the tragic story of how I TPK'd my dear youngling players

Ойындар

Gather around for the "tragic" story of how I TPK'd my dear youngling players. I will recount all the horrible details of how I was a cold, heartless dungeon master and I threw unbeatable monsters at my poor players' characters. It was cold-blooded and calculated how I engineered this total party kill. Confession time.
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#dnd #dungeonsanddragons

Пікірлер: 251

  • @theDMLair
    @theDMLair3 жыл бұрын

    𝐏𝐀𝐓𝐑𝐄𝐎𝐍 - Monthly high-quality D&D 5e adventures and DM resources ▶▶ www.patreon.com/thedmlair 𝐊𝐈𝐂𝐊𝐒𝐓𝐀𝐑𝐓𝐄𝐑 - Pre-Order my level 1 to 5 adventure module, Into the Fey, here ▶▶ www.kickstarter.com/projects/thedmlair/into-the-fey

  • @dennismarinos2129

    @dennismarinos2129

    3 жыл бұрын

    How do you manage to have a 3 year game with characters being still lvl 8?

  • @cookwithsalt2577

    @cookwithsalt2577

    3 жыл бұрын

    @@dennismarinos2129 Leveling up slows down the longer you play. The progression stops being the fun for some and you want to finish out a story in a region before you "outlevel" the content.

  • @Spiceodog
    @Spiceodog3 жыл бұрын

    Lich: cr21 Tarrasque: cr 30 But the most dangerous thing in dungeons and dragons The consequences of your stupid actions: cr 99999999999999999999

  • @liamdelaosacruz6351

    @liamdelaosacruz6351

    3 жыл бұрын

    My players cleared a dungeon, went to town bought stuff and went all the way to a different dungeon, without taking a short or long rest. The fighter died during the first encounter because he was on 3hp FOR THE ENTIRE JOURNEY! The first encounter was against a CR 1 giant spider and 3 CR 1/4 wolf spiders. The 3 players were all level 5.

  • @eldritch0golem698

    @eldritch0golem698

    2 жыл бұрын

    @@liamdelaosacruz6351 This is why you always keep a warlock in your party he will always make you take at least a short rest.

  • @chazzitz-wh4ly

    @chazzitz-wh4ly

    Жыл бұрын

    I try to always give them a way out, but when they make dumb decisions, and they push me on it after a warning, they get got.

  • @shanemacmillan5732
    @shanemacmillan57323 жыл бұрын

    "If I weren't meant to kill your characters, there wouldn't be mechanics for dying."

  • @Spiceodog

    @Spiceodog

    3 жыл бұрын

    In my 4 years of dungeon mastering, I’ve only killed a single character, The fatalities brought on by the consequences of there own foolish actions however : 12 I believe

  • @urdaanglospey6666

    @urdaanglospey6666

    3 жыл бұрын

    @@Spiceodog I "authorized" the death of a character. One of the players wanted to work for the BBEG. This was a party of 9 so I said "Sure but . . . " Part of the conditions were that he had to leave clues about his real allegiance and we should expect the party would kill him when they finally realized his ploy. Anyway, the paladin eventually got suspicious so he asked me if he could assassinate the character. Paladins had huge bonuses to saves, he was in good standing with his deity, etc. so I REALLY thought this was the opportunity for the party to realize their error and kill the spy. We even mathed it out. In order for the paladin to die, they would literally need to fail 3 concurrent saves. Failing any one of them was extremely unlikely, RAW and, again, this was a paladin who would have divine intervention.Instead, the party member on watch saw the spy sneaking around suspiciously and chose to ignore what was going on. Then, the paladin rolled 3 x 1's on their saves! The divine intervention was reroll any one of the saves. Another nat 1!!! The spy "snuck" out of camp and the party went on. (The paladin made a new character not really sure what happened to their old character.) (The party never did realize what happened and the only person who might have known didn't give a ****.)

  • @loganshockey4041
    @loganshockey40413 жыл бұрын

    Anakin would be proud

  • @TheBrew3

    @TheBrew3

    3 жыл бұрын

    Do it! Do it!

  • @FarothFuin

    @FarothFuin

    3 жыл бұрын

    Get the 'kill 50 kids or take 25 cards' Anakin: uno!

  • @justbuya_krytac7878

    @justbuya_krytac7878

    3 жыл бұрын

    Haven’t even watched the video yet, and this is the first comment I see 😂

  • @Foolz147Rpg

    @Foolz147Rpg

    2 жыл бұрын

    He would. But I’m not

  • @MasquedJustice

    @MasquedJustice

    Жыл бұрын

    @@Foolz147Rpg i am

  • @AdeptXIII
    @AdeptXIII3 жыл бұрын

    I thought that Anakin is the one that kills younglings, not Luke...

