The BEST ways to texture your models!

There are 4 main ways to texture your models... and you should be using at least one of them!
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Пікірлер: 54

  • @drperovski4842
    @drperovski4842 Жыл бұрын

    Now i can texture my moths

  • @vozh-kc

    @vozh-kc

    Жыл бұрын

    what is this, a crossover episode?

  • @markwynne725

    @markwynne725

    Жыл бұрын

    And then teach them how to love.

  • @Lenny-nl1ce

    @Lenny-nl1ce

    11 ай бұрын

    I love moths

  • @TobiJenkins
    @TobiJenkins Жыл бұрын

    The last texture tip using photoshop is genius and one I had never considered. As a photographer that now uses blender commercially, using this black and white texture map method makes perfect sense now you have mentioned it.

  • @gregjohnson5175
    @gregjohnson5175 Жыл бұрын

    You do amazing work.

  • @rayzakyan4008
    @rayzakyan4008 Жыл бұрын

    Was looking for texture tutorial! Thank you :)

  • @mickehog76
    @mickehog76 Жыл бұрын

    Really great video as always ❤️.

  • @najhonbanjon
    @najhonbanjon Жыл бұрын

    thanc you josh valuable information

  • @jeanclaudedelaronde
    @jeanclaudedelaronde Жыл бұрын

    Cool I will have to check the last solution for texturing. Sounds like a plan. Thanks for the share, Josh.

  • @NightVisionOfficial
    @NightVisionOfficial Жыл бұрын

    Nodes are good, Nodes are fun :), like making UVs. It's just relaxing, and awesome watching the things you do, change the material drastically. I would take days to make just the little difference on a procedural Rust material in Blender, just to make it a little more realistic. I've started using Substance Painter, cause it's just faster at baking maps (i have a 4gb, low/medium tier GPU from 2019), and this is the only thing i miss, you got no seams, the texture can be scaled how much you want, and it will not be repeated. I think they should add something similar to Painter.

  • @joe_fabricator
    @joe_fabricator Жыл бұрын

    Good stuff here. Thanks Josh.

  • @TheKevphil
    @TheKevphil Жыл бұрын

    Good info, but the best part was your comment about nodes! First, it means you really *_are_* human, and two; you make me feel like there's hope for me, too.

  • @kenw8875
    @kenw8875 Жыл бұрын

    clean, concise, and constructive. dig’n these micro-temporal vids. #keephammering

  • @cgcracks
    @cgcracks Жыл бұрын

    Thanks for the tips 👍

  • @sibtaingb3098
    @sibtaingb3098 Жыл бұрын

    Big fan your Art❤️❤️❤️ .

  • @qbukhari
    @qbukhari Жыл бұрын

    Thank you

  • @salomon_gutierrez
    @salomon_gutierrez Жыл бұрын

    Great video! Concise and informative. 👍 As an alternative to Substance in this breakdown, how well do you think 3D Coat would fare (considering it also brings other functionality with it)? Thanks!

  • @aunabbas8582
    @aunabbas8582 Жыл бұрын

    Hi bro. I am struggling with baking textures. Every time I bake texture in blender, it gets blurry (even high Res 2k texture) .Baking doesn't really create small fined details on the texture When I import my texture to Unity, it doesn't look that clean.

  • @jeffyboi6969
    @jeffyboi696925 күн бұрын

    your "overlay" photoshop layer can be done in substance painter to look realistic.

  • @marrylo842
    @marrylo8428 ай бұрын

    Ok so how does hardops and boxcutter topology wprks for substance painter?

  • @gerdsfargen6687
    @gerdsfargen6687 Жыл бұрын

    Hi Josh, One thing I'm having difficulty learning as a newbie is that , say you want to build a shape or vehicle that fits to a track...you know like say a mag Lev. How do you fit the vehicle to the contours of the track?

  • @gargikadikar8228

    @gargikadikar8228

    Жыл бұрын

    Try using constraints. Watch some tutorials regarding constraints

  • @invadorop
    @invadorop6 ай бұрын

    Is blender better or quixel mixer for texturing

  • @sibtaingb3098
    @sibtaingb3098 Жыл бұрын

    Dear sir!How to make simple basic hard surface model and please guide some Hurd surface basic texture thanks and appreciate your work sir.

