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The Dungeon Design of A Link to the Past- ALL DUNGEONS Examined

Hi friends! This is another re-upload / compilation video! BUT WITH A TWIST! I have actually ADDED an entirely new section at the end of the video*, examining The Palace of the Four Sword, which I did not cover at all during my original run of Dungeon Design in A Link to the Past. So, hey, *this is both a compilation AND new content!
A few things to note. I began production into this series originally in February of 2023, and as you'd expect given that time window, Tears of the Kingdom released about halfway through production of the series. If I recall correctly, I was working on the video for Thieves' Town when TOTK launched. That said, I pushed through and continued covering this game, and tried juggling that with TOTK content, with mixed success. I'm still, overall very proud of how this series turned out, I think the finished products are some of my best work ever, with narration that I'm actually happy with, a custom 3D intro I made in Blender, and overall pretty refined editing.
A teensy thing that bugs me though is that it took until the dark world dungeons for me to notice that I'd been recording footage in 30FPS (frames per second) when the game actually runs at 60FPS! So, you may notice a jump in the smoothness of the footage around the Palace of Darkness section.
Anyways, that's enough rambling, I hope you enjoy revisiting the dungeons of A Link to the Past!
EDIT: Hey, don't worry, I know you can use magic powder on fire-fairies aka anti-fairies. There's text on screen at 19:12 acknowledging that, but even then it goes by fast and I gloss over it, so that is on me for not being clear enough.
My reason for including that line about them in the script is because it is highly unlikely that players are going to even have magic powder at this point of the game, unless they have prior knowledge/experience and go pretty far out of their way to get it. I myself almost never bother grabbing the magic powder that early, instead getting it at the same time I go up to get the flippers.
But technically you could I suppose, so I probably should have been more clear in my original script about that instead of just breezing past it.
Thanks still for watching!
Shoutout to ‪@PixelFusionProductions‬ for the guest appearance in the Turtle Rock portion!
Go check out his channel right here ➡️ / @pixelfusionproductions
~~~
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TIME STAMPS:
0:00 - Hyrule Castle
16:18 - The Eastern Palace
33:01 - The Desert Palace & Tower of Hera
53:41 - The Palace of Darkness
1:11:32 - The Swamp Palace
1:27:06 - Skull Woods
1:41:32 - Thieves' Town
1:54:36 - The Ice Palace
2:10:16 - Misery Mire
2:28:04 - Turtle Rock
2:49:32 - Ganon's Tower
3:08:09 - Palace of the Four Sword
#alinktothepast #ALTTP #Zelda

Пікірлер: 225

  • @CaptBurgerson
    @CaptBurgerson28 күн бұрын

    RE-UPLOAD ALERT: Hi friends! This is another re-upload / compilation video! BUT WITH A TWIST! *I have actually ADDED an entirely new section at the end of the video, examining The Palace of the Four Sword, which I did not cover at all during my original run of Dungeon Design in A Link to the Past. So, hey, this is both a compilation AND new content!* A few things to note. I began production into this series originally in February of 2023, and as you'd expect given that time window, Tears of the Kingdom released about halfway through production of the series. If I recall correctly, I was working on the video for Thieves' Town when TOTK launched. That said, I pushed through and continued covering this game, and tried juggling that with TOTK content, with mixed success. I'm still, overall very proud of how this series turned out, I think the finished products are some of my best work ever, with narration that I'm actually happy with, a custom 3D intro I made in Blender, and overall pretty refined editing. A teensy thing that bugs me though is that it took until the dark world dungeons for me to notice that I'd been recording footage in 30FPS (frames per second) when the game actually runs at 60FPS! So, you may notice a jump in the smoothness of the footage around the Palace of Darkness section. Anyways, that's enough rambling, I hope you enjoy revisiting the dungeons of A Link to the Past! EDIT: Hey, don't worry, *I know you can use magic powder on fire-fairies aka anti-fairies.* There's text on screen at 19:12 acknowledging that, but even then it goes by fast and I gloss over it, so that is on me for not being clear enough. My reason for including that line about them in the script is because it is highly unlikely that players are going to even have magic powder at this point of the game, unless they have prior knowledge/experience and go pretty far out of their way to get it. I myself almost never bother grabbing the magic powder that early, instead getting it at the same time I go up to get the flippers. But technically you could I suppose, so I probably should have been more clear in my original script about that instead of just breezing past it. Thanks still for watching!

  • @nicolaikecskes967

    @nicolaikecskes967

    27 күн бұрын

    I think it's Nostalgia! I my self liked it quite a lot. I also began with NES. For me I've got most Nostalgia for OoT and TP. Yet Zelda 2 Linx adv is special to me. But I like the 3D more Even if I'm an old Man now and almost 40 when I played TP.

  • @kodytiffany5686

    @kodytiffany5686

    25 күн бұрын

    For Dark world my prefered order is 1/2/4/5/3/6/7. I like the extra hearts for the boss fight as well as the better sword. sneaking out treasures the best I can before hand. I have found that 3 is my least liked... then I remember 7 and go no this is the worst in game. Over all of Zelda I have not thought about it enough. But probably my least liked then is 4 or 5 in Zelda 2. so much hard to avoid danger between the 2 and unlike final palace they did not need to be hard to navigate..

  • @kodytiffany5686

    @kodytiffany5686

    25 күн бұрын

    As to fave dungeons of this game... probably like 2 most; Hera 2nd most and 3rd is 4. I hate Turtle rock because Mirror Shield is not helpful to me outside of dungeon; the lay out gives me migranes thanks to the float puzzles NEVER going the direction I need... as far as I know its pure R&G and out of my hands. The numerable involurable threats. The Boss's final form. and all the eye lasers. The only positive thing about its design is the chutes and Mario references. 3 has many of the same flaws in that I have no directional memory most of the time so I get stuck quite often. That boss fight is just no fun to me. I like all in one place dungeons that give items as versatile as possible. At the very least they need to feel interesting to me The final Dungeon for instance as at minimum interesting to me. Ocaranna's Shadow Temple is ideal because I never got stuck or bored and required the well and some set up then to top it off I love the levitation boots; used them for everything I could.

