[TF2] The Decline of Weapon Design

Ойындар

Some guy starts derailing the discussion dribbling on about those dang gum days where design wasn't done by a drove of dumb doofuses.
0:00 Introduction
0:54 Explaining
3:25 Examples
7:45 The Decline
10:11 Credits
Make sure to join the Discord, especially for those looking for a monkey
/ discord
Support me on Patreon, Get some video assets, the video early and be in it
/ spaceguyonline
Poopy Joe is back again, with a special reward for whoever can find him first. Timestamp his location and where he is and post that comment on the Space's Super Server to be awarded a special prize straight from the dug-up and desecrated grave of Poopy Joe himself.
Unrelated but I wanna make a Deep Rock Galactic video like really really badly. But I doubt anyone will watch it from my audience or the DRG audience.

Пікірлер: 498

  • @SpaceGuyOnline
    @SpaceGuyOnline Жыл бұрын

    This is actually the second time I uploaded this video, the first one apparently didn't gain any views or comments for the first hour being published. Fun bug there KZread.

  • @mrstudent9125

    @mrstudent9125

    Жыл бұрын

    This time it worked

  • @epicguy228

    @epicguy228

    Жыл бұрын

    Maybe you should try harder

  • @senismarsenis9678

    @senismarsenis9678

    Жыл бұрын

    Hey guy online space! Make the DRG video! It's a dorfin' great gaem!!! I believe in you 🤠

  • @halt1931

    @halt1931

    Жыл бұрын

    that happens on all my videos too :')

  • @bioticsla

    @bioticsla

    Жыл бұрын

    love the video, please drop the music used in the desc, i wanna listen to them in loop

  • @dimsthedimwit600
    @dimsthedimwit600 Жыл бұрын

    The fact that the monkey isn't hidden in the bananas made me litterally piss and cry

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    Too obvious

  • @dimsthedimwit600

    @dimsthedimwit600

    Жыл бұрын

    @@SpaceGuyOnline Fair enough

  • @Yeasttmwb

    @Yeasttmwb

    Жыл бұрын

    Why piss?

  • @dimsthedimwit600

    @dimsthedimwit600

    Жыл бұрын

    @@Yeasttmwb because it exists in tf2

  • @pizzatowerenjoyer

    @pizzatowerenjoyer

    Жыл бұрын

    Why cry?

  • @hamzaahmed652
    @hamzaahmed652 Жыл бұрын

    its sad that most custom weapons have fans that give bad stats

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    There's one that isn't shown in the video that literally gives a Minigun "Increased bullet speed" no idea "Faster Reload" "More damage" It was literally designed by someone who has genuinely never played the game

  • @robbieramsey3092

    @robbieramsey3092

    Жыл бұрын

    @@SpaceGuyOnline ah yes i love reloading my minigun

  • @starmaker75

    @starmaker75

    Жыл бұрын

    Yeah a lot of custom weapon show that fan aren’t atomically better at weapon design then vavle

  • @Adriethyl

    @Adriethyl

    Жыл бұрын

    @@SpaceGuyOnline that was on the subreddit. The sub got that person suspended lmao (they were a minor too apparently)

  • @draglorr5578

    @draglorr5578

    Жыл бұрын

    I have my own weapon designs as well. I've kept them very balanced I think.

  • @Davtwan
    @Davtwan Жыл бұрын

    This is probably due to Valve’s “work on what you want” policy. While it does help promote worker morale and boosts their resumés, it has resulted in games like TF2 getting a revolving door of devs. It’s likely a lot of the people who were working on the game during the later updates haven’t worked on the game before and thus had little-to-no idea about it’s design philosophy.

  • @BLZ231

    @BLZ231

    Жыл бұрын

    But what’s infuriating is that Valve has more than enough money to specifically hire people to actually do something with TF2. Hell, they could probably just hire people from the TF2 community pretty easily for relatively low wages. This is something I just don’t understand about the corporate mindset. What is the point of making all this money if you’re not going to spend it? You can’t take it with you when you die, so why are you just pointlessly piling it all up long after you have enough to last you several lifetimes?

