The Hero Classes of Vanilla
Ойындар
Hi !
World of Warcraft has 13 Classes of which 3 are considered Hero Classes, who do not play by the same rules as all the other classes. Most remember the Wrath of the Lich King expansion as the introduction to Hero Classes, but the concept actually is older than the game itself!
Today we will take a look at how Hero Classes were envisioned in World of Warcrafts first version, and how they came to shape much of the gameplay of the first few expansions, and Vanilla especially.
I hope you enjoyed the video, and that you learned something new. Thank you for watching!
Additional information:
Video edited using VideoPad Pro License
Images are from Pngtree and World of Warcraft (edited using VideoPad Pro)
Text and titles are from VideoPad Pro and Cooltext.com
Music soudtracks:
🎵 Song: World of Warcraft - Passages
🎵 Song: World of Warcraft - Val'sharah
🎵 Song: World of Warcraft - Winterspring
Пікірлер: 101
It feels like there is so much opportunities for private servers with all this information being dug up again and people reminded of it. All that Blizzard is doing with SOD seems quite orientated towards a very different perspective. As if they are trying to appeal to a mysterious and mythical creature called "the modern gamer" which to me is really sad. Everything they seem to be doing lately is connected to measurable indicators for engagement and not towards what really a fantasy world is able to do and be. I am not saying that they are not trying, but with all the push from the community for Vanilla+ and the way they are responding to it, for me it seems a lot of recommendations and suggestions, and even plans for what they had originally in mind back in development of Classic, just flies over their heads. I know that this is their take on the matter and that this is their game, but man are they giving bread for private server developers. I know there is a server called Turtle WoW that is trying to create this, but just imagine if some people decided to stick to the roots and just use the developed assests and plans from the original Classic WoW. And what I mean is to just implement and use all the developed mechanics, class design and content that the devs originally planned but did not have the time to finish and implement. Not an "our take" sort of thing. Dunno, to be honest... What do you guys think?
@PatRose
Ай бұрын
True. I quit classic for TurtleWoW. I know it's not perfect but yes it's the closest we have as of now.
@cekopeko
Ай бұрын
@@PatRose I should definitely give it another try. Only gave it a shot in its early stages, but now it feels like they've done some serious work there. I remember when everyone there played a paladin because they were given too much love, haha. Hopefully they've balanced it out a little bit more.
@PatRose
Ай бұрын
@@cekopeko Yeah it seems solid to me haven't seen a single annoyance or bug. Also there are a lot of patches and addons too to tailor it to your taste if that is what you want. And of course it's free lol
@Scimmiel
Ай бұрын
Just move on
@storrentMC
Ай бұрын
There's another Vanilla+ server still in development, Azeroth at War, that seems to be promising as well
Initially I thought this video was about how mages are OP in vanilla.
@effortlessGFX
Ай бұрын
100% the OG hero class.
@aroundazief
Ай бұрын
It was written in the OG book...
I still wish the Vanilla+ path had been chosen over the total revamp with every expansion we ended up getting from TBC onward. I would have loved to play a WoW where old content wasn't invalidated and made irrelevant when new came out, but patches and minor expansions had built on it and added breadth and variety instead. Hero classes would have been an amazing way to build upon what already existed, especially since their release would allow players to do something new with their already existing characters rather than force them to make new ones. I would however had made the Hero classes not tied to race and only to class, as racial spells had already proven problematic as a game design feature at that point.
@VValkyr
Ай бұрын
You would. But let's be honest here lad, players like this are in the minority. Don't get me wrong, I love the idea of vanilla plus or WoW going back to it's roots (as success of classic shows, is what many people want) but modern WoW is where it is today specifically because over years players requested WoW to be this way. Convenience after convenience, change after change, this is what players wanted.
