The Very First STORMGATE Pro Game! (Closed Beta)

Ойындар

The Stormgate Kickstarter: lowko.tv/stormgatekickstarter (affiliate link). Stormgate's first show match was played yesterday at Dreamhack Atlanta! In this video I cast a best-of-3 series of Stormgate between TLO playing with the Vanguard and MaNa playing with the Infernal Host. This series is played in the closed beta of Stormgate and showcases what the game is capable of so far. I'm pleasantly surprised with how good this looks!
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Пікірлер: 566

  • @jonalban4349
    @jonalban43497 ай бұрын

    Watching this i now understand what a sc2 cast sounds like to people who don’t play the game

  • @rajahzia

    @rajahzia

    7 ай бұрын

    yes, but RTS players will immediately understand 75% of the stuff going on.

  • @nikorasukamado2245

    @nikorasukamado2245

    7 ай бұрын

    JAJAJJAAJ soo real

  • @chaywarburton3488

    @chaywarburton3488

    7 ай бұрын

    Yep, i did. I even saw him micro the brute being shot by the hellhog into fiends right before it died too, wasting the last missle before the reload. Just stuff you notice after 10 years ofRTS play lol@@rajahzia

  • @mikeserds2333

    @mikeserds2333

    7 ай бұрын

    i never played sc2 and still watch all lowko vids^^

  • @Name-ru1kt

    @Name-ru1kt

    7 ай бұрын

    This is still new so lowko isn’t used to it either much and units colors are not most defined

  • @matthewsmith1461
    @matthewsmith14617 ай бұрын

    I think there needs to be a good story campaign to connect the players with the characters in the game. As corny as we say the StarCraft plot was sometimes, it was still amazing and that’s what so many of us were attracted to the game by.

  • @StrigWilson

    @StrigWilson

    7 ай бұрын

    I think the brood war story and the wings of liberty campaign were actually decent and not AS corny as what came after

  • @sdarkpaladin

    @sdarkpaladin

    7 ай бұрын

    @@StrigWilsonI kinda miss the dark and creepy atmosphere of original star craft. Wings of Liberty was still okay, but Heart of the Swarm and Legacy of the Void just feels like your typical shounen manga.

  • @StrigWilson

    @StrigWilson

    7 ай бұрын

    @@sdarkpaladin yea in LOTV they just kinda recycled the warcraft 3 plot

  • @System-ly6de

    @System-ly6de

    7 ай бұрын

    Brood Wars has amazing writing tbh. The OG Starcraft has a broad story but its cheesy/corny in an immersive way...like Star Wars droid making baby noises type immersion. SC2 expansions have GENERIC writing (Not WOL but LOTV and HOTS)

  • @polca4love

    @polca4love

    7 ай бұрын

    Problem with WoL is that it was more of a reset than a sequel.

  • @nyxiom
    @nyxiom7 ай бұрын

    maybe an unpopular opinion but I think they could take a page out of riots book and make the health bars different colors for each player, which would be huge for readablility

  • @xandara75

    @xandara75

    7 ай бұрын

    Agreed, I'll add to this that teal is not a great color for easy visability. In general pastels are not very snappy. Plain blue and red teams likely would help a lot already.

  • @rc-fannl7364

    @rc-fannl7364

    7 ай бұрын

    Indeed, keeping the player units apart is quite tricky currently

  • @ebeebe6311

    @ebeebe6311

    7 ай бұрын

    In sc2 you have alot of health bar settings stormgate is probably the same

  • @Persian5life

    @Persian5life

    7 ай бұрын

    SC1 story was awesome, SC2 story sucked with the exception of the HOTS, WoL was terrible.

  • @rc-fannl7364

    @rc-fannl7364

    7 ай бұрын

    @@Persian5life I think the story arc with Zeratul uncovering the truth was also pretty good, some intense cutscenes too

  • @CGDW2
    @CGDW27 ай бұрын

    It's looking very good for a work in progress. I think the units secondary colors could be a bit more muted, it can be a bit hard to tell which belongs to who in large engagements.

