The Problems of BeamNG

Ойындар

At first glance, BeamNG might seem like the perfect game: Great gameplay and physics, a healthy community and the absolute best devs you can imagine. But is that actually true? In this video, we will take a look at the problems facing BeamNG and its community!
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Links
Join my Discord - / discord
Become a patron - / skyfall_
Buy BeamNG - store.steampowered.com/app/28...
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Credits
Music used - pixabay.com/music/ambient-sky...
/ grmp
Overhauled Steam banner - / rtx_beamng_steam_banner
Footage used from - @beamng, @4Bit_Limbo and @NicOz42
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Chapters
00:00 Intro
00:39 Crashing Simulator?
01:45 Community
04:43 Developers
07:10 BeamNG's End?
07:30 Underrated?
07:58 Outro
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#beamng

Пікірлер: 414

  • @SkyFall4839
    @SkyFall48397 ай бұрын

    Two days after I published this video the Steam page was actually updated! Thank you developers :D

  • @LiljamezZz

    @LiljamezZz

    7 ай бұрын

    I was just about to tell you 😂

  • @MazeiVr

    @MazeiVr

    7 ай бұрын

    ive been waiting for it too!!!!!!

  • @Snowy_1600

    @Snowy_1600

    7 ай бұрын

    As soon as I seen it I wanted to tell ya But I'm late

  • @Hornet_Gaming

    @Hornet_Gaming

    7 ай бұрын

    the trailer is so similar to the old one one of the only differences i could find is the etk 800 hatchback getting rammed by semi

  • @svenos

    @svenos

    7 ай бұрын

    came back to comment about it

  • @mrragge7986
    @mrragge79867 ай бұрын

    Look at the game Stormworks. It had great potential and grew a lot. It was loved by it’s community and was getting regular updates. But something went wrong, the devs couldn’t keep up with the communitys desires and backlash. The game got buggy and a lot of glitches came. The community is revolting and the game is getting a lot of hate. Right now it’s in shambles. I want the beamng to keep calm,don’t listen too much to the community, and keep doing good things for the game.

  • @Blaze_Gamez

    @Blaze_Gamez

    7 ай бұрын

    I think stormworks just started pushing out big updates without refining them and that's what caused all of their problems but the people giving death threats are over reacting way to much because the next day they fixed lots of major issues

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    ​@@Blaze_Gamezbeamng has the problem where with released an unfinished and buggy carrier mode and yes, it's a wip, but I assume in a few months it will be more polished.

  • @leepicgaymer5464

    @leepicgaymer5464

    7 ай бұрын

    @@jwalster9412it kinda literally says WIP

  • @Blaze_Gamez

    @Blaze_Gamez

    7 ай бұрын

    @jwalster9412 career mode isn't officially released yet its cool how far it's come from when it was fist released it'd cool its in a working state that you can play it in

  • @pikesbegone

    @pikesbegone

    7 ай бұрын

    6:01 “im not a big fan of off-roading” whilst he off-roads xD overall amazing video and I agree with everything you said

  • @YTBlueDoge
    @YTBlueDoge7 ай бұрын

    I do NOT think that this is even near some kind of "end" of BeamNG, and everyone complaining about all of the offroad updates needs to look back a bit. We both got a Supercar and an Ibishu Covet remaster before 0.27, which are both normal road cars. One thing I agree with you about tho is the Steam page part. I've even noticed that my self and thought the exact same thoughts. Anyways great video as always SkyFall!

  • @Backup-fp2nq
    @Backup-fp2nq7 ай бұрын

    2:16 you're so right. Imho that's because there are so many kids out there who buy the game to emulate youtubers and creators without having any actual passion for the cars, that's why I constantly feel like I'm in the minority of players who actually enjoy the game's physics for the driving itself, I see the crashing part like the icing on the cake.

  • @user-jk4zd6ly7q

    @user-jk4zd6ly7q

    7 ай бұрын

    same bro

  • @theboxgoblin9981

    @theboxgoblin9981

    7 ай бұрын

    same... idk why people don't do more than just crashing.

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    Neilogical being the prime example of this effect. How many people actually drive the car mods he reviews. I bet a large majority of the downloads on many mods he shows are driven for five minutes and then forgotten.

  • @HighSockDavid

    @HighSockDavid

    7 ай бұрын

    Not to mention the level of detail put into cars even cars that are usually afterthoughts or left out in most racing or open world games such as a the burnside special (50s sedan) are given a lot more attention to detail then their counterparts and actually drives like it should

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    @@HighSockDavid the Burnside is slow, heavy, and rolls more than a boat, but it's perfect for beamng because you can collapse the front suspension in a matter of minutes on the Johnson valley map. And it's a pretty tunable car.

  • @shalodey
    @shalodey7 ай бұрын

    people who complain about the oversaturation of offroad at this current point forget that beam is in early development. obviously the team will eventually balance it out, there is no harm in a few updates in a row that feature offroad things, especially in the game's development stage.

  • @JukoYT

    @JukoYT

    7 ай бұрын

    I think people are forgetting what early acces in general means. The term lost its meaning with general public over the years

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    It used to be over saturated in classic and old cars, it still is, but it's getting better.

  • @jonytube

    @jonytube

    7 ай бұрын

    ​@@jwalster9412this. Old American boats and bmw clones. Ever since the Cherrier was added things got a lot more interesting tho with a few solid and modern variants

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    @@jonytube the advanced traction control and Stability assist systems they have added in more recent vehicles are is insane. The active suspension on cars like the scintilla is also mind boggling considering it's A system of nodes and beams.

  • @keomg4718

    @keomg4718

    7 ай бұрын

    " early development" lol the game has been in "early development" for almost 10 years. The "full" game will never release, is all smoke and mirrors

  • @CrashFrontier
    @CrashFrontier7 ай бұрын

    BeamNG is like this ultimate creative playground.Some people dig the off-roading, others are all about city vibes (count me in, lol). For me, it's turned into the dream movie studio where I can bring any crazy idea to life. The best part funny enough is the endless trial and error with each stunt, which keeps the whole process super engaging. But hey, I'm just one of millions who've found their own little niche in BeamNG, whether it's for physics simulation, crash tests, or movie-making. And that's what makes this platform so awesome.

  • @avreve

    @avreve

    Ай бұрын

    you do really well on that last one

  • @AviationFun737
    @AviationFun7377 ай бұрын

    This was painful to watch, I’m in love with this game! I have almost 3000 hours! My grandfather bought this for me as my Christmas in gift in 2019 just before he passed away. Not only does this game mean a lot to me because it’s an amazing game, but also because it holds sentimental value to me. I would cry so hard if anything bad happens to BeamNG. Also f**k short form content.

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    You have more hours than me and I've had it since around 2015. Granted I only started playing most of the hours when the automation collaboration came around, and I started getting into cars as a hobby.

