The Problem With "Soulslike"
Look, I like Dark Souls as much as the next guy but...
Been on a recent From Software binge playing through Bloodborne, DS3, Demon's Souls Remake etc. and I got a bone to pick with some of ya'll. Whatever hard game it is you're thinking about, no, it is not the "Dark Souls of-" anything.
Hyped for Elden Ring tho
Also no, Pokémon Legends: Arceus is NOT a soulslike just cause the mf can DODGE ROLL.
And yes I know the Demon's Souls gameplay is from the PlayStation 5 remake, not the original. I don't have a ps3, let me live.
Пікірлер: 5 100
fire video. subscribed, liked, commented, clicked the bell, shared it to my family, played it at my grandma's funeral (she was resurrected), this video cured my stage four terminal cancer, my depression, and fixed my unrelenting habit to call shitting while constipated a souls-like experience. cant wait to see more
@NasuPrime
2 жыл бұрын
Love to see it, hope the wife stops cheating too
@iAlek00
Жыл бұрын
KKJKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
@giratina4935
Жыл бұрын
That made me laugh so hard
@elitedonut1089
Жыл бұрын
S tier comment
@Tservator
Жыл бұрын
Saying Souls like is like the Darksouls of saying jojos reference
Poker is like the Dark Souls of Uno
@NasuPrime
2 жыл бұрын
Cheating is like the Dark Souls of a faithful relationship
@thatonegump168
Жыл бұрын
Killing someone is the Dark Souls of hiding from the cops
@Cappuccino_Rabbit
Жыл бұрын
War is like the Dark Souls of Airsoft
@elysius660
Жыл бұрын
shit is the dark souls of piss
@ND_Dova
Жыл бұрын
Not studying for a final is the dark souls of education
I am calling abusive households: "soulslike parenting" from now on
@soccerandtrack10
Жыл бұрын
Do,it is,I survive,it's not actually a joke.
@soccerandtrack10
Жыл бұрын
It's not a troll,I don't have freinds/rights,getting rights means force,force means hurting,hurting is a big risk=it's not because of getting attacked back by the 1 I'm attacking,inperiam and rebellions 40k.
@averagemexicanm8750
Жыл бұрын
@@soccerandtrack10 Skill issue
@comradexdface
Жыл бұрын
@@averagemexicanm8750 fr he just needs to block, parry, and dodge
@harshmalhari8519
Жыл бұрын
Except its only challenging but forgets the fair part
"Souls-like parenting" killed me. Very souls-like humor.
@ediet2203
8 ай бұрын
Really caught me off guard
@pepperidgefarmsremembers92
6 ай бұрын
Gotta roll through them attacks
@jaygopinath1694
5 ай бұрын
@@pepperidgefarmsremembers92 don't forget to summon as well
@Yousef77077
4 ай бұрын
Your comment is very souls like.
@jetvalorsam8900
4 ай бұрын
@@Yousef77077 Your reaction to that comment is very souls- like.
Fun fact: FPS used to be called "Doom clones".
@Mr.Vanderbilt
5 ай бұрын
Open World games after Grand Theft Auto 3 were GTA clones/killers
@tehcodekid8421
5 ай бұрын
Saw someone refer to Ultrakill as a "Doom clone" and goddamn I died inside
@inbeing3464
5 ай бұрын
@@tehcodekid8421 tbf according to 1990s standards it is
@MartinWasTaken
5 ай бұрын
Maybe 2 people you knew called them doom clones but that was definitely not a popular thing. People didn't even use the word clone like that back in the day, gaming was way too new. Not to mention most popular shooters for years were ID Software games(Quake, Doom, Wolfenstein) so what you are saying makes even less sense. Counter-Strike popularized the FPS genre and by that time most players didn't even know Doom exists. The clone topic got a main start with open-world games after GTA clones started popping up like Saints Row 1.
@uanime1
5 ай бұрын
@@MartinWasTaken "Maybe 2 people you knew called them doom clones but that was definitely not a popular thing." Then what did they call them? "People didn't even use the word clone like that back in the day, gaming was way too new." Which decade are you referring to? "Counter-Strike popularized the FPS genre and by that time most players didn't even know Doom exists." Sounds like someone doesn't understand the history of FPS-type games. Windows 95 was literally marketed as being able to play Doom.
The real problem is that most developers miss the real point and don't even put a single barefoot maiden in their games, like c'mon guys! it's called soles like for a reason!
@NasuPrime
Жыл бұрын
The real soul of dark souls
@Roggoll
Жыл бұрын
The sole reason dark souls is dark souls is the sole dark soles of dark souls
@-cet
Жыл бұрын
@@Roggoll you hurt my head
@mrjorsh
Жыл бұрын
It's spelled "souls" not "soles" so don't be mad at From Softwhere.
@lolsaidthescorpionlmao
Жыл бұрын
@@mrjorsh you must be fun at parties..
"Demons Souls is the Dark Souls of Souls games" is something my friends and I like to say to mock the over-use of soulslike
@megabruh8878
Жыл бұрын
You have friends????
@Sundilio
Жыл бұрын
@@megabruh8878 his friend is the dark souls of friends
@neogeoo9317
Жыл бұрын
Oddly enough in reality Dark Souls 2 is the Dark Souls of souls games
@shira_yone
Жыл бұрын
Elden Ring my favorite souls-like now
@thatoneguy4808
Жыл бұрын
Wow you're so smart
I'm a huge fan of soulsbornekiroring and i'm so glad miyazaki invented difficulty, this is truly a soulsbornekiroring moment.
@HaydenHero
5 ай бұрын
I personally loved it when he put Morbius in Elden Ring as a summonable NPC and said, “It’s Morbin’ Time.”
@littlenugget7946
4 ай бұрын
@@HaydenHero morbius in 2024 is crazy
@cthulhu4411
3 ай бұрын
He didn't invent difficulty he just revolutionized it
@davidsouls7778
3 ай бұрын
@@littlenugget7946 Why am I reading this in the Northernlion voice
@Hajimeme7
11 күн бұрын
@@cthulhu4411right and even that is false Fromsoftware has not done anything unique its just that casuals dont play anything more than fifa madden cod so this is what happen
your voice is so calming i fell asleep, not in a bad way. you could talk about your what tea you like the most and i would still listen
In Japan they are called "shinige" (dying games or something like that), games where dying and coming back, learning from your mistakes is part of the mechanic and usually it's implemented in the story as well.
@JimmyPizzaDelivery
Жыл бұрын
Coincidentally, we've also got Sekiro that implements these fundamentals too
@majortritone
Жыл бұрын
@@JimmyPizzaDelivery How dare Sekiro by FromSoft copy Dark Souls by FromSoft. Are there really no original ideas anymore? smh
@caliginousmoira8565
Жыл бұрын
@@majortritone armored core🙁
@basementthing1862
Жыл бұрын
Wow🗿
@clyax113
Жыл бұрын
Literally NES and SNES boss rushes (unless you mean in the story the character is immortal).
