The Many Redesigns in Fallout
Ойындар
Hey it's not a Valve or Elder Scrolls video this time wow!? In this vid I'm gonna be talking about some of the redesigns Fallout has made throughout the years. Which there's like an endless amount of so I could only choose a few! Covering from Fallout 1/2, Fallout 3/New Vegas to Fallout 4/76 there's some great redesigns and some really really bad ones to talk about.
My social medias
Newgrounds: snowycity.newgrounds.com
Twiter: / snowycityart
00:00 - Intro
00:17 - Weaponz
05:18 - Robotz
08:44 - Mutantz
12:12 - Outro
Пікірлер: 921
Technically there was a change made with Robobrains by Bethesda. In the Bethesda games, the Robobrains shoot lasers from their hands, which makes sense. But in the classic games, they use their tentacle arms to use regular shotguns, which is hilarious, and I will never forgive Bethesda for changing it.
@snowycity
Жыл бұрын
You have a point you do but their arms flying all over the place while they do literally anything is worth just using lasers
@rocky-nm5wf
Жыл бұрын
Weirdly reminds me of the robots in futurama
@snowycity
Жыл бұрын
@rocky52 not that weird they both definitely pull from 50s and 60s sci-fi
@ob2kenobi388
Жыл бұрын
Tbh if my brain was carved out of my skull and put into a robot I'd want to have shotguns too
@jorgeruiz6855
Жыл бұрын
They should've given us the option to make the robobrains use shotguns in the robot workbench thingy
One really annoying thing about the Super Mutants in Fallout 4 is that they weren't accompanied by centaurs anymore. There was centaur concept art for Fallout 4 but Bethesda never finalized them sadly as they worked really well with Super Mutants. The mutant hounds do not make a good substitute.
@Rensune
Жыл бұрын
4 doesn't even have Perlman as the Narrator. It's not a good Fallout game. (It's definitely a decent game, just not Fallout.)
@Steel-101
Жыл бұрын
Umm Truth be told I’m actually kind of glad those things are not in the game. I have the art book for fallout 4 and wow they terrify me. Yes yes I know that’s the idea but still NO! I don’t want them in the game lol 😂.
@joshuakim5240
Жыл бұрын
To be fair, lore-wise Centaurs are just failed FEV experiments made by The Master during his long experimentation process of learning and understanding how FEV works (by just throwing random things in FEV vats and seeing what comes out). As a result, Centaurs are only native to Super Mutant populations who were once part of the Master's army. Other FEV strains of Super Mutants not affiliated with The Master thus have different mutated animal companions, since they didn't replicate The Master's experiments. Centaurs not being in FO4 in this regard does make sense because the mutants there have no connection to The Master, and them being included would be a much bigger lore break, if anything. The real disappointment is how...generic mutant hounds are. It's just a pitbull with a bigger mouth. So many possibilities for a whole new mutant animal monstrosity, and a big-mouthed pitbull was the end result. The pitbull doesn't even have significant mutations like scaled skin, horn protrusions, a grotesque tentacle tongue, or weaponized back protrusions...it just has a bigger mouth that isn't even extremely bigger.
@destruction126
Жыл бұрын
@@joshuakim5240 yeah I never even thought about that. It makes sense why they're not in FO4 but like you said the Hounds are so disappointing in terms of design.
@Rensune
Жыл бұрын
@@Steel-101 Centaur are certainly the most terrifying Human mutation, albeit because they seem be the most beastial. They're definitely not the most threatening (Nightkin Master) powerful (Behemoth) or vicious (Tunneler) Hard to say if they're sadder than Trogs, though.
Losing Adamowicz was such a terrible blow to Bethesda, he was an incredible concept artist that really elevated the artstyle for both Fallout 3 and Shivering Isles for Oblivion, a blow I don't think they've managed to recover from yet- despite some winner designs here or there. Great video, honestly could watch ten more in this sort of category.
@snowycity
Жыл бұрын
Thank you!
@davidaragones2659
Жыл бұрын
I agree 100% His concepts for F3,Oblivion and Skyrim are top notch,visually and in terms of art style, Bethesda has not yet recovered from his loss, which speaks volumes about the quality of his work
@snowycity
Жыл бұрын
@david aragones the designs we've seen in what little we've seen of Starfield are looking promising so far. I just hope the rest of the game's designs are similar to what we've seen
@deletedaccount175
Жыл бұрын
@@snowycity I don't know where people are getting this from, every other shot of the game looks exactly the same as the last. I see no improvement in it over the time they've been developing it, and the secrecy isn't to be mysterious, it's cos they don't have anything worth showing. Just like CDPR with Cyberpunk.
@Thebigman2.0
Жыл бұрын
Exactly adamowicz had a lot of excellent ideas for fallout 3 in his concept art before he died like different creatures,weapons and a lot of characters were much more detailed on the art then their counterparts in-game 😭
The one redesign that annoys me the most is the 10mm pistol. Fallout 3/NV is peak design
@snowycity
Жыл бұрын
So true 🙏
@CandidaRosa889
Жыл бұрын
To me I hated the 3/NV design and preferd the original look, then the Fallout 4 design brought back the retro future look but in a different way
@oneblacksun
Жыл бұрын
@@CandidaRosa889 Hard to really call it retro-futuristic when it's a big hunk of metal that looks like it weighs as much as a rifle.
