The BIG Problem With Game Development | Devlog

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Chapters:
00:00 - the hardest parts of game dev
00:44 - the original concept of my indie game
01:27 - iteration in game development
05:11 - mvp of an indie game
06:01 - Datastax
07:02 - what do I need to work on next?
10:38 - outro
#gamedev
#softwareengineering
#devlog
Over the last roughly 6 months of my continued journey learning game development, I've made a ton of progress on my indie game Castlemancer. It's been awhile since I made a proper devlog about the game, primarily because since the previous devlog there has been so many changes.
One of the hardest parts of game dev for me has been figuring out what to work on next. As you can probably tell from all of my previous devlogs related to other indie games, there is so much to do, its hard to priortize what needs to be done next.
There are tons of devlogs all across KZread, and I think a common theme between them is the constant switching of priorities and tasks. In this devlog, I sat down with a literal whiteboard to walk through the necessary features I still need to add to my indie game.
Game development is extremely hard, and to continue with it for the long term, we all need a productivity routine. If you're feeling overwhelmed with learning game dev, then I highly suggest sitting down with a notepad, whiteboard, or Notion page to just clearly organize your thoughts.
Comment below what you thought of the devlog and tips for learning game development!
This video is sponsored by DataStax
#DataStax #DataStaxPartner
c r e d i t s 🎵
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Blue Wednesday - Middle School chll.to/46a03d06
Aviino - Jasmine chll.to/776e0154
oddfish - Toddle chll.to/6e28ac96
Blue Wednesday, Felty - Caffeine chll.to/7a5283c3
Plusma, Guillaume Muschalle - Pampaya chll.to/82b2b770
less.people - Joy Boy chll.to/aeca231f
Shofel - Very Last chll.to/aa87074e
d i s c l a i m e r
I do not claim to own any or all of the pictures/footage that may be shown in this video.
All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
Any financial topics discussed are not financial advice.
Channel produced by Rainy Sunday LLC.

Пікірлер: 34

  • @GalacticBacon
    @GalacticBacon6 ай бұрын

    Maybe game dev wouldn't have issues if we all just used Microsoft Paint to code games.

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    now we’re speaking facts

  • @Miss-Stephanie-Night
    @Miss-Stephanie-Night6 ай бұрын

    aaah yes, the classic scope creep :D, sounds like a great exercise you went through, like finding out what is actually fun to play, no harm in doing that, and now you made that list :) looks like progress to me :D well done!

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    Scope creep is my persistent enemy, but thanks!

  • @StealthyShiroeanGames
    @StealthyShiroeanGames6 ай бұрын

    Sounds like you probably should have created a small GDD to help map out your features and whatnot. Although, maybe you're, what the writing world calls, a pantser. Which I can respect that. I think I tend to shift between someone who just makes it up as I go and someone who meticulously plans things out based on whatever it is I'm working on. Anyway, on the plus side, it sounds like you have a ton of useful systems created! Good luck with it going forward! And Happy New Year, man!

  • @Huunneerr
    @Huunneerr6 ай бұрын

    I'm a VERY NEW indie dev. Currently learning how to work on Godot so it's safe to say I'm in tutorial hell. I've thought before about what kind of game I'd like to make, it does seem like it would be a rabbit hole of never ending improvement. Either way, I wish listed Castle Mancer. Looks fun Michael!

  • @vaangh
    @vaangh6 ай бұрын

    is there a system that when you castle gets invaded you can fight the enemies that have invaded the castle in a restrictive time limit to beat them in the castle with the students and the gameplay for the fight in the castle is like the final fantasy before the remake gameplay

  • @anonimowelwiatko9811
    @anonimowelwiatko98116 ай бұрын

    It sounds like you didn't prototype early and determined what kind of game you really want to make. Idea evolving is natural thing but you need to decide what you are after, chase ideal idea or develop a game. In second case, you need to think and plan scope and parts of development process in advance to do things in timely manner. If you want to play around and look what works, keep iterating, it's also possibility but you will always have different thing in mind and might save some ideas for future projects rather than merge them into current idea. As for current state of the game. You started with storytelling, text, decision based game that had it's own core gameplay loop, themes established then you didn't really build into these ideas but created something new, you switched focus from these decisions (leaving them as just byproduct) and storytelling to resource management. Then into card game. Roguelike. Strategy based. Roleplaying sim management... See, if you pack up too many things at once, game will lose sight of it's own identity. You can combine genres of course but combining every single one will diminish advantages of combination and just muddy initial concept beyond recognition. What do you want this game to be? What is this feeling you want to capture? What's the best way to tell your story or show off this mechanic, art you want to show people? What is essence that you want your game to have and be? Good advice I heard from some experienced game developers or storywriters is to be able to capture idea for your story/game in one sentence. If you can't tell in one sentence what your game is going to be, you muddied the waters too much. Simplicity is the key. Usually games that are packed with features are lacking depth. Giving too much to interact with can also be distracting and ruin designed experience. Good luck on your journey :)

