The AI Loves MARINES - Reversed StarCraft 1! - Pt 2
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In case anyone is wonder, this is the original campaign (unmodded version). The one with Duke and other heroes added in are additions by Executor Nral (and I also approve of it as I welcome others to mod said maps if they see it fit. Plus, he added voice acting and custom voicelines which for the most part I like 🙂) Also for mission objectives in killing structures, generally you are only required to kill the production facilities (CC/Rax/Factory/Starport) to count as destroying the enemy (in all missions with that requirement). Also, I find it funny because AIs have map hacks, so Kerrigan being the only remaining target means the AI army just moves to her location while cloaked.
@user-cu9uy1oo8q
5 ай бұрын
Yes hopefully he does the nral version otherwise it's still good other than brief dialogue being a random mess other than ai in nral's version
@UncleMetallich
5 ай бұрын
Thank god, it’s not Nral’s.
@floppywere7022
5 ай бұрын
@@UncleMetallichwhat's up with Nrals version?
@teelo12000
5 ай бұрын
Did the author forget to set the "set next mission" triggers or did blizzard break/remove that trigger? (I haven't made sc maps in twenty years)
@UncleMetallich
5 ай бұрын
@@floppywere7022 it’s filled with unfunny reddit shit humor
I think we won White ally AI: *kills Kerrigan* Indeed we've won.
i think the "starcraft 1 blindness" you talked about is because units in SC1 dont have idle animations. scvs just stand still and blend into the environment.
@tarkdraan310
5 ай бұрын
So SC1 units are basically Drax? Got it.
@hatientacetlen4246
5 ай бұрын
Especially since he was playing the brown Terran on a mostly brown map.
@halqthedarktemplar
5 ай бұрын
I think air units "hover" a little when idle (at least some of them)
@1stdragon123
5 ай бұрын
also the lack of all units/idle worker button makes finding them harder.
@danielgibson3422
5 ай бұрын
Some units have idle animations, mostly infantry though, and air stuff bobs up and down a bit
That scan revealing the depots has me rolling :D
@ravenkk4816
5 ай бұрын
The most important thing in the universe for Terran, the depots.
@bluesbest1
5 ай бұрын
I'm so glad my cup hadn't reached my mouth yet, because otherwise I'd have spat all over the screen.
@yessir6919
5 ай бұрын
Reminds me of his 2-player run with 7thAce. "I have found their overlords!"
@mimicrymwot
5 ай бұрын
It's just depots all the way down
@olivierboo831
5 ай бұрын
@@yessir6919gimme the link to that pls
34:24 Ms. Pacman was a sequel to the original and had a number of differences, primarily the map shapes were different and the progression between maps was different, but there were also moving bonus fruit instead of static bonuses in the middle, improved ghost AI (the four ghosts were coded to move with different levels of aggression and random movement after their initial random patterns on release from their jail, some heading directly towards you constantly and others behaving erratically), some new small story cutscenes between levels, and the orange ghost was named Sue instead of Clyde (latter versions made her purple to make it easier to tell her apart from red and pink/Blinky and Pinky). Ms. Pacman is widely regarded as the best Pacman game, and is a marked improvement on the original.
@Warclam
5 ай бұрын
It's sort of the Brood War of Pacman. Yes, it's more of an expansion pack than a totally new game, but it really elevates the experience.
@cali5nia_
5 ай бұрын
Tell me if I'm wrong but does Ms. Pacman move faster than pacman?
@nonya1366
5 ай бұрын
@@Warclam "The brood war of Pacman" Is a quote to keep.
@bdizzle7072
5 ай бұрын
@@cali5nia_ i don't think there's a noticeable difference. I watched a couple videos side by side and i think their move speed relative to the maze was pretty close. May not be identical, but there isn't enough of a difference to really say. I think Ms. Pacman might seem faster because of the visuals, but by gameplay i think they're the same or at least close.
@alicederyn
4 ай бұрын
Wait, are you telling me Wayne's World lied to me??!
Maybe it should say that Raynor has retreated rather than died, it's kinda silly how he keeps dying in every mission. :p Note to self: If chased by Grant, remain perfectly still because he hunts by seeing movement.
@toddclawson3619
5 ай бұрын
I kind of just treat each mission as its own what-if story so Raynor or Kerrigan dying in multiple missions just creates new timelines. Stuff like that would be interesting to explore. I am a bit surprised actually that there isn't a custom campaign where Kerrigan doesn't get infested or Raynor stays with Mengsk. People made one where Arthas remains a good guy after all.
