The Mortal Kombat Mechanic SO BAD that Everyone Hates it!

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The Mortal Kombat Mechanic SO BAD that Everyone Hates it! Which Mortal Kombat Mechanic do You Hate the Most? Post in the Comments!
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  • @TrueUnderDawgGaming
    @TrueUnderDawgGaming Жыл бұрын

    Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/TrueUnderDawgGaming and get a special starter pack with an Epic champion Jotun💥 Available only for new players for the next 30 days Visit Champions Elect Event page championselect.plarium.com ⚡ to get a chance to win amazing in-game and real life prizes 🎁 Promo codes: ✅ Use the Promo Code RAIDRONDA to get a bunch of helpful stuff like a 3-day 100% XP boost, 500K Silver and 5 full Energy refills, 50 Auto battle x3. Available for ALL users: New and Old by February 28 ✅ Use the Promo Code READY4RAID to get 4 x Skill Tomes Rare, 4 x Rank Up Chickens 3*, 40 Random EXP brews, 200 Autobattle tickets, 1 million silver. Available for New users only by February 28

  • @heartcore7339

    @heartcore7339

    Жыл бұрын

    I take your bet, and I bet that it will be delayed for next year

  • @eddihurta7173

    @eddihurta7173

    Жыл бұрын

    Also for button imputs, why does Shang *And some others* have to put like: F, D, Up for stage fatal, but it just ends up hitting the opponent and failing the imput (and Terminator had a special that has to be •Top corner R or L directional imput like its street fighter Ryu fireball•

  • @BorninFlames237

    @BorninFlames237

    Жыл бұрын

    Praise sponsorblock

  • @ygocardscatalogger3198

    @ygocardscatalogger3198

    Жыл бұрын

    MK 12 wishlist. Animalities Babybalities Fatality Brutalities Friendship Mercy Hara Kiri Stage fatalities Stage brutalities Quitality Match extended Ties 3 defensive bars 3 offensive bars Start off the first round with full meters and it regens when you get hit, hit your opponent, your hit on block, or when you hit the opponent on block like MK X and 9 Stage location transitions Stage interactables X ray or Fatal blow or both Krushing blows Short hop attacks Neutral jump punch junglier Delayed wake up Defensive roll Combo breaker/ armor break Wake up/get up attacks Running mechanic Back and forward dash Flawless blocks Flawless block counter attacks 2 inputs to tech grabs Escape failed Last break Kounters Punishes Armor breaker moves (New mechanics) Outros *Combo breaker and breakaway? Combo breaker cost 1.5 def meter and breakaway cost 1 def meter **Amplifyable throws (throws do 9-14% and 16-18% amplified ) ( amp throws cost 1 or 2 offensive meter) ***Dash attacks(forward & back dash ATK) ( >ABXY) or (> A+X or Y+B) ****Special moves Amplified variations. (amp RB, RB A,RB B, RB Y, RB X) or (Amp ⬆️⬇️⬅️➡️) 1. Knockdown 2. Knock away 3. Side switch 4. Extra damage ends in neutral 5. Stun 6. Juggle Customizable mid round taunts Customizable victory poses Customizable intros Customizable outros Tag matchs Ranked tag matches King of hill Ranked sets Towers Tournaments Create a character mode Main Story mode Custom character story mode Krypt 2D Game mode (looks like mk 3 but plays like mk 9,x,11 together / has the mechanics of the newer 3D games 3D Game mode like Armageddon or Deception Or 3D mode like seen in the mods on tiktok or KZread 5 slots for variations 3 point move 2 point move 1 point move All fatalities from previous games All brutalities from previous games All characters from previous games All moves from previous games All costumes from previous games Bring back all dlc from past games GUESS CHARACTERS Kratos Spawn Rambo Robocop Terminator Freddy Jason Leather face Alien Predator Joker NEW Ash Williams Wesley Gibson from Wanted UltraViolet Selene from Underworld Catness from Hunger games Harley Quinn Beyanetta Dante DMC Ashura The Witcher Conan Xena the princess warrior Judge Dredd Bruce lee John wick Neo or Trinity Guts Scream Darth Varder or Darth maul or General Grievous Doom guy Master chief Slenderman Jeff the killer Michael Myers Pinhead Pennywise Demogorgon Shredder Hellboy Omni-man Hancock Homelander The under taker Deathstroke Slade Saber wolf or fulgore from killer instinct Ryu hayabusa The Darkness Reddick Any MC from assassins creed Marvel - Blade - Venom - Carnage - Deadpool - Wolverine - Ghost rider - Moon knight

  • @ygocardscatalogger3198

    @ygocardscatalogger3198

    Жыл бұрын

    @Spawnguy889 ik 😂

  • @dudebladeX
    @dudebladeX Жыл бұрын

    Shinnok was probably the best compromise for a playable boss. There's a playable version, and a super mode version that you can fight but can't play as.

