The Problem with Taunt ft. Czech Blahaj | Darkest Dungeon 2

It's time for your daily dose of truth about game design. You're free to disagree, but I've already thought of every counter argument in the 69,420 different timelines and won all the debates.
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Пікірлер: 86

  • @level100derp7
    @level100derp721 күн бұрын

    Can you do an hour long discussion about Hellion's biceps next please

  • @sauce5097
    @sauce509721 күн бұрын

    The only possible fix would be the heroes getting trashtalking barks whenever they have taunt

  • @SusloNick
    @SusloNick21 күн бұрын

    The whole DD2 combat is pretty much just 'do more damage' and the most safe play is killing quickly and you are calling taunt an issue? In most fights enemies cleave and hit specific ranks and 4 attack for 2x aggro - its balanced, aggro alone is not a hard 'disable' like a stun, taunt is only crucial vs some bosses. Taunt skills are good specifically cause of other effects, not aggro and it would be even a waste to have just a plain 'taunt' skill, no one even plays Carcass despite her double weaken taunt with free blocks and Vanguard is way more popular than Bulwark too. Damage>everything else, even on harder flames like the no-healing one. Oh and you have 2 free taunt trinkets which arent even considered good and get tossed away.

  • @mitchellstasko4489
    @mitchellstasko448921 күн бұрын

    Hey shuffle, really glad youre passionate about this topic and thanks for stirring up conversation on it. Im of the opinion that i disagree with a lot of what you said and think a few changes to heros taunt skills and not how taunt works would fix any problem there and the rest of pain points I heard, I dont really agree with! I really do not like the proposed example at the end as well as that would be less intuitive (harder to see who taunted what at a glance) and due to debuff res having a taunt centered move get res would feel real bad especially with cool downs. I think changing it drastically like that is a bad idea and hope for skills to be balanced individually and the taunt token to stay the same. Thanks for reading and take care!

  • @Sir_Man_Can
    @Sir_Man_Can21 күн бұрын

    Why taunt when you could run the Game of Shadows comp of Leper (or any other good tanker) Runaway, Grave robber, and Intrepide Duelist and have only 1 hero get targetted anyway?

  • @ashesofaranea
    @ashesofaranea21 күн бұрын

    i'm not sure i understood how sickening silence would make a stupidly powerful man-at-arms, is it just so you don't contract other diseases that would be more negative than the ones you mentioned?

  • @heronvitor6886
    @heronvitor688621 күн бұрын

    you are pro players at the game. i dont think taunt breaks the game, but making this game even harder can push even more players away from the game. Not everybody have your skill and time to become an expert. So i think they should maintain taunt as is.

  • @skeletongamingreal
    @skeletongamingreal21 күн бұрын

    dd2 is totally a perfectly balanced game with no unfair moves or mechanics and lots of counterplay

  • @alexhopwood8340
    @alexhopwood834021 күн бұрын

    I have an immortal Flagellant, he has had 5 memories and bloodthirsty locked in for god knows how long. He has been alive for close to a year now. No matter what i do, he cannot die.

  • @Alt_Account_420
    @Alt_Account_42021 күн бұрын

    Could you do an hour long discussion next about why pistol shot is the best damaging move in the game

  • @wereblossoms
    @wereblossoms21 күн бұрын

    I like the single target taunt idea but Taunt tokens should probably remain as they are. I would like to see them add single target taunting in a new Provoked token (or some better name), though. It could replace taunts in the problematic moves (Retribution, More More), and since it's weaker it could be put into enemy toolkits with less worry and more counterplay. Having both tokens available would give the devs more tools to balance with.

  • @nydlerat
    @nydlerat21 күн бұрын

    I really like the idea of "Taunting" a specific enemy, as it rewards game knowledge in a good way. You Taunt the trouble targets that you know your tank can take hits from, so you have to know which enemies to actually be worth Taunting.

  • @DeDeDank
    @DeDeDank21 күн бұрын

    24:17

  • @lesterabinguna341
    @lesterabinguna34121 күн бұрын

    hope there is a decently sized update for the confessions campaign before kingdoms dlc other than releasing mod support (they do need to focus it though since it will enhance replayability and the community seems to be getting impatient)

  • @asrieldreemurr1918
    @asrieldreemurr191821 күн бұрын

    I mean I understand what there coming from but I feel like tanks kinda need a way to protect there team with out taunt how is hellion or leaper or reynauld gonna protect anyone from dmg also I just remember flag what would even replace more more with

  • @bb-sw6ur
    @bb-sw6ur21 күн бұрын

    I dont think I'm actually that good at DD2 compared to DD1, so Taunt seems balanced to me. I could see how it's a bit a braindead mechanic without many downsides though. I have definitely fucked myself over by putting a Bugle trinket on a More More Flag and still died, so I feel like Taunt abuse has limits. I guess they just need to complicate the mechanic to not make it such an obvious exit from tough situations

  • @SynthLove
    @SynthLove21 күн бұрын

    I really hope they do updates on frontliners. MAA with crush hitting up to rank 3 and self heal just makes everyone else a handicap.

  • @blackomega34
    @blackomega3421 күн бұрын

    I have a really hard time justifying running taunt on Manatarms, and if I run Protector it's for extremely specific fights eg. librarian to keep blind off my main dps.

  • @George_Rakkas
    @George_Rakkas21 күн бұрын

    FM, are we gonna get a next episode om every enemy analyzed? Those two videos are some of my favorites

  • @PolymerPerson
    @PolymerPerson21 күн бұрын

    Would love to see gameplay over these talks, even if it isnt examples of the topics at hand <3