Seeing grant talk about being bad at sc1 and missing sc2's comforts literally as he's grabbing ship weapons instead of vehicle armor again is such peak ggg lol. Love to see it
"duke has ....... an interestingly shaped base" XD
@BuGBurnout
5 ай бұрын
I didn't even notice when I played it xD
@asdt560
5 ай бұрын
I don't know what you mean. That is clearly the prow of a battlecruiser.
@Reialine
4 ай бұрын
Well you can blame blizzard on the terrain actually x) they did it with WoW and WC3 as well lol
"When things are not moving, they are actually really hard to see" Giant Grant confirmed to be a T-rex
Let's face it, starcraft 1 basically has two modes. "Dead broke" and "help my coffers are overflowing".
26:24 A small hint was that White’s forces were crowding around Kerrigan. This will happen with the AI if you have a cloaked unit. This did also happen in a few of Grant’s challenges.
5 ай бұрын
The pacifist run, Gates of Hell.
@jaydenly8153
5 ай бұрын
@ also the Great Train Robbery
5 ай бұрын
@@jaydenly8153 Why do we remember those things? WHat is wrong with our lives?
Ms pacman has 4 major gameplay differences from Pacman Ms Pacman has 4 levels instead of 1 level The levels have 2 warp tunnels instead of 1 warp tunnel Fruit spawns dynamically and will leave the map via a warp tunnel if not collected fast enough compared to spawning in a static position Red and Blue ghost AI has been updated to have semi random movements compared to their rigid AI logic in the original. They still follow it but they'll introduce random movements to keep them from being too predictable. For a quick refresher of ghost AI for original Pacman with brackets for the Ms Pacman version) Blinky will chase you (Still chases you but will occasionally randomly turn then continue chasing you) Inky will use a logic combination of Pacman's movements and Blinky's movement to try and stay away from Blinky by at least 8 tiles then meet up with Blinky every 20 tiles traveled (Still tries to meet up with Blinky but will randomly meet up with Blinky between 20 and 40 tiles traveled) Pinky will try and cut Pacman off Clyde will maintain a distance of 8 tiles away from Pacman (Clyde is renamed to Sue in Ms Pacman) Ms Pacman is overall significantly harder than Pacman because in the original Pinky was the only ghost you really had to keep an eye on because the other 3 ghosts were very easily manipulated. Ms Pacman ghosts you will need to keep an eye on all 4 ghosts at the same time because of the randomness factored into their movements
Kerrigan was part of the fight with Orange (you could hear the ghost shots), but when orange lost all their buildings, she stopped attacking but didn't de-cloak. Then she ran out of energy and white killed her.
Hey to be fair, us players love our marines too. Man with gun just can't be beat.
@SoloNit
5 ай бұрын
That was literally 10yo us beating any RTS game, just mass range unit. To hell with army comp, more dakka is better!
Grant: "I do prefer how slow building die in SC1 as opposed to SC2." Cracklings: "Hold my mineral."
1:28 That is a sign from God, it means "Steal it. _ALL OF IT."_ 4:36 Wow, how many marines does _that_ support? 14:38 Aaaaand, you got jebaited. 16:35 FLASH! AAH-AAH! Wait, wrong Flash? 27:29 Duke has a base! Covered by a big, black thing! 36:07 Crack-lings best 'lings.
lol kerrigan just sitting in the corner is so funny, she just let Jim the Pig die
26:00 Something really important from when you have allies: they will know where enemies are, even if cloaked. This will for sure come up again in the future. We are going to have back to back missions where there's ghosts or something like that, one Grant will lose his mind because it takes him 20 mins to find them, the next he will spend 30 mins looking for them and find out there were no ghosts. In the second mission, I'd like it if the Norad was the objective but it didnt draw aggro (neutral player or something), and killing each terran was a secundary objectives (so you can keep track of when enemies are eliminated). That way you dont accidentaly win and can clear both bases if you want, and the objective remains the same pretty much, other than killing Raynor's base not being a win condition.
@Y0G0FU
5 ай бұрын
it will definetly come up with DTs again :P
The depot cluster is really player like lol. genius
That depot wall was the best part of my day, totally worth staying up till 3am to see this
@joshuakim5240
5 ай бұрын
Grant got to see what it's like when the enemy has Depot Canyon instead of him. The reaction was priceless, with him even looking for Depot Dave.
"Wait, it's all depots?" "Always has been"
Honestly I hope RTS games in the future embrace things like silly resource patches, I prefer silly naturalistic resource distribution over the neat and tidy symmetrical gas/minerals in every single base. Command and Conquer with resource patches being big fields was something i liked
It's like the short movie where the murderer beats his victim with a spoon. Jim dies and just continues to live in the next mission. And again and again and again.