  • @TabooX1984

    @TabooX1984

    3 жыл бұрын

    It's failed attampt by Kathleen to destroy the fandom 😃

  • @Phenris

    @Phenris

    Жыл бұрын

    WAIT... SO TRUE

  • @primeemperor9196
    @primeemperor91963 жыл бұрын

    DM: This is a trap. Players: Well, let's see what it does! DM: There's two Umber Hulks behind a Wall of Force. Players: I'll just roll my Initiative now, if you don't mind.

  • @kyleward3914
    @kyleward39143 жыл бұрын

    I bet that group worked together a lot better in the future.

  • @theDMLair

    @theDMLair

    3 жыл бұрын

    They kind of do... Lol

  • @Connor_McKinnon
    @Connor_McKinnon3 жыл бұрын

    Those players, despite messing up, learned well. I'm impressed. Here's for the algorithm.

  • @dalemeier8910
    @dalemeier89103 жыл бұрын

    Loved the gibbering mouther trap! So crafty. Reminds me of the "Ecology of..." article Dragon magazine ran for the monster in the days of AD&D 2e...

  • @jakobianweller
    @jakobianweller3 жыл бұрын

    I would have done the beginning scene of Mulan and got one of the escaping PCs to deliver a message of how not to mess with the Big Bad and then kill the other and have it as a coin flip as to who was killed.

  • @emapocubayova4763

    @emapocubayova4763

    3 жыл бұрын

    Love it

  • @Natsirt666
    @Natsirt6663 жыл бұрын

    Wise, benevolent jerk? Is that an option? :P

  • @theDMLair

    @theDMLair

    3 жыл бұрын

    I will take it. 😀

  • @alsitte

    @alsitte

    3 жыл бұрын

    This was what I was going to write too

  • @VechsDavion
    @VechsDavion3 жыл бұрын

    Three rounds worth of action economy thrown away VS a CR15. Yeah that's how you wipe. Sounds like the two girls were trying to play your game like it's Undertale or something and MERCY every encounter.

  • @jesternario

    @jesternario

    3 жыл бұрын

    And mercy was had. After a fashion.

  • @m0rtez713

    @m0rtez713

    3 жыл бұрын

    Time for mercy has passed... - Jeremy

  • @TechNinjaSigma
    @TechNinjaSigma3 жыл бұрын

    "Dungeon Master, there's too many of them, what are we going to do?"

  • @gp2917

    @gp2917

    3 жыл бұрын

    “We die”

  • @BRDoriginal

    @BRDoriginal

    3 жыл бұрын

    * Dramatic sword reveal *

  • @MarcusNoble
    @MarcusNoble3 жыл бұрын

    The whole thing seemed fair to me. Good on the group for taking the time to look back at what happened and realizing their mistake in not working together.

  • @PrehistoricLizard
    @PrehistoricLizard3 жыл бұрын

    Sounded like it wasn't that bad for a TPK. My guess was that their reaction was going to be something like "What were we supposed to do?!". Also, great video as always.

  • @MonkeyJedi99
    @MonkeyJedi993 жыл бұрын

    This intro reminded me that I have never, in my 5+ decades of life, played Candy Land. - Hey Luke, crying is not immature. Some tears are fine. Wailing on and bemoaning fate go too far for the death of a fictional character. Except Hoban Washburn. Wailing and goopy snot-accompanied tears at his death are manly.

  • @danielwideman5255

    @danielwideman5255

    3 жыл бұрын

    Amen, brother!

  • @BoboTMC
    @BoboTMC3 жыл бұрын

    “The Druid, nobody ever picks me” lol

  • @Magnus2dead
    @Magnus2dead3 жыл бұрын

    I have found that most players, including me, are slow to change their decisions no matter what you give them. Happened in a recent game for me where my players had an item that kept summoning monsters, but a player kept trying to cast identify as a ritual... took like 10 turns of constant monster flow to determine they should either get rid of it or break it. No matter what hints I gave, they were set and almost killed a few of them. You can always count on players making the smartest and dumbest decisions in the game!

  • @jesternario
    @jesternario3 жыл бұрын

    In my opinion, Kate's character should become the black knight's apprentice. Then in climactic battle, the players have to fight not only him, but also his most loyal and most powerful subordinate; one that the players have seen before.

