The Best Games from GMTK Game Jam 2019

Ойындар

🔴 GMTK Game Jam home - gamemakerstoolkit.com/jam/ 🔴
The third GMTK Game Jam has come to a close. In this video, I look at my favourite games from among the 2,600 projects that were uploaded.
=== Important Links ===
Full GMTK Game Jam Playlist - • GMTK Game Jam
GMTK on Itch.io - gmtk.itch.io
Play all the games here - itch.io/jam/gmtk-2019/entries
Top 20 Games
Kickochet
boz-float.itch.io/kickochet
Project1on
arthur740210.itch.io/project1on
TowerBag
matheuscunegato.itch.io/towerbag
Castle Demonstone
radcodex.itch.io/castle-demon...
Level 1_1
captain-caruso.itch.io/level1-1
Paisible après-midi au fil des toiles
troleoleo.itch.io/paisible-ap...
Singled Out
crowbarska.itch.io/only-one
InFAILtration
monsieurpazur.itch.io/infailt...
Intercom
jjmorgan.itch.io/intercom
Hivemind
demberg-studios.itch.io/hivemind
Cannon
mmatt-ugh.itch.io/cannon
One Action Heroes
tapehead-co.itch.io/one-actio...
Lurking in the Dark
asheraryam.itch.io/lurking-in...
Super Polygon
babar.itch.io/super-polygon
Only One Minute Before Restart
levimoore.itch.io/only-one-mi...
Soulward
gumboot.itch.io/soulward
Chicken Hike
michim.itch.io/chickenhike
Block Steady
gustav-k.itch.io/block-steady
Happy Accident
crypticsilver.itch.io/happy-a...
Buddy System
prodigalson.itch.io/buddy-system
=== Chapters ===
00:00 - Introduction
01:32 - Kickochet
02:52 - Project1on
04:00 - TowerBag
05:18 - Castle Demonstone
06:23 - Level 1_1
07:56 - Paisible après-midi au fil des toiles
09:20 - Singled Out
10:34 - InFAILtration
12:03 - Intercom
13:37 - Hivemind
14:15 - Cannon
15:18 - One Action Heroes
16:10 - Lurking in the Dark
17:19 - Super Polygon
18:23 - Only One Minute Before Restart
19:12 - Soulward
20:12 - Chicken Hike
20:56 - Block Steady
21:50 - Happy Accident
22:37 - Buddy System
23:33 - Conclusion
=== Credits ===
Music is Late Night Tales by Lee Rosevere (leerosevere.bandcamp.com/trac...)
=== Subtitles ===
Contribute translated subtitles - amara.org/v/C3BEI/

Пікірлер: 1 100

  • @GMTK
    @GMTK3 ай бұрын

    Want to join GMTK Game Jam 2024? Register your interest here to get an email when the jam's date is announced - itch.io/jam/gmtk-2024

  • @GermaphobeMusic
    @GermaphobeMusic4 жыл бұрын

    I'n gonna need a full review of MarkMark Mark Mark.

  • @simon7788

    @simon7788

    4 жыл бұрын

    Oh you mean MarkMark Mark Mark: MarkMarkMark

  • @Haze01Smash

    @Haze01Smash

    4 жыл бұрын

    It'll earn full marks.

  • @orcmcaxeface9117

    @orcmcaxeface9117

    4 жыл бұрын

    Where is the reference in the video? I didn't see it

  • @bwoogie

    @bwoogie

    4 жыл бұрын

    @@orcmcaxeface9117 18:33

  • @orcmcaxeface9117

    @orcmcaxeface9117

    4 жыл бұрын

    @@bwoogie Thanks :)

  • @rienneallory
    @rienneallory4 жыл бұрын

    "Sureooken." I've never heard that particular mangling before.

  • @lapidations

    @lapidations

    4 жыл бұрын

    Shoryuken!

  • @chezcake256

    @chezcake256

    4 жыл бұрын

    SHURYUHEV! (Sure you have)

  • @Krbydav328

    @Krbydav328

    4 жыл бұрын

    Sher00kin

  • @syamilamirul197

    @syamilamirul197

    4 жыл бұрын

    *Shrewdken*

  • @febobebo9634

    @febobebo9634

    4 жыл бұрын

    I had to do a double take on that one.

  • @leolefebvre6944
    @leolefebvre69444 жыл бұрын

    Hey there, I'm one of creator of Paisible après-midi au fil des toiles! I am so glad that you and so many people liked our game :D By the way in my name (Lefebvre), the "b" is silent (because old French) so it is pronounced "Lefevre"

  • @fahren1884

    @fahren1884

    4 жыл бұрын

    Bravo, j'aime beaucoup ton jeu :)

  • @lukeculbert267

    @lukeculbert267

    4 жыл бұрын

    Sorry to hear about Brian btw

  • @auxencefromont1989

    @auxencefromont1989

    4 жыл бұрын

    je comprend pas, c'est pas dur a prononcer "Paisible après-midi au fil des toiles!"

  • @gossamera4665

    @gossamera4665

    4 жыл бұрын

    Something something daughter/girl working? A day in the life of a working girl? Hahaha, that's got some under tones.

  • @fahren1884

    @fahren1884

    4 жыл бұрын

    @@auxencefromont1989 Bah c est un Anglais, faut l'excuser.