Everyone knows that Kirby's Dream Course was the first Souls-like game. Why do you think Miyazaki made Mimic Tear the strongest thing in the game? Because Kirby does the same thing and he's the strongest character in fiction. I rest my case, OJ didn't do it.
@NasuPrime
2 жыл бұрын
Ah jeez, oh fuck I didn’t even think about that. This whole time I was thinking summon slender man at 3:00am challenge was the first soulslike experience
@illeagle9560
Жыл бұрын
My first souls like experience was living in the inner city,
@NasuPrime
Жыл бұрын
@@illeagle9560 damn bro. My uncle gave me my first soulslike experience
@illeagle9560
Жыл бұрын
@@NasuPrime Uncle Lester?
@NasuPrime
Жыл бұрын
@@illeagle9560 yeah man :(
hey Nasu! great video bro. just love the tone of your voice makes it so easy to listen, and i really admire this presepective and agree with it completely. even as a hardcore fromsoftware fan i agree that putting lables on any artform limits the potential of its creators and also tunnels the expectations of what people think a game Shoul be played like. beautiful talk. thank you!
I agree with everything you said, but i can see why games cling to hard to tags and genres and sub-genres compared to movies. As games live from their interactivity, it is harder to judge what they are all about from just watching images or a video about it (And there might be hunderts of hours of game experience in it, how do you describe all that to somebody else?), so tags and genres help to identify quickly what this game is all about. We should not do it and let games stand for themselves, but languages always tries to be simplistic and efficient, so when i recommend games to my friends i will probably say something like: "Yeah try that game it is like darkest dungeon, but has a bit more metroidvania in it."
@cucumbrett
4 ай бұрын
Which game is metroidvania darkest dungeon? Sounds right up my street
@TheOUTSIDER1995
4 ай бұрын
Exactly, noone complains about the "Metroidvania" tag. But this video is a complain about "soulslike"
@chrisohear3887
3 ай бұрын
We do the same with music and film. By talking about themes, pacing/rhythm, directors/producers and so on. His point is about inspiration and making a new subgenre specifically because it uses a dodgeroll. Edit: dunno why I typed this. I can see you say the exact same thing as I did, but better. I'm just high, sorry
@FrenkieWest32
3 ай бұрын
@@TheOUTSIDER1995 nobody complains that lords of the fallen would be called a souls-like. But nioh? Eh. Hollow Knight? Not even close. Etc. You don't call battlefield a ''doom-like'' eventhough it is probably more reasonable to do that.
@thundafellow
Ай бұрын
It makes me think of music genres. I listen to EDM mainly, and the amount of subgenres that can be classified by something as simple as an extra kick in the drum pattern or what types of bass sounds they use is absurd. Like I get it, it makes sense to categorize things so you can find more of what you like, but it sparks some really dumb genre arguments that ultimately lead nowhere lmao. I hear the same is true with metal subgenres.
The first and most influential videogame of all time is Pong, so I'd say Dark Souls is a Ponglikelikelikelikelikelike-lite
@NasuPrime
2 жыл бұрын
The way you must time your paddle to hit the ball at the right time, timing your dodge roll is basically the same exact thing. I can’t believe Miyazaki could be so unoriginal
@silvergotrekt
Жыл бұрын
You view Pong with a screen, and you view Souls with a screen as well. Honestly shameless.
@jojonta2119
Жыл бұрын
Based shinpachi pfp
@jded_404
Жыл бұрын
@@jojonta2119 based Hollow Knight battle stance pfp
@Wuhwuhwhaaat
Жыл бұрын
@@silvergotrekt You're alive when you are playing pong, and also when you're breathing. Never realized life was a ponglike
2:20 abused by your parents? Sounds like a skill issue. I could parry dads belt by the age of 9
@NasuPrime
Жыл бұрын
Me personally, I just dodge roll. That’s just me tho
@faku1350
Жыл бұрын
@@NasuPrime i just go hollow
@MegaMar14
Жыл бұрын
@@faku1350 don't you dare go hollow
@Kjolinio
Жыл бұрын
@@faku1350 No cost too great...
@tablettablete186
Жыл бұрын
"Yeah, just git GOOD!!!"
this is the exact premise of my research paper im writing for college and helped me a lot for points i wanted to cover, thank you !
This video's message is incorrect. That's not the problem with "Soulslike". The problem is people use it incorrectly. They drastically overuse it. That's the problem. You got it all wrong. The terms Roguelike and Roguelite and Soulslike are fine. It's people that are dumb and ruin it.
@blad...
9 ай бұрын
P.S. Gris sucks. It looks good but the gameplay is shit.
Remember when all FPS games were called "Doom Clones"? Edit: The point I tried to make here is that as the FPS genre evolved, Doom's copy-cats took fewer and fewer elements from the Doom gameplay loop. As a result, the only similarities Doom shared with these other games (post-1996 when "Quake" was released) was that they were in first person and had shooting-based combat, thus narrowing down the definition to an extremely flexible category. As for how this relates to Souls-Likes, FromSoftware made more and more changes to the Dark Souls formula in subsequent games, adding and subtracting various features, like adding rallying in Bloodborne and removing the stamina bar in Sekiro. As a result, we ended up with games that played very differently as a whole while still having the same core mechanics.
@NasuPrime
Жыл бұрын
History repeats itself
@Eking-su3tr
Жыл бұрын
Those are called boomer shooters
@flaminghead1va
Жыл бұрын
@@Eking-su3tr I would argue that "boomer shooters" are a different thing; I think of a boomer shooter as a game made in 2020* or later trying to emulate a FPS from the early 90s, but often with even more action added to the gameplay as if to set itself apart as self-aware. (And also to not be confused with an old @$$ 'doom clone'. *I did reference urban dictionary) Thanks for reading 😄
@SpeedKing..
Жыл бұрын
@@Eking-su3tr boomer shooters are something else, like that dusk game
@blackenedjustice503
Жыл бұрын
Bcs most games that came out right after DOOM and were FPS were literally DOOM clones
Bro... as someone who completed Cuphead, that person not being able to get past a NORMAL video game obstacle hurts me on a physical and mental level.
@thonato295
Жыл бұрын
This alone, after 2 years ago since I quit cuphead because of the froggies boss, once I literally had been seeing these FUCKING obstacle clips, I had to come back to prove I ain't 50% just like them, and now cuphead is at my top 5 games of all time
@rosenrot6871
Жыл бұрын
It's important to know that the same journalist that infamously couldn't do that tutorial also ended up finishing the game later on and gave it strong praise and recommendation.
@IFuckingLoveFrenchToast
Жыл бұрын
I literally cannot belive that he was being serious, that review had to have been a joke or he was having a stroke or something there isn't a fucking timeline in the multiverse where a child can't jump that one obstacle, let alone a grown ass man who gets PAID to do it
@johjoh9270
Жыл бұрын
most likely did it on purpose
@mhead1117
Жыл бұрын
@ROSENROT not rlly important
This was too funny, I swear these videos are motivation for me to wanna put out great funny and amazing content myself
Hill of Tartarus is a nice name for the genre. Referencing the everlasting pain we make ourselves get through.