  • @alfonshasel1995

    @alfonshasel1995

    7 ай бұрын

    Its even hard to tell when more than 2 units fight

  • @erabeus

    @erabeus

    7 ай бұрын

    Even just more saturated color for the team colors. Desaturated purple vs desaturated cyan is not great for visual clarity

  • @kaimamoonfury1335
    @kaimamoonfury13357 ай бұрын

    I've been referring to the secondary HP bar for infernals as the "shroud shield"

  • @mido5126

    @mido5126

    7 ай бұрын

    i like that one

  • @JWQweqOPDH

    @JWQweqOPDH

    6 ай бұрын

    It's a bit of a tongue twister though.

  • @Xport9
    @Xport97 ай бұрын

    That HUD is SUPER MASSIVE.

  • @haoxus9413
    @haoxus94137 ай бұрын

    I like the gameplay speed and unit handling The biggest thing is the graphics is a bit low contrast, like seeing through smog. I hope they could make units more distinguishable, and edges sharper

  • @TheTuscanyGuy515

    @TheTuscanyGuy515

    7 ай бұрын

    most of the unit are just mockup whit low resolution for testing

  • @canebro1

    @canebro1

    7 ай бұрын

    It is still in beta, early beta in fact, so many of the graphics are still placeholder

  • @k.bularga

    @k.bularga

    7 ай бұрын

    ​@@TheTuscanyGuy515 so while ur right that there's still a lot of time I think some SC2 pros specifically play at lower graphic settings as to improve performance and hide unnecessary detail, so let's hope it's the "early" variant and not the "low res" one 😅

  • @ProjectStickman

    @ProjectStickman

    7 ай бұрын

    ​@@TheTuscanyGuy515Thats a complete lie.

  • @TheTuscanyGuy515

    @TheTuscanyGuy515

    7 ай бұрын

    @@ProjectStickman what? No 😂

  • @dissolution9843
    @dissolution98437 ай бұрын

    #1 issue like you were saying is readability. I think there's maybe 4 units I currently like the visual design of. Everything else needs a lot of help. Part of it is how small the units are - I think if the zoom were more comparable to WC3's zoom with the current size of unit it'd be easier to understand, but also there's going to be way more units on the field than in WC3 - so you kind of need the larger view. I think they could get away with making both the factions we've seen so far less generic. Could make the Vanguard more "holy" as a foil to the demonic incursion, and less like every unit is a marine. Would love to see priests or chaplains as a spellcasting unit. The Legion definitely has the stronger faction identity but I also feel like it could look "more evil". Just really lean into how corrupting the shroud looks and how messed up the hordes of monstrosities look.

  • @davidpage7900

    @davidpage7900

    6 ай бұрын

    Yes, Legion seems stronger to me too.

  • @stardude111
    @stardude1117 ай бұрын

    I haven't been following Stormgate, but the main issue I have with what I've come across is that it feels hollow- they haven't managed to get the world or anything like that across to me, so I don't really care about anything I see emotionally. Mechanics sound interesting, but I'm not sure thats enough for the average player.

  • @davidpage7900

    @davidpage7900

    6 ай бұрын

    The units look very expressive to me. I think a rich background story is possible.

  • @Welkor
    @Welkor7 ай бұрын

    I feel like the veterancy mechanic for the humans will be a large part of their strength, in addition to encouraging denying the demons charges of their race mechanic, but i suspect a lot of people coming from StarCraft are going to have issues adjusting to keeping their units alive and healing them instead of constantly trading. I hope people will adjust because those gameplay mechanics should encourage very thematic strategies, and make the races feel very different

  • @kaneconqueror6560

    @kaneconqueror6560

    7 ай бұрын

    veterancy makes you care about and be attached to your units so much more. It really does enable stories of heroes to naturally form as you protect that one guy who's lived through everything and is about to hit elite.

  • @minecraftwaffles1737
    @minecraftwaffles17377 ай бұрын

    YOOO, I AM AT THE END OF THE VIDEO AT 27:22 in the white hoodie! Dreamhack was awesome.

  • @NorthernWrath66
    @NorthernWrath667 ай бұрын

    TLO and MaNa... takes me back to the AlphaStar demonstration lol

  • @ashketshum7209
    @ashketshum72097 ай бұрын

    Very excited where this'll be going, good on you for supporting and casting this game!

