The Terrible Launch of Callisto Protocol...
Ойындар
Hello guys and gals, it's me Mutahar again! This time we take a look at the release of Callisto Protocol and just how broken it is on PC. Why is it that this engine keeps causing issues regarding stutters? Let's find out! Thanks for watching!
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Correction in the video: ELDEN RING does not run on any version of Unreal Engine, I was mistaken as it runs on the proprietary "Sekiro" engine. Irregardless on launch it also suffered from shader compilation issues. Still does as far as my recent experience on my system. Use code "SOG" at www.gfuel.com Check out the Newest Podcast episode: kzread.info/dash/bejne/epit0cOaZdbZZZM.html
@UnknownPikmin
Жыл бұрын
okay
@gexthegecko9441
Жыл бұрын
Nah I'm good
@sabersz
Жыл бұрын
Daddy
@ToxikcLOUDx
Жыл бұрын
Lol
@legit_jebus8607
Жыл бұрын
Stroking ma shit rn
The phenomenon of launch day backlash to an over-promised and under-delivered game is now the rule and no longer the exception. It has been for a while.
@WSendam
Жыл бұрын
We truly do live in a triple aaa game dystopia
@salomaonplanetsaturn6038
Жыл бұрын
That's why I buy games two , three months later
@shortyorc121
Жыл бұрын
All I hope for is High on Life be playable day one. It's the only game I really looking forward to.
@spiderdian2
Жыл бұрын
Join the patient gamers and wait a full year to see the game prices go 60% off on sales :P
@shitanotosaurus
Жыл бұрын
@@spiderdian2 or even better, just don't get the game and put your money into something thats worth your time
“You’re too late Jacob, I’ve already activated the Callisto Protocol” was my favorite quote from the game
@toz_lmao
Жыл бұрын
This truly was our Callisto Protocol, Jacob
@mattstorm360
Жыл бұрын
So that's why they call it that...
@ngoclamtruong5033
Жыл бұрын
The quote is so powerful its can even rival "It's morbin time"
@sebastiansanhueza9601
Жыл бұрын
I actually preferred the "It's Callisto time" line.
@JustSomeRandomTony
Жыл бұрын
@@sebastiansanhueza9601 my favorite part is when he said "it's Callisto Protocolin' time" and they he Callisto Protocoled all over the place.
At this point it’s a miracle if a AAA game is launched in a finished state
@andreypokesaround
Жыл бұрын
Besides Ragnarok, I can't name another game released in 2022 that was launched in finished state. Maybe add MW2 to that list...
@austinjones7569
Жыл бұрын
@@andreypokesaround Elden Ring maybe? I don’t remember how launch was on consoles. I know the PC port was bad, but I think the console versions were fine
@NihongoWakannai
Жыл бұрын
@@austinjones7569 Elden Ring still was kind unfinished, they had to patch in the endings to some quests afterwards and fix performance issues. But 99% of the stuff that made the game good was there on release and people loved it.
@almalone3282
Жыл бұрын
@@austinjones7569 Endgame areas lagged a bit on last gen console bit ran great on PS5 and Xbox S/X
@judgcc
Жыл бұрын
@@andreypokesaround mw2? Finished state? Not with that UI it's not
The one thing I didn't expect out of this game was for enemy variety to be so low and for us to spend half of the combat dodging blows like we're playing Mike Tyson's Punch Out
@ThePrimeSalagy
Жыл бұрын
@@geisteskrank8862 There is blocking and counterattacks just hold back like a fighting game, then attack right after a successful block. Its kind of pointless since dodging is better.
@CursedInEternity92
Жыл бұрын
That's what 90% of games are about now, 3rd person dodge roll games with melee attacks, it's the same basic game as horizons zero dawn, sekiro, ghost of tsushima, assassins creed anything, God of War, elder ring, etc. Rinse and repeat
@ThePrimeSalagy
Жыл бұрын
@@CursedInEternity92 Agreed. Pretty much every action game has dodging and now horror. Resident Evil 2 remake was amazing because of lack of movement. Sometimes having tank controls or a protagonist that can't fight well allows for more tension thus better horror. Can even say that for dead space, where Isaac is terrible at melee and needs to use all of his weapons/tools to keep them away. Calisto really just lacks depth in the combat and it saddens me. Like they could've pulled melee from hack and slashes such as Mordhau or Chivalry allowing cutting of limbs precisely or more melee weapon variety, but no they do the most generic triple A melee combat with 1 weapon.
@Wonderduck1
Жыл бұрын
Hey, that Bald Bull fight was HARD.
@xPhantomxify
Жыл бұрын
This video is mean spirited and unnecessary. Glenn Schofield the person that made The Callisto Protocol stated it was an accidental occurence and mistake to push the wrong file by a developer that was supposedly in a rush. Glenn has been very communicative with the community on Twitter and all the social media platforms going through most of the issues. His intentions are clear and genuine. Making this type of video adds nothing of value, just rubbing it in...
There’s definitely a challenge in AAA game developers on who can waste their money the most while doing the bare minimum of games
@FeeshCTRL
Жыл бұрын
99% of the time it isn't the developers' fault
@cs82271
Жыл бұрын
Quite generous to call these companies game developers
@theirishpotato6588
Жыл бұрын
@@FeeshCTRL yee
@arandomcommenter412
Жыл бұрын
it’s the guy
@IceCreamBuick
Жыл бұрын
Good thing its not AAA
my brain is immune to hype thanks to EA, when it comes to new games I have only 1 mode. Unrelenting scepticism.
@onemorescout
Жыл бұрын
If I even hear a game got delayed I see it as a red flag immediately put it in the “wait a year” pile.
@sanitarycockroach9038
Жыл бұрын
Good.
@Sonichero151
Жыл бұрын
The cruelest irony here is that the Dead Space Remake is now looking much better compared to this......
