The Sound Capabilities of the Sega Genesis
Let's take a look at exactly what sounds the Sega Genesis can make!
NOTE: 3:44 Is wrong!
see here: • A Correction about the...
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Songs used:
0:00 Elevator Beats (Toejam & Earl)
• Tooejam & Earl - Eleva...
0:13 Bar (Streets of Rage 2, Sega Master System)
• Streets of Rage 2 Soun...
1:24 Sound Code 89 (Nikkan Sports Pro Yakyuu VAN)
• Video
2:14 Intro / Menu Theme (Global Gladiators)
• Video
2:26 Tokugawa's Theme (Nobunaga’s Ambition 3 - Rising Sun, Mega CD version)
• Nobunaga's Ambition - ...
2:57 Stardust Speedway Past (Sonic CD, all versions)
• Video
3:13 Final Boss Part 2 Intro (Mega Bomberman)
• Video
3:18 Downtown Performance (Tempo)
• Tempo (32x) - Downtown...
3:55 Intro (Tempo)
• Video
4:35 Password Menu (Tiny Toon Adventures: ACME All-Stars)
• Video
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1:22 this footage is actually from Sonic Adventure 7, a bootleg game for the GBC.
• Video
1:35 footage from • Sega MegaDrive / Genes...
1:58 By request, you can download this chord as a VGZ file here: mega.nz/file/fo9TEQRJ#3Paoayg...
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Пікірлер: 487
"The only exceptions were Tempo and Toughman Contest" And Knuckles' Chaotix! I haven't heard Toughman Contest but Knuckles Chaotix is possibly the best use of 32X soft-mixed stereo drums.
@GSTChannelVEVO
7 жыл бұрын
You're completely right! I only realized this well after I had finished the final editing pass on this video, whoops. The general point still stands though. The SH-2 was only used for drums, even though the chip could support multichannel mixing and resampling, similar to the GBA.
@CommodoreKulor
7 жыл бұрын
Oh nonononowait Kolibri too! I just remembered there's some strings in there. I'd have to listen to it again, but I seem to remember some drums being mixed in?
@CommodoreKulor
7 жыл бұрын
Yeah, giving this a second listen, there's definitely a few tonal PCM parts being softmixed in Kolibri. Couldn't say if it's through 32X PWM or through the YM2612 DAC though!
@GSTChannelVEVO
7 жыл бұрын
oh nooo! I just ripped some audio and gave it a quick look, and it's 100% using the SH-2! softmixed and resampled just like a GBA tune. I can't believe I missed that!
@mariowario5945
6 жыл бұрын
I wonder, is the 32x slightly more powerful than the gba? Because it seems that way according to the specs and how fast doom runs on both systems.
People really need to stop fighting over which consoles (SNES or Genesis) had a better sound chip. The two chips simple aren't comparable. The Genesis is a synthesize: essentially an instrument-the SNES is a sampler, it just plays audio files in a sequence. It's like comparing a CD to a piano. They simply function differently.
@tsg_frank5829
6 жыл бұрын
when people still have arguments over which console has it better over 2 decades after.
@matiasd.7755
5 жыл бұрын
SNES is not a CD. Just a sample mixer... You can play around with samples: alter pitch, volume and the like effects... Sega does have a CD player...
@retropolis1
5 жыл бұрын
@ben owen its the other way around for me... i STILL have both systems from back in the days, but the SNES is the one System I keep coming back to. It just has this awesome library of games and - for its time - outstanding hardware capabilities. Still like my Mega Drive very much, too, but nothing can touch the SNES in my retro ambitions.
@memegasm8972
5 жыл бұрын
AMIGAAAAAAAAAAAAAAAH!!!
