The Best Way to Run Weather in your Campaigns! - D&D / OSR

Ойын-сауық

Finally a video without a social-political agenda. Today's video is all about how to make the weather in your campaigns more dynamic without too much effort or thought. The video is a bit of a long one but if you watch the whole thing, you'll learn the way that I do weather for my games.
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#osr #hexflower #dnd

Пікірлер: 46

  • @LokisLair
    @LokisLair Жыл бұрын

    3:39 is where I start going through the system, showing a demo of how I do the Month of January. You're welcome. Enjoy the video gang. Make sure to give the video a like if you found the information useful and check out my links in the video's description which includes the link to the Seasonal Hex Flower, my Public Discord & also my Patreon where I've posted some custom debuffs for my parties when they're travelling or fighting in treacherous terrain. Thanks guys!

  • @Rantarian
    @Rantarian Жыл бұрын

    Whenever I run a game, I develop the weather ahead of time and usually have two or three chunks of the day with weather rolled out (12 hour or 8 hours blocks). The Hex flowers are a good idea that tends towards limiting things to moderate changes, so I created a slightly different version that uses a d20 to determine the first day of weather, and a d10 to determine direction of change with a 10 forcing a re-roll on the 'first day' flower to allow for really sharp changes in weather.

  • @levihankenson3801
    @levihankenson3801 Жыл бұрын

    Legitimately the best editing thus far. I really enjoyed this, though I will admit I miss some of the OSR artwork. This is fantastic!

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Don't worry we'll have some tasty OSR artwork next week.

  • @laquacious2660
    @laquacious2660 Жыл бұрын

    I've never seen hexflowers, but already love them. I love tables and randomness, at least for inspiration, and how these build on each roll makes them even better.

  • @georgelaiacona111
    @georgelaiacona111 Жыл бұрын

    Good piece. A good GM can use weather to help advance a narrative, as well as create the illusion of realism for your players. I used to flip through old Farmer's Almanacs for ideas.

  • @wanderingwizard8646
    @wanderingwizard8646 Жыл бұрын

    Thank you for explaining the hex flower system in a way that makes sense! I’ve seen other videos on the subject and I’ve come away even more confused afterwards. This is the kind of system that novice DMs in D&D/OSR need be introduced to early on in their careers as it should be an integral part of campaign planning. Weather adds another layer to things that the party must consider whilst on their adventure. Especially as adverse conditions can add fatigue and affect the distance and route that they can travel. Roads becoming impassable due to heavy rain or snow. By way of example. Just my thoughts. Another fantastic video Loki! Your editing is really on point and your explanation is clear and concise without being condescending to the viewer.

  • @Marcus-ki1en
    @Marcus-ki1en Жыл бұрын

    This is why time tracking is so vital in a campaign. If you look at your actual, local, seasonal weather, you can easily develop general weather conditions based on the seasons, then dial down based on location and terrain type. Great vid.

  • @Buzzerker_1775
    @Buzzerker_1775 Жыл бұрын

    This is great! I've user random tables to dictate weather in my games before, but this method makes it more sensical. Also, looking forward to the big survival doc, whenever that comes out

  • @irilivibi
    @irilivibi Жыл бұрын

    absolutely changed my mind on how to run weather. I am so excited to try this with my players! Love your videos, cheers

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Super glad, let me know what your results are, would be super interested in seeing how you get on.

  • @mercilessmage7300
    @mercilessmage7300 Жыл бұрын

    Weather is often an afterthought in a campaign and that can detract from the realism of the setting. Despite the efforts of the DM to ensure the accuracy and believability of weapons, clothing, architecture and topography etc. Another informative and concise video Loki.

  • @adrianwebster6923
    @adrianwebster6923 Жыл бұрын

    I downloaded a couple for solo play but hadnt tried them out yet, glad to see this explanation. this is helpful. one thing I think is missing is unseasonal weather. i would add one hex that calls for a reroll on the next season's flower and one hex that calls for a reroll on the prior season's chart. not quite snow in summer but still allows for some weirdness.

  • @DRU_Hards
    @DRU_Hards Жыл бұрын

    My method for my RotFM campaign is that snow happens frequently and I have the party roll each day for the weather. Using 2 d20s, I take the results as the hours when the snow starts and stops. Another d12 determines how heavy the snow is. I do have an additional table to determine if there is a chance of good weather though, just so it doesn’t feel like it is snowing every day.

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Seems a bit more indepth but I like it, could really add some extra realism to a game.

  • @christopherdecator9742
    @christopherdecator9742 Жыл бұрын

    This is incredibly praiseworthy! I've been running games for over 30 years, and this is actually new to me. I used to make up weather on the fly, then I'd use ecology information from Forgotten Realms supplements (from the 90s) and much later the D30 Sandbox Companion to pregenerate weather in advance. Random charts have a tendency to be very "swingy;" not well representing trends in weather patterns where light rains might pressage thunderstorms the next. This system appears to fix that, moreover it's a completely new genre of chart for variable trends. Amazing that this isn't more talked about. Thank you!

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Super happy I was able to help you out and give you some ideas Christopher. I hope it's useful to you in your games.

  • @twi3031
    @twi3031 Жыл бұрын

    I'm curious to use the basic concept of this and make my own weather hex flowers for the different climates in my world that are based on the koppen climate chart. I'll probably make four seasonal hex flowers for the weather of each region or climate in my setting. this seems to be the best way to do random weather for TTRPGs I've seen yet.

