The Brotherhood of Steel Should NOT be in Fallout 4

The iconic faction, the Brotherhood of Steel gets a lot of love from developers, and Fallout 4 was no exception. However, I would argue that the inclusion of the Brotherhood of Steel in Fallout 4 was an overall detriment to the game, and the other factions would've been better without them. Let's see if you agree!
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  • @the_real_inquisitor
    @the_real_inquisitor8 ай бұрын

    For everyone who want the shortcuts: 00:00 Intro 01:55 Primary Assumption 05:18 Faction Weakness 05:42 Contra Cutting BoS 08:00 Pro Cutting BoS 09:19 BoS Not Required 11:36 What Would Be Missing? 12:50 Paladin Danse 13:41 Liberty Prime 14:59 The Prydwen 16:32 Power Armor 17:01 Vertibirds 17:51 Smaller Details 18:17 BoS Relationship With The Institute 20:36 Better Minuteman Without The BoS? 23:33 Not Totally Cutting The BoS 24:43 Quest "The Last Patrol" 25:49 Recover Missions 26:40 Quest "Blind Betrayal" 27:47 Redial Quests 28:07 Own Thoughts 28:52 Making The BoS an DLC? 29:35 Fixing The Big 3 30:05 Fixing The Institute 34:46 Fixing The Railroad [NOTE: suggestion on how to fix the Minuteman is at 20:36; not a separated topic here] 41:20 Fixing Smaller Groups - The Gunners 41:50 Fixing Smaller Groups - The Triggerman 41:59 Is It Worth It? 42:45 A Good Example - The Children of Atom 43:12 Outro

  • @malekat8539

    @malekat8539

    8 ай бұрын

    A hero we don't deserve

  • @Alexander-ry6ri

    @Alexander-ry6ri

    8 ай бұрын

    Its amazing some random dude who watched the video made these bookmarks and not the guy who spent hours creating the video

  • @Rad_King

    @Rad_King

    8 ай бұрын

    Think you can do what I should’ve done and not get pinned? Think again.

  • @RowanSkie

    @RowanSkie

    8 ай бұрын

    @@Rad_King listening to this, I wonder what you think about the mod Subversion?

  • @the_real_inquisitor

    @the_real_inquisitor

    8 ай бұрын

    @@Rad_King Next time you will not caught me!

  • @E_S_K
    @E_S_K8 ай бұрын

    As a Brotherhood fan i gotta say that it would have been better if they where kept as a smaller faction kinda like paladin Danse’s recon team.

  • @DVGBlur

    @DVGBlur

    8 ай бұрын

    Maybe build up a small settlement(since it was so central)with a a slightly bigger team recruited

  • @FrancisFjordCupola

    @FrancisFjordCupola

    8 ай бұрын

    Totally this.

  • @420CAK

    @420CAK

    8 ай бұрын

    If anything bring the prdywen in as DLC with the Brotherhood either working to destroy the institute or round up the remaining synths depending on which faction you with during the main quest

  • @Resonance115

    @Resonance115

    8 ай бұрын

    my thoughts exactly.

  • @eopatcjo

    @eopatcjo

    8 ай бұрын

    ​@@420CAK Prydwen as DLC actually seems like a perfect compromise!

  • @willforbes5995
    @willforbes59958 ай бұрын

    I think the Minutemen questline should have focused on the fact that the Institute was turning out super mutants and dumping them in the Commonwealth.

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    Or anything that gave it more substance, really.. Especially since (so it seems) Bethesda intends for them to be the canon ending faction, yet also the most made fun of (maybe tied with the Railroad, IDK) for being weak because they were poorly written & poorly implemented. They hardly even have a leveled list lol

  • @JackdotC

    @JackdotC

    8 ай бұрын

    @@arcticeagle342 wait for real? Bethesda wants people to do the nazi ending as the cannon one?

  • @thefrozenyak5272

    @thefrozenyak5272

    8 ай бұрын

    @@arcticeagle342 The Minutemen and their crappy gear was a deliberate choice--They're supposed to be poor settlers defending one another. They should have gotten better gear as more settlements join the cause. Or not make NPC ammo infinite, but go back to the original laser musket concept where they didn't use ammo, but were manually charged by cranking.

  • @simonblackwell3576

    @simonblackwell3576

    7 ай бұрын

    @@thefrozenyak5272 especially as those settlements become more prosperous, they have tens of thousands of caps worth of water coming in protected by automatic missile launchers and heavy lasers powered by nuclear reactors but you send your army out into the wastes with nothing but a cloth outfit and a laser musket 😂 I think I’d have liked the minutemen to have more diplomacy focused quests and get stronger that way, like allying with the atom cats to get power armoured minutemen or something like that. Show them as a real faction of the people

  • @thefrozenyak5272

    @thefrozenyak5272

    7 ай бұрын

    @@simonblackwell3576 Except the player is the only one selling water--settlers just freely share their excess along supply lines. I tend to upgrade most of my settlers weapons, and my "patrols" are either heavily armed and armored, or killbots. I can't do anything about the poor saps generated from a levelled list as random encounters. I agree, the Minutemen questline recruiting different groups that offered different benefits to the faction would have been way better, and more fitting of a "General". There are so many groups and locations that should have been recruited to the Minutemen to make a proper coalition of the people.

  • @madametaryn7841
    @madametaryn78417 ай бұрын

    With where the brotherhood in 3 sat, four had a really interesting opportunity to explore the outcasts as a faction, or even see the tables turned, with lyon loyalists in the commonwealth, running from maxons militaristic regime, offering help to the people to prepare for when his forces come and explaining what happened to Sarah Lyons, which could then be made into a DLC when his forces do arrive.

  • @l0rf

    @l0rf

    4 ай бұрын

    I'm always happy to see how fans come up with scenarios that are more consistent with the lore as well as more interesting overall. Might even allow Sarah Lyons to be alive and enter the Commonwealth ... or she became a bit of a martyr after Maxon executes a coup to take power. You could try and steer Danse into the direction of joining them or sell them out to the coming Brotherhood to curry favour with what the Sole Survivor might see as an emerging superpower next door.

  • @AdamC_465

    @AdamC_465

    2 ай бұрын

    @@l0rf She was his mentor and he even had a small crush on her as a kid. I have no clue where this ‘Arthur took down Sarah’ comes from lol.

  • @Axquirix
    @Axquirix7 ай бұрын

    Danse's quests followed by the police station only being reinforced, then later danse being outed as a synth and the ensuing questline around that would be great. Especially since then the option would be open to have Danse muck in with the remaining big factions, such as the Railroad or to lead a heavy armor division of the Minutemen. Instead as it is he's just left out in the cold.

  • @MLPDethDealr32

    @MLPDethDealr32

    4 ай бұрын

    Danse is the only reason my Character joins the BoS. Otherwise i just mod in the Enclave and have my OC Wipe out all threats to them. "God Bless Equestria. Goddess Bless the GRAND Pegasus Enclave". ;)

  • @foxanard

    @foxanard

    9 күн бұрын

    @@MLPDethDealr32 based!

  • @WarriorVirtue
    @WarriorVirtue8 ай бұрын

    The Brotherhood's backstory in FO4 doesn't really make sense. They say that they abandoned the policies of Elder Lyons because they were deemed detrimental to the Brotherhood. However, FO3 ended with the Brotherhood positioned to become the sole power in the Capital Wasteland which should have been seen as the ultimate vindication of those policies.

  • @Pigness7

    @Pigness7

    8 ай бұрын

    I fix this in my mod Brothers In Arms, in which I explain that the brotherhood we meet in F4 is mainly the outcasts from fallout 3, after a civil war and them manipulating maxson and turning him away from lyons they took over under the guise of reunification, I have it be a huge cover up and conspiracy to explain why its not explained in the base game lol

  • @zanemob1429

    @zanemob1429

    8 ай бұрын

    @@Pigness7I’ve seen that mod. Funny seeing you here. Never looked much into it to be honest though. Maybe I will.

  • @XeviousvSBlackmanta

    @XeviousvSBlackmanta

    8 ай бұрын

    @@Pigness7 Bro thats actually a great backstory to explain Maxson's turn to the extreme policies he enforces.

  • @JaceMorley

    @JaceMorley

    8 ай бұрын

    What I find weird is the brotherhood in F1/2/NV are fundamentally isolationist. The F3 Brotherhood split because Lyons went away from isolationism. The weird thing is that merging with the Outcasts didn't involve returning to isolationism when not being isolationist was the Outcasts main issue with Lyons. Instead, they became expansionist, which would have been antithetical to both the Outcasts and Lyons Loyalists. The F4 BoS are more like Caeser's Legion with Technology than they are the West Coast BoS at this point.

  • @GH0STUN1T

    @GH0STUN1T

    8 ай бұрын

    ​@JaceMorley fallout brotherhood of steel has the brother hood as a open group that allowed ghouls smart deathclaws and anyone else so the 3 version is likely the Chicago bh that has expanded and yhe outcasts the west coast version

  • @HankScorpio64
    @HankScorpio648 ай бұрын

    I like the Brotherhood being in 4 but my main issue is.. This I think they did for marketing rather than lore issues.

  • @Spark_Chaser

    @Spark_Chaser

    8 ай бұрын

    They're one of four big things "every Fallout game needs." The other three being Super Mutants, Deathclaws, and Vault-Tec.

  • @petesperandio2572

    @petesperandio2572

    8 ай бұрын

    @@Spark_Chaser Five. Don't forget the Enclave.

  • @sierrahs.2306

    @sierrahs.2306

    8 ай бұрын

    ​@@Spark_ChaserI mean, fallout would be weird without vaults but I get what you mean.

  • @Spark_Chaser

    @Spark_Chaser

    8 ай бұрын

    @@petesperandio2572 Honestly, the Enclave weren't a faction until Fallout 2. The other bits I mentioned are original game stuff.

  • @totallytubular618

    @totallytubular618

    8 ай бұрын

    ​@@Spark_Chaser caps too

  • @Chikensandvich153
    @Chikensandvich1538 ай бұрын

    I think it would be a cool idea if the sole survivor was able to stop all evil projects and start good projects, and it would cause the minutemen and institute to somewhat start a relationship

  • @Captain-Jinn

    @Captain-Jinn

    4 ай бұрын

    The Minutetoot. The Insta-men. Peace was never an option.

  • @toasterman5412

    @toasterman5412

    4 ай бұрын

    Yeah I never got was why you can't reform the institute/merge them with the minuteman Seemed like the obvious thing to do

  • @umad42

    @umad42

    Ай бұрын

    @@Captain-Jinn Insta-Men..... Instant Men.... SYNTHS! THEY'RE ALL SYNTHS!

  • @DemigodoftheSea

    @DemigodoftheSea

    Күн бұрын

    I always thought about this too. Especially since you become Director, it feels like you should be able to go "Alright, now that I'm in charge, and I'm also General of the Minutement, we're now cooperating, and Gen 3 Synths have rights" Or, even better. "This is Agent Sole Survivor reporting into Railroad Command... I'm in. And by in, I mean I'm in charge now. We won."

  • @marshallscot
    @marshallscot8 ай бұрын

    The whole faction system and story arc would need to be reworked. I think the first part of the story if progressed normally should be about resolving some sort of conflict between the Gunners and the Minutemen. They are both vying for the "jewel" of Diamond City which is still neutral territory. The Brotherhood and the Institute should be clearly larger and more powerful factions who have unclear motives and can only be dealt with after accumulating some power and influence. The only way the Railroad even makes sense as a faction is if they are a confederacy of outcasts. Ghouls, super-mutants, and synths all working together since they are mutually despised by most factions. Also, maybe they should actually use the railroads? Like live in the subways and use them as a trade network? The Vaults could be their own minor faction that could either coalesce into a true alliance or be individually picked up by larger factions.

  • @sev1120

    @sev1120

    4 ай бұрын

    Like, synths would be the face of the railroad since they look human, with ghouls working as shock troops and super mutants as the walking tanks they're supposed to be. You could have them tunnelling out from one of the railway tunnels to establish one of their safe houses when they discover the institute is behind almost every problem the commonwealth ia facing, and they try to get other factions to work alongside them but petty grievances keep dividing them, until the sole survivor of vault 111 shows up and is able to unite them, be it through climbing command, having the factions' respect, or being so deadly the others don't want to be on the survivor's bad side

  • @brigo1744
    @brigo17448 ай бұрын

    I like the idea of steering the minutemen in different directions. The minutemen are really what you make them, and so you should be able to make them into different moral standpoints

  • @chazzcoolidge2654

    @chazzcoolidge2654

    8 ай бұрын

    Imagine if you could give the Minutemen some serious firepower and suits of power armor to make them a real force to be reckoned with :/ They already have artillery, so what's wrong with a "cavalry regiment" with power armor and heavy weapons?