  • @CaptBurgerson

    @CaptBurgerson

    25 күн бұрын

    @@kodytiffany5686 Oh are you referring to the platforms you make and ride on using the cane of somaria? If so, it isn’t RNG. You directly control the direction it moves using the Dpad

  • @kodytiffany5686

    @kodytiffany5686

    25 күн бұрын

    @@CaptBurgerson In that case I really just do not get the timing then. is it exactly at the point they meet? Is it before? Because regardless I do not get any real responsiveness; its more a feel of when the game wills it. To be clear I am meaning 100% of the times; my play throughs make it feel more like a 50/50 than an actual Guarantee. SNES or whatever system its on. Leading to the final point of I am not catching how its a me problem, hence the questions I started with. I have no clue if its before or exactly when you reach the 4 way that I am supposed to push the direction. I do not like timing puzzles/rthymn puzzles because I just do not see good (or as I word it; I have slow vision). It turns those type of puzzles into "must" trial and error each attempt rather than get a feel for it proper. So like lighting the torches with fire rod is also annoying. I will ask if you ever tried the PS1 title Alundra. You doing a dungeon exam of that game I think would be really interesting. But I will warn you that the game is a tough exact jump platformer and has some dungeon puzzles that are difficult to figure out on your own thanks to the clues being a bit to cryptic. But as far RPG stuff goes I always thought of it as one that was Zelda inspired. Since the puzzles stuck out to me more than the fights. Never beat it personally but I also am not sure what I am doing wrong at my current stuck point. Follow the guide I found and still not getting it. Honestly think my version is either bugged or I somehow am in an area I was not meant to be yet. The guide says to go where I was on the dungeon I am stuck on and yet I hit a point where I am somehow not able to jump far or high enough... so if it is a me issue then the timing of button push is to exact or as its a downloaded version the chance of a glitch or bug also exists. either way last spot I was stuck on before this took me over a decade to solve so eventually I will beat it. I just have to pause on games when I get to heated in repeat trying. But no Alundra is a game where some dungeons are the dream of people you enter to help slay their inner demons. So level design is weird at times to reflect it being a dream.

  • @jayv9070
    @jayv907027 күн бұрын

    I can't wait to fall asleep to this, then wake up and rewind it then go back to sleep, then repeat this for 6 nights until i finally finish it

  • @Pop_Shepski

    @Pop_Shepski

    23 күн бұрын

    @@jayv9070 been doing the same exact thing

  • @woodystreeservicePNW

    @woodystreeservicePNW

    18 күн бұрын

    Ah yes it puts me straight to sleep

  • @BeersAndBeatsPDX

    @BeersAndBeatsPDX

    9 күн бұрын

    The best way to KZread

  • @momzwrite

    @momzwrite

    7 күн бұрын

    I feel so seen!

  • @mestrealvarensis

    @mestrealvarensis

    5 күн бұрын

    Exactely the same

  • @PixelFusionProductions
    @PixelFusionProductions28 күн бұрын

    Always a pleasure to work with you Daniel. When things are more stable for me, we should do more together. Thanks again.

  • @metallicoustic6733
    @metallicoustic673324 күн бұрын

    That block puzzle in the Ice Cavern is why I always do Misery Mire first and use the Cane of Somaria and make a block that way.

  • @PetiteKero

    @PetiteKero

    15 күн бұрын

    Sooo saaame! I wouldn't even know how to solve this puzzle without the Cane of Somaria. Well, after this video, I now know. :D I even do dungeon 4 before 3 because I like to have the tempered sword for Mothula. Thanks, Burger, I didn't know that tempering the sword doubles the damage. I thought it's 3 times the basic sword. About Kholdstare: You can unfreeze the first stage immediately with the Bombos Medallion (which I also use for the penguin rooms). And I think the boss's second stage is quite tedious with the three fluff balls and the falling ice. It's just easy because you have so many hearts which are basically doubled by the blue mail.

  • @TwinFlyDSW

    @TwinFlyDSW

    13 күн бұрын

    Yes. What I did not realise till years later is you can free flow the dark world dungeons. Nowadays I just go through them first to collect all key items for full access to both over worlds and then return the second time with the better gear, spells and hearts for a boss rush up to Ganon's tower and endgame. Thinking back I remember the challenges I playing the linear way.

  • @edwarddavis7858
    @edwarddavis785822 күн бұрын

    A small note for the Desert Palace and the Tower of Hera, Noting the color of the pendants you get actually gives you a clue as to why certain design choices were made. The Desert Palace is mode about exploration and thinking, solving puzzles and as you said, unravelling the cord. This is because this place is meant to be a test of your wisdom, not really your combat ability. Where as the Tower of Hera is built like a straight gauntlet, because it's asking you to prove your battle prowess, and ability to think on the fly while in combat.

  • @edwarddavis7858

    @edwarddavis7858

    22 күн бұрын

    Also in the Dark Temple when you fight the Helmasaur King, the blade traps in the back are to dissuade players from even trying to hit him from behind, which wouldn't work

  • @MrBobLucas
    @MrBobLucas25 күн бұрын

    Always thought it was a weird choice to have a defence buff in the Ice Palace when the Ice Rod is literally stuck in some random cave somewhere.

  • @sarahgesell7275
    @sarahgesell727520 күн бұрын

    My six year old has a review for you: “The dungeon design videos are MY FAVORITE.” Thanks for these long compilation videos! They’re soothing and safe choice for when this mama needs a mid-day nap!

  • @skulblaka965
    @skulblaka96527 күн бұрын

    1:05:42 I'm pretty sure those spikes are there to prevent you from running up behind the Helmasaur King and trying to stab him in the butt. After all, that's how you defeat the smaller helmasaurs before you get the hammer, and a non-creative player might have never thought to hammer them in the face after obtaining it to make the connection on breaking the King's mask. I imagine that playtesters kept trying to run back there and the spikes were placed to prevent them trying to get behind the boss and dying to no avail because that isn't actually his gimmick.

  • @CaptBurgerson

    @CaptBurgerson

    27 күн бұрын

    I think you’re right about that. Keeps players positioned front and centre in the fight

  • @SegmentW

    @SegmentW

    25 күн бұрын

    ​@@CaptBurgerson I'm so happy I got to grow up with this game. I'm also happy people are still talking about it.

  • @koltvienzzaichard7307

    @koltvienzzaichard7307

    21 күн бұрын

    I was young back then, and my thoughts is that those blade traps are his feces or something.

  • @aimeekovach4775

    @aimeekovach4775

    19 күн бұрын

    Came looking for this comment. My thought exactly!

  • @ryanchurchill5081

    @ryanchurchill5081

    12 күн бұрын

    Bombs also work against the mask though you probably need more skill to use them against it.