@ZonTall
Жыл бұрын
@@starfireseraphim9696yeah it comes out in January 2023.
@supremeleader7863
Жыл бұрын
Bro spelled “sjepifcm” wrong
Something cool is that Valve can ship precompiled shaders for Steam Deck, because they know the hardware. That's why Elden Ring apparently performed better at launch on the Deck. It'd be interesting to see if this applies to more games, and if so, that's another reason for people to buy the Deck and devs to focus on the Deck as they can tailor the game better to a predictable sets of hardware.
@huntercz1226
Жыл бұрын
I would like Valve bring Fossilize to every platform and API so shaders then can be collected from players, and then others can download them automatically and be replayed for their hardware. This feature currently works only for Linux and it works really great for DX12 games using vkd3d-proton (unfortunately it doesn't work well for DX11 because Steam doesn't collect DXVK state caches).
@khaledm.1476
Жыл бұрын
it applies to every game, my steam deck is always downloading shaders
@uncommonsaucers2355
Жыл бұрын
Deck W Switch L
@khaledm.1476
Жыл бұрын
@@uncommonsaucers2355 That's the same for switch, and literally any fixed-platform console
@bpdmf2798
Жыл бұрын
I look forward to a Steam Deck desktop and/or laptop. Imagine a $1000 desktop with like PS5 pro hardware and the constant hardware for games to run on. Would be nice.
It sucks that the Callisto Protocol has these issues. I was considering of getting it (provided that it came to GOG), but I saw that it came with a certain unwanted friend (Denuvo) and lost all interest.
@abhinandanil7775
Жыл бұрын
If it's on GOG, shouldn't it not have DRM??
@lukkkasz323
Жыл бұрын
@@abhinandanil7775 It's not on GOG yet, they'll probably remove Denuvo when that happens.
@twistedscreen5019
Жыл бұрын
@@lukkkasz323 Denuvo must be removed if it goes to GOG. If not, the GOG team will have another community backlash as it did with the newest Hitman game.
@Golden_Projects
Жыл бұрын
Gog?
@autodidact7127
Жыл бұрын
Game is awesome. Don't listen to the haters.
Survival horror games are usually much shorter than that. The difference is, this game doesn’t have any replay ability
@AspiringDevil
Жыл бұрын
I was shocked there is no new game plus like DeadSpace had.
@darknos99
Жыл бұрын
i swear the Dead Space games were a bit longer...
@steel5897
Жыл бұрын
This is not even a survival horror game. Every survival horror element is superficial only. For example, an inventory system with no resource management. Survival horror games also by necessity need to have environmental puzzles and backtracking/location permanence, otherwise they do not qualify for the tag. Developers and players alike misuse the term ALL THE TIME. Just because a game is HORROR THEMED does not make it SURVIVAL HORROR, which is its own genre with specific design conventions. I die inside every time someone calls a third person corridor shooter or a walking simulator (Outlast etc) "survival horror". Stop please.
@SATD1999
Жыл бұрын
@@steel5897I dunno about Outlast being not a “Survival Horror” game, yeah there aren’t much puzzles or back tracking, but you quite literally only can survive, there is no fighting back, it’s pure “hide and seek/tag” which is a survival game in itself, so by your standards no it doesn’t fit your definition of the genre, but it is a survival (try not to die) game that has horror elements off pure definition
@archersterling6726
Жыл бұрын
This game was rushed for holidays. I bet my butt
This reminds me of the whole B4B debacle. "It's made by the same devs that made L4D so it must be the best thing ever, it's going to rescue the genre from the evil grasp of greedy AAA publishers that destroyed it!" 😵💫 edit - just want to clarify I'm aware that Turtle Rock "exaggerated" shall we say, about being the L4D dev. This is more of a comment on the way we gamers tend to glorify the "exploited visionaries breaking the shackles of the AAA industry to start their own indie studio and lead us all to gaming paradise" narrative and overlook their flaws and underplay the AAA resources that made the original possible. When we say "this AAA company RUINED this and that" we need to keep in mind that the same company helped made it great in the first place. Not trying to defend EA and co, just putting things in perspective.
@zgliu8018
Жыл бұрын
From what I heard, "made by L4D devs" was actually a baffle. There was only like 5 people in the art team joined B4B dev
@mayonotes9849
Жыл бұрын
@@zgliu8018 Even if there's only 1 and he's the janitor they'll still it's made by the same devs because it's easier to market it to gain hype.
@tedjomuljono3052
Жыл бұрын
Or when Bungie fully took over Destiny 2, people are clamoring how it will be much better, turns out they just wanted all of the money for themselves instead of sharing with the so called greedy publisher
@Sonichero151
Жыл бұрын
@tedjo muljono and that's why they removed the paid for gambling boxes...... because we all know preying on gambling addicts has little to no profit in it
@KaoruMzk
Жыл бұрын
Or Mighty no. 9, or Yooka Laylee, or Evil Within. “Spiritual successors” seems to have turned into just another way of saying cheap knockoff trying to cash in on your nostalgia.
Got to say I didn't see this coming, this game looks really good it's a shame how bad it was handled.
@froglifes6829
Жыл бұрын
Its worth playing imo
@xfeynze3021
Жыл бұрын
welcome to AAA games in 2022 :)
@thegreatresetofthehumanrac664
Жыл бұрын
That’s what everyone says when they’re hyped for a game but it ends up failing. Being too hyped will make you blind to the obvious red flags
@xfeynze3021
Жыл бұрын
@@thegreatresetofthehumanrac664 for last 7 years i stopped getting hype for a triple A games.. so im not blind for the Red flags... it still surprises me till this day People get WOW'ED over how many bad AAA games there are coming out today... like i can only think of like 1-2 Really good triple A games That lived up to the hype and played Well over all platfroms. but you also have a good point there :)
@Bidens_Diaper
Жыл бұрын
It was fine om console....