  • @calebbarnhouse496

    @calebbarnhouse496

    8 ай бұрын

    It would have been really cool if you could have turned the minutemen into effectively a raider gang if you were to force enough settlements to pay you a protection tax of either soldiers or resources, to the point that the nukaworld alternative ending is changed to have the minutemen either wipe out the raider gangs to free the people, or the based solution, you kill the raiders to take there lands and slaves

  • @andrewbernard1911

    @andrewbernard1911

    8 ай бұрын

    @@chazzcoolidge2654Bethesda thought about but got lazy and said that soemthing modders can do

  • @chazzcoolidge2654

    @chazzcoolidge2654

    8 ай бұрын

    @@andrewbernard1911 aaand this is why Fallout 4 is 25% wasted potential.Instead of making the BOS a big deal they could've used that time to make the guns NOT look like utter garbage.

  • @tamlandipper29

    @tamlandipper29

    8 ай бұрын

    You mean you wanted the ability to shape and influence outcomes in a meaningful way, not just pick an ending from a list? In a fallout game! Who do you think made this? J.E. Sawyer?

  • @shorewall
    @shorewall8 ай бұрын

    If you had only Danse's squad, you could still have Danse's story arc. Have Rhys be the hard ass, and Scribe Haylen be the voice of reason. And it's emotional because they are on their own, trying to find out the right thing to do, just like the Commonwealth. And you have to convince Danse, because he sees himself as a zombie bite victim, just waiting to turn on his friends.

  • @RJ-wx3fh

    @RJ-wx3fh

    7 ай бұрын

    Even, as mentioned, a minutemen questline with the 'agitator' urging you to execute him as a possible institute spy because of their distrust of the institute and their synths. It'd also work from a railroad perspective, with the player choosing whether they quietly off danse from distrust (brotherhood, alone, most KIA from recon, would be easy pickings to create a plausible spy faction for the institute) or introduce him to the railroad as a synth who needs some help coming to terms with himself, ultimately leaving the BOS to stand with them either as a character in the railroad hq, or as a companion for the anti institute push. He could also resurface as that spy if you side with the institute.

  • @horrorfan117

    @horrorfan117

    7 ай бұрын

    I would've made the whole squad synths. Suggesting that the Institute was aware of the Brotherhood, and was actively planning countermeasures by using synths to run scenarios. Not only that but the synths were copies of an actual recon team you uncover during the investigation where you find the "real" Paladin Danse at the end. Who would you side with? Would you even tell the other team members? How could this impact a Brotherhood of Steel themed DLC? I dunno seems like an interesting questline.

  • @eugenemegatron2210

    @eugenemegatron2210

    6 ай бұрын

    I hate Rhys😂 i save then kill him every time then reload 😂😂😂

  • @DR.ExE7

    @DR.ExE7

    6 ай бұрын

    I would imagine them a little bit bigger but not as a main faction like the brotherhood in NV and maybe be able to get them to join up with you against the institute or against any other faction

  • @TheEvilLordExdeath

    @TheEvilLordExdeath

    5 ай бұрын

    Fearls don’t change you if you get bitten. Everyone in the wastes knows this, a Paladin of the Brotherhood should know this as well.

  • @44swagnum
    @44swagnum6 ай бұрын

    Something I saw as a missed opportunity regarding the Minutemen is their alignment with the Brotherhood. The Brotherhood has all the military might they could want, they just have trouble engaging locals. I don't think it would be out of the question for the Brotherhood to revive (and ideologically re-imagine) the Minutemen. Having a puppet militia would allow the Brotherhood to influence local perspective, more efficiently secure food from farms, and preserve Brotherhood ideals in the region.

  • @crassiewassie8354

    @crassiewassie8354

    Ай бұрын

    Yee! The Brotherhood being a kind of feudal hegemony which ravages places of all the tech and moves on is really interesting to me.

  • @v.i.cthak.i.d9265
    @v.i.cthak.i.d92656 ай бұрын

    A cool addition to your minutemen storyline and brotherhood DLC idea would be the reaction Maxon has to the minutemen you create. Like if you side with Preston and create a more peacekeeping MM faction Maxon is slightly condescending yet diplomatic, whereas siding with Anti-Preston and creating a more militant aggressive MM Maxon treats you with more suspicion, keep’s information from you things like that. Or be entirely allied with you depending on how far you’ve helped the brotherhood team. You could also have it were Danse joins the MM after finding out he’s a synth and have that become a point of conflict with Maxon down the road.

  • @entropic-decay
    @entropic-decay8 ай бұрын

    Regarding the Gunners as a full faction, I think it'd be interesting to see them as a Brotherhood equivalent with more an emphasis on the military aspects, grown out of military forces that survived the war in the commonwealth region and simply remained there. Realistically, it's unlikely you'd only see one faction grow out of the pre-war US military.

  • @MediumRareOpinions

    @MediumRareOpinions

    8 ай бұрын

    Absolutely agree. It annoys me that Bethesda has time and time again pushed any surviving military forces into the binary choices of being integrated with the Enclave or converting to the BoS cult

  • @dalekrenegade2596

    @dalekrenegade2596

    8 ай бұрын

    Sim Settlements 2.

  • @twistedyogert

    @twistedyogert

    7 ай бұрын

    I agree with you. There probably wouldn't be only a single faction growing out of the surviving pre-war military. Some troops would probably end up as mercenaries since they'd be starving and need caps and people need protection from raiders, super-mutants, and feral ghouls. Heck, I would make the Minutemen a stronger faction because some people don't help others for money. I'd make them a successor to the National Guard who stuck to their current orders to protect the country. This would ask the question, should you help others just because it's the right thing to do, the thrill of being a hero, or as a day job?

  • @scottjs5207

    @scottjs5207

    7 ай бұрын

    @@twistedyogert I like that. Would've been neat if you could even side with some Raider groups as well, but I get it that you need some generic mooks to shoot at.

  • @nicholashodges201

    @nicholashodges201

    7 ай бұрын

    I would've liked the Gunners to be trying to establish themselves as post apocalyptic nobility and recreating serfdom with the settlements. Then there would've been a point to their inclusion beyond "guys you shoot at". And it would explain their resources beyond off screen "customers"

  • @Alex_FRD
    @Alex_FRD8 ай бұрын

    Fans: The dev time and effort would have gone to the other factions. Reality: The game would have released earlier.

  • @jjhh8152
    @jjhh81526 ай бұрын

    I agree on a lot of your points and have a few of my own. Definitely have it so that the only BoS members are Danse’s squad and the survivor in the bunker. They could be members of the outcast faction from 3 that’s used the tech from the Operation Anchorage dlc to become a prominent faction that left DC and is spreading away from the capital wastes. They could get recruited to help train the Minuteman on how to be a better military force. Build up the relationship between Preston and Danse as the two main guys under you, but after you actually deserve to be the general. Maybe that’s when you get the title after building up their bromance. That would make Danse being a synth and thinking he needs to exile himself a bit more impactful. This route could also give the Minutemen more of a reason to start using vertibirds themselves. A minutes notice to respond to threats is a lot more possible then. Danae’s plight could also feed why they want to take care of the Institute. Stop them from abusing synths as people to burn for infiltration. The Railroad would also be fun by tying them to the growth of the Minutemen as well. Start putting Railroad operatives in the Minutemen and their settlements. Better way to help get synths out of the Commonwealth with hiding among an established group that doesn’t hate them. This could also be a way to stop synths from infiltrating the settlements you make in the game. Now you also have conflict between lying to Preston about things and the ending of the game on what to do about the Institute. The fourth faction should definitely be the gunners and them being the antithesis of the Minutemen. Build them up to be a might makes right and that martial law needs to be instituted across the board. Maybe you take over raider groups as their version of settlement building. Makes a lot more sense to why you have the options for making raider looking settlements in the base game as well. They could want to take on the Institute for the tech and replaceable soldiers they could build. Soldiers that follow orders exactly and never get out of line. Flesh out their lore that they came from a military vault in the area. Maybe Vault-Tec wanted to see if the military structure would last in a vault. Give them a ton of guns to sweeten the mutiny possibility. Their wanted abuse of the synths would put them in direct conflict with the Railroad, and just be another reason why the Minutemen want them gone. Danse and his unit could also be recruited to them as well. Help with more knowledge on power armor and prewar tech. Danse being a synth could help reinforce why they want synth soldiers, and why they just need to take their personalities out of the equation. Danse could find out the plan and he’s a synth this way. He could then kill the leader of the Gunners and himself by blowing them both up. This leads your character to becoming the new head of the faction. The Institute would be better if Shaun was a department head and not the main leader. I’d keep what you said about using the FEV to help cure his cancer and Virgil was his right hand man in the department that had to put a stop to the research. Also put forth that Shaun has been doing things behind the Institute’s back and why settlements have disappeared. Fueling his obsession with curing his cancer and making him more of a madman trying to become perfect. After all the Institute wanted his dna for the gen 3 synths. This could explain why no one knows about it and why Virgil had to run, no loose ends. He still has you kill Kellogg and gets you to help him become the new leader of the Institute. Kellogg could also still be in Nick’s head warning you how much you don’t know Shaun and shouldn’t trust him. Maybe this leads to a dynamic on forgiving Kellogg, or finally getting rid of him. Shaun and you then take over the commonwealth with a brand new FEV variant that makes people immune to radiation poisoning, but you have to fall inline with the Institute’s belief that tech is the best solution. Technology no matter what; justifies the means to the end.

  • @nakuvamp
    @nakuvamp2 ай бұрын

    They REALLY shouldn't be in 76

  • @iloveowls90

    @iloveowls90

    4 күн бұрын

    Actually it makes sense to have them in 76

  • @stefanstoyanov7460
    @stefanstoyanov74608 ай бұрын

    If only paladin Dance's scout team was in the game nothing would be lost. They would act as scouts, observing the situation with the Commonwealth, have the paladins story arc and if the Institute is the winner in the game, set the stage for a brotherhood invasion in the sequel game.

  • @Dino2GunZ

    @Dino2GunZ

    8 ай бұрын

    That would have been awesome

  • @sunayocarissime5309

    @sunayocarissime5309

    8 ай бұрын

    Agreed, that would have been a lot more cohesive. Danse's recon squad with the SS's help and then leave the Commonwealth as either Institute, RR or Minutemen as the three factions that would have been victorious. Theoretical scenario's are as follows. Institute Ending) Recon via Danse's recon squad analyzed and holotape sent to Adams Air Force Base where the Prydwen was being constructed. Even in a terminal entry Ingram says she had to put the airship in hover mode because the fusion core was eating up to much coolant. That would have given the BoS ample time to start massing strength/arms and support to make an assault eventually. Minutemen Ending) With the Institute gone, the BoS has little or no reason to venture to the Commonwealth at all really. That way the MM could technically become a dominant force in Boston, probably take over leadership of Diamond City once its discovered McDonough is a synth. Railroad Ending) Same as above except RR has more support from local settlements and influence. Maybe the BoS would arrive due to their sympathy with synths but that's a big logistical IF. New Vegas was a great stand alone. It did show the BoS WAS around but just on a minor detail, not encompassing the whole narrative. I agree with stefanstoyanov7460 and RadKing. Fallout 4 would probably have been a better title if the BoS had been just a minor faction via just Danse's Recon Squad. The SS could just give them minor support or completely wipe them out if it got to that point in plot.

  • @stefanstoyanov7460

    @stefanstoyanov7460

    8 ай бұрын

    @robertothesupermutant830 I'm saying that the skill of the writers in Bethesda is abysmall. I'm also stating that you won't go wery far in life, throwing insults to random people.

  • @tobyhanke3274

    @tobyhanke3274

    8 ай бұрын

    ​@robertothesupermutant830hear me out. no one likes fallout tactics BUT fallout tactics set as the BOS invasion of the Commonwealth following the events of that FO4 ending That would be cool I think :)

  • @boxylemons7961

    @boxylemons7961

    8 ай бұрын

    Main problem with that is that fallout doesn't really do "sequel games". The only real ones that exist are the first two (the chosen one being a descendant of the vault dweller in the first game). The Fallout series has generally been an anthology, there really is no series-wide "main character" besides the setting of the american wasteland itself. and no, this isn't a "bethesda" thing, even with Van Buren the protagonist had zero relations to the chosen one or vault dweller.

