The New Tactical Shooter That's Actually Real - Gray Zone Warfare Pre-Alpha Gameplay

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0:00 Intro
1:53 What do you do in GZW?
3:14 Graphics / Animations / Environment
5:11 Audio
6:55 Unique Features
7:55 Enemy AI
8:58 Raw Combat vs AI
15:20 AI Discussion
16:43 Combat & Medical example
19:20 Issues with Gameplay Loop
20:35 Player Death
22:20 Helicopter Transport
23:07 What is GZW?
27:40 Hypotheticals
30:00 11 seconds of outro

Пікірлер: 3 000

  • @StoryTellerStudios_Official
    @StoryTellerStudios_Official3 ай бұрын

    This is just airsoft footage.

  • @OperatorJackYT

    @OperatorJackYT

    3 ай бұрын

    Doubt, cuz no field does Milsim with GBBRS only :(

  • @motokaichou2010

    @motokaichou2010

    3 ай бұрын

    man imagine the heat, humidity and the sweat

  • @luminusydoom2562

    @luminusydoom2562

    3 ай бұрын

    Pin of shame

  • @beemotionstudios1858

    @beemotionstudios1858

    3 ай бұрын

    Bro kinda wish drew still uploaded that sometimes

  • @vinkel906

    @vinkel906

    3 ай бұрын

    ​@@luminusydoom2562I don't think this is a pin of shame ._.

  • @phinnix1577
    @phinnix15773 ай бұрын

    I can confirm you. Frog in South East Asia is hella loud.

  • @OperatorDrewski

    @OperatorDrewski

    3 ай бұрын

    Louder than GUNS? Heheh

  • @anamegoeshere

    @anamegoeshere

    3 ай бұрын

    @@OperatorDrewski people like you get special privileges that others don't, because of your sub count... companies should stop doing that.

  • @skksksalslsllsslzlzkdinpap5451

    @skksksalslsllsslzlzkdinpap5451

    3 ай бұрын

    @@anamegoesherewhat are you even talking about

  • @Creed5.56

    @Creed5.56

    3 ай бұрын

    @@anamegoesherebruh his job is to be an “influencer” This video was put out to influence his audience and let them know about the game. He got paid for it, or the fact that this game is “trendy” will give him some decent views, which equals decent payout from Google adds. That’s just how business works lol. Don’t like it, fuck off lmao

  • @lt_dreams96

    @lt_dreams96

    3 ай бұрын

    ​@@anamegoeshereHow do you go about stopping companies from doing that?

  • @jrmbvn
    @jrmbvn3 ай бұрын

    yeah I hope they fix the audio. Having the right sound effects for guns , bullet cracks , whizzing sounds and echo is often overlooked in games but imo , it is one of the most immersive aspect of a tactical shooter.

  • @quavera

    @quavera

    3 ай бұрын

    Sound design and how the guns "feel" are def difficult but, are to me about the most important part like you said. Games like Tarkov, RoN, and some others keep me into them mostly just for the weapon design. I feel the devs will do better leading up to release for this given the feedback

  • @ant111_

    @ant111_

    3 ай бұрын

    @@quaveraI agree, and they seem like serious perfectionists when it comes to the graphics, so I’m sure they’ll try their best to improve anything else.

  • @LittleMakwa

    @LittleMakwa

    3 ай бұрын

    ⁠​⁠@@quavera I always forget how cartoonish guns can sound in some games when compared to something like Tarkov side by side. Definitely a fixable issue though i’m excited to see all the improvements.

  • @anotherkenlon

    @anotherkenlon

    3 ай бұрын

    @@LittleMakwa Yeah, if BSG could make it so sound was localized accurately in space and actually always worked, it'd be the best out there.

  • @jeffhaft7378

    @jeffhaft7378

    3 ай бұрын

    Just like racing games....gotta have the right sound or it ruins it

  • @htoomyatlin123
    @htoomyatlin1232 ай бұрын

    As a south-east-asian, I can confirm frogs are annoyingly loud. Especially if you're in villages or remote places with bushes or woods nearby, they can wake you up even if you're in a deep sleep.

  • @GORILLA_PIMP

    @GORILLA_PIMP

    2 ай бұрын

    I like frogs

  • @cybersumae2459

    @cybersumae2459

    2 ай бұрын

    @@GORILLA_PIMP frogs scare me

  • @childkillers_shouldve_NoState

    @childkillers_shouldve_NoState

    2 ай бұрын

    Nope they are sweet

  • @ZeroSen07

    @ZeroSen07

    Ай бұрын

    I am from Siberia, Russia, and 10 years ago I was at Philippines. There was a hotel on a island, among the jungle. I was amazed how loud this frogs! It seemed to me, that they are more loud than a revving motorcycle. But at the same time, they gave some kind of relax and comfort feeling. Like a peaceful grandma's village.

  • @childkillers_shouldve_NoState

    @childkillers_shouldve_NoState

    Ай бұрын

    @@ZeroSen07 😊

  • @olysvk
    @olysvk2 ай бұрын

    I have basically watched all videos for GZW and mostly everyone was just excited but my mind was asking same questions and had same concerns you raised here, so thank you for bringing those up. I see a lot of potential but I see also a lot of potential issues that you were mentioning.

  • @AmgosrPig4384
    @AmgosrPig43843 ай бұрын

    Hopefully the devs actually follow through with this one. It looks like it has a lot of potential

  • @c84mfu78

    @c84mfu78

    3 ай бұрын

    yeah i hope it has better optimization but game looks pretty good for pre-alpha.

  • @iwalkmygoose7732

    @iwalkmygoose7732

    3 ай бұрын

    ​@@UmmKnownApeno bro they are releasing it this year or next at maximum

  • @Philly_ndaduboze

    @Philly_ndaduboze

    3 ай бұрын

    @@iwalkmygoose7732I’m sure they already planned to delay it

  • @mrphoenix5951

    @mrphoenix5951

    3 ай бұрын

    @@iwalkmygoose7732 if it realease this years they die this years mark those words

  • @ceilan12

    @ceilan12

    3 ай бұрын

    like 90% of trailer/pre alpha/release soon/incredible new extraction shooter game since years

  • @thebestian
    @thebestian3 ай бұрын

    "we're working on it" *Gives IGN frog cicada noise*

  • @TheDevildogGamer

    @TheDevildogGamer

    3 ай бұрын

    LOL two different older builds for both the preview test and raw footage but I did indeed laugh at that one

  • @sanguinesteven790

    @sanguinesteven790

    3 ай бұрын

    @@TheDevildogGamer I thought I recognized your voice in the video. Are you a dev of this game or just someone who was invited to play w/ Drew?