  • @Kaelinp
    @Kaelinp3 жыл бұрын

    I designed my very first campaign cherrypicking from pretty much every module I could get my hands on. Players started at a session 0 regional festival at the Crimson Crossroads, then went on to use a few adventures from Ghosts of Saltmarsh. They earned a ship, and went on an amalgamation of high seas adventures from Ghosts and Tomb of Annihilation. From there, the overall major plot hooks were set, segueing into content from Princes of the Apocalypse and some modified Temple of Elemental Evil, all interwoven into original homebrew storyline. The only way my players would TPK is if they made REALLY stupid decisions combined with truly horrible rolls. I've always looked at the game as a way to weave a really awesome story with my friends. I don't have an adversarial "DM vs the Players" mentality, and I prefer to look at myself as a facilitator as opposed to an executioner. I personally wouldn't have Dimension Doored in front of the other two players, and would have let them escape and live with the guilt of losing two beloved characters. I would let the other two girls roll new characters, then the ones with survivors guilt could decide whether to go seek revenge and save the surviving Dark Queen, or whatever. You still get the impact of the character death, rolled in some crunchy plot goodness. But that's just me, though 🤐

  • @michaelramon2411
    @michaelramon24113 жыл бұрын

    So... the moral I am getting out of this story is "Never accept a bounty hunting contract from Luke, because it'll be for something way above your pay grade that he'll play absolutely ruthlessly and then blame you for failing to beat it." In all seriousness, it seems to me like letting the fleeing PCs get away would have served the exact same lesson as killing them, especially since they were the ones who had been acting fairly sensibly. It sounds like the players would still have gotten the message "Yeah, we really screwed that up" and done some self-reflection. It could be a learning experience for both players and PCs, and wouldn't sacrifice 3 years of character investment. I might feel this way because for me, personally, a high-casualty campaign actually LESSENS my sense of peril and suspense. It doesn't make me feel like all precautions must be taken or death is likely - instead, it reminds me of the artificiality of the game and that death really has no consequence because you can also send in a replacement. My fantasy, like most action-heavy fiction, is somewhat dependent on an illusion of peril, and, strangely, PC deaths risk damaging that illusion. As a story-focused guy, I also prefer maintaining continuity of characters and relationships, and avoiding the inherent contrivance of introducing new PCs at JUST the right time to replace a fallen ally. (This is not to say that PC deaths should never happen, and at the right time they can even be pretty epic. I'm just trying to lay out why I personally find the game to be better if they are few and far between, and only when necessary.)

  • @Tweekitus

    @Tweekitus

    2 жыл бұрын

    Don't put too much stock in this guy; his stories are entertaining but he's without a doubt one of the worst DMs I've ever heard of. He's got his head pretty far up his own ass.

  • @Wintercide

    @Wintercide

    Жыл бұрын

    I disagree. Someone comes into my lair and tries to kill me, I'm not 'letting them go.' Only possible way is if I dont have minions to send after them and they did a good enough chunk of damage that I need to recover first.

  • @supersmily5811
    @supersmily58113 жыл бұрын

    Total noob error, you have to have the entire party on the same page when deciding how to deal with an encounter. Having the party split on decisions is just as bad as ACTUALLY splitting the party.

  • @urdaanglospey6666

    @urdaanglospey6666

    3 жыл бұрын

    I'd argue it's actually worse than actually splitting the party. If you're in the same room, the fighting half of the party will expect that you'll join in any time now.

  • @randydoffing3204
    @randydoffing32043 жыл бұрын

    Speaking of finding secret doors: I've DM a game for the past 3 years or so for mostly new players. When they were brand new, I offered hints and suggestions like you should have a night watch; place the tanks in front of your marching order, etc. The usual standard stuff that experienced players would know to do. At some point, I realized that they were looking to me for hints all the time instead of discovering things on their own. To break them of that habit, after a close encounter in a dungeon room, I asked if anyone wanted to search for a secret passage. (Spoiler: there were none). After searching all the walls, twice, I asked "does anyone want to search the floor?". And, then "does anyone want to search the ceiling?". After 20 minutes (1 hour in-game), they realized that there was not a secret passage. They stopped relying on hints from the DM after that. Mission Accomplished!

  • @MakCurrel
    @MakCurrel3 жыл бұрын

    The problem is not that characters dies. The problem often comes to get new characters into the group dynamic. Not the introduction, that's the easy part. But I have so often seen or been the player that feel they couldn't be an equal part of the party.

  • @Heather-qg7og
    @Heather-qg7og3 жыл бұрын

    I made a whole underground dungeon with a HUGE pile of loot hidden inside. It was pitch black and full of winding caverns. The party missed a single pathway that led to the loot room, it was so hard to not drop hints and help them find it. After the campaign, I told one player where the loot was because I couldn't keep it a secret anymore LOL

  • @aliceofspades
    @aliceofspades3 жыл бұрын

    So long as Fat Cat gets to stay!

  • @aqacefan
    @aqacefan3 жыл бұрын

    For the algorithm: Luke would have sucked if he'd taken it easy on those younglings.

  • @Spiceodog
    @Spiceodog3 жыл бұрын

    I usually say that most monsters don’t pursue a fleeing enemy unless they jave something it wants or if they were being mean to it

  • @aliceofspades
    @aliceofspades3 жыл бұрын

    I'm glad your youngling group handled the TPK so well! :) As you said, a lot of adult players don't. :P

  • @TabooX1984
    @TabooX19843 жыл бұрын

    FOR THE ALGORITHM! ~ Paraphrased shout of inspiration 👍👍👍

  • @euansmith3699
    @euansmith36993 жыл бұрын

    A couple of the pieces of artwork shown for Into The Fey look really cool; the Satyr Firebomber and the floating cauldrons.

