The Weird Ways Games Use Calibers - Loadout
While Call of Duty 4’s iconic Barrett anti-materiel rifle and the loud, flashy Desert Eagle are both 50 caliber, when it comes to firing them in our games, they’re very different. With the help of Keeper of Firearms & Artillery, Jonathan Ferguson, we’ve come to the Royal Armouries museum in the UK to find out what caliber means, and what it tells us about the virtual firearms we’re carrying into multiplayer arenas.
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to chat about how games tackle the topic of calibers - the big, the small, and the weird.
You can check out more episodes of Loadout right here. - • How Games Are Lying To...
You can check out our Firearms Expert Reacts series here. - • Firearms Expert Reacts...
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries.org/support-us...
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I had a lot of fun exploring the rabbit holes that researching calibers in video games took me through, and I hope you all enjoy the video as well!
I love how GameSpot slowly became a gun channel, and Im 100% here for it lol.
When it comes to calibres, pubg is the worst offender
This channel combines all the best parts of being a firearm nerd/goon, and a gamer.
I'm convinced by now this dude is an employee of Gamespot.
The strangest thing to me was finding out that the the VSS Vintoures wasn't actually in the same 9mm as the UMP9 which wasn't the same 9mm as the pp19 bizon.
fun fact: caliber and calibre are interchangable spellings for the same word like color vs colour
I think this might be the best video made for Loadout, because it really did use the established format of the show (firearms expert, real-world vs. games) and used it to educate on the differences while also translating what that means for videogames.
ah yes...time for more boom boom knowledge
Another weird thing that games do with calibers it’s making it a single type of ammunition for type of gun, like in Resident Evil games, where you have handgun ammo that fits all pistols, but SMG ammo it’s another type, even when it was supposed to be the same caliber.
A 1911 is NOT a Colt 45. A Colt 45 is a revolver. "Colt 45" was first used in reference to the Colt Single Action Army revolver, aka Peacemaker, aka Model P, aka SAA, aka M1873.
The most common error I see in video games is having the same ammo type dealing more damage from a pistol than a SMG (they do it for balance, but it’s still weird if you know how they work in real life).
Did you hear that the Human Cannonball was retiring from the circus?
A loadout video on:
Love how this channel has essentially become a firearms channel.
An idea for a future episode might be to examine different hunting games and how they depict firearms? Two of the biggest ones are Call of the Wild, and The Way of the Hunter. Then, there are more arcade ones like Cabela's Big Hunt, series. They might seem like typical shooters, but you could analyze how these types of games depict the physics of projectiles and how things like wind, range, bullet drop and other factors compare to real life and other games? This might lead to a more general exploration of bullet physics and the ways different games get them right and wrong?
Another thing about caliber is artillery, it also states the length of the gun, for instance 16"/50 is 16" in diameter and 50*16" long.
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This series has proved popular. May I suggest some cross over series. Such as fighter pilots reviewing planes and space ships in video games. A professional race car driver reviewing cars, in not only racing games, but games like GTA.
Another 50 caliber not mentioned is 50 Beowulf, which you can get an AR chambered in. Even uses the same magazines, but instead of 30 rounds of 5.56, it holds 10 huge honker rounds 😅