  • @TheDevildogGamer

    @TheDevildogGamer

    2 ай бұрын

    @@sanguinesteven790 I'm one of the Community Managers for GZW and also help with creators :)

  • @AloneintheZone
    @AloneintheZone2 ай бұрын

    I CRAVE this kind of game.. I love the whole "Infil / Exfil" via chopper and how you and your team are left to their training and wits as they close in on the AO... Thanks for making such an intriguing video, Drewski! Cheers to you!

  • @INFJ-ThaneTr

    @INFJ-ThaneTr

    2 ай бұрын

    It's literally Tarkov

  • @Kulxe

    @Kulxe

    2 ай бұрын

    download escape from tarkov

  • @S1eps

    @S1eps

    2 ай бұрын

    @@INFJ-ThaneTr It's literally Gray Zone Warfare

  • @JustDatBoi

    @JustDatBoi

    2 ай бұрын

    Do you really CRAVE this type of game?

  • @AnotherViewBot

    @AnotherViewBot

    2 ай бұрын

    ​@@JustDatBoi No, they said it just to rustle your jimmies

  • @josephwasson6026
    @josephwasson60262 ай бұрын

    fantastic review ! love the questions raised. looks fantastic excited to see more of it.

  • @Leinks173
    @Leinks1733 ай бұрын

    I would love to see more dynamic sound effects like footsteps causing birds to go flying, or gunshots making the frogs go silent. Could you imagine? You hop off your helicopter and all you hear is the wind and the sound of the rotors, and then when the helicopter flies away and the silence sets in you just get hit by this cacophony of wildlife.

  • @LabiaLicker

    @LabiaLicker

    3 ай бұрын

    Cicadas irl will go silent if you get close to them or make a big noise.

  • @traviswells6938

    @traviswells6938

    3 ай бұрын

    Arma Reforger has this with birds and it works really well

  • @The_State_of_Oklahoma

    @The_State_of_Oklahoma

    3 ай бұрын

    @@LabiaLickerthey absolutely do (also nice username)

  • @The_State_of_Oklahoma

    @The_State_of_Oklahoma

    3 ай бұрын

    Also I noticed that the unsuppressed rifle sounds eerily similar to the og Fortnite AR from back when I used to play it

  • @reamesyy

    @reamesyy

    3 ай бұрын

    @@The_State_of_Oklahomato me it sounds like one of the AR’s from Pubg

  • @happytrailsgaming
    @happytrailsgaming2 ай бұрын

    It’s so strange how much we’ve advanced graphically and in pure power with computing. But we still struggle to create realistic, dangerous AI, in fps games 😂

  • @TheRulleskoejten

    @TheRulleskoejten

    2 ай бұрын

    we still need to save our self from space some day. but we did not do anything. even we have a mind to pull it off!!!

  • @urosmamic4172

    @urosmamic4172

    2 ай бұрын

    That's why F.E.A.R. and Trepang 2 exist bby

  • @BrandonsBackinBlack

    @BrandonsBackinBlack

    2 ай бұрын

    @@urosmamic4172 F.E.A.R changed my life as a kid

  • @DeathDealer1825

    @DeathDealer1825

    2 ай бұрын

    ​@@urosmamic4172F.E.A.R. still scares me instant classic when i played it at 8 years old i had nightmares😂

  • @Jorfy

    @Jorfy

    2 ай бұрын

    i mean ig most devs are afraid of making them to OP uk, like not missing shots and hearing and that uk really take all the fun out of it for a majority of the player base uk

  • @wastelandwarrior9738
    @wastelandwarrior97382 ай бұрын

    Great video. Drew always giving us that early look. Good looking out bro

  • @aashilr
    @aashilr3 ай бұрын

    Not starfield still catching strays ☠️

  • @R3dd_1247

    @R3dd_1247

    3 ай бұрын

    It will forever be a trash game

  • @OperatorDrewski

    @OperatorDrewski

    3 ай бұрын

    Lmaooo

  • @a-animal1206

    @a-animal1206

    3 ай бұрын

    Starfield will be fine without my guy ..grow up

  • @TheTAEclub

    @TheTAEclub

    3 ай бұрын

    ​@@a-animal1206video game grow up are u serious? Fallout 4 was shit when it first came out for someone who never played fallout b4

  • @greysjorgens1128

    @greysjorgens1128

    3 ай бұрын

    @@TheTAEclubStill crying, smh.

  • @austingivens244
    @austingivens2443 ай бұрын

    0:35 Carry handle goes hard

  • @OperatorJackYT

    @OperatorJackYT

    3 ай бұрын

    Yeee :D

  • @austingivens244

    @austingivens244

    3 ай бұрын

    @@OperatorJackYT Really hope they add some CAR-15s, A1 and A2 carry handles and such. Let me go all old school

  • @OperatorDrewski

    @OperatorDrewski

    3 ай бұрын

    Real

  • @austingivens244

    @austingivens244

    3 ай бұрын

    @@OperatorDrewski Just wanted to say thanks for making these videos. Your videos got me into Milsim/tactical games back in like 2018. You rock, hope to be able to play an event with ya'll some day, like a large scale Arma op or something similar

  • @OperatorDrewski

    @OperatorDrewski

    3 ай бұрын

    @@austingivens244very much appreciate that brudder I wish i could play arma with every bit of you guys…. If only arma 3 could host higher pop servers without crashing and 2fps lol

  • @DJHeroMasta
    @DJHeroMasta2 ай бұрын

    12:38, hell yeah man! It's the little details that truly stand out and add to the immersion.

  • @PaulCordick
    @PaulCordickАй бұрын

    The sound that I love is the sound of incoming rounds and the snap they make.

  • @AiAngel
    @AiAngel3 ай бұрын

    The scope is tanking frames because its activating a second camera component, basically doubling the render load on the GPU.. A solution would be to use a post process material effect that has a custom mask to zoom the area that the scope is occluding, creates the lens distortion, and blurs the surrounding peripheral image, all on the same render.

  • @prototypechannel6975

    @prototypechannel6975

    2 ай бұрын

    there are very good way to optimize the render target to cost very very little.. but that's on them to optimize!

  • @menno763

    @menno763

    2 ай бұрын

    Picture in picture is way better tho. Hardware will get better so we need games to push the agenda.

