The Side-Step Secret Big TEKKEN™ Doesn't Want You To Know

Ойындар

Side-step into a good time.
memes: / massivezug
#Tekken #FGC
Try and have a good time (-:

Пікірлер: 49

  • @ashlikeadragon
    @ashlikeadragon2 жыл бұрын

    I think videos with minimal editing like this are fantastic and don't need to be relegated to a second channel; they maintain your incredibly concise and informative style while also lessening the amount of work/stress you need to put yourself under. Definitely a fan!

  • @Toxicgamerdog

    @Toxicgamerdog

    Жыл бұрын

    Dont listen to this guy, you talk painfully slow

  • @Kenlac92

    @Kenlac92

    Жыл бұрын

    @@Toxicgamerdog hey alright, nobody asked about your adhd

  • @abouhali2459

    @abouhali2459

    Жыл бұрын

    @@Toxicgamerdog You do know you can change the playback speed right?

  • @lazytommy0
    @lazytommy02 жыл бұрын

    I feel like hitboxes on characters could stand to be 10% smaller or so. It's a 3d game but sidestepping especially against certain moves or characters just feels unrewarding or downright impossible sometimes. Yes there is a right way to do it and it does require practice. But when it stops being a viable option then it stops feeling like a 3d game. Most moves have been buffed to have enhanced tracking in one or both directions and i think this defeats the purpose of stepping at all when the majority of moves prevent it from being an option

  • @lazytommy0

    @lazytommy0

    2 жыл бұрын

    This is just my idea. There may be a better one. But with the constant buffs to many moves and characters tracking, something has to give. Otherwise it stops being a 3d game and starts being a 2d game that you can sometimes move laterally in.

  • @DiscipleRepertoire_

    @DiscipleRepertoire_

    Жыл бұрын

    @@lazytommy0 Tekken is leaning toward 2D .. the game stopped being 3D focused after Tekken 4 or 5

  • @TwinT22

    @TwinT22

    Жыл бұрын

    @@DiscipleRepertoire_ The hurtboxes were smaller in T5. Not sure if they got bigger in T6 and Tag 2, but they definitely got bigger in T7.

  • @johnford5769
    @johnford57692 жыл бұрын

    yo this guy deserves an award.one of the best breakdowns for side step..thank you for this i was always curious to why i was getting hit when side stepping.

  • @Shlompskii
    @Shlompskii2 жыл бұрын

    A massive dub for this Massive Zug

  • @quintencarter7107
    @quintencarter71072 жыл бұрын

    Zug lemme watch you on twitch, just got three friends into Tekken as their first FG and you're honestly one of the most beginner friendly plain-speaking content creators I've watched!

  • @Migixkem
    @Migixkem Жыл бұрын

    I think another or better example is Yoshimitsu's flash or "soul stealer" 1+4 the fastest move in the game while also having a range of a finger. Making it useless as a normal move but as a parry, it's very powerful. While being not technically a parry, attacking will extend your hurtbox and will give Yoshimitsu's flash the ability to clip and launch you easil- well Yoshi's flash is the hardest to master so most people will use it as a setup and not a parry.

  • @kylefields3951
    @kylefields39512 жыл бұрын

    I swear I subscribed to you back in 2019! I was just under the assumption you stopped making content, I'm glad that's not the case.

  • @alikhavari4250
    @alikhavari42502 жыл бұрын

    Different buffer timings also contribute big time to making stepping out of pressure difficult. Which is why you can input a sidestep and get varying results from ducking to jumping and even nothing.

  • @austingoyne3039

    @austingoyne3039

    Жыл бұрын

    I’d like to see T8 tone down the knowledge burden just a bit. Less memorization. Bit of a side note but I wouldn’t mind a smaller roster for that reason.

  • @easygoingdude9990
    @easygoingdude99902 жыл бұрын

    Hey thanks for showing us the hurtboxes too! I was also under the impression that they got bigger when doing an attack. Another thing I found very awkward is the timing cause the game waits for you to let go of the input to decide whether you wanted to jump/crouch or sidestep.

  • @TheMehkey

    @TheMehkey

    2 жыл бұрын

    No it dosnt..... Jumping and crouching is a hold. Sidestep is a tap

  • @austingoyne3039

    @austingoyne3039

    Жыл бұрын

    @@TheMehkey he means that the SS doesn’t execute until button release. -Any input with a “hold” version works like this.- Edit: on second thought that might not be the case for all inputs, like dashes, but you get the idea.

  • @user-nt1yb5kr8x
    @user-nt1yb5kr8x2 жыл бұрын

    Thanks for the research. Seems like hitbox interactions are quite wild in tekken 7 and a major factor. Ive been playing T5:DR with my gf lately and janky trades happen a lot less frequently in any scenario including retaliating after a successful sidestep. Heres hoping for more accurate boxes in T8.

  • @danielk6365

    @danielk6365

    Жыл бұрын

    how you get a gf to play old ass game like t5dr? yall still together?