  • @crystalkisser9405

    @crystalkisser9405

    Жыл бұрын

    💯👏🏾

  • @scrumptiousgasp8109
    @scrumptiousgasp8109 Жыл бұрын

    A thing I hate was that some finisher inputs have an 'up' input. So if i'm trying to do Sindel's Friendship, it's either i get the friendship, or i look stupid jumping in the air

  • @brandoncox9633

    @brandoncox9633

    Жыл бұрын

    Hold block

  • @MappaDoji

    @MappaDoji

    Жыл бұрын

    I haven't done input fatals or friendships in years, lol. I have so many easy fatalities that I just use them.

  • @momomoore379

    @momomoore379

    Жыл бұрын

    Yeah, I hate that stuff, too

  • @robbrooks05

    @robbrooks05

    Жыл бұрын

    Easy fatality and friends

  • @birbobatea1491

    @birbobatea1491

    Жыл бұрын

    @@brandoncox9633 yeah me and my cousin had to search it up

  • @Shibu_PL
    @Shibu_PL Жыл бұрын

    What really holds back MK is the fact that NRS always has to overhaul even the most basic mechanics. For once they should try refining instead of overhauling,

  • @TheloniousDrake7

    @TheloniousDrake7

    Жыл бұрын

    I agree... And I think it's just that ed boon has become bored with mortal Kombat. Dude needs a break

  • @MrGameAndToy

    @MrGameAndToy

    Жыл бұрын

    MK11 is not the game to refine imo. Leave that shit in the past.

  • @madnessobserverlopez9233

    @madnessobserverlopez9233

    Жыл бұрын

    MK9 to MKX is the perfect example of refining and improving on a formula. MK11 is the perfect example of pointless and annoying overhauling.

  • @Siythawr4ith

    @Siythawr4ith

    Жыл бұрын

    This

  • @ralphwarom2514

    @ralphwarom2514

    Жыл бұрын

    @@TheloniousDrake7 XD I wish Stage4 breaks were still in the game. THat was some of the coolest stuff in fighting games. Shame it isn't more used. Gotta sit in the corner and eat combos and 50 50's instead XD. Would be cool to be pushed through a wall or something to spice things up.

  • @banananinja27_
    @banananinja27_ Жыл бұрын

    I think the flip stance should be the interaction button because with the meter burn button and interaction button being the same messes up my input

  • @MozeXI

    @MozeXI

    Жыл бұрын

    I've had times where I accidentally grab a spear mid combo instead of amping

  • @clocktowers1
    @clocktowers1 Жыл бұрын

    Yeah I don't understand the stance switch, I didn't even know it was a meme. I just know it never does anything.

  • @evidencedotzip
    @evidencedotzip Жыл бұрын

    Commenting before the video: Really hope they throw Variations in the trash and just design complete, entire characters properly.

  • @SkylarEmelio91

    @SkylarEmelio91

    Жыл бұрын

    agreed! Sub-zero having some of his kit doesn't sit right with me like where are his ice clones?

  • @drakeredgrave6747
    @drakeredgrave6747 Жыл бұрын

    The most frustrating thing besides the stance switch(should be a taunt, fight me) is that the actual attack buttons/imputs, they always change and it bothers me because if I want to actually go and play in any competitive way I have to commit to it but that commitment won't be rewarded in any way in the next game unlike almost every other fighting game...

  • @MappaDoji

    @MappaDoji

    Жыл бұрын

    I'd dig a taunt instead of stance switch. Maybe it could give an opponent a tiny bit of meter like in Strive.

  • @TurtleRocker12

    @TurtleRocker12

    Жыл бұрын

    @Darth Niktus street fighter three had taunts that all did something. For a couple characters it was huge for their game plan. Some characters it was a teeny buff. I think one added meter or something.