@iwanttocomplain
5 жыл бұрын
It bugs me when people say "when it was properly used it was ok, or had a good composer" because that goes for a penny whistle. It bugs me when people say the SNES chip was more advanced or sounded better because on the whole the Genesis generated for more engaging and exciting music which was every bit as advanced and did not have to be twangy. Composers just liked that sound. It was cool and edgy and kind of a stock musical style of the time. The other musical style that was very en vogue was techno. So in the SMD you had a pretty decent synthesiser you can craft any driver you like for and create bizarre and wonderful synthesised effects. The SNES had far too little memory to handle 8 channel 16 bit sound and the effects and music on the SNES are very unclear, not exciting, and send you to sleep. The SNES has a dreadful sound chip. The Sonic 3 track sampled in this video is miles better than any music ever generated on the SNES. Mostly due to the SNES sound chip not having direct access to the cartridge, unlike the Mega Drive . Which is why the Amiga 500, a machine 6 years older than the SNES far outshines it in audio capabilities, with it's 512KB main RAM to the SNES's 64KB audio ram. The Mega CD, for reference has 64KB pcm ram. I would say the Mega CD hardware combined with the Mega Drive is more powerful than a NeoGeo MVS.
3:59 dang that animation is smooth
@xzer0s
2 жыл бұрын
So smooth it scares me a little
@bobsaturday5840
Жыл бұрын
I think this character is from Tempo for Sega 32X
@thenoseguy
Жыл бұрын
@@bobsaturday5840 Damn that's crazy
@ContilGarden
11 ай бұрын
@@bobsaturday5840you know... you might be right
@Cubelarooso
6 ай бұрын
@@bobsaturday5840 Wow, who knew?
Though I grew up with the SNES, I always found there was a certain charm with Genesis music. The instruments felt like an in-between point between the NES's chip-tuney sound and the SNES's more sample-liked sound. This, along with some really awesome compositions, made Genesis music really special.
@Octo4533
5 жыл бұрын
With the Genesis' twang is just... So good.
@happity
Жыл бұрын
Think it's fair to call it a synth-tune?
Tempo looks so fucking adorable.
1:59 That should've been the Genesis Intro (If there was a real bios like the Master System).
@brookegross8974
6 жыл бұрын
Ahmad Moemen no it should've been this 2:12 like if you agree.
@rydoggo
6 жыл бұрын
CalebGaming no.
@rydoggo
6 жыл бұрын
Ahmad Moemen it really should've.
@Octo4533
4 жыл бұрын
@@brookegross8974 I'm not liking your dumb comment.
@Octo4533
4 жыл бұрын
@@brookegross8974 and no.
Master System was very popular here in Brazil! I played a lot on my childhood!! :)
@W3Rn1ckz
3 жыл бұрын
I heard people still sell games for it over there.
@Seven71987
Жыл бұрын
I was Brazil was a successful empire.
As an avid researcher, this is such an awesome video I keep coming back to. I’ve also been sharing it with my friends, and they LOVE IT! You’re definitely really passionate about how much hard work you put into all of this extensive research. I deeply respect that. Fun Fact: The word “Genesis” can mean “new beginning.”
This is fantastic, would love to see more videos similar to this!
But can we all agree that the Ecco the Dolphin CD music was absolutely beautiful?
@Octo4533
5 жыл бұрын
Yes we can. YES WE CAN!
Good stuff. You could follow this up and talk about more subtle things like SSG-EG and LFO, FM algorithms, the ladder effect or multiple sample channels on YM2612 (the SN76489 could also play samples, as heard in After Burner 2), though it might not be as interesting to the casual viewer.
@GSTChannelVEVO
6 жыл бұрын
The next video I have planned is just going to talk about GEMS. I'm not sure how interesting I could make the details you listed since they don't have a story behind them in the same way that these chipsets are intertwined with the history of the console, you know?
@Alianger
6 жыл бұрын
I suppose it could be something along the lines of explod2a03's NES audio series if you're interested in that, but it's more like a tutorial/niche interest thing. Looking forward to the GEMS vid.
1:58 sound of the gods and angels.
@seba2366
4 жыл бұрын
lol
Two words: *TIME* *TRAX*
@KRAFTWERK2K6
6 жыл бұрын
Captain Darian Lambert!!! And his creditcard computer Selma!
@jc_dogen
6 жыл бұрын
you mean gauntlet IV?
@retrosoul8770
6 жыл бұрын
dogen, both most definitely plus Devilish.