Love it that *Muta* mentions *Mirrors edge* (such a underrated gem) It's one of those games you can replay whenever and is very immersive and holds up even Today. *Dead space 1 & 2* is a superb Survival-Horror. You're missing out if you've not played them yet.
@kiririn7780
Жыл бұрын
@@SpartanArmy117Mirror's Edge sequel?? Catalyst is not a sequel, it's a reboot/soft reboot lol
I really wish there was a bit more, the graphics are incredible, I still don't think 60 is fair. felt more like a showcase for the graphics
@Unknown-sz8kg
Жыл бұрын
Idiots buy games with DRM Denuvo and then complains about performance..
@Rainbow-Dash
Жыл бұрын
It really was a Ground Zeroes of Metal Gear 5
@WllKiedSnake
Жыл бұрын
The snow deformation is phenomenal!
@KT-83
Жыл бұрын
More like 40 would be fair.
@BalkanRedneck
Жыл бұрын
Gameplay > Graphics always and forever.
I played Callisto protocol on the hardest difficulty my first time and resources were scattered pretty good but the combat really pissed me off cause I felt like they just overwhelmed you with a ton of enemies to make it harder and made them stronger to.
@0x1EGEN
Жыл бұрын
Have you played any of the dead space games? That's basically what it's like. Friend and I were playing DS2 the other day on hardest and there was a crap ton of enemies surrounding. Turns out the best move was to just run past them and ignore. Trying to combat all of them at once is just pointless and will just get you killed.
@thebunnybun
Жыл бұрын
@@0x1EGEN ya I played all 2 of em gonna try the remake when it comes out. Wasn't the dead space games more open than Callisto cause you can't go backwards like at all.
After having some hours in with the game is clear this needed more time to develop. And for the price is extremely short and left me unfulfilled.
@fillerbunnyninjashark271
Жыл бұрын
The first two dead space games were shorter
@mattr.1804
Жыл бұрын
I hear ya but maybe don't look to video games for fulfillment in the first place.
@bloomleaf8310
Жыл бұрын
@@fillerbunnyninjashark271 i do believe the hardest difficulty in every dead space game was locked behind beating the game once where as TCP's is playable on the first run, also there was way more variety in game play with dead space's weapons, then what TCP brings to the table.
@fillerbunnyninjashark271
Жыл бұрын
@@bloomleaf8310 you only needed the first weapon to beat the entire first game. Difficulty doesn't add to the length of the game.
@AspiringDevil
Жыл бұрын
@@fillerbunnyninjashark271 they had new game plus & optional plat modes to boost replayablility.
this makes me want to play plants vs zombies on my pc
This is DX12. Unreal Engine 5.1 was just released 2 weeks ago with automatic PSO gathering and caching in a background thread using this RHI. My testing has shown some good results, especially with particle effects.
Very informative video. I actually learned a lot here. Thank you, Muta!
Muta, when the game actually IS bad, like unplayabale (and you even confirmed it right away), then you can't call it "Review Bombing", because it's legit. Review Bombing refers to people giving the media (game, movie, tv show, whatever) a higher or lower score on purpose, a score that does not reflect their own personal rating. They are most of the time doing out of spite or some false sense of justice.
@blkehntr
Жыл бұрын
Review bombing still occurred
@exaltedreverse4463
Жыл бұрын
Only playable on ps5
@ace3589
Жыл бұрын
Gamers love to bitch I swear to god
@wutfunny
Жыл бұрын
@YeaMan muta doesnt even make music???
@abdullahipad7664
Жыл бұрын
@@yeaman9844 “paige”
When you have "Mostly Negative" on launch, that's when you know you just lost over 1 million dollars.
@bobsucks9647
Жыл бұрын
Possibly as much as 10 million or more with how hyped this game was.
@antwanmitchell6267
Жыл бұрын
@@bobsucks9647 100 million
@SheLikesLoons
Жыл бұрын
I disagree. this is how greedy business work. IF I put less effort into my game, and it gets really hype , and I spent a lot less money and effort. Now when it launches for 30-80 bucks(usd I live in the US) and all the people buy it. I make a ton of money back regardless of the reviews. I think some good examples of this would be Battlefield 2042 or COD Vanguard. I'm not sure they are actually losing money because people keep buying the game even though its bad. 2042 still has players and people still buy it
@onemorescout
Жыл бұрын
Not when there’s $70 preorders available, they haven’t lost a cent yet
@heyjeySigma
Жыл бұрын
@@SheLikesLoons yea i agree with you.. its all about initial sales.. i mean cyberpunk 2077 sold gazillions and now pokemon scarlet/violet sold MORE than 10 million copies in just a few days. these damn things sell on the hype and preorder. And these publishers etc mostly care about the initial sales.. to see if its a success or failure
I feel like texture compiling is one of the things loading screen /areas where made for.
It really is paradoxical, with modern hardwares being exponentially better than they were in the past, now we have more and more scuff launches on the PC across many games from many studios. Eventually, those hickups will be iron out by the dev teams but man does it leave a sour taste in the customers mouth.
Can't wait for Callisto protocol edge runners to revive the game next year
@benzayb13
Жыл бұрын
Fuckin brilliant
@user-zc8ib5ee6g
Жыл бұрын
Lmaooo
@jamesbryant2706
Жыл бұрын
LOL
@DeltaPiss
Жыл бұрын
Then we'll have people who (rightfully) complained about a shaky foundation and problems intrinsic to some mechanics and game design call it a masterpiece because they fixed a few bugs "that was totally everything holding the game back guys"
@gravemind883
Жыл бұрын
@@DeltaPiss I love how a whole new subreddit had to be just so people could huff copium without being made fun of by the rest of the fanbase that accepts that the game is fairly crappy, but still enjoy it.
game seems really fun but the amount of flaws in launch is preposterous
@LONGXIAOJIAO
Жыл бұрын
From the play throughs I've watched,it looks both challenging and fun, but as we all know,it sadly has its issues..