  • @derpi94
    @derpi944 жыл бұрын

    Level 1_1 seems like what Donkey Kong 64 could have been, using one Kong to open up a pathway for another.

  • @tannermartin6613

    @tannermartin6613

    4 жыл бұрын

    Seems a lot like Shantae to me, with changing characters and changing into different animals seeming very similar.

  • @GaiLuron578

    @GaiLuron578

    4 жыл бұрын

    @@tannermartin6613 Or Space Vikings.

  • @sabbywins

    @sabbywins

    4 жыл бұрын

    It's reminiscent of one of the best flash games, This Is The Only Level. If you have 15 minutes, I highly recommend you check it out of Newgrounds.

  • @eveywatson5504

    @eveywatson5504

    4 жыл бұрын

    @@tannermartin6613 Wonderboy! Wonderboy and the Dragon's Trap is almost exactly what he described!

  • @bqzrjx

    @bqzrjx

    4 жыл бұрын

    I was going to comment this!

  • @Platitudinous9000
    @Platitudinous90004 жыл бұрын

    It's a good thing this jam got more than one game!

  • @Guckious

    @Guckious

    4 жыл бұрын

    That is indeed a good thing

  • @beav00

    @beav00

    3 жыл бұрын

    is that a platypus?

  • @papasscooperiaworker3649

    @papasscooperiaworker3649

    3 жыл бұрын

    Wdym more than one game??!

  • @blackcote7390

    @blackcote7390

    3 жыл бұрын

    @@papasscooperiaworker3649 the them is "just one" like only one game

  • @zaidlacksalastname4905

    @zaidlacksalastname4905

    3 жыл бұрын

    @@beav00 no it's perry

  • @matthewtelles8619
    @matthewtelles86194 жыл бұрын

    Because of the theme, wouldn't it have been funny if he showcased ONLY ONE game?

  • @PhoenixClank

    @PhoenixClank

    4 жыл бұрын

    Funny, yes, but not very entertaining.

  • @Dundereshock

    @Dundereshock

    4 жыл бұрын

    This sounds like it'd be funny for 1 second

  • @revelnodes

    @revelnodes

    4 жыл бұрын

    hahahahahahaha....

  • @firstname4337

    @firstname4337

    4 жыл бұрын

    @@Dundereshock showcase every game, but only for one second each :)

  • @AlquimistEd

    @AlquimistEd

    4 жыл бұрын

    @@firstname4337 2,600 seconds is a lot

  • @matheuscunegato
    @matheuscunegato4 жыл бұрын

    Me and my friend Rodolfo are super happy that our game (Towerbag) is in the list. Thank you so much for all your videos and for making this GameJam, it was super fun!

  • @Dakta96

    @Dakta96

    4 жыл бұрын

    Trully amazing idea

  • @jehuty308

    @jehuty308

    4 жыл бұрын

    very fun game

  • @David-dv5ov

    @David-dv5ov

    4 жыл бұрын

    Genius

  • @Photosounder

    @Photosounder

    4 жыл бұрын

    It's a good game, pleae make it longer.

  • @AAFroes

    @AAFroes

    4 жыл бұрын

    brbr

  • @niklasmikkelsen4701
    @niklasmikkelsen47014 жыл бұрын

    "Negative nancy" is mentioned twice in the ending. The door kicking game is called "Door Knocker"

  • @MisterAppleEsq

    @MisterAppleEsq

    4 жыл бұрын

    +

  • @destacion5390

    @destacion5390

    4 жыл бұрын

    Thanks man because i searched this game witch negativ nancy and all i did is say no haha

  • @MaybeBen

    @MaybeBen

    3 жыл бұрын

    Thanks. I was searching for this

  • @milaan_tm
    @milaan_tm4 жыл бұрын

    For the chicken hive thing, I might have an idea: 1) draw a ramp up to either side, with a platform and a wall at the end of that platform |__ \ \____ 2) let the chicken walk all the way up and 'bounce' of against the wall |__ \O \____ 3) contiue the ramp, but in the other direction, the chicken will now walk to the door ____ O/ |__/ \ \____

  • @jay-tbl

    @jay-tbl

    3 жыл бұрын

    Yeah thats how i do it

  • @puzzLEGO

    @puzzLEGO

    3 жыл бұрын

    yep that's how I beat it

  • @DirtyGuerrilla

    @DirtyGuerrilla

    3 жыл бұрын

    I had a very similar idea but instead of a flat platform with a wall I made a quarterpipe lol

  • @z1pline487

    @z1pline487

    3 жыл бұрын

    why the soldier lookin at me like that 😳

  • @RandomiaGaming

    @RandomiaGaming

    2 жыл бұрын

    I didn't know you could draw while the chicken was walking. This is such a cool puzzle. Might be too hard though. Maybe the developers can find a way to teach you that mechanic in an earlier stage.

  • @LucianoThePig
    @LucianoThePig4 жыл бұрын

    I so, so, SO hope that some of these do one day get developed into full fledged games

  • @Biouke

    @Biouke

    4 жыл бұрын

    @Samuel HIRN More so for games made by one person. I can see how a small team with some game jam experience can do an almost-ready to ship game in that time lapse but doing a 10lvl solid puzzle game in 48h without pre-made assets is quite the feat :)

  • @omega0422

    @omega0422

    4 жыл бұрын

    Soul ward is My favorite one and the developers said they're going to work more in it 😁😁

  • @zetetick395

    @zetetick395

    4 жыл бұрын

    ...Or at least into a 'Game-Pack' bundle!