  • @poyloos4834

    @poyloos4834

    Жыл бұрын

    @@BLZ231 while I can’t really talk about Valve’s optimization of their work ethic, I do believe that truthfully, Valve does not owe tf2 much (besides fixing the bot problem). It’s a 15-year old game that was a bloated, spaghetti coded mess even before large dedicated support was pulled around 5 years ago. Yes they *could* dedicate employees and resources into continuing the development of the game, but there’s not really a reason for them to. Once you drop the biased view of someone who has a lot of love and loyalty for tf2, and look at it objectively, putting money and time into the programmers nightmare that has had the divided interests of multiple uncoordinated teams of devs dumping more and more content on top of the foundation of a 2007 engine over time becomes a lot less of an obvious choice. Especially when the game is doing just fine community wise. And I don’t know about you, but to me, Tf2 feels like pretty finished game content wise. While I do think that it needs more attention in getting it’s code straightened out and standardized, it doesn’t really need more in my eyes. Most games don’t get a decade of full support like tf2 does, regardless of success or popularity. While I do wish they’d stop being indecisive and just communicate to us that they are officially stopping full dev support, I wouldn’t be mad at them for doing so. And as for the community takeover thing, if you know anything about Valve’s history with collaborating with the community directly, you’ll know that they wouldn’t trust us with that.

  • @BLZ231

    @BLZ231

    Жыл бұрын

    ​@@poyloos4834 A few things. TF2 still makes them a decent amount of money each year, so I don't think it's unreasonable to expect them to use some of that money to help maintain and polish up the game. And like I said, I don't see the point in accumulating all this money to no end. Sure, save some money for retirement, save some of it for a rainy day, and maybe splurge on a few luxuries. But even after you do all that, when you're making the kind of money Valve makes you're still going to have a shit ton of money leftover. It's understandable if they have no interest in certain games and projects anymore, but they have enough money that they could hire people who are passionate about those projects, which is a better thing to do then just letting the money pile up to no purpose. I'm not suggesting that they should just hire some random people from the community and give them the keys to the vault of TF2, obviously they should heavily vet whoever they hire to make sure they have people who aren't just passionate about TF2, but are also smart, know what they are doing, and will do their best to make balance changes that will hopefully keep most people happy. And I'm not saying that TF2 needs any more major updates, because you're right, it is mostly finished. But making sure things stay polished, keeping away the bots, and providing the occasional small update with one or two new weapons and/or one or two new maps would be nice. Of course most of my gripes about Valve apply to most corporations. And despite their flaws Valve is one of the least shitty corporations in the gaming industry, and that's a depressing thought. But it's a real shame. Valve used to be a company that actually cared about its craft and its customers, but somewhere along the line they become just another soulless corporation that puts bottomless profit above all else.

  • @massgunner4152

    @massgunner4152

    Жыл бұрын

    And policy itself seems to be exploited by veteran staff to have people only work in the projects they want, almost everything valve now is a VR game and most third parties have given up on collaborating.

  • @fartface8918

    @fartface8918

    Жыл бұрын

    ​@@BLZ231 a corporation becomes soulless and profit driven or dies trying

  • @sethbrokmeier3744
    @sethbrokmeier3744 Жыл бұрын

    The Liberty Launcher actually had an intended design- it was made for roamers. Use the extra rocket to jump in, shoot 3 rockets at enemies instead of 2, and jump back out. Is it good at this role? Oh heck no! But it does have an intended purpose.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    That's not a good role at all since every other rocket Launcher can shoot two and then back away with 2 as well

  • @qlitch

    @qlitch

    Жыл бұрын

    Why shoot 3 when you can shoot 2 and do the same amount of damage faster

  • @asturias0267

    @asturias0267

    Жыл бұрын

    @@qlitch if you beef with rockets I guess

  • @Mirthful_Midori

    @Mirthful_Midori

    Жыл бұрын

    @@SpaceGuyOnline It's part of an item set with the reserve shooter and the market gardener. I'm pretty sure the extra rocket is actually so you can jump longer and switch to the market gardener, without completely giving up rocket damage as with the jumper.

  • @danielsurvivor1372

    @danielsurvivor1372

    Жыл бұрын

    Dmg reduction makes it counter intuitive (is that the word?). Why would you have extra rocket which gives you extra chance to fail or extra time for enemy to escape when you can just... Shoot stronger rockets? Unless roamer in question uses market gardener a lot it makes no sense and even then, as comp shows, nobody uses it. Gunboats just reduce so much self dmg there's no point taking liberty launcher

  • @chrisa.2323
    @chrisa.2323 Жыл бұрын

    Rule 3. How sexy the weapon would be if anthropomorphized. That's where the Liberty Launcher gains a singular +1 in my book.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    Oh brother Get this guy outta here And onto a train headed to a gulag PLEASE

  • @DrBlueHigh

    @DrBlueHigh

    Жыл бұрын

    aw heck naw mans down bad for the liberty launcher

  • @arstotzka6520

    @arstotzka6520

    Жыл бұрын

    i completely agree with this

  • @doctorhealsgood5456

    @doctorhealsgood5456

    Жыл бұрын

    i would fuck the Pretty Boy's Pocket Pistol

  • @java_siege_

    @java_siege_

    Жыл бұрын

    @@SpaceGuyOnline let it violate you

  • @cristinagomez3283
    @cristinagomez3283 Жыл бұрын

    I hate it when amazing looking weapons are the worst.

