The ultimate guide to Unity NEW PRICING
It's time to review all pricing changes Unity has just published. I will discuss:
- what changes for existing projects
- when the new pricing will be live
- how does the new runtime fee work
- who will share revenue with Unity
🎁 Support Coco Code on Patreon: patreon.com/cococode?s=yt
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🔗 LINKS IN THIS VIDEO:
Pricing updates blog: unity.com/pricing-updates
Runtime fee estimator: unity.com/runtime-fee-estimator
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Пікірлер: 142
🔴Subscribe - a new Godot mega tutorial is coming very soon 🔴 I'm still planning to do do both Godot and Unity content. Knowing feature set of more than one engine gives a way more flexibility when learning.
@ujugamestudio
9 ай бұрын
Hey, what if I use Unity 2023.1.15f1 (non-LTS) ? I cannot find answers :(
This is the best and cleanest explanation so far. Thanks for uploading this!
I'm sorry but that feels like that one psychological trick where you give someone a really bad option then a less bad option, and people gladly take the less bad one.
@starvr
10 ай бұрын
Yep, 5 steps over the line, 2 steps back, straight out of the EA play book. I'm going to continue learning UE5 and Godot. Fortunately, I am only in the planning stage of my next project, so I can take extra time planning while I learn the new game engines.
@stevenpike7857
10 ай бұрын
I address that above. It's the "battered spouse," syndrome. People who have already committed and built their life around Unity will apologize and make excuses for its abusive behavior. This isn't the first time John Riccitiello made a bonehead move and Unity had to come out and apologize. It's just the biggest one yet. If you think John Riccitiello is already planning another predatory scheme you are being naive. You can not trust Unity with John at the helm. He was fired from EA because he was so bad at his job. How or why he was hired to run Unity is mind boggling.
@Peak_Stone
10 ай бұрын
@@starvr I am in the same boat. Unity was my first game engine, but I started learning Unreal and Godot alongside it a couple of years ago , Unreal because the unity render pipeline stuff, and the availability of assets. But both those engines take a while to load up, and Godot is just so much easier to use. C# is also a challenge for new developers. The language is probably great but once you start learning about events and delgates, you wonder what you initially wanted to do, which is to make games. Also, having events built right into Godot saved me from doing endless hours of research into C# specific features, which ends up in a rabbit hole. I specifically left Unity because I found it a big hurdle to deal with events and I knew that Godot had events built in. For new developers, new to coding, Godot is the best engine by far. Once you crack it, release a decent game, then you should consider your next game on one of the other engines. The game programming patterns transfer over, and It is so much easier to piece the patterns together in Godot, because the whole interface is focused on making the game. You dont have to go sighing up and downloading external editors, worrying about licensing, having more stuff than you know what to do with - it just sends off learnign about stuff that isn't to do with logic.
@bezoro2008
10 ай бұрын
Considering that the new system is better than the old one that idea makes no sense.
@Kanibulus
10 ай бұрын
@@bezoro2008 How so? The fee is still there. And what stops them from chaning their mind again in a few years? And pretty much all the indie game devs I follow that use Unity and have a popular game (Namely Shadows of Doubt devs and Phasmaphobia devs) have basically said "we hate this decision but we're stuck with Unity because we'd have to rebuild our game from the ground up, but we won't use Unity for our next project". Unity is dead and will not survive the next few years. No major developer like Nintendo or Microsoft will go along with this, and the indie scene is vaporizing before their eyes.
I think its a good move and I will stay with Unity since I will never pass the 1M threshold , and honestly if I will make over 1M it will be much cheaper than Unreal. But unfortunately due to the previous TOS and what happened with Unity in the last 2 weeks, we can't trust Unity in 100% and I will definitely learn Godot/Monogame in my spare time to have peace in mind. BTW the editing in the video are amazing
@Peak_Stone
10 ай бұрын
I'm reading a lot about Godot scalability for larger games. Now I am worried I should migrate to Unreal. But also, now I think I should make the game in Godot as a prototype and wait to see where it's limits are. I don't see Godot going anywhere, and it is functioning as a great prototyper for any of the other engines if it some-how can't achieve parity with them.