  • @uwnbaw

    @uwnbaw

    3 жыл бұрын

    Yandev on suicide watch

  • @theDwightness
    @theDwightness4 жыл бұрын

    10:44 When your game is the posterchild for a lack of marketability lol

  • @lincolnmeyers2886

    @lincolnmeyers2886

    3 жыл бұрын

    Yhh huh understand

  • @petersperring3241
    @petersperring32414 жыл бұрын

    I hear his buttery smooth voice and I am instantly calmed

  • @ZAPANIMATIONS

    @ZAPANIMATIONS

    4 жыл бұрын

    Emm ok

  • @duffman18

    @duffman18

    4 жыл бұрын

    He should have an ASMR channel

  • @bip901

    @bip901

    4 жыл бұрын

    @@duffman18 Game Maker's Relaxation Kit

  • @flyingtoast27

    @flyingtoast27

    4 жыл бұрын

    And then I get agitated again when he says sharooken

  • @Paulito-ym4qc

    @Paulito-ym4qc

    3 жыл бұрын

    @@flyingtoast27 where did he even get that?

  • @evansaschow
    @evansaschow4 жыл бұрын

    Of course you put the horror game at 13

  • @baconknightproductions8297

    @baconknightproductions8297

    4 жыл бұрын

    @@danforce4222 Nope

  • @lugyd1xdone195

    @lugyd1xdone195

    4 жыл бұрын

    SPOOKY

  • @tolu619

    @tolu619

    4 жыл бұрын

    And he said “in no particular order” 😅

  • @Robyamdam

    @Robyamdam

    4 жыл бұрын

    Of course I am the 420 th like

  • @lammawithagun2195

    @lammawithagun2195

    4 жыл бұрын

    LMFAO

  • @edgeisloveedgeislife5439
    @edgeisloveedgeislife54394 жыл бұрын

    This game jam was my first, I didn't finish my game, but I sure as hell am going to! Now that I don't have only 48 hours, though, I'll put some polish in first. Thanks for the great experience, and well done to all the incredible game makers who did manage to finish something.

  • @azmah1999

    @azmah1999

    4 жыл бұрын

    Don't polish it too much either. Not finishing it in time isn't important but the idea of a jam is to have a working game as soon as possible so that it doesn't take too much time off other projects

  • @soul0360

    @soul0360

    3 жыл бұрын

    I know I'm a year late here, hopefully you did finish your game. Maybe others will get something out of my comment. I'm sort of in line with the others here. One of the most difficult parts of indie game development, is actually putting your game out there for public scrutiny. So don't let perfect be the enemy of good. Game jams are a good way to force you to avoid just that. So for everyone reading, get your games uploaded some place, as soon as you have something playable, if your planning to publish for free. The less time you spend on a game, the more impressed and encouraging your players will be. And the better you will feel for having accomplished something. Whether or not you go any further with the idea, or start a new project all together.

  • @duchi882
    @duchi8824 жыл бұрын

    These remind me of the Flash Games back then but better

  • @danieladamczyk4024

    @danieladamczyk4024

    4 жыл бұрын

    Miniclip vibes are stronge with them.

  • @azmah1999

    @azmah1999

    4 жыл бұрын

    If you find them fun, don't hesitate to play games from other game jams as well. I'm sure the developers would be psyched about it

  • @stylesheetra9411

    @stylesheetra9411

    4 жыл бұрын

    Yeah I had a newground feels

  • @katowo6521
    @katowo65214 жыл бұрын

    There should be a separate category for game art, feel, music etc. because even though the rules mention that the jam is about game design and not necessarily how it looks, you can't help but be influenced by the looks of a game. Even in your streams you seem to have liked the good looking games more (why is the UI pickle?), which just comes to show how the rating categories need to be revisited.

  • @StarChargerStudios

    @StarChargerStudios

    4 жыл бұрын

    Олег Пулемётное Туловище I thought one action hero’s graphics and art direction where fine.

  • @BaneDane_JB

    @BaneDane_JB

    4 жыл бұрын

    By this standard, the best looking games would be the ones using assets created before the Jam, which would just make them look like a full fledged game, completely removing the point, and also wasting the assets on something the dev could actually profit from. (considering the time taken to make)

  • @pyr0b1rd

    @pyr0b1rd

    4 жыл бұрын

    Bear in mind that, bar the livestreams, he played only those that were top-rated by the public (and not just those who participated). Not everyone was lenient when it came to graphics, so it's little surprise the more popular ones tend to look more polished. Which is fair in the end. over 2000 games, you're going to have some bias when chosing what to play, conciously or not. Like for me, I tended to avoid "one bullet" games near the end because there were so damn many of them

  • @katowo6521

    @katowo6521

    4 жыл бұрын

    @@MacMan2152 The thing is though, Mark only played the top 100 or so games which means that if the other people don't vote properly it will fly under his radar

  • @Graphomite

    @Graphomite

    4 жыл бұрын

    That complicates the votes things too much. If gameplay is the most important asset of the gamejam, it should be treated as such. No points for good looks.

