The Death of Skill-Based Games | Analyzing Let It Die - A Pay to Win Roguelike

Ойындар

Welcome to the yearly video essay. In today's special upload, I'm going to analyze an attempt at a live service roguelike known as Let It Die. After an arduous journey of over 46 hours, I beat the odds and comepleted the main game. Let this game be a lesson how a live service take on the roguelike genre doesn't work, but I'm also not against the idea of one assuming it gets done right. I've seen a lot of players quit at around the floor 20 mark, so no, I didn't quit at floor 23, I pushed through. Suck it.
Chapters:
0:00 - Intro
1:27 - Facade of a Good Game
9:27 - Jank Meets Janky
13:07 - Pay For Advantage
22:17 - The Gear Check
27:18 - The Endless Grind
32:02 - Not A Soulslike
35:09 - Underwhelming Bosses
44:50 - Legacy of Live Service
Music used:
pastebin.com/gSYZL97z
My anime channel:
/ @pseychie_gi
Join the Discord server!
/ discord
#roguelike #pseychie #letitdie
v1.0

Пікірлер: 3 400

  • @victorfrombaker1716
    @victorfrombaker1716 Жыл бұрын

    Having a job is skill-based so pay to win is actually skill-based

  • @lebanana151

    @lebanana151

    Жыл бұрын

    Irl skill maybe (or mom's credit card) But not ingame skill

  • @DaSupahGucci

    @DaSupahGucci

    Жыл бұрын

    LMAO

  • @nolanbrewer877

    @nolanbrewer877

    Жыл бұрын

    but the highest paying jobs often require no skill

  • @Tat011

    @Tat011

    Жыл бұрын

    Having a job is skill based?

  • @FellowSunBro

    @FellowSunBro

    Жыл бұрын

    If that was true nepotism wouldn't exist. Nice try tho

  • @satorukuroshiro
    @satorukuroshiro Жыл бұрын

    Let It Die always gave me the vibe that they were trying to capture the feeling of playing an arcade game, including the coin eating difficulty.

  • @patlefofort

    @patlefofort

    Жыл бұрын

    Especially the coin eating part.

  • @Shajirr_

    @Shajirr_

    Жыл бұрын

    Once I spent around 10$ to beat an arcade game, which took me maybe 20 minutes. Having realised that I could have spent that money on like 3-4 hours in a computer club, I haven't played any arcade games since. Then just played Diablo 2 at the clubs.

  • @Xaltotun

    @Xaltotun

    Жыл бұрын

    but why should I pay for each life if I already own the PC I am playing on?

  • @satorukuroshiro

    @satorukuroshiro

    Жыл бұрын

    @@Xaltotun This line right here is exactly why we hardly see any arcades, and why fighting games have become almost exclusively a console/pc market thing.

  • @ceruleanangel2364

    @ceruleanangel2364

    Жыл бұрын

    @@Shajirr_ same exact thng tho just cheaper in relatvely still the same business model

  • @oOo0oOo0oOo
    @oOo0oOo0oOo Жыл бұрын

    The concept of giving musicians all the same track title and just letting them rip to build the soundtrack is such a cool idea.

  • @Shotblur

    @Shotblur

    Жыл бұрын

    They did it for Driveclub, it was a popular thing to do in the PS4 era.

  • @trustytrest

    @trustytrest

    Жыл бұрын

    @@Shotblur literally only those 2 games did it. nobody else did. that aint popularity chief.

  • @kaydwessie296

    @kaydwessie296

    Жыл бұрын

    Yeah for real, this game's soundtrack is super cool

  • @malum9478

    @malum9478

    Жыл бұрын

    it's legitimately the coolest soundtrack a game has ever had for that reason alone. let it die's ost is just a 2010's j-rock/pop mixtape and a really GOOD one too

  • @vortraz2054

    @vortraz2054

    Жыл бұрын

    The word people are lookign for when they say "Dark Souls" Is actually just Real time combat

  • @Buraunia
    @Buraunia Жыл бұрын

    Fun fact: Uncle Death was voiced by Jukka Hilden, whom was and still is a part of Dudesons, whom are the Finnish equivalent of Jackass.

  • @launcherx2044

    @launcherx2044

    Жыл бұрын

    and Trevis Touchdown was inspired by Johnny Knoxville. funny how that works

  • @aVeryAngryMoth
    @aVeryAngryMoth Жыл бұрын

    Fun deep rock galactic fact: all the battle pass items do not disappear after that pass is over, they simply get added to the normal cosmetic loot pool or to the shop when the season ends

  • @KJSBM

    @KJSBM

    Жыл бұрын

    And this is why Deep (C)Rock galactic is amazing

  • @snule349

    @snule349

    Жыл бұрын

    Deep rock is such a consumer friendly game, I wish all battle passes were like that

  • @tsquitz

    @tsquitz

    Жыл бұрын

    @@snule349 yeah. nothing being lost forever is really nice. too bad it's rare

  • @ghostlycoyote

    @ghostlycoyote

    Жыл бұрын

    Wait, really? The thing that turned me away from the game was being told it had a battlepass Guess it’s going on the to-play list

  • @KJSBM

    @KJSBM

    Жыл бұрын

    @@ghostlycoyote its absolutely amazing, loved it ever since the free weekend

  • @Aigis31
    @Aigis31 Жыл бұрын

    It's such a shame, because this game really looks like it could have been a ton of fun. I really like the idea of having to fight your own characters from failed runs to recruit them again- it really sucks they made that option basically worthless, because that is SUCH a cool idea for player-made challenges in rogue likes.

  • @shizuwolf

    @shizuwolf

    Жыл бұрын

    Go to your freezer and buy it back with in game coins if you don’t want to lose that progress

  • @pank3245

    @pank3245

    Жыл бұрын

    And not to mention Uncle Death is such an awesome fucking character

  • @arcticshocked

    @arcticshocked

    Жыл бұрын

    @@shizuwolf the point went way over your head

  • @Plsrateeight

    @Plsrateeight

    Жыл бұрын

    @@shizuwolf For real it's like people only watch like reviews of it and never played it itself wait wait wait this guy only played 48 hours oh God get this trash out of here

  • @Gloomdrake

    @Gloomdrake

    Жыл бұрын

    @@shizuwolf both options should be equally viable, with the only difference being spent money or spent time. However, the fact that you lose more than just time is sparking stupid

  • @robmac2617
    @robmac2617 Жыл бұрын

    I think the name gives the games meaning, when you die and restart at the beginning you just let things take its course. Paying to revive means you can't let it die

  • @P1NKPVNK_

    @P1NKPVNK_

    Жыл бұрын

    And honestly I think sometimes it is best to just let your character die because some points of the game feel like brick walls when you're just shoving death metals meanwhile The game feels more natural when you don't in my opinion

  • @garsedj

    @garsedj

    Жыл бұрын

    Your tier 1 character has a level cap, when you unlock tier 2, you have to get rid of your previous character, with their decals you can't remove. Let it die.

  • @Cokastz

    @Cokastz

    Жыл бұрын

    that is what i did when my char died and never touched the game again

  • @itzJuztThomas

    @itzJuztThomas

    Жыл бұрын

    ​@@Cokastzlol same 😂

  • @n1lknarf

    @n1lknarf

    11 ай бұрын

    beautifully put

  • @laureloneiros1500
    @laureloneiros1500 Жыл бұрын

    It’s kinda heart breaking that the game turned out like this, I can tell that a lot of people put a lot of effort into it

  • @jasperbonez2547

    @jasperbonez2547

    7 ай бұрын

    The game is still going strong with a new 4.0 update coming.

  • @ren19999

    @ren19999

    7 ай бұрын

    ​@@jasperbonez2547Really? I want yo play let it die again

  • @lukeontiveros9103

    @lukeontiveros9103

    6 ай бұрын

    @@ren19999bro definitely should the update is gonna go crazy

  • @jamesfisher4388

    @jamesfisher4388

    2 ай бұрын

    @@jasperbonez2547 there is less than 100 people playing 😂 this game is dead

  • @GerN7

    @GerN7

    Ай бұрын

    Im playing it again after years and i still cant defeat the third real boss, skill issue i guess lmao

  • @TheTangaMandapium
    @TheTangaMandapium Жыл бұрын

    Such an aesthetic game but the mechanics were mega wonky

  • @icyphoenix2401

    @icyphoenix2401

    Жыл бұрын

    Honestly, I compare it to an anime/manga by the name of Dorohedoro. They both have a similar level of wierd but very interesting

  • @imakerandomvidscodm1787

    @imakerandomvidscodm1787

    Жыл бұрын

    @@icyphoenix2401 average child neglect victim becomes gets his limbs back after someone kills his girl

  • @666godz

    @666godz

    Жыл бұрын

    @@imakerandomvidscodm1787 wtf

  • @123sleepygamer

    @123sleepygamer

    Жыл бұрын

    @@imakerandomvidscodm1787 *Excuse me*

  • @DronesOverTheMoon

    @DronesOverTheMoon

    Жыл бұрын

    @@imakerandomvidscodm1787 Im pretty sure thats DORORO Dorohedoro is about a guy that had his head turned into a lizard's and a city full o magicians

  • @yuvx8516
    @yuvx8516 Жыл бұрын

    So it's a free game as long you can bear the pain

  • @60AKs.

    @60AKs.

    Жыл бұрын

    I don’t think it’s that bad

  • @diamondhamster4320

    @diamondhamster4320

    Жыл бұрын

    Can be said about literally any F2P PvE or PvP game in existance.

  • @seababobabie9192

    @seababobabie9192

    Жыл бұрын

    Its a fun game that gets horribly painful the further you get, as it tries to suck money out of you

  • @shizuwolf

    @shizuwolf

    Жыл бұрын

    @@seababobabie9192 no it doesn’t. You’re just impatient

  • @a1goldenrunner

    @a1goldenrunner

    Жыл бұрын

    Yes, but after floor 34 it gets to the point of one shots if you don't have a tanky build

  • @getsuga-2b27
    @getsuga-2b27 Жыл бұрын

    i used to play let it die, and one thing i always remember is the radio that plays when you are in the hub area, they had bands create songs specifically for the game under the theme of let it die which is pretty cool.