  • @WAY2PWN

    @WAY2PWN

    2 ай бұрын

    Didn’t expect to see AiAngel here dropping developer knowledge 😩

  • @r3created414

    @r3created414

    2 ай бұрын

    Like Squad with Anti-Aliasing and Clarity?

  • @wrakowic

    @wrakowic

    2 ай бұрын

    @@WAY2PWNdeveloper knowledge lol 😂 it’s a basic fact because 70% of games do this. And some have figured it out. It just seems that this studio somehow feels like they need to reinvent the wheel again

  • @willy_b_coyote
    @willy_b_coyote3 ай бұрын

    This is what Ghost Recon should be like post Breakpoint.

  • @EVLfreak666

    @EVLfreak666

    3 ай бұрын

    Breakpoint was dooky imo

  • @birbdad1842

    @birbdad1842

    3 ай бұрын

    @@EVLfreak666 Wildlands was a lifeless, boring game aswell. But it looked good and people still liked it apparently

  • @lax-8543

    @lax-8543

    3 ай бұрын

    ​@@birbdad1842 breakpoint feels more alive then wildlands and from how the equipment looks i don't remember how it was in wildlands, breakpoint feels more realistic if you use the immersive/realistic mode and the landscape is pretty good, apart from that there are things that trow me off, like some animations, boring missions ( like the ones where you need to talk to the 3 scientists for blonde rich guy ) and the fact that the option to remove drones is as usefull as a revolver underwater, on top of that unisoft stopped giving updates wich creates bugs, i encountered a bug where one of the wolves big dogs was under the map and there were some places where you character would do the animation to get down from something and it would bug you under the map killing you

  • @HolyGoalie777

    @HolyGoalie777

    2 ай бұрын

    7 years later, Ghost Recon Wildlands is still my all-time favorite game. I couldn't even bring myself to finish Breakpoint. There are some things that Breakpoint added that were great like injuries, being able to carry bodies and injured squad mates, and the ability to cut through fences. However, the map being lifeless compared to Wildlands and the story being completely unbelievable, plus futuristic drone enemies and being made as a looter shooter were what made Breakpoint a large step backward. I'm hoping that Project Over will fix all of those and they allow us the option of first AND third person.

  • @ImotekhtheStormlord-tx2it

    @ImotekhtheStormlord-tx2it

    2 ай бұрын

    its not now. breakpoint is still a better made game in gameplay aspects and RP aspects. wildlands has only better story mode. breakpoint wins in enviromental fights, vertical fights, graphics and sound design.@@EVLfreak666

  • @notAsterix
    @notAsterix2 ай бұрын

    For the death side of things i think the helicopter should be user controlled and stays where you landed so for example if you die your team have to come back and pick you up. This also goes with you saying, getting shot at while going to a mission, you have the option to land and fight.

  • @CyberSquatch007
    @CyberSquatch0072 ай бұрын

    I absolutely want to see more of this game. FPS PVP gameplay is my favorite but I haven't played any heavily since battlefield 2 because I enjoy the complexity or more realistic/dynamic shooters. This looks extremely promising!

  • @ammonpluim3479
    @ammonpluim34793 ай бұрын

    Something i noticed during the raw footage of the firefight was when your operator went to reload the glock you could hear the reset of the the trigger when he let go of it. That attention to detail is wild to me!

  • @GMan56M

    @GMan56M

    3 ай бұрын

    I just heard that too, so cool! The shots themselves sound kind of garbage but that was a neat detail. (edit to add) Oh and the weapon animations are super cool too. Hitting the forward assist on a rifle or doing a magazine/slide tap to get the BCG or slide back into battery is a nice touch.

  • @ammonpluim3479

    @ammonpluim3479

    3 ай бұрын

    @@GMan56M very true! It's amazing the attention to detail for the weapons themselves but I agree the shots definitely need improvement.

  • @marincusman9303

    @marincusman9303

    2 ай бұрын

    Super cool detail, but why would he be holding the trigger down like that?

  • @ammonpluim3479

    @ammonpluim3479

    2 ай бұрын

    @@marincusman9303 it's actually a bad habit to do because they let the reset determine when they take the next shot. A lot of beginners do it so I assume the developers thought it is proper technique. I just like that the reset is clearly there.

  • @marincusman9303

    @marincusman9303

    2 ай бұрын

    @@ammonpluim3479 I agree, I’m trying to fix that habit too. Just funny cause in the video he’s holding it like 5+ seconds until he reloads lol. But yeah super cool to hear it

  • @aaronfilipowich3877
    @aaronfilipowich38773 ай бұрын

    The early access notes stated that the motivational AI for the npcs isn't in the early access version so that's why the AI is still kamikaze bold in the test version.

  • @collins290
    @collins2902 ай бұрын

    Sounds like they went to an indoor shooting range for the gun noises

  • @bigls3133
    @bigls31332 ай бұрын

    This game looks great but the audio was definitely something I didn’t notice, and being a squad fanatic, if they matched the way squad sounds when your in battle. This game would be insane, chaotic, and the best visual appealing fps game there is

  • @cvharg
    @cvharg3 ай бұрын

    this reforger update looking fire edit: oh hey look 515 likes that's pretty cool, I guess

  • @OperatorDrewski

    @OperatorDrewski

    3 ай бұрын

    Ue5 arma 4 when

  • @Woodz_007

    @Woodz_007

    3 ай бұрын

    @@OperatorDrewski When you get bored from this new game

  • @contra7631

    @contra7631

    3 ай бұрын

    ​@@OperatorDrewski That will suck.I hate unreal engine,most fps games in unreal engine has this generic feel to it.

  • @Meeyatchimoto

    @Meeyatchimoto

    3 ай бұрын

    I agree , I hate unreal engine as well ​@@contra7631

  • @geronimo5559

    @geronimo5559

    3 ай бұрын

    @@OperatorDrewskiArma 4 with an engine that can do tunnels? A man can only dream...

  • @Pneuma777
    @Pneuma7773 ай бұрын

    For your hypothetical at 28:20 I hope that in those kinds of emerging scenarios where other player teams are on your AO it influences how your mission plays out. Example: VIP Rescue, Other team gets there before you and depending on their affiliations/reputation you have to either help them or rescue the vip from them. Additionally, getting PID on the other team and having to call "higher ups" to get info on them would be so immersive to get information on who your engaging with

  • @jaxonselman2078
    @jaxonselman20782 ай бұрын

    Looks amazing!! I would definitely love to see some loot-able interactions. (Honestly what keeps me going back to tarkov) would definitely help with the longevity of the game IMO

  • @myronmosley2167
    @myronmosley21672 ай бұрын

    Maybe for the insertion/exfil part of the game, they have it where one player is actually in control of the aircraft during flight and when you land and exit the aircraft the computer takes over and flies away. That way, if you do encounter enemy users in route you can control the flight path and if you want to land there or find another LZ.