  • @Blackthornprod
    @Blackthornprod4 жыл бұрын

    Great video Mark :) , and such brilliant creations featured. See you all next year for GMTK jam number 4!

  • @DustyMusician

    @DustyMusician

    4 жыл бұрын

    hey! I really like your unity tutorials! Keep up the good work!

  • @KrabbyDude

    @KrabbyDude

    4 жыл бұрын

    Good luck on the steam release bruh

  • @starvedflamingo3820

    @starvedflamingo3820

    4 жыл бұрын

    I’m subscribed

  • @poliwayxswordedu2903

    @poliwayxswordedu2903

    3 жыл бұрын

    J

  • @x_x3867

    @x_x3867

    3 жыл бұрын

    hii

  • @froyorex4856
    @froyorex48564 жыл бұрын

    20:50 Draw an Ascending Curved Zigzag where in every corner you make wait for the chicken to get closer.

  • @pizza.doctor

    @pizza.doctor

    4 жыл бұрын

    What

  • @Zet237yt
    @Zet237yt4 жыл бұрын

    Although this list only covers 20 picks, nobody who has participated at this game has "lost". Everybody who participated has only won.

  • @smolse6854

    @smolse6854

    3 жыл бұрын

    *Humour*

  • @frogsinpants
    @frogsinpants4 жыл бұрын

    20:45 Ramp up to the right edge, then ramp up to the door after the chicken has climbed far enough.

  • @alexbuhl1316

    @alexbuhl1316

    4 жыл бұрын

    Yeah, use the wall to turn it around, then extend the platform with a second ramp to the goal. Having the time of drawing it influence the solution is one of those "You could've used it all along" kinda mechanics, I love that.

  • @danielchin1259

    @danielchin1259

    4 жыл бұрын

    The mechanic. The assumption. The catch. The revelation.

  • @seditt5146

    @seditt5146

    4 жыл бұрын

    @@alexbuhl1316 A second ramp? I thought the point is that only a single line can be drawn.

  • @oldvlognewtricks

    @oldvlognewtricks

    4 жыл бұрын

    @@seditt5146 Single line with a corner: two ramps. You get around the fact they're connected by letting the chicken pass the point where they're going to overlap before you continue the line to draw the second ramp.

  • @matthewtelles8619
    @matthewtelles86194 жыл бұрын

    It feels good when a game you really liked got on the list. Successful game jam Mark Brown!

  • @Ashamedofmypast

    @Ashamedofmypast

    4 жыл бұрын

    Imagine if you built one of them

  • @theemeraldfalcon9184
    @theemeraldfalcon91844 жыл бұрын

    7:03 They should have called him Australian boy

  • @valovanonym

    @valovanonym

    4 жыл бұрын

    Lol

  • @chj.schwarz
    @chj.schwarz4 жыл бұрын

    This makes me so happy. To see all that creativity, all those nice looking graphics and fun ideas, it fills me with determination.

  • @clyde_45td
    @clyde_45td3 жыл бұрын

    Level 1_1 has so much potential, whoever created that really has a fantastic concept,

  • @WhoIsSirChasm
    @WhoIsSirChasm4 жыл бұрын

    Regarding the game Singled Out, it reminded me a lot of Edmund McMillen's "Fingered!" in the sense that you have to pinpoint a specific individual out of a crowd, and doing so incorrectly will make you feel guilty for having sentenced someone to an untimely death. I'd recommend it for the same reasons Mark liked Singled Out, though it is a bit more... oblique. (Also: it's "shuriken," not "shiruken.")

  • @TheMrSzony

    @TheMrSzony

    4 жыл бұрын

    He says shuruken btw

  • @bvg129
    @bvg1294 жыл бұрын

    20:45 - Draw spiral line which curves around the door very fast, so that chicken falls on the end of spiral

  • @chriswasden3488
    @chriswasden34884 жыл бұрын

    Once again, I am in awe at the sheer inventiveness and originality of so many of these games. Bravo, everyone!!

  • @bronzeager1298
    @bronzeager12984 жыл бұрын

    Wow...I'm blown away by the sheer quality and creativity of these 20 games, plus all the others he showed bits of. Incredible work by the community!

  • @ketsuekikumori9145
    @ketsuekikumori91454 жыл бұрын

    Please tell me the One Minute Before Restart game had the update restart just before finishing the code or something for the game itself.

  • @annbacerra
    @annbacerra4 жыл бұрын

    @ 7:33 Prey:Moonclash is a good example of this idea

  • @danellboy5757
    @danellboy5757 Жыл бұрын

    I've basically been binging all these GMTK game jam videos. There's so much genius going on in these games it's incredible

  • @justenchong9130
    @justenchong91304 жыл бұрын

    This was my first game jam and as a fan of the channel, I was hoping that I'd see my own game in the video. However, I'm greatly humbled by the experience and had a great time regardless! Congrats to everyone who participated!

  • @gutsm3k144
    @gutsm3k1444 жыл бұрын

    That suggestion about expansions to Level 1_1 is really reminding me of Prey: Mooncrash

  • @pacoramon9468
    @pacoramon94684 жыл бұрын

    Level 1_1 is a really cool concept.

  • @matthewhobbs6354
    @matthewhobbs63544 жыл бұрын

    Such an honor. Thanks Mark for the incredible jam! Looking forward to next year.

