The Difference Between Perspective and Orthographic - Blender 3.0 Tutorial
Here's a quick breakdown of what makes your camera's perspective and orthographic mode very different!
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Пікірлер: 15
Totally excited for my intro tutorial
Funny tip: this video will be useful for ANY 3D application: Blender, 3DS Max, Unity, Godot, Unreal Engine...
So this cube is in fact "nice and handsom"? That made me laugh hihi
Hey, my viewport is Orthographic. How can i Change it?
@gaaks6642
2 жыл бұрын
Have you find it ? i search too
@theotries
2 жыл бұрын
@@gaaks6642 yes, "Numbpad 5"
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boys a cornball
With an orthographic camera, the camera’s sensor is the exact same size as the field of view. This is why orthographic cameras don’t exist in the real world.
@empGaming_Music_Movies
Жыл бұрын
ortho is only used for modeling a head (exemple blocking step) and then you go to perspective to found the right vertices placement, add details..? Right ? I'm always affraid to see the difference between these when i sculpt chara and don't know i should use perpective. (i'm new of course, in time it would be more comprehensible). Awaiting for your answer ^^
@retromograph3893
Жыл бұрын
@@empGaming_Music_Movies I dunno man, i don't do body modelling, perhaps it's useful for checking symmetry? ..... it's used a lot in graphic design, less in character modelling i suspect.....
@empGaming_Music_Movies
Жыл бұрын
@@retromograph3893 okay, I don’t understand why 3D software has an exaggerated perspective of ours (when we start on without programming anything, the case of Zbrush..)
@retromograph3893
Жыл бұрын
@@empGaming_Music_Movies I'm not sure i understand what you mean! I don't use ZBrush but i'm 99.8% sure that you can change the perspective of the viewport from very wide angle to completely orthographic (and everything in between) ..... just do a google search on it!
@jintsuubest9331
Жыл бұрын
@@empGaming_Music_Movies I think Ortho is used for engineering software too.