and can now watch all these exciting videos about it haha

  • @Fredreegz
    @Fredreegz Жыл бұрын

    “… and finding yourself back at Firelink Shrine” featuring in both the intro and the conclusion was a nice touch.

  • @Pile_of_carbon
    @Pile_of_carbon6 жыл бұрын

    12:34 "Amazing chest ahead"

  • @KageRyuu6
    @KageRyuu66 жыл бұрын

    If you kill Priscilla, you have no soul.

  • @NRGsensation

    @NRGsensation

    3 жыл бұрын

    Wait why (X I also do for the XP

  • @SakakiSyndrome

    @SakakiSyndrome

    3 жыл бұрын

    @@NRGsensation Congratulations you have a killed an innocent child.

  • @NRGsensation

    @NRGsensation

    2 жыл бұрын

    @@cj1535 🤣 also the lifehunt Scythe 😁(if you trade her soul)

  • @1God1Fury
    @1God1Fury6 жыл бұрын

    Very well done analysis with lot's of graphs and snapshots!

  • @TheOnlyTony03
    @TheOnlyTony034 жыл бұрын

    Loved the way you started and ended the video, making a reference of coming back to firelink shrine

  • @Vgamer311
    @Vgamer3116 жыл бұрын

    I love how you pointed out that “the depths” aren’t even that deep. Places like Lost Izalith, Ash Lake, and the Abyss are literally several times deeper.

  • @Vgamer311

    @Vgamer311

    6 жыл бұрын

    Randall Clark yeah I’m pretty sure that’s correct.

  • @mogreturns2868

    @mogreturns2868

    5 жыл бұрын

    I always thought the depths referred to the entrance to the deepest parts of the game since it lead into blight town kinda like youre standing at the top and this *gestures to big deep hole* is the depths -referencing the area all the way down to the bed of chaos.

  • @Vgamer311

    @Vgamer311

    5 жыл бұрын

    Mogreturns possibly, but you don’t even necessarily need to step foot in the depths to access blight town and below.

  • @pigglyjuff691
    @pigglyjuff6912 жыл бұрын

    i'm happy that i watched tutorials on the internet and not torchered myself with these imposdible to find out secrets

  • @calvinnigh5489
    @calvinnigh54893 жыл бұрын

    Mr. Brown, I have watched this video just about once every month or two since I started DS1 last year. I slowly got into the game more and more and was officially hooked by the time I reached Sens. I beat the game for the first time today, and am feeling pretty accomplished, and also very excited for the other FromSoftware games I have yet to play. Thanks for such an amazing video.

  • @xrenynthemusicmage6422
    @xrenynthemusicmage64226 жыл бұрын

    17:53 *WRONG!* You can also roll to discover illusionary walls which doesn't degrade any durability whatsoever - which is what I am doing with any suspicious looking wall

  • @monica3954

    @monica3954

    6 жыл бұрын

    Xrenyn the MusicMage Plus it's super cheap to fix your weapon. Very damage weapons only take about 200 souls to fix, while most of the time it will only cost around ten to maintain. With the repair kit, you can do it anywhere.

  • @HendorneEndohRoth

    @HendorneEndohRoth

    6 жыл бұрын

    Except for one in Sen's Fortress that can't be discovered by rolling. I only found out that rolls don't work on it yesterday.

  • @xrenynthemusicmage6422

    @xrenynthemusicmage6422

    6 жыл бұрын

    There's one in Sen's Fortress? Maybe that's why I didn't find it XD

  • @tacticalchunder1207

    @tacticalchunder1207

    6 жыл бұрын

    Weapon durability is a complete non issue in dark souls tbh.

  • @xrenynthemusicmage6422

    @xrenynthemusicmage6422

    6 жыл бұрын

    ... unless you are using crystal weapons :/ Also the crystalline armour gets a few thousand souls expensive if you get hit by an acid attack, so...