  • @AviationFun737

    @AviationFun737

    7 ай бұрын

    @@jwalster9412 ngl maybe 10-20% of those are idle but still

  • @vangezy6456

    @vangezy6456

    7 ай бұрын

    I'm sorry for your loss, but it's the best gift that your grandpa gave you before he passed away🙏

  • @AviationFun737

    @AviationFun737

    7 ай бұрын

    @@vangezy6456 yes it is! Thank you for your condolences

  • @spray_cheese
    @spray_cheese7 ай бұрын

    I think official multiplayer support would do wonders in dragging the game back in the direction it was intended. My brother and I would love to mess around on that and play “realistically” we used to do that in gta but it just isn’t the same as the configure options and realism of beamng. No rush but that’s just my input. I’d rather it be great than released too early. That goes for everything.

  • @drumstick74

    @drumstick74

    7 ай бұрын

    I agree... I find it quite remarkable that Multiplayer *isn't* a default option of the game. The mod works fine, so it's just a matter of integrating it.

  • @erixccjc2143

    @erixccjc2143

    7 ай бұрын

    Fr, beamp works wonders, I'm sure the devs alredy know about it and tryna implement it tho

  • @Pancake_12

    @Pancake_12

    7 ай бұрын

    the mod is incredibly buggy, and while I agree that multiplayer would be awesome and would suit the game perfectly, it isn't 'just' a matter of integrating it. The fundamentals of how BeamNG works makes implementing multiplayer a huge challenge, and I don't doubt that the Beam devs have more than enough skill to pull it off... but I wouldn't put money on it releasing any time soon.@@drumstick74

  • @drumstick74

    @drumstick74

    7 ай бұрын

    @@Pancake_12 I haven't found it "incredibly buggy", as you say, except for some lag if the server is full (when people spawn new vehicles). I am not an expert on how to integrate it, but as you say, the BeamNG team probably know how to do it, and perhaps even remove the lag.

  • @Mypenisissmallbut

    @Mypenisissmallbut

    7 ай бұрын

    My brother, who I’ve been preaching to about BeamNG for the last 8 years, told me he’d get BeamNG if they add multiplayer in the default game. Said we could do police chases.

  • @moonhawkcinema
    @moonhawkcinema7 ай бұрын

    There have been so many times I've played this game and thought the one activity I chose at that moment would make a great game by itself. You want track racing? Got it. Off road? Check. Get out and walk around? Yep. Fly an airplane? Boats? Complete car customization? Making movies? Oh built-in map creation? I imagine from a developer's perspective it could be difficult to decide where to focus resources, but you're absolutely correct that BNG is far more than a cringe crash toy!

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    Want to create your own car without months invested? Automation.

  • @zerosd15ds43

    @zerosd15ds43

    7 ай бұрын

    Bruh, I legit chose beam over assetto as my main drifting game. And the content creators, jeez, look at say neilogical or camodo gaming vs someone like coolkidfrmbx. They don't even take the time to know the game they're playing.

  • @erkinalp

    @erkinalp

    7 ай бұрын

    @@jwalster9412 They will add that as well once they deal with gameplay balance issues.

  • @sirflaps7619
    @sirflaps76197 ай бұрын

    I also heard another theory for all the off-road updates. The devs might be holding of on releasing a race update until the can improve the tire physics (tire wear and hear for example).

  • @turbo_marc
    @turbo_marc7 ай бұрын

    Also, the reason there's hardly any European content in BeamNG is because many of their employees work from home. For example, the incredibly realistic West Coast USA map leads me to believe that there are several developers in San Francisco.

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    This wouldn't surprise me considering that a lot of the vehicles in the code of the game are named American names the T series is named semi, which is about as an American name as you can get for a tractor trailer.

  • @turbo_marc

    @turbo_marc

    7 ай бұрын

    @@jwalster9412 It's a dialect? Tractor trailer is silly.

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    @@turbo_marc semi truck makes less sense. It's a tractor pulling a trailer.. Not half a truck.

  • @ryanknol3876

    @ryanknol3876

    7 ай бұрын

    Also, I think the reason there are so many (older) American cars is because that’s what the physics engine was “good at” at that time: - Early BeamNG’s tire/suspension phycics where a lot worse as they are now, with tires skidding a lot easier, and suspension bouncing/shaking a lot more. - Real-life European cars, especially newer ones, tend to handle very well; so attempting to simulate one using a physics engine that struggles with doing… exactly that… means you’ll end up with a soft, bouncy, bad-handling car in-game instead of the well-handling car it’s supposed to be. - On the other hand, older American cars *do already* have bad handling and soft, bouncy suspension in real life, so accurately simulating those using that same physics engine is a piece of cake. Of course, the current version of BeamNG has had a lot of physics improvements and no longer struggles with that, but of course there are still a large amount of classic American cars in game since those where already added in the past. *edit:* I’m pretty sure one of the BeamNG developers even said something to this effect in a forum post somewhere

  • @turbo_marc

    @turbo_marc

    7 ай бұрын

    @@jwalster9412 It's not a tractor though. How about trailer truck? That one actually makes a bit of sense.

  • @darthbob555
    @darthbob5557 ай бұрын

    As someone who has been modding the game for over 7 years, I would honestly say that this game is not going to disappear anytime soon. The community is still very active and as long as the devs continue in their approach to updates (particularly the regularity of them), I see this game thriving for a while longer yet. I do think the devs need to focus on more playable content though - while the game is a sandbox, there isn't too much to do if you yourself don't want to play it as a sandbox (then again, this criticism is being tackled by the devs and they have added a tonne more missions to the game, plus the career mode is on the horizon). With regards to paid mods, I'll weigh in as a mod dev myself and say there is nothing inherently wrong (morally) with charging money for mods (I say morally because I suspect there can be legal issues with charging money for modifications to a game which you yourself do not own the rights too, though I'm no lawyer so I can't comment on this much). There is of course a moral issue with charging money for bad mods (particularly stolen mods) but then that can be said for games in and of themselves - it comes with the territory of introducing monetary incentives and is not exclusive to mods. Quality mods take an astounding amount of time to develop and I think the average player does not understand this which is why the whole "charging for mods is bad" controversy will always be a thing. For example, I'm not interested in creating vehicles but I've talked to a lot of other devs who do and they will spend many, many months and rack up 300+ hours just creating one vehicle. I'm currently working a new mod and I have already spent 100+ hours on behind-the-scenes system designing, none of which the user will ever see (the joy of backend programming lol). Most of these devs have a regular job, so that kind of time investment is significant and so I completely agree that they should be allowed to charge money for their work. Providing the devs don't do something stupid, I don't see the community diminishing in size by any significant amount, but I guess only time will tell us for sure.

  • @lia_auto1114
    @lia_auto11147 ай бұрын

    This vid is just the truth. I Hope BeamNG sees this video.