  • @GraveKenshin1991

    @GraveKenshin1991

    Жыл бұрын

    @@TurtleRocker12 Then there's Q who becomes nearly unkillable after 3 taunts that buff his defense.

  • @rud5101
    @rud5101 Жыл бұрын

    The idea of a combo breaker that sends you full screen like Strive scares me a little bit considering some of the zoners NRS has created in the past.

  • @baval5

    @baval5

    Жыл бұрын

    Well it doesnt really have to do that exactly, I think he more wants to be able to block the combo breaker if you predict it and continue the combo.

  • @arminvibes4932
    @arminvibes4932 Жыл бұрын

    I think the reason behind breakaway is that they wanted something weaker than breaker (since meter builds by itself) but the didn’t take notice how it can be abused Yes,it’s weaker than breaker if only you didn’t get to punish the opponent by breaking away at the right time

  • @ellisi6439
    @ellisi6439 Жыл бұрын

    There was one time at school, one person was doing a tower with Sub-Zero. When he reached Kronika, he couldn't even freeze her with the Ice Ball and the Slide doesn't work. I was so confused.

  • @Killjoy4106
    @Killjoy4106 Жыл бұрын

    Don’t forget underdawg getting hit with a low attack that knocks you down sub zeros slide for example and you blocking it late and losing all defensive meter

  • @medjaimcgraw5632

    @medjaimcgraw5632

    Жыл бұрын

    Yep...

  • @cylondorado4582
    @cylondorado4582 Жыл бұрын

    When I look back, I honestly don’t have as much faith in NRS as I used to. I liked 9 (then found out it was jankier then I realized later), I liked X, but I didn’t like either Injustice. And I could tell they were trying to make MK11 more fair and balanced, but it also still seems pretty weirdly unrefined.

  • @EastyyBlogspot
    @EastyyBlogspot Жыл бұрын

    I get what you mean about spawn...having to commit to a string in advance feels weird

  • @coleridgekinsler
    @coleridgekinsler Жыл бұрын

    I like how they did shinnok in MKX, where as a boss he was a playable character, but in tower he had a form with “OP” special moves you couldn’t do. Could’ve been executed better but still cool. I just wanted the boss fights to feel difficult and different depending on the character you play.

  • @uribevaldezargenis8862

    @uribevaldezargenis8862

    Жыл бұрын

    Like Brainiac in Injustice 2, the cpu can use his spaceship elements to attack you but you can't do those things while you use him

  • @ybossanova
    @ybossanova Жыл бұрын

    i also do not like flawless block because sometimes i try to pressure and do a string and they just flawless block the first hit and punish me like... am i supposed to not attack? thats weird honestly

  • @thesoundmajors9858

    @thesoundmajors9858

    Жыл бұрын

    You don't like flawless blocks because people use it on you and it works the way they intended 😂 how many matches realistically do you even come across that?

  • @ybossanova

    @ybossanova

    Жыл бұрын

    @@thesoundmajors9858 well i dont THINK they should not be intended that way, it is fine in gaps in strings but if people flawless block anything it just ruins the experience at least for me

  • @AdamSmasherReal

    @AdamSmasherReal

    Жыл бұрын

    I don't like it because you can do it at any time even if you're jailed. It's literally never you turn even if you were like plus 50 they could just flawless block and punish you

  • @JoobyMcGee
    @JoobyMcGee Жыл бұрын

    I'm pretty sure Neitherrealm deliberately wanted to create a boss that you can't combo. I think that was the whole idea when making kronica's boss fight. I think the idea was to have to throw out everything you learned to fight her. I kind of think they alluded to that in Rambo's ending when he says that his tactics were useless against her, and when you think about it, all of his projectiles and command grabs are completely useless against kronica.

  • @pedrokkj-_-

    @pedrokkj-_-

    Жыл бұрын

    Still, 0 fun playing against her

  • @JoobyMcGee

    @JoobyMcGee

    Жыл бұрын

    @@pedrokkj-_- Well, I didn't say it was a good idea, I just think that was their idea. Though, in all honesty I have fun with the fight mainly because I'm casual as hell

  • @EastyyBlogspot
    @EastyyBlogspot Жыл бұрын

    When it comes to mechanics in NRS games....the clash mechanic in injustice 1 and 2 I hated the most,

  • @MeikaiX
    @MeikaiX Жыл бұрын

    I wanna see Fatal blows be gone, if they have a meter system, have a free 33% combo be tied to your meter, not your health. It's stupid to almost win and your opponent makes a comeback because they're getting their butt kicked.