  • @muddashucka9743

    @muddashucka9743

    Жыл бұрын

    I feel your pain. God I wish the Grordbort weapons were implemented better.

  • @bigblue344
    @bigblue344 Жыл бұрын

    As a medic main I hate how they gave the quick fix ability to move as fast as your healing target as the default passive for medic because now the quick fix is even more useless and medic really, really didn't need a buff for survivability.

  • @GiRR007

    @GiRR007

    Жыл бұрын

    Honestly they should have given that passive to the overdose, as well as the blast jump passive. As far as the usefulness of the quick fix apparently it was really good in competitive play because of the added mobility it gave the medic, and since in comp there are less people its uber had an easier time keeping people alive.

  • @Small_child_punter

    @Small_child_punter

    Жыл бұрын

    I think a lot of people would disagree with you that medic didn't need a buff for his survivability. But I agree it shoulda been kept just for the quick fix.

  • @juckya9660

    @juckya9660

    Жыл бұрын

    What the quick fix is great

  • @ghoulbuster1

    @ghoulbuster1

    Жыл бұрын

    Quick Fix should get a small buff like a slight 10% speed boost to the heal target, it would pair up well with fast characters and slow characters by going even faster as a medic or helping heavies move a bit faster by healing them.

  • @IsaacShoebottom

    @IsaacShoebottom

    Жыл бұрын

    @@juckya9660 lmao exactly. The quick fix is still insanly good, but not the instant lock as it was at the time. None of medics medi-guns are weak. This was more a QOL improvement since before scouts would just avoid medics and steal health packs left and right.

  • @wildwilly356
    @wildwilly356 Жыл бұрын

    remeber rule 1023 of war if it looks cool its terrible at killing

  • @Jasonwithadot

    @Jasonwithadot

    Жыл бұрын

    Huo Long Heater

  • @robbieramsey3092

    @robbieramsey3092

    Жыл бұрын

    Sun on a Stick

  • @tomlawson4713

    @tomlawson4713

    Жыл бұрын

    Rule 1024: If it is being used by Tom Lawson, it’s terrible at killing

  • @peggyhilversum6894

    @peggyhilversum6894

    Жыл бұрын

    All of the metallic-looking sciency weapons-Oh wait, the Cow Mangler 5000 and the Manmelter are actually usable for killing.

  • @idcgaming518

    @idcgaming518

    Жыл бұрын

    The eyelander's pretty good at killing.

  • @malonethomason7894
    @malonethomason7894 Жыл бұрын

    We really have come full circle. I remember all of the complaints about the pre nerf reserve shooter

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    Primarily because the switch speeds stacked with the degreaser and it mini crited all airborne players... including people jumping

  • @ghoulbuster1

    @ghoulbuster1

    Жыл бұрын

    It got nerfed too hard.

  • @justtherabbithole2577

    @justtherabbithole2577

    Жыл бұрын

    @@ghoulbuster1 It's nerfs were warranted since it used to minicrit players who simply walked over stairs, that being said... *why doesn't it minicrit airblasted players anymore* 😑

  • @bruschetta7711

    @bruschetta7711

    Жыл бұрын

    @@justtherabbithole2577 airblast needed the nerf that they gave to the reserve shooter, we all know how annoying it can be to be pushed around by a guy pressing a button in your general direction, snd after jungle Inferno it basically stun you instead of at least keeping some momentum Shooting projectyle back is fine, but it knocking enemies every second is too much, if it was a longer cooldown the reseve would have been fine

  • @Joe_Motherly

    @Joe_Motherly

    Жыл бұрын

    @@SpaceGuyOnline IT MINI-CRAT PEOPLE WHO WERE AIRBORNE FROM JUMPING? I JUST THOUGHT IT WAS PEOPLE WHO WERE KNOCKED AIRBORNE. I MISSED OUT ON THIS POTENTIAL. god dammit.