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    This is a great comment! I think it speaks to my general experience level as I am still fairly new in the game development world. I think the main thing was that I didn't prototype fast enough. Where I would essentially have a vision in my head, try it out, realize it wasn't that fun then pivot. Hence all of the iterations!

  • @zejugames5045

    @zejugames5045

    6 ай бұрын

    Agree 💯 with this comment! Also note that when the game doesn't feel fun, the instinct is often to add a new feature. Like in cooking: if a dish doesn't taste quite right, the instinct is often to add a new ingredient. An experienced chef will remove ingredients as they distill the recipe to its core essence. Then add ingredients after that to complement the recipe's core. Would recommend using paper prototyping to reduce the hours spent mocking up game mechanics!

  • @usernameforgottoexist
    @usernameforgottoexist6 ай бұрын

    michael “adding to may things can be bad” also michael “we need to add this also this and this and this”

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    the duality of man

  • @SolidFake
    @SolidFake5 ай бұрын

    What's the third game at the start?

  • @richterscale6406
    @richterscale64066 ай бұрын

    What's the goal? Also, do you have a discord? It would be cool if you had a community that you could give playtest builds to to get real player feedback!

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    The goal ultimately is to release the game haha. But my idea is generally for a roguelike management sim style cross over! And the channel's discord is here discord.gg/KWWzR4HhfU!

  • @DamianCentkiewicz
    @DamianCentkiewicz6 ай бұрын

    The most important thing is know when to stop adding new mechanics. You must expand them with a content. There will be a levels? :/ You could add stages you choosing by an options when you are in castle after the fight. Make a completly randomize game or make a narrative-based game. Dialogue system is not a necessary. You can make only few dialogues and one option to choice after each fight.

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    How I'm thinking about it right now, is that their will be different "encounters" that are procedurally generated (but not necessarily different "levels"). The castle and the exterior battlefield will largely stay the same between encounters besides some small aesthetic changes!

  • @Jess_stpierre
    @Jess_stpierre6 ай бұрын

    I love the new change for the game!!! Love the idea, great video :D

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    Thanks so much!

  • @MaximumSpice
    @MaximumSpice6 ай бұрын

    You just described scope creep lol

  • @MrNocturne260
    @MrNocturne2606 ай бұрын

    From my experience, unexpected changes can be a very good thing. Probably because you have a clearer idea of what your game should have when you're in a certain stage of development and actually played what you planned before.

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    That's a great perspective, I feel like that's where I'm at generally

  • @buttonsoftware496

    @buttonsoftware496

    6 ай бұрын

    If you release to early access, adding new features will often draw players back to your game. In my experience, this translates to increased sales since their friends see them playing the game a lot. People playing your game is a form of marketing because it's visible to their friends. If you want to keep your game more focused, content updates should have the same effect. I recently added a bestiary to my game, which prompted a lot of players to pick up the game again and play for days to unlock the rewards.

  • @Kyjor_
    @Kyjor_6 ай бұрын

    Great video!

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    Thanks!

  • @TheGobou77
    @TheGobou776 ай бұрын

    guy fell in the oldest trap: feature creep

  • @thomashill8404
    @thomashill84046 ай бұрын

    thanks for the good content

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    Thanks and glad you enjoyed it!

  • @treeisnotcool
    @treeisnotcool6 ай бұрын

    have you been mewing micheal

  • @TitanLordofPizza
    @TitanLordofPizza6 ай бұрын

    Hmmm cool.

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    Thank you!

  • @abdoobaset6100
    @abdoobaset61006 ай бұрын

    Play warsim

  • @ByteOfMichael

    @ByteOfMichael

    6 ай бұрын

    a specifc game or just the genre?

  • @abdoobaset6100

    @abdoobaset6100

    6 ай бұрын

    @@ByteOfMichael it a game