@jc_dogen
6 жыл бұрын
Mostly Gauntlet IV tho ;)
@ixmzil
5 жыл бұрын
Two more words Deez nuts
I knew from your first video I watched that I would be utterly hooked on your channel. As a music producer, electronic musician and synth player, lifelong gamer, and video game soundtrack lover - who's first system was the Sega Genesis his dad got him at Toys R Us with Sonic, 32X and Virtua Racing. well basically nothing could make me happier than these videos. thank you
That was cool.
I LOVE this! Great work bud!
You, my bro, earned yourself a subscriber! Thanks for such a nice video on how the SMS, SMD, and others' sound chips worked!
Nice, another channel to fight against the utter ignorance of this great console, against the tides of Watchmojo and AVGN Snes fanboyism that utterly dominate the retro internet atmosphere. Absolutely love the Gen sound chips, the YM 2612 and the 8-bit PSG, in capable hands, its sound provides rich, clear CD quality audio overall. Even some orchestral stuff is amazing like Sortie from Gauntlet IV, the Devilish and Monster World IV soundtracks, truly an underappreciated system, but still I can't stress enough how much I enjoy both consoles. My kudos to the channel!
@GSTChannelVEVO
7 жыл бұрын
Not to completely disparage the SNES, but this entire channel was basically started because I was surprised at the gems on the Genesis that nobody seemed to talk about! Glad to see it getting some traction.
@retrosoul8770
7 жыл бұрын
Yeah man, it's bad, like...really bad lol. The level of ignorance regarding the 16-bit consoles (particularly the Gen) is quite pathetic actually when a little research, an open mind and playing the games is all it takes. Some folks actually think the Snes runs Starfox on vanilla hardware...and Sonic is the only game on Genesis worth playing...you know, stupidity like that lol. I love both consoles alot but it's obvious which one needs more love and attention to detail. I look forward to your material!
@VinchVolt
7 жыл бұрын
Even on its own, the Genesis has superior sound quality over the SNES; it's sound *versatility* that the SNES wins at, barring the added capabilities provided by the Sega CD and 32X (particularly the Sega CD, given its compatibility with Redbook audio). As for the whole _Star Fox_ thing, the Genesis actually is capable of native 3D rendering, but it's slow as shit, even compared to _Star Fox_. No matter which of the two 16-bit consoles you look at, you'll need some extra chips if you wanna get playable 3D games (the Genesis's SVP chip is actually way better than the Super FX chips, but was just never used outside of _Virtua Racing_ because it was too damn expensive).
@retrosoul8770
7 жыл бұрын
It's *very* refreshing to see someone understand that. The sound versatility vs sound quality thing just goes wayy over everybody's heads. The Snes has a much wider range of instrumentation, but the raw and clear Fm sound throughput, is undefeated on a Model 1 Gen. Titles like Midnight Resistance, Vapor Trail and Comix Zone make this abundantly obvious. And yeah I'm aware of that, but it's still cool that the Gen can render polygons natively, to see it done in a practical manner check out F1 Grand Prix Championship, Red Zone or Adventures of Batman &R. Also Sonic 2's special stage tubes are composed using some fancy 3d trickery, pretty cool stuff.
@VinchVolt
7 жыл бұрын
In general, the Genesis and the Super Nintendo both have their own ups and downs that more or less balance each other out. The one thing that matters to me is that they both have plenty of worthwhile resources to take advantage of and that they both have a strong library of games that do just that. Also, I didn't know the special stages in _Sonic 2_ were rendered with polygons; I always assumed it used something similar to _Rad Racer_ on the NES; that's pretty cool!
Ah... more of this please; really interested in behind the scenes of creating Genesis/Megadrive music. (In particular, that guitar sound used on the first Road Rash game that sustains into a cool vibrato + feedback effect.)
The more I watch that Tempo intro, the more I love it
Interesting vid, though as a newcomer to your channel, i was kind of hoping it had more examples and samples of the differences between each gen of hardware
@Prizm44
4 жыл бұрын
Yeah... all I really heard was the number of channels used and the fact that they were either called PSG, FM or CD audio.