@josejuanandrade4439
Ай бұрын
That wouldn't work. Old content would be invalidated once new content comes out... is like a part of life... Here.... pretend we are in 2007 and instead of getting TBC, we get a new patch with a new raid.. say Karazhan as new raid in vanilla... Obviously gear gotta be better then Naxx... so if you had been raiding Naxx you gonna move to Kara and only occasioanly go back to Naxx for maybe farm Atiesh... Noone will realy want to stay there long tho, because for most if not all, the new gear will be better... Other way, people wouldnt feel too motivated... And not to mention MC, BWL, AQ would be totaly abandoned... unless... Scenario 2: You need to gear people for Kara raid or maybe you are in a guild that is progressing from zero... Do you realy think people will want to keep runing every raid in succession just so they can raid the last raid? Not to mention, if you are a new player, your barrier to entry an already progressing guild would become impossible... we already see the gatekeeping going on in classic and SoD... cmon dude be realistic... people would quit in droves, not to mention, only adding patches instead of expacs would kill the game because the bulk of the game are the casuals... people that don't do much if any end game at all, like raiding, people that do enjoy questing, leveling, doing the dungeons once or twice.... Ima tell you something out of my persona experience. I been playing since 2004.. and all the way back in 2006 already, i could have told you that an idea such as stay in Vanilla forever was unsustainable. You see... I was in a big guild, and as happens, people would quit or go in hiatus, and we had to refill, or sometimes, we just got new people joining as it happens... to get people to go back to MC or BWL was way too fucking hard. We would schedule runs (and the guild was realy good in clearing the 1st raids quick) to gear up newcomers... and we often rand with 20 to 30 people no joke... and often we had to cancel and not even that many would show up. Expansions gives us a chance of a soft-reset so to speak, for those interested in mostly or only raiding... people could often reroll, as rerolling in vanilla was way to hard, for some impossible... but with TBC many people did reroll, either because they wanted to play the new class avaliable to our faction, or the guild needed a specific class/role for the raids, or simply because they were bored of the class they been playing for a couple of years. Our guild leader would tell people "if you want to reroll, this is your chance" AND like i said, expansions gave the people that enjoyed questing and leveling, the chance to keep doing that. If we had not gotten expacs, and instead, had gotten patches, what we would have gotten would have been much inferior.. say for example, Outlands... Originaly outlands was just gonna be Hellfire Peninsula... would you be happy with just that.. 1 zone? with much less content? In vanilla, patches meant new raids, maybe 1 or 2 new quests, thats it! Naxx brought in a short duration event previous to the deployment of the raid... AQ had the war effort and the opening event, AQ patch in fact was the patch that added the most content, but thats because Silithus was a zone that releazed with pretty much no content and then in AQ we got the content that it should had (tho was mostly dailies and more grind, but hey!) So compare what we got (the whole TBC xpac, 10 levels, like 12 dungeons, all the new raids, all the new zones) to have gotten 1 new zone with some daily content and finaly 1 raid (The Black Temple)... and the Kara patch would had just been a couple quests outside Kara for atunement and then the raid itself, or maybe we would have gotten Black Morass dungeon too, which would be needed for the atunement.. That dungeon had been in development since before vanilla anyway... So no, Vanilla+ is an idea i don't think would have ever worked, nor would realy work right now... only a very small niche of people that are too stubborn in their mindset, or dont want to accept they are wrong, would stay playing that version of the game. You probably would end up quitting the game 1 or 2 years into vanilla+ for good because lets face it, is not realy a sustainable mode.
@Lastninjaxoxoxoxox
Ай бұрын
@@VValkyr players asked for it but the developers should have been smart enough to not give it to them
@max7971
Ай бұрын
You mean like cataclysm, where they rewamped zones to show destruction feathering caused, and opened up zones that were on the map, but inaccessible? Also, I don’t really see how are you supposed to revamp old content, without screwing either levelers, or high lvl players.
@I_am_a_cat_
Ай бұрын
That sounds amazing but blizzard would find some way to mess it up as they wouldn't want to devote the resources necessary to pull that off well
Im convinced that old WoW devs are finding their way into private server communities and helping to leak or spread this information of the old days.
@TTMS-Khaz-kun
Ай бұрын
I mean Dave who made the original Culling of Stratholme mission in Warcraft 3 plays Turtle WoW and he's spilled some beans certainly. He's DesignerDave here on youtube as well.
Someone can send this video to Turtle WoW team. Just an idea.
Basically prestige classes from DnD 3.5
Turtle WoW! Take notes plz
I remember posting on the official wow forums in 2002/2003 when the heroes classes were being discussed as a feature. Sounded so cool, looks like it could have been a lot of fun. I just resubbed to classic wow today to play some classic hardcore
@djMaki
Ай бұрын
Welcome back, have fun.
spread this video around and we will see someone's vanilla plus adopt it
Vanilla WoW is the good WoW. Of course that's just a prairie dogs humble opinion.
@HuffleScrumblo
Ай бұрын
No, it was the bad WoW! And you're a bad dog! Bad dog!
