The Difference Between Perspective and Orthographic - Blender 3.0 Tutorial

Here's a quick breakdown of what makes your camera's perspective and orthographic mode very different!
If you'd like to help support my channel, please consider making a donation! It helps more than you know : www.paypal.me/2kai
IMPORTANT LINKS :
💖 KZread : / tutsbykai
🐦 Twitter : / tutsbykai
💸 Donations : www.paypal.me/2kai
🎽 Merch : teespring.com/stores/tutsbykai
MORE TUTSBYKAI :
🟧 Blender Tutorial Playlist : • Blender Tutorials
🟦 Inkscape Tutorial Playlist : • Inkscape Tutorials
🟩 Krita Tutorial Playlist : • Krita Tutorials (Digit...
🟨 Pixel Art Tutorial Playlist : • Pixel Art Tutorials (A...
🟫 GIMP Tutorial Playlist : • GIMP Tutorials
🎵 Background music provided by KZread Audio Library
My name's Kai and I create short, simple tutorials to help you create your own art. Subscribe and hit the bell so you never miss another tutorial! #tutsbykai

Пікірлер: 15

  • @njplay
    @njplay2 жыл бұрын

    Totally excited for my intro tutorial

  • @igorthelight
    @igorthelight Жыл бұрын

    Funny tip: this video will be useful for ANY 3D application: Blender, 3DS Max, Unity, Godot, Unreal Engine...

  • @samaeybelgium
    @samaeybelgium Жыл бұрын

    So this cube is in fact "nice and handsom"? That made me laugh hihi

  • @theotries
    @theotries2 жыл бұрын

    Hey, my viewport is Orthographic. How can i Change it?

  • @gaaks6642

    @gaaks6642

    2 жыл бұрын

    Have you find it ? i search too

  • @theotries

    @theotries

    2 жыл бұрын

    @@gaaks6642 yes, "Numbpad 5"

  • @Adlip_Kun
    @Adlip_Kun2 жыл бұрын

    👍👍👍

  • @jahdesignuxui
    @jahdesignuxui Жыл бұрын

    boys a cornball

  • @retromograph3893
    @retromograph3893 Жыл бұрын

    With an orthographic camera, the camera’s sensor is the exact same size as the field of view. This is why orthographic cameras don’t exist in the real world.

  • @empGaming_Music_Movies

    @empGaming_Music_Movies

    Жыл бұрын

    ortho is only used for modeling a head (exemple blocking step) and then you go to perspective to found the right vertices placement, add details..? Right ? I'm always affraid to see the difference between these when i sculpt chara and don't know i should use perpective. (i'm new of course, in time it would be more comprehensible). Awaiting for your answer ^^

  • @retromograph3893

    @retromograph3893

    Жыл бұрын

    @@empGaming_Music_Movies I dunno man, i don't do body modelling, perhaps it's useful for checking symmetry? ..... it's used a lot in graphic design, less in character modelling i suspect.....

  • @empGaming_Music_Movies

    @empGaming_Music_Movies

    Жыл бұрын

    @@retromograph3893 okay, I don’t understand why 3D software has an exaggerated perspective of ours (when we start on without programming anything, the case of Zbrush..)

  • @retromograph3893

    @retromograph3893

    Жыл бұрын

    @@empGaming_Music_Movies I'm not sure i understand what you mean! I don't use ZBrush but i'm 99.8% sure that you can change the perspective of the viewport from very wide angle to completely orthographic (and everything in between) ..... just do a google search on it!

  • @jintsuubest9331

    @jintsuubest9331

    Жыл бұрын

    ​@@empGaming_Music_Movies I think Ortho is used for engineering software too.