  • @theunchosendude5446
    @theunchosendude5446 Жыл бұрын

    To add onto the video, I'd like to mention weapons that were technically buffed, but had their original interesting concept lost. The Panic Attack comes to mind on this one. The Panic Attack is indeed in a better place now compared to its previous iteration, but the gimmick of loading shots beforehand was what initially made it special. Sure, it was probably dumb that the weapon called The Panic Attack that had a couple of stats that were supposed to aid in quickly shooting enemies when you were in a dangerous situation required you to load shots in beforehand. But I feel like they could have buffed the weapon without removing its gimmicky nature, because the gimmick was what made it feel special. The gun is now better, but its less charming.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    That iteration of the Panic Attack works much better as a Fat Scout secondary and the odd Soldier Trollider change up. I would actually really like to see the concept of a gun similar to it brought back but a bit more thought out. (Increased Reload speed and tighter spread rather than wider)

  • @milliondollarmistake

    @milliondollarmistake

    Жыл бұрын

    Nah fuck the old Panic Attack. I hated that thing. For the longest time I wanted a shotgun that deployed quicker and we finally got it however many years ago. I wouldn't be against it coming back as a new shotgun because I know Engi's liked it but the new one should stay forever.

  • @C_Papi

    @C_Papi

    Жыл бұрын

    This is how the YER used to feel, hard to get the first stab but great on e you did, now it just sucks

  • @slysamuel5902

    @slysamuel5902

    Жыл бұрын

    I’ve always thought a few things in regards to making a new weapon/weapons with the old Panic Attack’s ‘beggars bazooka/shotgun hybrid’ design. 1. Give it to only the engineer since it was only ever useful on him. Maybe with even faster increased reload speed than before. 2. Give heavy a shotgun primary weapon that replaces his mini gun and functions like the old panic attack with some bigger buffs to keep it effective as a primary/subclass (i.e. increase the user’s base running speed, it’s reload speed or even the amount of shots from 4 to something like 8). Fat scout with a sandvich am I right? 3. For both of these weapons, remove the stupid “health effects bullet spread” stat. And maybe even add fixed bullet spread.

  • @theunchosendude5446

    @theunchosendude5446

    Жыл бұрын

    @@slysamuel5902 What if the Pomson 6000 was completely redone to include the Panic Attack's original concept? As the weapon stands now, it sucks to play with and it sucks to play against. What if you had to hold in order to charge the weapon, and the longer the charge, the faster and more damaging the projectile?

  • @UsingGorillaLogic
    @UsingGorillaLogic Жыл бұрын

    The funny thing with the liberty launcher is I have always assumed the IDEA was to use it as a "combo soldier" where you use the speed of your shots to easily hit someones feet for the reserve shooter minicrits, but that doesn't even make sense when you can just save the reserve shooter for when you either get that shot with any other rocket launcher or for the way more common obvious flying soldiers.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    The damage penalty also prevents juggling enemies since knockback is directly attached to damage dealt

  • @mrhat1073

    @mrhat1073

    Жыл бұрын

    @@SpaceGuyOnline I think they may have tested it internally, since the Liberty Launcher bots in MvM get increased knockback and deemed it to be unfun. oh wait, the Pyro does the same thing

  • @Thomas-vn6cr
    @Thomas-vn6cr Жыл бұрын

    It's about time someone looked and appreciated weapons with the design intent in mind, not the actual performance of them.

  • @fcnth
    @fcnth Жыл бұрын

    I feel like so many weapons got tweaked, nerfed, or otherwise neutered and lost all that made them unique to try and make said weapon balanced for competitive... and then nobody played the official competitive, and community 6v6 didn't change their weapon banlist so now we're stuck with all these formerly-fun-now-turned-soulless sidegrades on every class.

  • @QWERTY708100

    @QWERTY708100

    Жыл бұрын

    rest in peace, soda popper.. what was once a weapon that made sense in both art design and function has been thrown to the pavement. IMO they should bring the minicrits back, but keep the gain charge on damage.

  • @iUseDemFrapz

    @iUseDemFrapz

    Жыл бұрын

    They also improved a lot of weapons and made a lot of weapons that were completely useless actually good. They also fixed a lot of really toxic overpowered thing that no one like the old dr and rescue ranger. I’d say there was more good changes then bad changes over those two updates. Most of the bad changes just came down to valves incompetency like nerfing the bison for literally no reason.