@Rensune
Жыл бұрын
@@oneblacksun Yeah. Even going from WWI to WWII (for instance) Handguns and even Machine guns got smaller. Saying "but Power Armor" leaves out that the bulk of your military (and definitely most police forces) Wouldn't be using PA.
@oneblacksun
Жыл бұрын
@@Rensune Besides, why would they be using infantry weapons when they were literally designed to carry mini-guns and gatling lasers and missile launchers.
Ghouls in Fallout 1 are so badass, you can see right through Set
@snowycity
Жыл бұрын
Out of all the changes over the years I'm most fine with is the ghouls. Becoming a ghoul is such a crap shoot it only makes sense that they'd come in a wide range of looks
@giovannicervantes2053
29 күн бұрын
Dude has an ear horn and his head is held in place with one of those wild ass frames for paraplegics
What I like about the pre-fo4 ghouls and mutants are how horrific they look. Encountering ghouls in 3 and NV you're looking at someone whose skin is visually falling off, it looks loose, rotted, just digusting, completely disgusting and completely tragic that that would've been/still is someone conscious of what happened to them. 4's ghouls just seem too tame like you said, too smooth, the old ones are gross but thats why theyre so good. Great video btw
@thebreadbringer9522
Жыл бұрын
@@TonyBustaroni They just look like burn victims.
@toadmaster6883
Жыл бұрын
@@TonyBustaroni Realism =/= better design, and nothing abt ghouls is realistic in the first place lol
@Gameprojordan
Жыл бұрын
I think all the ghoul designs look good and fit into the universe, problem is they're separated into specific games. If they could have every variation of them within 1 game that would be awesome. The Fo4 ghouls could represent victims who became ghoulified by a lesser than average "ghoulification" dose of radiation. Meaning it didn't affect them as bad physically, relatively speaking of course. As their skin seems intact just severely scarred. Things like ears and noses have decayed away. These types would be the least likely to go feral by a large margin, only in extreme cases. Society would not view these types of ghouls with much caution or disdain at all, aside from the most fanatic of anti-mutant types. Some people might even mistake them for burn victims at a first glance Fo3/NV ghouls represent the ones that got a decently heavy dose and have significant side effects like parts of their skin falling off. Severe discoloration of the skin like bright yellow, blue, green patches all over it. Missing ears/noses/fingers/toes from decay are common. Jaw deterioration is also common. The rate of these types becoming feral is uncommon but not rare. Large amount of society would view these ones with caution, a smaller but not insignificant amount would also be hostile, but a large amount would also support them and treat them like normal people. Fo1/2 ghouls represent the ones that got extremely high doses, to the point where their entire body is severely decayed to an almost skeletal look, with bones exposed and such. It's extremely common for body parts like their jaws or entire limbs to have fallen off from decay. Essentially they were on the verge of becoming a feral ghoul when they were radiated, but managed to hold onto sanity by a hair. The likelihood of them becoming feral would also be very high as they are nearly dead already. Society would view these types with extreme disdain and hostility, the assumption that they were feral would be default The chance of becoming a glowing one would also be the highest among the Fo1/2 ghouls, basically 99.99% of the time you encounter a glowing one it looks like them, while there's are extremely small chance of encountering one that looks like the Fo3/NV design, these types could even be reserved for special non-hostile NPCs. There is ZERO chance of encountering one that looks like a Fo4 ghoul though, they simply weren't irradiated enough during the ghoulification process to become one
@toadmaster6883
Жыл бұрын
@@Gameprojordan I think the fallout 4 feral ghouls are pretty cool, but the non-ferals look weird, they have perfectly intact hair for some reason lol
@achair7265
Жыл бұрын
Fallout 3/New Vegas, ghouls aren't scary by visual design but strictly combat. Reavers.... Fallout 4, actually makes them scary both ways. They reuse Skyrim animations. But instead of being fish people it's rotting people. Fallout 76, they are a lot less scary but the game gives them speedball.
I'd say that 3 and NV translated the artstyle of 1 and 2 into 3d pretty well with the retrofuture stuff, but fallout 4 went way to far.. Best example of this are the trains in 3 and NV they look future but believable and in 4 they are massive stupid machines
@snowycity
Жыл бұрын
Yeah everythings a little too big and round in FO4
@BreakdancePeach
Жыл бұрын
You know when you compare an artist's early work to their later works, to see how certain features become more exaggerated over time? That's how Bethesda's retro aesthetic feels. I liked most of it in fo4, but it's pushing it. It's like they dialed the retro aesthetic up to 11 and slapped that onto **everything*.* Even nonsensical stuff like military guns & vehicles. Just look at the APC lmao.