  • @Mr_GoR_
    @Mr_GoR_3 жыл бұрын

    Great video as always. Love when you retell adventure anecdotes, it helps illustrate how nuanced DMing can be.

  • @paulyoung9578
    @paulyoung95783 жыл бұрын

    Just joined your news letter and got the free adventure and love the set up! Really great DM resources. As a new DM I really appreciate all that you give out, it’s really helping me with adventure design

  • @Dekead1930
    @Dekead19303 жыл бұрын

    I love the Rogue so much!

  • @Lcirex
    @Lcirex3 жыл бұрын

    Intern beastmaster ranger Gary and Fat cat? Sounds like some good shenanigan synergy.

  • @rossm7346
    @rossm73463 жыл бұрын

    Maaaan....I really need "Into the Fey" soon!

  • @kangke57
    @kangke572 жыл бұрын

    Late to the party but you're absolutely right saying the "what could have happened" things are great! I once made a side chamber in my dungeon with a little puzzle and some treasure, my players looked inside, saw the scary glowing cauldron and said "nah, we're good" and carried on with their goal. I think giving players those optional bits here and there is what makes adventures come to life, screw linear paths! :) Back to youngling murder...

  • @WickedCrispy
    @WickedCrispy2 жыл бұрын

    The first session I ever tried to DM in Star Wars to learn the D20 system I had two friends starting out at a meetup in a cantina like ya do, (only to find they were double crossed and sold out to the authorities). I tried to railroad them into being arrested and taken to some Imperial Officer type who would end up forcing them to take a suicide mission or face jail / death and decided 20 Stormtroopers would be enough to "warn" them that they should put their hands up and get arrested. "We're going to attack them." Years and years later, seeing the episodes where The Mandalorian and his friends were trapped in the cantina trying to shoot their way out was pretty damned epic and there was no way to explain how rad that was to my girlfriend watching alongside me.

  • @thebikerlarry
    @thebikerlarry3 жыл бұрын

    Love your videos Luke. I always get something from them. Keep 'em coming.

  • @Gevaudan1471
    @Gevaudan14713 жыл бұрын

    The first time I ever played D&D, my character died. I was a half-orc fighter. The wizard decided to coat the hallway in grease and launch a fireball while we were being chased by a flesh golem. My character nat 1 on the DeX save vs Grease. Then nat 1 fail vs the fireball save. Roasty toasty orc :(

  • @Gevaudan1471

    @Gevaudan1471

    3 жыл бұрын

    When I say first time, I mean that I was given the character and didnt know how to play yet. Just got invited randomly to a game and took over the bard's bodyguard.

  • @pondaofica8058
    @pondaofica80583 жыл бұрын

    I will miss fat cat :(

  • @theDMLair

    @theDMLair

    3 жыл бұрын

    But Fat Cat is the star of the show!

  • @xcron3549
    @xcron35493 жыл бұрын

    Mocking your players for empathy towards their characters is mean, they invested in it and tried their best to become them at your table. Sure, they might be dumb and totally deserved the death, but going ahead and calling them immature is a tad bit too much. Everyone's different.

  • @MsKawaiiOtaku

    @MsKawaiiOtaku

    3 жыл бұрын

    Yeah, I agree with Luke's take on DM'ing in general, but to call crying immature if you loose a character that you might have invested years of your life developing and working hard with? Throwing a fit? Sure. Blaming other players and being hostile? Definitely. But crying? That's just a way to express and deal with the sadness you might be feeling, nothing immature about that.

  • @VaSoapman

    @VaSoapman

    3 жыл бұрын

    English Language is kinda bad here. Crying can mean two things. The one closer to whining and throwing a fit is the not good one. Tears and needing a moment or two to recover. Valid.

  • @2g33ksgamingttv3

    @2g33ksgamingttv3

    2 жыл бұрын

    Yeah I agree here, especially since Luke really didn't HAVE to kill them at all in order for them to learn the desired lesson, they would have learned it just as well if they had been allowed to turn tail and run, making the tpk and gloating that ensued feel more like some kind of weird power trip than anything else. And this is coming from someone who has loved the rest of Luke's videos especially ironically enough the ones about how to make combat less fun and dealing with encounter balance

  • @MrJjk1000
    @MrJjk10003 жыл бұрын

    Breaking new! Graduate from dungeon master school mercilessly kills a group of children

  • @travisbenard518
    @travisbenard5183 жыл бұрын

    That bit at the end about it being a game but not just a game, your right. I think, fiction is not just there to entertain but to teach and inspire people to do better and be better.