  • @Darksoul9669
    @Darksoul96698 ай бұрын

    I just think the railroad and minutemen really suffered from not having any big set pieces and minimal theming. Would have been nice to have those be on par with the institute and brotherhood.

  • @OnlineRetard

    @OnlineRetard

    6 ай бұрын

    Did you never build out the castle so hard it dragged frame rate??

  • @askovtk4834

    @askovtk4834

    5 ай бұрын

    sorta hoped the safehouse your recovered are actually useful, like actually being an base with all the basic craft table or you can quest from the escaped syth in there from time to time. or you get quest like keeping the route clear or making a new one, etc etc

  • @TheEvilLordExdeath

    @TheEvilLordExdeath

    5 ай бұрын

    Railroad had the least presence in the game.

  • @jamestrout9871

    @jamestrout9871

    4 ай бұрын

    Very true! The Minutemen, institute and railroad’s biggest set piece moment always involves the brotherhood!

  • @thatGuy-wm2cr

    @thatGuy-wm2cr

    4 ай бұрын

    @TheEvilLordExdeath but the entire point of the railroad is to be quiet, that's their big set piece, big things with small forces, like blowing Pyrdwyn with one vertibird and some bombs, or destroying the institutes nuclear reactor with one inside man to stoke up an uprising of synths

  • @highwaystar4518
    @highwaystar451824 күн бұрын

    “And ill make them do this and say this! What a plot twist!” “But why would they do that?” “inunnolol”

  • @RedwoodTheElf
    @RedwoodTheElfАй бұрын

    Making it so you could steer the Minutemen into anti-Institute would have some interesting story consequences, given that Sturges is, in fact, a Synth, and he was with Preston at the museum. It's never mentioned in the game dialog or anything, but he has a synth component in his inventory if you use console commands to kill him.

  • @DracoFroggo
    @DracoFroggo8 ай бұрын

    As one of the few people who likes the Minutemen, I really wish they did more with them like you proposed. It could have been so much beefier and involved. I absolutely would've given up the Brotherhood for bettering the other 3 (or even the other 4 if effort was put into the Gunners to make them more than just Raiders But Wearing Green). A New Vegas style role for the Brotherhood would've been perfectly fine imo.

  • @steveharrison76

    @steveharrison76

    8 ай бұрын

    Solidarity, General. They’re my favourite too. I always liked the Followers of the Apocalypse from the first two games (well, they were barely even there in the second one, to be honest) and thought that the minutemen were like that, but turned up to mutual defence pact level. They were also about rebuilding society, not necessarily how it was before (which would be unrealistic on a practical level, but also on a logistical and philosophical level, which was one of their main points) but into a new civilisation, rather than just a bunch of ‘survivors’ and their descendants. Plus, the railroad should just be some group you can fold into the minutemen as a group of expert operatives in a specific field. So… yeah. They speak to me. I get it. And you’re exactly right. I mean, I like them a lot on a lore level, I like their goals but… it’s implemented as the radiant quest generator faction. Bit of a missed opportunity. Good stuff, boss.

  • @Arcana_Jester

    @Arcana_Jester

    8 ай бұрын

    @@steveharrison76 Same! In the 2D20 game I'm playing a former Lyon's Pride that turned Follower, and is actively working with the Minute Men. It's been a ride. Still wear blue, yo.

  • @hanzzel6086

    @hanzzel6086

    8 ай бұрын

    Honestly, the BoS and RR shouldn't have been major factions. And the Gunners/CoA should have been.

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    Joining the Gunners doesn't really make much sense but I would have liked for them to have more lore & story in-game. Anyway I'm a MM lover too, & I enjoy kicking the BoS & Gunners in their metallic or armoured glutes respectively lol

  • @hanzzel6086

    @hanzzel6086

    8 ай бұрын

    @@arcticeagle342The Gunners could have served as a more ruthless MM alternative. Where they only care about the money and nothing else.

  • @andrewbernard1911
    @andrewbernard19118 ай бұрын

    Fallout 4 story while initially feeling quite deep feels like the opposite now. I think they way to do it in the future is by having multiple main stories. Imagine railroad vs institute and then also minutemen vs gunner. There’s so much more they could do with the stories and make more adaptive territories, maybe even missions where you clear territory for a faction to control like Quincy back to minutemen.

  • @LoveProWrestling

    @LoveProWrestling

    8 ай бұрын

    Try Sim Settlements 2 for exactly that.

  • @kazmark_gl8652

    @kazmark_gl8652

    7 ай бұрын

    ​@LoveProWrestling Sim Settlements 2 is good for that. although it continues to annoy me how little it allows the Miniutemen to play into its story. although it fits perfectly into fallout 4 by absolutely ignoring the Miniutemen until the middle of a quest suddenly gets an extra option because I've done their questline.

  • @classicnestetris3268

    @classicnestetris3268

    7 ай бұрын

    Could have a storyline where the institute can be seen as undeniably evil while another could have them the undisputed heroes, same with the minutemen and the railroad with an ending where they unify against a potential external enemy or they descend into the same kind wars that put the world into its sorry state to begin with having diplomacy actually matter ultimately

  • @arcticeagle342

    @arcticeagle342

    7 ай бұрын

    Kind of like Starfield, you can do these main questlines for these large factions separate or even intwining with eachother

  • @sleepyproduction7166

    @sleepyproduction7166

    2 ай бұрын

    Fallout 4 feels like the bare minimum. They were so hopped up on ‘no one knows who is a synth you can’t trust anyone’ to notice how lacking everything else was. Even the environmental writers started to seem like they were putting out the same stuff. And those ones usually save Bethesda games.

  • @pikazilla6405
    @pikazilla64052 ай бұрын

    I think the railroad should not have been a major story ending faction, their goal of saving synths is so narrow and doesn't address the commonwealth as a whole and at the same time is so central to their identity and soul that changing their mindset doesn't work either (they're literally names after the railroad that saved slaves in America), being a small group with the one base that preaches their ideology for the player to consider and gives them quests to save and guide synths and not much more than that would honestly be ideal

  • @CantusTropus

    @CantusTropus

    Ай бұрын

    It would've made more sense if they were all synths. To be honest, they just shouldn't be an important faction. Why are they choosing to prioritise helping synths, rather than their fellow humans, when the Wasteland is so punishing and hard to survive in? They seem to care more about synths than humans, which just makes them look misanthropic. At least if they were synths themselves this would make some sense.

  • @Zathurious
    @Zathurious7 ай бұрын

    My frustration with the main factions manifested by me leading the raiders take the Commonwealth. The Brotherhood of Steel is the most cohesive faction and Maxson is a real hottie. The only reason I don't usually side with them is because they make me kill Danse. If I could romance Maxson instead, I'd probably side with them every time. I suppose if the other factions were more interesting, I wouldn't have missed the Brotherhood either. And your ideas about improving the Minute Men sound really good.

  • @samueltitone5683
    @samueltitone56838 ай бұрын

    (Outside of “iconic to the franchise”) I believe the Brotherhood were included because King Arthur is known as the Once and Future King of England, so, of course, Arthur Maxson “King” of the BoS has to reclaim New England. King Arthur’s ship is even named the Prydwen if I remember correctly. Yes if this is true, they should have gone all in on the King Arthur theme. Why not give Maxson a crazy old scribe who acts like Merlin? Why not have Danse be the leader of a group of elite sentinels named the Round Table? FO4 BoS discussions could’ve been a lot of Monty Python references. Instead, we have to debate if Maxson is a nutcase (he is) and whether or not synths should be considered machines. Ugh.

  • @abdalln8554

    @abdalln8554

    8 ай бұрын

    That's a new take, never heard someone bring that up before but i kinda dig it. Maxson in a scrap metal crown and cloak waving his scepter at you screaming "IM BEING REASONABLE HERE"

  • @ChishioAme

    @ChishioAme

    8 ай бұрын

    @@abdalln8554 Fun fact: Maxson's early concept art had him wearing a cape, which would have made that even easier.

  • @abdalln8554

    @abdalln8554

    8 ай бұрын

    @@ChishioAme lol reminds me of the Injustice comic where Plastic man points out Superman is claiming he isn't a deranged megalomaniac while he's sitting on a giant black metal throne.

  • @weplo1597

    @weplo1597

    8 ай бұрын

    Funny how concept Art Maxson was close to that. Also Bos were less racist towards Ghoul at least which they had Ghoul Soldiers and sent to radiation areas

  • @LynetteTheMadScientist

    @LynetteTheMadScientist

    7 ай бұрын

    He’s not a nutcase. 20-yr-olds are just Like That

  • @zeedavis5176
    @zeedavis51768 ай бұрын

    I loved the brotherhood in fo3 and was 100% beefed about them killing off Sarah in fo4. I would have LOVED a cameo from elder Sarah Lyons. Maybe even just her voice thanking you for helping Danses recon team or smth.

  • @angquangnguyenthac2833

    @angquangnguyenthac2833

    7 ай бұрын

    They killed her off because with her, the BoS would not have a nuance story arc according to a lot of BoS old fans. The BoS in Fo3 got the "too much of a goody two shoes" critic from FNV/ "old fallout" fans who wanted the BoS to be just an isolationist cool tech bro faction that they can slap their projection onto instead of anything other than that. So because of this, the Fo4 BoS has to be this way. Fo4 is an example of how nostalgia bullshit and over praised for it can steer a good ship into a wall. You only just need to actually compare the amount of actual hidden content between Fo3 vs FNV to really understand why Fo4 became this way.

  • @CantusTropus

    @CantusTropus

    Ай бұрын

    @@angquangnguyenthac2833 The FO4 Brotherhood is ALSO nothing like the old-school Brotherhood, just in a different direction than Lyons' group. It's hardly nostalgia baiting. They're basically Diet Enclave, a bunch of expansionists who hate ghouls and muties, and seemingly have no interest in looting technology (since they just blew up the Institute without even pillaging it first). Plus, what's wrong with being unhappy that an important faction's characterisation is being radically changed?

  • @brodyclayton7163
    @brodyclayton716324 күн бұрын

    I personally think that the main question line should have been the minute men fighting the slavers and the raiders, The rail road should have been in a in an argument between two sides, one that wanted to save synth and another that wanted to save slaves. And the BoS and the Institute should just be fighting between each other.

  • @ruinedchurch
    @ruinedchurch8 ай бұрын

    i never comment on things but i love this video so much i felt like i needed to. you are a creative genius and i agree with all points made, esp about danse and his quests. i’d love to hear your thoughts on danse’s half baked backstory/the brotherhood’s cut content and what he could have become instead of a glitchy mess in all endings lol keep up the great videos!

  • @MediocritysMuse
    @MediocritysMuse8 ай бұрын

    A remark about Danse's quest. They could have still included his mission about him finding out he's a synth. All you'd have to do is make him swap places with Brandis and make him the recon group that was wiped out. You'd just find him and let him become your companion and then eventually find out he's a synth after getting into the institute. His mission could still be applicable.

  • @chelseaschack6013

    @chelseaschack6013

    8 ай бұрын

    I almost think that would be more impactful! tw: suicide Getting the order to kill Danse from Maxon, and then having to talk Danse into staying alive has always felt a little clunkier. If the conflict was instead entirely internal with Danse, a majorly principled BoS member, finding out he's a synth and having to weigh his Principles against his Life, I honestly would be a little more hooked, and the conversation to talk him down would be harder hitting

  • @shorewall

    @shorewall

    8 ай бұрын

    You can still do it with the Recon Team. Have Rhys be the hardliner, Haylen be the bleeding heart, and Danse being principled to take his own life, like someone who was bite by a zombie. And you have different options to work it out.

  • @LazyLifeIFreak
    @LazyLifeIFreak8 ай бұрын

    I'm at the point in life where I will take anything, absolutely anything, other than the Brotherhood of Tincans.

  • @dreamingflurry2729

    @dreamingflurry2729

    8 ай бұрын

    Well, I'd love new factions - I mean I doubt that the BoS was the only surviving military unit! Give us others who survived over the years and know their way around tech - maybe even a faction that truly innovates (not just humanoid-bots and bad laser-weapons!)...

  • @nitroxylictv

    @nitroxylictv

    8 ай бұрын

    Yea none of us want the same old factions again but also Fallout always sticks to tradition. A good idea for Fallout 5 should be based in Texas but without the brotherhood. Doesnt make sense at first because the brotherhood controls most of Texas but if Bethesda could create a new faction based on wild west cowboys or maybe like a New Texas Republic like the NCR. I think it could work. Maybe with the Brotherhood as just a side faction or only spoken of and not actually physically in the game, but yea Fallout and BOS is getting tired. I dont even like the faction itself personally.