I always thought a "soulslike" game was when enemies respawn each time you "rest" or level up, and losing your level up points each time you died. Dark Souls was the first game to introduce me to those mechanics.
@YavNe
Жыл бұрын
Yes, it is what it is.
@Extra_Spicy
Жыл бұрын
Final someone who understands it
@jionmionskwisgaar1476
Жыл бұрын
I always thought of souls like games having the same/similar combat mechanics, leveling sites, and respawning enemies. The 3 main soul mechanics
@Th3F4lc0nBl4ckBlu3Xd
Жыл бұрын
That actually sounds more like a Metroidvania or a Rouge-like. But I don't know if there are older games than Rouge that already had those mechanics.
@bananadragonjr.5981
Жыл бұрын
So mincraft souls like?
It's really sad any time a game that hard is instantly a souls like even if there nothing alike
@NasuPrime
Жыл бұрын
Chess is a soulslike frfr
@roghider3552
Жыл бұрын
@@NasuPrime real life is soulslike Sadge
@ghosthost2033
Жыл бұрын
@@roghider3552 I mean, it kinda has the same hollow mechanics tho
@smugslider3690
Жыл бұрын
@@roghider3552 if you think about it though, real life is the best soulslike you'll get
@Ismael-kc3ry
Жыл бұрын
@@NasuPrime chess is easy, I beat my 5 year old cousin every single time
That Gris music caught me off guard and almost activated the tears fountain, how dare you. Very thought-provoking and well-structured video, was a pleasure watching.
“and really makes you feel like you have the exaggerated swagger of a medieval fantasy protagonist” is probably the best thing ever said
@rodrigomanzo777
Жыл бұрын
it is one of the things that makes sekiro feel so good, you feel like a shinobi
@fallingintime
10 ай бұрын
*poise
As stupid as it sounds, I would have thought part of the things that make something “soulslike” would be the fact of dying and losing your souls/runes or whatever it is
@RodrigoroRex
Жыл бұрын
I mean you're correct. Souls like games punish you for dying. Most people assume that punishment is going back to a save spot, then progressing through areas you've been before until you reach the point you were at. But souls/runes also belong in that category. You lose some of them when you die, and you have to fight more enemies till you get the amount you had before
@romanarriaga19
Жыл бұрын
I don't think it should be the case, survival games tend to do that where you lose all your gear and then have to go back for it. Even MMOs like Perfect World International, you'd lose your experience points when you die (but dying wasn't as easy). The problem is that souls games do something so particularly engrained with the game itself, it's hard to pick it apart to see what the real essence of a souls-like game is. I think for me what makes souls-like games is having all enemies you defeated respawn after you sit at the checkpoint, otherwise you can kill everyone and as long as you don't use checkpoints, nobody would respawn. That's the core mechanic, the game revolves around that, because now you can choose to rest and redo the whole challenging (or easy) enemies all over again, or keep exploring without reviving anything but risk getting ambushed while low on resources. Have you played Stranger of Paradise? It checks a lot of souls-like elements, except it's linear and level-based, and you don't lose anything other than the magic you've accumulated from other fights, so your definition of dying and losing souls isn't exactly valid in that way anymore. Either that, or my definition is wrong and stranger of paradise is not a souls-like.
@SaltiestSalem
Жыл бұрын
i think that cycle is part of it, but there's also certain gameplay quirks that make a game feel like a souls game i-frame dodges being central to combat, favoring calculated attacks over combos/flashy moves, etc all kind of set dark souls apart from hack-n-slash and character action in interesting ways but then that leads me to ask: why isn't monster hunter a "soulslike"? what genre is it, and why aren't they lumped together somehow? probably the core gameplay loop like you said
@zaero2379
Жыл бұрын
Is Terraria soulslike then?
@liamfalvey5142
Жыл бұрын
*Minecraft is the dark souls of sandbox games*
Incredible video, can't wait to see your other content. You're an amazing content creator.
I just love Soulsbornekiroring games so much❤
@MemeOnTWD
2 ай бұрын
I love darkmonsekbornringsouls so much
Why do people call it soulsbornekiro when soulsborne die twice sounds so much better?
@NasuPrime
2 жыл бұрын
Soulsborne die twicen ring
@purehollow4460
Жыл бұрын
Soulsbornering die twice Or Eldensoulsborne die twice
@mayonnaise2396
Жыл бұрын
Demon’skirosoulsbornedie twice ring
@randomcrusader5632
Жыл бұрын
@@mayonnaise2396 I think demon is included in the souls
@JadeHehehe
Жыл бұрын
I'd rather just call it soulsborn
the problem with "soulslike" is it gets slapped on any game that has any similar mechanics no matter how unique the game is. the only soulslike i've played that feels anything like a souls game is code vein, and that's because it is literally just anime dark souls
@Sddssjss
Жыл бұрын
This implies that dark souls isn’t already anime
@nfals6134
Жыл бұрын
Lmao yeah just slapped it in real life because it's soulslike too
@colbyboucher6391
Жыл бұрын
Dark Souls is a Ninja Gaiden-like with less combos
@littlemoth4956
Жыл бұрын
The funny thing is DS1 crowned the "soulslike" genre *specifically because* it was so unique it was like nothing that came before. Slapping the genre onto any difficult game ironically goes against the game's very nature as a genre-defining game.
@thebombdiggity3941
Жыл бұрын
Well you do have games like mortal shell, lords of the fallen, and remnant:from the ashes (i think thats what its called) which do obviously deserve that label, its a very real sub genre now
Honestly I find this -like classification a very useful way to get a quick gasp of what a game is
@TheDocbach
4 ай бұрын
It's a useful way to be mislead into believing you think you know something when you don't.
@Sajayyz
4 ай бұрын
@@TheDocbachFacts
It’s crazy how just today I was thinking exactly about this (the way game genre names are just about comparing games to others that came before)
I think "Soulslike" will eventually give way to a proper genre name, after all, every first person shooter used to be a "Doom Clone"
@RastQwQ
4 ай бұрын
dark rpg i think, drama rpg, i dont know, souls like for me is just aesthetics, every soulslike has the dark atmosphere, but the rest is just rpg
@billjones642
4 ай бұрын
@@RastQwQ too vague. dark fantasy + rpg encompasses a lot. soulslike gets the point across and rolls off the tongue.
@Eat_shit--die_mad
4 ай бұрын
Yeah I'm currently still in that process with stuff like Minecraft clones versus sandbox games
@Eat_shit--die_mad
4 ай бұрын
@@billjones642Elsa doesn't really describe what the game is about souls like genre games have aesthetic writing and game design conversations to them that make it unique
@nguyentri6651
4 ай бұрын
Shame that it already existed and everyone knew. It's masochism. Call a space a space.