  • @quasar2834
    @quasar28347 ай бұрын

    Looks like Stormgate is shaping up to have a solid foundation, but they definitely need to work on the UI and unit readability. UI kind of reminds me of Age of Empires 2 lol

  • @Supremax67

    @Supremax67

    6 ай бұрын

    They need to charge for the game and not have another sub par quality free game flooded with micro transactions.

  • @chip_7677
    @chip_76777 ай бұрын

    I feel that most criticism towards the game being UI and graphics is a good sign, no one seems to have a problem with the gameplay itself, which is what many other RTS games have trouble with.

  • @j00loves00rock

    @j00loves00rock

    7 ай бұрын

    And most games do end up polishing graphics towards the end of the development anyway so... it makes sense

  • @zzzergling1079
    @zzzergling10797 ай бұрын

    Make colors on the units brighter to see who is where and it would be sooo pleasanr to watch

  • @davidpage7900

    @davidpage7900

    6 ай бұрын

    The infernal race units are mostly white colored, while humans tend toward navy blue. I found them easy to tell apart.

  • @zzzergling1079

    @zzzergling1079

    6 ай бұрын

    @@davidpage7900 well yeah, but what about mirror matches

  • @talonblade336
    @talonblade3367 ай бұрын

    As it stands right now, Infernals seem to be an overwhelming force. I'm sure once tier 3 units are in this match up will look very different

  • @cripnez
    @cripnez6 ай бұрын

    I'm so glad this is actually going this way, I do have a very possitive perspective of the game in its early stages.. and yeah, Infernals are like a mix of zerg and toss and I like that very much!

  • @MartinAaberge
    @MartinAaberge7 ай бұрын

    It feels like every unit has 9000 HP.

  • @Numenorean921

    @Numenorean921

    5 ай бұрын

    good.

  • @wowJhil
    @wowJhil7 ай бұрын

    Great seeing TLO again, that was SO long ago! I remember back when he went by some other name and was talked about a lot, before really making it big.

  • @daethalion1725
    @daethalion17257 ай бұрын

    This is going to sound a bit weird, but I think my favorite aspect of these games so far is just how dynamically messy combat can get. It really looks like both factions are designed to be able to flood a battlefield with basic units very quickly and easily, and I love how that can cause even small skirmishes to just expand out of control.

  • @willianjohnam
    @willianjohnam7 ай бұрын

    I have high hopes for this game

  • @saltedllama2759

    @saltedllama2759

    7 ай бұрын

    Why? It's going to be a poor-man's Starcraft with different skinned factions. Besides, the gaming community always has "high hopes" for games that aren't out yet, and are then disappointed once the game comes out. 100% of the time, with EVERY. SINGLE. GAME. They then never learn from their folly or manage their expectations, get all high-hoped about the next game coming and it repeats itself.

  • @elliotmott1869

    @elliotmott1869

    7 ай бұрын

    I had high hopes for this game

  • @marcoces3059

    @marcoces3059

    7 ай бұрын

    I have high hopes too, hope it goes well 🙏

  • @doyoustropez8015

    @doyoustropez8015

    7 ай бұрын

    @@saltedllama2759 When you like this type of games you just can't help being hype, that's how junky gamers' brains work.

  • @djsk244

    @djsk244

    7 ай бұрын

    honestly, if its some garbage APM based game like SC.. its just Dead on arrival... Wish they made a mix between AOE while using SC elements. But yeah.. its looking like overhype for another game that Adderall zombies will just rofl stomp everyone. HARD pass.

  • @Spartsou
    @Spartsou7 ай бұрын

    haha! I was not expecting you to cast this on your channel! I tuned into the tournament for a couple minutes in the Frost Giant YT channel, and I've got to say, I much prefer your casting. I also don't like how all the rally points appear in the replay, however, I'd wager that they will change that so they're hidden except if you click on a structure. Thanks, Lowko! Also, this looks incredibly promising!

  • @milkom666
    @milkom6667 ай бұрын

    i like any rts that has a good story campaign and isn't clanky. also, good visuals and cinematics wouldn't hurt.