@stevenpike7857
10 ай бұрын
This isn't the first time John Riccitiello made a bonehead move and Unity had to come out and apologize. It's just the biggest one yet. If you think John Riccitiello is already planning another predatory scheme you are being naive. You can not trust Unity with John at the helm. He was fired from EA because he was so bad at his job. How or why he was hired to run Unity is mind boggling.
@jonatanrobledo9812
10 ай бұрын
@@Peak_Stone "I don't see Godot going anywhere" You didn't even know about Godot till recently, the engine has more than a decade of work on it, and it gets expanded day by day. Honestly you should stay with unity, you seem to be the kind of close minded user they want.
@GaiaTree
9 ай бұрын
@@jonatanrobledo9812nobody can wait 50 years for develop godot 😂
@lamarwealthchild6199
9 ай бұрын
You the same Peak Stone from VRchat?
Great video! Thanks for the info.
Your videos have very good editing. Even an informative video about recent news is incredibly well edited. Thanks!
@CocoCode
10 ай бұрын
I appreciate that! ✨
Splash screen should not be an embarrassment
@therinwhitten
10 ай бұрын
My first project in Godot will have a "not made in Unity " splash screen lol.
@Luluskuy
10 ай бұрын
@@therinwhitten do it
Excellent coverage in a pretty package. Thanks, Coco
Thankyou for breaking down the new fees, Hey Coco can you please do a video on ironsource ad setup for both under 13's and over 13's all the tutorials only do it for over 13.
Great video!
My gut feel is that them walking this back has taken them from "trust damaged and new structure is unreasonable", to "trust damage, but new structure is reasonable". There will be a lot more people finishing their current Unity projects than before (where most people were looking at porting the game over to a different engine), but with Unity damaging their community's trust so much, I have no doubt that when people need to start new projects, they'll be looking at different engines instead of Unity. If they've tried to do these scummy changes once, they'll do it again.
@jonatanrobledo9812
10 ай бұрын
@@WyMustIGo Didn't know unity had defendbots too. Do they pay you by the hour, or per comment?
@minter5571
9 ай бұрын
Who's kid is this?
@CocoCode what do you mean by revenue? revenue from the game of a company? I have LLC that have revenue more than 100k from other activities(none game related), does that counts?
Any news on the "have to be connected to the internet" thing?
how are your videos so clean :O
@CocoCode
10 ай бұрын
Perfectionism and sleepless nights 😮💨
Will you still be making godot tutorials and videos as well or will you just stick to Unity?
Hi I hope this can be answered. I just saw a video where a dev made profits from making a game and i'm wondering. what if a dev made like millions in the first year like maybe 2M and then the proceeding year got just a constant average of 100-200k. obviously he will have to pay unity of either a flat amount or a runtime fee, will he/she have to pay that fee every month forever or just the months or years where he reached the unity's threshold of paying a fee? Idk if my question makes sense but im hoping for an answer. thanks
*When will these changes take effect?*
Thank you for the clarification, but the music is quite loud. I hope you can address this in the future.
@CocoCode
10 ай бұрын
Thank you for the feedback!
so for unity personal, if you make less than 200k in 2024 version, you don't need to pay install fees?
@utkarshvishwakarma3590
Ай бұрын
Less than 200k is free always. All versions
thx a million
im making my own game engine at this point just by thinking about how dependent i would be on unity
I think I'll stay on the old version
what if you are using unity to build tools that are part of the bigger company. So that tool is being used by many but its not being sold as such
@EonwulfGames
5 ай бұрын
Then you wouldn't have to pay anything. You only ever have to start paying if you start making money, and the lowest point of paying is if you are making over $200k a year from your product. And even at that point as per the video, there are no runtime fees just a flat $2k per year you would have to spend to be on the Pro plan.
What video editor do you use?
@CocoCode
10 ай бұрын
Screenflow for Mac
It doesn't sound too bad.... 1m dollars a month and only have to pay $10k? Seems fair.
Isnt it
@CocoCode
10 ай бұрын
Based on their new calculator it is 200K even pre LTS 2023 changes, but I will confirm that
Do you need to have 1m downloads and 1m dollars in revenue? Like what if I you have 1m in revenue but not 1m downloads?