"Before Demon Souls, games were easy, they basically played themselves." Excuse me sir, I believe I finished Ghouls N Ghosts.. and by finished I mean I broke the f*n cartridge when not getting past the second level after several weeks
@AnthonySigouin
8 ай бұрын
Yes, some games on the NES were very hardcore! I did not break cartbridges but I threw my controller on the tv screen many times when I was a child! :P Cathodic TV screen were very solid. ;)
@kaloklin1554
8 ай бұрын
He is being sarcastic the games he shows were hardcore as hell
@dougmasters4561
8 ай бұрын
NES Silver Surfer would like a word.
@Hajimeme7
11 күн бұрын
@@kaloklin1554he got his point bruh Soulsgame have nothing hard about them you die more cuz of bugs than anything else A lot of games did difficulty better with more depth
This video genuinely changed the way I think about game genres so much, thank you for this. I really appreciate it.
@aktchungrabanio6467
7 ай бұрын
oH come on lmfao
@radexyz-fx8ix
4 ай бұрын
💀
“When developers stick firmly to a blueprint, they’re designing backwards, creating a game that conforms to establish game mechanics rather than designing elements that’ll best compliment their game.” This is a brilliant quote, and has been at the forefront of my mind as I try do create my own small, passion projects.
@chaytonhurlow840
Жыл бұрын
Idk, sometimes the mechanics are the most appealing part and it would ruin the experience to change it too much.
@portofthoughts4477
Жыл бұрын
The irony that Souls games follow their own blueprint though ...
@esssss8415
Жыл бұрын
@@portofthoughts4477 Not really. Sekiro and Elden ring have such massive differences it’s hard to say they follow the same blueprint as the dark souls games.
@aspwned
Жыл бұрын
@@chaytonhurlow840 it would ruin *your* experience. if you prefer games that stick to the conventional "soulslike" blueprints, that's good for you. many people want there to be more creativity and originality, not the same game over and over in a different font. there is an expectation that game devs have to conform to these mechanics no matter their core ideas, or that they have to mould the design into something that fits a genre name. Games don't have to be the next dark souls, rogue or metroid- they just have to be the next game, and mechanics do not make up everything a game has to offer. there is so much more to every title than just the soulsborne design
@aspwned
Жыл бұрын
goodluck on your projects! i've always wanted to make a game, but i have no idea how to code... i'm more interested in doing the art side of things :)
I don't think that people are calling "Rouguelikes" like that because they are derivatives of Rogue, but more because Rogue was the first game with random level generation and that forces you to restart from the beginning if you die, so it's more like people defined a genre with those specific characteristics and named it "Roguelike" in honor of the first game that brought those on the table If a game does not have those two characteristics it is not a "Roguelike", just like a film that doesn't evoke fear isn't an "horror", that's why the term "Roguelite" was invented, to classify games that don't force you to restart completely anew every time you die, instead having a semblance of slow overall progress, wich admittedly made them more popular than regular "roguelikes" Same with "Metroidvania", people usually use it to refer to any 2D open world game with zones blocked behind certain abilities, but it usually isn't for comparing it directly with the source material, but instead to say that: "it's a 2D game that instead of many levels it has a big map with certain zones blocked behind certain abilities", so unless it ticks all of those boxes it isn't considered a "Metroidvania" These terms serve to help define what the game is about, because to a game there's more than just "horror" and "thrill" there is also gameplay elements, people use these terms to quickly describe what's the feels like, just as they would use "platformer" or "RPG" The problem with "Soulslike" is that dark souls has too many characteristics, wich makes it unclear wich of them are necessary to define a "soulslike" game, so people just began to give that adjective to any game that had any of those characteristics in it, and that instead of using it to help define a genre, but mostly to "accuse" other games, as if using any of those elements was bad in any way
@NasuPrime
Жыл бұрын
That last point spot on. Ask two different people was “soulslike” even means and chances are you’ll get two completely different answers
@16m49x3
Жыл бұрын
I think what everyone that enjoy From Soft games can agree with is that they are not hard per say. They are simply a fair challenge. And that the essence of the experience they give you is the experience of leveling up yourself, not your character.
@gaszwyn449
Жыл бұрын
@@16m49x3 "Fair challenge" does not always hold true in Fromsoft games but yeah the difficulty isn't the selling point and Miyazaki has even said that it's not purposefully hard, he just needs difficulty present to tell the kind of story he wants to tell.
@16m49x3
Жыл бұрын
@@gaszwyn449 Theres very few challenges that are not perfectly managable with some knowhow. There's people running these games without taking any dmg
@Dvbbcsrnevw
Жыл бұрын
Yes and no. Roguelikes are also tile and turn based. Just because your game incorporates random level design and perma death features with meta progression doesn't make it a roguelike. Caves of Qud, Cogmind, Tales of Maj Eyal, etc. are all traditional roguelikes that follow that original game design and choice. There is an important distinction between roguelikes and roguelites.
I think part of the problem is when a game comes out and gets labled as something because it shares things; it is automatically compared to the game prior. This can be a bad thing becauae some games would be seen as better if they werent compared to other games just because it is similar in some ways
It also has managed to trap fun action gameplay in dark settings. Heck, I'd go so far as to say the better the 3D combat system, the more it's expected to be in the goriest most gritty style imaginable.
@trumanbadra8003
4 ай бұрын
see the problem is when i read this i tried to imagine a bright game with this combat. I imagined a princess fighting bright fantasy creatures using candy weapons. and then imagined her using a sharpened giant candy cane as a pike and fucking shit up. Its just cooler
@dragonsamurai559
4 ай бұрын
@@trumanbadra8003 even a more balanced fantasy would work
See, this is also my problem with “lifelike” items. The cops always come around and say things like, “man, that manakin is so lifelike,” and “what lifelike hands your doll has.” It’s really frustrating both because they’re always bothering me, and my art of taxidermy never gets the appreciation it truly deserves.
@agentj3627
Жыл бұрын
Oh.
@ytrilogy1091
Жыл бұрын
Not meaning to be rude but what type of comments would you like to receive? Isn't taxidermy about bringing the object as close to the real thing?
@agentj3627
Жыл бұрын
@@darkshat3077 It was a joke. He's making the joke that he does taxidermy with people's bodies.
@darkshat3077
Жыл бұрын
@@agentj3627 I’m stupid my bad
@romeofernandez8608
Жыл бұрын
@@agentj3627 idk why I read that and thought it was completely normal till I saw your comment lmaoo
It's just a matter of convention. When someone asks you "what kind of game is x?" You can say that it is sort of soulslike in combat but with emphasized platforming for example. Linguistic tools like these are always handy to express fairly complex concepts without going into too much detail, and that's what it is all about.
@griffithdasilva
Жыл бұрын
I can't agree more.