  • @NinjaLobsterStudios
    @NinjaLobsterStudios3 жыл бұрын

    Long Post Warning: Great game overall, thoroughly enjoyed myself and am glad I played it. Absolutely love the level design except for Lost Izalith lol. I thought the illusory walls were a major bummer, it's good that they are optional but in many cases they are extremely helpful. Hiding bonfires behind them should have been a no-no imo. Something I really struggled with in Dark Souls is not knowing where to go. I don't need a world map or a quest log but idk how I was going to find Blighttown, the Catacombs, or the Abyss without looking it up. The linear structure of Dark Souls 2 makes it much harder to get lost. While spelling everything out would ruin the experience the game is trying to deliver, I think this formation of the design is not very resilient to forgetting. Suppose at any point in the story, you put the game down for a year and by the time you come back you have completely forgotten what you were supposed to be doing. It would have been very helpful if Frampt or someone would have been available to tell you your high-level objectives and even possibly a hint on how to accomplish them. Something like "Gravelord Nito is buried beneath Firelink Shrine, guarded by his army of Undead Skeletons" or "One Lord Soul is sealed deep beneath the ruins of New Londo, in another world. To traverse from our world to the Abyss, seek the grave of Artorias hidden in the Darkroot.". My other issue with my experience was that for multiple bosses I found myself doing an extremely uninteresting and long walk over and over. I question the point of making the player do this. I'd rather have a boss fight that takes longer with almost immediate re-trying than to have to run past a bunch of enemies for 2 minutes (I found this particularly annoying for Nito, Gwyn, and Bed of Chaos). Most other bosses have some amount of walking but compare the distance to Gwyn and the distance to Quelaag or the Ceaseless Discharge from their closest respective bonfires).

  • @LightyGab
    @LightyGab6 жыл бұрын

    Mark, thanks for inspiring to analyze games in a way I've never done before. Thanks for sharing things I've always thought about it but could never find someone who would agree with me. Also thanks for making your videos so "interactive", I feel like I'm part of it and you are guiding me through it. Amazing work as always.

  • @drews9481
    @drews9481 Жыл бұрын

    Just wanted to say that THIS is the video that finally made me give Dark Souls a shot a little over two years ago. Ever since, I've played 2, 3, BB, Sekiro, Demon's, and finally Elden Ring these past few months--all multiple times. What a phenomenal series

  • @metroidvaniareview7946
    @metroidvaniareview79466 жыл бұрын

    Great video! I have to disagree with your assessment that it's a problem that the difficulty is "Flat" in the latter half of the game though. I'll agree that difficulty scaling is something that could be taken into consideration, but I don't think that doing it the Dark Souls way is an "inferior" approach. I'd call latter half of Dark Souls "The Mega Man Effect". When I first played Demon's Souls 9 years ago, it's actually a parallel I immediately made with this bold little PS3 game. I called it "The RPG Mega Man." After you complete the Intro stage (the first Boletaria Archstone), you're given 5 Demon Masters to choose from. Defeating a Demon Master gives you his soul, which you can then convert into a useful Spell or Demon Master weapon. You can then use this Demon Master Weapon against one of the other 5 Demon Masters (Including the one you unlocked in the level you were just in.) Obviously it's more complex than Mega Man, but I think there's a lot that can be learned from the parallel since Mega Man is a great example of the most basic form of this concept. In Mega Man, being faced with 8 robot masters to choose from in a blind run is daunting, and depending on where you go first it almost seems insurmountable. But finding that one level that clicks for you makes you just a little stronger with your newly obtained Robot Master weapon. After you breach that difficulty wall just a little, the game starts to unfold for you gradually until you've conquered the whole thing. Dark Souls (and Demons Souls) is the same way. If you ever find yourself in a situation where you're frustrated by the current challenge, you can choose to try going somewhere else and come back once you've obtained a new power, or maybe enough experience from the other areas. And, just like in Mega Man, on subsequent playthroughs you can challenge yourself by doing things in a different order - maybe even in the order that originally made you uncomfortable. This kind of design helps a lot with replay value, and even if you feel like the challenge is too small, you can choose to restrict how much you level up, or use builds that might not be completely optimal for the situation - again this is just like Mega Man and choosing not to use E-Tanks or running the game without using Robot Master Weapons. I think you're right that there is a risk that the game becomes boring as a result of the flat difficulty and reduced challenge with power scaling, but that certainly didn't happen with me when I played DkS the first time. If anything I felt relieved and powerful that I made it that far, contributing to the feeling that I overcame that "Prepare to Die" reputation of the game. A lot of great Metroidvania games have a similar approach too, and I think it's great. Hollow Knight is probably the best example I can think of off the top of my head. There's nothing wrong with the opposite approach like Axiom Verge's critical path forcing you to do all the bosses in a specific order, but I wouldn't write off "The Mega Man Effect" as an inferior design approach - just a way to invoke a different feeling or rational thinking process.