I going to stay with my transition to godot. seems the engine is powerful and going to upgrade more and more
@Gupatik
5 ай бұрын
I'm really scared of that godot script language if it is powerful enough like c#
@AstonJay
2 ай бұрын
@@Gupatik Godot is built in C++. GDScript compiles into a lower level language, so the performance hit is minimal. (GDScript writes almost like Python). However, Godot does have a version that supports C# if you would like to use it or if your more comfortable using it. It's all explained in more detail on their website.
@Gupatik
2 ай бұрын
@@AstonJay i'm 3 month nto godot noe, and I really appreciate the work put behind it
So now they're totally removed download fee? And also you will don't have any fees in free version? And I want to start learning how to make games so in my situation should I teach unity or godot?
@CocoCode
9 ай бұрын
I believe you might have missed some points from the video; The installation fee is still present but applies only if you earn >1M$ in the last 12 months and had more than 1M downloads of your game. Feel free to learn both engines, in my opinion, for the very start Godot is a good option
@pitrelol
9 ай бұрын
Thank you for your opinion I thinked that after reaching 1m downloads or you earn 1m in last 12 months you need to pay 2.5 % off what you earn
@CocoCode
9 ай бұрын
Check out 1:33 - there are two options regarding that (2,5% and installation fee) - you will pay whichever is lower for you
@pitrelol
9 ай бұрын
Thanks for explaining
@JoinGaming-ze4vm
2 ай бұрын
@@CocoCode Thank you for that answer. I was unsure what it all meant. Just ONE question that scares me. Is there any risk regarding Unitys payments, that makes you go bankrupt? Can my bank account go "minus" because of downloads and installs or anything else? I´m one of those who doesn´t quite understand math and numbers. //
Which game engine you use now.
@Luluskuy
10 ай бұрын
Unity ofc
@arifbagusprakoso2308
10 ай бұрын
still Unity. Still has no strong reason to move. It will be different story if you ask me two years from now 😂
This Splash Screen idea is smart move. I don't know what to do! Splash Screens are for noobies. Plus its better to stay with older version to avoid price fee!!
@farou5736
10 ай бұрын
Hopefully they will not make any changes or updates that "force" us to use newer version
@waleedsaeed8
10 ай бұрын
Dude Its Million Dollar Per Game!! KZreadrs Are Just Trying To Get Subscribers and More Attention. If My Game is A Million Dollar, I will Delete It From Store and Problem Solved LOL.@@farou5736
Are you guys gonna use Unity now?
@meaow7770
10 ай бұрын
Yeah, I will
@beardedghinzu4336
10 ай бұрын
no
@tldmbruno
10 ай бұрын
Switching to Unreal.
@Andrew90046zero
10 ай бұрын
For now... I think that may be the prevailing stance of a lot of people. This news is good news, but the fact that the entire community had to go into an uproar in order for these changes to happen, is sad; It was totally unnecesary. These better terms shoud've been what happened originally.
@SondaPower
10 ай бұрын
Of course. I was using and I will be using.
Everyone is happy now
@AK_user
2 ай бұрын
happy like how?
I guess they’re trying to lore people in to pay more money by removing the decade old, infamous splashscreen requirement. These new Unity games will be interesting.
Did they nix the software that tracks installs? The privacy concerns around that retroactive installs really has me concerned for user's privacy. Add they deleted the TOS clause and suddenly put it back today doesn't make things better lol. Still planning on finishing my current project in Unity, but moving to Open Source. I can't trust my passion to a company that just nuke it whenever they decide it makes their shareholders more money.
@CocoCode
10 ай бұрын
I cover that in this part of the video: 2:24
@therinwhitten
10 ай бұрын
@@CocoCode That is fine but did they answer the question on HOW they were going to have Unity phone home on older builds unless some form of code was already embedded into current software to track installs? What is that software, do you know? Ironsource's former reputation gives me pause when they suddenly dropped that information.
@CocoCode
10 ай бұрын
As stated in the video, the runtime fee does not apply to the older game builds (builded using LTS 2022 or lower), so they do not need to track anything. On newer builds (using LTS 2023 or newer) you will need to report your install/purchase data to Unity directly. Of course that doesn't eliminate any other unanswered questions and reputation breach.