  • @happytrailsgaming

    @happytrailsgaming

    2 ай бұрын

    I’m sure they’d have to start over for that one haha

  • @Bombsuitsandkilts
    @Bombsuitsandkilts2 ай бұрын

    I love the clean UI, I wouldn't even care if there was no stamina bar, the more info you withhold from the player the more involved they get. I'd love if you could put those things on a watch and just hit a button to see it. I'm in the military and that's how I check direction, time, heart rate, ATAK messages.

  • @temp5782

    @temp5782

    2 ай бұрын

    But you feel fatigue. Don’t have to look at your watch for that. It should be on the screen in games.

  • @Ninjastahr

    @Ninjastahr

    2 ай бұрын

    Have audio cues, like have your character pant Or, have your vision tunnel slightly or something

  • @wastelandwarrior9738

    @wastelandwarrior9738

    2 ай бұрын

    That's a great idea. I love the clean UI look as well. Some games just mass tons of crap on the UI and it really takes away the immersion

  • @5GTrevor

    @5GTrevor

    2 ай бұрын

    u have a fitbit, proud of you bud

  • @hexlart8481

    @hexlart8481

    2 ай бұрын

    I wouldnt necessarily say that withholding information makes the player get more involved. In some cases, yes. Having imprecise mag checks withholds information and puts the player more within the world where they dont have ESP to know the exact bullet count of a magazine. However withholding something like a stamina meter doesn't actually put the player in the shoes of their character. IRL you can feel yourself get tired, and absent that physical sensation you need _something_ to communicate that to the player (whether its a screen effect, audio queue like panting, or visible bar on screen). You might not know your heart rate irl, but you do know when your lungs are burning from exhaustion and about how much further you can push yourself before you start slowing down. Similarly, in EFT you have colored body sections on screen to tell you where you are hurt. You cant physically experience the pain your character is in, so you need that pain communicated in some other way or else you as a player are actually less involved. Especially in cases where it doesn't directly impact the handling of your character. If the player knows less than their character does, there is a problem.

  • @Xiones11
    @Xiones113 ай бұрын

    I like the bigger focus on PVE than PvP. Removes some of the annoyance of hackers and metasweats

  • @kaliphri9590

    @kaliphri9590

    3 ай бұрын

    if theres anything ive learned from helldivers, there will still be plenty of both, theyll just be mocked a lot more relentlessly (and thank god for that)

  • @TherealRTZ973

    @TherealRTZ973

    3 ай бұрын

    No it really doesn't at all.

  • @Brent-jj6qi

    @Brent-jj6qi

    3 ай бұрын

    @@TherealRTZ973how doesn’t it?

  • @a-animal1206

    @a-animal1206

    3 ай бұрын

    ​@@TherealRTZ973found the metasweat

  • @christopherpeart731

    @christopherpeart731

    3 ай бұрын

    They plan to have PVE only servers on launch iirc (as in you can choose to just play PVE only, there will still be PVEVP servers)

  • @alf3071
    @alf30712 ай бұрын

    0:06 the reflection of the trees loads as the trees load in view haha

  • @maybemythyt
    @maybemythyt2 ай бұрын

    I actually love this idea, can't wait for a full release

  • @riloegaming
    @riloegaming3 ай бұрын

    The comparison to Arma Wasteland is the smartest one so far I think; I've always found this game to be an interesting clash between DayZ and Stalker, but in a fully grounded real world setting. I think as people have more experience they will begin to have a better grasp of what this game could be; but like you said, it's really something that hasn't been done before. Good thoughts!

  • @lt.schlump

    @lt.schlump

    3 ай бұрын

    Not me coming here after having JUST watched your video. Love your stuff brother, I hope this community treats this game well.

  • @SmokesKwazukii

    @SmokesKwazukii

    2 ай бұрын

    ARMA Wasteland was the coolest shit ever. It had a profound impact on my young mind

  • @CentralPvP
    @CentralPvP3 ай бұрын

    I like how there is accually a vortex logo on the scope that's really cool

  • @5amura115

    @5amura115

    3 ай бұрын

    I noticed that too. And the eotech holo sight. Like like they going in on the guns and accessory realism too. Pretty cool

  • @Capt_Caveman205
    @Capt_Caveman2052 ай бұрын

    Omg this looks amazing. I wish i was capable of playing on PC because id be drooling over this. Instead im super exciting to watching you play it. This is crazy good.

  • @S_O_L_O._.R_I_D_I_N_G
    @S_O_L_O._.R_I_D_I_N_G2 ай бұрын

    It would be cool to calibrate a scope on the go in game they should also put the two bars on either side of your screen to make it more immersive

  • @Bamalamization
    @Bamalamization3 ай бұрын

    I noticed a small thing, At 5:58 when you guys are in a firing line. The guy in front of Drew's Bullet casings, while they 'faded into nothingness' before that happened. they actualy interacted with the environment. Bouncing off of the car onto the void ground. That tiny detail tells me all I need to know about the dev team. Can't wait.

  • @jerry0331

    @jerry0331

    3 ай бұрын

    good eye! I never would've noticed that

  • @yellowsaurus4895

    @yellowsaurus4895

    2 ай бұрын

    I can already smell my cpu cooking haha

  • @LJT9393

    @LJT9393

    2 ай бұрын

    Had to slow down playback speed to really see this lol. It kinda looked like they were but not really. If you slow it down you really see the casings from the guy infront of him bouncing off the truck. Good catch!

  • @Panda-kk1qv
    @Panda-kk1qv3 ай бұрын

    This game seems like a final form of ALL the tactical shooters right now tbh

  • @supergriz4673

    @supergriz4673

    3 ай бұрын

    Cry some more

  • @lerandomguy2109

    @lerandomguy2109

    3 ай бұрын

    Well that's unreal engine 5 Don't let the graphics fool you, so far gameplay wise it's very boring and unfinished

  • @Tavis15ify

    @Tavis15ify

    3 ай бұрын

    Yet it really isn't. Great concept, yet they won't pull it off correctly sadly. We've seen this with every single "tactical/milsim" shooter.