  • @water..8320
    @water..832028 күн бұрын

    ooh the "all dungeon" series compilations are getting into the 2d Zeldas , this day is getting better and better

  • @tossingturnips
    @tossingturnips27 күн бұрын

    1:08:48 - I think for me, I figured it out because the trim on the floor didn't wrap against the wall clued me in. That and the Eyegore statue being bright cyan just invites you to interact with it. Also, this series is what made me first realize the details in the map screen on the left-hand segment: they're somewhat themed to that specific dungeon (ie: the Tower of Hera having a mountain background, Misery Mire being on water instead of ground etc.) and the basement levels are below the horizon line (the Ice Palace being the most prominent example). I can't believe I never caught that for over 30 years.

  • @ROFLdude_Lv.99
    @ROFLdude_Lv.9922 күн бұрын

    Maybe Aonuma should take a look at this series instead of reductively accusing the fans interest in dungeons to just "nostalgia".

  • @raedien
    @raedien23 күн бұрын

    The rebound from the Pegasus Boots collision is used in the base game to access a resupply room in Ganon's Tower.

  • @CaptBurgerson

    @CaptBurgerson

    23 күн бұрын

    You are absolutely right. I guess I didn’t count it before since that room is strictly optional, though granted so is the entirety of Palace of the Four Sword. Good catch

  • @sirheavensone
    @sirheavensone21 күн бұрын

    2:43:43 There's actually one other creature in the game, besides Ganon, which is both vulnerable to silver arrows and doesn't die in one hit to them. That's Vitreous, the boss of Misery Mire. Of course, under normal gameplay it's impossible to do this, since you need the crystals from both Kholdstare and Vitreous in order to unlock the big bomb to get the Silver Arrows. But if you do have them, Vitreous actually takes 2 whole shots to go down!

  • @warioland523
    @warioland52317 күн бұрын

    I like goofy burger worm boss too. I think it's a fun challenge prioritizing both your health and the need to stay in the ring focusing on the boss and it's movements to get clear shots at it's weak point whenever possible while avoiding it's attacks.

  • @aster4jaden
    @aster4jaden27 күн бұрын

    I love these Compilations, there great to pass the time and learn lots about Zelda Dungeons all at once.

  • @Retrospectre_OG
    @Retrospectre_OG27 күн бұрын

    Looking forward to rewatching these are the type of videos I appreciate the most and seeing you're perspective on there is pretty cool.

  • @CoralCopperHead
    @CoralCopperHead27 күн бұрын

    I... never noticed how important the central room is to Zelda's dungeon design. The only post-LTTP dungeon that comes to mind without one is the Shadow Temple from OoT. Every time I think I've thought of one, I remember something like "wait, no, Jabu-Jabu's belly loops back around to the lift room constantly" or think "wait, nevermind, the Divine Beasts are basically one big central room and nothing else."

  • @efad3215

    @efad3215

    27 күн бұрын

    Sky Keep? Maybe?

  • @CoralCopperHead

    @CoralCopperHead

    26 күн бұрын

    @@efad3215 It likes to loop back to that one room that slowly disassembles itself as the big mecha-bird flies around outside, if I recall? I distinctly remember having to navigate the same room multiple different ways with the clawshot to progress, might be a different dungeon.

  • @efad3215

    @efad3215

    26 күн бұрын

    @@CoralCopperHead Mecha bird outside....? I was talking Skyward Sword's layout-puzzle final dungeon where you get the Triforce

  • @liamwhite3522

    @liamwhite3522

    26 күн бұрын

    @CoralCopperHead TotK Goron temple. That place has no central room, and is a _nightmare_ to navigate (for more reasons than just that, but damn if that wouldn't help out)

  • @CoralCopperHead

    @CoralCopperHead

    26 күн бұрын

    @@efad3215 Oh, my bad, I was thinking of the Occa city from TP. Haven't had a chance to play TotK yet either, so I'm sure I'm missing some, but the fact that there's so few kind of proves my point.

  • @dudujencarelli
    @dudujencarelli22 күн бұрын

    12:40 - Technically, there is a way to know which is the correct switch to pull. If you approach the correct one, Zelda gives you an added explanation of how to pull it. She doesn't do that if you approach the wrong one.

  • @MoonBeamsChild
    @MoonBeamsChild27 күн бұрын

    I really enjoyed this video. I hope Link Between Worlds is on your list as well.

  • @CaptBurgerson

    @CaptBurgerson

    27 күн бұрын

    It’s definitely on the list!

  • @nsnick199
    @nsnick1993 күн бұрын

    Playing the LttP Randomizer made me appreciate the world and dungeon designs of this masterpiece even more than I already did -- there are so many ways to get around that I never thought of until the randomizer made me!

  • @fabi3790
    @fabi379027 күн бұрын

    Ahh alttp. Sadly I can only play it on emulator but that also gives the fun of doing randomizers

  • @Pop_Shepski
    @Pop_Shepski22 күн бұрын

    I finally watched every bit of this whole video! Thank you for making this

  • @yunakitty2
    @yunakitty220 күн бұрын

    Wow ❤❤❤❤ when I can’t sleep, I often go through all the dungeons of LttP in order, in my mind until I fall asleep. I didn’t realize anyone else thought about the dungeons this deeply! Thank you for making this!

  • @Lowkey-NoPressure
    @Lowkey-NoPressure21 күн бұрын

    I think the Helmasaur King has spikes behind him to stop players fruitlessly going back there, since, "undamagable because of frontal mask...better get behind him." is a reasonable train of thought. So this keeps people on the right track towards discovering his weakness

  • @Tabletpillowlamp
    @Tabletpillowlamp21 күн бұрын

    This is the best deep dive in lttp I've ever seen. Great job!

  • @ThatBowlOfSalad
    @ThatBowlOfSalad27 күн бұрын

    OH BOY! Another video to sleep to! Yippee! It’s going in the playlist!