Man that was good. Really a nice job and a very enjoyable and informative video.
The Sega Genesis is a very capable machine for its time. Anyone with doubts as to what the Genesis can do should listen to the first two Streets of Rage titles, Thunder Force IV, and the fan fix of Street Fighter 2 Championship Edition.
2 words: thunder force Savaged Regime
@AzureQuality
4 жыл бұрын
What about Chiptuned Raijin?
@hohohodrigues
4 жыл бұрын
that's 7 words
Nice! But here: 1:36 isn't the Mega Drive derived from the Sega System 16 arcade board (M68000 + Z80 combo, later reused by Capcom or SNK) and also uses some Mark III/Master System components for backwards compatibility purpose? Anyway, in the end, an awesome console with indeed great sound capabilities. The YM2612 or YM3438 + Sega PSG SN76496 is a fantastic sound chips combination and when I think about this, Tecno Soft often springs to mind, I mean, just listen to Elemental Master or Thunder Force IV soundtracks!
@zalternative1
2 жыл бұрын
Looks like Sega used to love reusing hardware
@baxkill
2 жыл бұрын
@@zalternative1 I know it's probably a joke but I mean sound chips are both music instruments and hardware components.
When you beat the game in Virtua Racing Deluxe the Sega logo pops up after the credits with a nice lil guitar sample for the jingle. The Genesis alone could never do that with such clarity.
The Genesis got a bad rap on sound due to lazy composition with the terriblr GEMS library, and Sega making terrible board revisions with awful pre-amps that distort the sound. Not to mentiom the initial genesis output was mono unless you bought stereo cables to put in the headphone jack...which most people didn't. It's why soundtracks can be AMAZING or insane garbage.
@RexRye
5 жыл бұрын
*cough, Sonic Eraser...
I love the sound of the RF5C. It sounds so pure and clean.
I always felt that the synthy sound of the Megadrive aged better than the samples of the Amiga/SNES, they kinda sound janky today
This was pretty cool! Thanks (:
That Sonic Adventure 7 clip cracks me up.
lovely stuff
Also, a number of SEGA CD games used the YM2612 for sound effects.
Fantastic. Also, some advanced sound programmers used software sample mixing on the YM2612 DAC. Flashback: The Quest for Identity used the GEMS driver and it had 4-sample playback for sound effects (the majority are samples and you can rarely notice them interrupting each other), and Kevin Pickell's Electronic Arts driver did great with the Fifa and Fifa 95 soundtracks.
@twiff3rino28
Жыл бұрын
That was the Zilog Z80 doing the sample mixing, not the YM.
@Adamtendo_player_1
8 ай бұрын
I think you’re taking about Toy Story with the 4 channel sample playback at the title theme.
Great video. Subscribed!
Never liked the SN76489 by itself in the Master System. Always felt it had a very weak and thin sound. It's works out much better as the higher range accompaniment to the YM2612 in the Genesis.
@vuurniacsquarewave5091
5 жыл бұрын
Two problems: 1. Terrible bass range - the lowest musical not is an A2 at 110Hz unless the mode this video calls "linked" is used to create a thin-sounding bassline with the noise channel 2. The noise channel - every time the pitch setting is altered the noise generator resets to its initial state, which give it a trademark "crackly attack" when the sound starts. I've tried to make splashier sounding music with it before kzread.info/dash/bejne/mGGj0aRmYcufqto.html
@ssg-eggunner
Жыл бұрын
It feels like a cheap ay-3-8910 clone
@scottythegreat1
Жыл бұрын
The SN76489 was originally the sound chip in the TI/99 computer. The chip had a different name bax Ck then. After TI got out of the computer making business, they sold the chips individually.
Very nice video!
2:59 thats some nice metroplan city music right there lol. also hi kaze's quest fans.
what I love about this is that the author is clearly having fun doing these videos
All about that video game music. Great channel and looking forward to anything else you produce \m/>.