  • @jasperbonez2547

    @jasperbonez2547

    7 ай бұрын

    The radio now plays through the tower. You are always welcome :)

  • @Nico-ud3wr

    @Nico-ud3wr

    29 күн бұрын

    Literally infravalored game.. ñiñiñi is piy ti win i cin play without pay for things who i can understand LMAO XD

  • @khuron4864
    @khuron48648 ай бұрын

    Despite its many flaws, I think Let it Die is still somehow my favourite ever game. It is a shame the monetisation is so terrible and the early game so punishing. It means the majority of players such as yourself, are put off immediately, without ever really experiencing what the game truely has to offer. I always describe the game as a marathon that requires patience, you have to endure some pain to reach the best parts and for most people, it simply isn't worth it. Something that could have easily been remedied with better design choices by the developers. If you can survive to reach Tengoku (Let it Die's endgame, starting at floor 60+), most of the issues you described improve dramatically and reaching the absolute pinnacle of the tower requires a huge amount of skill and knowledge. The enemies in Tengoku are all ai replicas of actual players who died there, using their equipment and decals and with exponential power scaling. It means that no matter how strong you have become via grind, eventually the tables will turn and every enemy will be much stronger than you. The bosses also exponentially increase in strength and while the 'cheap' shroom effects are always viable, you are limited to whatever you can find on your current 'run' and will not get far without a good understanding of mechanics and strategies. Eventually the only way to proceed is to 'git gud'. Elden ring is obviously a vastly superior game but it never once made me feel the kind of anxiety an encounter on a high floor in the tower does, because the penalty for failure is so much higher. What starts as a huge negative in the design, eventually becomes one of its most thrilling strengths for me.

  • @robinfroust4259

    @robinfroust4259

    Ай бұрын

    Agree ,the rogue starts at 51f, patients and knowledge plays a huge role,and with knowledge we can beat the game pretty easy i mean 40f,with snow cap I beat 50f without upgrading anything then I beat ws with floor loot,f2p I think I proved that lid isn't p2w

  • @incelmagnet1737

    @incelmagnet1737

    17 күн бұрын

    ​@robinfroust4259 You can spend money to get an advantage over other players. You can literally BUY resource packs to upgrade gear, along with express passes to let you carry more stuff out of tengoku. That's p2w. I'm on floor 200 currently and loving this game, but I'm not gonna kid myself into believing this isn't p2w.

  • @alexadams2891

    @alexadams2891

    12 күн бұрын

    I'm just happy let it die doesn't reset my 7 hour progress like elden ring has ❤ it is my favorite game I think.

  • @TheLPain
    @TheLPain Жыл бұрын

    I played this game to death back in the day without spending a single dime, it was pure horror as you can imagine, but it was free to play and I was broke. The great thing about this game is it's OST though, such amazing tracks, I've discovered so many great bands through it.

  • @shade7728

    @shade7728

    Жыл бұрын

    The OST is the only reason why I watched this video xD

  • @cdubsb3831

    @cdubsb3831

    Жыл бұрын

    List your favorite track. Mine was Let It Die.

  • @JohnJillky

    @JohnJillky

    Жыл бұрын

    @@cdubsb3831 legit, I found one of my now favorite Japanese bands (A Crow Is White) through the track called "Let it die~You shall die~" 😌

  • @alphawolfy899

    @alphawolfy899

    Жыл бұрын

    @@cdubsb3831 you are a god damn genius for that joke.

  • @CaptainDCap

    @CaptainDCap

    Жыл бұрын

    @@alphawolfy899 ...a joke he lifted straight from the video

  • @ivanfelipe240
    @ivanfelipe240 Жыл бұрын

    I love how deep rock is slowly becoming the shinning beacon of good game monetization

  • @clairifedverified2513

    @clairifedverified2513

    Жыл бұрын

    Because it is lol.

  • @freshlymemed5680

    @freshlymemed5680

    Жыл бұрын

    Because it genuinely is. Just the fact they add all battlepass cosmetics into the findable loot pool is more than most games do.

  • @springfaux6991

    @springfaux6991

    Жыл бұрын

    It always was dude

  • @kitteninabag7402

    @kitteninabag7402

    Жыл бұрын

    cosmetic only monetization with no FOMO, it's definitely a great system

  • @heavenly2k

    @heavenly2k

    Жыл бұрын

    That game slaps

  • @virani3120
    @virani3120 Жыл бұрын

    a rogue like mmo where you're in some sort town/city/province as a hub world with a massive ever changing labyrinth that you can form parties with to explore and try to delve deeper is a game I would dedicate my life to if it existed

  • @NightmareBlade10

    @NightmareBlade10

    Жыл бұрын

    Check out the game Dark and Darker. It's basically a fantasy version of Tarkov and sounds pretty damn similar to what you described.

  • @Rhino1004

    @Rhino1004

    Жыл бұрын

    Man, it's a shame that Spiral Knights just dropped off the face of the earth. That game had an amazing aesthetic - but the devs just weren't prepared for their own success. Now it's kind of a zombie.

  • @HandjobHandsome

    @HandjobHandsome

    Жыл бұрын

    soo let it die?

  • @user-bm3yv1pe1j
    @user-bm3yv1pe1j Жыл бұрын

    Holy crap. I played this games YEARS ago and completely forgot the name of it while knowing what the gameplay is exactly. Thank you so much for making a video on this and reminding me of this game. I absolutely loved this game from what I remember back then.

  • @MrSTVR
    @MrSTVR Жыл бұрын

    I will say this game produced some fantastic music. Even if 99% of the songs are named the same thing...

  • @shizuwolf

    @shizuwolf

    Жыл бұрын

    They got a bunch of indie bands and asked “what does ‘let it die’ mean to you?”

  • @springfaux6991

    @springfaux6991

    Жыл бұрын

    I mean makes sense when the guy who made silent Hills ost was directing the bands for this one

  • @PrattlingPyre

    @PrattlingPyre

    Жыл бұрын

    tell me about it i get them in my spotify weekly sometimes and im like "god damn another one?"

  • @majormelthesackboy

    @majormelthesackboy

    Жыл бұрын

    on music streaming sites the songs come with an alternative title alongside let it die, so that's nice

  • @hellou667thesequel5

    @hellou667thesequel5

    Жыл бұрын

    The only way to differentiate the songs are the band name, They hired like a hundred fucking bands and Gave them full creative freedom to do whatever they want so long as they named the song Let it Die, Survive said the Prophet Winnie And a Crow is white are personally my favorite ones

  • @BainesMkII
    @BainesMkII Жыл бұрын

    @16:00 Just a reminder, that's only true for *modern* Roguelikes (or Roguelites). Classic Roguelikes didn't care if a death meant you lost hours of play time with nothing to show for it beyond whatever your personally learned about playing the game. Death was permadeath (unless you "cheated" by save scumming), and the only "persistent unlock" I remember is something like Moria/Angband filling out a bestiary that you could look at to see monster stats.

  • @TooFewSecrets

    @TooFewSecrets

    Жыл бұрын

    Every single encounter you survive is an upgrade in its own right in the classics - learning what corpses to eat for good intrinsics, and how to outmaneuver enemies in a turn-based system. Figuring out you can get Excalibur with a bit of di(p)ping very early on isn't that much different from snagging a damage upgrade from a menu, it's just contextualized very differently.

  • @rpspotify4841

    @rpspotify4841

    Жыл бұрын

    Something tells me that Psych hasn't played a lot of old roguelikes.

  • @SoenTharthar

    @SoenTharthar

    Жыл бұрын

    @@rpspotify4841 or a lot of old games for all it matters, rolls being invincible is not a constant

  • @suddenllybah

    @suddenllybah

    Жыл бұрын

    Fish can roll

  • @dogehkiindogeborn5339

    @dogehkiindogeborn5339

    Жыл бұрын

    @@SoenTharthar or attack animations being cancellable, iirc even Souls didn't have that

  • @Superlegofighter101
    @Superlegofighter101 Жыл бұрын

    I remember loving Let It Die but after a certain point I just couldn't grind anymore

  • @jasperbonez2547

    @jasperbonez2547

    7 ай бұрын

    I'm sorry you LET IT DIE

  • @jamesfisher4388

    @jamesfisher4388

    2 ай бұрын

    @@jasperbonez2547 game sucks

  • @_emory
    @_emory Жыл бұрын

    I was really hooked on let it die. I needed something to play after beating souls 3, and I had a pretty good bit of fun with it without spending a dime

  • @carlosescudero9845

    @carlosescudero9845

    Жыл бұрын

    same, i only spent money after 2 years to support the devs

  • @lememe9781

    @lememe9781

    Жыл бұрын

    Same I just reached highest floor and fully max out the AR and got decent decal and fighter set up

  • @EvolvedDinosaur
    @EvolvedDinosaur Жыл бұрын

    Hearing the example about how “players will always pay to not be at a disadvantage” when talking about the inventory space, it just gave me flashbacks of playing against Rhystic Study in Magic games. Always hearing your opponent say “do you wanna pay the 1” after every spell… oh man, it just makes my eyes roll out of my head.

  • @alaeriia01

    @alaeriia01

    Жыл бұрын

    Rhystic Study could be interesting if it forced you to draw a card.

  • @Burger_pants

    @Burger_pants

    Жыл бұрын

    @@alaeriia01 no it wouldn't it would still be OP draw support, noone would ever mill before they lost to the opponent having 5 times the hand advantage as you.