  • @babybear6085
    @babybear608516 күн бұрын

    Thanks for inspiring me to play this game yet again! 😊

  • @Pop_Shepski
    @Pop_Shepski24 күн бұрын

    This video is amazing. I been listening in parts or while sleeping

  • @koltvienzzaichard7307
    @koltvienzzaichard730720 күн бұрын

    Thanks for uploading a compilation, I was watching the second episode of your video about LTTP, until I stumbled upon this, I was trying to get some insight from another fellow player, truly learned something, using these insights for a Dungeon Maker to create levels xd

  • @smollfoxl7355
    @smollfoxl735527 күн бұрын

    Yippie. This will be on my rewatch list. Especially with the inclusion of the palace of the 4 swords. My first experience of alttp was actually the gba port. Even tho thats what I grew up with I have to agree that the snes version is just a better experience overall (despite the failable ice palace puzzle) Thank you so much for this series its truly one of my favourites on all of youtube. (Still cant believe you actually did talk about palace. been waiting so long for that ❤)

  • @GilderonGaming
    @GilderonGaming28 күн бұрын

    Well, well… My day just got infinitely better.

  • @metallicoustic6733
    @metallicoustic673321 күн бұрын

    I've never played the Palace of the Four Sword and I want to so bad 😭😭😭

  • @CStelTV
    @CStelTV22 күн бұрын

    This is a great video, thank you!

  • @jordanhamann9123
    @jordanhamann912324 күн бұрын

    Great vid, glad I watched the whole thing! Never played ALttP myself

  • @MightyHofi
    @MightyHofi19 күн бұрын

    thanks for this amazing video about my favourite game of all time! sooo amazing! well done!!! 😊😊😊 what happens if you do vitreous and kholdstare, skip the 3rd sword upgrade and you go for the 4th one? and how would the smith brothers in town react if you do their quest in the end? 🙂

  • @PetiteKero
    @PetiteKero16 күн бұрын

    Two things about Helmasaur King: His mask can also be damaged by bombs. Even if you're new to Zelda and your sword doesn't work, I think you'd still try the dungeon item first since you had to use it so often before. Also, the spikes in the back only damage you as long as the boss is alive. As soon as he explodes, they can't damage you anymore. It's sweet how they don't give you any chance to die after defeating the boss. ♥

  • @stuarthakin
    @stuarthakin18 күн бұрын

    A Link to the Past is probably the Zelda game closest to my heart. It was the first Zelda game I ever played, in fact the first game ever I really played, and I was introduced to it by my dad and we used to play it together. Whilst I went on to continue playing the series, my dad never did but it is still a series I always connect with him. I couldn't watch this video straight away because the 3 year anniversary of my dad's death was pretty recent and as it is such an emotionally charged time, I couldn't face this video. But I am happy I have now managed to watch it. I've played ALttP more times than I can count and I never get tired of it. I really loved watching this video and seeing somebody else have as much love and passion for this game and its dungeons (except the Ice Palace) truly brought me joy. Personally, I don't mind the Ice Palace (except that block puzzle which I too hate), my real strong dislike in this game is Misery Mire, I just can never bring myself to enjoy it. But I can, as always, respect your views and opinions and even agree with them objectively whilst still having my own personal subjective bias towards certain things. Just a few stray thoughts (sorry for rambling but I am nearly done): I too love Ganon's Tower and personally think it is the best final dungeon in any Zelda game purely because it feels like a final test, as you said, of everything you've learnt without just outright rehashing dungeons like other Zelda games do. Also, the Ganon fight is the best fight against Ganon for me, hands down. It feels like a true challenge. I haven't replayed TotK yet so I can't accurately compare those Ganondorf fights with ALttP Ganon, but I still don't think they'll be as monumental and exhilirating. Regarding Kholdstare, you can actually make that first phase even easier by simply using Bombos. It one shots the ice shell and takes you straight to the second phase. Actually, you can also use Bombos on the Pengators to one shot them. Also, I always thought of the sometimes twisty pointless layout of Skull Woods being a reference to it being the Dark World counterpart to the Lost Woods, but that's purely my own headcanon and I have zero evidence to back that up. Sorry for the ramble but I really wanted to have some space to emotionally digest and respond to this video, I doubt you are still reading but if you are, sincerely thank you. This game means so much to me, it now holds an even more special place since the passing of my dad and honestly watching you break down these dungeons made me emotional and kind of bittersweet and nostalgic. I haven't been able to play this game since losing my dad but I think, after watching this, I should maybe dig out my old copy and fall back in love with it all over again. So thank you again for this video and thank you for (unintentionally) giving me a safe space to revisit something so fundamentally important to me.

  • @CaptBurgerson

    @CaptBurgerson

    18 күн бұрын

    I’m so sorry for your loss, and also many thanks for the generosity and thoughtful comment. It absolutely warms my heart that the video connected with you that way. Makes all the toil worth it. Cheers

  • @JamesHTX
    @JamesHTX27 күн бұрын

    Thank you for this. It takes me to my childhood.

  • @Gernam12
    @Gernam1228 күн бұрын

    So happy to see this! (+Bonus)

  • @eorzeantours1565
    @eorzeantours156519 күн бұрын

    Forgive my third comment but I finally finished. This was an absolute joy to watch. My gf and I will be pouring through your other videos. The analysis was fantastic and really helped me appreciate things I didn't notice way back in the 90s as a kid. Solid work, 10/10. Look forward to more!

  • @mythoughtsandme5413
    @mythoughtsandme541327 күн бұрын

    I remember this being my first action adventure game i ever played and ive been in love with the genre ever since

  • @kirbs0001
    @kirbs000112 күн бұрын

    1:52:17 Big key blocked by requiring dungeon item. 10/10 design.

  • @CaptBurgerson

    @CaptBurgerson

    12 күн бұрын

    Yeah that was my b lol My brain was at “boss key needed for boss door” forgetting that ALTTP does the big chest thing

  • @mike7652
    @mike76525 күн бұрын

    Growing up in the late 80s and early 90s was awesome. One could even say it was rad. I wouldn't, but it could be said.

  • @simewies
    @simewies27 күн бұрын

    I remember on my first playthrough a long time ago, getting stuck after the 4th dungeon, because i completly missed the Titan Mitts and did not figure out, how I can get to the next dungeons.

  • @tokenhollow
    @tokenhollow26 күн бұрын

    The span of lttp oot mm and the oracles really was just a slam dunk for zelda

  • @moldy_mcfry
    @moldy_mcfry11 күн бұрын

    The boomerang DOES get the spotlight in the 1st dungeon! It is used almost immediately to stun the first real threat, the ball and chain knight miniboss. This demonstrates how it is used, shows how effective it can be and earns you a big key to literally rescue Princess Zelda, the titular character of the game and who's rescue is the main point of the dungeon's rescue mission itself.