  • @TomTermini
    @TomTermini Жыл бұрын

    I like this approach, thanks!

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Thanks man; just trying to come up with video ideas that a lot of other creators don't touch upon.

  • @slimabob
    @slimabob Жыл бұрын

    I love the hex flower so much. Just recently stumbled on to a gambler class that uses one to model the character's luck! Lots of cool design space to explore with these things.

  • @LokisLair

    @LokisLair

    Жыл бұрын

    That's really cool actually.

  • @vehemetipolygoniae2197
    @vehemetipolygoniae21972 ай бұрын

    This is amazing. Do you got any more hex flower videos? Really liked this one

  • @user-yy5xs6xj7r
    @user-yy5xs6xj7r Жыл бұрын

    Weather is important, but I prefer to use real-world weather from previous years for corresponding areas. Like you may use weather in Oslo if you are playing Viking-themed campaign or in Athens if Greek-themed one.

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Yeah you're not the only one to do that, I think it's a great alternative if you're able to find the weather information concisely online.

  • @Nuffle
    @Nuffle Жыл бұрын

    While I like hex flowers I prefer to choose a real place that shares geographical similarities with the in-game location and check historical weather records (nothing extreme, typically the same day and month but a few years back to give a buffer)

  • @LokisLair

    @LokisLair

    Жыл бұрын

    That's pretty cool actually, nice idea.

  • @Nuffle

    @Nuffle

    Жыл бұрын

    @Loki's Lair Thanks, came up with the idea years ago while helping a friend prep for his first campaign

  • @brucecurtis9368
    @brucecurtis9368 Жыл бұрын

    I like the hex flower idea, but from your example rolls it seems a bit extreme unless you are in a sub-arctic climate. There should generally be several days of clear and cold weather following a large storm as most of the moisture has been removed from the surrounding atmosphere. Another issue is that weather should always be survivable for zero-level NPCs unless you're deep in the wilds or something.

  • @AshersAesera
    @AshersAesera2 ай бұрын

    The Rot Grub Hex Flower is brutal o _ o

  • @LokisLair

    @LokisLair

    2 ай бұрын

    Oh it’s terrifying

  • @m.gregpencil4471
    @m.gregpencil4471 Жыл бұрын

    Thank you :)

  • @alexandraford4739
    @alexandraford473911 ай бұрын

    This video doesn't really help me serve the primary purpose I want to achieve with weather in my upcoming campaign, but it seems extremely useful in an hexcrawl or a dungeon crawl/explorer mix in the style in of the dnd 1e and 2e.

  • @krinkrin5982
    @krinkrin5982 Жыл бұрын

    Very interesting. The movement chart is heavily biassed toward going South, while going North and North-West is very rare. Was that an intended feature?

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Yeah. Remember, unless there is a line blocking movement, you can keep going south until you end up on the northern side of the flower.

  • @Jack-jr6zh
    @Jack-jr6zh Жыл бұрын

    I didn't know this existed but I don't think I'll run anything without it.

  • @LokisLair

    @LokisLair

    Жыл бұрын

    Honestly when I first stumbled upon these hex flowers, I was blown away by the simplicity to use them. I use them for all of my campaigns now and it always ends up producing great results.

  • @adrenalin7716
    @adrenalin7716 Жыл бұрын

    The best really !

  • @mod5000
    @mod5000 Жыл бұрын

    Why do you use 2d6 instead of 1d6? It feels like the direction is going to be weighted much more heavily in that case.

  • @LokisLair

    @LokisLair

    Жыл бұрын

    That's just how the system works, it's supposed to be weighted and works based off that.

  • @mod5000

    @mod5000

    Жыл бұрын

    @@LokisLair In that case, do you tend to end up on one end of the hex and keep bumping into the wall there? For example, going off the example hex flower (shown starting around 4:13) there is a little more than 5% chance to go North-West, while there's more than 16% chance to go down-right, and a little over 19% chance to stay on the same hex. It feels arbitrary to me, unless you want the rolls to tend towards the bottom right of the hex. Is that the intention? Why not have a d8, with 1-6 going clockwise and 7-8 staying on the same hex, or some other probabilities?

  • @LokisLair

    @LokisLair

    Жыл бұрын

    @@mod5000 I bump into the wall a bit but eventually I shift to a different area. It's worth noting that you do want to hit the blocker on occasion, it creates repeated weather which I think can be really cool, and I mean.. it is realistic sure. Remember that if you move in a direction that takes you off the flower which isn't blocked, you reappear on the opposite side of the flower from the point you left. My months typically end up looking pretty unique and sport a variety of weather. It's not arbitrary, as that would be based on random choice, it's probability which is more of a system. 2d6 works fine but if you think you could make one using a d8 or another dice, go for it lol.

  • @TKFKU
    @TKFKU Жыл бұрын

    In 30 something odd years I have stumbled on maybe two other dms who bothered with weather. Unless they worked it into their plans beforehand.

  • @LokisLair

    @LokisLair

    Жыл бұрын

    You can add me to that list then.

  • @denisnadeau865

    @denisnadeau865

    Жыл бұрын

    I have been using the AD&D 1e wilderness survival guide and my own perpetual calendar since the 90s to keep track of time and generate weather every time I play in my homebrew world.

  • @jean1107
    @jean1107 Жыл бұрын

    👺

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