The Ultimate Beginners Guide to the Plazas and Promenades DLC | Cities Skylines
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The Ultimate Beginners Guide to the Plazas and Promenades DLC | Cities Skylines
If you've been struggling to get started building a thriving city, I'm here to help! In this episode, we'll take a look at what is available to you if you use the Plazas and Promenades DLC, and help you find the best location for your pedestrian area. In addition, well go through creating a pedestrian district, the new wall-to-wall district specializations, service points, unique buildings, transit facilities, and high-capacity city service buildings that come with the DLC. In addition, we'll discuss the base-game updates and I'll show you how to make a vanilla BRT line. Lots to unpack here. Enjoy!
** Series Structure **
The structure of the series will be as follows: 5,000 population added per episode, a new DLC/CPP/Mod Set added every two episodes in the following order:
1. Vanilla
2. Parklife
3. Industries
4. Campus
5. Mass Transit
6. After Dark
7. Green Cities
8. Airport DLC
9. Sunset Harbor
10. Snowfall
11. Natural Disasters (YOU ARE HERE)
12.DLC Review
13. Basic Mods
14. Plazas and Promenades
** Map **
Diamond Coast
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CHAPTERS
Пікірлер: 319
My favorite part was when he made the speed limit slower on a long, straight street and the cars actually followed it. As a traffic engineer, if you make a straight road and lower the speed limit without a change to the geometry (lane width, curves, etc), you've just pretty much created a speed trap cuz ain't nobody driving slower without feeling physically uncomfortable.
@JoJoJet100
Жыл бұрын
Anyone who drives above the speed limit gets instantly despawned. The rest of the cims live in constant fear of despawning, so they've been conditioned to never break traffic rules or get in accidents.
@TheXLAXLimpLungs
Жыл бұрын
Free money
@CityPlannerPlays
Жыл бұрын
THIS soooo much! I'll probably end up using the streets without parking to make it _feel_ like I'm making some sort of physical change to a place I want a speed reduction... even if it doesn't' actually do anything, ha.
@CityPlannerPlays
Жыл бұрын
@@JoJoJet100
@Nyaxxy
Жыл бұрын
I like to imagine that it's full of speedbumps to keep traffic speeds low. In the UK they are fairly common in some residential areas or areas near schools to keep drivers driving slower in those areas
This is probably the most useful DLC in the game. We don’t really need a industrial chain or a university empire, but a pedestrian area is just necessary as a city grows at some point. Also more better looking metro and train stations
@DokisKalin1
Жыл бұрын
Agreed! Do you happen know if the new district specializations work in non pedestrian districts?
I love how they said "soon TM" for the release date yesterday and what they meant was "tomorrow"
@thingy2377
Жыл бұрын
CO historically tries to release the day after dev diary #5. They just need to cover their PR asses in case of an issue I'm rollout
@YozoraYue
Жыл бұрын
Who expected hahahahahahaha
@jamilgaskins5136
Жыл бұрын
Wait it’s out??
@fightingfinn1503
Жыл бұрын
Is it out now? Or tomarrow, I got to plan ahead because i dont have home internet.
@aidan8473
Жыл бұрын
@@fightingfinn1503 It's out now!
Thank you for covering the functionality! Maybe our next CS update will add retaining walls and stairs lol…so we don’t have to flatten so much terrain to make buildings look good. 😁
@CityPlannerPlays
Жыл бұрын
The next DLC is the Parking Lots, Stairs, and Retailing Walls. Rolls of the tongue... right?
@danonck
Жыл бұрын
@@CityPlannerPlays that would be a game changer in all honesty!
@LeeHawkinsPhoto
Жыл бұрын
@@CityPlannerPlays that basic level of infrastructure is so sexy! 🤪
I think it would be awesome turning the worlds fair-pier into one of these pedestrian zones in VB
@apexapey
Жыл бұрын
Yeah, I planned a Fair Ground for weeks before this. gonna fit the space elevator in too, excellent DLC for this stuff, counldnt have hoped for more
@ericambros
Жыл бұрын
Great idea!