  • @Tsamane
    @Tsamane18 күн бұрын

    A way they could have made the Ice Palace better, Dungeon item is early, and its the cape now instead of the Blue Tunic. Make the Blue Tunic where the cape is, and requires the cape to get it. Having the cape, makes the dungeon so much better, avoiding the fire traps in there. One thing they could have done with the cape, make it so ice isnt slippery also.

  • @SpokesBA
    @SpokesBA17 күн бұрын

    I remember when going through this game, I would go through the swampy mire THEN go to the ice palace for that switch block... made it so much more enjoyable

  • @PetiteKero
    @PetiteKero17 күн бұрын

    The game makes sure you won't miss the lantern. If you don't pick it up in your house at the beginning (which is impossible for me nowadays but back then, you might have been overwhelmed with everything), it will be in the chest next to Zelda. And didn't we all just get the 5 rupees first, then talked to Zelda? :D

  • @CaptBurgerson

    @CaptBurgerson

    16 күн бұрын

    Indeed! I made a short about that little quirk last year haha. I love that detail kzread.infocNxGy3-dydc?si=1oYmtNcdLhnLoJMW

  • @PetiteKero

    @PetiteKero

    16 күн бұрын

    @@CaptBurgerson Thanks a lot! I didn't know there's even another chest that could contain the lantern. :D

  • @LynceusGlaciermaw
    @LynceusGlaciermaw16 күн бұрын

    I distinctly remember cracking into Thieves’ Town for the first time just by messing around - and I was in without too much time wasted. I’m not really sure _why_ I pulled on the entrance, it might have just been on a whim. I’ve definitely got no memory of any kind of hint on the way to get in. The guidance on _why_ you have to let the light into the dungeon for the boss also felt… muddled. We learned early on Blind hated bright light, but at the time I was thinking “okay, how is that relevant?” and had forgotten all about it by the time I reached Thieves’ Town. It just felt like world building (not a bad thing in itself). As a result I didn’t even make the connection that it was Blind I was fighting, even after he said “Gyaah! Too bright!” It’s very possible I was just a dumb kid. I also agree with your issues with the ice dungeon.

  • @Storin_of_Kel
    @Storin_of_Kel23 күн бұрын

    Wow, such a nice video!!! ❤❤❤❤ Could you do a similar video of a randomizer Speedrun please? It will change the dynamics of this game. 😂😂😂 Just kidding. Keep up the great work!

  • @GodSquadGamingwasTaken
    @GodSquadGamingwasTaken28 күн бұрын

    Oh man am I first? Can't wait to be able to comment on this video and share my thoughts, options, and general knowledge of Zelda

  • @austinwilburn1772
    @austinwilburn17728 күн бұрын

    Hey a lot of people don’t know this but the levers that you pull that drops snakes in the room can be figured out. When you walk into a room the snakes in the room will be facing a specific direction. You want to use the lever they are facing.

  • @CaptBurgerson

    @CaptBurgerson

    8 күн бұрын

    I don’t really think that’s intuitive enough of a hint. Most of the rooms in which snakes spawn are dark, meaning you can’t see most of them before they start moving about. The lever room itself also has no snakes, only a pair of rats who spawn looking in opposite direction. If this was intended as a hint, it’s so cryptic that I don’t think it qualifies. But I’m more inclined to believe it was not meant as one and is a coincidence that they face right. A more likely hint is that Zelda only tells you the “pull” controls are when you approach the correct lever, which is more helpful for new players than returning ones admittedly

  • @Mordaedil
    @Mordaedil21 күн бұрын

    Regarding Dark World 4, I remember seeing the location on the map, realizing it had to be under the weather wane location, first running into it, then trying to pull it and hearing the noise, so it just kind of solved itself.

  • @UnluckySuperstition
    @UnluckySuperstition22 күн бұрын

    I got so mad at the ice palace the last time i played this because for the first time i can remember- i missed one key and couldnt get to the room leading to the boss area. I litterally wandered around for about an hour and a half; going through the entire dungeon like 4 times in every room. I killed the gjosty things cause i thought maybe i missed the key drop from one of them, but finally realized the key was inside a jar i didn't lift up -but assumed i did- in on of the ghost jar rooms.

  • @ItatsuMagnatsa
    @ItatsuMagnatsa27 күн бұрын

    I really WISH you would talk more about the Pre-Dungeon Activities because not a lot of People could figure out how to Solve Certain Puzzles, what or where to go to get Certain Items like Heart Pieces, that Bat Dude you showed very Briefly before doing the Swamp Dungeon, and so on.

  • @CaptBurgerson

    @CaptBurgerson

    27 күн бұрын

    I understand that, but I really wanted to hone in on the dungeons, and in many cases a lot of that stuff outside of the dungeons (such as that bat dude) is entirely optional. If you’re here for a guide, there are better resources and walkthroughs out there that I can recommend. Zelda Dungeon has some really thorough and comprehensive material

  • @jaredwalley5692
    @jaredwalley569227 күн бұрын

    I'm playing this for the second time. It's great. A comfort as I work through Zelda 2. Just beat level 5 in there as well.

  • @kirbs0001
    @kirbs000113 күн бұрын

    Scrubbing through and see a massive spike of activity at Trinexx and no preceding ad... Guess I'll find out what's so worth re-watching there in 2 hours and 40 minutes!

  • @CaptBurgerson

    @CaptBurgerson

    13 күн бұрын

    I’m not even sure what it is tbh 😅

  • @kirbs0001

    @kirbs0001

    12 күн бұрын

    @@CaptBurgerson My only guess is the pronunciation of trinexx?

  • @StuffedVulture

    @StuffedVulture

    10 күн бұрын

    @@kirbs0001I came to the comments wondering if anyone commented on the pronunciation of Trinexx.

  • @qactustick
    @qactustick18 күн бұрын

    When talking about Thieves' Town, I'm surprised you didn't spend more time talking about the 'missing' boss and how the player finds Blind. It's not mentioned how the 'maiden' actually protests to being taken outside of the dungeon if you lead her to the entrance (despite her asking you to take her outside when you find her), nor is the significance of blowing open the hole in the ceiling of the boss room really explained. This is something we all just 'know' by now (without knowing how we know, like accessing the dungeon in the first place), but what I consider to be the dungeon's largest puzzle got really downplayed here! I'm currently still watching as I pause to type this, but so far this has been a really interesting compilation/analysis!