@I_am_a_cat_
Ай бұрын
The cat federation 100% agrees.
@I_am_a_cat_
Ай бұрын
@@HuffleScrumblo why because it didn't have anthropomorphic foxes you can rp as?
@krippaxxuseredarlordofthes9940
Ай бұрын
Wotlk was the peak. First hero class, best story, balanced pvp (not at first, dk was op 😅, later became a strong class)
@krippaxxuseredarlordofthes9940
Ай бұрын
Storywise im not sure tbh. Classic and tbc were very good too. A testament to how good wow was
I always look forward to Turbo's videos. I learn so many things about classic WoW from them and this game released forever ago xD.
The idea was interesting but like you said it was a lot they would need to make new. Personally I still would like to have it as cosmetics. Do like the green fire for warlocks where people can customize the look of their spells so they feel more like their fantasy
this would be so fkn cool! :(
Deathknight could have been amazing as a paladin hero class for humans. Make it fully flavourful, Add a quest that has you looking into Arthas and the silver hands then at a certain point you encounter Arthas and he kills you only yo raise you as one of his deathknights setting you back 5 levels but changing your entire kit and asthetic.
Lich, headhunter, and spirit walker as awesome titles.
Paladin doesn't have race and class combinations as Paladin was supposed to be the very first heroclass but they added it in as a normal class instead (probably due to time related issues)
What Hero classes ended up being in WoTLK were essentially just test run for paid boosted characters. Get to start 10 (or so) levels before end game to experience the new content right away (after a short starting zone.) Atleast that's my view. Maybe a hot toke or a stretch, but makes sense to me. (Personally I don't support or like the paid character boosts. But at same time I don't care that they are there or people buy them tbh.) Hero classes are cool, but my OCD always hated how you had less time to build an attachment with the character and have them start at a higher level. Seeing leveling is one of my favorite aspects of WoW. (Especially older versions.) And personally, how they originally intended hero classes to be, or having just "normal" classes added that most races (where applicable) could be. (Like the monk.) Would've been a lot cooler to see how that would've played out. Atleast those are my opinions. Good video with cool information. Keep it up. 🙏🔥🖤
@clay1250
10 күн бұрын
You had to have a level 55 or above in order to unlock DK.
@aidanc9396
8 күн бұрын
@@clay1250 Shhh, don't let that get in the way of Blizz Bad
Nice one dude, i think they might do something in SoD with this :D
This really makes sense. Maybe that's why the warrior is one of the "best" clases with it's really big toolkit, they were actually designing 6 clases and ended up with just one. Or why the priests had a race only spell that symbolices the religion of each race, but they were going with a full race-class unique combination... how sad is they went to develop the game in other ways and left out this phylosofy.
@Lejiapower
Ай бұрын
Imagine another timeline where they never released TBC and instead we got patches that little by little implemented all the original ideas that they had for vanilla wow
This would have been amazing
This concept makes so much sense to me. Lately i was thinking about what class to play if i ever played wow again (i think about this game frequently and make scenarious but only in my head). Was looking at wc3, as i still play that one, and looking at the race/class combinations of heroes there. Classes werent a thing back then, so i would think for example wc3 blademaster would be the equivalent of an orc warrior in wow, as one of the easiest examples of class/race-guessing and even made an appearance in this video. So some wc3 heroes definitly had a huge impact on theoretical heroclasses in classic.
@krippaxxuseredarlordofthes9940
Ай бұрын
*either blademaster is warrior or rogue would make sense too. Hes wielding a twohanded weapon in wc3, but has stealth. I imagine you could make the bm as a rogue orc too in this theoretical classic wow. Mayve call him bladesmaster 😂
Reintroducing and retooling this concept in retail would be a great way to address the issues with classes feeling homogenized.
yaay a new video
Wallcraft is doing this
I love this idea and hope we get a season where they explore this idea
@BIacklce
Ай бұрын
its called War Within
I look at it differently They are hero classes because they are based on unique and iconic heroes from warcraft 3 (arthas and illidan). They are the only units of this type and no other exist. (as opposed to Malfurion being druid for example, since there are plenty of other druid units, or Thrall and shamans.) Starting level is irrelevant.
god could you imagine all the fun class combos......how mighty ideas have fallen.....
This is all very interesting! Whats the source of all this info?