  • @crabeatcrab6011

    @crabeatcrab6011

    Жыл бұрын

    Omg mtg 😁

  • @giantninja9173

    @giantninja9173

    Жыл бұрын

    Because rhystic study is lose-lose. You either waste mana on every spell cast or let them draw. Early game paying the cost is literally setting you back a turn.

  • @CrusaderCrunch

    @CrusaderCrunch

    Жыл бұрын

    ngl I am a &^$hole that uses Rhystic study its just too good if you get it in commander as my main commander is white and blue needs card draw and then combo this with Smothering tithe and you are the epitome of you pay you lose your don't you lose.

  • @spiralphoenix9839
    @spiralphoenix9839 Жыл бұрын

    During the “facade of a good game” section you actually had me thinking, “this sounds like a pretty cool and fun game.” It would be cool to see someone make a game like this without all the issues.

  • @julianworkman8340

    @julianworkman8340

    Жыл бұрын

    Honestly it’s a fantastic game. I’m pretty much addicted to it, but it is very suited for my tastes. Once you get into the later levels, paying to revive isn’t even a strat people use and they see it as a waste. The game is skill based and it hands out death metals like candy. It’s a Japanese game, so it’s going to be grindy. Anyone accustomed to Japanese f2p games should already know this

  • @spiralphoenix9839

    @spiralphoenix9839

    Жыл бұрын

    @@julianworkman8340 doesn’t look very skill based lol

  • @julianworkman8340

    @julianworkman8340

    Жыл бұрын

    @@spiralphoenix9839 yeah if you haven’t played it that would make sense.

  • @slycooperscane

    @slycooperscane

    Жыл бұрын

    @Spiral Phoenix it really is quite skill based this is coming from a souls veteran that played it back in the day.

  • @ravenanne1734

    @ravenanne1734

    Жыл бұрын

    @@slycooperscane how long ago though because by the sounds of the comments, the devs have actively made it more pay to win over time and everyone I see who does like it played it back at the start, or admits it has problems and fixing those issues would improve the game a lot, but they can get past them.

  • @kidpesto
    @kidpesto Жыл бұрын

    I had so much fun with this game and think about it all the time lol. The crushing difficulty was exciting but I did eventually have to put it down. I only spent like $5 and played it for months.

  • @Bootywarrior11345

    @Bootywarrior11345

    Жыл бұрын

    hop back on it, prove how good you are by climbing high , to Tengoku

  • @kidpesto

    @kidpesto

    Жыл бұрын

    @@Bootywarrior11345 😎😎😎😎😎

  • @fuzzypanda2804
    @fuzzypanda2804 Жыл бұрын

    You didn't mention you can get daily express passes fairly regularly and alot of the quests in the game give you skulls for free as well as resources and rare mushrooms. I don't know if this was all added in after you made the video or not but so far as soon as I'm out of express 1 day passes I get 3 more in my daily login mail. And I've been able to use my skulls from doing some of the easier quests to expand my storage alot. The biggest issue is acquiring blood essence. I haven't come into contact with any enemies that drop it and slaughtershrooms are really hard to come by. So even with the pay to win mechanics of the skulls and the express pass the game gives you these things for free from just logging in and playing. Yeah you'll probably never save up enough skulls from the quests to buy blueprints but you certainly will be able expand your storage. The games soundtrack goes so damn hard though. I wish the radio carried over into the floors because the soundtrack was composed specifically for the game by alot of artists anime fans will recognize, granted every song is named Let it Die though as a joke and has Let it Die in the lyrics. The over the top characters are insane and hilarious and Uncle Death is best friendo. I'm still on the earlier floors and am doing the grind, everyone is a cake walk but I grind every game I play, but I'm looking forward to seeing the story behind all the characters and learning their stories. Like, why tf are all the dons just heads? the comics show them with bodies in their back stories so how did they end up as just heads? Who made them that way to keep the tower working? The game isn't bad, it's not great, but it isn't bad.

  • @lememe9781

    @lememe9781

    Жыл бұрын

    I haven’t pay single dime in let die, just invest materials in the right weapons and only one armor set and check map rotations for farming, don’t go blind , there’s plenty info in the wiki so u play effectively without wasting your time

  • @am-180
    @am-180 Жыл бұрын

    gotta point it out. in dark souls and elden ring etc you can 100% upgrade your defensive capabilities...armour has stats and can in certain occasions make a massive difference against specific challenges

  • @robertsteiner4696

    @robertsteiner4696

    Жыл бұрын

    Yeah....in your first place through that is. After you get into NG+ armor becomes worthless as armor and only serves as fashion. Hence why people care more about armor in what it looks like over its stats because it just really is not good. The only Souls game however that DID get this right, was DS 2. Literally everything in that game sucked by by making armor upgradable it made armor actually useful because of being able to raise stats. It makes literally no sense to me why that never carried over either to this day.

  • @user-rj2jx8sh9q

    @user-rj2jx8sh9q

    Жыл бұрын

    instead of dying in 2 hits, you die in 2.5 hits

  • @aramisjovanayala3014

    @aramisjovanayala3014

    Жыл бұрын

    @@robertsteiner4696 ds1 had armor upgrades as well

  • @aldiascholarofthefirstsin1051

    @aldiascholarofthefirstsin1051

    Жыл бұрын

    @@aramisjovanayala3014 But you could not upgrade every armor.

  • @dogedude1535

    @dogedude1535

    Жыл бұрын

    @@aldiascholarofthefirstsin1051 You could only not upgrade havel's armor iirc

  • @creature9683
    @creature9683 Жыл бұрын

    Let it die is a spread sheet simulator where combat skill is replaced with resources gathering because when you can get hit stunned to oblivion you're gonna wish you had hate a stingshroom, oakshroom, and cateye before every fight.

  • @SoenTharthar

    @SoenTharthar

    Жыл бұрын

    Getting stunlock means that you didn't manage distance well though. Everything in the game is very telegraphed on purpose, you literally have moves that you can use to interrupt an attack before you get hit

  • @letsmakeit110

    @letsmakeit110

    Жыл бұрын

    roguelike with meta progress = rpg. A crappy rpg with repetitive levels and bad story.

  • @ultimaterecoil1136

    @ultimaterecoil1136

    Жыл бұрын

    @@SoenTharthar plus you can always just shoot the enemies instead. And ranged enemies won’t lead their shots so a ranged player is quite potent while you can casually walk circles around ranged enemies

  • @siniganggang96
    @siniganggang96 Жыл бұрын

    I hope a game comes out in the future that refines the concepts in this game and fixes the problems this has. It's such a cool concept for a roguelike

  • @teslashark

    @teslashark

    Жыл бұрын

    It's not really the first in the concept, Rengoku and Coded Arms had similar gameplay but no pay-to-play.

  • @shizuwolf
    @shizuwolf10 ай бұрын

    Good to some people in the comments that actually know how to play the game

  • @godpop

    @godpop

    3 ай бұрын

    Yeah, they are saying it's p2w when you can't even face real players😂

  • @ghoulishgoober3122
    @ghoulishgoober3122 Жыл бұрын

    I will say, playing unarmed in let it die is pretty fun. Punches have weight and impact to them, your character makes sounds which you'd expect someone throwing these punches to make when they make sounds. Surprisingly excellent. *Don't let them get their hands on you.*

  • @yourcornercrackhead5584

    @yourcornercrackhead5584

    Жыл бұрын

    I played that way by accident because I didn’t know equipment can be upgraded a tier up. I had to use dropped gear and weapons my entire run.

  • @cosmictrash697
    @cosmictrash697 Жыл бұрын

    i love how the one example of a skill based game he used is muse-dash, which does have power ups you can unlock that make the game way easier

  • @georgeok4582

    @georgeok4582

    Жыл бұрын

    yea. At least most skins are just fun gimmicks. Elfins however...

  • @Paztacos

    @Paztacos

    Жыл бұрын

    Lots of people say souls like games are skill based even though you can grind to make the game extremely easy.

  • @Azure9577

    @Azure9577

    Жыл бұрын

    @@Paztacos the grind is also skill based Monster hunter is a good example, there are upgrades that make the game easier, yes but you have to get them with your own skill and then there are enemies/ bosses which are even harder then the one you fought before making the game skill based Skill based game≠game without upgrades

  • @Azure9577

    @Azure9577

    Жыл бұрын

    @@Paztacos ok so I actually watched the video and he talks about in the "not a soulslike" part of the vid Skill based games(monster hunter, dark souls) have horizontal progression systems while non skill based games(let it die) have vertical progression systems

  • @FFKonoko

    @FFKonoko

    Жыл бұрын

    @Gamer 1000 Mc sorry, no. Monster hunter has quite a bit of vertical progression. That's why the early armour is weaker than later armour. Why there is then high rank or master rank versions of armour that are stronger still. Late game weapons ARE just better than early game weapons, especially when you hit the safijiva or such level. I love monster hunter, and it's vertical progression gives the feel of prepping for a fight. Of fighting a monster a few times and mastering it, earning you the armour and weapons from it. It is combined with horizontal progression in the sense of different elements and such. And theoretically different weapons, but many people seem to tend to specialise and master a few weapons, not all of them.

  • @n1lknarf
    @n1lknarf11 ай бұрын

    You can get death metals by completing challenges, like traversing thru certain amount of floors without weapons, or using only a type of weapon. You don't have to buy them mandatory.

  • @Hosenbund1

    @Hosenbund1

    8 ай бұрын

    yea right.. you get like 1 death metal for some challenge which takes absurdly long. when you get 10 death metals for 1 euro. I dont know what you are on, but consume less of it please

  • @thebloodmoonwarrior

    @thebloodmoonwarrior

    8 ай бұрын

    @@Hosenbund1Well harder channelges gives you 5

  • @wtfwasthat16
    @wtfwasthat16 Жыл бұрын

    Such a great concept of a game, if this was more fleshed out it would be amazing and a breathe of fresh air in the roguelike genre

  • @JetSetDman
    @JetSetDman Жыл бұрын

    I have to say, the "hater" concept in this game is genuinely an incredibly cool idea, and I wish more roguelikes would include something like it.