  • @arvinraj8498
    @arvinraj84982 жыл бұрын

    I really hope Elden RIng continues to be able to provide the sense of mystery and achievement of Dark Souls 1. I love entirety of the soulsborne games, but just like you said, it has never been the same since Dark Souls 1. To me Dark Souls 1 is a masterpiece that i will always cherish. Since Miyazaki is spearheading Elden RIng, im really looking forward to its release.

  • @005_warismaqbool8
    @005_warismaqbool82 жыл бұрын

    I still remember the time when I got cursed by a basilisk in ash lake and I had to walk all the way back to the undead merchant in order buy purging stones. That is one of the best memories I have of dark Souls.

  • @PrimitiveOs
    @PrimitiveOs6 жыл бұрын

    Thank you, your videos are entretaining and educational at the same time... great combination

  • @BlockSquad1000
    @BlockSquad10006 жыл бұрын

    DARK SOULS BOSS KEYS?! MY LIFE IS COMPLETE

  • @Grayman2003
    @Grayman20036 жыл бұрын

    More boss keys?! OH YEAH BOI!

  • @CaptKeckler
    @CaptKeckler6 жыл бұрын

    I really enjoyed watching this video. Looking forward to the remaster

  • @Ludocriticism
    @Ludocriticism6 жыл бұрын

    Really good, and needed, explanation of what everybody's been talking about since 2011!

  • @dorkyface
    @dorkyface6 жыл бұрын

    Not having fast travel from the get go is great, it gives something tangible as a reward for progression, and makes the world feel huge. But not having it at all would be tedious. After travelling from the Second Bell of Awakening to Anor Londo, travelling back down there to get to the Witch of Izaleth would have been a nightmare

  • @DWFTW

    @DWFTW

    6 жыл бұрын

    It's not too huge a run to be fair if you open all the shortcuts. Open the huge gate across the Anor Londo hall from the boss room, put the moving platform in place for a straight run back to the early Anor Londo, take the lift down using the cell key shortcut from the top to the very start of Sen's. From there back down the lift in Parish to Firelink, then it's just the New Londo->Back of Blighttown->Izalith route, which if you missed the hidden bonfire was the required path anyway. Sure, it's not exactly a quick route, but if you've opened up the shortcuts it's actually not that bad. That said, I do think they unlock it at just the right time. For what it asks of you late game, having the ability to warp around then was a good idea I think, especially so when the DLC and optional areas are added into the mix.

  • @tacticalchunder1207

    @tacticalchunder1207

    6 жыл бұрын

    dork yface completely agreed. They give you fast travel at the perfect time.

  • @LambtacoGames
    @LambtacoGames6 жыл бұрын

    For the 4 nonlinear bosses part, wouldn't it make sense to just scale them based on how many have been defeated? Like each boss has 4 potential difficulty levels, and whichever one you fight first gets level 1, the second gets level 2, and so on. Scaling to the player's level feels cheap because it devalues the experience and equipment you worked so hard for, but scaling based on how many bosses you've defeated doesn't have that problem because you can still be under or over prepared just like you would be with a linear progression. I've been wishing for a nonlinear Pokemon game to do this sort of thing or ages. There could even be a in-game explanation or it based on your badges.

