The Issue With Thruster Banks | Space Engineers

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Пікірлер: 312

  • @cheesecakedoublepeanutbutt6511
    @cheesecakedoublepeanutbutt65112 жыл бұрын

    Is it cool? Yes. Is it a huge target asking to get shot? Yes. Am I going to keep making them? Yes.

  • @exemida

    @exemida

    2 жыл бұрын

    Does it act as a tasty target, Distracting them from targeting something like say the possible location of your ammo rack or reactor. Perhaps lol

  • @mage443

    @mage443

    2 жыл бұрын

    Yes

  • @capacamaru
    @capacamaru2 жыл бұрын

    Wait, you're meant to DODGE incoming fire?!?!!? I've been doing it wrong this whole time...

  • @infoxxer2927

    @infoxxer2927

    Жыл бұрын

    Capac moment

  • @UllyrWuldan

    @UllyrWuldan

    Жыл бұрын

    "DOOOOOOOODGE!!!" ~ Piccolo, DBZ Abridged

  • @hostvind

    @hostvind

    6 ай бұрын

    No, just hold your breath, swim and strain, the smell of death, can't escape. Now you dodge, try to hide, heart beats faster from inside, thought it was a big charade, your life was ended by mermaid.

  • @VultyreRust

    @VultyreRust

    Ай бұрын

    With enough armour you can simply ignore them

  • @taidyr3765
    @taidyr37652 жыл бұрын

    When life puts you up against overwhelming firepower, know what you have to do? Just keep spinning, Just keep spinning, Just keep spinning, Spinning, Spinning! What do we do? We spin, Spin!

  • @maverickr0x822

    @maverickr0x822

    2 жыл бұрын

    spin to win. SE pvp 101

  • @iamaveryepicman771

    @iamaveryepicman771

    2 жыл бұрын

    Ill try spinning thats a good trick!

  • @AresWalker8

    @AresWalker8

    Жыл бұрын

    As limp bizkit once said rollin rollin rollin!

  • @datwitchyswordfan

    @datwitchyswordfan

    Ай бұрын

    @@matthewbeddall7182Burn your house down-- with the LEMONZ!!!

  • @HansLemurson
    @HansLemurson2 жыл бұрын

    Noob: Do a barrel roll! Pilot: Um _actually_ that's called an "aileron roll" Pro: Do a BARREL roll!

  • @exemida

    @exemida

    2 жыл бұрын

    Do a barrel roll fox.

  • @commanderstorm8874

    @commanderstorm8874

    Жыл бұрын

    It’s still called a barrel roll

  • @HansLemurson

    @HansLemurson

    Жыл бұрын

    (An aileron roll has you spin on-axis, whereas a barrel-roll has you take a helical path around a cylinder, like rolling around a barrel. The latter is most similar to the effects of rolling while activating lateral thrusters. ) (The "pilot" correcting the noob on the common mistake of calling an "aileron roll" a "barrel roll" is in fact incorrect, since the true meaning of "barrel roll" is actually the more accurate description of the maneuver being depicted.) #explainingthejoke

  • @commanderstorm8874

    @commanderstorm8874

    Жыл бұрын

    @@HansLemurson never said I was a pilot first off but second off a barrel roll is pretty much the same thing

  • @Voidwielder

    @Voidwielder

    Жыл бұрын

    But they aren't. The only thing in common is spinning.

  • @luckykennedy7364
    @luckykennedy73642 жыл бұрын

    POV: Man explains why building the rebel blockade runner isn’t necessary or logical.

  • @bluemoon1368

    @bluemoon1368

    2 жыл бұрын

    It looks so good thiugu

  • @GetBrocked

    @GetBrocked

    2 жыл бұрын

    GO AWAY BLUE. BACK TO THE OTHER CHANNEL

  • @bluemoon1368

    @bluemoon1368

    2 жыл бұрын

    Fine..

  • @TopDrive1

    @TopDrive1

    2 жыл бұрын

    The rebel blockade would get destroyed

  • @unacceptableminority7101

    @unacceptableminority7101

    2 жыл бұрын

    Not disputing your statement ... However the spin to win is pvp 1v1 not whole fleets vs whole fleets. Maybe ... Just maybe there may be an application in starwars. Also bullets in SE are slow and ships move very slow.

  • @Fixti0n
    @Fixti0n2 жыл бұрын

    I mostly play PvE (with the PvE mods), and i like to make my ships wide and flat, and giving them some aquatic esthetics. With this style of play and ship design, my best ship is a small Frigate size ship in the style of a manta Rey, wide and flat, with loads of small forward thrusters, and a few large downward thrusters. Its jobb is mostly to chase down flying lootboxes and disable them so i can grab the goodies, so it has a lot of forward facing guns and a small forward profile. As well as be an armored umbrellas for when am building or mining, so its wide armored back works well for this. So all in all, i just wanted an excuse to brag about my cool ship.