  • @wydx120

    @wydx120

    Жыл бұрын

    There are a few that do. I speciflcally remember playing one of those ascii dungeon crawler Rogue-likes (in the original "similar to Rogue" meaning) where every character that died on you would appear as a ghost/enemy on future runs (none from other players tho)

  • @ballom29

    @ballom29

    Жыл бұрын

    Noita had that. And I hate that. Basically there is an ennemy who can spawn equiped with a wand comign from a selection wich are bunch of wands you had on you when you died in previous runs. The very positive thing about this ennemy is than if you kill it, well, you get the wand, wich depending on wich wand he picked can be extremely rewarding ... or really meh if it was a trash early wand. the problem ? he is equiped with one of your previosu wand : and you can make them absolutly BUSTED, so potentially you are facing a foe with a weapon that can nuke the sh*t out of you.... nah litteraly, Nuke is a spell in noita... enjoy having the start of a promising run only to got is aborted by being flooded with bouncing projectiles wich had 4 nukes orbiting around EACH.projectiles.

  • @ScumlordStudio

    @ScumlordStudio

    Жыл бұрын

    @@wydx120 DCSS

  • @thecalicodragon4103

    @thecalicodragon4103

    Жыл бұрын

    @@ballom29 ah classic noita

  • @TheUnspeakeable

    @TheUnspeakeable

    Жыл бұрын

    Pathos, a successor of Nethack, has the "revenant" feature, that is that a player character who died can appear as an enemy in future runs, with the graphic of that player character tinted dark pink, as if the Animate dead spell had been cast on them

  • @matthewbullion7935
    @matthewbullion7935 Жыл бұрын

    "You can't upgrade your defense in dark souls because armor only has cosmetic purposes". I literally watched a video of someone getting through all of Elden Ring by face tanking everything with the heaviest armor just to show it was possible. And in the original Dark Souls (and Demon Souls) choice of armor had a much more profound effect on defenses than later titles.

  • @Gamsterjeff600

    @Gamsterjeff600

    Жыл бұрын

    See this is why i get annoyed when someone misses key details

  • @colinouille2786

    @colinouille2786

    Жыл бұрын

    i think that was a joke

  • @eon2330

    @eon2330

    Жыл бұрын

    He was making a joke about new game+ In fact, you take 20% to 25% more damage for every armor slot not filled regardless of with what. So if you have no helmet, a small cloth will reduce your damage by 20% but upgrading that cloth helmet to a plate helmet is only 2 or 3% reduction.

  • @matthewbullion7935

    @matthewbullion7935

    Жыл бұрын

    @@eon2330 That's a Dark Souls 3 feature mostly. Elden Ring, Bloodborne, and the original game all have NO penalty. And in Dark Souls 1 the base damage resist bonus for having a slot equipped vs unequipped is only a % modifier to the FLAT damage resistance and even then only the chest is a 20% modifier. Gloves are a paltry 6%. Making sure your armor is upgraded and also wearing something like Havel's in DS1 is a MUCH bigger difference to your defenses than say wearing Havel's in DS3. And that's not even to mention the value of poise. Good armor like the Elite Knight Set can absolutely be the difference between life and death.

  • @eon2330

    @eon2330

    Жыл бұрын

    @@matthewbullion7935 ooooh. Shiny. Info. Yes. Need. I do enjoy my fat man armor.

  • @bottled_leviathan9376
    @bottled_leviathan9376 Жыл бұрын

    Mystery flesh pit would be a perfect setting for a roguelike

  • @LudwigVon
    @LudwigVon Жыл бұрын

    I loved this game put a lot of time into it but ultimately the two things that turned me away were the endless grind to upgrade weapons and the monthly pass required to expand your inventory. (End game is all about collecting rare upgrade materials) Also skillmaster is not useless, there are some crazy builds using stickers that are very effective.

  • @ryvantinggee7028
    @ryvantinggee7028 Жыл бұрын

    This game had some of the bosses designed by the legend Q hayashida, creator of Dorohedoro which kept me staying to finish the game. Even though I finished the game and had some fun, I'ts just one of those games i can't recommend to a friend as much as I love the aesthetics.

  • @Noperare

    @Noperare

    Жыл бұрын

    That explains a lot. I watched Dorohedoro and was like "that is Let it die aesthetics, it even has the obssession for mushrooms"

  • @NeostormXLMAX

    @NeostormXLMAX

    Жыл бұрын

    @@Noperare yeah cuz let it die copied dorohedoro

  • @elsimain

    @elsimain

    Жыл бұрын

    Knew the style looked familiar!

  • @demitrysualokin2796

    @demitrysualokin2796

    Жыл бұрын

    @@NeostormXLMAX >Designed by the author of Dorohedoro >let it die copied dorohedoro kinda unrespectful bruh

  • @Homodemon

    @Homodemon

    Жыл бұрын

    I KNEW IT!! THAT GRITTY GRIMEY SHIT IS JUST TOO ICONIC TO NOT BE Q Her signature style DRIPS everywhere in this game, I love it ❤️

  • @sanogku474
    @sanogku474 Жыл бұрын

    33:56 I really like how you chose the only example of a rhythm game with "upgrades" in it

  • @unit-lost

    @unit-lost

    Жыл бұрын

    I laughed at that too, but at least Muse Dash is fair about it. Now if you want some real BS look at some of the gacha rhythm games, like Project Sekai.

  • @bencegergohocz5988

    @bencegergohocz5988

    Жыл бұрын

    And than he proceded to claim dark souls don't have armore values...

  • @Kori-ko

    @Kori-ko

    Жыл бұрын

    There are actually a lot! The other mainstream example is Groove Coaster where you can buy items that convert misses into perfects so you don't lose your combo multiplier, which is a critical component of unlocking songs as combo multipliers are very outdated in the scene as missing a single note can prevent you from unlocking songs due to score requirements. Pretty much every mobile rhythm game has a gacha mechanic where better teams influence if you actually clear a song or not and/or influence your final score. Love Live SIF and its variants are a good example of that.

  • @PBalint817

    @PBalint817

    Жыл бұрын

    Upgrades? What? Edit: if you mean unlocking more songs, muse dash is one of the cheapest rhythm games out there, just look at Arcaea and DJMax Reflect. If you mean the characters, all the characters needed to place top scores aren't unlocked with the DLC, and are available in the base game.

  • @SakanaKuKuRu

    @SakanaKuKuRu

    Жыл бұрын

    Project sekai doesn’t need you to spend on upgrades if you can consistently miss less than 13 times per song

  • @Senko_The_Fox
    @Senko_The_Fox Жыл бұрын

    Ima be honest, I forgot about this game and seeing this makes me want to play it again, it's been a few years since i last played.

  • @trulythedude

    @trulythedude

    Жыл бұрын

    watched a 40 minute video about why this game is parasitic and the first thought is "cant wait to play again"

  • @vibez2806

    @vibez2806

    Жыл бұрын

    ​@@trulythedude yup

  • @kain7219

    @kain7219

    Жыл бұрын

    ​@@trulythedudeplay the game. Its definitely f2p friendly since well ive beaten it with no money spent

  • @The.dudeinator
    @The.dudeinator Жыл бұрын

    Well made vid, love long form videos Keep it up

  • @icyphoenix2401
    @icyphoenix2401 Жыл бұрын

    I honestly liked playing it despite it being p2w. The art direction was really what got me into it

  • @icyphoenix2401

    @icyphoenix2401

    Жыл бұрын

    Then again I havent really progressed much

  • @outdoorotaku6571

    @outdoorotaku6571

    Жыл бұрын

  • @hellou667thesequel5

    @hellou667thesequel5

    Жыл бұрын

    Enemies basically one shot you in Candle wolf. But Im still going lol, Good luck on your climb man.

  • @justyouraveragehumanbeing7411

    @justyouraveragehumanbeing7411

    Жыл бұрын

    @@hellou667thesequel5 doesn't matter if you can oneshot them back... MWAHAHAHAH

  • @rod99ttett90

    @rod99ttett90

    Жыл бұрын

    The style off this game is so cool

  • @bored77551
    @bored77551 Жыл бұрын

    I spent 4k hours in this game. In the beginning it was generous with it's premium currency and quality of life. Over the course of its life it slowly decreased the qol and increased the uses for the premium currency. It went from being a fair but tough game to a game where not spending money gave you a noticeable lack of an edge. I could go on and on. I have a video talking about the reasons I stopped playing LID. Your analysis is very on point, many great observations here. It is only missing your opinion on the end-game. Did you know the developers referred to the first 40 floors as being "the tutorial" for what the game was going to become at an e3 presentation of the higher floors expansion "battle to the top".

  • @lumirairazbyte9697

    @lumirairazbyte9697

    Жыл бұрын

    It’s like when Candy Crush had 100 levels at launch, but then it increased now up to 10000+

  • @Edwin_Gan
    @Edwin_Gan Жыл бұрын

    > Barges into Let It Die lobby > "Skill Master is completely useless" > Refuses to elaborate further > Leaves

  • @cl34nbean51
    @cl34nbean51 Жыл бұрын

    love the ending and love your video too. good one keep it up :)

  • @TheDaxter11
    @TheDaxter11 Жыл бұрын

    44:18 ONLY if the battle passes aren't permanently removed with the items being shadow realmed with no way to acquire them after one season ends. The battle passes that stay in the game (Halo MCC) or the games that keep the items in the game to obtain in alternate ways after the season ends (DRG) are objectively the only good forms of battle pass.