@CityPlannerPlays
Жыл бұрын
Completely agree! We're going to have a few challenges, but I want to make it happen!!
@tickets23
Жыл бұрын
If you do this, please record and post it. I would love to watch it
To be honest I feel they MASSIVELY missed the mark with only covering buses regarding pedestrian roads. It would've been so easy to simply 'check' for the associated DLC's and unlock extra content based on if you have that DLC. Kind of a shame. Though it DOES seem that bicycles CAN use pedestrian roads which is nice. Also, pedestrian roads that intersect with a normal road as a T junction create pedestrian crossings. Which is nice.
@mormegil231
Жыл бұрын
Also the way the transit roads do not interface well with parks (which would fit naturally with pedestrian districts) it is disappointing. It feels a bit like a mess.
@CityPlannerPlays
Жыл бұрын
Yeah, it is kind of an arbitrary limitation that is a bit of a bummer. I'm guessing this would be easy on the PC and difficult on consoles, and probably why it didn't happen. I have some ideas on how to work them into a district though... so stay tuned! Bikes can use the ped roads, it's just odd they they ride on the side like they have a sidewalk or invisible bike lane. Still, glad they can use it. I'm kind of wondering how banning biking on sidewalks would impact ped districts....
@thedoctor4637
Жыл бұрын
I bet the Vanilla Roads + mod or something similar will have some pedestrian roads with more transit options; bike, monorail, tram, etc., in the near future.
@PaperDollWitch
Жыл бұрын
I was so excited for this dlc and saw the bus stuff and was like heck yeah but didn't know it was only bus kind of a let down. Would be cool if in the future they could find a way to add all the other stuff slowly in the future. Still gonna get it once I fix my game
@quoniam426
Жыл бұрын
@@thedoctor4637 Though the big glass roofs can fit a 2u ped street and a tram track only albeit using Move It to fit them together properly, but it will make one side of the road unzonable. The lack of synergy between DLCs is kinda lame but it would create inequalities towards those who don't have all DLCs...
Wow. This is probably the best DLC to release so far for CS in terms of functionality and new content!
I remember on stream, you mentioned that you would "consider" bringing back Tutoria for this expansion. You were planning this with paradox the whole time, weren't you? :D
@saschaz.8243
Жыл бұрын
I know right? 🙈 just saw the notification on my phone and were like: well that released quickly. 😂😂
@CityPlannerPlays
Жыл бұрын
@quoniam426
Жыл бұрын
@@CityPlannerPlays What about the two CCPs though???
Sweet DLC. I like that you can run a normal road through your otherwise pedestrian zoned area. Meaning if you have a collector that shouldnt be diverted around; your collector can still be maintained and function no differently while the pedestrian district may exist on either side of it.
@CityPlannerPlays
Жыл бұрын
yes - huge that we can still do that! Could absolutely have bridges over an important road that goes through a ped district, too, to keep separation between a vehicular road.
@KorKhan89
Жыл бұрын
Yeah, my current city is built around tram networks, so even if tram-exclusive roads aren’t part of the dlc the way bus roads are, I’m glad I can at least continue sending tram lines through the pedestrian districts.
That new university is clearly the Gallifreyan Institute of Technology, which is why it’s so much bigger on the inside. Likewise that police station resembles a certain police *box* that is similarly dimensionally transcendent. I love the overall look of these, though, and the pedestrian roads are great. I will probably pick this one up. Too bad about no support for trams, monorails,etc. or for combining with parks/campuses. I understand the need to avoid dependencies with other DLC though.