  • @sethgilcrist8088

    @sethgilcrist8088

    2 жыл бұрын

    If you're going to brag. At least give us the link so we can see it for our self

  • @Fixti0n

    @Fixti0n

    2 жыл бұрын

    @@sethgilcrist8088 can i even link in YT?

  • @jeremytitus9519

    @jeremytitus9519

    2 жыл бұрын

    @@Fixti0n f&$k around and find out!

  • @spacetechempire510

    @spacetechempire510

    2 жыл бұрын

    I’m by note book I designed a ship that is similar with about a few level in height but is much larger in length. The front is ment to ram so a axe head design with a maw in the middle. It looks kinda wired and I would love to see what it looks like in SE. for utility it would have a rear oval witch is the utility area(lore wise that the reactor area away from the main living quarters) but my current computer can’t handle space engineers at its lowest settings.

  • @sethgilcrist8088

    @sethgilcrist8088

    2 жыл бұрын

    @@spacetechempire510 I hear you. I had space engineers for six years before I had a computer that could run it. On it's lowest settings

  • @cormacsmall9442
    @cormacsmall94422 жыл бұрын

    It feels so weird to be looking at Space Engineers but hearing the Rimworld music.

  • @TheIceThorn

    @TheIceThorn

    Жыл бұрын

    yeah, same xD

  • @ConstructChannel

    @ConstructChannel

    Жыл бұрын

    I KNEW it was the Rimworld music! Yeah it is kind of weird.

  • @cpt-cheese3489

    @cpt-cheese3489

    Жыл бұрын

    That's what it is! It was so familiar

  • @lexicalwashere

    @lexicalwashere

    Жыл бұрын

    I had to look and see if I left the game open...

  • @michawesoy2728
    @michawesoy27282 жыл бұрын

    The simplest solution -> override a bunch of thrusters and gyroscopes to automagically move in a corkscrew pattern. For convenience, keep the override under one key (timer block). When active, it will correct itself immediately after you finish your panic burn :-)

  • @wilppuse
    @wilppuse2 жыл бұрын

    I got so confused since I had rimworld open in background, but muted. And then I clicked this and its suddenly rimworld soundtrack.

  • @GetBrocked

    @GetBrocked

    2 жыл бұрын

    you cant escape

  • @wilppuse

    @wilppuse

    2 жыл бұрын

    @@GetBrocked Neither could those raiders after I lured them into lava tunnel and shut the doors.

  • @TubeTAG
    @TubeTAG2 жыл бұрын

    Would it make sense then to have a keybind where you can turn "off" a portion of your rear thruster bank so that you can get roughly equivalent thrust in all directions during combat maneuvers and then turn it back "on" again when you need to turn (tail) and burn?

  • @anonymoususer3561

    @anonymoususer3561

    2 жыл бұрын

    The only bad part is that some of the time you have "dead weight" thrusters

  • @Voidwielder

    @Voidwielder

    Жыл бұрын

    I do this with my miners, because I don't want to full burn into a wall even with drills, and I don't want to crawl up to transit speed.

  • @fakshen1973

    @fakshen1973

    Жыл бұрын

    Yes... relabel them as "Boosters" instead of thrusters. Then when you need to kick-in the boosters or booster groups you know exactly what you're doing.

  • @tacticalshrubbery

    @tacticalshrubbery

    Жыл бұрын

    Maybe put a blast door over the boosters to help mitigate their big giant target-ness

  • @Saktoth

    @Saktoth

    Жыл бұрын

    Dead weight is bad. just get used to flying upwards (or have a second cockpit facing up for long distance travel). Down facing thrusters help in gravity too, and your downwards face often has the most surface area, so thruster banks are good, they should just be pointing down.

  • @badgerwildgaming6908
    @badgerwildgaming69082 жыл бұрын

    A good pvp ship should have 10% reverse, side to side, and down ward thrust with 30% upward and forward thrust. This way you can not only fiploop but you can jump forward and get the duck outa fodge if you have to.

  • @datwitchyswordfan

    @datwitchyswordfan

    Ай бұрын

    That reminds me of the ESFs from Planetside 2. By holding down space, you can go upwards, and if you’re in hover mode, you can hold down the afterburner and space button to rapidly turn around a target or point. I can barely describe it in full detail, the air combat in PS2 was and is a high skill ceiling.

  • @CMTechnica
    @CMTechnica2 жыл бұрын

    I just now realized that one single drive of the side thruster packs on Eternity is the chase profile of my ambush corvette. Without a doubt the Big E could carry it as a “fighter”, although it’d be more like the Donnager dropping frigates out of its midsection than anything

  • @jonumine6250
    @jonumine62502 жыл бұрын

    In my experience, there's not too many things you can place behind the ship other than... yes, more thrusters! Unless you put the thruster cluster in the front/sides and get it shot down quicker, the rear is usually "Safer" as there's a natural arrow in your ship saying "this side point towards enemy" as you'll most definitely will have fixed forward weaponry. Other solution is, of course, having additional thruster clusters, or spread them all around the ship (backup forward thrust near the center of the ship, in case the cluster gets obliterated, but at that point you're still very screwed) >(And having ALL the thrusters in the cluster is also a bad idea btw, having one is an advantage, but can't rely solely on it) Oh, and did you know? using a downward thruster bank also helps getting into atmospheric combat.