  • @SwedishEmpire1700

    @SwedishEmpire1700

    8 ай бұрын

    @@nitroxylictv Bro you just know Super Mutants, BoS, the Institute, Enclave and heck why not NCR and Minutemen will be there. Gotta milk 'em all

  • @Umbra_Ursus

    @Umbra_Ursus

    8 ай бұрын

    Eh, credit to them. Even Lyonshood was better than the Institue or Elijah. That's a *very* low bar, yes, but what can you do.

  • @dreamingflurry2729

    @dreamingflurry2729

    8 ай бұрын

    @@nitroxylictv I like them (well, the Lyon's BoS and even the New Vegas chapter)...but I'd like them to be a side faction (hell, maybe even one that would be beaten back without the player's aid - which they'll repay with say a Power Armor and access to their weapons) or maybe even something people have only heard about (maybe we'll only find dead scouts or something at places that contain high tech or at old military bases)

  • @caesari3708
    @caesari37087 ай бұрын

    The Anti-Synth Minutemen questline could also tie intl the Covennant Quest. A mid-point branch of the Minutemen arc could be deciding to whipe out/shut down/ or ally with The Covenant. Doing the latter would change the course of the faction. There was also a missing opportunity to center the questline around bringing stray Minutemen groups back into the fold. A few groups and leaders are mentioned but never seen and could have been full missions of diplomacy/threats/or completing sidequests to get them to join up. Would have been interesting to give Wire a chance at rejoining and the moral issues of forgiving a raider.

  • @papasmoke2982
    @papasmoke298211 күн бұрын

    Great video! An idea I see working well with your approach to a diminished brotherhood is including Brandis into the reveal that Danse is a synth. First the lost patrol background would be slightly retconned that his recon group was also attacked by synths contributing to his trauma. Once Danse is revealed to be a synth, it would undo Brandis’ healing from the trauma and reopen his distrust of the brotherhood. Brandis would now act much like Elder Maxson during the sense reveal but with the added background to make a more intense moral dilemma.

  • @BlueBD
    @BlueBD8 ай бұрын

    I am a Brotherhood fan and even have My own Exile Brotherhood Faction, yet I Really hate how the Brotherhood is Constantly included into everything. Stop added them to every scenario.

  • @SwedishEmpire1700

    @SwedishEmpire1700

    8 ай бұрын

    **sounds of Todd 'n Pete working hard shoe-hornin'**

  • @elcoshayuyodrsimi3000

    @elcoshayuyodrsimi3000

    2 ай бұрын

    honestly the brotherhood works best when they're included in a smaller scale instead of a center attraction of the game like they where used in 3 and 4

  • @walumator1918
    @walumator19188 ай бұрын

    Fallout new Vegas had a great inclusion of the BOS in my opinion. I like how it wasn’t a major faction but it still has some signifigance as you encounter it no matter who you side with. The next games should just have the BOS in some fortress or something and they are just a more minor faction

  • @MidanMagistrate

    @MidanMagistrate

    8 ай бұрын

    The Hidden Valley Chapter makes even less sense! They started a war with the NCR and don't communicate with Lost Hills or the other chapters, and they devolved back into their fanatical ways of isolationism, hoarding technology, and being hostile to outsiders.

  • @kj_heichou

    @kj_heichou

    8 ай бұрын

    ​@@MidanMagistrateit makes perfect sense for them to become isolationist. 1. They got badly beaten by the NCR, and exposing themselves would just lead to them being destroyed 2. Communications with lost hills could easily be intercepted or picked up by the NCR

  • @azeria1

    @azeria1

    8 ай бұрын

    ​@@MidanMagistratenot just the hidden valley chapter the brotherhood and NCR war is still on going during New Vegas which is why the NCR is struggling in Vegas and against the fiends and legion this war damaged the NCR economically and military

  • @Thelazybaboon-kn3dc

    @Thelazybaboon-kn3dc

    8 ай бұрын

    Except the entire third game (fo3) is set to prop up the brotherhood as the dominant power in the East Coast just a decade or two before the events of fallout 4 they have the most lore sense of any faction to be just as powerful as they are while I agree they turned to isolationist rather quickly especially considering the events I just wrote. I see that as a change for the worst. We could have got the continuation of a knight in shining armor come to liberate the wasteland instead we got the Sci-Fi version of the Christian crusades.

  • @dangi6516

    @dangi6516

    8 ай бұрын

    ​@@azeria1the reason why NCR is not doing well in Mojave is that they send recruits to Vegas, and an experienced and equipped army is fighting the brotherhood in California

  • @davidprovan2756
    @davidprovan27562 ай бұрын

    The railroad should be more undercover stealthy operations the minute men are a bit more of the military and the Institute to be honest is okay, they just need to be a bit more coherent, and maybe a bit more emphasis on recovering all technology to be replicated

  • @KombatUnit91
    @KombatUnit918 ай бұрын

    I've only ever sided with the Brotherhood in 4 but I felt the Prydwen was a hugely misplaced reach just there for spectacle. Would have loved to see a homespun Commonwealth chapter on the backstep, paranoid and nearly dead ala the Mojave chapter.

  • @Slowboyheals

    @Slowboyheals

    8 ай бұрын

    Aw man you got ya do a Minute men ending! It’s a big ass tower defence style hold out at the castle with the boa and institute attatcking!

  • @DaHomieGpa

    @DaHomieGpa

    8 ай бұрын

    The brotherhood is the side I pick the least they are such assholes to everybody I tried and I was like fuck you guys all ungrateful but I mean you can probably say the same to the other factions except the minutemen but the brotherhood just more in your face

  • @Pwnopolis

    @Pwnopolis

    8 ай бұрын

    Ships like the prydwen were what the brotherhood has historically used to go from point a to point b. The group in DC crashed in one of those ships. So I would argue its not just there for spectacle, its there to show us what we have been told about but not seen.

  • @Slowboyheals

    @Slowboyheals

    8 ай бұрын

    @@Pwnopolis I agree Much like we’ve seen static vertibirds in 3 and nv they gave us dynamic verts in 4 to show what we’ve heard about for decades

  • @youmukonpaku3168

    @youmukonpaku3168

    8 ай бұрын

    @@Slowboyheals there are two *mobile* vertibirds in New Vegas - Bear Force One transporting President Kimball (you can shoot it down) and the Enclave Remnant vertibird that shows up during the Battle of Hoover Dam if you complete Arcade Gannon's companion quest in a certain manner. I think there's at least one entity vertibird in Fallout 3's expansions, for that matter, but I didn't pay much attention to them.

  • @TheDeathstyk
    @TheDeathstyk8 ай бұрын

    I definitely would have preferred a different faction filling the role of "staunch anti institute", and the brotherhood largely being what you describe as a small recon force or added in with a dlc. The big 3 all felt super rushed for sure. I feel like the railroad and brotherhood could have been good smaller factions that you can recruit to help shape the minutemen in different ways, maybe even adding the gunners for a more ruthless recruit option.

  • @dalekrenegade2596

    @dalekrenegade2596

    8 ай бұрын

    Agree, the railroad being a support faction would have been preferable. Kinda like the Boomers in New Vegas but a bit more relevant.

  • @nicholasevans3994
    @nicholasevans3994Ай бұрын

    Building on your suggestion for just having Danse’s group and the Lost Patrol, I think it would be cool for Brandis to give you quests if you convince him to join Gladius at the Police Station. Like maybe he’ll give you a set of quests to equip himself and Rhys with power armour again, and if you succeed they’ll join you in an assault on the institute (if you choose to assault the Institute with Minutemen or Railroad)

  • @steampunkangel6530
    @steampunkangel65307 ай бұрын

    Given if they did follow through with this it could also result in a later DLC where the brotherhood send a larger expedition to further their interests in the commonwealth. Bring with them a map expansion to the south with a map solely centered around a muddy marsh map. Where there is little usable land in the settlements you build. However this DLC will only start after the completion of the main story how the brotherhood interacts with the player depends on what faction they sided with and what morals they instilled or reinforced in their chosen faction.

  • @stevenarndt6735
    @stevenarndt67358 ай бұрын

    I just want to say, that I very much appreciate how you always stay respectful of people even when you talk about things you dislike in the games. You don’t degenerate into general badmouthing or or insults, you don’t call the development team lazy or incompetent, you state your case, back it up, and you’re always civil, articulate and respectful. In this day and age, where if you don’t like a game it feels like internet law to turn it into a borderline personal hatred, I cannot say enough how much I admire your approach to things like this. I wish more people in all fanbases had your level of class and maturity. Thank you.

  • @CantusTropus

    @CantusTropus

    Ай бұрын

    I mean, if you think you have an actual case for the dev team being lazy/incompetent, I don't see a problem with making that case. But yes, general internet rage is far too common.

  • @Thelordmagedon
    @Thelordmagedon8 ай бұрын

    A great option would have been for the minutemen to build the Prydwen. Somewhere along he way Preston says that we need to get air support and to talk to Sturges to see if they can get a vertibird up and running, and he’s like “I’VE GOT A BETTER IDEA”

  • @Destroyer_V0

    @Destroyer_V0

    8 ай бұрын

    Maybe not the prydwyn, but an airship? Hell yes.

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    Big Blue Colonial Balloon I’m picturing a Battlefield 1 scene but as a Minutemen Air Corps Side note: I really wanted to make an armour mod for the MM based on BF1 uniforms, but I have no idea how lol

  • @willroth7521

    @willroth7521

    8 ай бұрын

    Wait imagine if we were able to convince the robots on the USS Constitution to join the Minutemen, and you know, we actually made it so their ship could fly

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    @@willroth7521 any direction rather than just forward lol

  • @Destroyer_V0

    @Destroyer_V0

    8 ай бұрын

    @@willroth7521 or actually got it ocean going.

  • @willyrexnegrowillyrexnegro632
    @willyrexnegrowillyrexnegro6322 ай бұрын

    For me, canonically the brotherhood died in New Vegas when the bunker exploded

  • @marshallscot
    @marshallscot8 ай бұрын

    The Brotherhood should be a major player in the region, but it should also be clear that their major power center is still in DC and their presence in the Commonwealth is a relatively small expeditionary force. What is the point of having a giant mobile base if you're just going to tie yourself down? They should be in the Commonwealth to advance their own technology and industrial base, nothing more and nothing less. It should be up to the player to either get rid of them, convince them to put down roots, or leave them be.

  • @Kaluguin
    @Kaluguin8 ай бұрын

    No amount of time or extra effort would have led to improvements with someone like Emil as writing director.

  • @MediumRareOpinions

    @MediumRareOpinions

    8 ай бұрын

    Yeah, the guy who said "why bother" with complex stories because players don't care.

  • @RawbeardX
    @RawbeardX5 ай бұрын

    honestly the BoS and Institute are basically the same faction. Bethesda can try to pretend the BoS are Orc slaying Paladins all they want, but at their core they are a bunch of assholes that want all the toys for themselves and want to prevent anyone else from forming anything close to a stable community. the only difference is, the Institute is actually good at it.

  • @pivomanslovensko

    @pivomanslovensko

    18 күн бұрын

    Haha great comment

  • @Trex1n
    @Trex1n5 ай бұрын

    I think a great way to incorporate the BOS recon team and maybe even the atom cats, gunners, or good neighbor act as minor factions similar to New Vegas how you can recruit these factions to help either the Railroad, Institute, or Minutemen. Where it would be harder for the Institute to Recruit anyone due to their background. I also think it could be interesting to change the institute like you talked about or maybe have some way for Virgil to implement or better develop his FEV cure.

  • @ArcticPenguin17
    @ArcticPenguin178 ай бұрын

    I’ve had a very similar idea. I suggested replacing the Brotherhood with the Gunners. When I suggested this on Reddit though people really didn’t like it…..

  • @afive3058

    @afive3058

    8 ай бұрын

    Well it's reddit, soooo, figures. Honestly that's kinda good idea. Having two "evil" factions and two "good" factions seems like a cool idea to me.

  • @Painbodyy

    @Painbodyy

    8 ай бұрын

    @@afive3058the brotherhood are evil tho

  • @alaeriia01

    @alaeriia01

    8 ай бұрын

    ​@@afive3058Reddit has a hardon for the Brotherhood of Steel for reasons unclear to anyone.