They keep making greater DLC one after another, this one is really a game changer, happy for that, and the packs, creator packs, new maps I love it, the Developers should do more and more of that, calling pro modders, content creators to help them, so each DLC will be amazing, when you look back, you can literally see the improvement of letting the community get involved with DLCs and packs, this is how things should be, Cities Skylines is so good, with the help of modders and community
@bescotdude9121
Жыл бұрын
and is why sim city failed
@davidcorreia3901
Жыл бұрын
@@bescotdude9121 not Sim City 4. That game has tons of mods. As for 5 I love the look of the game itself. Buildings and assets look really cool, just would have been nice if they didn't try to set it up like a mobile game.
@CrossriderBankai23
Жыл бұрын
@@davidcorreia3901 yep the mobile game is awful and don't let you play the way the old SimCity let's you do, but in other hand, there's a game called TheoTown that is a lot better, it's the best mobile city builder there, and it's like Sim City 2000, but better and with a lot of involvement from community with plugins/mods, they always have something new, it's a pixelated game, so they don't do anything too crazy, but the game is fun... If EA did something like that in mobile to let people play SimCity again just like the old days they could be getting money but they just can't see it and left out...
Finally, a DLC pack that Not Just Bikes can enjoy
@CityPlannerPlays
Жыл бұрын
You know, that's exactly what I told him!
When you talk about the university being controversial, I think it's actually a lot more realistic for many parts of the world. My local university comprises a complex of maybe 2-3 of the buildings you have in the campus in this video, but they're all butted together along one street. It's about the same footprint as the new university in this DLC, maybe 50% larger at most. It currently serves over 25,000 students, so I think the capacity is accurate. That sprawling campus is larger than the entire CBD of our capital city. I guess it's realistic for some countries with wealthier tertiary institutes and cheaper land but that's the one that seems unrealistic to me
@Bethgael
Жыл бұрын
We also have the concept of satellites from each university here in Australia. So, UQ St Lucia and Griffith U campuses are a sprawl like the traditional Oxfordian model that the USA has followed, and then satellite campuses for UQ at the hospital and Griffith's in the city are 1-building heavy density small campus like the pedestrian one here. Location proscribes size.
@simongeard4824
Жыл бұрын
Yeah, there are two universities in downtown Auckland where I live... the larger of the two is roughly four blocks, the smaller maybe half that. They're not small places, but being space-constrained, they've both grown upward more than outward... That said, the new one seems excessive at game scale. 10k capacity isn't unreasonable in a real-world city of over a million people - but on CS scale, you're basically cramming a tenth of the population of a large metropolis into a single building. Might be a bit crowded...
@helplmchoking
Жыл бұрын
@@simongeard4824 fellow kiwi? 'Cause I was specifically referring to Vic uni lol
@simongeard4824
Жыл бұрын
@@helplmchoking Indeed. I'm not particularly familiar with the Victoria campus, but certainly the same constraints apply... right on the edge of the central city, and with no room to expand outward.
@Smulenify
Жыл бұрын
The university in my city was just classes held in ordinary wooden houses until the late 70's, so they tore some of them down and squeezed in new buildings as they needed more space-- by now you can run around the main campus in probably 5 minutes and it serves almost 15k students. It's a really strange mix of architecture and while they try to modernise it's just adding to the chaos-- but it's very charming. There are also smaller campuses in other parts of the city because they ran out of space, those are much more cohesive. If we have 15 minutes between lectures on opposite sides of the campus, I'll be able to drop by a toilet and possibly buy a coffee on the way there and still not be in a rush. I feel American universities are the strange ones on a world wide basis, a big part of that being them being built very deliberately and in "fake" old styles to make them look more historic, and spacing everything out to make it seem much larger too. And the whole "college town" thing in America with whole towns essentially just being a big campus, is something I haven't seen anywhere else-- at least not in Europe. Then there is that whole uni/college sports stuff, that's definitely not something you see here.
Verde Beach is about to be even more beautiful, and way, way more flammable.
@CityPlannerPlays
Жыл бұрын
I am SO pumped to work this in!
I bought the DLC without thinking, but then I suddenly thought I'd wait for your Beginner Guide to how to use the Promenades and Plazas hahahaha! Thank you!!