  • @eorzeantours1565
    @eorzeantours156519 күн бұрын

    2:25:00 - Bad news. The name comes from "Vitreous humor" the gel substance that makes up your eyeball. They literally just named it "Eye"

  • @CaptBurgerson

    @CaptBurgerson

    19 күн бұрын

    At least it sounds cool though

  • @BananaGatorProds
    @BananaGatorProds5 күн бұрын

    1:42:50 The talking tree in the village mentions the gargoyle statue and how you can hear a woman screaming coming from underneath it. As for figuring it out I have no idea. Im pretty sure most people just asked their friend with a nintendo power subscription.

  • @crazyrocket2900
    @crazyrocket290014 күн бұрын

    What I like about the first castle is that for future playthroughs the path to completion is actually pretty short. For your first time it's a bit of a maze (because of the similar rooms and lots of different directions to go) but once you know the route you can just make a beeline for the princess while ignoring the other routes. The only thing that bums me out a little bit is that when you go to the castle again there aren't any changes that make you change up your route through the castle like adding a couple locked doors along the main route to make you switch things up for your second time through. That could easily be a hardware limitation thing, though. I know they switch the guards around the castle but I know the map is weird in this game so it might've been hard to add things like chests/keys/locked doors.

  • @crazyrocket2900

    @crazyrocket2900

    14 күн бұрын

    pre gauntlet of enemies

  • @ZackeryGee
    @ZackeryGee11 күн бұрын

    At 12:50 there is a really vague hint as which lever to pull. Zelda will tell you how to pull objects only at the correct one as you approach it. So if it was a first time playthrough and one didnt know, when she explains it they'd be right by the correct one. I always figured anybody would pull both levers anyway to see what happens... so ya kinda get the snakes anyways. :-)

  • @ClintonKE
    @ClintonKE21 күн бұрын

    Place of Darkness holds a special spot for me. Besides also using bombs to take off the mask of the boss (you don't have to use the hammer, something I like) the part where you needed to use the bow and arrow on the statue's eye to open up that room stumped me pretty hard as a kid playing their 1st Zelda game...to the point where it was the last dungeon in the dark world I beat lol.

  • @2011supergamer
    @2011supergamer21 күн бұрын

    3:16:12 The beam function is used in that one conveyor belt room in Gannon's tower if you're out of bombs but that's pretty much it lol

  • @CaptBurgerson

    @CaptBurgerson

    21 күн бұрын

    Fair point! I’ve always used bombs for that, never even thought about using the cane of somaria

  • @PetiteKero
    @PetiteKero13 күн бұрын

    My final comment on this video. :D Sorry for all the single comments but I couldn't watch it in one sitting. You, sir, earn serious praise for this amazing series! 💚 Rarely did I discover such passion for an amazing game like A Link to the Past. One might think pure dungeon design might become boring but no, you made me keep watching and it was so so so interesting. Also with all the little references to your childhood and not remembering how we figured out puzzles back then. :D And yeah, GBA graphics seem cramped just as for Yoshi's Island. :( NOW I'm looking forward to watching the Link's Awakening videos which is my personal favourite Zelda game of all time. Have a nice one! 🤗

  • @CaptBurgerson

    @CaptBurgerson

    13 күн бұрын

    Wow, thanks so much for the kind words and your generosity. I hope you enjoy revisiting Link's Awakening just as much. I'm still working through the game, but aiming to be done before Echoes of Wisdom is out haha. Thanks again! Means a lot

  • @PetiteKero

    @PetiteKero

    13 күн бұрын

    ​@@CaptBurgerson Fully earned! I'm sure I'm gonna enjoy LA just as much, if not more. Echoes of Wisdom will be my game of the year next to Visions of Mana. :D Have fun with both LA and EoW!

  • @GunslingerBahamut
    @GunslingerBahamut4 күн бұрын

    Three Fun Trivia facts to add to the Hyrule Castle escape sequence, ala rescue Zelda. The first three chests before the boomerang, all have a 100% chance to be the Lantern, and if you have the lantern, the other two become rupee. If you somehow do not have the lantern by the time you get to Zelda, she will mention your lack of a Lantern and encourage you to find one before you go into the secret passage, as it is dark. And the top left gravestone in Hyrule Cemetary, next to the chapel Zelda hides in, can be pushed to open a drop hole that leads to the lit chamber where the two bombable walls are. 'Bonus' both of those walls can be charged into with the pegasus boots to open them.

  • @CaptBurgerson

    @CaptBurgerson

    3 күн бұрын

    mmhmm, I did know about these, but I didn't include them in this video haha. Thanks for sharing still. I actually did make a short about the lantern bit last year though kzread.infocNxGy3-dydc

  • @GunslingerBahamut

    @GunslingerBahamut

    3 күн бұрын

    @@CaptBurgerson I felt like commenting it as those bits help add to your argument of how good a beginner dungeon it is. Redundant fail safes to ensure progression without feeling like its handholding you for the first couple facts. Last one is just that, while I agree, its a bit annoying to backtrack, they 'did' add a shortcut as the exit after is one way only due to the push blocks if I recall.

  • @VegaPhil
    @VegaPhil2 күн бұрын

    I feel like Blind should have needed the mirror shield to defeat him. They make a point of saying he hates light but them after the light in the room reveals his true form he just bounces around through that light repeatedly like it’s nothing.

  • @brianwilliams5121
    @brianwilliams512121 күн бұрын

    I ended up leaving the ice palace and getting the cane and coming back for the block puzzle.

  • @Xsirch68
    @Xsirch6824 күн бұрын

    Finally someone mentioned the GBA version sword swing yells! Upgrading the sword gave it a progressively deeper swiping sound that I enjoyed. You can hardly hear it over Link’s HYAHs.

  • @HistoryVideoGamesMiscStuff
    @HistoryVideoGamesMiscStuff5 күн бұрын

    In the Ice Dungeon, I use the Hookshot to arrest my movement on the ice.

  • @Sluppie
    @Sluppie19 күн бұрын

    For Blind's dungeon, I will say that at the very least, you have a rough idea of where the dungeon entrance should be. Then it's just a matter of figuring out that you need to pull on the pitch fork. Honestly though, I first played this game when it was fresh and new, and I also forget how I learned this. I may have read about it in a player's guide or in Nintendo Power.

  • @ClintonKE
    @ClintonKE22 күн бұрын

    The ice rod is for desert palace boss. But at that point in the game it is optional. When you get the boots the game also drops a hint that the ice rod is a thing.