  • @JoseCuervo11

    @JoseCuervo11

    Жыл бұрын

    Yeah comeback mechanics are the most bullshit things in games like "hey you just crushed this person should probably have won but fuck you"

  • @PsykohsiX
    @PsykohsiX Жыл бұрын

    I think Flip Stance should be replaced with a Dodge mechanic. If timed properly you can punish the opponent or if you're blocking if you time it right you can parry instead of dodge

  • @niyioke8755

    @niyioke8755

    Жыл бұрын

    or maybe dodge a projectile

  • @AdamSmasherReal

    @AdamSmasherReal

    Жыл бұрын

    Smash bros kombat

  • @mark030a

    @mark030a

    Жыл бұрын

    Or, and hear me out on this one, they used their common fucking sense and bound a Run button to it just like how the Arcade titles and Trilogy had its own dedicated button. *And just like how MKX should have had one* because you can't tell me that forward+forward+block makes more sense than Forward+L2/LT. Not to mention how if you press it standing still it does nothing in the older titles...don't see why they couldn't program stance switch to L2/LT on stand-still and Run on Forward+L2/LT in MKX...instead of, you know, getting the "git gud" response. That is, assuming we'll get a run mechanic at all (really hope we do)

  • @drakeredgrave6747

    @drakeredgrave6747

    Жыл бұрын

    Or a taunt button like many people have requested, it would also make the people who use flip stance as a taunt an actual taunt that can also express personality in gameplay(which most of the characters lack...)

  • @mark030a

    @mark030a

    Жыл бұрын

    @@drakeredgrave6747 Prrrrrretty sure L3 or R3 buttons could be a better fit for that. If someone is enough of a dick to taunt people they might as well get their finger off the face buttons in the case of R3. Or D-Pad in the case of L3, unless they use the Left Stick to play in which case it's no worse than spamming Stance Switch so we're back to the same spot.

  • @jaidora
    @jaidora Жыл бұрын

    Personally I'd prefer the stance switch to serve some function other than overwrite the mercy imput so you don't look like you're tea bagging. Something like "if you press stance switch during a combo string that makes the character turn around, you can cancel that combo and start a new one" like Lui Kang's 212 dial in into a f2 launcher. As for the short hops, I want them to return so that everyone has a universal overhead but I want different effects, Shao Kahn's short hop punch launches the opponent, his short hop kick knocks the opponent away for space, and some characters can have unique qualities like dealing extra damage if the opponent rolls away or if you counter a low poke for a massive combo starter.

  • @segagamerxx6959
    @segagamerxx6959 Жыл бұрын

    Bosses don't really need to be in a playable state for me, but the still need to follow the rules. They can be combo'd, punished, and stunned but the will take some more work to do it, like Shao in MK9.

  • @IHATESPAMBOTSANDSCAMMERS
    @IHATESPAMBOTSANDSCAMMERS Жыл бұрын

    I 100% agree on hating the directional inputs for combos, I like Shang tsung but I can't stand that he has so many of them. I'm tryna do a basic combo, not a special move with extra steps.

  • @skelebrosgaming2187
    @skelebrosgaming2187 Жыл бұрын

    I hope they do something with the switch stance button. It pretty much does nothing, and too many mechanics share buttons. In MkX they had blocking, running, enhancing, and break ALL on the same button. It was slightly better in MK11 but break away is also on block button. I hope we can have better control customization in MK12.

  • @SeniorAmore94a
    @SeniorAmore94a Жыл бұрын

    I want to have the boss be playable because I like to see what their tower ending would be like. What would happen if they actually won?

  • @minhabanheira1903

    @minhabanheira1903

    Жыл бұрын

    indeed

  • @medjaimcgraw5632

    @medjaimcgraw5632

    Жыл бұрын

    Who would they face

  • @SeniorAmore94a

    @SeniorAmore94a

    Жыл бұрын

    @@medjaimcgraw5632 it would be a typical arcade tower run, just with the boss characters, except it’s every nondlc character or everybody

  • @medjaimcgraw5632

    @medjaimcgraw5632

    Жыл бұрын

    @@SeniorAmore94a no i mean for the actual boss. Who would the boss be as the boss?