  • @hunormagyar1843
    @hunormagyar18432 ай бұрын

    "I'll try spinning, that's a good trick" lol

  • @Saktoth
    @Saktoth Жыл бұрын

    It's not just this, down thrusters help in gravity too so you should have thruster banks, they should just be all pointing down.. when you want to pursue or escape, get used to flying upwards.

  • @mrcrackerist
    @mrcrackerist Жыл бұрын

    On smaller ships or a ship with lots of gyros it makes more since as you can do a flip and burn maneuver. One reason I like smaller fighters.

  • @razorback8300
    @razorback83002 жыл бұрын

    I am loving your content so far man , keep up the good work !!

  • @GuyJustCool
    @GuyJustCool2 жыл бұрын

    Also, the dodging part is pretty related to aviation maneuvers, since one of primary ways to dodge a 12 o clock missile in a jet is to do a high-gee barrel roll when it is within 3-5s of impact. It just cant cope with all the turning. Of course, this wont probably be true for something like warthog or frogfoot but they have ECM to make up.

  • @smithyMcjoe
    @smithyMcjoe2 жыл бұрын

    The Rimworld music really fits nicely. Rimworld is such a good fucking game.

  • @berryhops
    @berryhops2 жыл бұрын

    Queue the next: The missile knows where it is because it knows where it isn't

  • @janerone7298
    @janerone7298 Жыл бұрын

    Currently building my own ship generally I haven't begun on a large thruster bank due to spacing and design reasons but the thrusters are kinda of spread out currently slightly helps me cause it means I can put some light armor around said engine etc etc but yea enough about me this video has definitely brought slot of insight as well as the rest of your ship vids luv ya man hope your days go well

  • @XMysticHerox
    @XMysticHerox4 ай бұрын

    One way to make thruster banks work is to rebind one of the turning keys (arrow keys by default) to a mouse button or whatever is convenient to you. Of course this still has the downside of presenting a broadside instead of the front but you can absolutely dodge with no more effort than the regular spin to win method. If you have a very large ship there are even good arguments for broadsiding since you'll be fairly limited in the amount of weapons you can realistically put at the front.

  • @cnnr441
    @cnnr4412 жыл бұрын

    Loving the content you are putting out! Have a great day

  • @RobTheSquire
    @RobTheSquire Жыл бұрын

    I do spin to win on Avorion it works really well especially with weapons that overheat and have a slow reload. Also having your weapons setup to auto fire various targets and target types with a few weapons on manual control. And I completely agree with the thurster arrangement as there is nothing worse than poorly laid thrusters on a ship that could be king of the kill that gets nailed everytime.

  • @Derzuel
    @Derzuel2 жыл бұрын

    anyone else find themselves laughing at the "actually this would explain why a lot people don't dodge them" remark?

  • @comet.x4359

    @comet.x4359

    2 жыл бұрын

    as a nihilist, absolutely

  • @sigurdrr1015
    @sigurdrr10153 ай бұрын

    This was of greater use than you imagine. Very informative

  • @Winallmoney
    @Winallmoney2 жыл бұрын

    Came for the rimworld music, ended up learning some shit about missiles.

  • @bendover1028
    @bendover1028 Жыл бұрын

    Cool mate. That is a very vital nugget of info for me in any pvp encounters, in which I will be running away afap while dropping mines. Cheers

  • @ViVi-gi1ns
    @ViVi-gi1ns Жыл бұрын

    “ the Autumn, she’s been hit!”

  • @DecidedlyNinja
    @DecidedlyNinja2 жыл бұрын

    I'll try spinning. That's a good trick.

  • @DdiiaabbllooBlanco
    @DdiiaabbllooBlanco2 жыл бұрын

    An interesting fix might be as follows. While I'm not 100% on the rules of thruster placement/amount, you could build the ship for PVP. Then add your dope looking thruster package on the back for esthetics. Then set up a control group for your back thrusters either disabling some or lowering max thrust to your desired values. Adding this to your numpad. Sort of a hot key to enable a condition red combat thrust. You could even take it further by adding several control groups for your thrusters to maximize maneuvering customization, but that's a high skill ceiling.