@ob2kenobi388
Жыл бұрын
There's also the Assault Rifle-in 3/NV it's some kinda AR-15 lookin' thing (I don't know much about guns, but suffice to say it looks like a real gun). In 4, however, it looks absolutely nothing like any gun ever would-sure it fits the aesthetic fine enough, but the gun itself just looks bad. Edit: I've just been informed that the Assault Rifle in NV is NOT the same model/gun as the Assault Rifle in 3. I haven't played 3 in almost a decade, cut me some slack! 😅
@thatguy8711
11 ай бұрын
OMG YES the balistic fist is the best weapon in new vegas and u cant change my mind. The way your enimies' heads blow up as you gently poke them is absolutely the fallout intended expirience. 4:48
@jumbo9386
11 ай бұрын
@@ob2kenobi388the fallout 3 assault rifle is essentially a German G3. The fallout 4 assault rifle is genuinely something you'd see from a water cooled machine gun during the ww1 Era. Why they went with that design I'll never understand.
I guess this isnt exactly a design change, but one of the more odder differences between fallout 4 and the rest of the series is the fact that fallout 4 has WAY less modern weapons, if any at all. the other games had modern m-16's or p90's but the closest you get in fallout 4 is maybe the handmade riflr? But even thats a stretch.
@snowycity
Жыл бұрын
Really true, overall one of my biggest issues with FO4 is the weapons in general from the design to the thing that bothers me the most being the small amount. The thing that stretches' Fallout NV over the line of being better than Fallout 3 for me is the cartoonish amount of weapons and variants it has. I know I still haven't used them all (probably not even half of em tbh) while Fallout 4 has like idk a handful of guns and some baseball bats. Now what I'd kill for is remasters of Fallout 3 and NV where a lot if not all the weapons from NV were added to 3. It'd be insanely good.
@bauschaum2158
Жыл бұрын
Now that I think about it... there's no 9mm Pistol in F4 right?
@succybeverage
Жыл бұрын
@@bauschaum2158 neither pump shotguns, light machine guns, classic assault rifles, modern submachine guns or to a point;unique weapons with their own model, only about 3-5 weapons are truly unique from anything else.
@bauschaum2158
Жыл бұрын
The only weapon from Fallout 4 that I could think of from the top of my head that actually exists in real life is the Thompson. Well the only named one cause double barreled shotgun.
@user-vr4vn8je8d
Жыл бұрын
They cranked up the retro-futurism aspect to 11 which makes f4 look so jarring compared to the previous entry's.
There is bithing scarier in Fallout 4 than being in survival, travelling at night (with the darker nights mod) and seeing the red glow of a sentry bot coming towards you or in the distance. FO4 sentries truly are frightening.
@NickG40
27 күн бұрын
Assaultrons.
Bethesda never gets enough credit for translating fallout into 3d so well
@Rensune
Жыл бұрын
As has been pointed out, a Lot of that credit goes to Adamowicz
@andryuu_2000
Жыл бұрын
There's a reason
@LordTrashcanRulez
11 ай бұрын
@@Rensune He works for Bethesda
@wheatlycrab4868
11 ай бұрын
I know New Vegas fans are going to tear me to shreads for this but i think that Fallout should have never gotten a sequel. You were a hero and you had to leave.
@Edax_Royeaux
10 ай бұрын
@@wheatlycrab4868 Maybe Fallout 1 should never have been made and only New Vegas was the only Fallout. /s
I actually love the fallout 4 plasma rifle with moving parts, but i dont like how the pistols arent seperate guns.
To be fair, the Super Mutants in FO4 are experiments of the Institute for the most part It's very possible that the Institute's Strain of FEV can't create the Hulking Mutants of the old games
@liquidanimations3397
10 ай бұрын
They use the same design in 76. I still hate it
@dantewilliams2757
10 ай бұрын
@@liquidanimations3397kinda have to agree
@antipsychotic451
7 күн бұрын
to be fair, the entire concept of mutants existing on the east coast at all is ridiculous and the "but its the xyz variant of mutants!!!" excuse is just cope. FEV was originally a highly experimental project being worked on in secret by the US government and west tek, presumably only at the glow in california. it being retconned into something that for some reason just exists on the east coast and in a random vault of all places really shows bethesda's lack of creativity and also makes the world feel so much smaller than it should be. super mutants existing everywhere is ridiculous given their original context in fallout 1 and 2
@shelbybayer200
7 күн бұрын
@@antipsychotic451 It's not Cope, it's CANON The institute has an FEV lab after all Where they got their own FEV I don't know...... But, maybe the same way Zimmer got over to that area
Man, can't wait for a part 2. There are so many different aspects that can be touched, like power armor, deathclaws, vault suits, leather armor...
@ob2kenobi388
Жыл бұрын
Plus some other weapons too, like the Assault Rifle
@alligatorscrublord
11 ай бұрын
I think the power armor had great changes across the board. Deathclaws make sense if these are simply the capital/commonwealth variety and they're different out in vegas, and the vault suits look as they should.