Calling that SCV “The Factory Maker” makes him sound like a figure from myth and legend, it’s like something from the Matrix.
@nonya1366
5 ай бұрын
"Before the machines were capable of self-production, there was the human production of them. In particular, there was a person, their identity lost to legend, who created the first dozen factories. These factories were not originally tooled to create the machines that came later, but it was their birthplace, their origin, that draws much hatred from the organic population. For the machines, they are a messiah, the creator. For without them, they do not exist. They believe that the hatred of machines that started the war, never touched The Factory Maker. And was a prime argument against the destruction of the human species, before they became required for processing power."
@Toshinben
5 ай бұрын
@@nonya1366 Canon.
also, i think they did add the trigger for all the production buildings, because in the previous episode, you won mission 3 while there were still buildings on the map. it was probably just because removing Kerrigan was a mission objective why it didn't end sooner.
"in this area thee is this weird...." "depots...." i laughed
Lol! I knew that Kerrigan had to be the hold up, and rewinding it white knew where she was and was clustered on her. No idea why she wasn't attacking though. I've heard of Terrans lifting their buildings to drag the match out, but keep a character cloaked and holding fire is next level!
Kerrigan just stood there killing like 20 units lol.
it is funny just watching the enemy force get obliterated on the minimap by the two lurkers
@Reialine
4 ай бұрын
It's funny cuz Lurkers were a brood war only unit.
Let's poor one out for Derek the dropship, a real G
StarCraft 1 reversed be like: Too many minerals...mine less minerals.
Spider petards. Now I want those in my ZeroSpace
36:22 Raynor must build two drop ships and send them to duke. Duke: Where did you study tactics boy?! I'll build my own damn drop ships. No idea why I did not use them to escape the zerg though.
Duke stacking his factory on top of another factory, what a tactical genius
Depot Dave truely outdid himself today for raynor and his crew
if you want to be able to use control groups for zerg, unburrowed units are different for allowing double click into control groups. Its also very satisfying to unburrow all and have a try ling flood
General Norad 2 will be sorely missed.
So now we know that Grant is a T-Rex, since his vision is based on movement
"General Norad II and the Duke" LOL
I gotta say, my biggest thing about this guy is the fact he sounds like he's having an absolute blast casually playing what would be an extremely difficulty scenario for me. I'd be like "Okay, fuck. Fuck, okay, I got that. Shit, that thing died. Damnit, shit okay, I still got this." Something kinda bad happens and he's like "We're gonna pretend that's not happening." And when a structure of his or an ally dies, he's like "Oh cool. They held. I'm pretty happy about that." Dude. Infectious energy. It's so rare nowadays. I love it.
The louder the OG music and sounds, the better!
I like how the white ally sends the troops pre-emptively knowing *Exactly* where Kerrigan is even though she's cloaked, and just... Camps her out
lol, I just trying to tell Grant "follow the white rabb.., ally" but white just fouund Sara
After 25 years, and playing this mission countless times, I was today years old when I realized that I haven't tried to outplay the alpha squadron by building endless supply depots to slow the enemy approach, and tire them down... If this is what Duke's boys have had to put up with then no wonder his ship fell and crashed in disappointment
The AI will start loving battle cruisers and nukes really soon too
Ms. Pacman actually was a hacked version of the original Pacman, and the developers were forced to present it to Midway due to legal stuff. Gameplay wise it did in fact change a number of things, mainly improving gameplay and replayability. Primarily it tweaked the ghosts logic so they aren't as predictable along with adding additional stages to the game. Funnily enough, theres actually some ownership issues with the character of Ms. Pacman herself, as Bandai Namco has replaced her in recent rereleases pacman arcade game bundles.
Loving watching this series. it's always fun to see your StarCraft 1 stuff as well as SC2
Very fun series, love your long form stuff but this is very fun to watch.
Good to know the AI took care that they don't get supplyblocked!
A Giant Grant Games Goliath.
Thank you for playing these! I hadn’t heard of these maps and they are awesome!
Love everything you do, this mod seems like such a fun idea
If they don't have any fruit they are gonna get wrecked... Immediately walks into their tank line.
Grant is still Puffin Certified 'adorable'. Love the videos and this playthrough.
Really loving the mod and campaign so far. Super excited to see the All the campaigns. so heres hoping!
Will happy to see later series! Good modders job
I love how you completely missed kerrigan sniping your troops for a good 3-4 minutes.