@joshuaroa8503
Жыл бұрын
THISSSSSS. I have a friend that just HATES it when game reviewers and journalists compare video games with each other while talking about them. Like ''this game is like breath of the wild, but with some rouguelike elements yadayadayada'' ''this game is very soulslike and also has metroidvania style progression'' ''this game is like X game and Y game had a baby!'' He hates it, and he's all like ''does every game with grass have to be a breath of the wild??'' ''Did fromsoft invent difficulty???'' ''is Jazz in a videogame automatically a Persona 5 inspired game???'' The thing he doesn't get, is that you can't explain all the nuances and intricacies of every game, let alone a new and never seen one. We as human beings use language as a way to communicate to others why a game out there might be similar to something else and in doing so, maybe informing them if a game is for them or not. There's a popular game out there, so you compare new stuff to it when they're similar in order to convey as much info in a short amount of time. People don't really have all day these days. Thing is, he looses sleep over people mislabling games and comparing games when they're not THAT similar. Like people calling hollow knight a soulslike. I mean, I get it, there's people out there calling it the wrong way, but who cares? have fun.
@dimitrifake53
Жыл бұрын
@@joshuaroa8503 I think the problem is when someone knows the game and someone who doesn't know the game. When you compare to many games that don't make sense in compering them you get bit warped perception for the game. If one described hallow knight as souls like but 2D, it sounds weird to someone who knows the game, if would just been better to say that it is a metrovenia. Metrovenia games have different combat from each other, like Death's Gambit to La-Mulana.
@Garenop
Жыл бұрын
That’s understandable within a conventional conversation between people but when it comes repeatedly from game reviewers or people that call them self that it’s extremely lazy
@poggestfrog
Жыл бұрын
@@joshuaroa8503 I do think it can turn into a lazy way of describing though. Dead Cells is referred to as a 2d dark souls when in reality it's a lot more like a hack'n'slash fused with Ninja Gaiden. ANY open world 3d game is referred to as BOTW clone. It's not the comparisons, it's that the community then warps it and starts calling games clones for little reason and gatekeeping over the genre(e.g only good difficulty game is dark souls, because the others are clones)
good quality content plus good critique, thanks for the video man
great video, love your sense of humor
You did a great job on this Dunkey-like video. Thanks.
@eliasgalindo5578
Жыл бұрын
It’s very Strand-like in a sense
@TheSoulHunter69
Жыл бұрын
Owned
@sabsyoutube241
Жыл бұрын
It really made you feel like batman
@esssss8415
Жыл бұрын
More of a Dunkey-Lite given he didn’t mention Super Mario Brothers 2
@real23lions
Жыл бұрын
It was Dunkeylike-like. A little bit but not much
I remember that it actually pissed me off when I was enjoying Hollow Knight because of the atmosphere and exploration and a friend of mine came out saying that "Cuphead is just better because both are games about evading difficult attacks but Cuphead has better looking graphics"
@justarandomguy983
8 ай бұрын
as someone who 100%ed both games, what the fuck was your friend talking about
@terraria_ranger4887
8 ай бұрын
@@justarandomguy983big thing is, that person never played HK and the only footage they've ever seen are pantheons.
@Jervenshmine
8 ай бұрын
Wtf he most definitely hasn't played hollow knight lol
@claudialance3676
8 ай бұрын
@@justarandomguy983😅
@MsCloseCombat
8 ай бұрын
Nothing wrong about having an opinion, both games are amazing.
Although I disagree with your final take, you gave me a lot of interesting insights. Thank you.
2:30 yeah, like, who’s gonna call breath of the wild soulslike? *stares at Master Mode* ignore that.
I loved it at "We all know difficulty didn't exist until Miyazaki invented it in 2009" It really feels like there is just this shared mass psychosis over this game. It is literally just a moderately difficult medieval fantasy game that doesn't have a baby mode. I have no fucking idea how it became synonymous with difficulty.
@user-ey5xw2nx9s
Жыл бұрын
Me too. Even Hitman: Codename 47 was harder than any of souls
@CarmsCelestia
Жыл бұрын
@@user-ey5xw2nx9s Commercial success in Western countries, I'd reckon. While Hitman, Touhou etc. were surely harder, Dark Souls sold 33 Million copies, Hitman C47 just half a million.
@evanbaxter7356
Жыл бұрын
Because of the learning curve\the game not explaining much. Makes it seem harder when you first try it. Also dying alot being an intended part of the experience. For alot of people who played this was their first experience with those kind of mechanics
@elijiahcater7043
Жыл бұрын
You've obviously never played a souls game if that's your analysis of the games
@Moss-ec2hd
Жыл бұрын
@@elijiahcater7043 i've platinumed all of them. Probably run through DS1 8 or 9 times at this point . They're not easy but a lot of games are harder. Also if you select a game at random with difficulty settings and pick a higher one, it will be harder. People just get mad as fuck that they have to think a little bit about their actions.
2:10 Then she took the kids, the house, all my money, and feels like my soul too. Soulslike?
GREAT video! Saw some cool looking games i had never heard of before! 😄
very interesting. I thought rogue-lite just meant it was a rogue-like with a substantial meta progression system & power scaling between runs. The more you know!
@israelownbey4012
5 ай бұрын
That’s what I thought too. I think the term roguelite has taken on a more nuanced meaning nowadays
@ekdavey
5 ай бұрын
It is, the video creator is incorrect. All Roguelites are Roguelikes.
I once read something along the lines of "genres are for the person in the video games store to know which aisle to put them in". In other words, they shouldn't be a guide for the designers. Instead they are a (very rough) guide for the buyer.
@lumina1104
Жыл бұрын
Except that designers want sales. For example, shooters are the top-selling games of the last decade. A developer would want their game in/on a shooter-specific aisle so that they would get more foot traffic. Throw anything anywhere and it would be harder for them to sell as much. Muddy the waters on what your game is, and it also makes it more difficult to promote based on genre.
I don’t mind calling something a soulslike but I think people use it too often I don’t think that most games categorised as one are too close to dark souls
@nfals6134
Жыл бұрын
True the one that close is code vein and it's even has an anime style too!
It was so nice to listen you thx
your mic goes so hard it left me bleeding a pool of my own blood and dead skin
good video, subbed. Thank you for pointing this relevant issue out without sounding aggresive or using lame arguments
@NasuPrime
2 жыл бұрын
Preciate it man. And yeah level headed argument definitely helps when tryna argue something. Loose labels and generalizations are somewhat of a pet peeve
@FeelsGrimMan
Жыл бұрын
@@NasuPrime Unrelated but what is the outro song? I may be blind and didn’t see it in the description
@NasuPrime
Жыл бұрын
@@FeelsGrimMan any special orders from dmc5
The "aspects" of a souls game -limited healing -stamina bar -emphasis on animations -storytelling through experiences What should define a souls game -groundhogs day. Fight die learn After I beat sekiro, I looked into ghost of tsushima. I looked into reviews and people called it a soulslike. And it was a very similar game. It's japanese... that's all there is that's similar between these 2 games. Ghost of tsushima would be closer to batman arkham and assassins creed. People try to piggie back on the bacl of the success of other devs. Just look at what the dceu tried to do, copy the mcu instead of making its own path.