@Jacketsfan96
Жыл бұрын
It is really fun. I have it and love it
@VoyagerVentures
Жыл бұрын
Games have had flaws since 360/PS3 era. So idk why we are now bitching and moaning about every new fucking game that comes out now
@mint5438
Жыл бұрын
I bought it on ps5 and have been loving my time with it, but the Pc version deserves everything that its getting
@andrewmaxwell6536
Жыл бұрын
@@VoyagerVentures there’s a difference between “a few bugs in a game” and your game being unplayable. And this is a new phenomenon. People bitch about sonic 06 and many other buggy 360 games
I am with you Muta, would wait an hour to have shaders pre-loaded on first play. Having a to wait to start can't be a worse first impression than having gameplay that is unplayable.
@MrZodiac011
Жыл бұрын
Honestly on PC it should be part of the game download or something, or any other way than while we're playing unless they can do it so it doesn't stutter or drop frames
Hey Mutahar just wanting to say hope your year has been well. i love your videos my guy!. Happy holiday's Muda God bless you ! from fellow Canadian. lots of love from a big fan William!. 🙏😄
I find it interesting that Muta didn't mention this, but on linux if you play with proton it'll actually pre-compile any vulkan shaders for a game you're booting up for the first time or after an update before it even launches, so I personally never experience the stuttering he's talking about. However this only works with games that are either using Vulkan or using DirectX via DXVK. OpenGL games may have issues still.
@flintfrommother3gaming
Жыл бұрын
Also if you are on Linux and using Proton, for god's sake save your shaders for others to benefit from, I am talking to you random Linux user reading this comment.
@thebelugaking
Жыл бұрын
@@flintfrommother3gaming not sure if that’s possible, like Muta said, it varies based on the hardware in your system, so yeah I could save the shaders I compiled, but they would only work if you have a gigabyte 3070 specifically and they would need to be recompiled after every update
@photlam9769
Жыл бұрын
@@flintfrommother3gaming I use Linux and have no idea how that's possible
I'm having a blast with it. It isn't challenging nor is it anything revolutionary, but it's pretty fun to go through once.
Muda, would honestly love to see a video specifically talking about shaders and other technical aspects of gaming (like the asynchronized shader loading). To me, these things are sometimes more interesting than the gameplay itself. Cheers
This is definitely the most fair and reasonable overview of the game ive seen so far
Its like ever since 2020 began,the video game industry has just gone down the drain.
@facemonkeys
Жыл бұрын
Before that
@TheBadmatter
Жыл бұрын
We need another video game crash
@Sci-Fi_Freak_YT
Жыл бұрын
It’s been like that since 2013.
@ellienyan
Жыл бұрын
Not everything is bad
@variationdomination04
Жыл бұрын
Facts but there are still good games
The visuals and sound design are amazing. I found myself stopping and looking at things like the plant rotating machine etc. Stealth is also super fun if done right. The first part up to the "elevator ride monsters" was quite chill and easy to master. I hated everything after the elevator ride where I died so many times while figuring out that 2-headed monster battle, and then getting another boss fight with the same monster. Super annoying, but I managed… And then came this Ferris guy… Had to take a break yesterday. Was just too much for that short time.
@IceFire1800
Жыл бұрын
It took me until the 4th fight with that 2head boss to realise when he's down you should just light melee combo him. I was always going for heavy attacks. turns out on medium 2 knockdowns and 2 melee combos kills him, compared to a bajillion heavy swings. it's honestly ridiculous
Thanks for the tech talk. I learned something today and that's good.
The voice acting in this game is absolutely incredible 💜
MH rise on PC compiles shaders like that. I actually didnt know what it was for but it makes sense now that you explained it. I dont mind waiting a couple minutes if thats gonna save me from having stuttering issues.
@sauliusvekteris526
Жыл бұрын
The difference with Rise is that i had 0% runing that game :) Re engine is that flexible. Trully one of the best engines we have in todays gaming world.
This is VERY interesting. Star Ocean: The Divine Force also runs on UE4 and it actually DOES compile the shaders ahead of time! It takes 20-45 minutes and people were throwing a FIT over it especially as it counts towards playtime (and thus returnability) and it actually doesn't exactly work right as AFTER you boot the game you need to compile shaders a second time through the Options menu (this takes less time than the first time). But due to a bug, some graphics cards would actually take more than 2 hours to pre-compile shaders (this was fixed in a driver update). If everything goes right it should be smooth after that as long as you don't Alt-Tab away from the window but yeah microstutters were an issue even on console. Meanwhile, that new Gotham Knights game ALSO has shader compilation issues, same UE4 engine, even on consoles. Honestly I've been seeing a lot of shader compilation issues these past few months which is very weird and makes me appreciate the Gamecube even more (GC compiles shaders on the fly in ways PCs can't which is why GC emulation frequently had stutters and hiccups and someone had to develop a crazy workaround for it). Gee it almost feels like the entire industry all using the same 5 engines is a bad thing. (Yes I understand engine development is very expensive and time consuming, I'm just being a grumpy older gamer who finds modern gaming frustrating and unsustainable and feels completely alienated from his own hobby)
@Researcher_Jim
Жыл бұрын
I mean, even engines made by devs for their games have probelms, such as cyberpunks engine, the call of duty engine is also a bit broken in the newest cod, there was a game being developed by frozenbyte called starbase with its own engine that is also a bit of a mess, and development has paused on it. I’d say it’s not the engine, but rather the industry at the moment.