  • @Stoney3K
    @Stoney3K Жыл бұрын

    Thruster banks are also useless because there is no thrust vectoring in SE (like there is on real spaceflight), and thrusters have zero thrust torque. You can only thrust up, down, left, right, forward or back, depending on where your thrusters are pointed. The thrusters on a thruster bank can't tilt to turn the ship, so if you are flying in a permanent barrel roll you need almost as much thrust going up or left/right as you need going forward. Another good tactic is the Expanse-style "flip and burn" which would give thruster banks an advantage, with a lot of gyros you can flip your ship around quickly and slam your forward thrusters to change direction almost instantaneously and get the jump on an enemy.

  • @user-pc5sc7zi9j
    @user-pc5sc7zi9j2 жыл бұрын

    I tend to build gondolas / thruster pods around the hull to space the thrusters out from one another. "Spin to win" is also mandatory for anything with fixed guns.

  • @canehdiansteve3455
    @canehdiansteve3455 Жыл бұрын

    Nice Rimworld music in the background at the beginning there. I absolutely love that track.

  • @charlieracer4603
    @charlieracer4603 Жыл бұрын

    good way explaning! thanks :)

  • @betterstayout0
    @betterstayout02 ай бұрын

    I loved the background music. Great taste you have. Long live rimworld

  • @matthewgillies7509
    @matthewgillies75092 жыл бұрын

    I have two approaches to my designs in Space Engineers. One is the rocket approach, where I fly and fight almost like in the Expanse (except my designs predate the show and books). These ships are designed to land in gravity, vertically, like with the Thunderbirds. Naturally, they get a ton of thruster power in one direction, but also have high roll rates. My second approach is the starship method, with more directional thrust, and a roughly 2 to 1 ratio of forward thrust versus all other directions. Due to their mass, they don't roll well but can adjust their velocity better than the rockets, and fight in a manner similar to Battlestar Galactica.

  • @jonwinfield9428
    @jonwinfield94282 жыл бұрын

    Great info and very well explained. There are a lot of newer players who I will show this and no doubt it will help them.

  • @Loooom555
    @Loooom5552 жыл бұрын

    This is also a problem in from the depths, if you have all your propulsion at the back of your ship in a clump, they are very prone to all being shot off at once and you having no movement.

  • @SephirothRyu

    @SephirothRyu

    2 жыл бұрын

    That is the different problem of a single enemy munition being able to take out the entire clump at once, whereas if they are spread out it only takes out some of them. FTD weapon damage areas relative to the size of FTD blocks is quite large compared to something like Space Engineers where weapons will often damage just one block and the blocks adjacent to it.

  • @gustaveliasson5395

    @gustaveliasson5395

    2 жыл бұрын

    Different issue. This video is about dodging enemy fire and how focusing too much on forward thrust can negatively affect a vehicle's maneuverability. In FtD we're not working with the same kind of speed limit, and we've got rudders to help us point our noses in the right direction, so the "too much thrust"-situation isn't really a thing for us. Besides, SE weapons don't have quite the same blast effects as those in FtD, so big thrusterbanks like the ones people build in SE are less vulnerable than an equivalent cluster of propellers on the aft end of a boat in FtD.

  • @InsufficientGravitas

    @InsufficientGravitas

    2 жыл бұрын

    @@gustaveliasson5395 That being said we do have the same issue of the AI not being able to predict constant acceleration in movement, and having planes that spin out of control being unreasonably hard to hit.

  • @sethgilcrist8088

    @sethgilcrist8088

    2 жыл бұрын

    FTD??

  • @SephirothRyu

    @SephirothRyu

    2 жыл бұрын

    @@sethgilcrist8088 I am seeing it mentioned more frequently in comments these days.

  • @SimpleBanana
    @SimpleBanana2 жыл бұрын

    I know it's a different game but forward thrust is the core of my Star Citizen dog fighting technique. It's a lot easier since there's a simulated joystick control with the mouse but I think it could still be used in Space Engineers. The idea is that you engage you target by flying off to the side and then turn to face them and constantly accelerate forward. You can think of your forward thrust as gravity and the whole thing kinda becomes a planetary system where your opponent is the planet and you're the moon. In order to get closer you accelerate opposite the direction you're orbiting and in order to get further you accelerate in the direction you're orbiting. Higher forward acceleration means you orbit faster for a given distance but you have to make sure you're pitch or yaw can keep up. The fact that your enemy can move complicates the whole thing but the core concept still stands. It helps to have a high strafing thrust in at least the vertical or horizontal axis so you can react to the opponent.

  • @barnmaddo
    @barnmaddo2 жыл бұрын

    I think it is kinda lame that most ships reach the speed limit within a few seconds, and that space engineers doesn't handle very low amounts of thrust very accurately.

  • @m00n71ght

    @m00n71ght

    Жыл бұрын

    I think it is kinda lame that a lot of vehicles reach 100 km/h within few seconds. That car engineers doesn't handle very low amount of horse powers very accurately

  • @igncom1
    @igncom12 жыл бұрын

    Feels like you have to balance the classic rocket design with most of your engines in one direction for long distance travel in one direction, with a sphere design for all direction manoeuvrability with as many engines pointing in every direction. So depending on how much one direction speed you need vs how much manoeuvrability or all direction speed you need you might need to make some kind of oval shaped craft. With more spheroid combat primary ships and elongated oval non-combat primary ships.