  • @TheColosiss

    @TheColosiss

    8 ай бұрын

    The gunners make sense. It would take talent to write then correctly and flesh them out; but it would add world depth.

  • @judgedrekk2981

    @judgedrekk2981

    8 ай бұрын

    cus the gunners are evil, if they were made as an actual faction we'd join they'd be less evil also this isn't skyrim, who wants to join a raider group who ruined the minutemen and destroyed a town?? or many towns and just murder people without end?? the empire in skyrim tries to kill the hero and is stopped then ends up recruiting the hero depending on choices, we can also join the rebels point is we as players know the empire isn;t evil, they're no worse than the railroad, minutemen or BOS.... pillage and kill vs 1 person ended up at the headman's block with a bunch of rebels by accident? and accidents like that happen in wars, guy crosses a river or border too close to rebel action, patrols arrest the person ad they end up killed cus the only reason they'd cross is if they were the enemy?

  • @Spark_Chaser
    @Spark_Chaser8 ай бұрын

    The idea I have is a major rework of the factions, building a bit on what you've done here. The Gunners could have been a possible fourth faction. Making them into something akin to Caesar's Legion and being used as the "Despot" option. You join them and become dictator of the Commonwealth, and a dark reflection of the Minutemen faction. You're building settlements for them as training bases to further expand their, and eventually your, iron grasp on the Commonwealth, and wiping out the others to take absolute control of things. With the Minuteman story you mentioned, you can give a lot of Danse's "I'm a Synth" revelation to Sturges, if you side with the Hard-Liner faction, and make it a development tree moment for settlements. Sturges, being a tinkerer, could give you access to Verti-birds if you side with keeping Garvey, or giving you access to artillery if you don't. Keeping Sturgis could also influence the NPCs in the game to relax their views on Synths that have shown they aren't trying to just murder everyone. This would be really useful if you could unite some of the major factions together. I could see the Railroad and Minutemen coming together, especially if you sway the Minutemen towards a "Synths aren't a threat" mentality. I like what you have for the Railroad here. I was tempted to bump the Railroad down to secondary recruitable faction for the Minutemen as well, but what you've given sounds like a more usable idea for them. Having them work toward a united Government of the Big Three, with them working as an intelligence arm, would make for a good story. If Bethesda was able to make the major factions allies, bringing the Minutemen in as the Army would also work here. Expanding the Institute story like you did is also a good idea. The infighting of the Departments having some kind of cohesive story would make them feel less like mustache twirling evil scientists and more like a mismanaged faction without a strong leader. Having you put your foot down with them and make them unite and go in a unified direction would make them feel like a more credible threat. I like the idea of making the BoS a minor faction for the game. Having Danse be the leader of a secondary faction that can remain independent of the rest, or even brought on as a group to work with the Minutemen or the Gunners would be a good use for them. It gives you all of their radiant quests that they have, and a possible access to some fun bits of tech down the road. What they did with Maxon and the Prydwen is a slap in the face of what you may have done in Fallout 3, as they kill off Lyon's Pryde offscreen, and destroy all your work in the Capitol Wastes to make that airship. Making a DLC where the Airship and Maxon show up from elsewhere could make for an interesting story to tie Danse in, and then have him have a question of "who does he side with now?" be a compelling story.

  • @hanzzel6086

    @hanzzel6086

    8 ай бұрын

    I mean, they could have fixed the origins just by changing/adding the terminals and a bit of dialogue. Have Maxim grow increasingly radical and prideful (something Elder Lyons mentions he was already afraid would happen/was happening), while also gaining popularity through his various feats/views/charisma. Culminating in bringing most/all the remaining Enclave/Outcasts into the BoS. Who naturally clash with the more moderate/former wastelander members. Of course the Lyons are very wary and worried about all of this (with Sarah also getting increasingly tired of Maxims attempted affections), and they start looking for ways to get rid of them to prevent another schism. Leading to the construction of the Prydwen.Then one of the Lyons gets killed during a botched Synth replacement attempt. This causes the entire BoS to collectively flip their shit, a machine trying to take the place of their leaders/loved ones? They aren't going to take well to that. So Maxim and a force consisting mostly of Maxim's followers (so mostly former Outcasts and Enclave) gets sent as an advance force to the Commonwealth to scout out the Institute and set up a FOB (forward operating base), in the hope they either mellow out or mostly die. Meanwhile the main ground/naval force makes is making their way to the CW, while securing supply lines and the like.

  • @boxylemons7961

    @boxylemons7961

    8 ай бұрын

    I love that idea. Fuck yeah to the faction where I get to be an evil asshole lol

  • @silverblade357

    @silverblade357

    7 ай бұрын

    Those are some pretty solid ideas. Personally. I've always maintained that the Railroad should have been, at least mostly, liberated synths. That'd give a good answer to the classic "What about normal slavery?" complaint against them. It'd make sense if everyone in the main group besides Tinker Tom was a synth fighting for their people. I don't buy that there wouldn't be way more synths wanting to join the resistance. It'd also help explain all the sleeper agents they've got scattered around.

  • @142doddy

    @142doddy

    5 ай бұрын

    I prefer the Gunners as being true neutral, not hungry for control over anything, but scrape up enough caps and you can pay them to move on any other faction

  • @KristopherPrime
    @KristopherPrimeАй бұрын

    Honestly, I’m just happy they are finally joinable. Every other time, they are either nearly absent or only prominent in the capacity like the Empire is for elder scrolls Oblivion. You befriend them, but don’t exactly join them. In new Vegas, they have so little content, and what they do have: you only “join” after their content is done. In 4, I feel like am actually part of the brotherhood for once. And much like other major faction quests in fallout or elder scrolls, I do a decent amount of work with them as a member.

  • @maksymovcharov6885
    @maksymovcharov68852 ай бұрын

    I wish Fallout 4 had the ability to change faction directions, at least at the DLC level. I would like to be able to reconcile these factions, to put them on the path of cooperation, at least a small chance, as the director of the Institute and the general of the Minutemen. Just imagine how you arrange a battle with the representatives of these factions, and if you succeed, the Institute, for example, supplies the Minutemen with high-tech equipment for their needs, and they in return help to improve the reputation of the Institute, then after some time and a few quests you will have the opportunity to start a new high-tech settlement (something like vault 88 in terms of special structures that can only be placed there), which will be the beginning of a full-fledged revival of civilization.

  • @CantusTropus

    @CantusTropus

    Ай бұрын

    This is the same company that created Skyrim, where you can become the leader of very nearly every single major organisation in the game, and yet have almost zero power within any of them.

  • @DuckDando1066
    @DuckDando10668 ай бұрын

    I think I’d keep Danses crew, and the one guy in the bunker for brotherhood, but I’d change them into the outcasts. Having your character be able to convince them join the minute men as a kind of merc security

  • @skywise001
    @skywise0018 ай бұрын

    Man imagine if the institute - if you made them warlike - built their own giant death robot and airship and you got to level their foes in it?

  • @zanemob1429

    @zanemob1429

    8 ай бұрын

    So just The Enclave again?

  • @shorewall

    @shorewall

    8 ай бұрын

    @@zanemob1429 The Enclave you can join!

  • @pennydime4562
    @pennydime45627 ай бұрын

    i think the only thing u didnt mention is that the reason the brotherhood uses vertibirds is cause they bring in almost every working vertibird to the commonwealth. there are very few other working vertibirds so for other factions to use them there would have to be some sort of way to fix them, or find a way to introduce non broken ones that have survied 200 years maybe an old military bunker that hasnt been found

  • @Ajmmk2012
    @Ajmmk2012Ай бұрын

    I think in a way, at least regarding your ideas for the minutemen and the institute, the idea of the player becoming the leader of a faction of their choice, rather than just being a member / ally would be a very good idea. Not sure how it could also be implemented for the railroad, but the idea of having not only a choice of each faction, but a choice of how you lead them would be a very unique and interesting spin on things, not only do you have more story options, but it doesnt require the same amount of resource to produce as it would if you had twice as many factions, you could even have the option for pursuing alliances between factions potentially and further developments that come from that. Overall the idea of being more in control over what happens within a faction, or potentially the difficulties of getting the members of said faction to do what you think they should, could provide far more interesting story ideas than what we got for the most part

  • @chipremel8594
    @chipremel85948 ай бұрын

    It should have been the enclave survivors from f3, they should have been a joinable faction too.

  • @chrischin_94

    @chrischin_94

    8 ай бұрын

    They became Enclave lite

  • @azeria1

    @azeria1

    8 ай бұрын

    ​@@chrischin_94I mean lore wise it makes sense what do you think they would do with tones of power armour trained individuals who fragged they own officers or officers who fragged they own troops

  • @half55-qo1tq

    @half55-qo1tq

    7 ай бұрын

    @@azeria1 I don't see a reason for them to be in conflict with institute or railroad. How would their appearance escalate the conflict?

  • @JaceMorley
    @JaceMorley8 ай бұрын

    My headcanon is they (knowingly but covertly, or somehow unknowingly) absorbed the remnants of the Enclave from Fallout 3 and so their size and scope and more openly imperialistic attitude is basically a result of having their own shadow cabal of Enclave and Enclave-influenced BoS inside them.

  • @evancenac4467

    @evancenac4467

    8 ай бұрын

    hegelian dialectics as understood by caeser. neat

  • @reddeaddude2187

    @reddeaddude2187

    8 ай бұрын

    True. The thesis and antithesis merge to become the synthesis. The weaknesses of both are eliminated leaving only the strengths.

  • @CptVargas70

    @CptVargas70

    8 ай бұрын

    Heil Hydra

  • @Umbra_Ursus

    @Umbra_Ursus

    8 ай бұрын

    I think it's more down to the Lyonshood members (Macho morons that badly play at being the heroes) being silently overwritten by the traditionalist Outcasts (Who actually just wanted to do the BOS's job). Well I've no doubt some Enclave members may have gone turncoat and joined Lyonshood (Outcasts don't play that way), the likeliest case is the Outcasts managed to turn Maxson to their way of thinking, and being a dumb kid, he warped "Collect tech first and foremost" to "Purge non-humans and burn non-BOS tech". Seriously, the moment Maxson said "Let's burn the literal goldmine of tech that's on par, if not beyond the Enclave, to ash", there should have been a rebellion right then and there (Backed up with Vegas stating an Elder was kicked out for that same offence). Hating synths doesn't even line up with the BOS, since the Outcasts used robobrains.

  • @Cauceboi

    @Cauceboi

    8 ай бұрын

    I don’t think what happens with the Brotherhood of Steel in Fallout 4 is out of character for them at all, even for this chapter (see; The Scourge of The Pitt)

  • @Internetperson66
    @Internetperson664 ай бұрын

    What’s sad is there the only decently written faction and I think that’s because Bethesda cared more about developing them then the actual cool and unique new factions like the railroad.

  • @jedrek3117
    @jedrek31177 ай бұрын

    this armor is nuts can anyone tell me what armor/armor mod he is using in intro?

  • @DiscardLogic
    @DiscardLogic8 ай бұрын

    Out of the 4 factions, if I could strip one out it would be the Railroad. I'd keep the Brotherhood for the glass earth stance on the Institute. While adding what the Railroad is into the Minutemen by recruiting the old Railroad members that survive the previous Institute attack. Have those members become a black ops unit within in the Minutemen that act like early warning for settlement attacks, rescuing Institute defectors, etc. I'd also make it so that as the Minutemen grow in strength, the Sole Survivor can steadily lessen their need to personally save settlements. Instead acting like a leader and assigning settlers from nearby settlements to respond to the one in need. Hell, at least then I could assign certain settlers to guard in the extra power armor I have laying around and be shock troops when a settlement near them is attacked.

  • @jasper_the_ghost

    @jasper_the_ghost

    7 ай бұрын

    Yeah! I really like this idea. Every faction has had some sort of hard knock before the survivor shows up, so why not amplify it? Every major faction is on their knees or nearly completely gone. You have to scrape together who you can and actually feel like a leader instead of a glorified errand boy. It would also make the institute more apparently threatening, by showing that the few groups opposing them have already been mostly crushed.

  • @draw2death421

    @draw2death421

    7 ай бұрын

    I had this same idea however i feel like minutemen should join railroad instead.

  • @DiscardLogic

    @DiscardLogic

    7 ай бұрын

    @@draw2death421 I don't really see the Minutemen putting synths ahead of settlers though. I could easily see someone like Preston potentially butting heads with Desdemona. Since the Railroad only care about synths and not the Commonwealth. If they joined the Minutemen, they could continue to care for and look after synths. Also helping settlements come to understand that synths aren't all evil like the Institute that made them through this joint cooperation. It could also lead to less synths needing the mind wipe if they could have a larger support structure that the Minutemen could bring with supporting settlements providing a means to blend in via sheer numbers.