  • @apgde
    @apgde7 ай бұрын

    Honestly, I have a strong hunch that in just a few years, BeamNG will have evolved beyond recognition. Consider the possibilities: vastly improved graphics, a fully fleshed-out career mode, an abundance of additional content, perhaps even an official multiplayer feature, and so much more. If you ponder it, BeamNG is already a virtual haven for vehicle enthusiasts, offering an expansive range of car-related experiences, and with mods, it can even accommodate boats and planes. Looking ahead, it's entirely conceivable that BeamNG may introduce official support for boats and planes. The addition of a completed career mode will not only enhance the game but also draw in a whole new audience. Moreover, if prominent BeamNG KZreadrs like yourself, Neilogical, Camodo, Simulator Adventures, me (yay I included myself), and others (Neil and Camodo are already quite popular), continue to gain traction, it could lead to a broader audience understanding that BeamNG is far more than just a crash simulator; it's a dynamic world of vehicular exploration and enjoyment.

  • @TreniPerPassione
    @TreniPerPassione7 ай бұрын

    I play BeamNG since the first public release. I racked up over 5,000 hours on Steam - and I gotta say that in all those years, it has evolved a lot. It would be sad to see it slowly end, because it's my childhood game (and memory). I often play realistically and create random "stories", like driving to the beach or to work. Other times I do stuff like pull tests, drag racing, resilience tests with derby cars, chase AI with police cars or just go crazy and have fun. When I think of all the game's history and community and how many hours I've spent on this masterpiece, I have a lot of nostalgia.

  • @Vivicect0r
    @Vivicect0r7 ай бұрын

    I believe BeamNG needs to make some more racing sim fixes. Tire wear and temps, aero issues, etc. Also, it would be great to make races more realistic (like co-pilot in Rally stages). Currently game has some of the best physics models yet most people don't treat it like a sim cause of some kinda small yet noticeable problems.

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    I completely agree!

  • @SP.Spittlebug

    @SP.Spittlebug

    7 ай бұрын

    there is actually a nice mod for co-pilot. its called rally mode. its a wip, but you can also make your own stages and notes on every map. i have made a tutorial for it. i mostly use beam for rally and i'm sure we will get updates for raly too as the game aleady has an in built pacenotes system in the world editor but they are not using it yet..

  • @sixpackplays7539
    @sixpackplays75397 ай бұрын

    Stop complaining and enjoy this fantastic game be patient for these updates they are time consuming and and high quality!!

  • @Fr3ddy_cr
    @Fr3ddy_cr7 ай бұрын

    And as always your videos are great Great editing, great scripting, and always straight to the point Unfortunately the big problems in mostly every game come from the community and since beamng is heavily based on the community the game will suffer in the long term

  • @user-jk4zd6ly7q
    @user-jk4zd6ly7q7 ай бұрын

    I was introduced to it from crash videos as well but I was more interested in how the game handled so when I played it, and got the hang of it, it really is enjoyable. I love the configurations, I got overly invested in the modding community and I loved how technical and how much freedom you have. You would be done configurating a perfect car but that would take another day, just messing around with other cars will days a lot of time. Races were reasonably difficult (for me) and of course destroying cars is fun.

  • @davisadijans
    @davisadijans7 ай бұрын

    3:13 it could be worse, imagine if you said ''yoo guys i play beamng drive! do you?'' and they reply like ''oh that cringe mcqueen game?'' that is sad😭

  • @simsimw

    @simsimw

    7 ай бұрын

    I had a friend in my class that I would play beamNG with everyday in class in GeForce Now. He said he discovered the game and plays it for fun and drifting, it really shows how

  • @madmax2069
    @madmax20697 ай бұрын

    0:50 that always bugged the hell out of me when people would say that, and bugs the heck out of me when thats pretty much all the content you find on KZread about BeamNG (like 80% of the BeamNG videos are kids crashing cars). BeamNG is far far more, it has a lot to offer, a lot of it just hasn't been realized yet or hasn't materialized yet (materialized as in not been developed or put into the game yet, like there's a bit that can be improved with the tire physics and added to the tire physics). I dont buy mods, if a mod cost money i just dont use it, i stick to the free mods you can download in the game. I'm a big fan of off-roading like mudding , hill climbing, and rock crawling (id love to see deformable ground like you see in spintires/mudrunner/snowrunner, but i highly doubt well see that due to how demanding it is and how demanding BeamNG already is) just as much as track racing and other things involving vehicles. And yes, they need to update the BeamNG steam page, as well as offer an updated demo as the demo they offer just doesn't show off the progress that they have made to the game. The BeamNG content I'd love to see is pro racers getting a stab at BeamNG, like Robbie Gordon or his son racing the Baja and or trophy trucks in the desert map that was released, or "enter drivers name here" getting a few laps in on a track (yes I know there Jimmy Broadbent, but there needs to be far far more of that what he did with BeamNG).

  • @zman90
    @zman907 ай бұрын

    I hate all the people complaining about that "theres too many off road cars"

  • @Ryan69z

    @Ryan69z

    7 ай бұрын

    Those are fantastic and fun but it's a bit much.

  • @ProbNotCross

    @ProbNotCross

    7 ай бұрын

    ​@@Ryan69zbruh its 3 cars.

  • @BeamngTV
    @BeamngTV7 ай бұрын

    Hello! Great video, good points 💪 I'm playing this game since 2014 and I've never got bored. I even play it in my free time, none of the games gives me enough of entertainment like BeamNG Drive. For the paid mods, the ones from LucasBE, etc, are worth the money, but the real car mods.. it's mostly scam, as you said. Personally, I see this game as the Sandbox. I do all stuff in this game. Testing physics, driving, racing, enjoying the nature, tuning cars, building configs, just what ever is fun for me at the time 😃 But yes.. I'm known for Emergency Stories and car crashes. So mostly I did in the game are crashes, then the stories, where I use a lot the potential of game's wolrd editor features and then the beauty of the game. I did some mistakes.. not bringing the new ideas to show more of this game, which I believe I should do in the near future with new series. I just wanted to write this here as an answer to some of the points you said + my POV, as I'm here with 5700 hours of play time and many years of playing 😅❤ Keep up the good work man!

  • @dominicpond

    @dominicpond

    7 ай бұрын

    238 Days worth of gametime, damn.

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    Hey BeamngTV! Thank you for the kind words, and about the emergency stories and crash compilations, I don’t see anything wrong with them. In fact, I really enjoy watching them! The only type of BeamNG content I actually hate are the offensive Shorts or the cringe Lighting McQueen stuff xD

  • @BeamngTV

    @BeamngTV

    7 ай бұрын

    ​@@SkyFall4839haha! Same! I do not understand how that stuff gets recommended all the time, instead of our videos 💀

  • @dakotawilliams4337

    @dakotawilliams4337

    7 ай бұрын

    Some are funny but most is not

  • @pigeondriver8992
    @pigeondriver89927 ай бұрын

    Outdated? The good old torque still looks great today, I won't refuse an ue5 update but that's too much work for nothing, maybe some simple changes could make it look better, like new skyboxes, reflexions, mirrors that reflect your own car...