So cool. Subscribed. I was hoping to see more about what kinds of sounds could be generated. Or were they fixed? Chips like the SID (Commodre 64) and the OPL2 (Adlib, MS-DOS!) you could adjust the settings on each instrument to get different sounds...
@GSTChannelVEVO
6 жыл бұрын
Except for the SN76489, all of the chips had fully customizable sounds. (The SN76's limitations were discussed in the video.)
AAAWESOME VIDEO, loved it
seriously under-rated content
Let's not forget the YM2413 used as an FM soundchip for not just the MARK III/Master System, but MSX2 PC and even some late 80s ADK arcades like Sky Adventure, Sky Soldiers, Time Soldiers (precursor to Ninja Commando) and Gang Wars (precursor to Ninja Combat). But perhaps the first arcade to use FM sound was the international version of Terra Cresta by Nichibutsu in 1985. It used the YM3526.
@nickpeck4561
10 ай бұрын
Actually the first arcade to use FM sound is Marble Madness by Atari in 1984, using the YM2151.
I'm still getting over that two channel samples from Ristar
Someone should make a sound driver that can abuse all of those features and bring them together to make complicated ochestras of music! Would probably be a pain in the ass to work with, but the resulting sound could be worth it :Y
@YgorG
2 жыл бұрын
Yea
@ssg-eggunner
Жыл бұрын
Kid named fractal driver:
@Pacca64
Жыл бұрын
@@ssg-eggunner The wiki suggests that it only supports the standard Sega Genesis/Mega Drive hardware. Still a really hecking cool project; natsumi is amazing at this kind of thing! But I don't see 32X or sega CD support mentioned anywhere.
@ssg-eggunner
Жыл бұрын
@@Pacca64 oh now i see what you meant I've heard that someone coded a XM Player (16ch) for the 32x (i forgot the name of it)
2:16 gold digguh
Someone should to do an Sega Genesis CD 32x to take advantage of all the soundchips!
So much 90s "chicka-wocka chicka-wocka" here.
someone made "the only thing they fear is you" in this thing
i want to see someone compose music for all of those channels
i love this channel
Cheeky video. Very cool.
Hermoso vídeo informativo, hermosas bandas sonoras como Devlish salieron de la 16 bit de Sega. Saludos compañero.
@Burn_Angel
6 жыл бұрын
Devilish? Querrás decir Bad Omen.
1:58-2:03 sounds kinda like a logo or something
THATS why the past themes in Sonic cd couldn't be changed from Jpn to us!
That tempo character was grooving
3:34 That middle chip ID (name) looks as if it spells hedgehog...
@kyloten-raikerz6638
6 жыл бұрын
Toasty it does lol
@ThatHeatedBread
6 жыл бұрын
:3
@Octo4533
5 жыл бұрын
SoNiC tHe hEdGheHoG cOnFiRmeD!
@CommanderTato
3 жыл бұрын
@@Octo4533 Sanic
Basically a cut down DX7 Chip. Listen to the bass instrument in Gen/Mega games and think of songs like "Papa don't preach" by Madonna. For me it was and still is beautiful. I had an Amiga that was similar to the Snes Sampled sounds. But mates had this console and there was something, special about that FM (proper Synth) sound.
@scottythegreat1
3 жыл бұрын
I personally refer to the Genesis as a poor mans Sharp X68000 because thats what it was. In short, when it came to sound, Sega took a Yamaha YM2151 and got a similar, but cheaper Yamaha sound chip in the YM2612 for the Genesis. The question was simple for developing the Sega Genesis "How do you turn a $3000 computer into a $249 console??"
japanese master system also had Yamaha 2413 which have FM unit
4:21 You forgot the DualPCM, so 23 channels.
quality content
Tempo game uses Megadrive's pcm,theres somewhere a video showing playing this track on a plain MD (through Everdrive).
hi man, excellent content from your channel! I am writing to you from Argentina, and I have a great project with a Russian sega umk3 rom hacker, there is a scenario that for the sega version never had the right music as it happens in arcade, would it be possible that you could try to recreate that track with the gem engine ?