  • @robertguarino355
    @robertguarino355 Жыл бұрын

    Omg the heroes quest DM screen is amazing. I still have mine as well.

  • @RyuuKageDesu
    @RyuuKageDesu3 жыл бұрын

    My players walk past an important door, many times. It doesn't have anything to due with their task, so I don't even think about it. They make a mistake, thinking it was the path they already explored, and blundered into it. If they never found it, and found one of the many other ways forward, that puzzle room would have been recycled.

  • @eros5420
    @eros54203 жыл бұрын

    I think the PC Term is 'Mage of Colour. ' lol.

  • @danbayer5369
    @danbayer53693 жыл бұрын

    But but Luke... The Barbarian was supposed to go!

  • @theDMLair

    @theDMLair

    3 жыл бұрын

    Woups...

  • @andresmarrero8666

    @andresmarrero8666

    3 жыл бұрын

    @@theDMLair invasion of the kobold body snatchers. They shall all be replaced one by one until it is just the assassin who remains. Vengeance, karma dealt in numbers of horror.

  • @dibs1478
    @dibs14783 жыл бұрын

    "Let KZread know that I don't suck. Or! That I do" Five seconds later: *Cuts off his own outro*

  • @gweenbean1905
    @gweenbean19053 жыл бұрын

    Almost had a TPK but the party managed to escape...I had a banshee and a Wight against 5 level 5 players. The Banshee used her wail, three players went down, and the Wight used his Life Drain to wittle away their hit points. The party barely managed to escape on their canoe.

  • @jonavonk2303
    @jonavonk23033 жыл бұрын

    Luke doesn't suck, he helps me second guess myself when I 'punish' my players for doing stupid stuff. Like shouting really hard right after entering a dungeon filled with badies.

  • @AnEnemySpy456
    @AnEnemySpy4563 жыл бұрын

    One of my players decided to take a Dire Bear on by himself instead of alerting the rest of the party. He has a new character now.

  • @TheChaotix14
    @TheChaotix14 Жыл бұрын

    And this is one of the reasons why I'm glad that I always convince one of my players to take 'common sense' as a quality in shadowrun, usually as some free throw in in some devil's deal(like offering a pure mage in an all caster party double build points for taking a quality that debuffs all magic users near them).

  • @lashwrithe01
    @lashwrithe013 жыл бұрын

    I don't remember if I have already posted this on a previous video, but it's still relevant. When I GM for my wife & her friends, she told me that she never wants her characters to die. So I gave her a compromise, we normally play Savage Worlds and in the Superhero expansion there is a "death" table. Draw a card from a deck of cards, and the card tells you what happens. 2 = Death . . . Joker = Life

  • @notrebelbuffoon522
    @notrebelbuffoon5223 жыл бұрын

    Why..... why do all of Luke’s groups think it’s good to long rest in a dungeon... give me some players like that please!

  • @tysondennis1016
    @tysondennis10166 ай бұрын

    Here's my idea for a TPK: There will be a oneshot before the campaign. I will tell each player to make two character sheets, a character sheet for their oneshot character and a character sheet for their campaign character. The oneshot will be at lv 10, and I will warn the players in advance that the characters in the oneshot all die at the end, and the main campaign characters start at lv 1, finish at lv 10. I will give the players time to get attached to their oneshot characters, and get to know and get attached to the other oneshot characters, before everything goes to hell. The only TPKs I tolerate are planned, from the players having a brain fart, or from sheer bad luck.

  • @toddovervold2301
    @toddovervold23013 жыл бұрын

    Your job as a good DM is to save your players from bad luck ... Not stupidity!

  • @leviangel97

    @leviangel97

    3 жыл бұрын

    Other than your own stupid mistakes lol

  • @NevarKanzaki

    @NevarKanzaki

    3 жыл бұрын

    I dunno. I don't save my players from bad luck. I'll sometimes lend a small hand if it was due to a mistake of mine but I don't think that the lack of making bad decisions should result in immunity and being saved by the hand of the DM. If chance can only help them and not hurt them, that lowers the stakes quite a bit.

  • @timbomb374
    @timbomb3742 жыл бұрын

    I'm overcautious af and it serves me well in games where there are real consequences for mistakes. I always feel let down when games are too easy, like i spent all that time being careful for no good reason.