  • @akholica4163
    @akholica416322 күн бұрын

    19:11 - the fire fairies you mentioned are actually called "Anti-Fairies" and to neutralize them you have to sprinkle the Magic Powder you get from the witch and they turn into a normal fairy! 🧚‍♀

  • @CaptBurgerson

    @CaptBurgerson

    22 күн бұрын

    The source for their name seems to vary, I’ve heard both names applied interchangeably tbh. Though if we wanted to get REALLY pedantic about it, they’re bubbles lol Regarding the magic powder, you are correct, hence the text on screen at 19:12 (most players, especially on their first playthrough are not going to have magic powder at this point though, let’s be honest)

  • @Lightman0359
    @Lightman03596 күн бұрын

    There is a hint to the escape puzzle kind of, if you talk it out and think: Which is the right one? The Right one of course! In games of this period, we are trained that to the right is progress. In games of the previous generation, some of them didn't even let you go left. Also,like in many dungeons, the boss [The big knight] is stunned by the boomerang, helping you defeat him. Its been a while but I believe kees maintain their weakness to boomerang, being 1-shot by it.

  • @CaptBurgerson

    @CaptBurgerson

    6 күн бұрын

    I would buy that argument is this were a side scroller- like how the original Metroid subverts the general popular game design of its time by placing the morph ball to the left. In the case of a top down game in 1991 however, I don’t think that justification flies, and I don’t think that’s what they were going for. This is Zelda, not Mario. More likely, the real answer is that you have to guess. And Zelda will only tell you the pull-controls when you approach the correct one, which is probably more useful for new players than experienced one. Regarding the boomerang, it’s useful in that way, true! I just wanted *more* uses for it in the level design itself. But it’s one of those items that is useful everywhere, but never really mandatory I guess This comment was longer than I meant it to be oops my b

  • @Lightman0359

    @Lightman0359

    5 күн бұрын

    @@CaptBurgerson No problem on length... As you were mentioning with progression of education, each switch type is taught about in each progressive dungeon: Kill this/all enemies [the generic Z1 switch] in Castle Light the torches in escape floor switches in Eastern Shoot the weird thing in Desert, though I agree the puzzle in Desert to get to the boss door should have been in eastern, with maybe more glove and book related stuff in desert. Hera is the first crystal switch dungeon, since its reward is the mirror, which is a progression/QoL item and not a weapon, having crystal switches earlier would have made things potentially too complex too early, and removed the only real gimmick of Hera, making it a repeat of the next dungeon Aghanim's Tower [which uses most light world gimmicks] Also go right is the solution for the most efficient path in the next dungeon Eastern, after the center path of course. This could be a false positive admittedly, with the solution not being intentional, but subconscious, assuming the dungeon designer is right-handed. Hence the Right is Right thing.

  • @dowingba
    @dowingba8 күн бұрын

    I often cite the first dungeon (hyrule castle) as being the best tutorial level in any game ever.

  • @Brockbuiltmore
    @Brockbuiltmore27 күн бұрын

    if you ask me, i understand not being a fan of backtracking or going back once you finish a dungeon, but i think that truly only applies to completionists or someone that wants to do everything in a playthrough. like unless youre after all the skulltulas, im not going back to the bombable wall in the deku tree, i wont go back to the dodongos cavern as an adult, i very rarely take the time to learn the scarecrow song for the fire temple. now, you most likely will if you want to kill the skulltulas for their rewards. in MM, the skulltula houses or even collecting any masks outside of the transformation masks or the story masks are optional unless you want the Fierce Deity mask (it does make beating majora easier but you dont really need it to beat majora). in TP, i never bother with the poe souls and i never bother with that chest in the city in the sky. in WW, it helps with the triforce quest but very rarely do i bother to visit every island fish but you can make it through just with what the game gives you. if im honest, i never really go after the treasure charts either. in SS, i very rarely bother going after the goddess cubes. for me, in BOTW and TOTK, i only do the shrines because i want the master sword and you get more hearts but even those are optional. i mean, we are in 2024. you can look up alot of this stuff. theres sites to tell you where everything is and it tells you where all those hidden paths go, but most of it is completely optional. now, im sure it was different when games like LTTP and OOT and TP were considered new or if you want to figure it out for yourself (i know the feeling of satisfaction of figuring out a puzzle for yourself). All in all, i think it really depends on what coming back to bomb that wall in the castle, or collecting every poe soul, or doing every shrine, or collecting every mask really means to you as the player.

  • @CaptBurgerson

    @CaptBurgerson

    27 күн бұрын

    In some respects you do have me nailed down- I am absolutely a completionist. Sometimes to a fault

  • @Brockbuiltmore

    @Brockbuiltmore

    27 күн бұрын

    @@CaptBurgerson not saying its a bad thing. i know alot of people want to do EVERYTHING EVERYTIME in every zelda game they play. but personally, im the kinda fan that just wants to play through the game. now, i might collect heart pieces or kill skulltulas or go after goddess cubes but maybe not every single time i do a playthrough. im in no way a hater, but ive watched enough of your dungeon design videos to know.

  • @CaptBurgerson

    @CaptBurgerson

    27 күн бұрын

    @@Brockbuiltmore definitely wasn’t accusing you of being a hater or anything, just was saying you were definitely able to look at that critique and identify the root of that criticism pretty well. And hey, thanks for watching, means a lot

  • @Brockbuiltmore

    @Brockbuiltmore

    27 күн бұрын

    @@CaptBurgerson appreciate that. and i always try to. gonna look forward to the other games now. not sure how the minish cap or the oracles or the DS games would go, but im sure youd have something to say for them...

  • @KaitouKaiju
    @KaitouKaiju27 күн бұрын

    All bangers

  • @Paco-my6pc
    @Paco-my6pc28 күн бұрын

    Misery Mire is my favorite dungeon in this game

  • @Clyde-S-Wilcox

    @Clyde-S-Wilcox

    28 күн бұрын

    Watergate for me

  • @Paco-my6pc

    @Paco-my6pc

    28 күн бұрын

    @@Clyde-S-Wilcox this one is actually pretty neat! Especially the item

  • @Hoshionifumo
    @Hoshionifumo23 күн бұрын

    leaping sandworm can only be hit in head. you can go between body so foe has vertical parts.