  • @vaporleon8887

    @vaporleon8887

    6 жыл бұрын

    But at the same time, if you encounter a boss that you can’t beat and leave it for later, coming back to discover it’s stronger even after leveling up from the others could be pretty discouraging. Having played through the game countless times, the four kings are my kryponite. Having them be tougher would suck.

  • @00savar00

    @00savar00

    6 жыл бұрын

    That's actually in the lore, one of the manga's explained that gym leaders raise lots of pokemon so that they have some at the right strength to test any given trainer, and as even the early anime demonstrated, gym leaders can use any criteria they want to award badges. Not that that has come through in the games though.

  • @ArcaneAzmadi

    @ArcaneAzmadi

    5 жыл бұрын

    The solution is simple but brilliant. Unfortunately it wouldn't really work in Dark Souls because I contest that the difficulty of the four Lord Soul bearers is flat- Nito's difficulty is dependent on whether or not you have a blessed weapon and his AI roulette, the 4 Kings are a literal DPS check, Seath is frankly too easy unless you go for the tail cut, and the Bed of Chaos is not only a puzzle boss for whom your level is almost completely irrelevant (apart from how much stamina you have to sprint with and how much HP you have to survive its attacks), it's a _terrible_ puzzle boss and the single worst boss in the entire franchise. Scaling the bosses based on how many you've beaten would only work in a game where they're perfectly balanced to all be exactly as hard as each other. Dark Souls is brilliant, but it's a rough diamond of a game (and it's common knowledge that the second half of the game was completely rushed to completion, hence the reason Lost Izalith is so utterly goddamn awful).

  • @luisfilipe2747

    @luisfilipe2747

    5 жыл бұрын

    No, that would be terrible, "scaling up" area enemies and bosses as long you progress in story is the worst decision a developer can make to a game, because it take away all the feeling that you're really progressing and getting stronger at the game, because make you feel the game is stagnant, like if every area and boss had the same level

  • @ClannadLastStory

    @ClannadLastStory

    5 жыл бұрын

    I know that I'm late for the party, but the pokémon crystal clear rom hack does exactly what you are talking about, if you still are into it.

  • @philipkobberger9390
    @philipkobberger939029 күн бұрын

    Absolutely love this series! Thank you very much for creating it and I hope you will tackle the Totk dungeons as well, someday :) Cheers from Germany

  • @aidancollins801
    @aidancollins8015 жыл бұрын

    Just love this video. Soothing and engaging. Two thumbs up

  • @MrMlindsay
    @MrMlindsay6 жыл бұрын

    I know you probably won't read this, but thank you for you videos.

  • @GMTK

    @GMTK

    6 жыл бұрын

    MrMlindsay you’re welcome!

  • @MisterAppleEsq
    @MisterAppleEsq6 жыл бұрын

    This felt especially review-y at points, even for Boss Keys. That's not a bad thing, just an observation.

  • @zidini

    @zidini

    6 жыл бұрын

    Mister Apple I totally agree, but the reason I love Dark Souls is it had me feeling my love for Zelda 1 and ALttP again for the first time since I was a child and hopefully his conveying this so well will bring new players to explore this amazing world.

  • @insectoid_creature
    @insectoid_creature2 жыл бұрын

    18:49 This made me feel incredibly smart because the MOMENT I saw that huge painting I knew I had to use the doll because of its description

  • @machinehater5143
    @machinehater51433 жыл бұрын

    I just played DS and DS 2 so far, and i NEVER got a feeling for the world in the sequel, because of being able (and somewhat forced) to warp between bonfires from the beginning. DS is perfect in that regard, yo explore the world by foot, and the ability to warp is given to you just at the right moment. And your comment about "homesickness" nails it!