  • @FURRYHUSKY1000
    @FURRYHUSKY10002 жыл бұрын

    I play both SE and Rimworld and I wasn't expecting rimworld music but either way, I approve.

  • @exemida
    @exemida2 жыл бұрын

    Idk if Decoys work the same as they did in the past but I used to put them at the very back of my ships. It would cause guns to aim at my back and so long as I was only facing them with my side and moving at a broadside angle they'd always shoot where I last was unless someone took manual control.

  • @evandoerofthings6538
    @evandoerofthings65382 жыл бұрын

    I happen to like long vids. Also I love these videos they are super helpful for designing ships

  • @TutiDelme
    @TutiDelme Жыл бұрын

    Hey Brass Facts! It's nice you also have an interest in videogames. The first time I saw a video on this channel I immediately recognized your voice.

  • @GuyJustCool
    @GuyJustCool2 жыл бұрын

    At 2:44 Delta-V is potential change in speed of a vehicle in 0-g environment. Simply, if you are at 0 m/s and thrust forward it is how fast you will be going when ure out of fuel. You prolly need TWR or Thrust-to-Weight Ratio. In your own words, sorry for pedancy 😂

  • @davisdf3064

    @davisdf3064

    2 жыл бұрын

    Makes sense, you could build a very efficient but low acceleration ship, but it wouldn't dodge very well.

  • @v0id683
    @v0id6832 жыл бұрын

    I don't usually get into videos like this but watching the whole thing i felt like i was listening to something familiar, i myself find myself doing the spin to win but i do make up for going meta by putting my cockpit in awkward positions and making the ship look cool :D Anyways, if you wanna see how i did it my SKS raid video on my channel shows how i did that with smarter weaponcore weapons

  • @Cainite
    @Cainite2 жыл бұрын

    _"You spin me right 'round, baby, right 'round"_

  • @jessyberbers5997
    @jessyberbers59972 жыл бұрын

    Something Brock didnt mention, this exact maneuver works aswell in other games. Spin to win make it a corkscrew!

  • @A.Person.Who.Exists
    @A.Person.Who.Exists2 жыл бұрын

    I think one of the most practical and cool-looking designs for Space Engineers would be a "Star Destroyer sandwhich." Basically, cut a star destroyer type design (angled, wedge shaped ship) in half. Make a flat ship that will fit in between the two halves, add spinal mount weaponry, hangars, external thrusters if required, armored central CIC, etc. Then, "sandwhich" it between the two angled halves of the original design. This gives you all of the advantages of a more standard "Flat" ship design (large front and sides for hangars, thrusters and spinal mount weaponry) and all of the benefits of a "Star Destroyer" type design (All turrets can hit a target directly in front of the ship, as the angled hull allows you to easily design superfiring turret positions, and shots may bounce off the angled armor),making for a truly mean and cool-looking PVP design.

  • @nucleargandhi3759

    @nucleargandhi3759

    2 жыл бұрын

    Biggest issue I see is that the result of the sandwich would be very tall. meaning that the weapons that would be on the sides of the angled ships would be limited in their ability to fire to the side and down towards the center area of the ship. This creates a weak spot along the sides of the ship that if you got on close, then most if not all weaponry would be unable to hit you

  • @A.Person.Who.Exists

    @A.Person.Who.Exists

    2 жыл бұрын

    @@nucleargandhi3759Tl; Dr, the flat section doesn't need to be super tall, you can put guns anywhere on a ship, and escort craft exist. I guess I didn't clarify that too well. The flat section would only be 2 decks (about 6-8 blocks tall) max, that's what I meant by flat. It gives more flexibility than having the ship just taper down to a point on all sides, while still taking advantage of a wedge-shaped design for the ease of incorporating superfiring turret layouts. While this would technically create a "dead zone" around the ship where not all turrets on the angled sections on a side can fire, the dead zone would be so close to the ship, probably 50 meters at most, that only hydromen and small strike craft would be agile enough to stay within it. Fortunately, even this possible design flaw could be solved simply by adding point defense and even standard turrets to the sides of the flat section. This problem could also be counteracted by having a light, agile strike craft, like a fighter, gunboat or skiff escort the main ship, either piloted by a friend or drone-controlled if scripts are enabled. Even if the "flat" section was tall enough to make the main battery less effective even at long range, this could simply be counteracted with spinal mount weaponry. If you have any questions, feel free to ask! Thanks for reading -118

  • @gothfennec
    @gothfennec11 ай бұрын

    one thing you could do is group some of the thrusters and put an on/off for them in ur hotbar for these situations

  • @puddel9079
    @puddel90792 жыл бұрын

    I think that thruster pods would make better redundancies for a ship. It's a rather gaudy idea to visualize, I know. If you need redundant thruster pods, you won't be resting your eggs in one nest. Additionally, the pods can be used to hold double armor panel sheets connected at multiple points using interior pillars.