@TOnySchAnneL9000
Жыл бұрын
Okay but you also just described Monster Hunter p much.
@lebro4401
Жыл бұрын
@@TOnySchAnneL9000 >Storytelling through expression
@gianniszogas5065
Жыл бұрын
u forgot the bosses we love the bosses
CAN SOMEBODY PLEASE TELL THE BACKGROUND MUSIC USED IN THE BEGINNING OF THE VIDEO AND AT THE END???
PLEASE, what is the background jazz song, I cant remember what it was from, I need to know..
1:30 Can we give this man some credit for the time it must have taken to layer the player above the text here. It's a great touch.
@NasuPrime
Жыл бұрын
I agree that genres are antithetical to creativity, but they are a convenient shorthand that's used by people to discover your game. I think you have to take the bad with the good here: ignore genre completely while creating and be thankful for it afterwards.
@breadwizard3341
3 ай бұрын
Exactly! Soulslike doesn't just mean difficult, it's also about dark atmosphere and atmosphere storytelling. Because this genre is new people associate it too much with dark souls, but like rouge likes and metroidvanias it'll at some point stop being about the games the genre stemmed from and just be a better descriptor of a specific type of game. Create a good game first, and then categorize it so people can find it.
@FrenkieWest32
3 ай бұрын
@@breadwizard3341 but dark atmosphere and atmosphere storytelling is not new... a thousand games before demon souls would fit that description.
@deathhy7590
2 ай бұрын
@@FrenkieWest32”it’s *ALSO* about dark atmosphere and atmosphere storytelling” , that’s all
@FrenkieWest32
2 ай бұрын
@@deathhy7590 what part of that is supposed to make a new point?
@deathhy7590
2 ай бұрын
@@FrenkieWest32 cherry picking wording to single out a single point when the comment clearly never implies that is what i’m pointing out, try again
Who was the streamer who was breaking his stuff at the end of the beggining set of clips?
Thank you for this, I always thought 'rogue-like' were just games featuring a rogue character class, and I swore I've heard 'lite' hundreds of times from others but thought maybe i heard different, but it was about a game 40 years ago, which I think people who use the term 'rogue-like' has ever played, thank you for being with me in this journey of understanding.
This was a very video and made me feel emotions. I will be calling all videos like this Nasulikes from now on.
@NasuPrime
Жыл бұрын
Honestly valid. Too many Nasu clones on this website
i disagree with your opinion on rouge-lite, just because i think the category diference helps people when searching for particular traits. that (at least i think) should be the main point of the concept of genres in the first place, a tool that helps people find games with the traits they like
@chadikhr7258
Жыл бұрын
it still sounds dumb ''Hello guys so this is a rougelike game but not so rougelike but still got some rougelike features that would make it a rouge like but diferent then a true rougelike so we call it a rouge like like aka rouge lite cuz the game is still a rouge like but not arouge like'' try to read that without choking
@thosebloodybadgers8499
Жыл бұрын
@@chadikhr7258 Roguelite - a roguelike which features permanent upgrades that benefit you in subsequent runs. Is it inferable from the name alone? No, you have to dig for it. But it's a clear distinction nonetheless when you actually comprehend it.
@Mk_Otaid
Жыл бұрын
I disagree with your opinion of the word "rouge" being validly usable over "rogue".
@naiiin6949
Жыл бұрын
@@Mk_Otaid there seem to be an insane amount of people not knowing how to spell "rogue" for some reason Reminds me of the honest trailer for rogue one
@Mk_Otaid
Жыл бұрын
@@naiiin6949 Whenever I see somebody use the word rouge instead of rogue I instantly visualize a fedora-tipping snowflake kinda person.
Learning to parry to beat Gwyn, Lord of Cinder was a canon moment
Awesome way to put on you'r opinion, must say that I've fully agree with u!
If a game is labeled a metroidvania or a soulslike or a roguelike or a rougelite, I generally know what to expect, and just need to check reviews for details / quality. That's what labels are for, and I like it that way.
@ua2894
Жыл бұрын
nooooo you can't just say something is like something else as if that were the way human brain made sense of new things and differentiated between categories noooooo
@francoolgiati2681
Жыл бұрын
I think the problem is more with the overuse of the word, some people see a hard game and say it is a soulslike
@mariobisignani4477
Жыл бұрын
This way of thinking just kills innovation.
@thewhyzer
Жыл бұрын
@@mariobisignani4477 What way of thinking kills innovation how?
@mariobisignani4477
Жыл бұрын
@@thewhyzer wanting to classify everything, especially works of art like music, books and videogames. I understand that some generic labels are needed in order to make sense of things, but I think that we went too far, especially in regards to music and videogames. By doing that, creators (especially not experienced ones) will tend to create stuff which has to follow some general artificial rules in order to be classified as "soulslike" or "vaporwave" and be accepted/digested by the general public.
In the end, I still think that the problem largely lies within people, but not in the genre/games itself. People should allow themselves to express their thoughts and ideas more freely, instead of confining them within the word "soulslike". Or something like that
@idante7016
Жыл бұрын
Nah, the problem are the people and the carbon-copies of dark souls
@Raylightsen
10 ай бұрын
That word is used to alert others of a game that have a ridiculously punishing combat for them to avoid it.
I have just started trying to create a video game, and have been describing it to my friends when I tell them, I want to take this aspect of Metroidvania. Still, also I want to take this from a souls-like game, can't seem to understand that I don't want to be constricted to the borders of what people have already done, and they tell me, "Well you can't do that, then it's no longer a Metroidvania!" I am trying to be creative and unique, not same-old same-old, this video inspired me greatly, more people should watch this, it certainly inspired me to not be repetitive, and to create something new.
What is the game you showed at the very end?
Loved the tone, the analysis, the pace, the quality of both the voice record and editing, and the fact and the way I learned things! 🖤
This was a really good analysis of the genre. I absolutely adore Nasulike videos
@Jamseth_Ingramious
9 ай бұрын
Eh, I wouldn't call this a Nasulike video, it's too different from Nasu. I would say it's more of a Nasulike-like video.
@souldmenaces6999
8 ай бұрын
@@Jamseth_Ingramious a nasulite*
I absolutely love this train of thought.
Man, i love the ending. You totally get the soul of this game!
The essence of Dark Souls is not found in one dissected aspect of its gameplay, but rather the entire thing. Every mechanic in Dark Souls games, or any Miyazaki game, is used to give the player an intended, deliberate experience. The Soul of these games lies in their say, what they want to say. It's a narrative of themes told through their gameplay. And what they say is meaningful and compelling. The Fire Fades. Mechanics in video games need to be seen as tools and foundations that will work to the benefit of the game narrative or world.