With OPN2 and SN76489 on my hand, I SUMMON YOU! SEGA GENESIS! ( I love the SSG-EG envelopes )
Thanks a lot for making this video! It was extremely informative to me and many others! Also, can you or anyone else please explain what the "Linked" Pitch ( 0:58 ) actually is? Thanks in advance!
@GSTChannelVEVO
5 жыл бұрын
basically, the noise channel only has three available pitches. once you activate linked pitch, you lose one of your three square wave channels, but you gain the ability to change the noise channel to any pitch. this can be used for a sweeping static sound or a pulse wave sound. does that explanation help?
@georgegummadi1507
5 жыл бұрын
@@GSTChannelVEVO Thanks a lot for the explanation!
I believe Star Wars on the 32x used the 32Xs sound chip also
the genesis was so fucking good
So the Sega CD has a basically 8-channel tracker-friendly chip? I wonder how it was interfaced; like the SNES chip the tunes were basically software that ran independently. Is the Sega chip more like just an 8-channel D/A converter / mixer like Amiga / PC sound?
Cool
You should do the Super Famicom capabilities next. EDIT: He did.
YES! finally someone who has decent ears! :) i just can't tell how much i told all the snes fanboys that the mega drive has WAY better sound (because it uses a real sound chip and not only those muffling samples the snes did). i always tell them that the ym2612 is a real synth, but all they do is laugh at me. i'm so happy right now to find someone who has not even the same opinion as me but is proving it with knowledge. :)
@Chronobus
6 жыл бұрын
You are seriously deluded if you think the Mega Drive has a better sound chip than the Super Nintendo. Then again Sega fanboys always listen to their own ego rather than face reality. The video below shows what a SNES is capable of. kzread.info/dash/bejne/opNqkrhxhce_dbw.html&ab_channel=JohnsonDMG
@dearestjen
6 жыл бұрын
shut up nerds
@1yaz
6 жыл бұрын
Evil Trapezium That video is not demoing the synth capabilities of the SNES...
@Chronobus
6 жыл бұрын
The SNES doesn't have a synthesizer though. It's just near CD quality music all done via it's Sony SMP sound chip.
@RyumaXtheXKing
6 жыл бұрын
SNES is worlds away from CD quality music. Mega Drive has a higher qualtiy sound. Event he NES and SMS have higher qualtiy sound.
1:59 I always come back here just for this chord🤌
I've been looking for the notes to the SMS Phantasy Star theme and you seem like the type of guy who'd know that kind of thing. Any idea on where I could find them?
@GSTChannelVEVO
6 жыл бұрын
vgmusic.com perhaps? that's usually my first stop when looking for that sort of thing. www.vgmusic.com/music/console/sega/master/#Phantasy_Star
0:41 Why does this remind me of the Specimen 4 song from the game Spooky's house of jumpscares?
How do the square waves create sound? Is there more detail on the transformation between these signals and some audio output?
@GSTChannelVEVO
6 жыл бұрын
It's literally just a few registers! You basically send two numbers: one of them becomes the pitch, the other becomes the volume. (Repeat this for each channel, of course.) The SN76489 takes care of actually producing the sound.
@Nyarmith
6 жыл бұрын
Right, so volume = amplitude and pitch = frequency. That's clear. Now I need to investigate how the shape of the wave-function will make it sound different to if it was a clean sinusoid, how more detailed approximations of the wave itself will sound, etc... though I'm sure people have already thought about these things and solved them decades ago lol.
@Nyarmith
6 жыл бұрын
also, thanks a lot for explaining it!
pretty sure i heard it before, but still, what's the music in the cd portion (aside from the pcm showcase)?
@GSTChannelVEVO
6 жыл бұрын
Probably "Tokugawa's Theme"? The songs used (and timestamps for when they appeared) are in the description.
@ABCDEFGHdumbo
6 жыл бұрын
oh, thanks. coulda sworn i checked, but now i'm certain..!
Ok makes some mixes and originals using capabilities of all hardware at once!
Hmm... Interesting!