@CC-oi9mc
Жыл бұрын
the industry is biting off way more than it can actually chew because its being driven by coke addled financial psychos who don't care about tech or the user experience
@braddl9442
Жыл бұрын
Seems the problem is UE4
@TheHakanDK
Жыл бұрын
They made first Deus Ex game on a potato powered clock. And that game had 0 performance issues the time it came out. Even windows 98 could run it. It also has insanely good plot and infinite replayablity. Only negative about the game was dog shit gun play. Nowadays even the latest gear stars choking when you run any AAA games. And its not even because they use over the top graphic engine(yes UR4 is not that amazing). But i honestly blame fanatic gamers. Like blind bethesda,nintendo etc. Supporters. You made this happen. You were the quality control. You fucked it up.
@Raum2901
Жыл бұрын
@@TheHakanDK Mostly because deus ex had many types of renderings that you can choose like opengl, directx, software and hardware rendering, nowadays games only have one type of rendering and if it doesn't work then too bad for the player
This was an incredibly interesting explaination on how some Videogames precompile shaders, Apex Legends does this too and i was always kinda of annoyed it did that back when i was playing on my old Rig because it could take some time since it wasnt really the newest Hardware, but knowing that this is for my own good reducing unwanted lag spikes makes so much sense to me in a Competitive Online Shooter. Thank you (I havent even heard of Callisto Protocol before)
the dodging in the game turned me off of it completely, but i think the game as a whole is a fairly good first attempt hopefully they actually use this experience to improve drastically in the future
@WllKiedSnake
Жыл бұрын
I sucked at dodging early on. Then It just clicked with me. I figured it out. Just hold left or right and you'll dodge automatically. Then you can go in for an attack. You can block by pushing back on the Left analogue and if you time it right you can do a counter attack. It cost health though so it's a risk.
@YouDeserveToDie666
Жыл бұрын
"first attempt"
@J.B.1982
Жыл бұрын
Funny. That’s one of the things that is appealing to me. Dodge roll is corny and gamey and you can’t block everything.
@bloomleaf8310
Жыл бұрын
@@J.B.1982 i mean it is gamey but i feel like this dodge system is really restrictive in terms of enemies design and why this game has so little creature and attack variety. and its not like it has to be a dodge roll, honestly i would prefer a better block and no dodge at all over this system as it is.
@J.B.1982
Жыл бұрын
@@bloomleaf8310 I haven't played this game yet but I agree with what you're saying. Didn't mean to accuse you of being a dodge roll lover, lol. I've got this thing against it, I think game devs can do better, like what you're saying too, a better block or different kinds of blocks plus the dodge. This whole game sounds minimal in regards to combat, that sucks.
Imagine how much time was needed to pre-compile the shaders for our universe.
the game industry as gotten too used to fixing the game post release instead of making sure it releases as best it can and fix things that were "NOT OBVIOUS" instead... fallout 76 and cyber punk 2077 are example of games with bugs that are impossible to miss yet left in the game at launch.
Thanks for doing this video. What I'm not hearing from anybody is if the industry as a whole will address this or not, because this shit keeps happening over and over again. It's as if developers ignore that a game is a stutterfest before release. It's truly mind boggling to me.
Props to you for yet again, for taking time to breakdown the issue and explain it to the folks instead of just mindlessly bashing the trend for views.
5 years later "This game is underrated" It will be like that sadly
@yaboiflats6986
Жыл бұрын
Same with cyberpunk. It will be underrated because it will be a quarter of the price and better optimized so people can actually play it
@WllKiedSnake
Жыл бұрын
Hopefully not. It's a really good game I think. Just the PC release hasn't been good at all sadly. They did fix it in 1 day though. So that's good.
@orhan2332
Жыл бұрын
Playing it on the PS5 and im not disappointed
@indeepjable
Жыл бұрын
if it isnt binary then its not a thing nowadays it seems
There where some parts in the game where it felt like they cut of full chapters. For example when you fall down the tower, somehow you are underground even though you fall into a tower. There might have been a full or two chapters being cut off from the game so that they can safe time and money
@mikehunt4265
Жыл бұрын
And sell it to you as a dlc at a later date 🤔
The game is extremely linear with no puzzles and 5 boss fights with the same enemy type 😭 which is a shame cos it's a damn good looking game
@DemiHavok420
Жыл бұрын
Meh, looked boring since i heard of it. In general these types of games are the worst imo.
@conyo985
Жыл бұрын
No problem with a game being linear. Not all games have to be an open world or have side objectives just to follow the trends.
@WllKiedSnake
Жыл бұрын
It's not entirely linear. You can go off the main path and find items and credits and schematics. This starts around chapter 3. There are puzzles. But it's more like move a hover crate to climb up and find a secret. Look around for a blue box use telekinesis to drag it to you. Or find a vent pull it open climb up and find a secret. It more environment puzzles Instead of complex puzzles.
@paperclip6377
Жыл бұрын
But the metro games are very linear yet they're great
@RecentCobra
Жыл бұрын
@@paperclip6377 First 2 are, but not Exodus
i like the games that have a "wait here while the shaders precompile" text in menu, where you can skip if you *really* can't wait but otherwise in a few minutes you'll have your buttery smooth content
Some of the technical terms not named exactly right, but generally good info. Good job Muta.
I've seen people spend more time beating a single Elden Ring boss than what it took Muta to beat entire Calisto Protocol
@Tung--
Жыл бұрын
Completely different games.
@Patrickdaawsome
Жыл бұрын
Yep. Took me 30ish hours to kill first boss in Elden Ring.
@SimpIeton1
Жыл бұрын
@@Tung-- Same time-to-beat metric.
@CZProductions
Жыл бұрын
@@Patrickdaawsome Jesus Christ please tell me you were doing side stuff during that time lmao
@bingbongdingdong867
Жыл бұрын
@@Tung-- dumb response
When you see the first few combat fight, you seen the whole game.