  • @jesperj86
    @jesperj867 ай бұрын

    Lowko i Think you did great, this gameplay looked way more appealing than previous videos i saw of stormgate. Personaly I dont care for the face cams, but i get why they were included. Like you said, casting interface is not great (yet) the thinks I like to see from the casterview; minimap, Income (per player,) units being build (per player) upgrades (are there upgrades in stormgate?) selected units, the top bar is not needed during the game, in the intro or start of the match its nice to see. but should disappear afterward for readability of the units, maybe an outline or a bump in contrast. corpses that stay on the ground also make it harder to see what is important. But is also kind of cool to see an aftermath of a battle (maybe desaturate the colors?)

  • @shikanoin_vik_gaming
    @shikanoin_vik_gaming7 ай бұрын

    A M A Z I N G Please keep casting this too! Really enjoyed it! ❤

  • @Aabergm
    @Aabergm7 ай бұрын

    This is amazing and so excited for what is to come... that said the player portraits while interesting get in the way a bit.

  • @avoirdupois1
    @avoirdupois16 ай бұрын

    This looks amazing! I like the variety of different mechanics available- the camps, the shroud. This will make for a lot of great strategic gameplay.

  • @spaz_phantomz9786
    @spaz_phantomz97867 ай бұрын

    this looks amazing i for sure will be checking this out i hope they add a 3rd race tho

  • @gabrielribeiro222

    @gabrielribeiro222

    7 ай бұрын

    Thei Will isso already confirmed (sorry not native english speaker)

  • @spaz_phantomz9786

    @spaz_phantomz9786

    7 ай бұрын

    @@gabrielribeiro222 your fine thanks for informing me I can’t wait till release then

  • @joshuawilkins9378

    @joshuawilkins9378

    7 ай бұрын

    Agreed. I think a more 'Good' magical race would be super interesting, in contrast to the demonic, ritualistic magic of the Infernal host.

  • @johnsontommyg
    @johnsontommyg7 ай бұрын

    I think its really cool how the devs seemed to focus on balance, playability, and mechanics over visuals, QoL, and lore. I think its really going to give this a shot as the next rts

  • @sagacity1071

    @sagacity1071

    7 ай бұрын

    Focusing on being an esport doesn't make an esport.

  • @Dirtboy37

    @Dirtboy37

    7 ай бұрын

    well I don't know about lore. apparently they have some heavy hitters doing the writing for the campaign

  • @davidedwards3626
    @davidedwards36267 ай бұрын

    The trees are a really nice touch. Adds a lot of strategic possibilities

  • @eduardoserpa1682
    @eduardoserpa16827 ай бұрын

    Big fan of the way that last game ended. Even though Mana was clearly ahead, it still took a while to grind TLO down and end the game, so there's time to force mistakes and mount a comeback attempt without being completely overrrun. I hope the addition of tier 3 units doesn't break that dynamic entirely.

  • @acceleratingthesupernatural
    @acceleratingthesupernatural7 ай бұрын

    Man, I feel like I am witnessing history. If this game takes off and lasts, in 10 years we wil come back to this video and feel the nostalgia we feel for brood war inhouse leagues

  • @thekornreeper

    @thekornreeper

    7 ай бұрын

    That’s a big if. :)

  • @f00dify
    @f00dify7 ай бұрын

    The gameplay looks really cool. The Infernals feels like a cross between Protoss and Zerg with the creep like stuff and the shield mechanic. There needs to be some sort of cooldown for the healing ability of the Harbinger because I see that ability being OP. Perhaps the Harbinger ability functions for say 30 seconds before it hits a cooldown or maybe have it so the shields heal up outside of combat like the Reaper in SC2.

  • @DrPaperclips
    @DrPaperclips7 ай бұрын

    Stormgate feels like your mom’s new boyfriend from work trying to introduce himself after your dad walked out three years ago. He’s trying his hardest and your mom appreciates the attention but he’s awkward and weird and hopelessly out of his depth compared to the complexity of your situation.

  • @TheGayRepublicanIcon
    @TheGayRepublicanIcon6 ай бұрын

    Looks very fun! I think those shadow tower things are super cool. Their shots are sweet. Excited for the campaign! :D

  • @Levi_Skardsen
    @Levi_Skardsen7 ай бұрын

    I was thinking the same thing about the legibility in fights right as you mentioned it. I can't tell what's going on. In contrast to SC2, even though I don't play it, I never had any issues figuring out what's happening in battles.