It's been so long kerrigan was a human..i was like "Wut, we're introduced to the queen of blades?!"
@poilboiler
5 ай бұрын
She's more of the princess of blades at this point?
@avitraangelica9278
5 ай бұрын
@@poilboiler Viscountess of blades since she hasn't been adopted into the royal zergy family yet?
@user-wn1lv7tk6m
5 ай бұрын
Next mission she will be. Kinda
Depot Dave decided not to join Duke and remained loyal to Jim Raynor
Thanks for the fun reversal! ^^
I have only a couple days ago discovered Starcraft 1's lost campaigns and it's hard to describe the amazing feeling and now this. Insanity.
Always a pleasure to see your videos !
4:37 “Research complete” 😂
26:32 She was sitting there watching all her friends die
Leaving a comment to show that I am very invested in you playing through all these reversed campaigns.
I was patiently waiting till 2 am to catch this vid, worth 😂😂
lmfao the miss of kerry is just hilarious
I love how they splice briefings from other missions to explain your objectives. Also, pretty sure Ms Packman just has an updated AI.
I cannot wait for more! :D
That MS pacman hit me in the nostalgia good. I think every laundromat in the 80s and 90s had a Ms Pacman table.
Grant, just wanna let you know, this is awesome :D
Always a pleasure to see this !
24:57 actually, production structure is just a simple trigger in bw; it is one of the main trigger options for checking if a player has certain things. The mission would've been better if it used production structures instead of any structure. Could add a second trigger to the group for SCVs if you want to factor in rebuild as well.
Gonna flood like Halo. There ya go. A usable flood reference.
Thank you for the video.
This immediate floating factory move was actually very good. This mission could become crazy if you are sloppy in the begining. Lots of siege tanks, marines, wraiths, ghost, even BCs
Love the content! As to your question about the differences between Pac-Man and Ms Pac-Man; as far as Im aware, its mostly cosmetic differences. The orange ghost is named Clyde and not Sue, and the cutscenes. The one mechanical difference is that the fruit bonuses wander the map. (Apparently there are new maps styles too; mainly concerning the number and placement of 'warp tunnels')
This mission could be SO MUCH MORE FUN if you destroyed everything!!! Starcraft is about conquering the whole map! You paid for 100% of the map, you have to conquer 100% of the map.
Not complaining about the audio as long as I hear banging sc1 terran music
"Remind me to never name stuff in sci-fi RTS." Says the guy working on sci-fi RTS. :D
I swear i heard Kerrigan attacking whilst grant was attacking
Interestingly shaped base indeed lol
ngl saw the runtime for this episode and was like YESSSSSSSSSSSSSS
26:24 one surviving enemy dropship that ran away flashbacks O_O
In regards for building clearer which seems to be abundant in this mod, the highest DPS for Terran in terms of DPS/Population space is stim Marine, secondplace is Unsiege Siege Tank, and third place go for both Goliath and 2 Marine. Vulture, Ghost, Wraith, Firebat only deal 25% against building, and If I recall 1 BC lost in DPS against 6 Firebat without stim.
Just want to say i subscribed for two reasons: you are absolutely hilarious and love starcraft AND "general duke has an interesting shaped base" hahaha for the next flood joke, the Johnstown, PA flood of 1936 is your joke. It was the worst flood ever and can be heard as the Pittsburgh, PA flood BECAUSE the flood in Johnstown reached Pittsburgh. Johnstown itself had 5 different major floods in its time.... the more you know ;)
Pac-ologists is my new fav term lmao
This is so rad
25:10 "You must find Kerrigan"
"imma flood like molasses, slow but deadly"
I had the same idea for campaign in Warcraft 3 😀, doing it from the perspective of the oponent
I think the word you were looking for is strongly shaped 😂
You make it sound like the average player doesn't build 762 827 depos. Them's rookie numbers
I was gonna go to bed... but then I decided to eat some nachos and watch this instead
You could use the supply block strategy attacking from that angle :D
You're right. It does bother me when you don't repair really messed up units. Medium is fine to ignore
This would be fun to play in mass recall. Much as I love the nostalgic chunkiness of starcraft 1, I would miss all the sleek sreamlined features of the SC2 engine
It seems that Ms. Pac Man has moving bonus fruits in the mazes, otherwise it should be just a redesign
You missed a golden opportunity for a flood joke. The biblical flood! "I'm gonna flood Duke so bad he's gonna need a guy named Noah and a Ark."
2:27 Sir, I don't think you have enough minerals