  • @CantusTropus

    @CantusTropus

    Ай бұрын

    Why would the Brotherhood glass the Institute? Aren't they supposed to want to hoard technology? Sure, destroy the synths and the synth making machinery, but there's tons of other useful stuff there!

  • @DiscardLogic

    @DiscardLogic

    Ай бұрын

    @@CantusTropus The reason I say glass is because after going into the Institute, we still blow it up. They don't even suggest not blowing up the place after eliminating all threats to claim the tech. Just "Kaboom!". I'd honestly agree that the Brotherhood should be against blowing up all the extra tech but I'm trying to keep things as they are storywise. Otherwise, we'd just go with a complete rewrite of the story in order to fix the numerous issues it has.

  • @noodlespoo
    @noodlespoo8 ай бұрын

    The Children of Atom could've been an interesting major faction. With the goal of expanding the Glowing Sea and bringing Atom's glow to Boston and beyond. Key plot points would've been getting the warheads from the silo, commandeering the Chinese sub and maybe organizing a revolt among the ghouls of Goodneighbor. Also Virgil would've played a bigger role.

  • @RorikH

    @RorikH

    7 ай бұрын

    Or swap the Children at the crater for more smart super mutants like Virgil, who fled to a place humans couldn't follow rather than become violent killers.

  • @GKDrip
    @GKDrip4 ай бұрын

    On the point you made about the gunners vs minutemen plot. Been playing the Mod Sim Settlements 2 that adds a whole long plot that has you clash with the Gunners as a major faction and honestly it has made me so much more invested in building up the commonwealth and securing settlements then anything in the base game did. Makes me feel like the General of the Minutemen rather then the babysitters of revolutionary war cosplayers.

  • @Disthron
    @DisthronАй бұрын

    I was always disappointed that I couldn't talk over the institute as a rail road faction. There is a lot of technology in that place that could be put to better use.

  • @RodBlanc
    @RodBlanc8 ай бұрын

    Danse and the brotherhood could be just what they are at the start of the game before the prydwen arrive. A small chapter on the commonwealth, Danse still being a companion and the revalation that he is a synth make him go on the run, giving us the same eding where, instead of Maxson, we could have rhys or haylen deciding if they should kill him or not

  • @Destroyer_V0

    @Destroyer_V0

    8 ай бұрын

    Most likely Rhys, given haylen's own opinions on the matter.

  • @dalekrenegade2596

    @dalekrenegade2596

    8 ай бұрын

    No, no chapter. Keep it an expeditionary force with greater number than Danae's group, we can keep most of the names BOS characters, all them under the command of Maxson who is NOT the Elder of the chapter in this scenario.

  • @sergeantsapient
    @sergeantsapient8 ай бұрын

    Bethesda acquired an IP that they only superficially understand. I think they saw the BoS as a mostly benevolent faction in FO 1 and 2, so it was easy to kind of make them the blatant "good guys" in FO3. In FO4 they tried to make the faction more morally nuanced to kind of throw back to the original topdown games but i feel they missed the mark by a lot.

  • @BrianMarshall1

    @BrianMarshall1

    8 ай бұрын

    In FO3 they had the outcasts so they knew. It was fan service though. The BOS probably would all be long gone and never made it that far east

  • @klaykid117

    @klaykid117

    8 ай бұрын

    To be fair to Bethesda, interplay was also guilty of this They had a game called fallout brotherhood of steel tactics and a game just called fallout brotherhood of steel

  • @danpaz9485

    @danpaz9485

    8 ай бұрын

    Though I think thats cause they wanted to reach the mainstream market with action styled games and consoles. It did kinda backfire though.

  • @Umbra_Ursus

    @Umbra_Ursus

    8 ай бұрын

    3 had more understanding that it's given credit for: 1. Lyonshood are a bunch of macho meatheads that still hate non-humans, despite their supposed heroics. Lyons himself seems to be a senile old fool that wants to play the hero, possibly to ease some old guilt for how they operated before, but he's dragging the whole chapter down. 20 years with no progress against their sole enemy, having effectively ditched the BOS to act as his own splinter faction, and forcing them to work as ineffectively and stupidly as possible (Broken Steel beats that point home, and hard). 2. The Outcasts are the real Brotherhood, pure and simple. Dislike but not unwilling to work with wastelanders, just want to collect and process tech, purely business motivated, etc.... Honestly, they're a better depiction than 4's. 3. Ashur spells out that the BOS are lazy tech hoarders that, pure and simple, have literally no higher goals than hoarding tech and fighting everyone else. Veronica echos this thought in Vegas no less, and it's further proven by 4 being Enclave-lite. Really looking at Bethesda's work, they've yet to depict the Brotherhood of Steel in a truly positive light.

  • @sergeantsapient

    @sergeantsapient

    8 ай бұрын

    @@Umbra_Ursus I get what you're saying but I feel like the game railroads you into siding with the brotherhood of steel if you want to play a good character. The game treated them like the canonical good guys and I feel like that's where it romanticizes them more than it should have. I know you have the outcast and it's been a long time since I've played fallout 3 so maybe their role was bigger than I remember but the only thing I remember about the outcast is that you could turn in scrap metal to them for supplies (I think they were also the same faction that you go to for the operation. Anchorage DLC but again it's been a long time).

  • @sleepyproduction7166
    @sleepyproduction71662 ай бұрын

    What I want from an RPG, open world survival crafting game is to much and it hurts that the only ones able to even do it suffer in the writing room. I personally like being able to join every faction, even up to a point or becoming leader like in Skyrim, sure doing more as the leader would be nice. But imagine coming across an old brotherhood bunker and you are the one to start them back up again, same with Railroad. Just having the option to put them in the game or leaving it alone for those who don’t want it

  • @isaacgorski6054
    @isaacgorski60546 ай бұрын

    This was fantastic. I think that the minute men should have been able to join forces with the railroad if the player chose to build the minute men up more. Eventually leading to the same result of the railroad, taking control of the Institute, but a combined force that actually fixes the Commonwealth.

  • @Mathulhu172
    @Mathulhu1728 ай бұрын

    A lot of what the Brotherhood added to the game could have been provided by the Gunners, assuming the Cambridge group are kept of course. The anti-synth sentiment, the vertibird travel, the feeling of someone muscling in on the communities, a militant competitor with the Minute Men, the only things I think they couldn't have done is the set pieces with the Prydwyn and Liberty Prime. I wonder if the Brotherhood were an early part of development. The designers making familiar things in the new engine to prove they can and then later get used because they are already there when time constraints start to bite.

  • @Acirno

    @Acirno

    8 ай бұрын

    The Prydwyn and Liberty Prime were not needed, We already had Prime and the Prydwyn didn't actually do anything but look pretty. I personally think they started running out of ideas and then doubled down on the settlement system as an after thought, leaving most of the factions unfinished. I always thought that Bethesda was best at set design, not story and quest design. Obsidian being the better at story and quest, but not set design.

  • @jacobcrowley1675

    @jacobcrowley1675

    8 ай бұрын

    Considering the "Assault rifle" was made to be used in power armour I would assume that Bethesda started with The Brotherhood

  • @Darksoul9669
    @Darksoul96698 ай бұрын

    I think the railroad and minute men were especially missing larger/more intricate bases/set pieces too which made them feel so much less than the brotherhood or institute. Really sad because both have so much potential for way more theming and larger stories.

  • @orivilletycoon1437
    @orivilletycoon14377 ай бұрын

    Every day I wish the writers for For Honor were in the Fallout 4 team... For those that are unfimiliar, look up the story trailer for For Honor. Apollyon is my favorite villain in ALL of fiction... and she only had about 20 minutes of screen time in the For Honor campaign. The world building in just 18 short levels is far beyond what Fallout 4 accomplished for me in hundreds of hours.

  • @lynnnbagels5549
    @lynnnbagels5549Ай бұрын

    I think having only danse's team and their associated quests would be great, not just because the time could be spent elsewhere, but because it could add a double dose of angst to danse's quest. Imagine if danse's team was just forgotten by the main brotherhood force, having them all confront their newfound solitude could really help flesh out their characters. And when danse finds out he's a synth, he has to confront it all on his lonesome, maybe seeking out the railroad to figure himself out. That'd be sick I think.

  • @PunkRaider
    @PunkRaider8 ай бұрын

    Honestly I would be fine if they only had the one mission with the lost patrol and Paladin Danse's expedition but leave the rest in DC. Maybe they were trying to get Dr. Li to return to Project Purity because of some issues and maybe Danse was originally from the Commonwealth so learns he is a synth after looking into his memories of the Commonwealth and how no one knows him. I hate Maxson and his BoS. Railroad should be smaller and Minutemen should have been more like the Commonwealth Provisional Government and having each settlement meet up to discuss and deal with The Institute problem. Give the other settlements more nuance and depth. Have Hancock and McDonough come into conflict, McDonough being found out as an institute infiltration unit and an acceleration to dealing with The Institute. Would have been much cooler to have each settlement have more personality. Also give it several different options for how to direct the Minutemen depending on how you handle things, who in the Commonwealth settlements you side with ideology wise.

  • @tbotalpha8133

    @tbotalpha8133

    8 ай бұрын

    I dearly want one of these "choose who to side with" RPGs to give me a chance to hold a political summit, and seriously try to unite people into a coherent, independent polity. It's what I wish the New Vegas Yes-Man ending could have been.

  • @steveharrison76

    @steveharrison76

    8 ай бұрын

    To be honest, what you’ve written is better, more nuanced and more compelling than what we got. Good work, boss. I like it a lot.

  • @shadenox8164

    @shadenox8164

    8 ай бұрын

    Railroad is already tiny, not sure why you would want it to be even smaller.

  • @hanzzel6086

    @hanzzel6086

    8 ай бұрын

    ​@@shadenox8164I agree, if anything it should have been much, much larger. But the number of people the SS is in direct/consistent contact with should have been tiny, it is supposed to have high cellular division with heavy isolation between cells after all

  • @chadnorris8257
    @chadnorris82578 ай бұрын

    I would have liked to see the factions more fleshed out. The Minutemen questline needs to be longer, and encompass some actual end goals outside of retaking a fort. Honestly I'd rather we have taken Fort Hagen as the new MM HQ, rather than a half destroyed Fort Independence. It's at least on the same side of the map as the other settlements I usually take in the beginning. I wish that the Railroad was a stronger faction, so they didn't feel so inept at their goals. I guess devs just love it when the good guys are the underdogs, such that the two noble factions are on their last legs by the time you join in. The Institute needs some firmer goals, and something that makes me think they're sympathetic at all. Either that or just stop pretending they have any good intentions for Humanity. Real Humanity, not just whatever they plan to redefine it as. Most of the things we get from the Brotherhood could probably be done just fine with the Gunners. Their story would probably just revolve around the mercenary life, instead of the destruction of abominations.

  • @dragorphis1
    @dragorphis1Ай бұрын

    This can even fix the paladin Danse issue too, make Preston Garvey a bit less annoying and then once the “new” minute men leader appears, and you’ve swayed the faction to hate synths, make Preston a synth… now you’ve got to choose how you feel about synths…

  • @beelzebub7221
    @beelzebub72217 ай бұрын

    let's be honest, a FO4 where the gunners were a valid and legit faction and the bos was a side-thing would be so great

  • @TheDoomDonkey
    @TheDoomDonkey8 ай бұрын

    This is something I have felt ever since I first played Fallout 4 back on release. Don't get me wrong, the introduction of the Prydwyn was awesome, but as someone that always delays doing the main quest in Bethesda Games, I had done the majority of what you could do in fallout 4 without going to kill Kellogg, and I felt that experience of the Brotherhood was great, as you said in this video, they still had a bunch of quests, but they were a footnote. When the Brotherhood somehow showed up in this world that I had already fully explored, I was kinda like 'Did they really have to do the brotherhood card again?' as it felt like they couldn't just go away from Fallout 3. (which also as you said, I too like fallout 3, but the BoS had their time in the sun). All this said, I am an Institute advocate, simply because you do become their leader in the end, so the ideas that you put forth here have always been my headcanon for the post fallout 4 timeline, that the Sole Survivor would direct the Institute in a better way depending on your own RP, sorta letting you write your own true ending. That said, after having gone through the game multiple times, as well as hearing other peoples opinions on the matter. Having those decisions made by the player, in game, with shown, tangible changes would've been so much better. Also with the idea of the Gunners being expanded, it was ALMOST there with Nuka Worlds DLC and the Raiders, as being a perfect antithesis to the Minutemen. It would've been nice if there was a more complete clash between the 2, instead of Garvey just being like 'wow how could you? go kill them before you talk to me.' But I did love the addition of a more true evil way of playing the game, and something that felt natural in the Fallout world. What I would've loved with it though, is since they made the raiders as the anti-minutemen, they could've been an offshoot way to do the actual main quest. Where the idea of attacking the institute isn't based in some moral high ground, but the fact they would have a whole lot of valuable loot. And would make an insane base of operations for the new Strongest Raiders in the wasteland. (Raiders with Teleporters anyone?) This comment went a bit outta control, but hey, Its something I feel pretty strongly about and it was good to let a bit of a rant out.