  • @user-nt1yb5kr8x

    @user-nt1yb5kr8x

    Жыл бұрын

    @@danielk6365 My gf isn't a gamer but we enjoy playing random games together. I suggested DR because im a boomer and she was down. She doesnt know any combos, but she knows how poking works, so if i pick a character i never play as, the matches are pretty fun and competitive, because i dont know the combos either lol. We still play from time to time. She's a dragunov main now xD A couple months ago we tried Tag2 and had fun matches - and also we spent a couple hours trying to do co-op kazuya/dragunov combos. (im a red rank kaz main in t7). We even learnt both combinations of launcher/bound/tag/filler/ender off of kaz electric and drag df2. It was pretty fun :) casuals can still have fun with tekken ;)

  • @Tundric_Schwolf
    @Tundric_Schwolf Жыл бұрын

    A bit late but strings almost universally realign in tekken 7 and thats why stepguarding and step into duck is so important at high level. Had I known this info earlier I wouldve gotten better much faster

  • @isub2fgctubers940
    @isub2fgctubers9402 жыл бұрын

    Man it'd be great if they put a tutorial in the game

  • @alikhavari4250

    @alikhavari4250

    2 жыл бұрын

    If casuals saw this they wouldn't touch the game and go back to among us. This has to be cleaned up if there's ever to be a tutorial

  • @ravenclanreplayarchive2340

    @ravenclanreplayarchive2340

    2 жыл бұрын

    @@alikhavari4250 RTS, MMO and mobas have much more information dumped on people upfront and all those genres outnumber fighting games in popularity. Tutorials by themselves don't scare away people. Especially not if they're executed well and don't make the player feel like they're sitting for an exam. Tekken is a hard game with one of the steepest learning curves in the fighting game genre. This is a game with 11 unique wake-up options. With unintuitive hidden mechanics like chickening. Techniques like KBD that require regular practice. It definitely needs a proper tutorial.

  • @joeytcb
    @joeytcb2 жыл бұрын

    Interesting stuff! Where's this second channel or does it not exist yet?

  • @twoshirts1842
    @twoshirts18422 жыл бұрын

    Youre one of my favorite.

  • @alexthezephyr
    @alexthezephyr2 жыл бұрын

    Hmmm let's go, perfect video to eat breakfast

  • @leosharman8630
    @leosharman86302 жыл бұрын

    What's the second channel?? Its not listed on this one.

  • @Maredream
    @Maredream Жыл бұрын

    good

  • @subrezon
    @subrezon2 жыл бұрын

    Tekken is more like a 2.5D game. Moving forwards/backwards isn't 2D, it's 1D. 2D fighters feature a lot of up/down movement. Tekken has forwards/backwards, left/right, and a tiny little bit of up/down in the form of moves crushing high or low, as well as some jumping attacks.

  • @HEAVENZDEMON
    @HEAVENZDEMON Жыл бұрын

    ❤❤❤

  • @devasangeethan7680
    @devasangeethan76802 жыл бұрын

    Can I get links to your second channel I like your content

  • @dyvyby
    @dyvyby2 жыл бұрын

    2:51 it depends on the stance

  • @addydiesel6627
    @addydiesel6627 Жыл бұрын

    For certain moves you can evade with a quick SS but sidewalking gets clipped!!!

  • @AramesiaToken
    @AramesiaToken2 жыл бұрын

    So in Heihachi's case, just don't sidestep. Got it

  • @beejaypee3837
    @beejaypee38372 жыл бұрын

    WHAT IS THE NAME OF HIS OTHER KZread CHANNEL??

  • @h3artcxxk
    @h3artcxxk2 жыл бұрын

    Personally, I think putting all the content you make on a singular channel is superior to having multiple channels. Unless of course they are supposed to be unrelated, but if what you mean to post is still fighting game related, posting it here makes sense. But that's just my two cents, cool video regardless.

  • @cypreme7984
    @cypreme79842 жыл бұрын

    6:30 How did you not even get a block stun?!?!

  • @addydiesel6627
    @addydiesel6627 Жыл бұрын

    For certain moves you can evade with a quick SS but sidewalking gets clipped!!!🤯 If you in the know, please reply with examples:

  • @addydiesel6627

    @addydiesel6627

    Жыл бұрын

    For a start Hwoarang RFS b3

  • @me-fv5xb
    @me-fv5xb10 ай бұрын

    Why would moves whiff when you try to punish after you step a move? Seems really unreliable. Shouldn't it be the other way around?

  • @Maso_Prince
    @Maso_Prince2 жыл бұрын

    Random but Steve looks so yummy in the thumbnail with those muscles tho....mmmm😳

  • @Maso_Prince

    @Maso_Prince

    2 жыл бұрын

    @Casual Scum it is thirst??

  • @VNSnake1999
    @VNSnake19992 жыл бұрын

    Why can't Tekken just do 1 tap side movement like other 3d fighters?

  • @MaadLuck
    @MaadLuck2 жыл бұрын

    Stepping in this game is dog shit In Murrays words when asked about making step better by 2f "Thats why it was too skewed for high level players

  • @AirventOS
    @AirventOS2 жыл бұрын

    Their not wrong, Tekken is a 3D game

  • @MaadLuck
    @MaadLuck2 жыл бұрын

    Heihachi ff2 should not be that good at tracking the stepping is abysmal

  • @akali2927
    @akali29272 жыл бұрын

    Holy shit, I'm first?!

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