  • @VultyreRust
    @VultyreRustАй бұрын

    I design special ships for situations. Bombing an enemy base? Easy put 34 artillery cannons on your broadside and sit 1.8-2km above them and just wreck them, battling people in space? Easy, artillery and assault turrets scattered all over the ship with missile turrets in the mix then simply turn and burn (spin to win). Got some slightly experienced mates on a server with just me and them, started on separate planets in teams of three, with a maximum of three teams. Me and my team used my strategies and they really didn’t stand a chance, the enemies used some halo ahh strategy attacking head on in a straight line with rail guns and artillery strapped haphazardly to the front of their ship with minimal defences.

  • @Vivicect0r
    @Vivicect0r2 жыл бұрын

    Looks like the cockscrew maneuver or the draged spiral is the basic best dodge combat maneuver for nearly any space sim game =) I have used it in nearly every single space game.

  • @ExternalDialogue
    @ExternalDialogue2 жыл бұрын

    Wouldnt the best of both worlds be to have parts of your thruster bank on a on/off switch on your hotbar, so you can get the ideal speed for evasive or pursuit manoeuvres.

  • @connorbingel7134
    @connorbingel71345 ай бұрын

    I haven’t made my big combat ship yet in my survival world but I have a big ship to land on earth and they moon with 4 big ass hydrogen thrusters and a shit ton of gyros. It’s so much damn fun to have the big rear truster bank and do some “turning and burning” like in the expanse. I’ve done it a couple of times to avoid pirates and it would be fun in a PVP battle I think

  • @popcornpop_1424
    @popcornpop_14245 ай бұрын

    I don't think people really increase the speed cap to outrun missiles, I just do it so that I can actually go places without a jump drive

  • @aunderiskerensky2304
    @aunderiskerensky2304 Жыл бұрын

    coming from a pvp only player since 2014 *taking some breaks for other games* i agree with some of this, but you need to be shutting off dampeners to maintain angles of velocity, keeping it off and using pulses in different directions to create that ellipse effect as you approach a vessel. it makes it very very difficult for the turrets to track you. it takes an insane amount of practice, but i've been doing this since descent freespace was a new disc. practice this technique by trying to orbit an asteroid, start slow and wide, then tighten it down as you gain confidence. soon you will be able to orbit something larger than yourself while pouring fire constantly into it.

  • @SBCClaw
    @SBCClaw7 ай бұрын

    "unlike real life, space engineers has a speed limit." wait a minute.... was I lied to about the speed of light. :P

  • @hippiedude2232
    @hippiedude22322 күн бұрын

    Any tips for making a vtol ship, and would it actually function in space engineers if all your thrust rotates away from the downward direction?

  • @jonathanfaber3291
    @jonathanfaber32912 жыл бұрын

    I only just got into space engineers after messing with it for a couple years before promptly abandoning it. Just the footage alone makes me glad I play singleplayer. What the frick that looks terrifying

  • @Cooldude-ko7ps
    @Cooldude-ko7ps2 жыл бұрын

    Though a human gunner would know to lead semi accordingly on a target flying in a loop. I assume that turrets in a future update or in a script could become able to accurately track targets just moving in a loop.

  • @GetBrocked

    @GetBrocked

    2 жыл бұрын

    sure, but you will always have secondaries. and at 1500m human gunners frankly, suck

  • @Cooldude-ko7ps

    @Cooldude-ko7ps

    2 жыл бұрын

    @@GetBrocked true

  • @CMTechnica

    @CMTechnica

    2 жыл бұрын

    The in house mod developed for the server we play on had a prediction script for targeting, but as far as I’m concerned, it’s technomagic.

  • @jonumine6250

    @jonumine6250

    2 жыл бұрын

    At 600m with a moving target.. sincerely, turrets have way better aim than me using the fixed weapons or even controlling a turret.

  • @korvatusklok4059
    @korvatusklok40592 жыл бұрын

    I don't typically use thruster banks. If you play with a reaction control mod or thruster torque mod it really changes how you build

  • @SpicyMediaReal
    @SpicyMediaReal Жыл бұрын

    In the year since I got I have never used thruster banks. Everything is just tacked on as needed. My designs are the ugliest scrap piles you can lay your eyes upon, but they serve their intended purpose really well. The miners always looks like a literal drill with a wide head being somewhere between 9square and 25 square large drills in a square pyramid shape on a needle thin body.

  • @Evoker10
    @Evoker102 жыл бұрын

    wow, i was checking if i accidently started Rim world when i heard the background music

  • @wolfverin666
    @wolfverin6665 ай бұрын

    10 seconds in the video ..... thats the rimworld soundtrack in the back xD nice

  • @meyatetana2973
    @meyatetana29732 ай бұрын

    can't a printed missle with a proximity sensor mess up a spinning ship? or does spin also lose those even missles designed to explode when it's close enough?