  • @MrProfilen

    @MrProfilen

    3 ай бұрын

    @@lerandomguy2109It's unfinished because it's Pre-Alpha lol.

  • @logicss2893

    @logicss2893

    3 ай бұрын

    ​@@Tavis15ifydid you play the game? What did you get to assume this?

  • @ireilly2000
    @ireilly20002 ай бұрын

    on sound- tbh i would love if they replicate active hearing protection when youre wearing it. ambient sounds are amplified under 80db, all sounds are muted over 80db, and using comms vs just speaking becomes a more important choice.

  • @sunny-vega
    @sunny-vega2 ай бұрын

    "Star Field take notes" Savage :D

  • @Folse
    @Folse3 ай бұрын

    Really impressed with this dev team. Seems like they're poised to deliver _something_ worth playing. Considering the game's progress thus far, I have no doubt they will advance the AI, fix the optimization issues, and add depth/find balance with the audio in the game. This is awesome, and you can tell they really care about this project. Sign me up.

  • @KingofGermanic

    @KingofGermanic

    2 ай бұрын

    I'm pretty sure *John Romero* is working on this and that's got me hella excited

  • @Nevvalth

    @Nevvalth

    2 ай бұрын

    Optimization, yea.. No one does that anymore

  • @urosmamic4172

    @urosmamic4172

    2 ай бұрын

    ​@@Nevvalth team said that they will try there best when it comes to optimization but the game run on UE5 at it's highest limits so gotta grind for that gamer pc 😅 Unless they pull it off somehow and make it work for the mid end computers

  • @user-vh1gt3vv1n

    @user-vh1gt3vv1n

    2 ай бұрын

    I would love to see like True AI that can answer and respond to what you say to them and ones that will talk to each other, work together and come up with new ways of ambushing and attacking so Every encounter is different .

  • @maverickxtd3284
    @maverickxtd32842 ай бұрын

    The sound is very important. Crickets frogs bird and animal sounds stop when fire fights break out. You have to be able to hear and feel the chaos through headphones/speakers. This game, star citizen, hell divers 2, Poe 2, and more are the new innovators and pioneers. These indie devs are the new gaming standard.

  • @JostVanWair

    @JostVanWair

    2 ай бұрын

    Star Citizen has been in development for like 30 years mate

  • @xNOKxTURNALx

    @xNOKxTURNALx

    2 ай бұрын

    @@JostVanWairBecause it pushes the technical boundaries of gaming like few other games

  • @pesopeso510

    @pesopeso510

    2 ай бұрын

    the frogs, birds n crickets dont even completely stop, the volume just ducks down when you're shooting. still a great detail

  • @wallofsheep5645
    @wallofsheep56452 ай бұрын

    This looks great.. hope it delivers

  • @TheDevildogGamer
    @TheDevildogGamer3 ай бұрын

    6:49 LOL I will have to point out the Preview Test and Raw Footage were both done on different older builds but the Frogs is a Meme and I'm here for it!

  • @impact6126
    @impact61263 ай бұрын

    i love how he says technologically ahead while the clip with the dustcoverless ak runs

  • @LabiaLicker

    @LabiaLicker

    3 ай бұрын

    Ackchyually its called a 'magazine' not a 'clip'

  • @TheMason7125

    @TheMason7125

    3 ай бұрын

    ​@LabiaLicker he's talking about the video clip...

  • @kaliphri9590

    @kaliphri9590

    3 ай бұрын

    @@TheMason7125 looking at his profile picture and name- and the fact he put ackchyually- i think he knows and was doing that to be goofy and not an actual correction (since most of drews fans are gun guys and would find that funny, or at least i did)

  • @impact6126

    @impact6126

    3 ай бұрын

    @@LabiaLicker lmao

  • @octopuliander6291
    @octopuliander62912 ай бұрын

    You narration is always next level

  • @CaptianMoePedro
    @CaptianMoePedro2 ай бұрын

    Hey Drewski idea on the quests, Let quests still be the main form of progression but to incentivize players to do squads together give them an XP reward for playing together (Completing quests with squad mates is a 15% XP buff per teammate or something like that.) That would still allow players to play both ways while still incentivizing team play!

  • @cordanza
    @cordanza3 ай бұрын

    I would like more tactical milsim style shooters like this with PvE focus.

  • @jeancorzo4755

    @jeancorzo4755

    3 ай бұрын

    Ikr i dont want to sweat playing a game, i want to feel nice playing, maybe smoke a cigarette and talk with my mates mess around. I want the hurry up and wait experience, i want to feel like im still fighting guerrillas but not so seriously

  • @kaliphri9590

    @kaliphri9590

    3 ай бұрын

    @@jeancorzo4755 ideal arma experience is 2-5 hours of waiting/driving/patrolling while talking and 50 minutes of action imo, the social part of arma makes it for me personally and i really hope this game has something thats sticks and hits similar to that feeling of being a logi/transport driver/pilot for a milsim group

  • @mrhonkhonk6116

    @mrhonkhonk6116

    3 ай бұрын

    Arma 3 ?

  • @xancake5092

    @xancake5092

    3 ай бұрын

    @@kaliphri9590gonna be nothing like arma 3

  • @kaliphri9590

    @kaliphri9590

    3 ай бұрын

    @@xancake5092 obviously, i wasnt saying it should be, im saying i hope it has something that hits the same at some point or another, like running supplies or something similar from your spawn to captured areas to get friendly AI or something along those lines, something that breaks the typical "throw me into a fight" pace- if its just fly in and fight and nothing else the game is gonna go the route of tarkov, aka stagnate and sit on the brink of death constantly with just enough players to know that its still playable but enough cheaters and losers amongst those few players to make you wonder if its even worth it

  • @ThatOneDudeNick
    @ThatOneDudeNick3 ай бұрын

    Cautiously optimistic about this. Looking forward to seeing more of this as it develops.

  • @Invertmini1212

    @Invertmini1212

    3 ай бұрын

    Same as we all should be... Weve honestly seen too many disappointments when games "look too good".