That means unity Saved angry birds🤩 Unuty kills garten of banban 🤩
It's still totally unclear who needs a pro license - are those 200k counted per company revenue or per game? Traditionally it's been per company, the new stuff seem to be all per game. Now plus is gone an no one in the universe knows what the 200k means 🤷♂️
@globes179
10 ай бұрын
How's it unclear? If you make over a million dollars on one of your games, get pro. Check out the calculater they provide on their FAQ. It literally couldn't be clearer.
@PontusWittenmark
10 ай бұрын
@@globes179 Are you saying they're moving from looking at you're company's total revenue to now counting the profits of each individual game the company is making? That is certainly the way we all would like it to be - it's also not the way it's been historically though.
@PontusWittenmark
10 ай бұрын
Looking at the online calculator they provided it's clear they're still going by company revenue unfortunately. I would have loved to see what you described though.
Did they kick Mr. Electronic Arts to the curb?
It's too late. Even if the new pricing seem like a better deal (it's still crap) I just don't trust them anymore because it doesn't change the fact that Unity has become a spyware to deliver Ads and collect as much user data as possible and I hate it. Their goal is clear: Get installed on as many smartphone as possible, collect user data, deliver ads. Also, the runtime fee is still a completely arbitrary "trust me bro" metric, no company in there right mind would be okay with such a deal. I was fortunate enough to only be at the very start of my project, this way migrating to Unreal isn't too much of a problem. I hope others will find good alternatives to Unity as well.
@TarrenHassman
10 ай бұрын
The runtime fee is self reported. So it’s the developers that say “Trust me bro” just like they have been doing with revenue
So that means that if i make my games free, even with the 2024 version, i will never have to pay?
I'm glad Unity changed that because I really love Unity and didn't want to switch to another engine. I understand that Unity needs more money to improve their product so I totally accept this new policy but it's a shame they didn't do this right away which made them lose trust and a pretty big part of their users.
@cooldude-mi9wz
9 ай бұрын
@@WyMustIGo the whole goal of game dev is to get there. everyones goal is to make their own game as popular as games like fnaf or undertale.
@thienhuynh7962
9 ай бұрын
@@cooldude-mi9wz just ignore that kid. It’s not worth your time
@thienhuynh7962
9 ай бұрын
They’ll probably re-earn a major part of community trust if they just fire the CEO or whoever allowed this policy to go through
@matadordeleoes
9 ай бұрын
@@WyMustIGo "I've been there and done that and made more than you ever will" How old are you? 10?
ill finish my currant game and move to UE
@MasiraIsCool
10 ай бұрын
yeee fuck unity, im waiting my rams to get shipped to move to ue... but if my cpu or gpu doesnt support ue ill die.
The fee will be applied from LTS 2024. Not LTS 2023
@Alexciaooo
10 ай бұрын
Nope. It will be applied from LTS 2023, which will be available in 2024.
@ragerungames
10 ай бұрын
@@Alexciaooo oh i see. Noted
@CocoCode
10 ай бұрын
Currently we have LTS 2022 - and it's 2023. They are basically a year behind in LTS naming ;)
In order to force developers to 2023 LTS, 2022 LTS will be a shitty version? New Splash Screen thing is only on 2023 LTS, you still need a Pro lisense to get ride of it on 2022 LTS. The real question is: What is the next shit that come form the CEO and when.
@geams
10 ай бұрын
They keep the runtime fee for new versions, but that requires them to correctly identify the Unity version a game is made with. If that identification fails, for instance with hacked pirated copies, devs could face bankruptcy.
@baynaraoa921
10 ай бұрын
they have in the past "by mistake" broken features of old unity versions, so that affected devs are forced to upgrade and go under the new EULA
@Andrew90046zero
10 ай бұрын
Where was it said that 2022 LTS would be shitty?
@WeirdGoat
10 ай бұрын
@@Andrew90046zeroIn order to force devs to use 2023 LTS, you know the CEO, I'm probably right, am I?