  • @RazzleTheRed1

    @RazzleTheRed1

    Жыл бұрын

    Hell yeah! I hate battle passes for that reason

  • @alexknight81

    @alexknight81

    Жыл бұрын

    They also should give you a way to get the battle pass for free if you play enough (like Fortnite for example)

  • @lordpillows762

    @lordpillows762

    Жыл бұрын

    I hate Battle Passes as much as the next guy, but doesn't making the items acquirable after the timer ends literaly breaks the entire concept of a battle pass?

  • @TheDaxter11

    @TheDaxter11

    Жыл бұрын

    @@lordpillows762 The idea is a form of progression. If the concept of a battle pass is "fomo trash" then they just shouldn't exist full stop.

  • @stitchfinger7678

    @stitchfinger7678

    Жыл бұрын

    @@lordpillows762 Then people are only after the item cuz it goes away

  • @cipher2956
    @cipher2956 Жыл бұрын

    i love the idea of the game its very fun until you reach a level and struggle a lot i reach floor 17 and couldnt pass it. and i hated the invading system so much every time i log in i find that i got invaded. i think if they sold the game 60$ and got rid of microtransactions( and did some adjusting ) it would be amazing

  • @OsnosisBones

    @OsnosisBones

    Жыл бұрын

    One major gripe is the option for other players to come into your area and ransack and steal from you if you're not logged in. I avoided that feature like the plague at first but stupidly did the tutorial that makes it active after a certain point only to discover once you try it once it's on forever and there's no way to opt out of the feature. My main gripe is it's one of those annoying features that essentially forces you to play the game even if you don't feel up to it, because the alternative is to be robbed. It makes the game an obligation, which could easily be remedied by being able to turn it back off or have it only active when you're playing.

  • @immorttalis
    @immorttalis Жыл бұрын

    Wow, I really didn't expect to see this game again. It's been years since I saw content for it.

  • @jackbruno4748
    @jackbruno4748 Жыл бұрын

    I always liked the theme. Like the visuals, and also a banging soundtrack was something that I really loved the game for. I grew to enjoy the gameplay and combat but it's a heavy, "not for everyone" because even I bashed my head against the enemies for learning.

  • @LikeARyderG
    @LikeARyderG Жыл бұрын

    Very interesting video. If I would have to describe my experience with LET IT DIE, I would have to end up making a video essay about it called "The best game I CAN'T recommend". A daring claim, I know. Which would refer to the fact that I would consider this one of the best games I have played, while also thinking that it's not worth most peoples time. Where do I begin ? After watching the video, the biggest difference I believe is the amount of time spent due to the usage of guides. Or in my case, not using anything at all outside of my own experience for the most part. It took me (get this) 300+ hours to beat floor 40. Which is a huge difference compared to the playtime you had. And not because I was too dumb or just grinded out gear until I was able to. A lot of the time required came from me learning the game (at the time of its release) from scratch. So I spent a lot of time learning, exploring and optimizing strategies (I know, crazy to hear with clunky combat) until I managed to beat it. And this experience is something that no game could replicate in years. I figure out a lot of games in a rather short time compared to the average playtime to beat them and most of time it boils down to one approach while being able to ignore half of the games features and mechanics at times. LET IT DIE put me into a position where everything the game offered (outside of paying features) mattered to succeed. Every weapon I could pick, every item, map layout, mechanics (from Rage Meter to cancle animation lock to using stealth), I had to use all the tools the game provided outside of paying. And while it was frustating at times, it also kept me going to figure out how to beat something, how to get past a certain section and so on. The grind the game requires to an extend, also made me look into improving my pathing and priority for gear upgrades. And in the process of obtaining materials I had to make decisions a lot of the time depending on how well it went and what weapons got dropped by the enemies. I found myself thrilled at the stakes during the process of looting the tower like some scavenger trying to make ends meet. The whole setup of this being an arcade game (in-world-wise) I would say is very meta to an extend as this is a game intentionally being rigged against the player to make them pay (which is not a good thing of course), BUT as proven by many things like speedruns and so on, people can figure out ways to counter this. The whole Arcade setting in itself reflects this, with Meijin being some other dude there that just happens to know it all and gives you some tips on how to exploit less obvious boss weaknesses. Even some ingame descriptions about the enemies hint towards that, how the AI is dumb and can be exploited. Which is very odd that they would indirectly admit a flaw like this in their own game, wouldn't it ? To me this is something Suda 51 would do, even if it was caused under the circumstances of the publisher Gung Ho, who is the cause of most of its issues. I would consider this game as just a very ROUGH diamond that appeals to a very niche group of people, held back by it's approach of being a live service game with a very outdated payment model. (Like a lot of things japanese people love to use) So seeing your video and your experience with the game is a result I would expect from a lot of people to a certain extend. My experience ended up more rewarding for figuring out most things by myself and feeling engaged by what the game has to offer through its cruel circumstances. I am not against most of your points you brought up in this video. The game itself has a lot of flaws. The bosses are not that interesting, once you know their weakness, the RNG or the grind aspect can be toned down a lot and the curve that is the undeniable gear check could have been less extreme to make the overall experience more fluid. They put the bar up a bit too high to engage enough players to keep going and feed them with updates, because paying alone will never lead you to a victory. People can pay for a revive and end up dying instantly after it. The reward for paying for a revive is so bad, that you rarely wanna use it, if the situation is "unwinnable" through paying alone. So in the end, while this game has a special place in my heart, it also saddens me to an extend how this game ended up in the position it is right now (and always will be). It might be difficult to relate to some of the things I brought up since I can not really clarify it through text alone (and it would be a way longer read if I did). Afterall, this is one of my favourite games I CAN NOT recommend. PS: You mentioned that you wished that you could listen more to the radio ? I can't tell from the video if you used the feature, but you can turn on the radio via an option a bit after the whole introduction/tutorial section. So you could listen to it while exploring the floors. They added this with an update since people wished for it, so I would not be suprised if you missed it. (Given it ended up being an afterthought implemented by a japanese developer)

  • @Charnel_Heart

    @Charnel_Heart

    Жыл бұрын

    I still remember back at launch when people didn't even realize certain floors would spawn certain materials. There were no guides because the game had no real media presence. Truly it was a struggle.

  • @ripperded8089

    @ripperded8089

    Жыл бұрын

    This combat describes my inner feelings about this game. I love it, but I wouldn't recommend it to anyone

  • @gianniavido2289

    @gianniavido2289

    Жыл бұрын

    I got to floor 25 and then gave up. Know why? Because I could take the grind and toughness of the game, I could bear the unfairness, but I could not bear the cheapness of recycling bosses over and over. I played mostly because I truly loved the aesthetic of the game, but When I realized there would be way less surprises in the future I packed my things and went.

  • @RazzleTheRed1

    @RazzleTheRed1

    Жыл бұрын

    This pretty much sums up my experience perfectly, I absolutely love the game but I admit it has some very big flaws with it (I honestly don't think the clunky combat is one of them, I personally really like how much you have to commit to each move you make)

  • @user-pr4cu9tb3b

    @user-pr4cu9tb3b

    Жыл бұрын

    Try "fear and hunger". Seem you have time and nerves for this kind of games.

  • @billydrink
    @billydrink Жыл бұрын

    I am more than happy to see one of my favourite games depicted as an example for purely skill based games but I find it really funny that the game you chose (muse dash for the interested) actually has a good bunch of characters and equipable elfins that either make your life easier when clearing a stage or are outright needed to achieve the highest scores.

  • @farkasmarton3474

    @farkasmarton3474

    Жыл бұрын

    scrolled down here to see if someone else mentioned this :D

  • @cyberdoga5728

    @cyberdoga5728

    Жыл бұрын

    I hope you don't mind me asking what song was playing during the footage for muse dash in the video, I don't play the game myself but the song jams so hard I can't stop thinking about it until I find it. Edit: found it [OverRapid Official GST] Aqua Stars

  • @it-s-a-mystery

    @it-s-a-mystery

    Жыл бұрын

    True, but at least characters aren't sold to you. Muse Dash is a rare thing in the rhythm game genre. With only having the just as planned pack. I waited a year when it came out because I was convinced they would start slamming out song packs or a seasonal "just as planned" I think it deserves to be recognised for that alone, particularly in such a notorious genre.

  • @kiricappuchin

    @kiricappuchin

    Жыл бұрын

    Muse Dash is so damn cool

  • @MrGamemaker8

    @MrGamemaker8

    Жыл бұрын

    That is a super adorable Rena

  • @l0rdfr3nchy7
    @l0rdfr3nchy7 Жыл бұрын

    Some damn good choice of soundtrack music man o.O respect ! ♫

  • @bear_roll7008
    @bear_roll7008 Жыл бұрын

    I've never watched any of your videos before, but Miraculously I was subscribed! As such I accept all thanks for being a loyal subscriber, just like any other person watching this video.

  • @TheGateShallStand
    @TheGateShallStand Жыл бұрын

    As a man who has played this game wholly, and who has played the Battle Royal spin-off "Deathverse", who is still a super huge fan of both versions... yeah, that's about right lol. Its not quite Warframe grinding, then again nothing truly is, but it does take its time.

  • @dadeee7776

    @dadeee7776

    Жыл бұрын

    I’m here cause I use to play the game a lot, how was death verse I was watching it but from what I saw it wasn’t that good

  • @justyouraveragehumanbeing7411

    @justyouraveragehumanbeing7411

    Жыл бұрын

    @@dadeee7776 it's like let it die but not quite. Its the uncanny valley of videogaming imo. You feel like it's kinda like let it die, but something feels so wrong. Also nobody plays it, there are more concurrent players on let it die than on deathverse 💀

  • @dadeee7776

    @dadeee7776

    Жыл бұрын

    @@justyouraveragehumanbeing7411 fair enough haha was def a fan of let it die back in the day other than some of there stupid mushroom micro transactions decisions

  • @MonaMagician
    @MonaMagician Жыл бұрын

    For a game where the entire gimmick is being forced through countless paywalls just to get a hit of progress... The final boss theme do go kinda hard.