  • @lorki3
    @lorki34 жыл бұрын

    Bless you for hosting these jams, Mark. You bring the best out of us :)

  • @terreausore2435
    @terreausore24354 жыл бұрын

    I think the game you need is The Cave (by Double Fine) when you talked about "a metroidvania with different characters who can interact with the world differently and influence it".

  • @OldmanJables

    @OldmanJables

    4 жыл бұрын

    There's just the problem that The Cave isn't particularly good. It's droll, and slow, and repetitive, and rarely every does anything terribly interesting with its concept.

  • @NovaPrima

    @NovaPrima

    4 жыл бұрын

    Oldman Jables Droll is generally a positive adjective.

  • @OldmanJables

    @OldmanJables

    4 жыл бұрын

    ​ NovaPrima Whoops you right. English is hard! I definitely thought droll meant something other than it did. I suppose I should say it's monotonous and slow.

  • @MisterAppleEsq

    @MisterAppleEsq

    4 жыл бұрын

    Droll is a weird word, because it sounds negative but means something positive.

  • @terreausore2435

    @terreausore2435

    4 жыл бұрын

    @@OldmanJables Yup, I know that it is not that good. I just wanted to point out the fact that the game he describes exists.

  • @SkyboxMonster
    @SkyboxMonster4 жыл бұрын

    the waterboy diveboy One-map game. what you described is The Lost Vikings 3 characters. One map. each helping the other. Jump/dash shoot/swing block/glide

  • @joaorobalo7594

    @joaorobalo7594

    4 жыл бұрын

    That game was so dope, good ol' times.

  • @Fupicat
    @Fupicat4 жыл бұрын

    I'm really excited for next year! Seeing the top submissions gave me all sorts of new ideas.

  • @imcoder6969
    @imcoder69694 жыл бұрын

    I am new to Game Dev. your points and observation is made me learn how to think for game dev. Great video !!

  • @amaryllis0
    @amaryllis04 жыл бұрын

    Number 12, One Action Heroes, looks incredibly like Snakebird. I point that out not as a bad thing, simply that it's neat to see the inspiration!

  • @DominoPivot
    @DominoPivot4 жыл бұрын

    Intercom reminds me of another game I played years ago where each level added a new skill to your character, and let you to choose a key for it. I've sadly lost the name of the game and have failed to find it despite many hours spent searching online, but I remember it vividly because of how good the concept was. It doesn't help that it might have been in French too, I speak both languages and don't remember in which it was. Early levels make clever use of the imposed limitations. For the first level, you can only walk right. You must fall between platforms while making sure not to fall too low and miss the goal. The second level lets you jump, but since you can't go back left, you have to be careful not to overshoot a platform. Eventually you unlock the ability to dash, crouch, double jump, air dash, use a grappling hook... but each of these requires a new key. It's surprisingly counter-intuitive to have to press a different button for a midair jump or midair dash. Eventually, you are forced to replay the game from the start because the controls you've chosen are no longer viable. And in trying to keep the more accessible keys for later in the game, you end up making the earlier levels more difficult for yourself. But there's only so many skill ideas you can come up with, surely the game ends at some point, right? That's where the dev was even more clever. When they ran out of ideas to make it harder to control the character... they added the ability to control the goal. Sometimes you need to move both the character and the goal at the same time so that they can meet in midair. Sadly, the game eventually became unplayable without a gaming keyboard which lets you press many keys simultaneously, so I never finished it. Another great example of how minimalism can help you find ideas which you can then apply in another context. The idea of a game where the controls are increasingly hard lead to a game where you control two characters at once and the goal is for them to meet.

  • @modiddymo
    @modiddymo4 жыл бұрын

    This was my first game jam ever and while our game got nowhere near the top twenty, it was awesome collaborating with someone on a game (a first for me), speedrunning a dev cycle in 48 hours (also a first), and having others play a game I made (another first). Thanks Mark and thanks to everyone who participated. This was a lot of learning, and a lot of fun.

  • @dannyg1812
    @dannyg18124 жыл бұрын

    I love watching gamejam videos. So much creativity and inspiration packed into 1 video, it always gets me pumped to go create something :)

  • @_vallee_5190
    @_vallee_51904 жыл бұрын

    Had so much fun participating! Good luck to everyone who entered!

  • @REXanadu
    @REXanadu4 жыл бұрын

    Time codes for games*: Kickochet - 1:49 Project1on - 2:55 TowerBag - 4:19 Castle Demonstone - 5:41 Level 1_1 - 6:34 Paisible après-midi au fil des toiles - 8:00 Singled Out - 9:35 InFAILtration - 10:52 Intercom - 12:04 Hivemind - 13:39 Cannon - 14:32 One Action Heroes - 15:18 Lurking in the Dark - 16:16 Super Polygon - 17:20 Only One Minute Before Restart - 18:39 Soulward - 19:24 Chicken Hike - 20:14 Block Steady - 20:57 Happy Accident - 21:58 Buddy System - 22:41 *I place the time codes around when Mark says the name of the game out loud, since I'm mainly using these codes for my own personal references - especially TowerBag. Mark actually tends to have a few things to say about the concept displayed in some of the games, so go ahead an watch the entire video for yourselves to get more insight about each game!