@spaghettimkay5795
28 күн бұрын
@@ob2kenobi388 cringe profile pic
@ob2kenobi388
28 күн бұрын
@@spaghettimkay5795 Said the guy with one of a child dressed in bad joker makeup lol
One thing I like about the f1 mr handies is that they seem to use propellers instead of a jet to hover, which makes more sense than a rocket engine that can set things on fire and requires expensive fuel, which kinda clashes with the whole point of the lead up to the nuclear armageddon
@snowycity
Жыл бұрын
Maybe they run on corn syrup
@fluffytowels1145
Жыл бұрын
@@snowycity Like a true american
@qwopiretyu
Жыл бұрын
The mr handy would be nuclear powered. Everything uses fusion. The fight over resources/oil is so you can manufacture plastic. Energy is nigh unlimited in pre-war America. The Red Rocket "gas station" sells coolant for the radiators.
@fluffytowels1145
Жыл бұрын
@@qwopiretyu I don't think you can get the flame out of nuclear power and the mr handy fuel tank breaks down into oil in F4, so I assume bethesda meant for it to be somehow related to gas or rocket fuel
@oneblacksun
Жыл бұрын
@@fluffytowels1145 Pre-war America was bad, but not *that* bad to implement rocket fuel into a domestic house. Rocket fuel ain't cheap.
Kind of a missed opportunity to not mention the Plasma Defender when talking the Plasma Gun. Especially when you touched upon the Plasma Caster.
@snowycity
Жыл бұрын
I didn't even think about that but you're right!
@AceOfBlackjack
Жыл бұрын
@@snowycityBest part is? The animations for the plasma gun, is named “Plasma Defender Reload.” Worse part is you can point at the releases of the time to explain the changes away... Fucking customizable weapons.
@Micha-wb9oz
10 ай бұрын
@@AceOfBlackjackwhat does 'you can point at the releases of time' even mean?
@Tortillasoup-se7sh
24 күн бұрын
The plasma defend like the caster was based on a gun from the og’s
I think my favorite part about Fallout's redesign is coming up with headcanons on why they exist so I can put some of the classic design in my modlist. "Why do these combat armor looks different?" It's because the commonwealth was the last states to receive a substantial amount of more updated supplies. It's especially fun coming up with why they exist with my buds
@snowycity
Жыл бұрын
Yeah i don't mind most of the redesigns at all really, It's really cool there's two different "brands" of power fist, just some of em aren't the best lookin
@thornescapes7707
Жыл бұрын
The only problem with this is the fact that they used the Fallout 4 designs for fo76. This hints that they might be using it as a full reboot rather than alternate area concept. I prefer your concept.
@qwopiretyu
Жыл бұрын
If it was FO 1&2 there'd be a note in the manual explaining why... We really didn't know what we had till it was gone
@shell2791
Жыл бұрын
@@thornescapes7707 they already mentioned 76 isnt canon
@thegotlandisfarmer8774
Жыл бұрын
I think 76 it’s soft cannon so they can choose what happen them self also much can happen in 200 years.
Yeah Erickson was kinda just one of my favorite fallout 4 characters because I just like the idea of fish soda making someone smart…. Also I have a huge bias of loving the smarter mutants
I think the Fallout 1 power fist is intended to grab and crush than to just increase punching power.
@DIEGhostfish
10 ай бұрын
Which is axtually part of how 40k powerfists work, though they get a disintegration field like other power weapons
@deepwashington499
8 күн бұрын
@@DIEGhostfishdon't care
I feel like the fallout 4 sentry bot took inspiration from both with design itself being an improved new vegas sentry with the color scheme of the classic sentry bot
I actually find the sentry bots from 3/NV scarier since they remind me a lot of the robot from Zathura, that thing traumatized me as a kid.
@Deebstertron
Ай бұрын
Yeah!
@spaghettimkay5795
28 күн бұрын
Jeez. I was obsessed with that movie as a kid
I love this subject so much! Fallout, even for being an incredible series(for the most part), it also has a huge inconsistency problem with its art design throughout the series. I miss the OG Fallout vibes
@snowycity
Жыл бұрын
I find that Fallout 3 and NV feel really similar to the orginals from an art direction standpoint. Maybe everything isn't the exact same looking (except for the Robobrains) but the "vibe" always comes off close enough to me. I just don't know what it is but something about the Fallout 4 version of the creation engine always feels kinda off to me
@BladeOpotato
Жыл бұрын
@@snowycity I agree, some of those vibes still carry on through Bethesda's vision is some capacity, but yeah Fallout 4 def did feel "off" compared to the other titles art style.
@hoppie45
Жыл бұрын
@@snowycity I find that the Fallout 4/76 art style tends to feel…plasticy?
@JustGront
Жыл бұрын
@@hoppie45 Fallout 4 art style feels like if one dude saw a one of those stylish 50's car and think "Wow what if everything in the game looked like that"
Hot take: I actually like the fo4 plasma rifle/pistol design over the the fo3 and new vegas counterparts. Imo it looks cleaner and stimulates my symmetrically driven ocd brain
Honestly, I do really like the redesign for Ferals, they look like they have every cancer known to man, died from it, then the corpse stood back up, pissed off and strong
Technically its mostly art style changes, but some of these arent those, they're completely different models that exist in the same universe, or different strains of FEV that makes different kinds of mutants to different areas.