  • @arandomfatbloke3352
    @arandomfatbloke33528 ай бұрын

    My usual playthrough has me siding with BoS, but still building up the Minutemen as well. My headcanon is that my character is trying to bring about a more peaceful Commonwealth for everyone. The Minutemen become more of a police force, and in time, will begin a government of sorts. Being a high ranked BoS member, I have some sway over the Brotherhood, and they somewhat become the "army" of the new Commonwealth, setting up a permanent base within the airport. Minutemen become the civilian arm, BoS become the military arm, and a faction to rival the NCR/Legion is born.

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    That is if the BoS don’t drain the farms further, & do their own labour to contribute.

  • @eol6632

    @eol6632

    6 ай бұрын

    Meh, I'm all set with pushy fascist's with a tech hoarding hobby. If I'm breaking my ass, culling raiders, gunners, super mutants and putting the institute in its place. An setting up safe refuge for settlers I'm not handing the commonwealth to a whole new set of oppressive assholes. Besides it's fun watching that floating bad idea burn.

  • @leonrussell9607

    @leonrussell9607

    2 ай бұрын

    ​@@arcticeagle342the fighting and research the brotherhood do is the labour, the minutemen should build up the farms and the commonwealth would thrive

  • @arcticeagle342

    @arcticeagle342

    2 ай бұрын

    @@leonrussell9607 Nobody should just get to show up & say “we fight for you now, give us your stuff” Sounds like something a raider would say, which is fitting actually, in the case of traditional BoS

  • @solaireofastora5999
    @solaireofastora59992 ай бұрын

    I feel like there should be a quest to why the Minuteman struggle to keep settlements safe and always need someone like you to resolve them. Considering the Minutemen, we could have a quest about them being stretched too thin due to their small nature. They'll be like the NCR but instead of being stretched thin throughout a continent, they're struggling with Boston alone due to the alarming number of threats like synths and that they don't have the proper equipment or resource do respond to said threat without losing multiple manpower. The quest would be like the Fort Castle quest where we get to upgrade the Minutemen to be able to have proper equipment, flow of resources and proper routes for them to travel and explore. Plus it's so strange to not see a single minutemen patrolling Boston even after your influence grew to cover the entire Boston. The Brotherhood could still be there but rather than the Prydwen, it would be a smaller convoy like 2-3 vertibirds flying in and you could still get to see Danse's group cheering that they finally got reinforcements. As cool as the Prydwen scene was, you gotta admit something as big as that feels wasted to be sent to somewhere like Boston. Like a airship like that is much better utilized in the Mojave or any other places. With a small group, the Brotherhood can function as a small splinter group and it'll unique because they're basically the small but heavily armed group. Then you could have multiple quest about them struggling to get a hold due to the number of competing elements and factions in the wasteland. Hell, maybe there can be a random encounter where a Brotherhood recon squad runs in with a minutemen recon squad and you can hear them arguing about their views and ethics on technology. Like surely the brotherhood would have issue with the Minutemen controlling multiple Mortars around the Commonwealth which can escalate to a battle with each other if the player chooses so and the Railroad would get mixed in because the increase number of patrols by either factions is hindering their operations of rescuing escaped synths. Then maybe in the late game, they can come to some agreement like a scene out of Lord of the Rings where they all agree that the common enemy is the Institute and that they must find a way to eliminate them. Either the faction or their chances of being a threat.

  • @D0Y0u3v3r
    @D0Y0u3v3r8 ай бұрын

    As someone has probably said before, "The best thing about something bad, is the opportunities it holds" I'll edit better thoughts later.

  • @JTL1776
    @JTL17768 ай бұрын

    The Lost Patrol. And paladin danse and his recon team. Should have been the main parts of The BOS storyline. Adding some more yes like the CSEP Brothers in arms. But the Creation Club Capital wasteland should have been FAR HARBOR SIZED DLC where post game the sole survivor and the chosen faction can become allies or enemies of the BOS depending on your choices in game.

  • @denniswillman7575
    @denniswillman75758 ай бұрын

    Your argument is solid. Personally, Ive always thought that it should have either been Danse's team with a small offshoot chapter or an aggressive Mojave style Outcasts faction.

  • @Sunbro-nd7zd
    @Sunbro-nd7zdАй бұрын

    I think with a slight rework danses quest could still be in the game. The minutemen could be the synth hating faction except out of fear. You could find out some other important member is a synth and instead of being ordered to kill him or have him exiled you can turn them (being that theyre already a morally good faction) you could convince them that synths feel and think and arent actually the bad guys. Or you could kill him and have them continue to think that theyre evil. Similar to the cut bos quest becoming the new elder. Also figured itd make sense considering if you get the art encounter with preston and pass the check so he tells you hes a synth and then you tell the real art to kill him prestons affinity goes up

  • @robtaylor621
    @robtaylor621Ай бұрын

    Enclave here. WHAT ARE YOU DOING OUT OF UNIFORM!?! WHERE IS YOUR POWER ARMOR!?

  • @anthonyparsch
    @anthonyparsch8 ай бұрын

    I think the Zetans need their time in the sun as a major faction... For real, as much as I love the Brotherhood of Steel, I agree that not much would have been lost if the Prydwen and its NPCs were saved for a DLC, and the dev time spent on them was spent reinforcing the new factions of Fallout 4. Though, that might come from the fact that my entry into the series was Fallout New Vegas, where gaining access to power armor was locked behind a slow burn quest line of befriending this minor faction that wanted nothing to do with the Courier. That, and Veronica is to this day my favorite Fallout companion.

  • @matthatcher3441
    @matthatcher34418 ай бұрын

    The fact the only faction in fallout 4 bethesda didnt create is the most consistent says a lot about the company.

  • @RenegadeReese
    @RenegadeReese3 ай бұрын

    The brotherhood makes much more sense as a main faction than the railroad. The railroad has literally nothing going for it.

  • @bookerdewitt4597
    @bookerdewitt45974 ай бұрын

    The Prydwen and BOS troops would've appear just in the last mission of the main quest, so their appearance in Boston would've been really decisive an remarkable. Throughout the game, Danse guide us to find the other recon team in Boston, and by convincing Paladin Brandis to rejoin the BOS, Danse team will now be able to move to others places, then leading to call for Maxon to send troops to a final strike at full force against the institute, and only then the player will be recognized as a BOS knight, due to his actions in favor of the BOS.

  • @gigagian
    @gigagian8 ай бұрын

    I think the Brotherhood coming to the Boston area would have made an interesting post game DLC as the game's new primary antagonists. Just imagine how it would feel to have them flying in like big damn heroes ready to tear down everything you worked so hard to accomplish. Depending on what faction you backed through the main story line they could come off as A) Genocidal Fanatics B) Misguided/Disingenuous Invaders C) The Commonwealth's Last Best Hope.

  • @Dubs7ep_Panda
    @Dubs7ep_Panda8 ай бұрын

    It's an intersting thought for sure. But I think I would've preferred an option that allowed the Sole Survivor to negotiate piece between all 4 factions after becoming high ranking or leaders of each. Especially because they all have qualities that would make rebuilding the Commonwealth properly. The Institute could use it's expertise to get power working across the region, while using Gen 1 and 2 synths as cheap, labor to clean up and fix all the ruined/destroyed buildings. The Minutemen could function as a Police force, setting up in some of the old Police buildings and responding to small issues like Raids, or Ghoul infestations around rebuilt towns. The Brotherhood and Railroad could work together as a military force, with a functional intelligence agency for local or external security. As well as being available to deal with Larger threats to towns, like Super Mutants or Deathclaws. A united Commonwealth would've been an amazing choice for an ending. and It's a shame they couldn't implement it

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    I like it but I think the MM would have to take the role of military & police on the side, because I don’t see the BoS working for anyone who isn’t themselves, if this did happen, I imagine they’d be the kind to have slip ups like calling it all “The Brotherhood” & then the other factions being like “Hey um.. we’re here too, you know.” The BoS doesn’t really play nice with others.

  • @simpsondr12

    @simpsondr12

    8 ай бұрын

    If you go with the minutemen, you can still be allies with the BoS and the Railroad, which makes sense. No one else would work together. Like to nitpick "using Gen 1 and 2 synths as cheap labor", no one else would allow that. I get the idea of having this perfect ending, but also I hate it, everyone would just do that ending, and it would make entire factions that have very strong views change, simply because of the player, who has no reason to be that special.

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    @@simpsondr12 This would also mean that the MM would have to be the ones producing the G1s & G2s because The Institute can’t do that as a crater (which seems inevitable, the Minutemen need to stop the Institute from kidnapping, & have to answer for making super mutants) If they let all of that go to work together, I feel like there’s a massive missed point.

  • @tirekicker100
    @tirekicker10023 күн бұрын

    i like that in the concept art the airship was actively firing at targets

  • @LoveProWrestling
    @LoveProWrestling8 ай бұрын

    The Atom Cats were considered for a full faction, but for some reason they got scaled back. I think the idea of having Four factions in Fallout 4, is just to payoff the number 4. Create the new factions, and add well known icon BOS to make a total of four.

  • @CantusTropus

    @CantusTropus

    Ай бұрын

    The Atom Cats would have been an interesting way to get their Mandatory Power Armour Faction fix while avoiding further overuse of the BoS. Though the Atom Cats' very existence makes all those random power armour suits standing out in the open even less plausible, since they REALLY should have just scavenged them by now.

  • @josephmartins8882

    @josephmartins8882

    Ай бұрын

    I think the fact there is no quest or conflict involving the Atom Cats and the BoS highlights the lack of interaction between the games factions. Brotherhood is all about seizing dangerous tech from people they believe don’t deserve it. There is a whole garage full of greasers strutting about in power armor like they’re muscle cars. They are the exact thing the brotherhood is all about stopping, they would view the cats as childish thugs who have no respect for the tech they’re misusing. It would make for an interesting choice for the player and show off the brotherhoods aggressive tech hoarding which has already been their MO.