  • @1996Pinocchio
    @1996Pinocchio4 жыл бұрын

    We've made our first game in this game jam, and we had a lot of fun. Looking forward to anticipate again next year :D Thank you for hosting and reviewing, mark!

  • @GMTK

    @GMTK

    4 жыл бұрын

    Thanks for taking part!

  • @AmeHart
    @AmeHart4 жыл бұрын

    One Tile Only by Mimmoo was my favourite submission I was able to glance at by far. Played all the way through and I'm glad it was shown in the intro reel.

  • @nerdherd007
    @nerdherd007 Жыл бұрын

    Watching these always reminds me how saturated the market is with such talented creators. Kind of daunting but inspiring at the same time!

  • @MadsenUng
    @MadsenUng4 жыл бұрын

    Chicken hike was easily the game I sunk the most time into. The solution for the level you struggled with is to let the chicken walk completely to the right wall, loop your line around it self downwards, not trapping the chicken and then letting it walk to the door, as it turns around when it hits a wall.

  • @MattMakesAnimation
    @MattMakesAnimation4 жыл бұрын

    The game jam videos are something I like forward too everywhere and I’m very lucky this one came out on my birthday!

  • @xKumei
    @xKumei4 жыл бұрын

    I didn't make the time to participate, but proud of the community for coming together! It's a delight just to see what you creative people come up with.

  • @sebptorres
    @sebptorres4 жыл бұрын

    I absolutely adore this. I am truly amazed at what these developers were able to do and create to submit. I think I admire it so much because I am not a very creative person, so to see the incredible ideas portrayed here is really moving. I hope the developers get motivated to expand their ideas, and I hope all their hard work and creativity pays off. Every year I expect this event and every year it mesmerizes me. So thank you all

  • @SamGarcia

    @SamGarcia

    4 жыл бұрын

    limiting yourself gives a lot of inspiration.

  • @levinjacquet6628
    @levinjacquet66284 жыл бұрын

    I'm in awe about all this creativity. Absolutely amazing!

  • @Eragonnogare
    @Eragonnogare4 жыл бұрын

    I really wish that you would do these more often, it's so interesting to see what people come up with, hearing you describing them is very entertaining, and I do want to get into game creation sometime soon, but my actual motivation to make stuff comes and goes a lot, so I worry about missing, or not feeling up to participating, in the next one and having to wait another full year.

  • @zaxapitsa
    @zaxapitsa4 жыл бұрын

    One Action Heroes is awesome. Soulward is so much like Celeste, I mean it in the best of ways. And the french paintings thing was great too. Those three I'd definitely buy.

  • @axserwz5022
    @axserwz50224 жыл бұрын

    Me: watches it the first time to admire cool games Also me:watches it a second time cause I need some cool low spec games to download😂

  • @spinningninja2
    @spinningninja24 жыл бұрын

    Man these games were ingenious! I didn't have time to make a game but I still thought a lot about the theme over the weekend and couldn't come up with anything as clever as some of this.

  • @swatkat8583
    @swatkat85834 жыл бұрын

    These game makers are ridiculously creative - props to everyone who participated, even if they didn't finish their project! The fact that you pushed yourself into coming up with creative and fun ideas and game mechanics deserves applause! On a side note: does anyone know how many of these games were made with an open-source game engine? I feel like Unity/Unreal are professional-grade tools that are undoubtedly used everywhere, but indie game makers can actually try out open-source projects and help the community by providing their valuable feedback.

  • @fame2726
    @fame27264 жыл бұрын

    Chicken Hike: Just draw a line to the right (and up), then a little bit down, then back to the left top

  • @pingwin7035
    @pingwin70354 жыл бұрын

    The Cannon is the best one for me reminds me of rocketjumping from TF2 and the main mechanic lends itself to skillful movement.

  • @hans-edwardjaque4001
    @hans-edwardjaque40014 жыл бұрын

    Thank you for hosting this jam! It was fun and kinda made me pass this semester of uni so! Keep up the good work! :)

  • @miloverreijt6396
    @miloverreijt63963 жыл бұрын

    Gmtk saying "you could easely extend this to a full realease" is the best compliment you can get.

  • @killerfast2485
    @killerfast24854 жыл бұрын

    Never hit the notification button faster than this in my life

  • @Revo95160
    @Revo951604 жыл бұрын

    One actions Heroes and Lurking in the dark are really 2 games which you could buy right away. Soulward : its mechanics is insanely satisfying. Buddy system : well done with the pathfinding ;).

  • @dennisjoosen7899
    @dennisjoosen78994 жыл бұрын

    All of them seem like so much fun! Really goes to show that there's tons of talent out there, wow

  • @SilverLuna07
    @SilverLuna074 жыл бұрын

    I can't believe how a lot of these games look despite only having been worked on for 48 hours! Some real talent there!

  • @UnidayStudio
    @UnidayStudio4 жыл бұрын

    ten years developing games, more than 30 game jams... never winned. what is wrong with me? I'll not give up, btw.

  • @lostleviathan2352

    @lostleviathan2352

    4 жыл бұрын

    That's the spirit (the not giving up part! With so many games and so many talented creators, I don't think it's a reflection of your skills. At this point, with 7k contributors, I think a lot of it is down to luck

  • @hamburgereater

    @hamburgereater

    4 жыл бұрын

    @@lostleviathan2352 You're right. You know, at this point, anyone can create 15 accounts and rate himself 5 stars in everything, launching himself at the top. That's what I tell myself to not go insane omegalul.