@TurbotarzanWoW
Ай бұрын
Thank you :) The general information about hero classes early beginning can be found on the WoWPedia page about the subject. An expanation of the original system (in relation to Warcraft heroes), former game designer Kevin Jordan did a twitch stream explaining them some years ago. The spells and items arent really visible on Wowhead, but if you find the IDs from the game files or other databases, they will appear
You know, I made a forum post about the hero classes we don't have using hero units from warcraft 3 Everyone said I was dumb but here we have almost all of them were actually originally planned. I feel so vindicated right now
Of course gnomes get left out as per usual.
@KingLich451
Ай бұрын
❤
1:27 actually the requirement is a level 50 per relm and you can only have one per relm
Hot take: I think Paladins, Druids, and Shamans should have been hero classes. And initially, I think Paladins should have been exclusive to humans, and Shamans should have been exclusive to Orcs.
@thepurpleshade486
Ай бұрын
what about muradin?
@Rathause
Ай бұрын
It would eventually expand to other races and the other faction, just like it did in real life.
@max7971
Ай бұрын
@@thepurpleshade486 muradin was a warrior 100%
@purpleisthesneakiest
Ай бұрын
shamans definitely shouldn't have been exclusive to orcs. in warcraft 3 you have a tauren unit that is undeniably a shaman (spirit walkers) and multiple troll units that could fit into the role of a shaman (witch doctor, shadow hunter)
@KingLich451
Ай бұрын
@@thepurpleshade486what about him
if they added jedi in classic the game would have died lmao
I always found the word "hero" classes weird. If a deathknight is a hero class, so is a paladin
I thought this video was going to be about mages based on the title
Bro what is the source on this? This wouldve been epic and much better than TBC
@TurbotarzanWoW
Ай бұрын
Indeed! Most of the information comes from former game designer Kevin Jordan. The original stream link is dead, but there are different shorter clipped highlights still around. Here is an overview of the system based on the info coming from Kevin Jordan: www.reddit.com/r/classicwowplus/comments/dde1ff/hero_classes_in_classic_the_original_design/ The timelines are based on official statements from Blizzard, and can be found in the references of this article: wowpedia.fandom.com/wiki/Hero_class#Development *keep in mind most links are dead, but wayback machine to 2003-2005 will show the original posts. The items and spells shown are all taken from the gamefiles of the original vanilla client
great vid as always. the music was a bit loud and made it hard to hear you in the first half of the vid
@TurbotarzanWoW
Ай бұрын
I can hear this now watching it again. Ill keep this in mind - thanks!
hell to balance
We could have had Banshees!? OMG Blizz
This is what SoD should have been, not that half baked wotlk that we got
@janakipejov3667
Ай бұрын
Truuu
So, hero talents?
NO! All classes are Heroclasses not only the new 3.
Evokers look so ridiculous.
Really cool but very problematic to maintain in a game that gets and expansion every other year.
I tried to aassociate a hero class with every classes of Classic Wow, let's see : Mage > Archmage Warrior > Blademaster Rogue > Warden Warlock > Demon Hunter Hunter > Beastmaster Priest > Necromancer Druid > Keeper of the Grove Shaman > Oracle Paladin > Death Knight
@Sanguivore
Ай бұрын
Pretty good and fitting list! I dig it.
Heaadhunter for Troll? I think Shadow Hunter (like Voljin) would be an awesome Hero class, even if for only a Troll
I’ve never liked or understood the concept of hero classes
weird how my first char over level 50 was a death knight......
@saneboysoup4168
Ай бұрын
@@lingricen8077 Brother I ain't lying. I started during the end of WoD and only had a lvl 30 Worgen hunter, then I made a Worgen DK. I dunno how it was possible myself so please go fuck yourself somewhere else.
@saneboysoup4168
Ай бұрын
@@lingricen8077 I started during the end WoD and only had a lvl 30 worgen hunter when I made my worgen DK. I dunno how it was possible myself but it was. So go and disturb some other guys day.
@saneboysoup4168
Ай бұрын
@@lingricen8077 Nga I just explained my situation to you, what about that was a hissy fit?
I don’t like the concept of hero classes, heirloom gear, nor level boosts. It takes away from the infrastructure of the community and meeting new people helping lowbies/newbies and making new friends.
@KingLich451
Ай бұрын
No one cares about that in an mmo anymore, not even in vanilla.
@WalknTalknStevnHawkn
Ай бұрын
It’s just poorly done. City of heroes did epic classes/sets right. Starts you at level 1 to progress naturally and it feels great.