@WllKiedSnake
Жыл бұрын
Well that's wrong as you can upgrade your equipment and then you can do more combos and rip off enemies arms with the baton. You can upgrade to unlock alternative firing types with special ammo for guns and use telekinesis to damage or throw enemies in spikes or grinders. You can also find and build new weapons and get given new weapons. Loads of different things you can do in combat.
@btchiaintkidding7837
Жыл бұрын
@@WllKiedSnake he aint that wrong . upgrading ur combo wont make the game dmc. more importantly, it just adds extra hits in ur counter attack thats pretry much it not that it changes how u approach the enemy or how u strategize(who am i kidding there is no strategy it is brainde^d) or manage resources. the game forces u to start the almost scripted 'esque cutcene@$$ auto-dodge sequence and only than counter attack. outside if this sequence the enemy hits have too much momentum and poise for u to interrupt with melee so even if u time it and try to make it interesting u get hit and are again forced to do the same sequence. and since the enemy variety is atrocious and almost half of them fight the same way no wonder game's combat feels ultra repeatative and samey really soon .it is just a mediocre game with pretty looks that pretends and claims to be a 10/10 while being 7/10 at best considering how sh^t everything is except graphical fidelity and audio design. mid af
@crash4267
Жыл бұрын
@@WllKiedSnake 🤓
@WllKiedSnake
Жыл бұрын
@@btchiaintkidding7837 You upgrade your baton amd can start putting up a proper fight against enemies. You can upgrade so you can break their arms and they are then defenceless and you can do massive damage. You should also upgrade the batons damage and your weapons. Find the Skunk Gun early on. It's hidden and build that. It will help a ton against tentacle morphing creatures. And the game isn't Devil May Cry so I'm confused with the comparison. It's you pretty much boxing the enemy but you have a baton and a gun. I wasn't to good at combat early on I thought you had to time the dodge. You can and do that and also time your block to counter attack. But its easier to just hold left or right to dodge. I made it more complex then it really was and then I figured it out and I just became really good at dodging. And a 7 out of 10 is really good! I'm at an 8 out of 10 with it. It's been really good! It's a bloody tense game.
2:18 that transition was smooth af
The HUD as a part of the game is such an undervalued element in modern games. The Ghostbusters game did the same thing, it does wonders for immersion.
The solution you've described is the first thing I thought about as well. I don't play AAA games or anything but I'd rather wait 15 and have a good time. Like shit, half the time you have to wait 3x longer for a random update that you can't get around so an option to wait some time would be absolutely fine.
@upon-fe2720
Жыл бұрын
This is the solution to everything, don't give into FOMO.
Xbox 360 Era was the golden Era of triple a gaming. Before greed took over we had games coming out that you could tell the devs were passionate about making a game
@ADreamingTraveler
Жыл бұрын
You still have games coming out that the devs are passionate about. Except they're not AAA games but the indie/small studio games now where all the good stuff is
@Otto_K
Жыл бұрын
You dont see the level of detail in callisto? Think of the artists who put their time into this and say there isnt passion in this.
@Tung--
Жыл бұрын
I doubt that it’s the devs for most of the cases, more than likely the higher ups or publishers are responsible for all this shit considering they don’t give devs enough time.
@yaboiflats6986
Жыл бұрын
@@Otto_K obviously there's exceptions here and there but games like halo, cod, battlefield are shells of what they once were. There's alot more broken cash grabs then the 360 era
@yaboiflats6986
Жыл бұрын
@@Otto_K I wasn't talking about callisto I haven't played it lol
Thanks for the content muta, I hope you saw moistcritical's new ad for gfuel. Him grabbing that scooter made my day, I really thought he was about to hop in that car lol
sad to see, i'm having a blast with performance mode on ps5 so far
The biggest problem I’ve had with the game is the camera placement and the movement. It feels like Jacob is taking up half the screen at all times, and you can never zoom out your perspective even the slightest. The simple aspect of running feels extremely sluggish too, and a complete reverse when looking at something like dead space
@Mythki11er
Жыл бұрын
Can't switch shoulder view either and it would help some times
ProtonGe + DXVK_ASYNC combo is very nice. Much more enjoyable than stuttery mess on windows.
In addition Digital Foundry noted that the Callisto Protocol also isn't very multi-threaded. This means lower CPU utilisation on top of shader compilation. It's also important to note that ray tracing may incur a hefty CPU performance burden because of the BHV structure required to perform ray tracing. Of course there is some variation in how CPU demanding ray tracing for a specific game will be. All I can say is that you should not neglect CPU upgrades when upgrading your PC for the future.
The two solutions you provided seem doable by a AAA studio.Either cache them on first run,or every time you startup the game(if there's changes),or use Asynchronous Shader compilation. The latter may be harder to implement in Callisto Protocol cause its a design change,but the former probably can be integrated,even the fix you showed in the video with the Engine.ini seems good and easy.
You don't get it, large gaming community! Releasing a completed game means that you don't have to wait for more content when we release it partially! It's like a live-service game but we don't have to create stuff after the end of the story we've thought up because we can now stretch the game's lifespan further (eventhough it's actually borrowed time that it's living on.)
@johnserosanguineous1886
Жыл бұрын
I hate it here. Can I get another Paper Mario game?
@thisisntanoption702
Жыл бұрын
It's gonna get to the point that buying the base game for 100 dollars will be expected to be near unplayable, and you'll have to purchase updates for the game to run properly
@johnserosanguineous1886
Жыл бұрын
Next gen consoles will be digital only. And the games journos will consent to that on your behalf… “To save on plastic waste” of course. And you’ll just have to take it. Unfinished games for $70? Oh well, the coomers won’t care. “Yea the game is literally unplayable past the prologue but… look at those graphics! They make me wanna coooooooooooom!”
I really enjoyed this game! Xant wait for the updates and hardcore mode added to it
thanks for the info muta
PC got a patch that fixed the shader issue with a temp fixed where they have the shaders load in during loading up to the main screen. So, now all the stuttering happens then and not in game as I tried it on Ultra with a 3060 and it ran smooth as silk. Its a lot better.