  • @GiblixStudio
    @GiblixStudio3 жыл бұрын

    Nicely done. What I notice is that too many people, when they DM, hold back. Especially when running dragons this is super detrimental. Reducing a real threat into a puppy encounter. I've always ran on the premise of being honest and transparent with providing information. So if the players investigate, scout etc they get quite a bit of information. Allowing them to make more tactically sound information. After that it is up to the roll of the dice and how well their plans are executed. Normally I don't have a ton of deaths, but in the current campaign.... during the 45 sessions I've had 4 PC's die. Had a cleric keep hobgoblin assassin's and an Oni pre-occupied while the rest of the party could flee. Great self sacrifice. Made future interactions with the Oni a lot more personal. Poor dog of the cleric whined about the loss of her master. But the party's druid decided to take care of the doge from now on. One of my more favorite moments in the current campaign was early on. In a room with a Gulthias Tree, which I had given a charm like effect on a 5-6 cool down. Eventually half the party was trying to kill the other half as part of protecting the tree against aggressors. With the Ranger ending up killing the druid. Barbarian beating the cleric within 1 death save of his life. All I had to do was sit back and enjoy my tea while it all played out :D In regards to the bugbear assassin's joining with the Youngling Party. Would they really just have joined the party? Personally I would've rolled a d20. At a 1-5 roll the Bugbears would've still joined the party. However when arriving face to face with the Black Mage they would've turned their backs on the party. Going back to their original boss. Just because PC's convince NPC's to join. Doesn't mean they join without some manipulative/alterior motives. Still seeing a way out somehow while reluctantly following the PC's for a while. As for the player trying to have her character become the Black Mages queen/wife... Well now that she's dead. He can revive her into an undead wife indeed. Spring it back into the player's face and their new characters in the future. Then again. Would the Mage be interested in having such a weakling as his wife though? I think he might just turn the dead PC's instead his undead twisted minions instead.

  • @Skronk93
    @Skronk932 жыл бұрын

    3/5 of my characters that I have played have died. first got killed by a goblin, second by a trap, and third was just straight up executed for conspiracy.

  • @matfalkner

    @matfalkner

    Жыл бұрын

    That third is awesome

  • @willwhatley6948
    @willwhatley69482 жыл бұрын

    Seen them all, you're the most underrated DND KZreadr. Easily better then nerdarchy

  • @BigBadFatMonster
    @BigBadFatMonster3 жыл бұрын

    I never had a real tpk, just a group who didn't wanted to play anymore(3 player, 1 not amused that other get turns too, 1 just had no time anymore). After that I started that adventure again but with the already achieved progession(about third of the dungeon), because one of the old group was in the new group. And at the end the new group fought the old group, because the old group was controlled by the bbe. So technically a tpk but not with player controlled pc's.

  • @10101polo1
    @10101polo12 жыл бұрын

    While the TPK was fair and made sense and should have happened. I'm a little sad the guys had to die too as a consequence of the other 2 being busy with role play shenanigans.

  • @AflacMan13
    @AflacMan133 жыл бұрын

    **Raises paw** "Yeaaaaah... I'm an exploration player. If given the opportunity, I will explore and scrutinize every square millimeter of every single room of a given area. :-/

  • @beardalaxy
    @beardalaxy2 жыл бұрын

    I've only ever had 1 TPK and it was at the very end of a one-shot. The end boss was a devil and one of the characters was specifically made as a fire mage, so he was pretty much useless. The party in general was more focused on passing around a Vorpal blade they had rolled to get from a chest, hoping that they could get a Nat 20 and immediately kill the boss. One of the players swore their allegiance to the devil so that he wouldn't be killed, spent the next two turns doing nothing, then started attacking again. Had they focused more on what their characters could do and less about that Vorpal blade, and if the player who swore fealty didn't do that and instead attacked, they would have won the battle, hands down, even with the useless fire mage (who they should have given the vorpal blade to to help counteract the problem but never did). Oh, did I mention that the devil was only brought out in the first place because they decided to have the party member with the weakest constitution participate in a ritual that required concentration checks to keep the devil sealed? They might have done it because he was the only one with Inspiration... and he decided not to use it >.> on the most important check of the game with his weakest skill. Had he even succeeded once, all of the players would have been fully healed towards the end of the devil battle, but since the ritual was cut far too short the devil got there early. My players were all incredibly salty about it. One of them is really competitive and just doesn't like losing. The fire mage thought it was stupid that his character was useless. Another one was really passive about it and just didn't say anything, pretty much checked out. The other one was the other DM in our group who thought it sucked, but knew that the group had to get used to death soon since both of our actual campaigns were getting into pretty high levels and the chance of death was rising, particularly in my campaign where there is only 1 character that knows Revivify and that's it... another character has Wish so that can get them out in a bind for sure, but still, it's probably gonna' get pretty messy and with super high stakes, too.

  • @chaosheaven23
    @chaosheaven233 жыл бұрын

    I think the reason your TPK went well was because a party of young people with an older DM is going to assume that they're a greater authority on how the game should run than them. It's like how teenagers sometimes hang on every word from their high school teachers as truth when they're just regular old grown-ups. I don't think I'd hear the end of it if I TPK'd my party of grown-up players, because they're all thinking "This idiot totally got us killed."