  • @SeniorAmore94a

    @SeniorAmore94a

    Жыл бұрын

    @@medjaimcgraw5632 oh I dunno. Whoever they decide is the boss of the next game

  • @AlexanderMartinez-kd7cz
    @AlexanderMartinez-kd7cz Жыл бұрын

    if you ask me the worst is movement. after playing other fighters (especially arcsys ones) picking up MK is like walking on stilts while having a stroke :/ not to mention movement is why NRS zoning is a thing.

  • @Cookiemonster_256
    @Cookiemonster_256 Жыл бұрын

    I thought it was just me who thought spawns string had a down input in it

  • @willpowell1036
    @willpowell1036 Жыл бұрын

    Conditional crushing blows. Make the stance change button a crushing blow enhance button.

  • @judecider
    @judecider Жыл бұрын

    The direction input in strings confuse me a lot, I can literally be looking at the string and still mess it up. But a playable boss character would be nice or at least making combos work on the bosses but give them extra life I guess.

  • @heavy5013

    @heavy5013

    Жыл бұрын

    Some if my favorite Triborg combos use them. And he was really good.

  • @inferno1738
    @inferno1738 Жыл бұрын

    I've always hopes that they would change the switch stance button to a dash button. So we could press that instead of double tapping an arrow. Would be so much more convenient

  • @benkirk6551
    @benkirk6551 Жыл бұрын

    The Thing I Hate Is You Can't Jump Up And Netural Jump Punch Anymore in fact the only way to do anything started like that is scorpion's sin blade but #bringbacknetrualjumpattack

  • @SuperSizeMe
    @SuperSizeMe Жыл бұрын

    The input strings also severely hurt online playability. Always going up against the same 4 or 5 characters is annoying

  • @21Handguns
    @21Handguns Жыл бұрын

    Honestly if X-rays/fatal blows return, We need more characters that are able to dash cancel them. Idc if it is close to an FADC,Sub zero in mk9,cyber sub in mkx,and joker in MK11 could do it and it was so fun to do mid combo

  • @Stevie-D651

    @Stevie-D651

    Жыл бұрын

    Exactly

  • @uttertrash3766

    @uttertrash3766

    Жыл бұрын

    And Johnny cage

  • @aaqibsalim1568

    @aaqibsalim1568

    Жыл бұрын

    Fadc?

  • @TechhToo

    @TechhToo

    Жыл бұрын

    @@aaqibsalim1568 focus attack dash cancel, it's a mechanic from Street Fighter 4

  • @aaqibsalim1568

    @aaqibsalim1568

    Жыл бұрын

    @@TechhToo ohhhh thanks. I'm stupid at those acronyms. That's kinda like what Akuma and Geese have in Tekken 7 as well

  • @angelusumbrae
    @angelusumbrae Жыл бұрын

    In the original MK, you couldn't leg sweep Shang Tsung, and certain things weren't as effective against him or Goro. So the combo nerf against Kronika may be a nod to that.

  • @daviondenson6472
    @daviondenson6472 Жыл бұрын

    I don't know why mk 11 gameplay didn't feel right the movement felt weird to me I guess because of mkx and injustice 2 movement and gameplay also the characters felt boring to me and breakaway is the worst

  • @alexcalderon5397
    @alexcalderon5397 Жыл бұрын

    i think MK should do the bosses like how shinnok was made in MKX where he was playable, but his end boss phase is still different

  • @FrozenCulo
    @FrozenCulo Жыл бұрын

    hey, the short hop mechanic was actually implanted very well. If you wanted to that move with scorpion as fast as possible you have to HOLD up. Tapping up will get you a short hop while holding up will get you the full jump no matter what.

  • @3slicessenpai
    @3slicessenpai Жыл бұрын

    0:00 I bet that he sighed in relief when MK 1-2 was announced 😅

  • @hernanweiss4478
    @hernanweiss4478 Жыл бұрын

    I'm surprised you didn't mention the Finish Him screen that ruins the timing of a combo that might lead to a brutality

  • @PrincipalSkinner3190
    @PrincipalSkinner3190 Жыл бұрын

    The inconsistency of the breakaway input/execution is an even worse offender than breakaway itself.