@snowycity
Жыл бұрын
Well yea exactly I thought I was clear about that, obviously the 10mm and "classic 10mm" are just different guns but until NV added the plasma caster both the old and new plasma rifle still held the same "spot" so to speak.
Personally I love the feral ghouls in fallout 4, they took the ugliness of the ghouls in 3/NV and upped it, and turned them into borderline jumpscares when walking past them
Fallout 4 sentry bot is terrifying down to the sound
Not mentioning the abomination of the Fo4/76 assault rifle is kinda criminal. Bethesda should always be shamed for that garbage.
Bro you forgot the protectron
Fallout 4 supermutants look more like a failed experiment rather than the super race the Master and FEV seem to be able to create
@snowycity
Жыл бұрын
I mean they are i guess, the real problem is they're just kinda lame
@squidmanfedsfeds5301
Жыл бұрын
@@snowycity yeah they look like old men that used to do steroids
@ryszakowy
Жыл бұрын
why the fuck would institute make them and claim to help humanity is beyond reasoning
@rokkfel4999
Жыл бұрын
@@snowycity I think a big thing is their a offshoot of the other ones since most of the super mutants in 4 are from the institute (with some exceptions)just dumping them in the commonwealth after making them, so a more sanitized version of sorts no genitalia what so ever but unstable since they can grow to be behemoths unlike the ones the master created. So pretty much just a variant of the SM
@imtoastedbagel
Жыл бұрын
ya and the and then on top of this in combat the mutants in fo4 scream “You humans made us, now pay for your arrogance!” really makes them feel so alive cuz with the whole institute making mutants thing
Fallout 76's plasma caster has a barrel mod that makes it look like the classic P94 design, i think that would've made a better comparison with the other designs. Great video tho, 6:33 made me lol.
@snowycity
Жыл бұрын
Still yellow tho‼️‼️‼️
@rookiecf3399
Жыл бұрын
@@snowycity If Fallout 76's atomic shop is to be believed the green plasma casters are army issue versions (see the "Army Issue Plasma Caster Paint"), maybe the yellow ones are development prototypes or built as industrial tools? Fallout 76 does have a side story about 2 big mining corporations and the excavator power armor 🤔
@snowycity
Жыл бұрын
@RookieCF they can't lore their way out of it ridicule for having to pay for a color. I say this as a Bethesda fan even 😤
Fun fact: The reason ‘some’ of the Super Mutants are much skinnier in Fallout 4 than the other variations from the other games is because those Duper Mutants were experiments in incubation tubes by The Institute. There are actually more bulky Super Mutants in Fallout 4 which is meant to set them apart from the ones that were experiments released into the Commonwealth by The Institute.
The Mr. Handys of 1&2 seem to be heavy industrial versions, more arms, three engines, more plating, and you find them in use in military facilities, arms laboratories, and a nuclear power plant.
I always counted the redesigns of weapons as geographical variants or entirely differently made versions of the same weapon, especially with how complicated the lore was.
@hewhoplugwalks
6 ай бұрын
That's what I always imagined. Chris Avellone, one of the guys behind NV, kinda touched up on this with the ARs. The assault carbines and marksman carbines were prevalent in Nevada because of Nellis, where the paratroopers would be.
@glasss-o-water5186
27 күн бұрын
Like with the 10mm pistol. Like In IRL. There’s many different 9mm and 45 pistols. From brand to where you’re at. I don’t think one singular 10mm pistol would’ve been the 10mm pistol to end all other pistols especially In the US
In fallout 76 you can change the plasma caster barrel to have the weird metal bits sticking out front like New Vegas.
Nuka world makes reference to the sentry bot's fallout 3 and New Vegas design. In the galactic zone the robots are given futuristic variants in addition to the nuka types.
My first Sentry Bot encounter in F4 was in the junkyard when I was looking for the hot rod paintjob, and that thing made me damn near piss myself when it woke up. While F4 enemies are like mildly annoying teddy bears, they really outdid themselves with the visuals of them all. Except for the super mutants.
I like the F3 plasma gun as a kitbashed version of the high tech one from 1 and 2, it being a rifle in the hands of super mutants and power armor dudes
I like the fallout 4 super mutants because it shows a completely different strand of the fev being used to create super mutants. They also have the vibe of a experiment gone wrong
Man really said "I love the differences between fo3 and few Vegas super mutants because it makes sense, it's a different breed of FEV" but with 4s it's "WHY ARE THEY SO DIFFERENT??!" my guy at least try not to be so blatantly biased holy crap
@snowycity
24 күн бұрын
Sir please calm down i live inside of a cave and my brain not work very well 😔😔😔🙏
@cyber1ifeconnor
11 күн бұрын
Fallout 4s mutants are crappy and gross, small and weak and built like toads...