  • @rhyvehr
    @rhyvehr7 ай бұрын

    I'm not even a strategy gamer, I just watch these because lowko makes it interesting.

  • @EstelleFGC
    @EstelleFGC7 ай бұрын

    yeah the legibility seems pretty bad. I find it really hard to follow what's happening even in the smaller fights, I think model sizes should be increased by like 10-20% so that we can better see what's going on. there's a reason why zerglings are decently big in SC2, so you can actually see them doing stuff on your screen (and even zerglings are pushing it a bit.) also more apparent colouring of the teams, because for example the Lancers I couldn't tell where there was supposed to be any team colour, they were just all black and grey. like if this was a mirror I feel like I would get lost instantly.

  • @mattmadrigali9515
    @mattmadrigali95157 ай бұрын

    I am so excited for Stormgate!!

  • @nanowasabi4421
    @nanowasabi44217 ай бұрын

    I hope forward placed shroud stones continues to be a strategy. One thing about SC2 that I don’t like is that there aren’t often positions that you want to set up fortifications in aside from resource locations.

  • @dusfim3140
    @dusfim31407 ай бұрын

    Loving what I am seeing! I agree though in the big fights telling what is what is rough atm

  • @ezraclark7904
    @ezraclark79047 ай бұрын

    My theory is that B.O.B. stands for Burly Operations Bot

  • @OMIMreacts
    @OMIMreacts7 ай бұрын

    So happy to see TLO again. He used to be one of my favourite SCII players 🙏🙏

  • @haoxus9413
    @haoxus94137 ай бұрын

    Prediction: people would not say luminous and therium, but just gold and stone

  • @Xport9

    @Xport9

    7 ай бұрын

    ROCK AND STONE, BROTHER!

  • @mr.leanflakes-highlights1556

    @mr.leanflakes-highlights1556

    7 ай бұрын

    I really dont know why the picked this names? Too hard to say for ressources

  • @kindlin

    @kindlin

    7 ай бұрын

    @@mr.leanflakes-highlights1556 I mean.... Min-er-als, Lum-in-ous (lum-ite). Ves-pene Gas, Ther-mi-um, maybe shortened to therm?

  • @mr.leanflakes-highlights1556

    @mr.leanflakes-highlights1556

    7 ай бұрын

    But you only say gas, nobody says vespine gas.@@kindlin

  • @xandara75

    @xandara75

    7 ай бұрын

    @@Xport9 It's clear wich of the two resources is the rock but not wich is the stone.

  • @reginaldsafety6090
    @reginaldsafety60907 ай бұрын

    This game definitely needs some help with the "readability". It can be hard to tell what the heck is happening, even as a player it can be hard to tell which units are which.

  • @generationgamer92
    @generationgamer927 ай бұрын

    I'm excited to try it out. I agree it can be hard to tell what's happening in the fights. Maybe they just need to color the health bars a little differently?

  • @Appletank8

    @Appletank8

    7 ай бұрын

    The lighting and textures definitely need some refinement, and IMO the unit collision sizes should be like 20% bigger at least, to spread them out and make each unit more obvious.

  • @hellfiredreadnought4618
    @hellfiredreadnought46186 ай бұрын

    I am so damn hyped for this. Eat your heart out, Actishit | Bliztard. One thing they could do for the white health bars would be to make 10% or so damage absorbed by the white heath actually go through to the base health. That way you don't just have an infinitely regenerating unit that is completely invincible with good micro. It will still be taking 10% damage while the white health bar is up.

  • @TurTurHamMan
    @TurTurHamMan6 ай бұрын

    Super intruiging gameplay. The unit pop at 23:17 was epic. One observation I have is that units seem in general to be a lot tankier than in other RTS's. Skirmishes last a lot longer as a result, but it is harder to see when big damage is dealt and how impactful things are in battle because the battles are more drawn out. I will say there are a lot of cool mechanics that can really make this game unique.

  • @SKy_the_Thunder
    @SKy_the_Thunder7 ай бұрын

    I've seen most suggestions I'd make for readability in these comments already. Mainly to more prominently display the team colors on units, with the secondary colors largely team-neutral to not distract. Also team-colored health bars or - if you want to keep the green>red color shift as an easy indicator of low health - a colored border for them. Another point mainly for casters would be a toggle to show/hide team-colored outlines on units. That way you can get a more direct impression, especially for viewers who may not be as familiar with the unit designs as active players.