  • @Mvdo685
    @Mvdo68511 ай бұрын

    Its not p2w its just skill based the wr was 7 hrs from beginning to beating taro (F40) so grinding is not to bad. It took me around 55 hrs playtime to get it after i still had 16 death medals left without spending any money at all

  • @normieguy3803
    @normieguy38038 ай бұрын

    This guy: Why would anyone choose to be inconvenienced by a smaller bag? Runescape Challenge runs: ...

  • @Stavvy0
    @Stavvy0 Жыл бұрын

    Fun fact, Shadows of the DAMNED also did a boss origin piece for each one. Pretty good game for what it is.

  • @primalfear1388
    @primalfear1388 Жыл бұрын

    There are points in the game where mechanics become essential. First 10 floors are baby mode and you bassicly have full freedom, 10-20 is where you really want to grind out alot of gear for funshots and good weapons and armor, 20-30 is where mushrooms start to become VERY helpful because they make bosses a joke, 30-40 is where the game becomes pretty unfair because the next fighter grade shows up at 35 and any grade beneath that one is nearly useless so the grind picks up by ALOT, past that the game is essentially a massive grind so dropping it after the "end" qnd not going to the actual max floor of 351 makes sense. I personally adore this game despite its issues, the true endgame is alot of fun to me but it does take a long time to get there. Good video with fair points and thank you for covering it :)

  • @off_mah_lawn2074
    @off_mah_lawn2074 Жыл бұрын

    Deep Rock Galactic is my favorite game right now. Love the effort the devs put into the game. Would pay for some new environments tho (like abandoned cities or randomly generated mine features like Minecraft). And new enemy variety.

  • @Japed
    @Japed Жыл бұрын

    This was one of the most interesting videos for a game I've never played nor had any interest in playing, all to just be one 50 minute long ad for Deep Rock Galactic, one of the greatest multiplayer experiences on Steam.

  • @donzoogle0
    @donzoogle0 Жыл бұрын

    I remember playing this game back in 2016 when it first came out, I thought the visuals and aesthetic of it were so cool, wished they didn't ruin the game becuase looking back it still looks sick

  • @providence6928
    @providence6928 Жыл бұрын

    dark souls also doesn't let you cancel out of an attack and makes you wait to finish the animation before you can do things. horizontal progression is not limited to mechanics as stats can have horizontal progression too. IE two pieces of the same gear and one having "% increased damage to minions" and the other having "% increased damage to bosses" armor isn't only cosmetic in dark souls, it has defense stats.

  • @rpspotify4841

    @rpspotify4841

    Жыл бұрын

    I rolled my eyes so God damn hard at several points in this video. I normally like Psych, but like... honestly, the game doesn't seem like it was for him. To be frank, I play LET IT DIE entirely free and I really have a very, very drastically different experience lmao. But at the dark souls bit I knew this was just ... not really a good exploration of the topic.

  • @NeostormXLMAX

    @NeostormXLMAX

    Жыл бұрын

    @@rpspotify4841 yeah lots of his points are fucking stupid. like the fact that dodging face first into an attack should not be what logic should tell you, the invincible dodge thing is fucking stupid, for example witcher 3 and witcher 2 does it so much better

  • @MsMoonDragoon

    @MsMoonDragoon

    Жыл бұрын

    @@rpspotify4841 simp harder

  • @rpspotify4841

    @rpspotify4841

    Жыл бұрын

    @@MsMoonDragoon sure. What do you want to hear about?

  • @manman-fq4zw

    @manman-fq4zw

    Жыл бұрын

    @@rpspotify4841 some videos just don’t need to be made, especially at an hours length with high school level writing and analysis

  • @n1lknarf
    @n1lknarf11 ай бұрын

    I've been playing this game since release and I still haven't beat it; how did you finish this game in less than 50 hours? I'm like 200 hours in and can't make it past the 33 floor

  • @garretth4225
    @garretth4225 Жыл бұрын

    god, maybe it's just the crazy amount of everhood I've been playing, but the pure shock factor of the soundtrack for the gokart area coming in at 2:47 made me have to rewatch the entire section

  • @squiddler7731
    @squiddler7731 Жыл бұрын

    I would like to say relating to that last point about pokemon scarlet and violet: I think those games were rushed rather than lazy. Like I imagine the developers fully intended to make that game as good as it can be, but they just straight up ran out of time to finish it and weren't afforded any delays (reminder that they released a completely different pokemon game this same year and pulled a lot from it) Either way the point still stands though; the fact that it was still so successful means that the pokemon company has no reason not to rush the next game out in the exact same way.

  • @zerozone5848
    @zerozone5848 Жыл бұрын

    "LET IT DIE LET IT DIE! LET IT SHRIVEL UP AND-... cmon who's with me huh?"

  • @gufftroad77
    @gufftroad77 Жыл бұрын

    Talks about roguelikes lists only roguelites.

  • @SlightlyWilsonGaming
    @SlightlyWilsonGaming5 ай бұрын

    "a shame the radio doesnt play more during gameplay" did you try turning it on in settings?

  • @ExStepsister
    @ExStepsister Жыл бұрын

    I came home from my friend's house with an acid hangover. I saw this game was free and downloaded it. I had soooooooooooooo much fun. I never beat it but that first day was great. Also as a guy that had a Mullet I had a crush on the girl that works at the arcade.

  • @wilnich592
    @wilnich592 Жыл бұрын

    I love this game, genuinely and unironically. I love the aesthetic, I love how it feels to play, I love the soundtrack, damn near everything about it appeals to me. It's a pity I can't ever recommend it to anybody because of how shameless a modern-day quarter muncher it is.

  • @kaydwessie296

    @kaydwessie296

    Жыл бұрын

    I'm pretty sure this is how the two people I know who like this game feel too lmao

  • @klaus.sfc01official30
    @klaus.sfc01official302 ай бұрын

    Fun fact: grasshopper manufacture has 99 games on steam. About 80 are let it die DLCs

  • @Nico-ud3wr

    @Nico-ud3wr

    29 күн бұрын

    Is not war thunder man

  • @deadshotgaming1137
    @deadshotgaming113711 ай бұрын

    wait how did you beat the game in 46 hours it usually takes even the most skilled players with death metal's to about 100 hours

  • @ollanderswag

    @ollanderswag

    11 ай бұрын

    He is lying

  • @theviralmelon
    @theviralmelon Жыл бұрын

    I liked this video (after all, I spent 47 minutes watching it). I can see you're still refining this sort of video essay format; the larger breadth of this video was nice, but I do feel like it did have some fluff compared to the shorter ones you've done in the past. That very last segment was very interesting, and I feel like there was a lot more to explore there; personally, I would have preferred a little less direct analysis and explanation of the game with a brief overview and an in-depth look at the mechanics and aspects of it that are important to the point you're making, with more time spent on that point. The title indicates to me that the 'point' of the video was largely what was talked about in the final segment, but the whole aspect of skill-based games being obsolete with the rising live service model was barely touched on and I think you could go a lot deeper with that. A format where the game is used to demonstrate a larger problem or discussion would be ideal for me, which is sort of what your difficulty design video comparing dead cells and hades did for me. Highly biased towards my tastes, of course. Just wanted to throw my thoughts in there.

  • @forwhomthebelltrolz

    @forwhomthebelltrolz

    Жыл бұрын

    Filthy frank made a song for this

  • @zzodysseuszz

    @zzodysseuszz

    Жыл бұрын

    He also makes some bad points. Like calling it pay to win when paying doesn’t give you a win and you don’t need to pay to win.

  • @theviralmelon

    @theviralmelon

    Жыл бұрын

    @@zzodysseuszz ...but it does help you win. It makes winning easier. It doesn't really matter if P2W win features are "optional" for beating the game. Playing the fucking game at all is optional. There's a segment in this video that justifies the stance that if a paid feature lets you win easier, even if you could win otherwise, it's P2W. I've not seen many people say that's a bad take and I don't think it's a bad take so I'd chalk that up to your opinion rather than an objective flaw with the video. Maybe his methods of convincing you that was the case weren't very good, idk, but you didn't say that.

  • @booker-thehooker6621
    @booker-thehooker6621 Жыл бұрын

    This game had a lot of potential

  • @MrwWoodd
    @MrwWoodd Жыл бұрын

    Once-upon-a-time I happened upon this game during a month where something was "wrong" and some premium features were temporarily "free" like body recovery. I played the hell out of this game for a solid month and enjoyed it quite a bit; however, once the premium features were restored it just wasn't worth the cost. This game like many before and after it was a great concept completely ruined by subscription and pay-to-play models.

  • @plasticflower
    @plasticflower Жыл бұрын

    16:00 "This is something roguelike games want to avoid at all cost: Make the player feel like they spent hours playing and got nothing out of it" Well if you a player needs to "get" something out of it when they play, they should seriously overthink how they want to spend their time. Traditional roguelikes don't have a meta progression and when you die, *everything* is reset. It's still worth it to play because it's... fun.

  • @ostrichlord9097
    @ostrichlord9097 Жыл бұрын

    I remember playing this game because of the opening soundtrack alone - I've had it on my soundcloud ever since. Whilst I agree that the subscription was an annoying hurdle, most of the time I just ignored it and enjoyed the game till floor 20ish. I kind of accepted the title of the game and was fine losing whatever progress and eventually putting it down once I'd had my fill. Still a great game idea and is a shame it wasn't well funded either

  • @RazzleTheRed1
    @RazzleTheRed1 Жыл бұрын

    Thanks for giving the game a fair chance and actually playing through the game instead of just dismissing it as pay 2 win whenever you saw that you could pay to revive. Now I do admit that that aspect is very bad and the game has a lot of issues, but I had a lot of fun with Let it Die and say that you can enjoy it without paying. I have a lot of fond memories playing through the game on release and was quite active in the game's community at the time (If any of you guys from Let it Die amino happen to be reading this I miss you guys

  • @reiverdaemon

    @reiverdaemon

    Жыл бұрын

    I mean he ended up just justifying those others' dismissals lol

  • @SrGundisalvus
    @SrGundisalvus Жыл бұрын

    I played the games ages ago when it realeased on ps4 and really loved it, but you are totally correct, it's too harsh with the amount of time you have to spend only to not die trying to farm resources to try and get over the next levels I just wish the game to be a better version of itself, it had a lot of promising stuff but was let down by the pay to win stuff disguised as "the game being hard" truly a shame for what could have been an awesome videogame

  • @flanimgo1504
    @flanimgo1504 Жыл бұрын

    attacking after running away is basically "Don't Starve"'s attacking system.