  • @Trevor3804
    @Trevor3804 Жыл бұрын

    Yesterday I faced a Cetrion in Kombat league while I used Mileena it was those 2 matches that reminded me why I took a break from this game

  • @kawaiiempoleon8721
    @kawaiiempoleon8721 Жыл бұрын

    I hate how literally every mk game has quite possibly the worst possible feeling inputs ever just let me hit confirm for the love of God

  • @dark_knightz9683
    @dark_knightz9683 Жыл бұрын

    That spawn input is a nightmare u ain’t wrong

  • @doogerw2675
    @doogerw2675 Жыл бұрын

    Get rid of the offence and defence bars and bring back the 3 bars with the normal combo breaker

  • @Joker_Kirby
    @Joker_Kirby Жыл бұрын

    The thing I want changed is something to so with intro dialogues. If you go into a tower, your opponent will start the intro dialogue, but never the character you're playing as. I never get to hear half of the intro dialogues in towers because the opponent always gets the first line.

  • @realmjumper8154
    @realmjumper8154 Жыл бұрын

    I desperately hope that mk12 gets delayed so I can get my hands on some of your AWESOME collection lol

  • @jadon1400
    @jadon1400 Жыл бұрын

    This video summarizes my every problem with MK11

  • @stripesisdead
    @stripesisdead Жыл бұрын

    5:34 Me casually watching as a tekken player, “this is complicated?!”

  • @TheProblemChannel
    @TheProblemChannel Жыл бұрын

    DAWG!!! the left trigger thing with shao Kahn specifically was not a nitpick it was completely dead ass accurate

  • @Mister_Dollz
    @Mister_Dollz Жыл бұрын

    Kinda irrelevant to the video but, can you film an unboxing of your new Soul Calibur II Ivy figure please, I’ve watched some unboxings you’ve done, and I really like them.

  • @camcantgayme
    @camcantgayme Жыл бұрын

    I agree on everything but the direction imputs, for me personally I look at the animations alot, and for shang tsung as an example if you look at the animations it matches the direction the button is going which in turn reminds me personally on what direction needs to be done

  • @youngmakaveli4287
    @youngmakaveli4287 Жыл бұрын

    I thought I was the only person with that shao kahn input lol

  • @redbelladonna668
    @redbelladonna668 Жыл бұрын

    Boss characters should be playable, but I feel like they should be earned in some way, not as a reward for beating the boss, but like have them be unlocked by completing a challenge that both casual and competitive players can do. It feels rewarding to be able to play as a boss character once you’ve fought them and unlocked them. That’s just me tho idk who else thinks like this

  • 8 ай бұрын

    Yes, i do like the option to play as the boss character, but even if it is not playable, I would like them to behave as closely to the normal characters as possible. Maybe the fightable boss itself can be a little different from the playable one and have some special traits THAT STILL TESTS USABLE SKILLS, for example, have some extra armored attacks or even have buffed moves that would be broken on playable characters. The closest example I can think is MK9's Shao Kahn, but still a bit far from what I want.

  • @tjlnintendo
    @tjlnintendo Жыл бұрын

    “I’m willing to bet my entire studio collection.” You better say goodbye to them and prepare a nice fan giveaway.

  • @SquirtleEatsAll
    @SquirtleEatsAll Жыл бұрын

    My first experience with kronika was with noob's 3rd variation, and imagine my frustration when all of a sudden a majority of my damage potential disappeared

  • @DavidPerez-bu3jz
    @DavidPerez-bu3jz Жыл бұрын

    I could tolerate Kronika as a character if she didn't slip out of damn combos. I really want to know the thought process behind abandoning the game mechanics for the sake of "difficulty"

  • @CyberDalek17
    @CyberDalek17 Жыл бұрын

    I hate having to use the Up button for attacks cause I'd end up jumping, I remember the same problem with performing certain Fatalities in MKX that had the Up input like one of Ermac's and I just found it annoying

  • @TheOneWhoReportsForDuty
    @TheOneWhoReportsForDuty Жыл бұрын

    TrueUnderDog: I'm willing to bet my entire studio collection on MK12 coming. Ed Boon: Where does the bidding start?

  • @davidvivancodurot9016
    @davidvivancodurot9016 Жыл бұрын

    Man... that combo with blue roman cancel into charged projectile... while combo, not as a setup, was sick...

  • @AdamSmasherReal
    @AdamSmasherReal Жыл бұрын

    The problem with this game is that you can't do anything safely. Even comboing someone isn't safe because of breakaway. The only real safe move is d1 lol.