  • @sneezebiscuits7239

    @sneezebiscuits7239

    4 жыл бұрын

    *won

  • @PixelBlight

    @PixelBlight

    4 жыл бұрын

    Maybe it's just me, though I've never seen jams as actual competitions, rather a fun time developing games with my friends/solo and engaging with the community. Keep submitting and be proud of what you accomplished during the short amount of time :)

  • @potatolord7319

    @potatolord7319

    4 жыл бұрын

    I'd try entering into smaller jams, teaming up and practice You'd have to be truly elite(and very lucky) to win this game jam

  • @jackliu8991
    @jackliu89914 жыл бұрын

    7:38 check out Prey Mooncrash! It's exactly like what you describe!

  • @Tr0lliPop
    @Tr0lliPop Жыл бұрын

    For the chicken hike level you got stuck on, you could draw a small ramp, then a wall, and only AFTER the chicken has climbed the first ramp, draw another ramp in the other direction that blocks the first.

  • @ludosgd
    @ludosgd4 жыл бұрын

    Congrats to the winners! This was a really fun experience. I'm looking forward next year! :D

  • @TheWolfgangGrimmer
    @TheWolfgangGrimmer4 жыл бұрын

    "You can't put a V there" It's actually the "b" that's silent... :-P

  • @susususu6778
    @susususu67784 жыл бұрын

    4:18 This would make an awesome 3D game.

  • @higor129
    @higor1294 жыл бұрын

    The idea you gave at the end of Level 1_1 reminded me of The Lost Vikings for the SNES

  • @harvellj5226
    @harvellj52264 жыл бұрын

    It's crazy what some people can build in such a short space of time. The originality in the ideas is amazing. I neeeeed to give one of these a try.

  • @LeonserGT
    @LeonserGT4 жыл бұрын

    C'mon, in ChickenHike it teaches you that you'll need to learn not to draw whole line at first, let chicken pass while holding LMB and keep drawing the line afterwards, so just make a zig-zag to the top :P

  • @polopo212

    @polopo212

    4 жыл бұрын

    exacly, a line to the wall, the chicken bounces off of the wall and you drwa the line under him to the finish. EASY,

  • @Stopsignal
    @Stopsignal4 жыл бұрын

    This was a great experience! i developed a game called Only One Tower, and it's my first finished and published game ever! it feels great!! and I probably wouldn't have pushed myself to it if it wasn't for this jam. also, the peeps on Discord are great, and I'm pretty sure I'll keep talking to them for quite a while!

  • @CreativeSteve69
    @CreativeSteve694 жыл бұрын

    Hey Mark thanks so much for the fun thrill experience i ever had with this years gamejam. I had fun time thinking of a small sized game that fit the theme n i plan on once i learn to code for game to devolop it into a full on game someday. I cant wait to learn to code for game making to truly join the next one. But I had a fun experience and congrats to the showcase winners. I'm looking forward to work around next years theme. Thanks for the fun experience Mark.

  • @8BitBoricua
    @8BitBoricua4 жыл бұрын

    This is all too amazing! I wish my game could've made it into the video (mine was ranked #717), but after seeing this, I have no doubt there were better designed games that deserve the spot. Can't wait for the next Jam. Keep doing a good job, Mark! And congratulations to all jammers who submitted games. That's an achievement by itself. :) PS: My game was one of the many "one bullet" games. XD

  • @matthewtelles8619
    @matthewtelles86194 жыл бұрын

    U reviewed the top 100 games? That's some dedication...

  • @AbbreviatedReviews
    @AbbreviatedReviews4 жыл бұрын

    7:37 There's a game like that out there that I never got around to finishing to review. It's called Omega Strike. You have different characters with different abilities that you use to get around in a metroidvania. You unlock them as you go and go back to places you couldn't go before to unlock them. It's a great concept but the execution in that particular title is a little rough.

  • @junol
    @junol4 жыл бұрын

    Jet Force Gemini does the concept of different characters exploring a level differently pretty well, also super overlooked game in general

  • @HellFire178
    @HellFire1784 жыл бұрын

    FINALLY, the game mechanics are flowing... a memorable game is one that makes you rethink that i game could be and all the gamejams did exactly that. im looking forward to more

  • @mr_mcgilicuty5327
    @mr_mcgilicuty53274 жыл бұрын

    5:52 who else got some baba is you flashbacks there? just me, okay...

  • @gigglysamentz2021
    @gigglysamentz20214 жыл бұрын

    Now I really wanna try Chicken Hike, Happy Accident and Buddy System x)

  • @jordanbarrett6660

    @jordanbarrett6660

    4 жыл бұрын

    Chicken Hike is crazy fun I just tried it

  • @baronobeefdip8075
    @baronobeefdip80754 жыл бұрын

    I'm sad that I couldn't come up with any ideas that I was satisfied with, but you at least got me to make some progress in learning the actual creation process, so it wasn't a complete loss for me. And, as expected, there are some very interesting games to check out now.