  • @branjeff1
    @branjeff1 Жыл бұрын

    I remember playing the hell out of this game when it came out. Never spent any money on it, didn’t see much point as every late game strategy I saw revolved heavily around abusing the mushrooms that turned you invisible. The later floors are so brutal the only way I or anyone else I knew could beat it was just to farm these until you had enough to be invisible 100% of the time.

  • @bigenemy000

    @bigenemy000

    Жыл бұрын

    It is actually possible to win without those mushrooms. But it requires u to level up and upgrade meta weapons such as the kamas and the flail

  • @lememe9781

    @lememe9781

    Жыл бұрын

    Sadly ppl don’t like to grind and don’t believe power of the 🍄

  • @i_mishalf_mshots8031

    @i_mishalf_mshots8031

    Жыл бұрын

    @@bigenemy000 yes it is possible

  • @ragingnoob3603

    @ragingnoob3603

    Жыл бұрын

    @@lememe9781 grinding takes up so much time and effort that you could be spending playing other games, I never got to the 40th floor becuase I had to keep back tracking to previous levels to gather certain items to upgrade my equipment, and unless you spend hours on searching up guides and waiting for certain rotations of floors, you would be stuck in a constant loop of frustration. The whole games to much of a hassle that I just dropped it becuase it got boring and frustrating.

  • @mothermushroom_

    @mothermushroom_

    Жыл бұрын

    @@ragingnoob3603 its almost like the grind is the point of the game ala runescape/wow/etc

  • @ripperded8089
    @ripperded8089 Жыл бұрын

    You know, I've been wanting someone to make a video about it, and exploring the good and the bad of the game. Glad I got it at least. The only reason I keep playing it is because I like the settings and idea behind the story and scenarios, but yeah the game is infuriating, the online system is boundless and combat system is wonky. Still I can have some fun with it to some degree

  • @HobbolinGobbolin
    @HobbolinGobbolin Жыл бұрын

    21:00 This part here, phantasy star online is a free to play game, they do both sell you outfits and cosmetics which is fine and well, but then lock so much convenience stuff behind a paywall (ie autoselling, access to sell to the player market, so much storage spaces, and trading)

  • @snappingshrimp235
    @snappingshrimp235 Жыл бұрын

    Is that song on 9:00 from perfect vermin? If not, where is it from? Can anybody help me? Edit: Don't worry guys, it was faster than light all along.

  • @tzsmitty
    @tzsmitty Жыл бұрын

    There is a lot of people that say that let it die is pay to win because they dont't take it with the mentality that is literally in the title. Let. it. die. If you lose a character you don't need to pay to recover it or continue playing with it, just let it die and make another. This is the gameplay loop and what it makes it a grindfest, besides the late game materials farming. Gungho just take advantage of players who want to take the easy way and don't take the time to understand and embrace the game escence or don't have the time to do it, and this is literally the same in any game with paid services aside of cosmetics.

  • @drewlovely2668

    @drewlovely2668

    Жыл бұрын

    This is the best explanation I've seen so far. I havnt played it but that made sense to me.

  • @Kraus-

    @Kraus-

    Жыл бұрын

    As an artistic statement that makes sense. As a game design philosophy it's shiesty af.

  • @luminosity01

    @luminosity01

    Жыл бұрын

    @@Kraus- I mean, it's a live service game and they NEED money to make haha

  • @dascreeb5205

    @dascreeb5205

    Жыл бұрын

    @@luminosity01 then make the game paid. Like any other roguelike. Add dlc.

  • @hellsin5754

    @hellsin5754

    Жыл бұрын

    @@dascreeb5205 tbh, do you really think many people would buy it tho? I think it's lived this long because it is free to play.

  • @dullsunrise8820
    @dullsunrise8820 Жыл бұрын

    Never heard of this game until now, and hearing Grasshopper Manufacturing was behind it hit me a lil different. I’ve been playing the first No More Heroes and have been really liking it. There’s a vibe their games seem to capture no other developer has replicated. Sad to see yet another potentially good game be ruined by corporate greed. Great video by the way! Glad this popped into my recommended.

  • @pbonfanti

    @pbonfanti

    Жыл бұрын

    You can try Killer is Dead too, if you are into hack'n slack games, it is my favorite from Grasshoper.

  • @malum9478

    @malum9478

    Жыл бұрын

    @@pbonfanti to this day the best playing grasshopper/suda51 game. also a really wild story if you're willing to lookup it's potential meanings. super underrated

  • @DetectiveGrey

    @DetectiveGrey

    Жыл бұрын

    If you like NMH, I'd recommend Killer7, Killer Is Dead, and Shadows Of The Damned if you can find a way to play them (Shadows Of The Damned is especially difficult to find a way to play these days). Once you're done NMH, I'd also recommend the 11th Heaven Critical Suplex set of videos analyzing the game, it's absolutely fantastic and really shows how many people love and put their love into No More Heroes as an art project.

  • @lememe9781

    @lememe9781

    Жыл бұрын

    I reached the highest floor, no cash needed, only do research before playing, it helped in avoiding trash weapons and learn the game mechanics: mushrooms, decals, fighters types. I did this and had good time, sadly ppl expect not die and refuse learn from their towers run

  • @marvelousball

    @marvelousball

    Жыл бұрын

    Such overrated developers. Get better taste.

  • @Leostar-Regalius
    @Leostar-Regalius Жыл бұрын

    i played let it die, the ONLY time i ever spent money was to get the katana early along with the materials and some of the death tokens, after that i didn't pay ANYTHING, buying the tokens is literally up to the player, they don't force you to buy them

  • @pudding2675
    @pudding2675 Жыл бұрын

    Hard correction on losing all progress being something roguelike games should avoid. This is actually a very defining element of roguelikes. What you are referring to is what Roguelites should avoid, as core to the roguelite subgenre and key differentiator is specifically such a persistent progression system.

  • @user-bz9uy8kt6e
    @user-bz9uy8kt6e Жыл бұрын

    The statement of "Don't make your game too skill-based" is literally why AAA games are losing player base to indie games.

  • @strayiggytv
    @strayiggytv Жыл бұрын

    The saddest part is instead of gamers "rising up" against predatory micro transactions, pay to win garbage and whale worship they instead chose to fight against meaningless culture war bullshit. If we had half as many gamers willing to yell "get f"cked" at greedy developers as we do yelling "walking simulator" at every story based game they don't like we could actually get shit done.

  • @AdachiCabbage

    @AdachiCabbage

    Жыл бұрын

    Some of it is because of a different culture. In China, being a whale is a status to the point that they have a name for it. Spending hundreds, thousands, or even million of dollars is considered great in Eastern Asia. And in Japan, a guy spent $6000 and didn't even blink. The VA of a character in Genshin impact spent her paycheck on gacha. And companies won't stop because they are making a ton of money off of it, more so than console games and pc games together. What's worse is that there are also gambling addicts doing this too and kids, so you have people not only in the East but the west too getting addicted to pay to win garbage.

  • @brandon0981

    @brandon0981

    Жыл бұрын

    You've created the free to play culture, deal with it.

  • @strayiggytv

    @strayiggytv

    Жыл бұрын

    @@brandon0981 "you've" Sorry pally but I'm a much older gamer who sticks exclusively to single player experiences and retro games. I didn't create jack diddly sh1t.

  • @Lardo137

    @Lardo137

    Жыл бұрын

    Gamers have been brainwashed through decades of brand worship and gradually accumulation to increasing bullshit. Now barely anyone blinks at shit like 18 dollar cosmetics and other "micro"-transactions. All because some sweaty nerds can't live without their Blizzard-Activision dependence. It's pathetic. The pot boiled the frog ages ago, now that Pandora's Box has been opened, there's no going back :/ The only thing we could hope for is actual legislative change against those kinds of predatory, obscenely greedy mechanics (like banning Loot boxes in belgium), but most countries like China and the US are just fucked with corruption and corporate control.

  • @Ben-mw9vz

    @Ben-mw9vz

    Жыл бұрын

    @@strayiggytv If you dont create shit, how do you do your business? Is it all liquid?

  • @NuggetKBDC
    @NuggetKBDC Жыл бұрын

    The pokemon thing at the end got me fucked up because i can tell someone at gamefreak still cares and that if the game didn’t have performance issues and some questionable ui choices id genuinely consider it a 10/10

  • @cosmicspacething3474

    @cosmicspacething3474

    Жыл бұрын

    All they need to do is just give the games more development time and they could probably fix most of the bullshit.