  • @unaif.2171

    @unaif.2171

    7 ай бұрын

    Torque is really outdated. If beamng looks how it does today is because of extra work by the devs to implement the missing features. Luckily the vulkan rendered is in the works which should bring us some of the still not up to standard features, from good antialiasing to dlss and more.

  • @xguitarist_

    @xguitarist_

    7 ай бұрын

    Torque engine as in the garagegames torque? Like the torque behind marble blast gold 20 years ago???? Didn’t even know it was still a thing Guess that makes two torque games with impeccable physics then…

  • @Damian-cilr2

    @Damian-cilr2

    7 ай бұрын

    An update to ue5 would be too much work,it would practically be doing everything from scratch,and i imagine it would be less optimized for this sort of stuff

  • @theexplodedguys264
    @theexplodedguys2647 ай бұрын

    I just hope it won't end because I've never played this and this is my dream game...

  • @kavno
    @kavno7 ай бұрын

    Something I've seen that's completely overlooked by the "Im tired of offroad content" crowd, is all of the under the hood stuff the devs released with those updates. A major example of this is the shock absorber simulation is now fluid dynamics based. Which is huge for creating a realistic handling suspension. They also did a lot for contact patch traction values. Since this is a dynamic soft soft body physics engine at its core, getting realistic traction and handling offroad will consequently make the on-road content that much closer to reality. There were many more under the hood improvements that seemed to go largely ignored under the screeching about offroad content, which I fully enjoy.

  • @FerralVideo
    @FerralVideo7 ай бұрын

    Honestly, this was almost the fate of the game for me. "That quirky crashing simulator." I played it back in the days of the potato tire model, and once I got tired of smashing cars into things, I quit and forgot I owned it. I actually forget what reintroduced me to it. I want to say it was Jimmy Broadbent. From there, it was a case of reinstalling the game, trying it out again with the new tire model, and ... well.... I rolled over 800 play hours this weekend. I want to see more larger race track maps. Right now you can download real life tracks via modding, but that has an intrinsically lower appeal than those baked in. There's also the problem of mods going out of date - my Spa mod broke in spectacular fashion with v0.30, with the tight hairpin now having large swaths of white blocks in the middle of the road. I've lost count of how many laps I've done at Hirochi Raceway. I've also done a few at WCUSA, and Automation Test Course has been a welcome challenge. But that can only sate my appetite for hotlapping or racing for a little while. I get the limitations on licensing to try to use real life tracks in official release, and inventing original courses is quite challenging for the devs. Especially to the ultra-high standards they hold all official content to. Just saying, I'd like to see them put some in. Lawyer-Friendly Nurburgring when?

  • @autbo

    @autbo

    7 ай бұрын

    I think BeamNG should really try looking into adding licensed cars and tracks once the game is near completion (with car manufacturers who are more willing to let their cars get banged up). I understand that licensed content can complicate matters, but if BeamNG were to ever be taken seriously by the racing sim community it needs to have accurate real cars and tracks. Considering how quickly the racing sim industry is expanding recently, it would make sense to attract this crowd so that BeamNG isn't viewed as a "toy" when compared to other sims.

  • @jwalster9412

    @jwalster9412

    7 ай бұрын

    I got it way back in 2014-15 I remember the classic east coast map, with the wavy roads. I forgot about it until they did the collab with automation. Immediately I was surprised by how -much it lagged my very under speced PC at the time- I mean, my how well the cars drive even back then. Then they dropped the update a few years ago the fixed high-speed handling, I haven't stopped driving the bolide since.

  • @erkinalp

    @erkinalp

    7 ай бұрын

    @@autbo Volkswagen Group is actually using BeamNG for their simulations and ECU development.

  • @Damian-cilr2

    @Damian-cilr2

    7 ай бұрын

    @@autbo problem with that is most manufacturers don't appreciate their cars getting destroyed in any way in games,which is why many car games don't have much damageable bits on cars (for example need for speed) And even still,they would need a LARGE amount of money to convince them to let them add real cars due to that,so yeah,very likely not happening

  • @aimaniqbal6609
    @aimaniqbal66096 ай бұрын

    Absolutely, for me, this game transcends the typical car damage physics found in other games. It stands out as the paramount driving simulation experience, surpassing renowned titles like Assetto Corsa, GT7, and Forza Horizon 5. What sets this game apart is not only its realism but also the inclusion of a compelling career mode that immerses players in a lifelike racing environment. Every vehicle, whether it's part of the original game or a mod, contributes to the game's overall intrigue. As a dedicated car enthusiast, I find the depth and variety of cars immensely captivating. It's disheartening when people reduce the game to mere accident simulation; it offers so much more. I envision this game evolving into a vibrant community akin to other racing games. Its myriad advantages, ranging from street races and drag battles to time attacks and off-road adventures, make it a comprehensive racing experience. To me, this game epitomizes a superb simulation driving game that encompasses all facets of racing. I remain optimistic that the developers will continue to enhance the game, making it even more outstanding. It's my hope that the community around this game will flourish, matching the camaraderie found in other racing game communities. Picture this: effortlessly drifting through city streets, towing your car to a track race, all while experiencing the same thrill as playing a truck simulator. It seamlessly combines the excitement of off-road adventures with the intensity of competitive racing, delivering a truly enjoyable driving experience.

  • @Wheelz3
    @Wheelz37 ай бұрын

    When I got the game 5 years ago I got it for the crash physics then after playing it for a year I stop crashing cars and started to race cars around tracks and now I build crazy car builds and put on ai traffic and just cruise around the west coast roads

  • @user-mh4qi1tt6p
    @user-mh4qi1tt6p19 күн бұрын

    I love how BeamNG is able to mix both the crash damage and the car simulation elements into one. I love seeing how unforgiving Beam is when the driver makes a mistake and ends up in the trees, guardrails, or Armco.

