That's how much FPS can make a difference

pay 2 win
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Пікірлер: 463

  • @Gagarin_001
    @Gagarin_001

    There is a reason why there is a 250 fps cap on speedruns

  • @RenanDark00
    @RenanDark00

    Lol 2024 and we still got people speedrunning mw2. Thats cool

  • @TKontent
    @TKontent

    Imagine the view of the guard, thinking that the enemy turned insane because of the cold and started flopping like a seal, only to realize that everyone in his path is getting killed instantly.

  • @muhammedebrarnazli_1968
    @muhammedebrarnazli_1968

    Game engine problems (physics tied up FPS), same as Call of Duty 4.

  • @BlitzRGames
    @BlitzRGames

    Speedruns is pay to win 😂

  • @sandros94
    @sandros94

    I cannot stop liking the simple, yet effective, hurt bloody screen from mw2, call me old I guess

  • @danielbuege1
    @danielbuege1

    Me watching a video with information I will literally never utilize: "interesting."

  • @novanva3721
    @novanva3721

    my guy is pulling 500fps and youtube allows us to see it in 60fps 😂

  • @Ray_not
    @Ray_not16 сағат бұрын

    "Remember, buying a new pc is faster than reloading"

  • @harmoen
    @harmoen21 сағат бұрын

    War is pay to win

  • @GKOYG_and_KAAF_is_epic
    @GKOYG_and_KAAF_is_epic

    Bruh imagine be a random soldier there and you start see a navy seal/sas leaping like a werewolf armed with just a knife and handgun.

  • @ThatOliveMrT
    @ThatOliveMrT

    I love watching quirks emerge from things like this. Obviously at the time they weren't thinking anyone would try to go over 60fps so you do things like tie fps and movement

  • @bhopirl4552
    @bhopirl455214 күн бұрын

    this was super applicable on doom eternal speedruns where the bhopping was directly influenced by fps. the difference between 60 fps and even just 120 was night and day. at 250+ you could literally fly across maps even without exploiting major glitches

  • @Euclidiuss
    @Euclidiuss

    There's the Quake 3 bunnyhopping we all know and love still HARD CODED into the technology. (Yes, EVERY COD game uses ID Tech. Look on the back of the box for any of the games.)

  • @MicahJohn21659
    @MicahJohn21659

    It's just 333fps is faster than 250, 500 turns you into a rock and 1k makes it impossible to accelerate in the air

  • @imFurbs
    @imFurbs

    Certain FPS on CoD4 would cater to certain jumps on bounces. 300fps would allow you to Jump higher, while 125, and 250fps would alow you to strafe further. Back in the day on CoDJumper maps you would actually need a FPS switch bind to switch fps mid air to hit certain bounces and strafes. Interesting how FPS affects game play, not just with shooting and shit, but with movement too.

  • @THEGRUMPTRUCK
    @THEGRUMPTRUCK

    The Meathook speed in DooM Eternal is also based on FPS, 400+ allows you to meathook across the duration of an entire map due to your speed and for a time you could go so fast off a single meat hook you went through solid walls.

  • @screamingtaco2190
    @screamingtaco2190

    Imagine you’re just some guard on this mission and you just see this man running at you.

  • @user-lr9hi7ww3n
    @user-lr9hi7ww3n

    I have no idea how you can even strafe jump like this in mw2 it blows my mind that he’s even able to move like that

  • @milesfast
    @milesfast

    This guy staffer jumping like it’s Quake 3 Arena! 😂