  • @Mf_CHIP

    @Mf_CHIP

    Жыл бұрын

    @@iUseDemFrapz THANK YOU

  • @nsdapcommunism2780

    @nsdapcommunism2780

    Жыл бұрын

    @@iUseDemFrapz they didnt fix old dr, they simply made it worse than stock

  • @iUseDemFrapz

    @iUseDemFrapz

    Жыл бұрын

    @@nsdapcommunism2780 whereas before it was broken and the only option ppl ever used lol

  • @rattled6732
    @rattled6732 Жыл бұрын

    My oc weapon in a scout melee that can actually kill people

  • @atpsoldat6108
    @atpsoldat6108 Жыл бұрын

    At 4:50, that sniper’s shooting pose is remarkably similar to Ogata from Golden Kamuy. This is either a coincidence or you have good taste in media, SpaceGuy.

  • @TraceyIsTired

    @TraceyIsTired

    Жыл бұрын

    it's also like a really popular pose edgelords use when drawing or rendering anything with a sniper :p

  • @spidersae2wswd54

    @spidersae2wswd54

    Жыл бұрын

    or one of the 1.20,293,1 poses you can do while using an sniper

  • @pzsn5075
    @pzsn5075 Жыл бұрын

    your animation augmented in quality

  • @Small_child_punter
    @Small_child_punter Жыл бұрын

    SOOO many cool weapons rotting away in the workshop! Its a travesty. Spaceguy, do something!

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    On my way to become KarmaCharger 2.0 Unironically would like to go over some custom weapons and stuff from the workshop some day but I think it's better if I talk about the weapons already in-game first.

  • @Small_child_punter

    @Small_child_punter

    Жыл бұрын

    @@SpaceGuyOnline fair enough. We’ll be waiting.

  • @privatetrolldier5640

    @privatetrolldier5640

    Жыл бұрын

    @@SpaceGuyOnline karmacharger is back as spaceguyonline.

  • @draglorr5578

    @draglorr5578

    Жыл бұрын

    @@SpaceGuyOnline we need these unique weapons spaceguy! Be our saviour!

  • @muddashucka9743

    @muddashucka9743

    Жыл бұрын

    @@SpaceGuyOnline I've been bouncing around for a support oriented flare gun for a while if you'd like to hear its stats

  • @muddashucka9743
    @muddashucka9743 Жыл бұрын

    The Righteous Bison has some of the best design in the game, being designed to be extremely effective at taking out retreating foes, however it suffers from some of the worst balancing.

  • @malixcrash4126
    @malixcrash4126 Жыл бұрын

    I didn't realize that by "design" you meant the function of the weapon and not the actual *look* of the weapon until half way through the video lmao

  • @mayo_-
    @mayo_- Жыл бұрын

    While I don't agree with some of your statements on weapon functionality, it's still a great video and I think honestly only some of the weapons only need slight tweaking to be viable in game, and a few overhauls to potentially make limbo weapons have either a gimmick to make them like the cannon, or simply make their purpose much less aimless. sometimes I'll just write up proposed changes to weapons even though I know they'll never be added

  • @DinnerForkTongue
    @DinnerForkTongue Жыл бұрын

    0:43 Lovely shoutout 😇

  • @SDT493
    @SDT493 Жыл бұрын

    I quit team fortress 2 a few years ago after playing since when it released on Orange Box and I can definitely say that TF2 is a game where it can be fun in the beginning but slowly die out just because it lacks the care from Valve.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    The community will always be there for it though, moreso now thanks to how accessible they made custom content and maps thanks to the Vscript beta. Even in the scenario that TF2 does die out completely, it's still going to have Open Fortress and TF2 Classic carrying it from the shadows

  • @trbz_8745
    @trbz_8745 Жыл бұрын

    A huge part of weapon design that you missed in this video is how it actually plays in-game, both for the user and the enemies. For example, you praised the Manmelter as "bad weapon but good design" when it is actually horrible design: It relies entirely on the enemy team having a specific class for it to be useful, and it punishes the enemy Pyro for doing their job by letting the Manmelter user have free crits whenever the other Pyro uses his primary weapon.

  • @HammMann
    @HammMann Жыл бұрын

    Wait hold on... if poopy joe is blended into the background to be harder to find... then... 5:00!

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    I'm just gonna comment yes when someone gets it now

  • @DodoSniffer73

    @DodoSniffer73

    Жыл бұрын

    @@SpaceGuyOnline is that a yes?

  • @thatrandomvidsyt8728
    @thatrandomvidsyt8728 Жыл бұрын

    Great Video!, But I am really liking your choice of music throught the segments of the video!