  • @RFGSwiss
    @RFGSwiss7 ай бұрын

    12:26 is it me, or is it hard to tell whats going on there?

  • @hurricane1nox

    @hurricane1nox

    7 ай бұрын

    naw it all looks the same

  • @almogosheriko

    @almogosheriko

    7 ай бұрын

    it all blends together. It's a common feedback and I'm sure they'll find a way to fix this.

  • @mars7246
    @mars72466 ай бұрын

    Thanks lowko

  • @xMaouSama
    @xMaouSama7 ай бұрын

    really refreshing to see new titles on RTS. hoping for a bright future hey lowko have you seen dustfront rts? its an indieproject its looks amazing hopefully it can get bigger too

  • @st4ndby

    @st4ndby

    6 ай бұрын

    If it is a competitive rts I’m almost certain it will not succeed. It needs a lot of money and very good and experienced developers to have any chance in this area

  • @gabrielleviola607
    @gabrielleviola6075 ай бұрын

    Looking good for a game in progress, curious to see the animated portrait, RTS games coming out in 2024 will be nostalgic.

  • @aimlessplays7894
    @aimlessplays78946 ай бұрын

    The offensive shroud is OP in a professional setting.

  • @BrightWorksTV
    @BrightWorksTV7 ай бұрын

    This really highlights some things I should do to improve clarity when casting Beyond All Reason Matches

  • @beastwithin7773
    @beastwithin77737 ай бұрын

    The "Shroud Skin" will be an interesting thing indeed to balance. I for one can not wait to get a chance to have a blast on this! hopefully before release

  • @jaredm1162
    @jaredm11627 ай бұрын

    looks great

  • @rs0n
    @rs0n7 ай бұрын

    Looking forward to see where this goes :)

  • @RockRaider1847
    @RockRaider18477 ай бұрын

    There are already pro's in this game?!?!? I haven't even played yet 😅

  • @canebro1

    @canebro1

    7 ай бұрын

    Basically the pros from SC2 and WC3, and the people who have been the playtesters

  • @MrKenharo
    @MrKenharo7 ай бұрын

    Lowko + Stormgate = instant like

  • @leolopiccol78
    @leolopiccol787 ай бұрын

    finally! I was hoping to hear you commenting Stormgate !!!

  • @adamhenrie3879
    @adamhenrie38797 ай бұрын

    Super excited - but so hard to discriminate between the units especially in battles

  • @PassOfAce
    @PassOfAce7 ай бұрын

    Love the promise stormgate shows! Would really like to see more unit legibility. Fights are hard to discern. Maybe different colored health bars?

  • @Bradgilliswhammyman
    @Bradgilliswhammyman7 ай бұрын

    My favorite RTS was Myth : The Fallen Lords, very old game made by Bungie back in the 1990s. No resource management just get your units, set them up and start fighting.

  • @tristantully1592

    @tristantully1592

    7 ай бұрын

    God tier unique RTS. Kinda had a LOTR vibe too.

  • @gixG17

    @gixG17

    7 ай бұрын

    Not to mention the story, missions and physics were top notch and could be played cooperatively. Myth and Majesty are my first and second favourite RTS games ever!

  • @f1shze4lot

    @f1shze4lot

    7 ай бұрын

    Yeah dwarves was like the most dangerous units. Also played with physics and elevation not on the basic 25% to miss bs lvl

  • @marcusaurelius2147
    @marcusaurelius21477 ай бұрын

    They got the game director and devs from SC2 and WC3, but the art style looks more like Overwatch than anything else.

  • @allanshpeley4284

    @allanshpeley4284

    7 ай бұрын

    They forgot to swipe the creative folks from Blizzard and this is the result.

  • @dadavian
    @dadavian7 ай бұрын

    Lots of potential. Hope more races or at least 3.

  • @thumper5555
    @thumper55556 ай бұрын

    I remember a SC2 dev video or blog about how visibility in SC2 was a top priority for the game.