I’ve beaten dead space so many times but never the second one cos I’m dumb. As for Callisto Protocol, currently loving it.
There used to be a month or so delay for PC versions of games. Now PC gaming is so big most publishers force the PC version out sooner than it’s ready. There needed to be a PC delay to give it the extra polish it deserves, because I’m really enjoying it on PS5.
@mryellow6918
Жыл бұрын
Then what happened to the xbox version
The problem is Glen made this more like a movie. He needed to stick to his old formula.
@mohingamotors1948
Жыл бұрын
I’m a few hours in, definitely feels like a glorified tech demo. 10/10 visuals, 5/10 story.
As soon as he started talking about the "shader compilation pipeline", I instantly lost track of whatever he's talking about
Level design??? It's tunnels all the way through,
@nousername2942
Жыл бұрын
Gray, plain, dark, steel tunnels. Some orange plain steel thrown in with the regular plain steel. Seriously, don't understand how Muta could say the art direction in this game is good when it just looks like Red Faction: Guerilla but bad. Most drab environments I've seen on this gen lol
It's really unfortunate, as the game world has a lot of potential. I hope Striking Distance Studios can keep developing
I love the atmosphere of this game and want to enjoy it. The stuttering is game breaking. I've gotten to points where it's seconds per frame instead of frames per second.
Digital came here to listen to my sweet boy mudah, left learning more about how graphical processing works.
On the topic of "limited UIs," while I agree they are nice when done well, too many games did them poorly for me to want them to become a thing again. Particularly thinking of racing games here and how many removed the speedometer: Burnout Paradise, Stuntman Ignition, and Motorstorm just to name a few.
Dead space is a masterclass in suspense, tone, and scene setting. But it wasn’t an overwhelming amount of enemies. There wasn’t a lot of heavy combat in the game. But the way they had enemies coming at your from walls, ceilings, and below put you in a constant state of fear that enemies would come from anywhere, without even having enemies always Appear. This of course leads you in a state of content after a few minutes. I remember going minutes without encountering enemies, but I still checked every corner, walked slow, kept me ears open, and aimed my light everywhere. I think the scariest part I remember was dead space 1, walking through a nursery, and something like and alarm clock went off. I wish more developers could dress a scene and immerse us as well. Definitely remains on of the best gaming experiences of my life.
Thanks for reminding me I never finished my Dead Space 2 rerun from last year, good looks
Damn I didn't even know there was issues on those platforms. Im about 3 hours into it on ps5 and its buttery smooth. Looks absolutely phenomenal too. Its 100% living up to the hype for me
@WllKiedSnake
Жыл бұрын
Yeah! I've had no problems with PS5 in Performance Mode. It has a few slight dips in places. But it's a pretty consistent 60fps.
I played this on ps5, I enjoyed it and think it has insane potential but it just misses on so many things. 6.5/10 is what I would give it.
@lukerhead5370
Жыл бұрын
thats a pretty fair take
@SinisterBadger
Жыл бұрын
I think I have to agree. I was playing on xbox (someone gifted it to me) and in a universe where this does not have a PC launch. I would say it is a 7 for me. The story and universe is fun; the atmosphere is immersive. It reminds me of Dead Space and Alien Isolation in one and that is what this game could have been. But this is coming from console. I have only seen and heard negatives on PC but not much input from the console community :c
@WllKiedSnake
Жыл бұрын
I'm at an 8 out of 10.
@amnril
Жыл бұрын
Plays great on PS5 by all accounts and haptics are reputed t be excellent as well.
@Gamefreakster27
Жыл бұрын
yeah, even though i liked the game alot, i agree with you.
Let's be real, it can't be as bad as Cyberpunk 2077 launch.
@setsers1
Жыл бұрын
Ugh. Remember Mighty No.9?
@OrionDawn15
Жыл бұрын
The game itself is... okay, besides the poor performance. But uh... the game beneath the performance issues wasn't all that great to begin with. They definitely coulda improved on it.
@josecorchete3732
Жыл бұрын
There's a lot worse launches out there. Mostly EA games tbh.
@zoinksscoob6523
Жыл бұрын
yeah but stutter protocol isnt fun. its also only 7 hours
@CapucineNighly
Жыл бұрын
Batman Arkham Knight's day 1 launch was horrendous. And it was given mostly negative as well due to technical issues. After they fixed it up, the reviews changed.
I live out in the middle of a state forest and cant get the greatest internet out here but what pissed me off the most was downloading the game took longer than me beating it.
I really liked motion tracker system in Alien isolation. To see the hud you'd have to pull up the machine and it made noises so good luck not getting killed by the alien.
Dead space had side quests enough to look at that you could spend 20 hours on a single playthrough run I remember the third one had so many side quests that I couldn't even do them all I was too chicken s*** as a kid ! The last good horror game I played was alien isolation followed closely by amnesia rebirth which I loved I know that's not popular but I thought it was a really good game ! I just got cry of fear and all the DLC on the computer so I know what I'm doing until Christmas !
Well if you haven't played it, Signalis is definitely a survival horror game you should play, Muta. "Classic" style gameplay with cool sci-fi elements
@skree_fpv436
Жыл бұрын
I'm only a few hours into Signalis but wow...what a great game so far. Reminds me of the good old days of survival horror.
@bpdmf2798
Жыл бұрын
Really fun game. Resident evil from ps1 era good.
thanks a lot mutahar. i enjoy your funny comments for the things that failed miserably...
my favorite part of the game was when the main character said "its calistin' time" and started relieving himself.