  • @PowersVideo3D
    @PowersVideo3D Жыл бұрын

    Why does the flat/2D surface imperfection texture work on a 3D image in photoshop?

  • @jamescampionn
    @jamescampionn Жыл бұрын

    what do you mean using Principled would be “less realistic” than material packs? unless they chose to use a different base shader like plain glossy or diffuse most of those materials probably link to a principled…

  • @dolliquette

    @dolliquette

    Жыл бұрын

    I think he means just using Principled without adding nodes for effects like noise or other texture details.

  • @clonkex

    @clonkex

    Жыл бұрын

    @@dolliquette Yeah I think, but it's kind of silly. "Rendering with textures will look much more realistic than rendering without."

  • @deadend6399
    @deadend6399 Жыл бұрын

    which is the best method for animatiom

  • @charles-ng5nj
    @charles-ng5nj Жыл бұрын

    Where do you get ideas for all this kind of abstract hard surface models.

  • @Invisibletoday

    @Invisibletoday

    3 ай бұрын

    Pinterest

  • @easternpromises7991
    @easternpromises7991 Жыл бұрын

    I was wondering why the Photoshop option looked so weird and unrealistic. Until I realized that there's no vanishing point, perspective warp or perhaps a bit of displacement map used in the example shown.

  • @zillaquazar
    @zillaquazar Жыл бұрын

    unwrapping and texturing go hand in hand and should be taught together.

  • @whoisdion_
    @whoisdion_ Жыл бұрын

    🙌🏾✨

  • @_blender_man_
    @_blender_man_ Жыл бұрын

  • @johnhawley4595
    @johnhawley4595 Жыл бұрын

    This is a little misleading. Sure #1 just using a Principled BSDF node alone will not look realistic, but what do you think those material packs are using? They're using the same node, just a much more dynamic and complex node tree, possibly multiple PBSDF's inside the one material.

  • @user-yk2dc6yr7q
    @user-yk2dc6yr7q9 ай бұрын

    1:58 my timestamp

  • @leonlleus
    @leonlleus Жыл бұрын

    I'm forced to use Nodes :( other options aren't free

  • @Adlip_Kun

    @Adlip_Kun

    Жыл бұрын

    Me too

  • @yasnizory3292
    @yasnizory3292 Жыл бұрын

    Bruh... Why i even watch this till the end...

  • @AleksandarPopovic
    @AleksandarPopovic Жыл бұрын

    Substance no concurencu but quixer mixer is right from the cormet i try and have,sim, problems but adobe is the wors company in the world, its realy big damage for algorermik when gou out from the buisniss.....

  • @ericdodier4914
    @ericdodier4914 Жыл бұрын

    Are you at a rave? whats up with the techno music? lol

  • @Invisibletoday

    @Invisibletoday

    3 ай бұрын

    Not even loud calm down

  • @JaXuun
    @JaXuun Жыл бұрын

    FLUENT MATERIALIZER .

  • @Game-Garden
    @Game-Garden Жыл бұрын

    The video footage of you needs some color grading or better lighting, its too white out or cool

  • @leinadreign3510
    @leinadreign3510 Жыл бұрын

    Hm, aint got money for something like photoshop. So the vid ends for me after 2 mins X D

  • @petertremblay3725
    @petertremblay3725 Жыл бұрын

    I love Blender but to texture it's like being put in a torture chamber for a few hours, UV and texture is the weakest part of Blender. Substance painter is no where near the power of 3d coat for texture, coat is the king of the hill for texturing even with the many bugs!

  • @maxstepaniuk4355
    @maxstepaniuk4355 Жыл бұрын

    Hate Substance. Absolutely unintuitive pile of sliders, layers and all kind of crap. Tried to wrap it around my head several times to no avail.

  • @SalmanKhan-dx1ch

    @SalmanKhan-dx1ch

    Жыл бұрын

    you always start with a beginner tutorial if a software is an industry standard for texturing workflow then unintuity is probably not the issue

  • @GlazedPotato

    @GlazedPotato

    Жыл бұрын

    @@SalmanKhan-dx1ch adobe

  • @dolliquette

    @dolliquette

    Жыл бұрын

    Substance isn't hard, just a lot that probably wouldn't make sense to someone not used to photo editing software. I feel like the only reason I got the hang of it almost immediately is because it really just functions as 3d Photoshop. Blending modes, levels and curves, it's all the same.