This would go really well with the University DLC. the pedestrian streets feel like they fit the campus aesthetic very well.
@CityPlannerPlays
Жыл бұрын
Going to be a challenge to get them to play nicely because of the overlapping district issue, but I'm game to try to figure it out!
@fun1232123
Жыл бұрын
@@CityPlannerPlays didn’t think about that. Might work if the campus is surrounded by the plaza area? They may be used well as a student housing (and some commercial) area in a higher density location such as van burden or the Goodall universities.
Actually, about traffic impact, I've found that reducing the amount of ways cars/trucks can travel through a neighborhood and pedestrianizing key streets has been super helpful in reducing traffic. Though this wasn't with the Plazas and Promenades DLC, this was just with some custom roads and TMPE. I guess the concept of reduced demand applies in Cities Skylines too lol
This already looks like one of the best DLC and CCP ever. Thank you CPP!
I love this DLC, I love this episode, thank you, CPP!! Take care!
@CityPlannerPlays
Жыл бұрын
Very well done, my friend. I enjoyed every minute to see, what you did with the new DLC. Great Job. Thanks a lot.....Greeting from Cologne, Germany
Oh I can see some great pedestrian areas in Clearwater county! Perhaps converting the area above the train tracks in Van Buren leading into the station into a linear pedestrian park, the farmers market in Ashland, and a plethora of mini areas at the university!
@CityPlannerPlays
Жыл бұрын
it would’ve been nice for the developers to introduce dual zoning for this dlc cuz to see a residential building with a floor of retail would’ve been nice with the pedestrian paths. however, is there a mod that we can use to zone two commercial+residential in one?
This episode gave me a massive realisation moment. And looking back on it I feel so stupid for not realising it sooner. “If you slow down traffic you increase the capacity of the roadway” I had been using all the fast motorways and roads to basically get people to places quicker, to get congestion out of the way. Move cars out faster and the area will clear. When actually all I did is create some kind of car based rail gun and shot all the cars into one area. It then comes to a halt at slower roads.
I'm sad I've ran out of Tutoria videos now lol. Was a blast! Love your vids!
It would be neat to see how the Sustainable City looks when converted to mostly pedestrian streets! This DLC seems to fit that effort really well. Thanks for the great video!
"now it's feeling like a place" gave me "it feels like a movie" vibes
Love the pedestrian environment! That's what I've always wanted for my city... I hope CS 2 develops this theme even further
I really hope they update the pedestrian roads for DLC packs cause it kind of sucks that you can't have trams or bike lanes on them. Especially bike lanes, cause I see those on pedestrian only paths all the time. Also would be nice to have trams and monorails on the additional 6 lane roads we got. I'll have to continue using the mod version of the same thing that I already have lol
@starrwulfe
Жыл бұрын
Steam workshop will definitely have some tram promenades in it soon. If not, I’ll make one in Asset Editor myself.
@CityPlannerPlays
Жыл бұрын
Honestly, I think what Jason said is likely to happen. As I was recording this, I almost mentioned that I can't see the DLC being out for more than a week without tram/ped roads being created by an asset creator.
I really needed this today
Your DLC showcasing videos never disappoint!
@CityPlannerPlays
Жыл бұрын
Thank you!!!
Just hung out with Overcharged Egg for his P&P premiere and now I’m here for this. Awesome.
Just got this DLC as it was released for Remastered. This was a great tutorial to get me started w this new content. City Planner Plays is the best in the business!!
Neat! Can't wait to see how this DLC transforms VB!
Ive been waiting for these type of additions for so long! So whether I have to buy it or get to download it, I’m getting it regardless! 🙏🏽
Love this! It reminds me of shopping arcades in Japanese large cities (and sometimes small town) though those all have large roofs and canopies over the main pedestrian road.
Came from work , saw the title , got my dinner , ready to be entertained for the next 58 mins. Thanks you
love the DLC but i wish you could have trams on them
@confidentwreck
4 ай бұрын
You can just run a tram line through it…
Awesome promenades. The buildings are so beautiful and I love the large glass roof plaza.