  • @chefnerd
    @chefnerd Жыл бұрын

    *Notices the music in the background* - wait, that's Rimworld :D

  • @WhoCares3435
    @WhoCares34352 жыл бұрын

    I'm new to this series so this may have been asked/answered but has/will there ever be carriers/fighters for any of the factions?

  • @zamba136
    @zamba136 Жыл бұрын

    Lol, it's funny because i've always built ships for the Spin-to-Win meta. Most of your thrust is for moving Foward and Up. If you need to turn, bank exactly like an Airplane. Having minimal thrust in the other 4 directions is just for stabalization. I call it the Star Wars philosophy because It's the same way Star Wars ships are made in lore, and why they fly like atmospheric planes. They have normal Thrusters in the back and Gravity-Based Thrusters underneath the ship. I started using this design for my Space Racers because i realized they could manuever around a Track fast enough, and the reduced weight made them Accelerate faster. Then i used it for Fighters and realized that i was nearly un-hitable. Then i realized that the concept wasn't just for small ships. They are the only important Thrusters for 90% of ships, drastically reducing the Tonnage of all my ships.

  • @knightpal1545
    @knightpal1545 Жыл бұрын

    After watching this video, I promise the first thing imma do in space engineers is take advantage of it.

  • @shayminthedoctor9663
    @shayminthedoctor96632 жыл бұрын

    I'm not an expert, but I'm curious Would putting the majority of your forward thrusters into a group to toggle on and off help with this issue? Since you can switch off the excess thrusters while in combat you can execute the spin to win without worrying about overpowering your turn, then switch back to full forward thrust when needed

  • @Comicsluvr
    @Comicsluvr2 жыл бұрын

    I've never heard of Spin to Win. We always called it Turn and Burn.

  • @thearizonaranger7376
    @thearizonaranger7376 Жыл бұрын

    I wonder if you could use an analog keyboard and controller inputs to achieve variable thrust rather than on/off...

  • @sproge2142
    @sproge2142 Жыл бұрын

    Old vid but maybe next time describe the movement as a barrel roll or a screw like movement, if I've understood the theory correctly?

  • @chrisspry8736
    @chrisspry87362 ай бұрын

    see the way I fix this is i set up all my servers without a speed limit and duke it out semi-expanse style :D it forces everyone to redesign their ships and really makes things interesting as now there are fundamentally different playstyles for different engagement ranges.

  • @patdbus
    @patdbus2 жыл бұрын

    in my opinion the whole speed limit needs an overhaul. i think there shouldnt be an general speed limit but an thruster based one, where certain thrusters are faster at reaching thier limit but have a lower limit and others have a higher limit but are far slower, and as for missiles theier speed should increase for a certain amount of time. fixing probably a lot of speed related problems SE has. but hey im not an game developer so what should i know.

  • @GetBrocked

    @GetBrocked

    2 жыл бұрын

    keen gonna keen tbh though, it's probably something I'd rather they not touch until other issues are fixed.

  • @patdbus

    @patdbus

    2 жыл бұрын

    @@GetBrocked thats true, SE has a lot of issues. But i think they might fix them somewhere allong the line

  • @sultanofswag8901

    @sultanofswag8901

    Жыл бұрын

    The reason for the speed limit is a hard cap in the game engine iirc, if you go any faster it breaks the game, not to mention tanks server performance

  • @patdbus

    @patdbus

    Жыл бұрын

    @@sultanofswag8901 that would depend on how they would tackle it though

  • @LavaDa1shi
    @LavaDa1shi Жыл бұрын

    you call it doing a loop I call it doing a space donut.

  • @justinsellers9402
    @justinsellers9402 Жыл бұрын

    Nice Rimworld music in the background.

  • @spaceface8148

    @spaceface8148

    Жыл бұрын

    i was literally about to say that

  • @spaceface8148

    @spaceface8148

    Жыл бұрын

    and i was also playing the game at that second

  • @Salty-Unggoy
    @Salty-Unggoy2 ай бұрын

    Where can I get those ships in the video?

  • @samuelreese1816
    @samuelreese1816 Жыл бұрын

    Is there left over inertia to drift to target? Is there gravity for celestial bodies to slingshot around? How about towing an asteroid to create a boi or space station around?