  • @mathewstoker2131
    @mathewstoker21313 жыл бұрын

    Bravo, Bravo! I strongly agree with all of it. I also strive for the title of 'wise and benevolent, narky ****hole' every time I step behind the screen.

  • @kmoustakas
    @kmoustakas3 жыл бұрын

    Props for the kitty but the real like was 'SURELY' nothing wrong would happen ahahaha

  • @Immudzen
    @Immudzen3 жыл бұрын

    I think the closest we ever came to long resting in a dungeon was in a very complex cave system with no light in it and we passed some difficult survival checks to find a place in the cave system that we were pretty sure had not been used in a long time and use leomund's tiny hut, made the outside black and had a short rest. We had also not alerted enemies at that point, so they did not know we were there, and nobody was actively looking for us.

  • @viniciuss.o9189
    @viniciuss.o91892 жыл бұрын

    nice video! kkk tons of fun and cool advices

  • @gehnzou1
    @gehnzou13 жыл бұрын

    The Death Knight rises, clutching it's Soul Blade as green abyssal flames spew from its mouth. What little life dotting the area begins to curdle and rot. All of the soldiers drop their weapons and run. "I attack it." ..... Are you sure?

  • @novaiscool1
    @novaiscool13 жыл бұрын

    I would say in an Aquisitions Incorporated home office would likely keep some sort of record as to what magic items the players have for the exact reasons you used. Think of how useful it would be as a company if you could say, "We need you to deal with this problem, your payment will be *insert list of former adventurers magic items*. They should all be in the area your going. If you fail to find them we will offer monetary compensation."

  • @SpookyGhostIsHere
    @SpookyGhostIsHere3 жыл бұрын

    This is all about knowing your players. Think about the people who loved Game of Thrones (at least the first 4-5 seasons), vs this who couldn’t bear to watch it because of the loss. I’ve seen that players tend to land on one side or the other, and I coordinate with them ahead of time to know what they are okay with. Some players find the risk of death thrilling for a supposed hero, and if that risk is never realized the game can get boring. However, some players use D&D to strictly feel heroic, and character death can bring them out of it enough that they stop enjoying D&D as much. The risk becomes too real for them (including NPC death for some players). So it depends on the players in my experience :)

  • @LeLa_Lu
    @LeLa_Lu3 жыл бұрын

    My first character died because a party member threw a fireball at the boss who was within about 10 feet of the rest of our party. There weren't even minions to get rid of. Even worse, the boss made the DEX save and all the rest of us failed it. Still massively salty. Ended up kicking this guy from our group a year or two later for other issues.

  • @ddrew1973
    @ddrew19732 жыл бұрын

    I don't know which is more cringe inducing, the people that book hoo and cry when their level 1 pc they "put so much work into" kicks the bucket, or those defending said player's emotional immaturity. I am so glad you made this video, and I 100% agree

  • @fhuber7507
    @fhuber75072 жыл бұрын

    TPK made my day. Teach the players that choices matter. Bad choices give bad results.

  • @arrowodd7695
    @arrowodd76953 жыл бұрын

    Let the Darkness flow through you

  • @17joren
    @17joren3 жыл бұрын

    “I’ve been a dungeon master since high school” curious when did you graduate?

  • @urdaanglospey6666

    @urdaanglospey6666

    3 жыл бұрын

    Yesterday ;)

  • @jgr7487
    @jgr74873 жыл бұрын

    grown man kills the imaginary friends of 3 kids & uses a girl's big but. great story.

  • @bradleyjamieson7718
    @bradleyjamieson77183 жыл бұрын

    Harsh I think to TPK. You could have let the 2 runners leave and it would still have resulted in the same lessons and reflection on the part of the players. RP wise it would work too. The guy just wiped the floor with them and captured one of them. They weren't even a threat.

  • @willbrashear
    @willbrashear Жыл бұрын

    I really want to hear more about this Joe guy....

  • @mikegould6590
    @mikegould65903 жыл бұрын

    DMs are supposed to be arbiters. Bad choices tend to lead to bad consequences. To that end, I have seen 12 player character deaths at my table since 2014. I might save you from a bad dice roll I may save you from a monster I refuse to save you from yourself.

  • @PeakMax
    @PeakMax3 жыл бұрын

    Man...sometimes you just gotta touch the stove to learn not to touch the stove... And when it comes to the power of dnd to teach about life - I couldn't agree more.

  • @teresaellis7062
    @teresaellis70623 жыл бұрын

    One of the hardest things I had to learn was as a DM to allow a player's character to die. I felt that I messed up the encounter. The player was okay with his character dying, but I wasn't. What is amusing is I am okay with one of my characters dying, but not with killing off someone else's character. The two times I have lost a character to death, rather than a DnD group breaking up, my character gave up her life in order to slow down the enemy so the NPCs could survive.