Fallout: 3 and New Vegas feels like retro-future of 60s, when Fallout 4 and 76 is like 50s
Ballistic fist? Nah, two step goodbye ❤
76 has a barrel attachment that makes it look like the classic one! I know that isn’t much better but it’s worth mentioning.
You guys have to remember that west and east coast had different tech pre-war
That "Mr.Fuck!" cut in caught me off guard and almost sent me to the cross roads. Boy I couldn't breathe from laughing
Yeah, the Robots in 4 were usually better looking, though I prefer how the 3/NV Protectrons looked. I get that the big glass dome is meant to make them look more like the robot they were based on in the first place, but I prefer the more durable-looking mostly metallic dome of the older ones. It helps to sell that they're more of an industrial model. And of course, I can see the Assaultrons becoming another fixture of the series' robots. Bethesda is just really good at designing robots for this series. I like how the classic games make power armour wearers look bigger and more imposing, which didn't translate over very well in 3/NV. Fallout 4 pretty obviously communicates that quite well by basically turning them into a Shaq-sized vehicle that you wear, almost like it was a development from tanks. However, I do feel like they communicated this a bit... Too far. Everything about the power armours in 4 is just big; it doesn't have the more fitted look of the classic armours, which helped to give them a distinctive silhouette, with the narrow waist and limbs. Of course, looking at how the wearer fits into the frame, the biomechanics are pretty shoddy too. And don't get me started on the T-60, which is not just a canonical anomaly (yada yada T-51b, but why does the armour that comes after the T-51b look like a T-45d? I guess Bethesda is just really proud of that armour design), but based on its appearance, I'd argue that it's actually more of a downgrade from the armours we already had, both functionally (bigger doesn't always mean better, in fact, it can mean worse, and this is one of those instances. Also, that front pocket in the cuirass serves no purpose, and would only serve to funnel bullets into the wearer's throat), and appearance-wise (it's literally just the T-45d but more exaggerated, like a caricature of a T-45d).
@joaogomes9405
Жыл бұрын
I like the way the protectrons move in 4, like mechanic marionettes. Plus it's neat that they actually have different chassis for different jobs, that makes sense.
@brendandonohue2398
11 ай бұрын
Well to be fair to the dome bois different models do have full metallic face plates and no glass
I think the Fallout 4 sentry bot design with 3/NV's head and NV's voice would be actually perfect.
@ryszakowy
Жыл бұрын
yes but actually not really it's supposed to be a SENTRY bot and bethesda made and agrresive combat unit
@snowycity
Жыл бұрын
and we love them for it
Interesting note, The plasma caster is 76 is the industrial tool the p94 is based off of. That is why it is yellow. It was made by the same company that would go on to make the plasma weapons in 3/nv/4.
I think the feral ghouls specifically are best done in 4 to be honest. Even if you dont like the design i love how the all of them walk so differently. Some will walk slowly to you and others charge at you like its the last sprint of their life
The concept art for 3 and 4 had so many good designs and ideas, but sadly, most of it never came to be. Just look at the concept art for F4's Centaurs. That's some metal as fuck, sci-fi horror that the series has been missing as of late.
@snowycity
Жыл бұрын
4 definitely had more potential from it's concept art but I feel like we overall got the best outta Fallout 3 from concept to release
Dawg, your voice is butter and you write amazing scripts. Please keep making long form Fallout content!
@snowycity
Жыл бұрын
Thaank you ‼️‼️
I love the way you put it. "Cartoon villain's weapon". Older models of armor and weapons and character designs seemed to just look cartoonishly, round, cartoonishly, sharp. It gave it this mythically 1950s retro-sci-fi feeling. In the Fallout 4/76 era they kind of ran with something much different, a more grounded modern sci-fi guided by contemporary engineering theories. Also, mutants just became less and less disgusting to look at.
We actually have some redesigns of classic fallout buildings and interiors that were remodelled into fallout 76 surprisingly
Also remember how you said the fallout 4/76 version looks like its bigger than your head with the attachment? Yeah the classic handgun is massive! Like how can you wield that without a bipod
I couldn't help but notice that this was a pretty popular video for you. Just wanted to say, keep it up. Ya got me hooked
@snowycity
Жыл бұрын
Thank you! It flopped for like 2 days then randomly exploded lol
@ryandubs7826
Жыл бұрын
@@snowycity Algorithm at work. You popped up in my recommendations suddenly despite me never seeing you before. Plus video game franchise design iteration critiquing is a fun topic in general.
Whoever is in charge of robot designs at Bethesda needs a raise, they never miss.
I like how in F3\NV, when you talk to the the Mr.Handys, the camera just zooms into the photo-receptor that's looking at you, and the photo-receptor's limb moves closer to you. Such a cool 3D effect that works even without any 3D hardware.
"Does anyone even use the displacer glove?" Me: *rushes to get Pushy in every playthrough*
@snowycity
Жыл бұрын
Here they are, the one person who uses the displacer glove
@besserwissersmartass1170
Жыл бұрын
I give it to Veronica, so i can snipe in peace
Fallout is pretty kool 😎
I flat out preferred the fallout 3 10 mil pistol over the fallout 4 one. It had been that way for soooo long it just felt wrong to change it whatsoever.