  • @williamaugst6432
    @williamaugst643227 күн бұрын

    Fire fairies can be killed with the magic pouder and become fairies

  • @CaptBurgerson

    @CaptBurgerson

    27 күн бұрын

    Indeed, hence the text on screen at 19:12 (most players, especially on their first playthrough are not going to have magic powder at this point, let’s be honest)

  • @mrkainnobel
    @mrkainnobel19 күн бұрын

    I always did #6 (Misery Mire) before #5 (Ice Palace) so I could get the Cane of Somaria for that stupid ground switch in Ice Palace.

  • @fabi3790
    @fabi379027 күн бұрын

    Oh. Could you do Between world also? Because its based / similar to alttp?

  • @CaptBurgerson

    @CaptBurgerson

    27 күн бұрын

    The plan is to do every Zelda game, so yes. I’m working through em. The only thing is I can’t yet say *when* haha

  • @heatherholzhaus7013
    @heatherholzhaus701327 күн бұрын

    My absolute favorite game of all time. ❤❤❤

  • @xenxander
    @xenxander9 күн бұрын

    did you mention that the bug net can reflect Agomon's spells and not just the master sword? xD

  • @CaptBurgerson

    @CaptBurgerson

    9 күн бұрын

    I didn’t because I was pretty sure everyone already knew that one haha, sorta like the bottle in OOT

  • @semicharmedlife311
    @semicharmedlife31119 күн бұрын

    A Link to the Past is the Master Sword of game design.

  • @SiliconSlyWolf
    @SiliconSlyWolf26 күн бұрын

    I don't recall ever having problems getting into the 4th dark world dungeon, but I do recall having trouble figuring out what to do with Blind. I definitely remember it being the dungeon I hated most.

  • @PetiteKero
    @PetiteKero14 күн бұрын

    Regarding Misery Mire, I always disliked that the first room you need the Cane of Somaria for, is DARK. If you're new, you don't even know what's going on as you step on the switch that temporarily opens the door. You should be able to see what the switch does as a new player. Then the Cane makes more sense. It even made me use the Cane in Turtle Rock in that one dark room with the moving platforms (2:40:15) to open a closed door although you only need to step on the switch. Maybe just my brain programming. :D

  • @deldante
    @deldante8 күн бұрын

    Fun fact. If you don't grab the lantern in the beginning, then instead of getting the boomerang you'll get the lantern. I think lol Which explains why it's not used in that tutorial dungeon because you can go through it without getting the boomerang

  • @CaptBurgerson

    @CaptBurgerson

    8 күн бұрын

    Indeed! I made a short about that little quirk last year haha. I love that detail kzread.infocNxGy3-dydc?si=1oYmtNcdLhnLoJMW

  • @CaLemLiza
    @CaLemLiza18 күн бұрын

    I fucking love the ice palace! Turtle rock is my fave tho

  • @DVthedigitalhero
    @DVthedigitalhero11 күн бұрын

    1:52:21 I agree that there should be black rocks that block your way to blind but 2 notes. 1 Do not put the big key behind a rock that needs the item that is locked by the big key. That would be bad. 2 just turn the 2 white rocks into black rocks and move the rock that blocks the pointless trap room to the bottom right of the same room making it impossible to reach blind.

  • @CaptBurgerson

    @CaptBurgerson

    11 күн бұрын

    Yeah, agreed. My suggestion with the big key and the block was my mistake. Thats an oops and an automatic soft lock

  • @hungryLIKEALI0N
    @hungryLIKEALI0N17 күн бұрын

    aw hell yeah, my fav zelda game

  • @sparaz
    @sparaz20 күн бұрын

    In a way the master sword was in the first zelda on NES the one you need to get powerful enough to get from the graveyard. That was the inspiration for the link to past version and other versions requiring work before you can actually aquire it. And the simple pixel art is mimicked for the design of all future versions. Things are just simpler back then

  • @CaptBurgerson

    @CaptBurgerson

    20 күн бұрын

    That is the magical sword. Functionally as a sword upgrade I get what you’re saying, but it’s not meant to literally be the same sword

  • @sparaz

    @sparaz

    19 күн бұрын

    @CaptBurgerson fair enough and your correct. But I was meaning more in sprit than in fact. My point was the idea of a sword you have to earn that is the best in game was a hallmark. No argument or disrespect meant.

  • @CaptBurgerson

    @CaptBurgerson

    19 күн бұрын

    No disrespect taken at all, not to worry. And from that standpoint I do agree with you

  • @cinocino9718
    @cinocino971818 күн бұрын

    Cảm ơn bạn rất nhiều! 🇻🇳

  • @Maverickuw
    @Maverickuw4 күн бұрын

    Did you not use Bombos Medallion during the ice palace? You mention Ether freezing, but most of the ice palace baddies go bye bye in one cast

  • @CaptBurgerson

    @CaptBurgerson

    4 күн бұрын

    I’m not sure why I didn’t mention it but bombos is absolutely the most effective way to deal with a room full of pengators. I think I opted for ether in the video out of spite for them haha

  • @tjrocker94
    @tjrocker9427 күн бұрын

    I, for some reason, always used bombs to damage helmasaur kings mask

  • @koolgaemrcid
    @koolgaemrcid24 күн бұрын

    1:52:16 you wouldn't even be able to reach the big key without the dungeon item if you placed it there.

  • @CaptBurgerson

    @CaptBurgerson

    24 күн бұрын

    Oops, you’re right about that

  • @MaximumEpic-vk1dx
    @MaximumEpic-vk1dx18 күн бұрын

    Swamp palace is my favorite

  • @jessedobbins5939
    @jessedobbins59397 күн бұрын

    I was a purist for so long that it took me until reaching tedium to figure this out: Dark world? Can't reach certain enemies to kill? Just accepting the hits that will follow jumping down from a ledge or into the water? Medallions. USE EM

  • @CaptBurgerson

    @CaptBurgerson

    7 күн бұрын

    The medallions are great. Love taking out a room of pengators with bombos lol

  • @jessedobbins5939

    @jessedobbins5939

    7 күн бұрын

    #cheatcode

  • @Cainb23
    @Cainb2318 күн бұрын

    Ok it’s fine if desert or Hera, my favorite dungeons, aren’t your favorite but If you say swamp turtle or misery is your favorite dungeon or even just better than those you gotta be fired from critiquing. I would say ice too but the one and ONLY reason I’m not is because it frustrates me so bad in the randomizer me and my cousin play every third or so time, other times ootr, that I forced myself to learn how to do it efficiently and now I don’t hate it.