  • @simracingeverythin5832
    @simracingeverythin58327 ай бұрын

    Thank you for making this video, BeamNG is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay beyond a crashing simulator, I'm just hoping this game becomes a proper Sim Racing software, similar to Assetto Corsa, it is on a good path at the moment to become this, the FFB system is getting better and better by the year. One thing I really hope for example is that the Sim Drifting scene switches to BeamNG from Assetto Corsa, we just need better tyre simulation. Also I love that they are focusing on Offroad Simulation since we don't really have any Simulator that can do it all so well, So I want to see the rally and crawling community to use this game too. (just saw the part that where you talk about people criticizing the developers on focusing too much on offroad, but I think it is very important, and I do like offroading a lot myself but I'm not being biased here, one thing people have to understand is that development takes a loooong time and their focus on offroad simulation has so far lasted a very short amount of the total development time of the game, I'm absolutely sure they will move on to other parts of the simulator in the near future, but I want them to polish the offroad simulation a bit more. this is a Simulator for all types of cars and terrains) Regarding paid mods, I have purchased most of the good ones, in the end it's still really cheap, but yeah, obviously I'm not going to pay money for a IRL car that got badly ported and stolen from Forza or something like that, not going to pay for pirated assets. In fact I love that the modding scene in several games continues with inventing cars that are Lore Friendly, GTA 5 is a great example of this too, there are an abundance of mods that people made that may look similar to a real world car but is completely redesigned for the game. Regarding the mostly american content in the game, this has to do with this game being a successor of Rigs of Rods which was a primarily american centric truck and heavy machinery simulator but I'm sure they will move on to other markets of the world too, we already have quite a few european and also Japanese car manufacturers in the game. One thing though, I have felt the opposite with the Community of BeamNG, more and more the community is understanding what this simulator actually is, and I see a bright future in BeamNG's development.

  • @rylgarage
    @rylgarage7 ай бұрын

    I make paid mods so I’m a bit biased towards them. Hard work ain’t free, and for those saying it isn’t a job, I do work and create things, I get paid for said creation. Is that not what a job is? Providing services to a community? It’s no different than if I were working at a food store or retail shop

  • @D.S_Productions
    @D.S_Productions7 ай бұрын

    We need a Map of Bremen and Bremerhaven

  • @erkinalp

    @erkinalp

    7 ай бұрын

    Including a BeamNG building with driveable insides, indeed

  • @robwoodring9437
    @robwoodring94377 ай бұрын

    How you think/talk about your product matters. A product my business makes was conceived of as an "entry level" item and we spoke of it in those terms for far too long.....it was our lowest profit margin, but sold well. Once we realized we should've described it as "another quality option" due to how good it is we started selling the upgraded versions (high profit margin) and almost never get an order for the base model. We changed how we spoke of it, and soon our customers tell each other about it the same way. TL;DR: beamng needs to be redefined as what it truly is, but that starts with the beamng folks' words.....not within the consumer base.

  • @drumstick74

    @drumstick74

    7 ай бұрын

    Good points, mate! What is TL;DR ?

  • @robwoodring9437

    @robwoodring9437

    7 ай бұрын

    @@drumstick74 stands for "too long;didn't read"

  • @Hornet_Gaming
    @Hornet_Gaming7 ай бұрын

    I believe that people who put effort into mods have the right to charge what they want for them. If you build half a car with no skins and try to sell for $10 you need to be in a mental facility. Either way no ones forcing you to buy them! there are most likely free alternatives anyway.

  • @nuckypuck
    @nuckypuck7 ай бұрын

    I mean when I got the game originally back in 2016, it was to crash cars, now I use it to drive around because I find it more enjoyable than any other car sim. BeamMP works perfectly fine for when I want to play with friends, it continues to get it's updates and I really don't mind the pace it's going at, because, I made a single payment of £18.99 and I've continued to get more than my money's worth out of it.

  • @Zer0kbps
    @Zer0kbps7 ай бұрын

    Great game/sim, I'm not into crashing but more, I like the failure of the cars when pushed to extreme, love the offloading the best, but wish the levels had some sort of geomod where the cars would dig in to the ground (e.g. snow runner) and tyre wear, that needs to happen along with visible heat dissipation.

  • @f-j-Services
    @f-j-Services7 ай бұрын

    You can have so much fun with a basic install of BeamNG. This was YEARS ago, but I would edit vehicle config, goto engine and transmission and replicate an 18 speed in the T Series (but I made it full powershift which is even cooler) and would edit weight for trailers, and then edit how the turbo spools and max boost. You can even add more steps of numbers same way I added gears since there was and dont think there is an 18 speed. The possibility's are near endless, and then I always dreamed of having Automation game merge with BeamNG and FSX (Now just Flight Sim). Well, Automation can let you export engines and vehicles. It blew me away, never thought I would see that ever happen.

  • @crashium
    @crashium7 ай бұрын

    Make the full BeamNG iceberg, would be interesting

  • @915breno
    @915breno6 ай бұрын

    I thought about all that, but found me thinking what if there is another advantage to them working hard on off-road first. In simulation, it is one of the most challenging aspects to replicate how the suspension, wheels, chassis, and everything else work in a car during off-road conditions. Imagine when they master all of this and begin to work on the next genres such as racing, drift, etc.. it would be easy compared!

  • @BeamCar918
    @BeamCar9187 ай бұрын

    nice video. actually gave an insight on what is actually happening. keep it up! :)

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    I’m glad you liked it!

  • @MisterOwling
    @MisterOwling7 ай бұрын

    I love BEAM NG DRIVE for everything it offers. With Career Mode, it feels rewarding not crashing, and building up your own car. But I wish there was a mode that was more career mode like Gran Turismo, I'd like a series of racing events , unlocking cars, buying cars, i don't wanna set up my own races and get nothing out of it. Unless I'm missing something, I don't want to necessarily have to set up everything. I already blew passed all the races in career mode in a few hours of gameplay.

  • @JimmyButBetter
    @JimmyButBetter7 ай бұрын

    i think BeamNG career mode will bring lots of new players who want to stay depending if they learn what the game is capable of.

  • @SwissAvgeek
    @SwissAvgeek7 ай бұрын

    BeamNG is the reason my car passion started, as I wanted to experience what it was like to drive a car, and then laugh at the inevitable consequences of my stupid mistakes. At the time, my dad had a BMW 320d wagon, similar to the ETK800, which I used to drive all the time. I also loved to learn and explore the various parts of the chassis and engine. As an avgeek, I also occasionally use the programme to fly planes (my flight simulation hardware works in BNG), and it is really enjoyable. It truly is a shame that beamNG was wrongly understood, and I never really got around the fact that a physics simulator with so much potential is just taken for a "crash simulator". Also, it seems like the only reason these types of youtubers ever fly in the sim is to crash the planes lol I started using beamNG in 2019. Now, I have a 1991 Celica ST182. My first mod for beamNG, the A80 Supra, quickly became my favourite car. I will forever be grateful for the car passion that the sim started.