  • @ravioli-ravioli

    @ravioli-ravioli

    3 ай бұрын

    @@Invertmini1212is that game really considered as "looks too good"? No way man. :D

  • @Therealsalerno

    @Therealsalerno

    2 ай бұрын

    @@ravioli-ravioli much better than the horse shit games we get now. tarkov is such a ran through concept of a game and i feel like its the only style of game people ever talk about anymore other than the shitty excuse for steam games such as unrecord and these really stupid ideas for games that would be better as standalone mods for other games that already exist. were in a day and age where people are releasing games that feel like DLC rather than the full game. this seems really well in depth already and most the animations and assets they have used aren't just the standard crappy reused assets from other games. its looking promising you gotta admit that part

  • @ravioli-ravioli

    @ravioli-ravioli

    2 ай бұрын

    ​@@Therealsalerno i mean it's promising, but i just disagree with that whole "looks too good to be real" concept, because it's looks like a generic 2024 shooter on ue4/5 with good graphics, and like that's all. Plus half of the shit is came straight from Tarkov (the whole mf inventory ui, the eat/drink/heal in raid with fancy animations, modding guns, etc..) like the we saw these things already in existing (and still alive and popular) games, so why they need make another one? I think i'm gonna try it anyway, but for me it's gonna be probably one of these games for one evening and that's all (i still have my CoD and Tarkov to fill the rest of my free time). sry for bad eng tho

  • @Therealsalerno

    @Therealsalerno

    2 ай бұрын

    @@ravioli-ravioli aye man you said it better than i could that's a really good insight

  • @hellyeah_tv
    @hellyeah_tv2 ай бұрын

    oh God, so good! we all dreamed about this game all this years of playing!

  • @miamidiver7
    @miamidiver72 ай бұрын

    So, Joint Operations from 20 years ago let you insert on a chopper, but another player flew the chopper.

  • @ech0oo197
    @ech0oo1973 ай бұрын

    No raid timer extraction shooter sounds amazing.

  • @daturiaa
    @daturiaa3 ай бұрын

    I love hearing your takes on this game, it seems like a super promising game and hearing what you have to say about it, as someone who's played a lot of games like Tarkov and Arma, is incredibly enlightening me and makes me start asking those questions you brought up myself.

  • @kVn_LegaCY
    @kVn_LegaCY2 ай бұрын

    This looks great!! Can't wait to create content for it!

  • @MarshalRando
    @MarshalRando2 ай бұрын

    15:20 The synth music choice is so fcking good man.

  • @josephkennedy1663
    @josephkennedy16633 ай бұрын

    Glad you're covering this, hopefully it holds up to expectations!

  • @empsee5534
    @empsee55343 ай бұрын

    The AI seem like absolute tanks

  • @PushSomeHeavyWeight

    @PushSomeHeavyWeight

    3 ай бұрын

    They had full kits on so they are trained personal it seems

  • @iontiodau

    @iontiodau

    3 ай бұрын

    @@PushSomeHeavyWeight One of them ate 4 rounds of 5.56, in a yellow tank top

  • @aggressiveduck5399

    @aggressiveduck5399

    3 ай бұрын

    @@iontiodau what do you think the tank stands for?

  • @hemendraravi4787

    @hemendraravi4787

    3 ай бұрын

    @@iontiodau that tank top is made of titanium and an armor plate is inside it.

  • @shahraiyan2519

    @shahraiyan2519

    3 ай бұрын

    Asians in tank tops are simply built different

  • @DailyWarzoneGameplay
    @DailyWarzoneGameplay2 ай бұрын

    Love how the heli touches down. The game looks amazing.

  • @nawarath
    @nawarath2 ай бұрын

    based on the signs and banners in the village, this is somewhere in Laos

  • @WSU294
    @WSU2943 ай бұрын

    I thought Madfinger games sounded familiar, they made some of my favorite mobile games back in the day like dead trigger and shadowgun. Glad to hear they're still around and kicking ass!

  • @chillcult1613

    @chillcult1613

    3 ай бұрын

    its actually immensely impressive that they goes from funny zombie shooty shooty to an all out AAA level game

  • 2 ай бұрын

    Mhm. Madfingers makes hella banger games, so call me surprised.

  • @levitate4867
    @levitate48673 ай бұрын

    To this day, Fear 1 has always had the BEST AI. That truly dynamically change their behavior, with realistic reaction times and voice coms/commands to other squad members. They send out a scout, hunker down together and even split flank push correctly. Even solo ai in fear are just as deadly, if not more! Than sneaking crouch walking ai in stalker.

  • @jordannoell4222

    @jordannoell4222

    3 ай бұрын

    To be fair, Fear 1's ai is more the illusion of intelligence than intelligence itself. The voice coms do not affect the Ai behavior, but them announcing what they are doing makes it feel more dynamic. There is also the fact that fear has extremely simplistic combat environments, which allowed the devs to create a bunch of routines the ai could execute utilizing the entire space effectively. When you scale up to these large open maps, it becomes significantly harder to get the ai to act predictably and intelligently based on the players' actions. Still, fear 1 is awesome.

  • @zorkitipafed4626

    @zorkitipafed4626

    3 ай бұрын

    Nah, nothing is as realistic as Tarkov AI with SAIN mod plonked into them.

  • @Admiralmack47
    @Admiralmack472 ай бұрын

    One thing I like is the texts and signs are readable amazing detail

  • @optio256
    @optio2562 ай бұрын

    This game looks awesome! I can't wait for it to come out!

  • @onyx6847
    @onyx68473 ай бұрын

    this really oiled me up. thanks drewski!

  • @RadestpickleETR
    @RadestpickleETR3 ай бұрын

    Excited to see you play this❤

  • @kyleharshaw248
    @kyleharshaw2482 ай бұрын

    I’ve been waiting for game like this for a long time

  • @itsdeuceybaby5108
    @itsdeuceybaby51082 ай бұрын

    That LPVO needs a canted dot for sure. Or add point shooting at least.

  • @wb2463
    @wb24633 ай бұрын

    I'm very glad they let you test it out; yours is the opinion I was most interested in when it comes to GZW and I hope the dev team take your feedback on board. Shadowgun Deadzone on PC was the first game I ever played, so Madfinger Games hold a very special place in my heart and I'd absolutely love to see them do well with this title!!!

  • @grizzlybee6924
    @grizzlybee69243 ай бұрын

    Love all of your vids, Drewski!

  • @mikehunt8575
    @mikehunt85752 ай бұрын

    I would love an option to be able to call in one mortar strike per hour. Mark it on the map, call it in, and boom. With there being distance limits and distance from base impacting time on target

  • @Greenlife902
    @Greenlife9022 ай бұрын

    CANT WAIT FOR THIS GAME TO COME OUT

  • @ClassicCase
    @ClassicCase3 ай бұрын

    This needs suppression mechanics for both players and bots. And then the bots doing bounding and peeling, setting up actual ambushes where they try to stay hidden and follow you until you're in a killbox as opposed to passively waiting for a trigger or to be fired upon.