  • @smytegc3477
    @smytegc3477 Жыл бұрын

    To rebut this video essay, with a more traditional essay. The video makes the analogy that when you are offered 30 for one thing and 40 for another, the analogy doesn't really hold up when they neglect the fact that you're PAYING and additional cost for the the 40. While yes, it CAN BE pay to win, you very much don't have to. Whereas the logic for paying is that it helps you reduce the time to achieve your goal, this is a backwards mentality. Look at it this way. In this video, the player put 46 hours into the game in order to complete the main plot. On some level, they must've enjoyed SOME aspect of the game. If they stopped enjoying the game, they should have stopped playing, not paid to remove one inconvenience to make it "more bearable". Let's say under normal gameplay, they would have taken 60 hours...this means they had a free game that offers 60 hours of game-play but they chose to pay extra money in order to REDUCE the amount of play time. Forget that it's normally free for a moment. If there was a $60 dollar game that promised 60 hours of play time, or an $80 game that offered 46 hours of play time. Why would you pay the $80 for less. What strikes me as funny about this is the title as "The Death of Skill-based games". I really do compare Let it Die to a Souls like. The clunkiness of the controls, combo's and stamina management EASILY compares to Dark Souls I in my opinion. You can't interchange spells within your combo's or mix combo's with a weapon in each hand in that game, similar to you not being able to in this one. The first major comparison is the removal of invincibility frames from the dodge roll. Clearly that was something that this game wanted to change from the standard Dark Souls formula. There's still times where dodging helps, it's just that you have to dodge specifically AWAY from the enemies. It's still never a sure thing, so you can't cheese it. So this game makes itself more difficult by removing the BIGGEST crutch Dark Souls has, but somehow Dark Souls requires more skill? Ultimately, despite the claim in the video, this IS comparable to a Souls-like. It's NOT an insult to call it such, they tried some different things with it, which clearly weren't to the liking of this player. It's MORE of an insult to say it's NOT like a Souls game, because that plays into the idea of a monopolised way of thinking. If every game had to do everything 1:1 within a genre or sub-genre, then everything would get stale very quickly. You can upgrade your characters in a "horizontal" manner in both Dark Souls and Let it Die. Spending Souls to improve your stats is the same way as you can increase your character stats whenever you return to the base in Let it Die. Both also have "vertical" based upgrades for weapons. You can improve the weapons in Dark Souls in much the same way you can as Let it Die. However, there IS a difference. In Let it Die the scale of damage and armour is magnitudes larger than Dark Souls on a single playthrough. Each weapon doesn't just get upgrades, it gets different tiers. The Ranks of characters available to the player work in much the same way. The balance is just portrayed in a vastly different way. The better way to think about it would be to consider the Rank 1 characters skills and attributes close to what you would expect in a single run of Dark Souls. A rank 2 character ups the caps for stats and how much those stats make a difference and when the enemies scale to compare to a rank 2 character, this would be effectively a comparison to a New Game+. Rank three ups the cap and difficulty further. It's not the best analogy, but I do feel it gives a better idea to those who haven't played Let it Die to give a fairer mental comparison. Sadly it does kind of also work like a restriction, where you feel like you can't progress until you reach the next rank of character, but I'm sure, much like melee only runs of Dark Souls, people COULD ultimately challenge themselves to go as far as the can using only Rank 1 characters, etc. Additionally drops not being guaranteed and requiring multiple runs is a staple of RPG mechanics...it's the whole reason grind exists. Most MMO's are factually worse than Let It Die in terms of grinding. It's probably more telling how soft modern game grinds are as opposed to older ones, if this is being called 'miserable'. While it doesn't make what this video says untrue, I wouldn't even rank Let It Die in my worst ten. Trying to grind Titanite Shards etc from Dark Souls is pretty comparable to this. Let It Die has it's fair share of problems, and this video DOES a good job of covering most of them. I'm not claiming it's perfect by any means. I just think there's a bit of bias in this video when comparing it to Dark Souls. It's not as though as those games are perfect either. Both can exist, play similarly, do different things and RIGHTFULLY still be compared. The predilection for invincibility frames does not mean Dark Souls gets to reign supreme. Think about it the other way around. If someone played this game and THEN found Dark Souls, do you really think there would be no comparison. It's a perfectly logical thing to do.

  • @kyle784

    @kyle784

    Жыл бұрын

    The miserableness of the grind is likely a reflection of the fun that's had while grinding more than the time spent doing the grind. "Look at it this way. In this video, the player put 46 hours into the game in order to complete the main plot. On some level, they must've enjoyed SOME aspect of the game. If they stopped enjoying the game, they should have stopped playing, not paid to remove one inconvenience to make it "more bearable". Let's say under normal gameplay, they would have taken 60 hours...this means they had a free game that offers 60 hours of game-play but they chose to pay extra money in order to REDUCE the amount of play time." So out of the 60 hours played there was a few things that were more fun than other things. We'll call these the fun aspects of the game or the "fun points". Based on his review those seemed to be the bosses, especially the final one, seeing a new locale after beating a boss and the music. On the other side the "unfun points" seem to be dying and the related systems, being reminded of microtransactions, grinding, minibosses, gear checks, all of the combat, limited inventory space, seeing the same area again, the base-raiding pvp. For the fun points there was probably around 2 hours worth of boss fights and if you include the new areas you might get 5 hours of fun gameplay with a lot of good music spread throughout and for the bad due to how grind heavy the game was said to be let's put that down at 35 hours of unfun gameplay of mostly grinding and 20 hours of a middling experience that wasn't overall very fun or unfun. This is clearly a dogshit game based on this metric and that's why nearly everyone that plays the game quits quickly even before the grind get's worse. They can see the game isn't fun for them and leave. Now for all these P2W aspects. You remove the unfun points of dying, and some of the unfun points of base-raiding pvp, limited inventory space, grinding(and the related unfun points that are exacerbated while grinding). You get to cut out maybe 15 hours of grinding and the middling experience gets more fun on average and encroaches into fun, while some of that unfun gameplay becomes middling for a distribution like 8 hours of fun, 22 hours of middling gameplay and 15 hours of unfun gameplay. This is still a bad game to this reviewer and the things he finds fun and unfun in this game, but other people that value different things could have a more fun distribution and genuinely enjoy this game... by paying. You have to enjoy the grind yourself and all the deliberate microtransaction inconveniences to be blind to the engineered value that paying in this game provides.

  • @smytegc3477

    @smytegc3477

    Жыл бұрын

    @@kyle784 You're absolutely fair to say that, as is the reviewer to say that they find the game bad. I'm not criticizing that they may have had a bad experience. To summarize my intention without getting too in depth, it's just hard to sympathise with someone going this far in-depth to complain about something which is entirely self-inflicted. Although, I guess you could say the same about me response after watching it. Funny that. They could've played it for 12 hours, had these exact same things to say and not had to subject themself to 34 more hours, for what seemingly, was something not to their liking in the first place.

  • @heavenly2k
    @heavenly2k Жыл бұрын

    The style of this game is next level. But the potential is completely destroyed by the monetization. I love the character design and even details like calling dead players "Haters" in-game. :/ I hope something valuable becomes of it

  • @justyouraveragehumanbeing7411

    @justyouraveragehumanbeing7411

    Жыл бұрын

    if you like this type of setting/style, I would recommend the manga "DOROHEDORO" I don't know if you like reading, or like reading manga, but honestly its just an amazing story with incredible art, characters, and setting.

  • @ezzardeyethief
    @ezzardeyethief Жыл бұрын

    I recall this being reviewed on a podcast that focused on Dark Souls. The intention by the Devs was to make a modern arcade style game. So when you you pay to come back to life (at the time of it's release) the total cost was roughly 50 cents. Which is what you would have paid to keep "continue" in an old gaming arcade. It makes since that the cheeky nature of that decision has been lost to time, and would be lost to people new to the game.

  • @bbdanny
    @bbdanny Жыл бұрын

    i like that you mentioned drg, i was actually playing it while watching :)

  • @friz5535
    @friz5535 Жыл бұрын

    Please make more video like this, thanks

  • @markstewardson4006
    @markstewardson4006 Жыл бұрын

    I have always wondered if Let it Die started out as a freemium game or got switched part way through development to that model.

  • @DetectiveGrey

    @DetectiveGrey

    Жыл бұрын

    It started out as freemium when it released on PS4. It's always had the "pay for the revives" system and other methods of purchasing ingame progression, it's been upfront about it since the start. It's actually kind of surprising to me that I haven't heard anyone analyzing this game up until now, what with the recent announcement of a pseudo-sequel not developed by Grasshopper in the works. Probably because its monetization model means the game would only appeal to a certain kind of person to begin with, which I think was something Grasshopper understood at the outset. Suda's spoken on Let it Die before, and how it's not really part of the Kill The Past universe but did serve to inspire future work (like the Death Drive in Travis Strikes Again, for example). Let It Die has always smacked to me as a game made to fulfill a contract and little else, with some hope that its artistic value at least would be noted.

  • @Charnel_Heart
    @Charnel_Heart Жыл бұрын

    I played LID at launch so I remember. My worst mistake was purposefully trying to main my unarmed by grinding mastery all the way to 20. By the time I hit the mid 20s and definitely by the time I hit floor 31, my damage was awful because I used my fists instead of upgrading gear. If you consistently upgrade even one suit of armor and a couple weapons, you can absolutely beat this game down. It's just not that fun to be out through the grind to do it. Also like three weeks after it came out I got my first ever full time job so you know I paid for the premium pass because I finally knew what money was.

  • @stitchfinger7678

    @stitchfinger7678

    Жыл бұрын

    Same You think "hey if my fists are good i don't get caugt with my pants down" they get ARs and sniper rifles it doesnt fuckin matter lol

  • @Charnel_Heart

    @Charnel_Heart

    Жыл бұрын

    @@stitchfinger7678 getting to that floor 32 or whatever COEN and being forced to just dropkick 200 times and pray I don't die. I spend the 30s basically sprinting and praying. It was that ir spend time grinding up gear that would be accessible and I just wanted out. And thats the real peril of these games, instilling an animosity in players who are just done.

  • @TimoNaaro
    @TimoNaaro Жыл бұрын

    This was great vid. Pls do more. I looked at your channel for the past year seemed mostly dead cells content. Nothing wrong with that I just dont play it so would love these independant jornalism type pieces.

  • @TerryHesticles
    @TerryHesticles Жыл бұрын

    I gave this game a try back in 2018 and thought it was a decent little game, at someone point I died and decided to completely give up on the game. The grind was just too much for me and I decided to play something else

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