  • @nightflame69
    @nightflame693 жыл бұрын

    Like with princes of the apocalypse.. you can separate the keeps into different adventures

  • @theyaden
    @theyaden3 жыл бұрын

    A character death is generally on the player a TKP usually means the Dungeon Master screwed up. There is still room for something custom done to that character or the party as a whole doing something epicly stupid. It's not hard to steer character deaths when you control the setting.

  • @RioDrake
    @RioDrake3 жыл бұрын

    Today I found out the cat-carrying character was a druid.

  • @DCRey1872
    @DCRey18723 жыл бұрын

    You’re amazing!

  • @Chad-rl7gx
    @Chad-rl7gx3 жыл бұрын

    LOL, Just TPK'd my group Sunday (4/4/2021) best game ever >:) Best part for me is I now can stop running 5e, whew. But the group took it pretty well, 20+ year core so not surprised. Downside I'm now investing $100's for a new game system and setting. Including analog pdfs (things called books) and FG. From the "what we do now?" convo the switch has energized the group.

  • @owensmith2995
    @owensmith29952 жыл бұрын

    I very similar thing happened to me as a player (note this was the 3rd session and I was the only one that played dnd before this campaign so there is some leniency to the other players) but essentially we fought our way through a group of bandits hideout who were working with a cult. We then got into this arena and you know wit the fight. Now the bbeg of the campaign was sitting on a balcony watching us, and as combat ensues it was 2 bugbears and 3 wolves vs 7 pcs at level three. Shouldn’t be a hard fight right? Wrong…. We had a fighter who was just watching us cuz they were to scared of getting hit (did not attack once thst encounter) 2 rogues who made it their mission to try to throw a mace at the bbeg 30 feet in the air. A Druid who was healing me, and a Druid who was trying to befriend one of the wolves after she STABBED IT WITH A DAGGER IN THE FACE and then a monk who ran into a hidden doorway and just hid. And me…. The lonely bard who for 3 continuous rounds of combat. That’s 21 player turns btw, I was the only one as the bard who did even a single point of damage to the enemy. Luckily we won cuz the dm took potty on me and let me use my song of creation to summon a block of granite on top of one of the bugbears heads and then I used some other spells (burnt every slot) killing the wolves and other bugbear. But to make matters worse half way through combat the rogues started climbing the wall to the balcony and pulled the bbeg down to fight us… we can all probably guess how thst went

  • @h.s.6269
    @h.s.62692 жыл бұрын

    My problem with kills is when it happens or nearly happens through no fault of their own and with no chance of escaping. He wouldn’t give us anything at all to work with. There was entirely no chance of any ingenuity on my part to save my own pc. Every idea I came up with was met with a immediate, nope there aren’t any or no time, etc. it ended up being a railroad to evolve another character who wasn’t even with mine (he couldn’t even see them nearly dying) and depended on him making a pact, which he had no outside knowledge of OoC even. So the life of my pc was dangled in hopes of one of two other PCs making a really bad deal to save us. If they hadn’t I’d be dead cause there really wasn’t any way out besides divine intervention of some sort, which I guess creates a powerful moment for their pc, but at the expense of taking all power from me to save my own pc…. It felt really frustrating to come up with ideas that should feasibly be able to work but nope.

  • @robertguarino355
    @robertguarino355 Жыл бұрын

    I love these stories videos

  • @thehedgehogdriver4591
    @thehedgehogdriver45913 жыл бұрын

    the group I'm in almost had a similar fate. We use a different system (The One Ring) but we've gotten by just by sheer force of arms rather than strategy (I generally come up with the strategy when we're starting to lose and I need you to heal people up) and we got cocky after killing a giant snake that was supposed to be a climactic fight in just a few rounds, and we almost immediately got into another fight with an ettin (basically a troll) and it took us until we were all below 10 health and I was on one to realize how badly we messed up and ran. Still planning on coming back with an actual strategy tho. Can't have a big black mark on our win record after all.

  • @fireyjon
    @fireyjon3 жыл бұрын

    It was a fair kill although personally I feel that ho.e office should have been better at providing information on the black mage so they would be less likely to pull that. But maybe you did and they didn't get the hint I wasn't there

  • @disfiguringthegoddess1102
    @disfiguringthegoddess11022 жыл бұрын

    You should post that adventure that did the tpk. I'd love to actually run it

  • @Matt-md5yt
    @Matt-md5yt3 жыл бұрын

    Sweet video today my friend

  • @jaybogard9070
    @jaybogard90703 жыл бұрын

    You are once again hilarious! I thought my DM was a murderous bugger. Now, I know you all are

  • @joem1480
    @joem14803 жыл бұрын

    Two ancient dragon shout outs!

  • @MrSilvUr
    @MrSilvUr3 жыл бұрын

    Man, this video is taking forever to start.

  • @SupermonkeyGH
    @SupermonkeyGH3 жыл бұрын

    The younglings must learn.....and sounds like they did!

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