The Definitive Guide to Digital Doubles - Rigging

Фильм және анимация

Creating realistic humans is the pinnacle of VFX work and the only thing harder than making them, is animating them. In this video I'll walk you through my process for rigging a human character ready for motion capture, including both the body and face.
The Definitive Guide to Digital Doubles Part 1:
• The Definitive Guide t...
Motion Capture - the right way:
• Motion Capture - Retar...
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Tools, Addons and Affiliate links:
FaceIt: blendermarket.com/products/fa...
Auto-Rig Pro: blendermarket.com/products/au...
Animation Layers: blendermarket.com/products/an...
Human Generator: blendermarket.com/products/hu...
Free Metahuman example: dragonboots.gumroad.com/l/met...
Manuel Bastioni MB Labs: mb-lab-community.github.io/MB...
MakeHuman: www.makehumancommunity.org
MetaHuman: www.unrealengine.com/en-US/metahuman
Mixamo addon: substance3d.adobe.com/plugins...
Facial Mocap for Android: blendermarket.com/products/ai...
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0:00 Introduction
0:30 ARKit
0:53 Human Generator Facial Rig
1:15 FaceIt Addon
2:08 Unreal Live Link App
2:18 Facial mocap for Android
2:38 FaceIt Facial Rig
3:38 Metahuman example - free download
4:13 Collecting facial reference
4:38 Testing the face rig
5:07 Connecting HumanGenerator to FaceIt rig
5:30 Rigging the body with Auto-Rig Pro
6:38 Connect Auto-Rig Pro and FaceIt rigs
8:20 How to set up motion capture
8:40 Animation layers addon
9:08 Importing motion capture
9:20 Outro animation
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If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Gumroad: gumroad.com/l/kYajJ
Blender Market: blendermarket.com/products/ch...
Flipped Normals:
flippednormals.com/downloads/...
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#Blender #FaceIt #Clone

Пікірлер: 21

  • @user-kq3gc8qu7f
    @user-kq3gc8qu7f2 жыл бұрын

    Thank you for your teaching!

  • @jetcostudios
    @jetcostudios2 жыл бұрын

    U earned my sub, this is exactly what I needed thank you so much!

  • @JamieDunbar

    @JamieDunbar

    2 жыл бұрын

    Yay! Welcome to the channel mate. I'm assuming you're looking to use this stuff for your Jetty character? Lmao, that character is hilarious!

  • @jetcostudios

    @jetcostudios

    2 жыл бұрын

    @@JamieDunbar haha thanks I really appreciate that! I can’t wait to render it out now that you taught me how to combine the rigs

  • @gart2922
    @gart29222 жыл бұрын

    just wondering did the final video rendered in blender? or other engine? It looked like Unreal.

  • @JamieDunbar

    @JamieDunbar

    2 жыл бұрын

    I’m using a combination of Meganscan and Botaniq assets for all the foliage and ground cover. But it was rendered with Eevee and a bit of colour correction in Davinci Resolve.

  • @gart2922

    @gart2922

    2 жыл бұрын

    @@JamieDunbar thank you for the explenation. It looked as good as unreal renders. So, it is okay to use megascan in blender? I thought it can only be use freely if it used in unreal.

  • @JamieDunbar

    @JamieDunbar

    2 жыл бұрын

    @@gart2922 I must confess, I've found the Megascans licesnse a little confusing. So don't take this as absolute. But I believe as long as you are paying for access to the library, you can use them in any application. You're only restricted to Unreal if you're using the free package.

  • @gart2922

    @gart2922

    2 жыл бұрын

    @@JamieDunbar Ah, I am using the free package. So I guess I need to consider getting the paid version. Thanks.

  • @Zenosart

    @Zenosart

    2 жыл бұрын

    Thanks, Jamie. Very nice and useful tutorials. How many hours/days did this process take?

  • @kat74809
    @kat74809 Жыл бұрын

    Do you recommend generating a facial rig with Face it or connecting Human Generator's existing facial rg? What's the difference and which gives better results? Also is there a workflow to retarget existing rigify facial animation from another character onto a Faceit rig?

  • @JamieDunbar

    @JamieDunbar

    Жыл бұрын

    In the current version of Human Generator, I think the face rig is pretty ugly and difficult to tell controllers apart. They also have a pretty clunky system for getting ARKit animation onto the rig. I'm sure this will all be made better in a future update, but right now I prefer attaching a FaceIt rig instead. I haven't actually played with the Rigify facial rigs, so I can't say for certain. But I'm pretty sure Rigify doesn't work with the ARKit system. So trying to copy from Rigify to FaceIt would be very difficult and likely not give very good results.

  • @kat74809

    @kat74809

    Жыл бұрын

    @@JamieDunbar Thank you for the reply! What about the body rigify rig in the current version of Human Generator? Do you recommend using the existing body rig or using Mixamo for better results?

  • @JamieDunbar

    @JamieDunbar

    Жыл бұрын

    @@kat74809 I'm pretty sure the body rig in Human Generator is a Rigify rig, which is a pretty good rig. Mixamo is also a pretty good rig, but you may as well stick with the Human Generator one, because it's already done a great job doing all the weight painting for you. As an added bonus, the AutoRig-Pro: Quick rig addon can automatically convert a Human Generator rig or a Mixamo rig into an AutoRig-Pro rig, and keeps all the weight painting. Not entirely necessary, but it makes adding motion capture data a little bit easier. blendermarket.com/products/auto-rig-pro-quick-rig

  • @JamieDunbar

    @JamieDunbar

    Жыл бұрын

    Personally I use the Quick Rig addon to convert Character Creator rigs into AutoRig-Pro rigs, which is unbelievably cool and saves me so much time.

  • @kat74809

    @kat74809

    Жыл бұрын

    @@JamieDunbar Thank you for the link. Do you know if it's possible to use AutoRig-Pro addon or Faceit addon to retarget Blender rigify facial animation to Faceit face rig and Blender rigify facial animation to Human Generator's facial rig?

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