Can’t wait to get this and play around with it!
Honestly the roads look heavily inspired by networks extention 2 mod. Also I'm little disappointed that I didn't see pedestrian tram roads that are common in Europe. Otherwise it is a nice DLC
Super calming, satisfying and well edited.. thank you for this treat CPP!
You should try to make a no car city if possible
“We’ll walk through the plazas and promenades that come with the DLC”. Love the pun!
Dude the benefits this has for that pedestrian area in Van Buren will be epic!
Already thinking of how I’m gonna use this!! 👏🏾👏🏾👏🏾
I loved this whole thing
Can't wait to see you utilize P&P in Verde Beach!
Wait, wait, wait. Am I late on the uptake? You made one of the lofi songs in the background??? That’s awesome!
Looks great
omg i didn’t expect it to release today!!
I'm so excited for the new roads! I had no idea we were getting no roads aside from the pedestrian ones.
@tristonaprill2042
Жыл бұрын
IT CAME OUT TODAY?! WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT?!
It was truly a treat to see Tutoria again. 🙂
@CityPlannerPlays
Жыл бұрын
I know!! I really enjoyed creating it! Honestly, I stopped because I had an issue with the 81 tile mod. Maybe with the new version it'll work for more than the 9 tiles... i'll have to check it out!
"For those of you who know what a CD is." Geeze, don't go getting like Spotify. I feel like smacking them every time I hear the add "... You could have played an 8-Track, if you knew what an 8-Track was." Heck, I own an 8-Track still. Also, yet another great video to watch while I prep my system for P&P. :)
Ah, Tutoria. This and Verde Beach convinced me to buy the game and some of the DLC when it went on sale. Have yet to properly start a city to be honest, and I was thinking I might give myself some motivation and direction by watching Tutoria from the beginning again. The DLC does make me curious though if you can make a city that's some 80-90% pedestrian area oriented? Have some high capacity arterial roads and some areas where some city services and other things that may need standard roads are set up, but otherwise make the city primarily with pedestrian roads with bus corridors, metro, and maybe a monorail or two that encircle major blocks. Sounds like an interesting design challenge, and maybe not one I should do my my first city, tempting as it is.
@CityPlannerPlays
Жыл бұрын
I'm going to find some answers for you!
Loving this DLC!
I haven't bought new DLC for this game in years but now I want to.
🔥🔥🔥 #lovingthis
Absolutly a great addition to the game game. Very needed IMO
my cities are evolving learning how to use these pieces to the game effectively
This is one of the best cities ive ever seen in city skylines not a joke i need to download this map
"Lets ignore the fact the the coconut can kill people when they fall on their head." Builds a high capacity hospital right after saying this. xD Thanks for the amazing video.
Looking forward to use this DLC in verde beach saves !
I can’t wait to finish work and dive into this dlc
Great series. Love all your videos. Do you plan making FInancial districts DLC videos? :)
This new DLC could be just what Ashland needed
This new DLC will be CPP's new favorite of all (since walkability is one of his priority).
Time to rebuild the train track promenade in Van Buren and remodel most of Verde Beach!
Thanks for another great tutorial. I hope one day I can share my version of diamond coast with you. I wouldn’t be a player of the game if it wasn’t for your city of turoria.
The "Deliver Everything" policy also allows you to cheese having monorail inside a pedestrian area. You just need to make sure that the road with monorail isn't connected to regular road, so that there won't be any actual car traffic going through there.
52:28 the intersection texture is breaking between pedestrian-bus and bus highway, but only on one side...
I can see the new fire house being placed on a public safety campus somewhere, since it would most likely be the City Fire dept headquarters and have alot of offices for higher ranks, along with a dispatch center. Maybe something to think about if u use in VB or Clear Water County.