  • @aidenpearce6624
    @aidenpearce66244 жыл бұрын

    "Block steady" seems to be very interesting... This cute animation before the blocks start falling apart. And this idea seems to be very nice

  • @jamminermit
    @jamminermit4 жыл бұрын

    The cave is a cool metroidvania in the style of level 1-1 for anyone interested.

  • @tonyrigatoni766
    @tonyrigatoni7664 жыл бұрын

    I have what might be a pretty unpopular opinion: For the past two years, Mark has always specifically made the stipulation that "this is a jam about game design, so don't be swayed by flashy artwork, music, or sound effects when judging the games". I think that stipulation ought to be removed in future game jams. For brevity, I'll henceforth refer to the art style, sound design, music, and narrative of a game as the aesthetics of the game. My premise, which I encourage you all to at least consider (you don't necessarily need to agree with it), is that aesthetics play just as much of a role in game design as the mechanics and level design do. I think even Mark would agree with this premise based on some of his previous videos. For example, consider his recent video where he discusses Celeste's jump in precision detail. You'll note that there's one short segment where he talks about the flattening Madeline goes through as she falls through the air, the dust that picks up when she lands, the slight time distortion whenever she dashes, and the crunchy sound effects that really sell the landing as she touches the ground. Those are all brilliant design choices, and all of them contribute towards making Madeline feel like a fun character to control. However, they're not mechanical design choices or level design choices. They're aesthetic choices, and they're obviously relevant in the overall design of the game. Before I move forward, I'd like to give a strong example of a game who's main design strength is aesthetic design: Cuphead. Cuphead is a well designed game. It's very fun to play, it's engaging, and it draws you back for more with promises of more exciting content every time you advance. Mechanically, however, Cuphead doesn't really bring anything new to the table. Boss rush bullet-hell games where enemies take up the entire screen have been around since the eighties. It's really the aesthetics that make Cuphead such a unique and fun game. The game looks, feels, and sounds just like a 1920's Rubber-hose cartoon. In my opinion, the aesthetics of that game are it's greatest strength, and I don't think I even would have played it if it weren't for those considerations. This is not to say that aesthetics are always such an important design consideration. For example, Projection (the 2'nd game listed in this video) has such a novel mechanical idea that it doesn't really need strong aesthetics to tie things together. The aesthetics of a game might not always be a terribly important game design component, but my point is that, sometimes, it is. In conclusion, all I'd really like to say is that I don't think that art, music, sound effects, or narrative ought to be dismissed so readily when it comes to judging games based off of their "design". Yes, game jams are short, and it's reasonable to expect the submissions to have relatively little content to them. However, if this year's top submissions are anything to go by, strong aesthetic design is obviously not out of reach for game jam participants. Computer games are so much more than just abstract mechanical demonstrations. Computer games are experience-delivery-machines. The point of a computer game is to deliver a particular experience to the player. Sometimes, art and music are just as much a part of that experience as the rules of the game.

  • @migueldiaz8559
    @migueldiaz85594 жыл бұрын

    if there's one thing that this jams show (yours and brackey´s) is that people can make trully fascinating stuff out of the simplest concepts

  • @gamergrill9629
    @gamergrill96294 жыл бұрын

    Dang, Lurking in the dark was such a need concept! Very atmospheric!

  • @miecraftandmoregames
    @miecraftandmoregames4 жыл бұрын

    0:22 MY FRIENDS GAME! OMG!!!! 25TH place! go play it please! ^^

  • @Ten_Thousand_Locusts

    @Ten_Thousand_Locusts

    4 жыл бұрын

    no

  • @JarrodT

    @JarrodT

    4 жыл бұрын

    @Scupake Do you mean it?

  • @miecraftandmoregames

    @miecraftandmoregames

    4 жыл бұрын

    @@Ten_Thousand_Locusts :(

  • @chowdog8184
    @chowdog81844 жыл бұрын

    Good job guys we had a good run :) I am ranked #440 overall if you guys want to check it out ;) It's called "One Light"

  • @kivelocity932

    @kivelocity932

    4 жыл бұрын

    I was ranked #1600 i think with OneZekon, I will try yours asap

  • @past874
    @past8744 жыл бұрын

    Wish I could've competed myself, but oh well. The creativity in these jams is always so impressive.

  • @PolyRocketMatt
    @PolyRocketMatt4 жыл бұрын

    Wauw these games are absolutely stunning! So much creativity!

  • @YouFightLikeACow
    @YouFightLikeACow4 жыл бұрын

    Of the ones I've played, One Action Heroes is by far the best. It is so polished. Level 1_1 is also really good. though it's very Super Meat Boy in its frustration level. Edit: Also Chicken Hike is stupendous but stupid hard

  • @ipaqmaster
    @ipaqmaster4 жыл бұрын

    "No particular order" "Anyway, here's the best one" lmao

  • @Caipi2070
    @Caipi20704 жыл бұрын

    The solution for Chicken hike Level (20:45 ) is to make a ramp up right to the chamber wall and then straight down a bit- when the chicken is almost at the wall make a line up to the door below the chicken! The chicken should switch directions and then walk the new ramp up to the door. ;)

  • @teofisbhen7423
    @teofisbhen742310 ай бұрын

    Singled Out reminds me of this board game I used to play called “Robot Face Race”, where a random color, eyes, ear, and nose was selected, and you would try to find the matching face.

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