  • @deefactual
    @deefactual3 ай бұрын

    I've managed to get a creek in my neck as I've been nodding at every single point you made so far. Just pausing for a break and an ice pack, then back to it. Great work Drewski, as always mate 🤝

  • @OperatorDrewski

    @OperatorDrewski

    3 ай бұрын

  • @wastedShaman
    @wastedShaman2 ай бұрын

    Same peacefully bird sound loop even during crazy gun fighting 😅

  • @shami5980
    @shami59802 ай бұрын

    They really have to add some type of whoosh from oncoming bullets, bullet ricochet sounds as well as gun jamming from time to time based on what type of gun you're using and how reliable that type of gun is in the real world. Haven't got to the end of the video yet, just came up with it at 6:25

  • @Null94
    @Null942 ай бұрын

    This is great sub-before-pre-pre-test-alpha footage. Just imagine what the beta will look like.

  • @jingles7127
    @jingles71273 ай бұрын

    WELCOME TO THE RICE FIELD ****** ******!!!

  • @carfactor4518

    @carfactor4518

    3 ай бұрын

    YEEAAHHH

  • @kablehunter060
    @kablehunter0602 ай бұрын

    Adding idle animations(chatting, having a drink, resting etc..) for the enemy AI and maybe doing patrolling every now and then in recently engaged areas and injury mechanics too for the AI(I'm looking at you MGV5:TPP) will make this have it's own eco system

  • @psychoevolution
    @psychoevolution2 ай бұрын

    Going to be watching this progress, this is the ideal game I would love to play.

  • @danielstobbs7366
    @danielstobbs73662 ай бұрын

    The frogs in the right season are that loud here 😂.

  • @Baraz_Red
    @Baraz_Red2 ай бұрын

    I like the game design you introduced (many factions) and the attention to visual and decor details is stunning.

  • @Longboh1
    @Longboh12 ай бұрын

    I was excited to see w where this game went a few months ago. This makes me really excited. There’s a lot to improve but seeing the direction it is heading in is very promising

  • @JoshMustillo
    @JoshMustillo2 ай бұрын

    This is cool, bit of Laos on the signs nice choice of a country location ❤

  • @2MinuteReview
    @2MinuteReview3 ай бұрын

    I'm so glad you brought up arma 3 wasteland because it is a highly underrated game mode and greyzone honestly seems like something that could just as easily be an arma mod, at least in its current state.

  • @TalesOfWar

    @TalesOfWar

    3 ай бұрын

    Imagine how much more immersive things would be in Reforger? Or Arma 4 when it eventually releases on said new engine. They just had a massive update for the AI and stuff in Reforger too which will change things quite considerably.

  • @LabiaLicker

    @LabiaLicker

    3 ай бұрын

    arma 3 could never in a million years even come close to a 1/3 of this games current state.

  • @2MinuteReview

    @2MinuteReview

    3 ай бұрын

    @@LabiaLicker why not? The map looks like tanoa, arma 3 has smarted AI, better sounds, and mods give you all the same medical stuff and more. If it’s down to just sheer graphical fidelity well then I guess you’d be right. But I play for the game play and I know I can get this same experience from arma, fps hitches included. Enter arma reforged with run smoother, and looks better than arma 3 and I’d love to hear your Argument there.

  • @Lithenius

    @Lithenius

    3 ай бұрын

    @@2MinuteReview 100% correct. There is nothing stopping Arma 3 modders from creating a server that plays EXACTLY like Grey Zone Warfare.

  • @Ben-ek1fz

    @Ben-ek1fz

    2 ай бұрын

    @@LabiaLicker When was the last time you played arma 3 ?? 😂😂 2014?? I can name 3 modes/ servers with the same premise nd execution as this game in arma

  • @derekmchenry8224
    @derekmchenry82243 ай бұрын

    The magic of using instancing in unreal to cut down the load so things don't pop in and out.

  • @prototypechannel6975

    @prototypechannel6975

    2 ай бұрын

    nanite actually. Lod popping as we knew it is largely gone in ue5. Nanite dynamically reduces triangles on the fly all the time as you move. So even parts of a mesh can lod dynamically.

  • @Real_MisterSir

    @Real_MisterSir

    2 ай бұрын

    @@prototypechannel6975 yep and it also minimizes asset files because you don't need to have 5 different LOD meshes and textures available per asset, ready to pop in any moment. Just a single scalable high quality mesh. Now if CDPR's contributions to improving the Unreal 5 cpu utilization, and that could carry over to games like this one, that'd be even more interesting. Lets see what happens in a year's time

  • @TaylorAnderson-yi2bh
    @TaylorAnderson-yi2bh2 ай бұрын

    Even with youtube compression it still looks amazing

  • @kyleb.6696
    @kyleb.66962 ай бұрын

    Oooh, I like seeing Vortex optics in the game!

  • @e85johnson68
    @e85johnson683 ай бұрын

    Devs need to hire people like you as a consultant. If they took some of your feedback, this game could have a lot of potential. Has a long way to come in gameplay.

  • @4rnnr_as

    @4rnnr_as

    3 ай бұрын

    I read that they havr Jonathan Ferguson (the Gamespot/Royal Armories Museum guy) as a consultant for the firearms

  • @4rnnr_as

    @4rnnr_as

    3 ай бұрын

    I read that they have Jonathan Ferguson (the Gamespot/Royal Armouries Museum curator guy) as a consultant for the firearms.

  • @BonesVideoss

    @BonesVideoss

    3 ай бұрын

    why do they think they’re running an alpha pre-release?

  • @bunk95

    @bunk95

    2 ай бұрын

    Slaves marketed as developers cant hire.

  • @Nokknokkopenup

    @Nokknokkopenup

    2 ай бұрын

    Why do you think they were even allowed to play the game, 1st we can get a look at it 2nd to get feedback from actual players

  • @RandomIdiotGS
    @RandomIdiotGS3 ай бұрын

    I remember several people who, when The Day Before "released", began to release some videos that at least "Gray Zone was an up and coming real project"... but then only showed developer and trailer footage. To which I rightfully pointed out that while I don't want to start doubting every developer, we can't know and claim games are real unless we get something more substantial or until some people can actually play it. I'm glad that moment has come, because Gray Zone indeed looks very promising. I really like to learn more about how it works with regards to the loading screens and bases and map areas. For some reason it reminds me a lot of classic Delta Force games where you usually get inserted with an immersive (for its time) insertion procedure. Looks very promising.