@EonwulfGames
5 ай бұрын
@@geams But the runtime fee is only if you make more than one million dollars per year on your game, and it's self reported or bypassed altogether. It's almost as if the rage continues despite people being uninformed of how it's actually working now despite this video being so clear on the topic. Unity isn't going to be tracking installs and download and versions of the games. The dev will report what they made as it's always been and they will pay a fee based on that. Again if they make over one million dollars a year and only if they made over one million dollars a year, they can either pay based on how many downloads the game had which they report themselves to Unity, again Unity isn't spying on the games to figure out who's doing what with it, or they can pay a flat percentage of 2.5% of their profits completely bypassing the download count just to pay a little bit more out of pocket. And even better, they get to pay whichever of these 2 things is lower. So you're mad about a game that is making multimillion dollars having to pay 2.5% of it maximum to Unity over the fact that store fronts charge 30% to put the game on their when they aren't responsible for the game being made at all.
Its better but i think im not going to use it still
@Luluskuy
10 ай бұрын
ok then
John Riccitiello is gone
Godot is free, GameMaker charges $9.99 per month for mobile and desktop builds. I think, with 2D games, devs will pick one of these options, whereas Unreal Engine will be the primary alternative to Unity with 3D games. Any hobbyist / beginner who still picks Unity is completely naive.
@Inf4mousKidGames
10 ай бұрын
Flax Engine just sitting here like: what am i chopped liver
@Andrew90046zero
10 ай бұрын
A bit harsh to say that would be naive. You can still use Unity in a non-comercial way. I learned a lot about game design from Unity, and each engine has their own "systems" that may show you a different way to think about engine design. After using Unity for 5 years, I am way more confident in potentially making my own engine, or eventually transitioning to another one. I think it's still worth looking at Unity as a option for getting into game development, but I can agree that doing a large scale project in Unity right now is not a good idea.
If unity can keep changing its pricing so frequently, who knows when 10 dev hit a million and they will start charging .20 cents again..
1:33 Jumpscare alert
Unity has a real chance here to learn from their mistake and just take a huge lead over everyone else. I think they might do it. The nay-sayers and emotional complainers will never stop doing their thing, but so far, this is a huge step in the right direction.
@unohhhjjdd6716
10 ай бұрын
It's literally the same as before but with more fees. No one would have complained if they just announced a revenue cut. However, if anything at the moment Unity is very below its main alternatives (Godot and Unreal). Godot isn't even 10 years old and it's almost on par with Unity, and even has many features missing in Unity. Unreal is the best for 3D. They're really not in a good spot at the moment. And they don't seem to learn from their errors either, it's not the first time something like this happens.
After what happened? Still keeping far, far away from Unity.
@meaow7770
10 ай бұрын
I am feeling very happy about splash screen customization and new pricing on Unity Personal
@geams
10 ай бұрын
As a hobbyist, I already moved to Godot after version 4.0 was released. Bevy might also be an option in some years from now.
I have no idea how that pricing thing got approved in the first place, but Unity already ruined their reputation. GG Unity
1st comment🎉🎉🎉🎉🎉🎉🎉🎉🎉
@manlo2206
10 ай бұрын
im 2
Hang on a minute! So people are leaving Unity because of the runtime fee, and the runtime fee can only apply if you MAKE over $1 million (self-reported)! My God! Most indie devs won't even cross $200,000 in revenue. I wonder what the fuss is about.
@EonwulfGames
5 ай бұрын
I honestly can't believe it either. People are just so caught in the dream thinking their big idea is going to make them millions so they are mad at a future that is never going to happen. So they would rather abandon this tool and all the resources it has from the community over a 2.5% or less revenue share Unity is adding to people making multimillion dollar games. All while storefronts charge 30% revenue share to host the games, and they aren't even responsible for the game being able to be produced. The outrage over this is wild in my opinion as well.
Come on, who makes above $1m in the last 12 months folks? Why do you care about this price change?
@gunhann
5 ай бұрын
@@TheyBroughtBackStupidHandles What you don't understand is you start paying runtime fees if you make revenue of $ 1,000,000 in the last 12 months. Realistically, this applies only to a select few game studios. Please be realistic. I wonder if I'm the only poor soul on KZread comments.
@AK_user
2 ай бұрын
@@gunhann a few game studio? can you explain what do you mean by that?
@gunhann
2 ай бұрын
@@AK_user What do you not understand?