@colbyboucher6391
Жыл бұрын
This is also why I still think DS1 is the best in the franchise, it's the most *coherent* by a longshot. ...If you ignore the unfinished bits. Still, DS3 feels very "random bullshit GO" in comparison somehow.
@c.b.5104
Жыл бұрын
@@colbyboucher6391 absolutely not, Dark Souls III hammers down the present themes in Dark Souls in such a romantic and eclectic way. It's a swansong to the franchise, and it's so... Final. In no way is Dark Souls III random. But I do agree that in many ways, Dark Souls is the most whole member of the From Software's pantheon
@colbyboucher6391
Жыл бұрын
@@c.b.5104 On a grand scale, yeah, it's a cool theme, but personally there was a lot of stuff that just seemed out of nowhere. But when I point it out people go "you're thinking too hard it's just a video game bro!" even though you almost never had to say that about the first. In DS1 we could point to specific enemy placements and be like "yeah this Channeler is looking to steal some maidens" or "This black knight seems to be spying on the sunlight altar, specifically". More than that, the basic "physics" of the world were relatively clear. You eat humanity sprites to become more human and stave of hollowing, which is when an Undead goes insane. The Age of Mankind is when that dark soul can thrive without being made to fuel a fire that is essentially anaethema to it. Meanhile in DS3, there's a "kingdom of Hollows" which just betrays what hollows are, you are... made of ash, or something? and there's *something* called the Dark Sigil which is *actually* responsible for hollowing, not, y'know, the darksign people get branded with? And then there's all the Age of Deep Sea nonsense which doesn't fit the flame / light / disparity metaphore at all. It all feels like there's not as much inherent logic, like it was just done for the sake of confusing people further. Idk. No one seems to agree but no one's ever really explained how it makes sense. Actually the best take I've seen is that the rules of the universe themselves are breaking down because of the oncoming big crunch. And the devs have been pretty open that a lot of lore had to get shuffled around with the ideas they yanked relatively late into development.
@c.b.5104
Жыл бұрын
@@colbyboucher6391 Well the theme has always been the decay of the world and how no matter what we do, it will always come. And we will always want to stop it, to prevent it, even going to the point of sacrificing and corrupting everything there is just to delay the inevitable. The Deep is where the sins sink, we men are of Dark, and in the Dark lies a deep sea. Hell. Where the wretches of man, the sinners and murk will sink and pile and await the end of the world, where they will rise. It's an extension of the Abyss, where everything sinks, the more sin, the heavier the humanity. The Ringed City and the Dark Sigil, the Sigil is what lies trapped and cursed within the Dark Sign. As you see, it is a black hole entrapped by a ring of fire. The Ringed City is the Age of Dark, and Gwyn cursed it to be forever tied to the fire. The Dark Sigil is humanity unbound. The Ashen Ones are failed attempts at linking the fire, the world of Dark Souls III, and by extension Dark Souls, it's a world so old and so tired that it's ran out of ways to sustain itself. Resorting even to feed on its ashes just to keep the flame alive for a little while longer. It's a world of decay and mire, a world that is so drenched in decadence that it starts to collapse on itself in an attempt to escape the Linking of the Fire cycle. So it's not random, it is in fact very symbolic, very gentle and tragic. But in many ways, one day tiny flames will dance across the darkness
@vittocrazi
Жыл бұрын
Game design didnt exist until demon souls, then
I'm sure someone's already mentioned this but the distinction between roguelike and roguelite is not based on how different it is from rogue, but whether or not there are upgrades that persist between runs. Few games these days are true roguelikes (noita is an example where the lack of progression between runs is shown mainly in the larger role that knowledge of the games mechanics plays compared to other games.)
@ODCrab
Жыл бұрын
How should "upgrades between runs" be defined though. In the given example of BoI, you unlock more content, but nothing that's truly a persistent upgrade that makes the next run any easier. So you are effectively starting every run the same, like rogue, but it is still labled a rogue lite.
@ngotemna8875
Жыл бұрын
@@ODCrab You could argue that unlocking better items kinda makes the game easier tbh Though I personally do not make a distinction between rogue like and lite
@joaopedrocruz6432
Жыл бұрын
@@ODCrab Technically speaking any upgrades or things that affect the world counts, even if they don't make the game easier. In a roguelike the game is exactly the same every run, besides the original randomized elements(if they exist).
@ODCrab
Жыл бұрын
@@joaopedrocruz6432 like hell it does. By that logic a true rogue like that gets an expansion or even a patch is now a roguelite.
@idkwhatswhat2382
Жыл бұрын
Imo, the difference of the two rouge game are Roguelites grants you the ability to directly upgrade your Character before the start of a run ( whether more skills if invested, more weapon unlocks) Roguelikes are those game where you can't upgrade your Character unless during the game Character selectable games (games where you can choose your character) in relevance to the two games can be debatable on what makes what but most of the time, one can say that this doesn't affect the distinction Roguelites: Hades ( Mirror upgrades) Roguelikes: Slay the Spire ( No upgrades on characters unless a run has started)
Ok thus spoke brooks for a background music instantly gets my respect
That intro is hilarious. Never forget lol
Soulslike parenting, is an instant classic
For a game to be a souls like, it needs to have check points and the placement of enemies has to be precise (as in the next time you return all enemies are in the same places), so that you can learn their locations. It also has to have an element of exploration, which means the game can’t tell you what to do or where to go. And the player has to be vulnerable, in order to encourage learning. That’s the whole souls formula.
@NasuPrime
Жыл бұрын
That trial and error gameplay with respawning enemies is definitely a defining feature
@ghosthost2033
Жыл бұрын
Also, a few points worth of note: -A game system based on stats -A level system based upon a currency -An interchangeable armory system -A stamina combat system -Maybe a death mechanic Those are most of the tecnical aspects of the genre, for the rest it needs, probably, a really good lore section with the possibility to discover said lore by exploring details in the ambience, also interconnectivity of the carious levels and shortcuts are an important aspect to consider, and boss design shouldn't be overlooked either...
@BiggDickman
Жыл бұрын
@@ghosthost2033 I would agree with all your rpg points if sekiro never existed. But sekiro has shown that the souls formula doesn’t work only for rpgs. I agree on the lore part although it’s more optional. I totally agree with interconnectivity and shortcuts, they go into the exploration side. And bosses in general are important for the learning curve of the game, I totally agree.
@ghosthost2033
Жыл бұрын
@@BiggDickman Fact is that Sekiro is kinda in a gray area, especially if we talk about the mechanics and the system. On the worldbuilding aspects Sekiro is on spot, but the mechanics are very different for the traditional soulslike formula, making it almost subjective if we can deem Sekiro a soulslike or not.
@BiggDickman
Жыл бұрын
@@ghosthost2033 I don’t think “souls like” means that it’s literally dark souls in every way. It just means that it has that same foundation. If the formula is soo strict, then you’re gonna end up with the same problem as a cod game or something, where you’re just copy and pasting games all over the place.