  • @KrokietFSO
    @KrokietFSO7 ай бұрын

    4:41 In my opinion, paid mods are good if it's original idea (not real car or company) and has good quality and physics

  • @santinoeli71506

    @santinoeli71506

    7 ай бұрын

    I WISH I KNEW THE SHORTENING OF IN MY OPINION (IMO) BEFORE SOOOOOOOOOOOOO IRONIC MAKES ME HATE IT NOW!!!!!!!!!!!!!!😪😪😪😪😪😪😪😪😪😪😪😪😡😡😡😡😡😡😡😡😡😡😡😡🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬ALWAYS THOUGHT IT MEANT A JOKE

  • @Jokujopt

    @Jokujopt

    7 ай бұрын

    It's not fine or ethical, everyone knows "Mods by the community to the community" on the other hand i can't tell you not to sell your work if you are sure it's going to reach a lot of people and make you a LOT of money, not selling it at that point would be stupid, the thing is, most of the BeamNG paid mods if not all of them don't reach as many players as it would if it was free, being high quality only makes it worst, you are keeping cool content locked behind a paywall for some quick cash, (For example; Best case scenario If a Patreon has 550 members at 7$ each that's 4K/month if you keep all you members.) the best thing to do would be either a Donation Button/link or a Free Tier so that people can pay you if your work is worth but still get access to the content or a part of it, this would also stop all the fake paid mods.

  • @zerosd15ds43

    @zerosd15ds43

    7 ай бұрын

    ​@@Jokujoptplus putting assets based on real world cars for sale is kinda copyright infringement, no? Isn't that a big reason why car x has to car x?

  • @Jokujopt

    @Jokujopt

    7 ай бұрын

    @@zerosd15ds43 It's but i assume it's not considered selling it when u do it trough Patreon, anyway there's no reason to go after small fries, there is no money to be made from them.

  • @tlevi6337
    @tlevi63377 ай бұрын

    I think the main reason for why we get another off road veichle in 0.30 is that in one 0.27 teaser there was a UTV that is not planned to put to the game and some people are get mad about it.

  • @TR33420
    @TR334207 ай бұрын

    I just play beamng drive for touge racing the newer tire physics feel so nice even on steamdeck i can visually see the tires compress and distort to the road and the crashing gives an added challenge your not just trying to go fast by any means necessary your also worrying about the condition of your ride❤

  • @SP.Spittlebug
    @SP.Spittlebug7 ай бұрын

    i'm sure they will have "racing" updates in the future and more sim oriented people will start to realize how much potential this game has.. i think there should be more infos and videos explaining how the physics wotk as they are light years ahead of other sims

  • @a_rice_bowl3663
    @a_rice_bowl3663Ай бұрын

    My friend was complaining that the newer off-road cars don’t crash very well, and I brought up the fact that beam is really seen outside of the community as kind of cringe crash game when it really is so much more. I see it as trying to change it reputation which I understand.

  • @plasticacaria6427
    @plasticacaria64275 ай бұрын

    i used to play so much rigs of rods, when beamNG came out it was fire, they were even saying they were the same devs. Of course BeamNG has always been about crashing, and it's what makes the beauty of this game. Can't believe that was 10 years ago

  • @SuperTime2Change
    @SuperTime2Change7 ай бұрын

    The one thing that BeamNG Drive severely lacks is multiplayer support by the client. Not mods, but official support. Many more people would play if the client directly supported multiplayer. I feel if they actually implemented it that BeamNG Drive player growth would be substantial. It's a lot more fun to drive around with real people who share similar interests. The last few times I joined in BeamMP on a few servers, we were rock climbing, racing and drifting the streets of Italy, cruising the highways on Ohio and other maps, sharing tuning tips, driving strategies and so on. Without official multiplayer, BeamMP is just a great car driving simulator without anybody to share the experience with. Guaranteed if they added official multiplayer support the game's player growth would soar.

  • @drslime7
    @drslime77 ай бұрын

    I've been loving the narration man makes the videos heaps better keep it up.

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    Glad you like it!

  • @wheelwrightpl9429
    @wheelwrightpl94297 ай бұрын

    If you're a creative person and like cars, BeamNG is the best. Period. I have spent hundreds of hours customizing "vanilla" BeamNG cars, resulting in dozens and dozens of unique designs (some look so good they resemble paid mods). And I never got tired of it. Furthermore: you can adjust how those cars handle, and in the process learn a thing or two about real-life suspension engineering concepts such as "camber", "toe-in", "rebound", and so on. Also I customized many of my cars for "escape from the cops" scenario, which is extremely rewarding and quite a challenge, because BeamNG introduced more aggressive Police AI with the recent update (try driving all the way to the airport on Italy map with cops hot on your tail).

  • @my_name_is_jeph.2020
    @my_name_is_jeph.20207 ай бұрын

    The most I agree with is the steam page pictures and trailers, @beamng please update them

  • @AmarTechPlaY
    @AmarTechPlaY7 ай бұрын

    This man is just spitting fax, i mean about the crash simulator, i sometimes enjoy my ride and i suddenly crash, and i hate itt so muchh, like i just wanted to drive a car 😅

  • @TenRudzielec
    @TenRudzielec7 ай бұрын

    "Crash if you are bad youtuber" Beamng Shorts: *crashes*

  • @SUCCUBUS928

    @SUCCUBUS928

    7 ай бұрын

    True dat

  • @kyle207
    @kyle2077 ай бұрын

    Maybe they are working on a huge Germany map and that is why there is only one. Since they live there they would have much more ease to create a map because they can see it often and create a very detailed and possibly a bigger map.

  • @RaisinBarXZ550
    @RaisinBarXZ5507 ай бұрын

    I'm pretty sure the Beam devs saw your video! They finally changed the Steam thumbnail to the new PBR graphics.

  • @Bllksem
    @Bllksem6 ай бұрын

    I mean I knew beamng as “the crashing game” for a very long time, since really when I last watched a lot of beamng was a long time ago. I didn’t play it because back then I didn’t have a pc, but the reason I bought it to play it a week or two ago is because I wanted to get into racing games again and the scenarios looked fun, though what I really want now is official multiplayer support for races. Scenarios and time trials are fun, and I haven’t tried beammp yet, but I really want that competitive aspect to the game. Even just proper leaderboard support for the time trials and races would be good, instead we just have the stars based on what position or time you get.

  • @alfaandn
    @alfaandn7 ай бұрын

    hey, me and some 8 other friends really love doing offroad. Okay let me elaborate on what our standard of "offroad" is. Okay so most offroad videos of BeamNG out there is that people using either big crawler pickups with 44" tyres or the baja trucks only some youtube channel showing offroad with SUV/Pickups. No thats not what we do, we do the offroad by using light modified SUV with 35" tyres, steel front bumper and rear, raised suspensions, most of us even love the less powerfull engine option as to limit ourself for the challenge. Now that i explain what we do 3 to 4 times a week nights. We do like the strip 1 or 2 trail at Johnson's Valley, exploring Rock Islands with 33" or 31" AT tyres, do some of the trail on the Small Islands, occasionaly we do American Road montain trail but its only when we have a long night to spare as that map took some times. With the state of BeamNG for offroad nowadays is actually very very good, the big problem is that we need more and much bigger offroad map. Most mod maps out there either way too hardcore for SUV, or it just a baja track where we do hundreds of km/h to do it. We like slow crawling offroad instead. We also need more offroad SUV from vanilla or mods, please Devs the only vanilla SUV and Pickups in game right now are the Roamer, Hopper and D Series. We need some more modern SUV and Pickups. Thanks to a very very good Procyon Centauri mod tho its my favorite, the J80 also still a good contender, too bad since .30 the J100 can't be use anymore. Add some more ladder frame SUV please, the Deffender with its monocoque just sucks.