  • @TalesOfWar

    @TalesOfWar

    3 ай бұрын

    It kind of reminds me of the earlier days of Operation Flashpoint (as in what became Arma, not what Codemasters bastardised with Red Dragon/Red River that was an entirely different developer when Bohemia walked away) with a lot of the modded multiplayer missions like capture the Island. You'd have a starting base then expand out by capturing towns from AI, and if there were enough on the server, other players on the other factions. You got points for holding more capture points to build out your base and upgrade buildings to produce things like tanks and choppers that could ether be AI controlled or commanded by the player. This seems to be along the same line. Just one big open persistent battlefield. The same game modes were carried over to the Arma series too, so things got more immersive and impressive as the tech improved.

  • @RandomIdiotGS

    @RandomIdiotGS

    3 ай бұрын

    By the way so I was thinking about looting other players if they die... the question is always about the concept "if you lose everything, the weakest players always start leaving and eventually you have a low playerbase" versus "if there is no loot, people won't find PVP satisfying in this type of game and the game might not take off very well". In that case, why don't extraction shooter developers think of a middleground? Let's say you can bring up to two primary firearms (as in, non-sidearm) to a lobby from your base. One you can mark as your main weapon, which you will keep on death. The other can be looted by other players, if you brought a second primary firearm. Basically it allows players to consider bringing another weapon for extra firepower, which if they do, essentially becomes their stake. The players that don't obviously have one benefit that they could use that slot for an extra weapon they loot during the match. This works best with a fixed ingame vendor economy without a "free market for players", though. At worst, it's possible most players will just loot lesser quality firearms in general that get picked as a popular cheap backup weapons. You could also flip the above idea on its head and just allow a couple basic firearms to be unlootable (e.g. some kind of starting unmodded M4 or something), while you can make/find/buy far better guns that are always lootable. Of course ammo for the unlootable firearms shouldn't be super difficult to acquire because what's the point of keeping the gun if you can't use it, anyway. As for armou and rigsr, it might be a little too crazy to allow people to keep it because those with the best armour can just infinitely use it and you just have to acquire it once. Same for if someone can always use the best rig and carry more stuff. It would make sense to always allow these to be looted, but that's my opinion. As for items, the SafeLock seems fair to just guarantee that you can keep a few items. That's nice. I just don't recommend going the Tarkov route where people who pay more get better containers. No matter how you look at it, it introduces an advantage to people who just paid extra to get that advantage.

  • @garrywinthorn6477
    @garrywinthorn6477Ай бұрын

    when you die you could spawn back at base, but as a new person as if one of your buddy's from the barracks were to come out and assist your team.

  • @saeber7986
    @saeber79863 ай бұрын

    my 2070 super will kill me in my sleep if I try to run this...

  • @Lithenius

    @Lithenius

    3 ай бұрын

    Yeah this might be the one that finally gets me to upgrade. Unless DLSS works some miracle on the performance.

  • @Real_MisterSir

    @Real_MisterSir

    2 ай бұрын

    @@Lithenius I think DLSS + less-than-4k screen res can do fair wonders. The game world does seem very dense though, kinda makes me wonder the choice of location when more easily optimizable worlds could have been made.. Anywho, it's still an early build so cautious optimism seems to be the way to go for now

  • @finnfonfoon
    @finnfonfoon3 ай бұрын

    On the topic of death (and this is from a more Tarkov-esk style I am envisioning): I'm not sure how it might work with friends but, maybe death brings you respawned into a different server. You died "for good" in the previous one (until you coincidentally reconnect to it on a later day), and maybe your friends will have to hop over to you in the new server after they finish the mission.

  • @Lithenius

    @Lithenius

    3 ай бұрын

    Absolutely not.

  • @myopicthunder
    @myopicthunder2 ай бұрын

    this just reminds of the good old arma 2 days of "secure the AO" co-op missions

  • @ILove2Learn3
    @ILove2Learn320 күн бұрын

    You should also make it so players can create cache locations of items and a weight burden. That way you can scavenge and build a little personal armory at any location you want for yourself or your team. And cover the items so enemies can't walk up and detect them unless the move the brush and reveal a cache by absolute lucky find only.

  • @rontrabaroe4247
    @rontrabaroe42473 ай бұрын

    So Army of Two's multiplayer. Man I miss when that series was good.

  • @shelbyneely1572
    @shelbyneely15723 ай бұрын

    I feel like if they took a page out of helldivers and made faction territory control a thing it would add a layer of motivation, add in request for qrf from other friendly players of the same faction and now you have almost unlimited potential for missions with other players and add in quick time events like heli crashes or supply caravans to be ambushed and this game would be legendary

  • @AHHHb0bSaggot

    @AHHHb0bSaggot

    3 ай бұрын

    There are PLENTY of games that use faction warfare? Helldivers was released recently, these guys have been working on this for some time.

  • @mrhonkhonk6116

    @mrhonkhonk6116

    3 ай бұрын

    @@AHHHb0bSaggotplus this system didn't wait helldivers 2 to be introduce

  • @Magnumz221
    @Magnumz2212 ай бұрын

    I hope they expand on the PVE experience as well. Even dropping in and trying to recover all of the data on the island would be a sweet treat. Expanding upon the dynamic live events like a tank or helicopter moving in to reinforce a specific point a team is moving to. Perhaps special teams like sniper or mortar teams or support. This game, as you say, has HUGE potential. Can't wait for it!

  • @ItzSlushie
    @ItzSlushie2 ай бұрын

    This game has massive potential and if they're actually able to deliver on some of the feedback, this game will be so good for the buddys to get together

  • @avananana
    @avananana2 ай бұрын

    Now watch them butcher the game because they realized people like it so instead of refining what needs refining, they start adding a bunch of unnecessary stuff into the game which eventually turns into spaghetti and it ends up running like absolute crap. It has happened before, it will happen again. The question is if this is that game.

  • @jdiggidydog

    @jdiggidydog

    24 күн бұрын

    be positive

  • @rambo-cambo3581

    @rambo-cambo3581

    22 күн бұрын

    ​@@jdiggidydog he's probably been burned before. I bought 2042 for example, natural to be apprehensive

  • @akdisrael
    @akdisrael2 ай бұрын

    i love the realistic graphics of terrain

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