I think i like the fallout 4 plasma gun more as the idea of: plasma is difficult and needs a lot of parts and is thus blocky and unwealdy
2:36 There's weapon mods for the Plasma Caster that make it look true to the original. It looks gorgeous with them.
You should do some more fallout content, I'd definitely give it a watch
@snowycity
Жыл бұрын
I probably will 😎😎😎😎😎😎
The P 64 Winchester plasma rifle looks way better than the other plasma rifles
man, i loved how the fallout 4 powerfist looked
This was a wonderful video to watch, thank you. I'm mad they reduced the Centaurs in FNV and removed them altogether in FO4. One of my fav creature designs
Hot take but power armour in FO4 is leagues better than the other games. As a suit that’s supposed to make you feel like a walking tank. You actually feel like a tank
@snowycity
Жыл бұрын
I'm torn about it because it really does actually fit a lot more with how it looks in the classic fallouts and its very good but i always feel like I don't have much of a need to wear it that often? Also after a long time of play i dont feel anywhere nearly as attached to it as i did on my first play through. Maybe in the next game it should be a bit harder to get and find parts for it? I think that could really bolster a stronger attachment to your suit?
@IAmFwee
Жыл бұрын
@@snowycity making fusion cores (or whatever they replace them with) harder to get would also be better. in my first playthrough, finding them was tough, so I was very careful about using power armor. that made suiting up for what I expected to be a particularly hard mission feel more significant and meaningful. in subsequent playthroughs, I knew where to find fusion cores and ended up with a huge surplus.
@user-vr4vn8je8d
Жыл бұрын
Design wise, it fixes 3 and NV's power armor by making it big. Still, it's a bit too fat and clunky for my tastes. In 1 and 2, it was big and bulky while also sleak.
@SgtP4in
Жыл бұрын
I think a lot of the problems with "modern" power armor stems from game balance issues: Fusion Cores aside, Fallout 4 and 76 are too easy once you have a halfway decently leveled character, and so it makes power armor just not worth using. Allowing players to access the armor so early in the game, with no power armor training, also makes it less of an accomplishment to aquire.
@invasor-x
Жыл бұрын
Coldest take on this comment section
It's actually kinda funny that having a rifle pretending to be a pistol by not having a stock or a barrel isn't a new thing added with 4. It's also how the 223 pistol came to be in the original game. So that's kinda neat
The biggest thing that detracts from the Super Mutants in Fallout 4 in my opinion is their mouths. Specifically, the fact that they keep them closed for the most part. All of the past Super Mutants were constantly baring their teeth, which REALLY upped the intimidation factor. Taking that away made them feel a lot less threatening (even if they had one of the most terrifying enemies in the franchise thanks to Suiciders).
I agree with you with designs but fo3 is trash i use to think it was good but i started a recently play through and i regret it
@snowycity
Жыл бұрын
Nah it's peak don't let youtube videos tell you a game is bad Let MY youtube videos tell you a game is GOOD because that is much more of a free thinking thing to do yes
@ryszakowy
Жыл бұрын
@@snowycity bethesda bad
@snowycity
Жыл бұрын
@Fullsound Bethesda good actually
@Mrbones-hy1zl
Жыл бұрын
@@snowycity U DONT UNDERSTAND I AM PLAYER FO3 WHEN IT CAME OUT I THOUGHT IT WAS BEST I THOUGHT IT WAS ON PAIR WITH FONV IF NOT BETTER BUT NOW I PLAY FO3 AND I JUST SEE HOW NOTHING YOU DO REALLY MATERS AFTER AN HOUR OF PLAY AND THERE NO GOOD SIDE MISSONS IN NV I GET TIRED OF BS QUEST BUT I KNOW I GET A UNIQUE SLIDE SHOW AT THE IN FO3 IS JUST NOT REALLY FUN TO REPLAY AND THE COMBAT IS DREDFULL PEOPLE SAY NV IS BAD WITHOUT MODS BUT FO3 IS THE WORST BUT IT DOES HAVE GOOD BALACE
What bothered me in Fallout 1/2 is how guns shared the same "3d" model even when it had a different sprite
Yeah idk why they changed the art style so dramatically from 3 to 4 I honestly hate how round everything is now and I really hate how every gun that has a manual action is now left handed.
The Fallout 4 super mutants are just the British commoners. 11:13 "Big angry dudes" for sure
I choose to treat the floating bots from 1&2 and Tactics as mouthbots to the 3+ eyebots. Alsp could compatr the tactics bipeds to Protectrons and Assaultrons.
The Fallout new Vegas super mutants are the ones from fallout 1 I believe.
Could not agree more with all of your opinions here. Brilliant content, I’ll be sure to stay tuned in the future
The ballistic fist is so goddam good dude
The onebin Far Harbor is just Rexxar, who is just that guy from Fire and Ice.