  • @leonardofelde
    @leonardofelde7 ай бұрын

    I got BeamNG a couple of weeks ago for the driving after getting some random touge videos recommended by youtube, I don't watch crashing shorts so I didn't even know it was 'that game'. Overhaul I think it's a great game specially with mods and I even got my first steering wheel just to play it. I think it is very possible to show people it has a lot more than just awesome crashing

  • @unaif.2171
    @unaif.21717 ай бұрын

    My biggest issue with beamng is the lack of focus. We got vulkan years ago but to this day is random chance if its gonna work properly or not, meanwhile they added VR support, career mode, graphic improvements for the old x11? renderer, Linux support, blender to beams plugin and lots of vehicles and maps. All the features above, except the vehicles and maps, have issues to the point of often being unusable. Why not focus on one thing and then the next one? And they dont public any sort of roadmap which makes me think they may not even have one. It reminds me of early valve but intead of doing half life they are doing a marvel of computer engineering with lots of fronts to tackle. (Or a good game company but with adhd)

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    I see what you mean, but don’t forget that this is an early access game with a relatively small developer team. I’m not totally sure to be honest, but I suppose that the developers are split up into different groups (e.g vehicle creation, scenarios, physics improvements). They aren’t all working on the same thing, so it’s obvious that it seems like a mess sometimes, even though it isn’t.

  • @junkmail3947

    @junkmail3947

    6 ай бұрын

    ​@@SkyFall4839​early access? You do know the game was available for purchase 10 years ago? That and the technology has been in development for more than a decade. I see your first BeamNG upload was only a year ago, so I'll chalk it up to you being a noob who doesn't actually know anything, kinda like what you said

  • @RaisinBarXZ550
    @RaisinBarXZ5507 ай бұрын

    Growing up with WhyBeAre, i think the game is underrated for its true potential. Many don't realize it is THE driving simulator from every standpoint. Wish KZread didnt take away YBR for literally no reason, just because the bot felt like it. Devs shouldn't worry too much about what the community says either because many newcomers dont understand hiw these devs work on BeamNG.

  • @Gadres4839
    @Gadres48397 ай бұрын

    This video is so good and entertaining. Good job! AND THANK YOU FOR INCLUDING ME AGAIN IN YOUR VIDEO :D 2:22

  • @BeamCar918

    @BeamCar918

    7 ай бұрын

    hi

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    Glad you enjoyed it! And no problem of course :)

  • @m.h.5400
    @m.h.54007 ай бұрын

    I randomly stumbled upon Rigs of rods ages ago, and got beamng as soon as it was released. I don't mind the current off-road stuff, it's fun to test. I do miss some European and Japanese stuff, especially small/kei cars like the Cherrier Picnic, AW Goal, Bete and Ibishu Chisai A European or Japanese map would be cool too and I hope some stuff like that will be a vanilla part of the game at some point. I'm glad the Beamng team takes their time for stuff instead of throwing out a shitty update every 2 weeks.

  • @BensMotorCars
    @BensMotorCars7 ай бұрын

    Beamng is the main game I play, I mod it, I have fun. Most of the time I choose it over assetto Corsa, Forza Motorsport and dirt rally 2.0

  • @SlimothyJimothy621
    @SlimothyJimothy6217 ай бұрын

    Some of these brand new mods are worse than some of the oldest mods for the game, like the Oldsfullsized mod pack, that mod is probably from around 2016 and hasn’t been updated since, it’s still got the black background thumbnails, same with the Gavril Vendetta mod, some of those old ones are truly amazing for their time

  • @wake2779
    @wake27797 ай бұрын

    Multiplayer added and if they also made a like a raceing mode like assetto corsa or something it would pop off

  • @Zdeniix
    @Zdeniix7 ай бұрын

    when i first saw the game, i immediatly started watching it until i got it 2 years asgo and i am saying that it is super underrateds

  • @luizpedro3
    @luizpedro37 ай бұрын

    Those TikToks and YT Shorts of beam ng are awful af, looks like a content that a 5 years old kid would like to see, this is pretty sad for a game that have so much potential

  • @komeradenope5243
    @komeradenope52437 ай бұрын

    someone posting short cringe content about beamNG and calling others like you a "bad KZreadr" is pretty embarrassing and worst of all they are unfunny, sexist, stereotyped, related to war, or heck maybe racist (especially BeamngShorts ) i hope this ends as soon as possible because personally, I wouldn't say I like short content but keep it up mate your content is wonderful.

  • @valentinliedtke5024
    @valentinliedtke50247 ай бұрын

    BeamNG has always started out as an experimental physics sandbox. It was made to test out a completely new approach to simulating physics in a video game. I think it is completely wrong for people to judge the game for its ability to simulate specific and individual things like circuit racing or rallying. BeamNG was never made to be a AC:competizione killer or an iracing killer. If you want a game that specializes specifically in GT racing or rally racing, there are plenty of games that do exactly that already. The point of BeamNG is to create a platform that unifies all genres into one. In BeamNG you can do circuit racing, street racing, rally racing, leisurely driving, bus and truck routes, rock crawling and off-roading, all in one platform, seamlessly, without needing to use a different physics engine for each task. THAT is the strength of beamNG and it does an amazing job at just that. The fact that people even compare BeamNG to traditional racing titles, when the game was never even designed to compete with those games in the first place already speaks for how impressive the physics engine already is.

  • @yourlocalflacofiero
    @yourlocalflacofiero7 ай бұрын

    They should also update the requirements, the game is a lot more demanding because of the latest updates compared to the original tech demo. Also, developers added offroad content to test and virtually emulate suspension physics which are completely outstanding, a lot of pro sim racing youtubers tried the last updates and actually liked the content, it's a great game.

  • @user-pz9uq5tg6h
    @user-pz9uq5tg6h7 ай бұрын

    BeamNG просто потрясающая во всех смыслах этого слова! Спасибо Вам за видео :)

  • @Key2K3
    @Key2K37 ай бұрын

    Fun fact. I know a guy making a REAL BeamMP career mode. Very buggy rn but this is pretty huge 😮

  • @jakubhablak6242
    @jakubhablak62427 ай бұрын

    I am playing in more different ways, unfortunately it started slightly boring me. Thats why Ive started playing multiplayer. I hope it will never be boring to me. That game game deserves that:)

  • @DiamondLevelPro
    @DiamondLevelPro7 ай бұрын

    I'm planning on building an open source plugin that allows you to connect as many aspects of the car as possible to a real dashboard. I know this game as one of the most advanced vehicle simulators out there. Hopefully it can gain traction and bring more light to the game's true abilities.