@terrafair3248
Жыл бұрын
So im guessing people still find that lame meme funny
@luigi9458
Жыл бұрын
@@terrafair3248 So im guessing people don't find you to be funny
This game looks awesome and sounds fantastic (I love sci-fi horror) but the issue is most games that would likely be a big hit end up being flops due to either A: Lag, glitches, bugs etc. B: It's not properly developed. And C: Not much love was put into it, or care which breaks it most.
no better way to celebrate my birthday than with a deep dive with Muta
Muta be explaining the shader lore
It used to be the case that developers knew to compile the shaders during loading screens. They also used to be smarter; many modern games feel like they generate and compile thousands of distinct permutations and compile a shader for each... Instead of using uniforms to tweak its results (e.g. to control the colours).
I bought Aliens colonial marines....3 hours before it officially came out. I feel your pain
@sauliusvekteris526
Жыл бұрын
Ouch I feel yours. sorry you had to experience that :) Never trust Randy tell me sweet little lies Pitchford
I was really looking foward to this game
ive played a few games in the past where on startup is says that its compiling shaders and will take a few minutes and it only happens on first launch. i personally dont have an issue with that
My favorite scene in the game was when Callisto said, _"It's Protocolling Time!"_ and then proceeded to protocol all over the station. 11/10 game.
I really like how Muta didn't cut some part of the video just to show how human he is, like at 17:30 for example. I know that he edit all of his videos and it must be tiring for him that he forgot to cut out parts of the video he just recorded. Nonetheless, I'm all ears to whatever the news this man brought to us.
@tarouou4988
Жыл бұрын
Underrated comment It's kinda wholesome to see Muta acting like that
Shader compilation was a tool in DayZ on PS4. You knew that another player was nearby when the graphics glitched a certain way
Makes me wanna replay DeadSpace 3 now. First one I played, and what a ride. I had to stop because I got scared. Eventually, I finished it.
pretty good game when you figure out the combat. Still a bit wonky when multiple enemies start attacking you but if you learn to swing the camera around then its not too bad to find an opening or make one with your GRP.
@WllKiedSnake
Жыл бұрын
The Skunk gun is fantastic for dealing with enemies once you find it. I built it early on and it helps a lot.
@speedforce8970
Жыл бұрын
This combat system reminds me so much of Kingdom Come Deliverance in how focused it is on just one enemy at a time.
@WllKiedSnake
Жыл бұрын
@@speedforce8970 It reminds me of Fight Night the boxing game.
Uncharted, legacy of thieves does exactly that on PC and compiles the shaders for 10 minutes at the beginning, if you can wait that long. Great video👍🏼
Bro, you have no idea how much of a meme shader compilation is among us Unreal devs. Right there with you.
@NormalHumanLikeYou
Жыл бұрын
Among us
Feels like there's a kind of malaise in the gaming industry where nobody seems to try anymore. Callisto, Pokemon, Saint's Row, Gotham Knights, literally anything from Blizzard, and many other disasters makes modern gaming a complete waste of time.
After playing the game I had a really fun time playing it but the dodge mechanics and the GRP need way more improvements I rarely use my GRP just feels like it's in the way sometimes and the dodging is easy to use but has lots of technical issues like even if I dodge correctly I still will get hit the guns are a bit boring I miss Dead Space plasma based guns and the enemy system at times feels horrid they put 4 mutated whatever these things are in a small cramped space expecting me to know what to do off the bat while my characters movement is stiffer than Leon with arthritis like no one thats in their 30s or 20s would run so slow and yes I've worn army gear and can run faster than this guy it's lazy and doesn't make the game scary it felt like a chore more than a playthrough short version of it is game was meh go back to the drawing board with this project if making a sequel.
@strangerofthe2067
Жыл бұрын
But have you worn army gear…… IN SPACE???? 😂
@WllKiedSnake
Жыл бұрын
I hardly used the telekinesis in Dead Space either. And once you figure out you just hold left or right on the left analogue when an enemy attacks regardless of what direction they are attacking you from. You'll get really good at the combat then as you've figured it out. Its pretty easy. I made it to complex for myself early in the game.
@WllKiedSnake
Жыл бұрын
@@strangerofthe2067 It could be that Jupiter's moons gravity is different? So he walks more heavy.
@btchiaintkidding7837
Жыл бұрын
@@WllKiedSnake ??? u constanly use TK in dead space 1 and 2. u can move manipulate large pieces of machinery and platforms with ur TK to restrict necromorphs accessing u from a side forcing them in a bottleneck or totally locking them out. there always extra bit highly expensive loot in out reach rooftops/corners/5k-10k worth loot floating off in space that u can pull through broken window while in vacuum. sometimes u dint need to spend cores to open doors to get loot but look for crevices in walls and pull loots through them there is cool maze like section filled with large containers where u carefully use TK to move the containers thus controlling the maze design hence locking out necros in a box or risk getting urself locked in a tight area with necromorph. in boss fight u constanly use it to grab lootbox and ammo and heals from a distance while focusing on bosses or any tight endgame combat arenas there is a cool maze like section filled with containers where u move containers with TK while fighting necros and carefully block and lock them in isolation or risk getting locked in tight area with them surrounded by containers that u did using ur TK/GRP equivalent all the puzzles requires TK what do u mean u didnt use GRP in dead space. bruh
@WllKiedSnake
Жыл бұрын
@@btchiaintkidding7837 I didn't upgrade the telekinesis in Dead Space much as its not to important to use against creatures like you do in Callisto Protocol. In Callisto Protocol your encouraged to use it more. There are loads of traps to throw enemies into. And you use Telekinesis to grab loot in Callisto Protocol also. Have you played Callisto Protocol yet? As the further you get in the more different paths start to show up. You go off the main path to find stuff just like on Dead Space and there are secrets hidden in around the environment you use Telekinesis to get. There are puzzles in Callisto Protocol. But it's more like move a floating box to climb so you can get to a secret or you need to Telekinesis a vent open so you can climb in. Environment puzzles.