With all these new genres that look suspiciously familiar, I thought I don't know games well enough... But thanks to this video I understood that it's just that people don't bother to look back 10 years and god forbid more😭😭 When I opened Dark Souls, it reminded me of the old pixel platformers, but in cool graphics. ngl, the experience is frustrating, but at the same time kind of nostalgic. It appears that I've been missing the times when I knew the levels by heart😁
As someone who currently has constipation I can say it definitely is a souls-like
This video is so well done, when we got to the outro I was surprised and wanted more, good job.
@NasuPrime
Жыл бұрын
More coming soon 👍
I really always felt like there was a glaring problem with the "soulsborne" 'genre', and after playing through both Dark Souls and Bloodborne, they are such different games that lumping them under some umbrella genre doesn't do them justice whatsoever. Also, I just recently started Sekiro and "soulsbornkiro" is truly an affront to God.
@sirtetris
Жыл бұрын
soulsbornekiroring
@ItsButterBean1020
Жыл бұрын
I think Sekiro is my fave because it’s so drastically different from the Souls series as a whole and I kind of wish we got more of that Entirely new system and setting which is really fun
@lezanji1884
Жыл бұрын
Well soulsbornkiro is an abomination But come on the similarity between souls and Bloodborne is like from any game of exactly the same genres. The only main difference is Bloodborne lacking defense mechanics. Dark souls 3 is literally just Bloodborne with useless shields.
@colbyboucher6391
Жыл бұрын
I mean?? It's more that FromSoft is kinda their own genre? Some devs have a really particular flavor, FromSoft is one of them, and even by that standard Dark Souls and BB utilize *extremely* similar gameplay systems. They're kinda like the difference between a tradiitonal 2D fighter and an anime fighter. I'd like to know why you feel they're so different.
@dgouin99
Жыл бұрын
@@colbyboucher6391 That's a good point, maybe saying that they're such different "games" wasn't the right word, a better word would be "experiences" for my point. FromSoft does have their own very specific design philosophy, but the problem I see is when people lump each of their titles into one and call it a genre, that just feels weird to me, and almost like it encourages other devs to just copy what they did, which is basically already what most other "souls-like" games are, which just bogs down From's actual quality experiences. They didn't invent the mechanics they use, they're just the only ones to utilize them in such a successful fashion, and I think Sekiro is proof that it's just them that's unique, not the genre.
Wow I didn’t realize there is a game called Rogue that spawned the genre Rogue-like. I prob should have known but I just learned this from the video so thanks.
Can you give us the ost you used for this video?
Good stuff man, looking forward to seeing more Nasu-likes in the future.
@NasuPrime
Жыл бұрын
Nasu-likes are everywhere bro. Can't believe they copied my whole flow before I even created it frfr
Just discovered your channel. Thank you for the thought provoking and entertaining work. Love it!
Wonderful explanation of the soul of dark souls
what's the music used in this video?
As someone new to the Souls games, I was hesitant to watch this. For some reason I thought this was just going to be someone shitting all over a franchise I've fallen in love with. I'm glad that isn't the case. You make a lot of compelling points and I agree with your take on art's inspiration. Great video. Subbed.
@akiraigarashi2874
Жыл бұрын
Same dude
@godzillagamer7512
Жыл бұрын
if you want some non grindy "souls likes" pickup sekiro and hollow knight... they're both great
@akiraigarashi2874
Жыл бұрын
@@godzillagamer7512 Sekiro is made by Fromsoft so not really a soulslike
@godzillagamer7512
Жыл бұрын
@@akiraigarashi2874 uh... I'm pretty sure you mean activision... because fromsoft made dark souls and elden ring...
@brentreimer6411
Жыл бұрын
@@godzillagamer7512 what😂
When he said “the exaggerated swagger” I fell out… this guy is criminally underrated
did not expect that catherine bgm lmao
The problem with Soulslike is their clones and imitators. Miyazaki and the team seem to know what they're doing whereas their imitators just go "slap a stamina bar on there and call it a day."
Great video, i'm really happy this was randomly recommended to me because believe me brother, this exact same thing grinds my gears and makes me mad so it's nice to see someone finally making a great point about it.
Didn’t expect to see Gris but it was a welcomed surprise. That game is a hidden gem, like walking through an art piece!
what game was that at the end of the video?
Who calls cuphead a soulslike lol?
@cashthealien
Ай бұрын
Steam
I think a problem i see is that “like” refers to a gestalt of things that can be found in a landmark title(s). which I really think is necissary for catagorization in a topic with so many elements as video games. Like, the fact that you and game makers toolkit had different definitions of what soulslike consists of, combat, or combat loop indicates this. and others might say tone or world or 30 other elements. Its descriptive of having part of a whole that makes up x game which is extremely USEFUL (thats the reason why we use it) to communicate complex and often slightly changing elements in multiple games. I dont think this is so much a problem as it is the nature of language. For me, who does like roguelikes, I find roguelite a USEFUL term, because many roguelites DONT have the elements I am looking for when I feel like playing a roguelike game. I feel there is a palpable demarcation in genre. The turn based table top roleplaying experience of a roguelike is distinct from the fast action of a Deadcells. So its of use to demarcate. I actually encourage the use of two degrees of “commonality” between _-likes. because its useful for people (like me) to know how close an experience is to game x. for example “like” meaning that it has more structual similarities than differences, and “lite” for things that have obvious similarities, but do major things to shake up a formula. essentially describing degrees of separation from an iconic formula. The fact that we reference things naturally in relation to something else shows the utility of this form of communication. Its just a specific lense. I think instead of seeing this as a “bad” thing, just embracing that its a referential milestone term describing degrees of separation would be better. “it is rather close to dark souls” and “it has some elements that evoke similar experiences to dark souls” and leave it at that withought positive or negative implications. Its DESCRIPTIVE rather than PRESCRIPTIVE.
@dimitrifake53
Жыл бұрын
I think he finds the problem of people calling things that are not close to descriptive of the genre. Many games have been called soulslike that have no uses to be called soulslike. Even the community of souls games made from the devs are disagreeing to call sekiro a soulslike game. Using what you said, Skerio would be described as a soulslite, it doesn't have the similarities of soulslike games but it is similar in the form of it. Even -like and -lite have their own sub-genre that makes the game unique to the rest or similar to others.
@dimitrifake53
Жыл бұрын
@@yamsSMP He is wrong on the premise as well. Since there are allot of platforming games but not all are the same. If you keep adding tags to a game, it will the size of moby dick. If he thinks soulslike is a bad term to use, he should look over at the RPG term. It lost it's meaning a long time ago.
@epepepe7178
Жыл бұрын
Comment too wordy wont read great point though i think
@midshipman8654
Жыл бұрын
@@epepepe7178 yah, i have a problem with that when i think too hard. I need to learn to write more concisely and to the point.