  • @TheManWhoErasedHisNane
    @TheManWhoErasedHisNane Жыл бұрын

    They should just bring back the old mechanics especially the bar system since some Fatal Blows are just BS and infinites are unbreakable. In my opinion they should take a page from Killer Instinct and make it so if your opponent uses a light you press the light punch and kick and Combo Breaker!

  • @cielinteri5673
    @cielinteri5673 Жыл бұрын

    My biggest complain was the strings with all the directionals...but I thought it was just me. And if u tryna find a combo on your on and the beginning involves weird strings. U have to remember it. it's small but still taxing.

  • @theWIIISEguy
    @theWIIISEguy Жыл бұрын

    Short hops were cool. But they could use a better integration next time around.

  • @alexramos7708
    @alexramos7708 Жыл бұрын

    Alright, I'll expect you to send that collection later this year.

  • @HomieLanderYt
    @HomieLanderYt Жыл бұрын

    Black manta and shang stung got done dirty in terms of directional inputs

  • @bamaguyinny
    @bamaguyinny Жыл бұрын

    Oh and the ridiculous disparity of attack reach... Think Skarlet's Whip (esp. cause she teleports and has projectiles), Sindel's Whip Flip, Kotal Kahn's sword, Jade's pole as opposed to those that don't have anything similar and no teleport.

  • @eddihurta7173
    @eddihurta7173 Жыл бұрын

    @TrueUnderDawgGaming - Would you think the button press timing would be easier, if you looked at the button settings, like "Release check" "Long time input" just checking out the button settings in general?

  • @cable657
    @cable657 Жыл бұрын

    Who doesn't want to play as the boss? I love that stuff!

  • @basicbod4205
    @basicbod4205 Жыл бұрын

    An input I hate is the 2+4 input they put at the end of some combos, like what's the point of it? It just feels unnecessarily complex.

  • @HELLRAISER02
    @HELLRAISER02 Жыл бұрын

    They should just turn the stance button into a taunt button, they dont have to accomplish anything, but i think itd more flavor than the button literally doing nothing

  • @robertstone9325
    @robertstone9325 Жыл бұрын

    Intractables being a different button then the enhance button

  • @SeanWashPhoto
    @SeanWashPhoto Жыл бұрын

    Great List. I agree with every single point you made.

  • @akiveogonzalez6085
    @akiveogonzalez6085 Жыл бұрын

    I also thought spawns strings had a d2 in it

  • @HunterX05
    @HunterX056 ай бұрын

    Up and double up inputs in finishers I have spoken

  • @13THMoonligHT
    @13THMoonligHT Жыл бұрын

    06:12 the only gap that I find a bit complicated with Shang is: 2,1,⬆️2,⬇️2

  • @aSTROnomical_8
    @aSTROnomical_8 Жыл бұрын

    Video Idea: Things you like about MK11 you want in MK12 cause over time it seems it’s nothing about MK11 you like lol

  • @ezequiel543210
    @ezequiel543210 Жыл бұрын

    "In a fighting game I should be fighting the opponent not the inputs" thank you, I thought I was the only one that thought like that

  • @moseslalmuanpuia8988
    @moseslalmuanpuia8988 Жыл бұрын

    Does that flip stance still has use? I heard that in older games some strings only connect in certain stances.

  • @CraZPyro
    @CraZPyro Жыл бұрын

    Correction at 6:25 you can see the movelist while playing online if you mark it with triangle (don’t know the Xbox button) only netherealm game that allows you to

  • @devenayotte9914
    @devenayotte9914 Жыл бұрын

    Make the left trigger the short jump, and make sure specials don't use the trigger

  • @projectdelta8702
    @projectdelta8702 Жыл бұрын

    Am I in the minority for thinking kronika was one of if not the best boss in the current NRS line up, I'll put her above a few of the 3d titles I've played and the classics. She felt like fighting shang tsun in mk 1 all over again, accept instead of being limited to your fighter and the transformation being in the same health bar. She called(presumably) puppeteers versions of fighters throughout the games to fight you in her stead. Her attacks looked amazing and as for her not falling down and being comboed by normal means? I think it's fitting, she's and elder God who's presumably ABOVE the pantheon, a titan that controls time and space to her whims like a play thing, why SHOULD she be able to be knocked down, the only time I think it should happen is the story mode fights cause thunder God lu Kang, but other than that she's the only boss that was fun to fight against really. Kahn and Shinnok just felt like input reading brick walls where that whole testing your skills thing didn't matter cause they would armor through or break out of most attacks. The only viable way to fight them and be sure you'll get anything is the good ol jump in punch and uppercut strat that would get you punished to hell and back against a normal player who has any bit of play skill. Does the same thing work with kronika yes, but she has her own unique set of just EVERYTHING that makes her stand out above most other bosses, the only one that thematically fight the same bill to me was Blaze from Armageddon or Onaga from deception I think