  • @cncfreak46
    @cncfreak467 ай бұрын

    More footage I see of this game the less excited I am, especially after the game awards trailer. If I didn’t know what stormgate was and I saw that “cinematics” trailer, I’d think it was an ad for a mobile game. The art direction just feels so generic cartoon sci-fi idk how else to describe it, especially the vanguard/hero unit that was shown.

  • @wackpendejo3000

    @wackpendejo3000

    7 ай бұрын

    Warcraft 3 Reforged textures painted over StarCraft 2 models 😂😂😂

  • @quaza8515

    @quaza8515

    7 ай бұрын

    i dont get those zoomer arguments. "HURR DURR Graphics bad therefor it has to be a mobile game" What happened, putting good, responsive and polished gameplay over shiny Graphics? especially in an ESPORT title??? Also, it is early beta as well, so GFX is always being unpolished. Look at SC2 early beta footage.

  • @fredwin

    @fredwin

    7 ай бұрын

    @@quaza8515 What game are you watching? The graphics are the least of this game's issues. The gameplay brings nothing new to the RTS genre. If you're trying to appeal to pro players, you need a reason for them to want to play this game. A hero-based RTS with unit and building speeds that slow is going to have such a low skill cap, you won't have people wanting to compete. If you're trying to appeal to casual players, they already have Age of Empires and an unlimited amount of custom maps on SC1/2. If you're trying to appeal to people who enjoy single player games, the story is completely superfluous and any type of campaign would be an afterthought. Tell me, what exactly does this game even have going for it other than a potential 2024 release date?

  • @wackpendejo3000

    @wackpendejo3000

    7 ай бұрын

    @@quaza8515 shiny graphics are the problem mate....... why not put placeholders? if its a beta? because this is how models and textures will look like from now on, no amount of GFX will fix it.

  • @quaza8515

    @quaza8515

    7 ай бұрын

    @@fredwin tldr.

  • @MarceloMascarenhasRA
    @MarceloMascarenhasRA7 ай бұрын

    I have mix feelings about this game, more leaning towards the negative side. In one hand, I think the entire Vanguard faction is kind of.... Bland? Generic? Unappealing? Something along those lines.. Including their first hero... In coop, it is a sci-fi "paladin" whose special ability is to whirlwind its hammer? I mean, it would be an okay idea to implement in a mobile game that I would play while I'm in the bathroom, but for a game that is striving to be the spiritual successor of WC3/SC2, I don't think it will be enough. They still have the whole tier 3 units to bring novelties and to remove that impression though. Let's keep our hopes high. Also the shown cinematics are... Uninspiring, I would say, especially the TGA one. I didn't feel ANY motivation to research about stormgate, and I had the impression that the story would be generic AF watching that. I don't think it has caused a good impression overall... However, I understand that they probably are in a tight budget and really shouldn't be investing in making good cinematic to showcase the game or in campaign... On the other hand, I really like the new mechanics that they are trying to introduce, (e.g. shroud/white bar, the shroudstone energy gathering+ability thing, etc). I also like the the maps, they look diverse enough from each other,making you really change your strategies depending on which one you're playing. Let's see how the development goes... I think that if they can introduce a third race that brings different mechanics to the table, diverse and inspiring tier 3 units to Vanguard+Infernal, good heroes and a campaign with a decent story and a co-op with replayability and different maps/mechanics, they really have a chance to succeed in transforming stormgate in a great RTS.

  • @billkigathi3492
    @billkigathi34927 ай бұрын

    Im so eager for this to work out 🤞🤞🤞🤞🤞🤞

  • @seiaghen
    @seiaghen7 ай бұрын

    i still think the overall units HP are a bit high, smaller would be more brood war-y

  • @MindlessShowCase
    @MindlessShowCase7 ай бұрын

    I think what I don't like is the base building. The bases aren't distinct enough

  • @danielpawlowski2950
    @danielpawlowski29507 ай бұрын

    readability in big fights was my only problem, looks great!

  • @itKiba
    @itKiba7 ай бұрын

    And so it begins

  • @Ultramito
    @Ultramito7 ай бұрын

    I WANT TO PLAY THIS NOW

  • @Epeprm
    @Epeprm6 ай бұрын

    hmmm liking the mechanics so far!!