  • @RikaRoleplay
    @RikaRoleplay22 күн бұрын

    They way they should change velocity in SE to make it a bit more balanced it change the speed limit to adapt to how much maximum thrust you get, exponentially getting weaker above the speed limit so it is hard to make a ship with a speed advantage over other ships per direction of thrust to weight ratio (so there would be 6 in SE). This would basically make it so if you have a thruster bank, that is good for long distance travel at great speed, but at the sacrifice of barrel rolls (spin to win). If you have 4 side to side thruster banks, like a fighter would have, then you have high maneuverability, can dodge turret fire easily, but have been capped by how fast forward you can really move, as well as side to side, since it is more even and not one sided. Transport Vehicles or thruster banks would be really fast in a straight line, while fighters would be slightly slower but more maneuverable, so thruster banks would still be used to maintain rule of cool while also allowing more balance for PVP. Also limiting the greatest vector rather than the smallest one would help too (if that is how SE fixes it). Thruster banks could still be used in PVP, but then you would need to maneuver with your mouse or tapping which makes it harder to do, so it isn't too one sided either.

  • @SerangelROM
    @SerangelROM2 жыл бұрын

    I literally just watched an 11 minute video of someone explaining "Do a barrel roll".

  • @GetBrocked

    @GetBrocked

    2 жыл бұрын

    yes, but if I told the audience "do a barrel roll" it'd be boring; and no one would bother. Convincing someone of something takes time and reasoning.

  • @datastorm75
    @datastorm752 жыл бұрын

    Thumbs up for the Rimworld music.

  • @thomkrax
    @thomkrax8 ай бұрын

    Love the RimWorld music

  • @xxxxCronoxxxx
    @xxxxCronoxxxx2 жыл бұрын

    can you program a hot key to use only say half your thrust to avoid the problem of doing a maneuver and suddenly robing all of the current momentum to start moving forward and another key to activate all of your big thruster bank to just book it to full speed in one direction? that way you should be able to balance the thrust (priority?) between the, (what 3 axies of travel?), that the speed limit is based off of how you like and still retain the ability to cut all that and just move in 1 direction at a moments notice. of cores that would run into issues once you start to lose thrusters to damage

  • @nilloc93

    @nilloc93

    2 жыл бұрын

    you can use programming blocks to do just about anything, "autopilot" scripts are not uncommon but they're disallowed rather frequently.

  • @sixty5202
    @sixty52022 жыл бұрын

    Y'know, you seem like the type of dude who''d enjoy some of the high level PVP we've got going on in Starcore. I'd say that some of the best pilots in the community hang out there, and you could learn a thing or two.

  • @chrisingram7718
    @chrisingram77183 ай бұрын

    Where does a missile cone of fire target a ship, center mass, gyro's, or targeted systems? thank you in advance

  • @techelitesareadisease8816
    @techelitesareadisease88162 жыл бұрын

    isn't the irl speed limit the speed of light or was I too tuned out during my school years

  • @zacharyhutchison4006
    @zacharyhutchison4006 Жыл бұрын

    You missed the part where if you have sci-fi levels of thrust/efficiency for ssto and you want to vtol, up is where you're going to want your main thrust anyways. Not to mention, the ventral face is probably where you have the most area available for thrusters, assuming length and height are the major and minor axes. Which they should be, intermediate axis instability makes the ol' pitch and roll nice and snappy (Basically, if your first ship looked like a brick you had good intuition for function if not form.) Finally you missed the obvious, which is that excessive forward-thrust is simply extra weight, you only need a little to cancel the net negative you get from holding space and sliding around the *funnel* of doom. You get better performance in the cone with less dead weight, better performance = closer standoff distance = better accuracy for your own guns. Other than that, this video is almost word for word a comment I've been leaving around the internets for years now.

  • @ticketman1000
    @ticketman1000 Жыл бұрын

    On Xbox it’s a lot harder to roll and do other forms of movement at the same time. The easiest way for me to dodge is go up and left or right while keeping my target in sight

  • @ehrenmurdick
    @ehrenmurdick2 жыл бұрын

    So what you're saying is, you should try spinning -- spinning *is* a good trick.

  • @DRAWKCABLLA
    @DRAWKCABLLA Жыл бұрын

    what is the skybox mod?

  • @Scottx125Productions
    @Scottx125Productions Жыл бұрын

    Simple counter, design torpedo's that lock onto an enemy vessel and follow it.

  • @reilly2828
    @reilly2828 Жыл бұрын

    Gonna be a massive nerd but it’s thrust to weight ratio to doge missiles. Delta v is usually used to calculate a rockets range such as to low earth orbit.

  • @admiralmallard7500
    @admiralmallard7500 Жыл бұрын

    I, genuinely didn't realise half that but yeh, that makes sense

  • @GetBrocked

    @GetBrocked

    Жыл бұрын

    probably part of the reason why the KE were so strong. Most of this was based off of what I learned off of observing them

  • @funoji9168
    @funoji91682 жыл бұрын

    Rimworld ost is the best

  • @reubenfarley-hall2064
    @reubenfarley-hall2064 Жыл бұрын

    delta v is misused here- it is the total change in velocity, not acceleration or TWR

  • @larrisAWSOME
    @larrisAWSOME2 жыл бұрын

    I'm pretty sure the speed of light is the real world speed limit, not taking into account material stress or human limitations.

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