I've finally been blessed by the algorithm with a great video
@snowycity
Жыл бұрын
Thank you!
my favorites are the 1/2/nv designs, new vegas is slightly different due to the second generation and the prolongued stealth boy use from nightkin turning them purple from a lack of light exposure
I'm glad I wasn't the only one who thought the Classic 10MM would've been fallout 3 design. When I got the gun I was like wait a minute either my memory is failing me but that doesn't look right
I learned on my most recent playthrough of new Vegas that you do not ever have to kill a super mutant/ nightkin and it completely blew my mind
The original design weapons from Fallout 4 are peak design and look amazing for the context of a Power Armour centered arms development , made to be used by units with Power Armour users and normal Infantry .
Funnily enough, in NV the first gen supermutants (the ones in the original Fallout games) actually did live together with the second gen supermutants (the ones introduced by F3) for a time on Black Mountain, and the game itself even distinguishes them from one-another. But at one point the Nightkin moved in and the gen1 supermutants left and settled in Jacobstown.
@bigd8122
9 ай бұрын
Those other mutants were created accidentally by the Enclave in Fallout 2, from the slaves they used to excavate Mariposa, they aren't from the East Coast.
Would be cool if we get in the future a Fallout game that includes ALL designs of a certain weapon with diffren stats and characteristics, like F3's 10mm is big and bulky = less accuracy but more stability and higher firerate. Unless it's a lore wise unique and or plain and simple dumb designed like F3's combat shotgun Giving truely a feeling of uniqueness and astonishing by each weapon you find. Same with clothing like F1's Combat Armore looks drasticly diffrent from F3's, more doom like looking. So you could have NPC's mixed up and running around in the same kind of armor (combat, green, etc.) but still have them looks diffrent and unique.
the funny thing about Fo4s Power Armour, is the amount of workstations in prewar garages implying that PA was covered by the 2nd Amendment because of course.
Okay, screw you, the _Fallout 4_ Plasma Rifle is the best version of the Plasma Rifle in the entire franchise. It does look ridiculous as a pistol, I'll give you that... but in rifle form, it is awesome. I especially love how it looks with an Automatic Barrel and Marksman Stock, in or out of power armor. It's perfect.
I actually like most of the changes. Especially Plasma Rifle, like it’s horrendous looking in 3 and NV.
wow great video, really well done just subbed :)
@snowycity
10 ай бұрын
thank ya!
My friend described fallout 4 ghouls perfectly in one word "leathery"
Good video, lived up to my expectations :)
@snowycity
Жыл бұрын
Thank you!!
@snowycity
Жыл бұрын
But what expectations 🤔
Fallout 4's super mutants lore is the Institute was experimenting with FEV as a stepping stone towards Gen 3 synths creation. That may explain why the commonwealth super mutant looks humanish
I love the old sentry bot looks absolutely retro and cool af
@snowycity
Жыл бұрын
Would be vry kool to see em back
If your plan is to grow your channel then this my friend will do it, you’re really entertaining and you got the voice. I would recommend maybe do like more videos on like armor and outfits and touch on power armor and maybe factions. In like a part 2 and 3 which will definitely get you a lot more subscribers.
I actually like Fallout 4's 10mm pistol For the Plasma and Laser stuff, i like it...except pistol set up and flamer set up
I really liked what you said about the Super Mutants being different and that that's good and they should coexist
@snowycity
10 ай бұрын
W O R L D B U I L D I N G
My issue with a lot of Bethesda redesigns is the misunderstanding of what Black Isle’s aesthetic was meant to look like. Fallout 1 and 2 take from cassette futurism which is far more blocky and darkly colored with key visual inspirations like Alien, Akira and Star Wars being what they drew from. Bethesda takes more from atompunk which has visuals similar to the Jetsons or Futurama and I just personally dislike that direction. This was far less bad in fallout 3 but it really ramped up in 4 and 76.
I like FO4's Plasma Gun. Only as a rifle tho, the pistols look goofy as hell, I agree.
@Rensune
Жыл бұрын
The original (FO1&2) Lazer/Plasma pistols definitely look better. But those Power Fists? (and all the different variants) Definitely better in 3/NV.
The one in 76 is also customisable to look more like the original plasma caster and i think it was well adapted into the new look of fallout since 4
I grew up playing Fallout 3. Literally! I was eight when it came out, and I'm honestly not sure whether or not it wasn't my first game! And I must say: the sentry bot gave me nightmares. No holds barred, the point that scared me the most while playing Fallout 3 was walking through some office halls (because I was too young to remember to always sneak, I think) and then, BAM! The walls retract, revealing Sentry Bot after Sentry Bot after Sentry Bot, and I think I died nigh instantly, I think I was level 4 or something. The other most scarring point of my childhood gaming experiences was being surprised by a khajiit mugger in Oblivion at the age of like six or something, and watching my parents play BioShock from the hall.
the thing about Fallout’s Mutants having different looks is their source. The Master created the Western Mutants, which were subjected to the Master’s version of FEV, and therefore are mostly intelligent and nearly perfect due to decades of experimentation. F3’s mutants were an accident and the ones in 4 were created by the Institute.