What my childhood sounded like
Subbed, Worth It ;) Keep dat shit up ;)
YEAH
@1:21 Was this an earlier version of Sonic or a never-before-seen demo or something?
@GSTChannelVEVO
5 жыл бұрын
Nope: The video was taken from a bootleg rom hack (called Sonic Adventure 7), and the audio was just a quick example I wrote to demonstrate the detuning.
So it's kinda got an Atari, and an Adlib Gold, with CD adding a Gravis Ultrasound, and 32x something similar to the SNES chip?
@ccr12345productions
6 жыл бұрын
Replace gravis ultrasound with cd player lmao
@juniorsilvabroadcast
5 жыл бұрын
Well. Gravis Ultrasound can sound way better due to higher RAM.
What about the soundtrack for the Mega Drive demo Overdrive 2? Needs to be mentioned I think 🙂
@GSTChannelVEVO
3 жыл бұрын
This video was uploaded one day after Overdrive 2 was shown at Revision, so there's no way it could have made it into the script. though even then, I'm not sure what I could have added other than a mention. it's good, but still bound to the stuff I mentioned in the video!
@alkenstein
3 жыл бұрын
mentioned in the comments is good enough then - funny timing btw 😄
OCT 2021 CHECK IN
Idk why but when the 32X gets inserted to the mega drive a notification popped up censoring it
The sega genesis is amazing at rendering timpani and steel drum
2:43 what song?
Shinobi 3 sounds great
Tempo is a very underrated game
Cool video 🍺🍺🍺🍺🍺🍺
I think it's worth mentioning that one SMD channel is able to split up it's 4 sine-waves and control each individually. With this trick and the PSG, the Genesis actually has 13 channels. Don't know how many times that was actually used. I think Furniss did it here and there.
@dissident93
7 жыл бұрын
source? I've never heard of this
@RyumaXtheXKing
7 жыл бұрын
>For channel 3, operator frequencies can be set independently, making dissonant harmonics possible. From wikipedia, don't know where else to look. And this recent track is using that trick. www.sega-16.com/forum/showthread.php?32202-Infected-Mushroom-cover-(12-channel-madness
@GSTChannelVEVO
7 жыл бұрын
You can look at the official technical overview for the console! ia601707.us.archive.org/0/items/Genesis_Technical_Overview_v1.00_1991_Sega_US/Genesis_Technical_Overview_v1.00_1991_Sega_US.pdf ...starting with page 95. the thing about that, though, is that it sounds like this applies to FM channels 3 AND 6, meaning the Genesis can sort of have up to 16 channels without any add-ons. I'm not sure if anyone ever used this technique back in the day, though. Furniss made chords using Algorithm #7 (on page 94) but not using channel 3 (or 6) as far as I've checked.
@RyumaXtheXKing
7 жыл бұрын
That sounds amazing.
@CommodoreKulor
7 жыл бұрын
If we're getting into that sort of stuff, you can actually split _every_ channel into 4 sine waves that can be keyed on/off individually! Although unless you're on channel 3, the only frequencies you can pick from for each sine are 15 steps in the harmonic series of whatever base frequency.
3:00 So I guess that's why the past tracks tend to have a very different sound to the present, good and bad future tracks.
@90sNath
2 жыл бұрын
And also is why the past tracks sound the same in all regions.
Sega genesis 3 what Sound chip is it using
Tempo its my 32x favorite game He is so cute :3
I love 1:58
Having a Genesis is similar to a Mark III with the FM sound unit in sound terms?
@GSTChannelVEVO
6 жыл бұрын
I'm not very familiar with the Mark III's FM sound unit, so I can't really say for sure. It appears to be closer to a 2-op adlib sound with several extra limitations. One of the Mark III's YM2413 channels can match the Genesis's FM sound if you only use 2 operators on the Genesis (and if you only use the regular sine waveforms on the YM2413), but otherwise I'd say they're fairly dissimilar overall.
No mention of the Zilog Z80? 😟
Those dates for the EU launch of the 32X are wrong (well for the UK at least) i got mine for Xmas 1994, think it was released end of Nov or start of Dec 1994 in the UK!