"for those that know what a cd is". Thanks for that. Not only can't I load the game right now, but now I also feel ancient, lol :)
I just purchased Plazas and Promenades. I can't wait to see what I can do with it in my own cities.
Now you can build Barcelona super blocks)))
Thank you for covering this. While it's a bit sad that they can't integrate DLCs with this, I understand it (years of Sims 2 and 3: I get it, everything has to be base-game compatible). I had to laugh at 17:25 . It's not a CPP video unless something catches on fire! :D ETA: Those over-road plazas and Flower plaza. Very Brisbane (especially with the Jacarandas). I approve. :)
Plaza's and Promodons?! =D lmao I had to rewind and watch with closed captions on.
Thank you for the informative video, as always! I'm not super motivated to get this just yet, as I use mods anyway and some of the new functionalities seem a bit overcomplicated to me. Also, I think they really missed the opportunity to introduce mixed zoning. But that is probably some engine limitation. Well, hopefully in CS2 then!
OMG OMG OMG! BUT IT'S ONLY WEDNESDAY!? Made my day 😁😁😁
Yes! Tutoria is back.
Just for reference, I think the standard school sizes in this game are far too small. The HS I graduated from in the D.C. area had 2400+ students - and there were several high schools in the same area that were bigger (3000+). Having previously lived in a small town in the Midwest, it actually didn't feel big because their high school also had 2400+ students as it pulled in students from a wide radius.
52:10 Instead of placing fence to prevent zoning near express bus roads, you can place a some pedestrian path from landscape menuInstead of placing fence to prevent zoning near express bus roads, you can place a some pedestrian path from landscape menu
I'm excited how this would affect the future of VB as the government tries to incorporate these new plans proposed by the City Planner!
Nice video as always. Hate to be that realism guy, but IMO this takes a big step in the direction of pure fantasy cities. There is a reason why pedestrian zones IRL mostly tend to be only one or two streets deep. And even these often have time-restricted vehicle access. The goods deliveries and other needed tradespeople access of such a large area could never be accomplished by a handful of „service building vans“…not to mention the impossibility of renovating/rebuilding anything in the center of a pedestrian zone of this size.
29:13 - "the interesting decals" look like the text that appears on the loading screen right before the level loads. I bet that's an easter egg. kudos on fixing the audio issues with the new mic too!
I see a bunch of mostly pedestrian cities coming.
oh no this video is going to make me buy the dlc and star a city all over again :D
I've been waiting for 4 lane 2u roads to be in the base game for ages!
Would love to see a winery and some bed and breakfast type additions. That way you can have a farm, farmers market, winery, bead and breakfasts area. Maybe some other special shops.Cheese tasting. Another use for farms industry would be nice. Beekeeping too as I am a beekeeper and In Wisconsin. Cheeshead :)
I'm ready to see this in VB and CC
Well now we need a whole walkable city, not just district
Love your laugh.
OK that parallel track metro station made me want to get this
I noticed you have a song! 25:36 I didn’t know you dabbled in music that’s awesome. Is that your first? I’d totally listen to it/them!
Seeing these become a regular thing in cities sounds great, and the sooner it happens irl the better..6.6
I'm curious about something Phil. Did you build this entire city on just 9 tiles, or did you active 81 tiles mod?
"For those who know what a CD is" that one hit hard in both ways.😂 🤣 one: because that means some of us are conciderd old by now and, two: that it's somehow sad that some people have question marks above their heads when someone says CD😆. Reminds me of a situation i had where i held an old floppy disc in my hand and one student came by and said :" wow, cool you 3D printed the copy sign".
Verde Beach definitely needs a promenade based off of the 5th Street Promenade in Santa Monica CA.
clearwater county and van buren will benefit greatly from these and once the moders get tothe work we will get great assets
It would be amazing if you keep Tutoria running and use it to introduce the CCPs and/or explain the functionality of the most important mods
I really want to get into skylines but it seems like such a deep complex rabbit hole. So many mods, so many dlc, I have the base game and a few dlc I think and played maybe 10 hours.