  • @erickrasniewski567

    @erickrasniewski567

    Ай бұрын

    I think the FO4 had 4 factions was because FNV had 4 factions each faction I have feeling was supposed to represent a possible FNV choice or option -Yes man is the minuteman -House maybe would be the Railroad >NCR is BOS as its the returning faction >Institute is legion as both have done morally evil things and continue to see slavery by Legion and abduction by institute

  • @Karelwolfpup
    @Karelwolfpup8 ай бұрын

    I can see your viewpoint, Radking, and the more times I've looked back into FO4 the more I kinda concur. I liked the BoS in FO3, Lyons understood his situation and understood he had to adapt or die, even then he was still being whittled away to nothing and had the Exiles split off with most of his fanciest equipment. Lyons also probably was haunted by the scouring of the Pitt and didn't want to repeat that and make even easier inroads for the supermutants in the Capitol Wasteland. What cheesed me off most was FO4's treatment of Arthur Maxson. He met not only Elder Lyons, Sarah Lyons, the Lyons Pride, Doctor Li, but he also met the Lone Wanderer, yet Bethesda seems to have entirely forgotten that, and wrote off Elder Lyons, Sarah Lyons and the Lone Wanderer in a single small text blurb on a Brotherhood computer entry. These are major people, moral compasses and personalities to be influenced by, even despite the cult of personality and expectations foisted upon a young boy's shoulders. True, you can blame some of the influence of the Exile Hardliners (and potential Enclave influence if any of their personnel were taken into the Brotherhood at some stage post Andrews Airbase) coming back into the fold making the Brotherhood more militant. But, when it comes to the threat of Synths, Maxson and the Brotherhood's view are exactly right. Especially with the most crucial element to the Synths: Institute control. A synth can be *anyone* within your organisation. All it takes is a codeword being uttered and suddenly you have a Manchurian candidate on your hands either directly feeding the enemy all your intelligence in real time, or worst of all, helping prepare for the most critical blows you could ever face. For *any* group that needs to survive via cooperation, trust in the chain of command, honesty and clear communication, especially in a post apocalypse scenario, Synths are the worst form of poison. Because even if they aren't there, the doubts they forment are crippling. That is why Paladin Danse's story revelation of being a Synth was so compelling. Regardless of how Bethesda handled it. I also found the fact that a technically over 200 year old Army veteran from a Vault would not be more of a point of interest for the Minutemen or the Brotherhood, given the lore behind the two groups: the former formed from emergency workers and National Guard, trying their best to keep the flame of humanity from dying out in Boston, the latter the Brotherhood's Army lineage. Now, was the Prydwyn appearance cool as fuck? Hell yes. Was Liberty Prime a hoot to see stomping through Boston, saluting monuments like the Red blooded American he was programmed to be, casually snapping a Behemoth's neck and analysing enemy structures for Communism? You're God damned right he was. I'm not even a Yank and I felt proud to see him again, kicking ass and tossing nukes like a pro (American) football player. Democracy, after all, is non-negotiable. But this was grossly detracted from by the average experience of seeing the Brotherhood in action. For Air-Cav their pilots were complete morons, their power armour always seemed piss weak compared to what it should be in the lore (nevermind when you see a pair of Knights drop in with T60 armour and gatling lasers and they melt to a bunch of damned mirelurks), they could just about hold their own against supermutants and Gunners, whom they should by all metrics be able to outflank, overpower, divide and conquer and destroy in detail with ease via rapid airmobile power armoured strike groups. Now part of this could just be poor AI coding, the Vertibirds seemed to have a hell of a time not catching themselves on roof aerials, overpasses and trees. Nevermind the fact that the Vertibirds were just made of paper. Higher level enemies would just swat the damned thing from the skies. Anytime you heard the tell-tale sound of a Vertibird you could guarantee a few moments later that you'd hear the thing hit the ground and explode once you hit a certain level, you just got used to it by late game. Now in conception and execution the Brotherhood are nowhere near pissweak as the Railroad, who philosophically are by most metrics self defeating in their insistence on taking in the very thing that is most likely to kill them and making strenuous and dangerous efforts to safe harbour them. Especially in the simple fact that to save some synths they literally stir-fry their brains, much like an Institute reset. Hypocrisy incarnate. However most of the Brotherhood's strengths in the game come mostly from the lore and fluff built in other games. But when it comes to having factions embody playstyles, I can understand why both are included, though you could just as easily have had the Atom-Cats or the Gunners or Raiders (with the Nuka World DLC) be your way to keep your power armour up to snuff. Yet, in all honesty, if the only Brotherhood you met were Danse's team and Brandis, then this would have been more than enough. The player character's history already includes power armour training (if you're the male character anyway, be a bit tougher for the pre-war attorney to know how to operate power armour if anyone thought about it for five minutes, unless she regularly had to engage with fisticuffs with She-Hulk in the courtrooms pre-war), so there's no need to join the Brotherhood to learn how to use it. If you did some of the Brotherhood quests like Fort Strong and took on some key threats to the Commonwealth with Danse and Brandis in your team, giving you options, maybe forging a tenuous alliance with the Minutemen or the Railroad, making your task seem bigger and harder while not seeming insurmountable, thus allowing the player to value the team and alliances they have more. Plus, it would cut off the plotpoints where almost every faction has you destroy the Brotherhood, 2 of those factions having almost no reason to aside from allowing the player to do it for laughs. If you're winning against the Institute as the Railroad, even having the Prydwyn around with Power armoured patrols shouldn't really be a big deal for a cloak and dagger faction. Plus, why would the Railroad or the Minutemen want to blow up the Prydwyn, which, y'know, has kids aboard. I mean, wtf? So, yeah, much as it bums me out to say it, less of the Brotherhood, or at least a much better thought out Brotherhood (and most of the other factions if we're going to be brutally honest here), would have been better for FO4.

  • @hanzzel6086

    @hanzzel6086

    8 ай бұрын

    For the Power Armour: That is why New Vegas's Damage Threshold system is soo much better than just Damage Resistance. Getting your first suit of PA (or even Combat Armour) in NV and walking through a Fiends/raider encampment and just laughing as their pathetic attempts to kill you with clubs and pistols bounce harmlessly off you is *awesome*. And prevents what by all rights should be nigh immortal angels/demons of battle from melting to people/things with pipe pistols/clubs

  • @Karelwolfpup

    @Karelwolfpup

    8 ай бұрын

    @@hanzzel6086 true, despite power armour being impressive, the best armour you could get in FO3 was Reilly's Ranger armour given how much AP it freed up in VATS and its overall better stats, and I rarely ever had that set degrade past 70% because there were always Talon Company mercs around to help "donate" their armour to help keep mine in great shape. Oddly enough same thing happened with my combat shotgun and chinese assault rifle, anytime I met the Talon company I'd mysteriously solve my weapon degradation problems soon after XD I mean, in the lore, T45 should be able to shrug off a .50cal and explosives damage to most areas except the visor and a couple weakspots that are unavoidable, T50 should be able to shrug off .50cal and energy weapons fire, at least until plasma weapons come into the mix, T60 was supposed to be a step up from that, nevermind X-01/Enclave power armour.

  • @orcslayerwhatifs4507
    @orcslayerwhatifs45078 ай бұрын

    Personally I think danse and his team could have been used as a sort of buff for which ever faction ( aside the institute) , what I mean is if whoever you side with imagine that you get to the point in the game when the institute is attacking settlements very rapidly trying to bring down which ever group you are with ,to turn the tide you ask danse and his team to help train people to use power armour , so that way you can actually have people like the minutemen get a few heavy hitters to help because in my opinion there is no way they did not have some people with power armor and you could say the nukes you find in the glowing sea make that a power armor factory, so that way you don't have to get rid of an entire mission as well . I know my idea may not be as well thought out by I wanted to throw my hat into the ring .

  • @nihilisticpoet
    @nihilisticpoet5 ай бұрын

    Cool video.. But air dropping from the Prydwen in my T-60c PA to pursuit another mission.. It just feels right gameplay wise. As radiant missions go, I found them the most fun. Especially if you utilize the Vertibird to take your scribes and squires with you alongside a companion.

  • @dalekrenegade2596
    @dalekrenegade25968 ай бұрын

    Good video. I would like to put out my own take for the Brotherhood of Steel working with what you said in here. -Keep them an expeditionary force( bigger than Danse's squad in the based game but smaller than new vegas in terms of numbers). The rest of the chapter is in. DC. - Their mission is to investigate the rumors of the Institute and the usual collection of technology. They had little opinion of the Institute but that can change with the game's progress snd the player's input. - Have them still be led by Maxson, he's not the elder here though but he gets to keephis awesome coat. Sarah Lyons would be the confirmed Elder of the chapter at large. - Keep Danse's role the same as in the based game. - Have them be a source for many technological upgrades from weapons, settlement plans, and power armor. The more you help them the better the upgrades. For example you can get better power armor training, thus you get more efficient usage and upgrades for your suit. - Radiant quests can include the usual data collection but also include actual weapons and armor schematics, and even delivering suits of power armor to them for extra caps. - They can be convinced to aid whatever faction you choose the side with by the end of the game. The other factions can be swayed by the Brotherhood's ideas or vice versa. Example: Have the Institute follow a Brotherhood mindset under new leadership. What do you guys think?

  • @Chuckfng
    @Chuckfng8 ай бұрын

    16:50 the minutemen being defeated could have been used as cool quests for the player, like using the players skills to train them to a proper fighting force and maybe finding a cache of better weapons somewhere

  • @slyllamademon2652
    @slyllamademon2652Ай бұрын

    Yeah the gunners should’ve been there instead of the brotherhood. Like they need to give us an evil/ low karma faction.

  • @scottjs5207
    @scottjs52077 ай бұрын

    One of the Nuka World mods that really made me want more from the Minutemen was the mod where you can go in with a full military force Minutemen faction, including dedicated power armor designs and such. I think it would've been neat to make them upgradable and allow you to make them more militant and controlling over the Commonwealth or benevolent, perhaps even employing strained relations with Diamond city over suspicion with the Mayor and why Kellog was there in the first place. Could've created a conflict with Valentine and Piper towards the Minutemen as well and even a quest to take Diamond city. I can see the faction doing raids and fetch quests to secure power armor and Fusion Cores to bolster their infantry as a part of taking the military fort, utilizing the artillery cannons instead of going in with Vertibirds the BoS used. The implications of them taking Nuka World and the whole idea of replacing one regime with another would be neat.

  • @trainershade1937
    @trainershade19378 ай бұрын

    You know, I always considered it to be the case that if any factions were to get removed from F4, the Brotherhood of Steel would be the least likely... but upon being proposed the question of the video, I realized that "yeah, despite being the most fleshed out, they really don't need to be such a major faction". The Institute obviously needs to exist in the game, as they are the antagonists. Then there's the Railroad, who exists to be the Institute's original opposition since F3. Then finally, you have the Minutemen, who mostly act as a "Yes Man" equivalent. The Brotherhood really does exist as an outside force that suddenly steals the spotlight from those who are already established as being the main cast, and the focus on them 100% hindered the rest of the factions. Hell, simply taking the Brotherhood out of the spotlight alone would remove one of my biggest gripes with the Railroad, being: How they "defeat" the Brotherhood. Not only is the entire operation an absolute joke that should have failed hundreds of times over (I refuse to believe the Railroad would even set foot on the Prydwen with the method they chose), but it's also an extreme example of their lack of care towards the safety of the Commonwealth's citizens (as the Brotherhood is also the Commonwealth's best chance at dealing with the severe threats that face them).

  • @Thelazybaboon-kn3dc

    @Thelazybaboon-kn3dc

    8 ай бұрын

    My only problem is the assumption that people want to side with the railroad.i truly disagree on a fundamental level with the railroad. Not to go too deep but I'm currently in college for mechanical engineering and planning to do mechatronics later if the classes grow as promising as they seem to be. In short I want to be one of those egghead scientists making the future of robotic technology. And if the idea of self intelligent robots wasn't frightening enough, the idea of people who did not even create anything fighting to steal generations of lifetimes of work not to continue researching but to let the products "live free" and then grandstanding as morally righteous. It rubs me the wrong way ya know. At the brotherhood it's doing it for REAL security reasons not simply throwing the best chance of a new future into the trash can because "muh robot feelings"

  • @trainershade1937

    @trainershade1937

    8 ай бұрын

    @@Thelazybaboon-kn3dc I mean, yeah, there's plenty of reasons to not like the Railroad. My main point is to bring up that, for the story of Fallout 4, they are indeed one of the noteworthy factions, and it would have been nice if Bethesda at least made them consistent. They're supposed to be a secretive organization with a lot of classical spy movie inspiration. However, they ultimately just feel like a "quirky" gathering of awkward high school students who are way out of their league, doing stuff that they barely understand and SOMEHOW getting away with it.

  • @Thelazybaboon-kn3dc

    @Thelazybaboon-kn3dc

    8 ай бұрын

    @@trainershade1937 no doubt. I totally agree while I don't like the groups goal it still would be better for all fans if they were a legitimate threat, And had at least enough cohesion as a organization to maintain the suspension of disbelief. That way regardless of what choice you take there is the satisfaction of either destroying or aiding people you could at least take serious. As the base game stands right now every interaction with the group seems empty.

  • @simpsondr12

    @simpsondr12

    8 ай бұрын

    ​@@Thelazybaboon-kn3dcYeah the Railroad is supposed to be this morally deep question about, well, how smart can robots get before we start treating them like humans, but... Like... They're robots. Some people really have a robot fetish, but I am not one of those people, plus the Railroad points guns at me for following the clues that they left to their hideout, so... Fuck 'em.

  • @JohnSmith-tg9wc
    @JohnSmith-tg9wc8 ай бұрын

    The raiders in Fallouit 4 were a lot more fleshed out than in the other titles. It would've been cool if you were able to join them and take over the Commonwealth that way.

  • @Akwooks

    @Akwooks

    8 ай бұрын

    You sort of can with the Nuka world dlc.

  • @arcticeagle342

    @arcticeagle342

    8 ай бұрын

    I find it hard to imagine a lawyer or an ex-army commando becoming raiders without having to live the 200 years to get to that point, though. But.. maybe?