  • @lukefifield4041
    @lukefifield40417 ай бұрын

    really good casting considering Lowko didn't even have control of the camera.

  • @devinwest4374
    @devinwest43747 ай бұрын

    Looks great! I just found it incredibly hard to distinguish who’s unit was who’s

  • @davidpage7900

    @davidpage7900

    6 ай бұрын

    It's white vs navy blue, pretty easy IMO.

  • @mysteryblankdspace4342
    @mysteryblankdspace43427 ай бұрын

    I used to love scrap station!

  • @TheBoomersooner3
    @TheBoomersooner37 ай бұрын

    Game looks incredible this early on

  • @njdarda
    @njdarda7 ай бұрын

    there's so much happening on the minimap which is promising

  • @yamilabugattas3895
    @yamilabugattas38957 ай бұрын

    We'll need an overlay for casting in the future, to keep track of supply and resource gathering. And I think I'll need to play the game myself to really understand these videos. I hope Stormgate's coop is good, I need a replacement for SC2's coop.

  • @catalingrozav2854
    @catalingrozav28547 ай бұрын

    we want more!

  • @mangamango1340
    @mangamango13407 ай бұрын

    Imagine killing the chicken then a bunch of Skyrim guards show up.

  • @SaltpeterTaffy
    @SaltpeterTaffy7 ай бұрын

    The unit collision seems a bit floaty. There seems to be a bit of faster-unit-pushes-slower-unit while they're all moving in a pack. I wonder if it's intentional.

  • @jac1968
    @jac19687 ай бұрын

    Looks promising. Legibility is a small concern since it could mostly be solved with increasing sharpness and contrast, reducing shadows, and maybe smaller, less flashy animations for abilities (think difference between diablo 3 and diablo 4). As someone else mentioned, different colored health bars is a great idea. Really enjoyed the back and forth, and I think the length of engagements is just about perfect. There is much less immediate killing than SC2, but it isn't just a slog either. The first look several months ago did not feel very exciting to me, but this time I feel pretty excited for what is to come.

  • @isutaru1603
    @isutaru16037 ай бұрын

    im glad to see you cover this game btw How about wihte health = shroud shield? :D

  • @pirosopus9497
    @pirosopus94977 ай бұрын

    That weaver looks sick

  • @Ariescz
    @Ariescz7 ай бұрын

    Watching this live, I came away with one main thought - Fiends needs to lose health when off Shroud much more quickly. They seem to be way too strong right now.

  • @1lomi901
    @1lomi9017 ай бұрын

    They really need to invest time to make each unit destinguichable from one another !

  • @MasterSwisher
    @MasterSwisher6 ай бұрын

    Here's to hope beyond hope that the 3rd race resembles Protoss

  • @kyleschlief4857
    @kyleschlief48577 ай бұрын

    Interesting!

  • @bertpettersson6042
    @bertpettersson60427 ай бұрын

    Seems to me like the old joke is coming true. The Terran Dominion HAVE found a planet the locals call Azeroth.

  • @panampace
    @panampace7 ай бұрын

    I’m wondering if the game speed has a factor to play in legibility. In StarCraft units die fast, so you’re mainly watching the army masses vie for positioning and crash against each other. In Warcraft it’s much slower so the units intermix more, but they’re chunkier so you can see them.

  • @Jobutron1
    @Jobutron17 ай бұрын

    Very smooth and balanced-combat game; as mentioned, promising for closed-beta. Everyone's draw is different, what my draw to RTS games had little to do with multi-player/e-sports and more to do with story, characters and voice-acting (I just like how characters sound and emotion. Either way, best of luck to Frost Giant, they put some genuine effort into this.

  • @jimbono3
    @jimbono37 ай бұрын

    I think BOB stands for Build Our Base

  • @Tyletoful
    @Tyletoful7 ай бұрын

    Stormgate game of the year?!?!?

  • @diogog.fernandes6650
    @diogog.fernandes66507 ай бұрын

    I like the action and the back and forth. But I do agree that the units need to be more easily identifiable. I am not in love with the art of the game to be honest, but I like the pacing

  • @j23roa
    @j23roa7 ай бұрын

    I wonder if the huge shadows will affect how people try to hide proxy tech and hidden units

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