  • @thegreatsaiyaman1126
    @thegreatsaiyaman1126 Жыл бұрын

    What I want in the next mortal kombat is the ability to hold back to block, I get that mortal kombat has had a block button since mk1 but at least give me the option to enable hold back to block because whenever I play mortal kombat I always without fail forget about the block button and it’s really jarring considering every other fighting game has hold back to block, you could even do what dead or alive does and have both a button for blocking and hold back to block

  • @Boyo263L
    @Boyo263L Жыл бұрын

    His whole studio collection will be mine

  • @saloz9483
    @saloz9483 Жыл бұрын

    yea the stance switch has always been an oddity to me in the series. I use it if i'm bored and just want to act goofy.

  • @allenturner7052
    @allenturner7052 Жыл бұрын

    i love when boss characters are playable and fightable as a boss. specifically i like when you unlock them buy like beating them in story or whatever

  • @SleeplessFailure
    @SleeplessFailure Жыл бұрын

    I honestly don't mind directional strings at all it just makes characters harder than others making a skill gap between hard and easy characters

  • @BlueDroneBlues
    @BlueDroneBlues Жыл бұрын

    I always find it frustrating in this game is when you use the stick and you barely go in an up direction it wants to instantly jump in the air. What is up with that? Why can't I at least get to a good 45 degree up angle on my joystick before the character attempts to jump in the air. They just love to jump so unnecessarily in the air.

  • @gw7911
    @gw7911 Жыл бұрын

    If combo breaker was one of many options they gave us then it’d be a pretty good mechanic. Like if it only cost 1 bar but you could still do breakaway for 2 bars. Or a air escape like injustice.

  • @charlesirvine2821
    @charlesirvine2821 Жыл бұрын

    Stuff that happens in the story mode I want to be able to do endgame

  • @AngryJT
    @AngryJT Жыл бұрын

    Lol "you can't see the moves lost while you're playing" Has move inputs pinned to screen

  • @TheOneWhoReportsForDuty
    @TheOneWhoReportsForDuty Жыл бұрын

    As someone who is, safe to say, not great at fight games, unnecessary directional inputs are the stuff that keep me on Kano and Sub-Zero. I do agree on the stuff about starters having a directional input but unless you have two moves that follow the same path and end with an up2 and down2 for a mix or something than it's really unnecessary and even then, you could make it end with 2 for an overhead and 3 for a low.

  • @theretrogamingnerd3316
    @theretrogamingnerd3316 Жыл бұрын

    Another thing about breakaway is how you can punish your opponent if they are not expecting it. If you breakaway and the opponent continues their combo not expecting it, you can recover in time to punish them.

  • @hueybshimada1735
    @hueybshimada1735 Жыл бұрын

    10/10 on what was all said great vid , I agree . I feel like the over complication for inputs is annoying . Not saying there not possible or doable just not as fun when you can be battling your own character at times

  • @pedroc.machado6648
    @pedroc.machado6648 Жыл бұрын

    Depends, boss characters should be playable, however, maybe not online, our they have some tweaks to make it fair

  • @birbobatea1491
    @birbobatea1491 Жыл бұрын

    I like what they did for shinnok in mkx because you're still able play as the boss but they have a way more powerful form to make it unique

  • @Monkeybawls265
    @Monkeybawls265 Жыл бұрын

    Kitanas buttons for advancing fan flutter sucks💀😭

  • @Heazytoohot
    @Heazytoohot Жыл бұрын

    They physically need to have the swap stance to program the characters

  • @Groovygriffin_
    @Groovygriffin_ Жыл бұрын

    I personally like non playable because they can be Uber strong and you don’t have to water them down and they can be given some Crazy amount of moves

  • @Mehlrt
    @Mehlrt Жыл бұрын

    I would add KBs to the list. I think it was a cool idea, but it feels incredibly cheap to lose a round in 2-3 strings

  • @thatoneguy1232

    @thatoneguy1232

    Жыл бұрын

    KBs for the most part are great imo. Fatal blows are the ones that needs to go

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