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    That sounds amazing! Good luck on that project :)

  • @junkmail3947

    @junkmail3947

    6 ай бұрын

    Function is already supported, lookup OutGauge and LFS dashboard

  • @junkmail3947

    @junkmail3947

    6 ай бұрын

    It's free too

  • @godek6614
    @godek66147 ай бұрын

    Just imagine what a proper racing update, multiplayer features, better bot and the weather system would do to this game. I literally wouldn't play anything else.

  • @ScKTM68
    @ScKTM687 ай бұрын

    Small developers should come up with their own ideas as well as big companies. Also modding should be moderated much more. I know that there are a lot of pages out there to download mods, but a system would be that if a mod gets a certification it can be run in the game, otherwise nope. And if you want to develop your own mod you can do it in a developement environment, like an ide for BeamNG.

  • @adamsaunders97
    @adamsaunders977 ай бұрын

    I feel like the BeamNG devs are giving us 'waves' of vehicle body classes. What im saying is we're in the 'offroad' period of the waves, next lot of cars could be track, drift or even dragster!

  • @spoolysnail32
    @spoolysnail327 ай бұрын

    Mods that are well made are worthy of being paid, some mods are ridiculously good for only a couple of bucks

  • @solar_ignition
    @solar_ignition7 ай бұрын

    This video kinda sums up how I've felt about the game, and I realized that the beamng shorts are nothing more than cash grabs that exploit the game's crash physics. I personally like the game because I can race around any map in any car I feel like (as long as I have the mods for them), but I've noticed that the aero physics are rather iffy, especially with Automation car mods, the downforce vs drag isn't as accurate as in real life, which I can understand because it would mean a lot of fluid dynamics would need to be programmed into the game. The tyre physics I think does need a bit of tweaking, but it's a really good game for its value

  • @lucio4872
    @lucio48727 ай бұрын

    i am in love with driving in beamng its so fun with a wheel for me i dont have anny problems with the game.

  • @linuskorff4074
    @linuskorff40747 ай бұрын

    I just enjoy playing it, exploring maps in my favourite vehicle.

  • @sbeve6969
    @sbeve69695 ай бұрын

    personally in my opinion only early access for mods should be paid because it's beneficial for both parties because the creator gets paid and community members won't have the fear of the idea of every mod being paid and they'll be more cooperative with mod creators

  • @Crowphy
    @Crowphy7 ай бұрын

    They actually changed the steam page now :D

  • @hoodbaxter
    @hoodbaxter7 ай бұрын

    I kinda want to hear you talk about the dramas the beam ng community is facing (mostly because I don't know them).

  • @SkyFall4839

    @SkyFall4839

    7 ай бұрын

    Trust me, you can be happy that you don’t know about them.

  • @Salod7806
    @Salod78067 ай бұрын

    1. not sure why people buying this game to crash cars would be a bad thing. 2. there is plenty of variety from old to new cars and they usually have planty of options from rally to hillclimb cars

  • @Hello-kz5vg
    @Hello-kz5vg7 ай бұрын

    Bro, i try not to crash cars sometimes because of how good they look. I just like driving around. :)

  • @MRVCSL80
    @MRVCSL807 ай бұрын

    Been with BeamNG since 2012, The problem BeamNG has in my mind lately the devs just are dropping content drops. The games tire model is heavily outdated and needs to be fixed asap

  • @edwardthecar2300
    @edwardthecar230029 күн бұрын

    It's still 3rd highest player count for racing game on steam

  • @wolfox_m
    @wolfox_m7 ай бұрын

    In France, we only have one big youtuber who play beamng for others thing than crash. I try my self to do good content for the french community but I just start so I don't have a big place. But I will continue and I'm pretty close to 50subscribers ! 😁

  • @lorenmax2.013
    @lorenmax2.0137 ай бұрын

    I think the devs should also add more sport-like updates to show that this is more of a car game instead of a crash game. I don't want the game to become forza motorsport, but at least give us slipstreaming, an easier to setup race AI, and enhance the performance to bring in those sweaty tryhards. I bought this game because of the crashing, but I spent more time driving around Utah at night, racing in the automation mountains, or even just tuning cars than crashing. I have a friend who at first said "nah, that's the crashing game for kids". I got him to race in f1 2020 and then Beamng, he has far more hours in the game than me now. Like it or not, this game needs more racing themed updates, rather than the TikTok feeding wasteland cars.

  • @The_Dug
    @The_Dug7 ай бұрын

    Even if the devs just made the same trailers, but with the new graphics. But personally I like the offroad stuff too

  • @seansmall4671
    @seansmall46714 ай бұрын

    I just think of the game as a in development high realism game and the developers are doing what early Minecraft did focusing are one part till it is done then moving to the next most popular thing in the list

  • @isaaacalejandrohernandezhe816
    @isaaacalejandrohernandezhe8167 ай бұрын

    Beamng is very underrated, I show the game to my friend by sharing my steam account, I only have beamng and the loved the game

  • @NewbinatorsRecycleBin
    @NewbinatorsRecycleBin7 ай бұрын

    2:53 nah bro thats too far man :( Honestly the crash physics is one of the main reasons why I want beamng, but its also because I like touge racing/driving and stuff like that. I mean sure, there are games like assetto corsa or forza, but the crash physics is like the cherry on top.

  • @schirmcharmemelone
    @schirmcharmemelone2 ай бұрын

    using a direct drive wheel and standing still with the car: uncontrollable shaking of the whole car

  • @SkyFall4839

    @SkyFall4839

    2 ай бұрын

    Play around with the smoothing settings. I have a CSL DD myself and never suffered from oscillation

  • @vendettx8837
    @vendettx88377 ай бұрын

    people think beamng is overrated because of those beamng shorts and they think all you do is crash but it's underrated because look how realistic the offroad mechanics are and other mechanics like tuning and customization

  • @JNico444
    @JNico4447 ай бұрын

    In my opinion the biggest problem is the game engine torque, if I’m not mistaken i heard that they have limitations in terms of graphics and other things. Sure they can modify it and use it as they want but for example their first engine was infact cry engine but was dismissed cause it was too expensive. If this game would have been developed on unreal engine for example we would have deformable terrain and destroyable environment already but the way the game develops is understandable and it’s too late now, they have to keep working on this engine. There are definitely features that are needed like infact deformable terrain, weather system, and interactable environment, they could. There are tons of mods also that woud fit awesome in the base games like the dummies in cars, ships, trains and planes. This game requires a bigger development team and more funding

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