  • @kayoh9364
    @kayoh9364 Жыл бұрын

    Some of the Jungle Inferno weapons do have a solid design. Dragon's Fury and Thermal Thruster notably change Pyro's playstyle... Of course, then there's changes like the Gru/Eviction Notice that just don't make sense.

  • @drinkingproblem8934
    @drinkingproblem8934 Жыл бұрын

    It's strange how few people talk about just hoe terrible valve are at game balancing So much of what they did right feels like pure luck when put together to their god awful decisions Jarate and mad milk are tone deaf and absurdly powerful for no reason. Many unlocks feel like they never even played with them. Half of the weapons are borderline unusable due to being heavily outclassed or just useless Also random crits still exist

  • @Fatsaver

    @Fatsaver

    Жыл бұрын

    It's because they listened to the Comp community. They thought it was a good idea to make tf2 a competitive focused game YEARS later..

  • @M50A1

    @M50A1

    Жыл бұрын

    Don't listen to comp players. Ever.

  • @asturias0267

    @asturias0267

    Жыл бұрын

    Valve just changed the AWP to be 5 rounds instead of 10 :(

  • @AliceLoverdrive

    @AliceLoverdrive

    Жыл бұрын

    @@Fatsaver ...no? The only weapon "killed" by comp is caber, and that's because Valve decided to just nuke it into oblivion instead of actually balancing it. Most weapons casual community deems OP have never been banned in comp, while casual is weirdly ok with absurdly broken weapons like jarate, syndey sleeper and soda popper. Wtf are you even talking about?

  • @Mf_CHIP

    @Mf_CHIP

    Жыл бұрын

    @@AliceLoverdrive finally someone said it

  • @theenjoyer1445
    @theenjoyer1445 Жыл бұрын

    Now he’s implementing rhyme into his alliterations! Can’t wait for the next one

  • @TieWas7
    @TieWas7 Жыл бұрын

    Nice argument. Unfortunately, you forgot that the Dragon's Fury was released in Jungle Inferno, and it's the most fun primary for Pyro. Better luck next time!

  • @plushdadumb8860
    @plushdadumb8860 Жыл бұрын

    i really like the red tape recorder rework you showed

  • @purplehaze2358
    @purplehaze2358 Жыл бұрын

    "Third factor: I don't have a third one but ending it on two felt wrong." Ah, adhering to the rule of 3 I see.

  • @kiesarisunny13
    @kiesarisunny13 Жыл бұрын

    I just realized the tube on the Widowmaker is a battery and it’s one of the only shotguns I use on Engie-

  • @quattrobajeena8954
    @quattrobajeena8954 Жыл бұрын

    Thanks for prividing these great insight into weapon designing.

  • @biblequotesdaily6618
    @biblequotesdaily6618 Жыл бұрын

    people constantly clown the liberty launcher but its my go-to if im being honest. yea you sacrifice damage, but you're getting some pretty good utility out of it, especially if you're getting countered by a lot of pyros. it's honestly best used as a diet rocket jumper, still letting you deal some damage, but having to rely on your other tools to actually kill. it's not outright bad, just underrated

  • @vasxus
    @vasxus Жыл бұрын

    Props to that TIN1000 engi in the credits for using the Joe On The Go.

  • @darthmemnoch3141
    @darthmemnoch3141 Жыл бұрын

    I love how it just starts playing ultrakill music in the backgroud

  • @philswiftdestroyerofworlds1988
    @philswiftdestroyerofworlds1988 Жыл бұрын

    That reference to the bad weapon academy series was clean

  • @cinnamoncat8950
    @cinnamoncat8950 Жыл бұрын

    I haven't watched many of your videos so I don't know what poopy joe looks like, but my guesses are the black shadow just before its covered away at 4:16 and the tiny brown stretched person looking thing in a hand just to the left of the demo at 5:53

  • @HammMann
    @HammMann Жыл бұрын

    0:05 this is a stretch, but is poopy joe that orange looking thing under the map's blue filter? (i'm really stretched for ideas after my 12th rewatch.)

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    No, he's faded out a bit to blend in but he's still very recognizable as Poopy Joe

  • @asturias0267
    @asturias0267 Жыл бұрын

    Red tape recorder redesign concept: it functions like stock on teleporters, hijacks sentries after a few seconds of being on a sentry while damaging the sentry like stock does, and on dispensers it makes them deal damage over time to teammates that try to use it. Idk if that's a good design, but it's definitely better than the regular red tape recorder.

  • @punishederic4761
    @punishederic4761 Жыл бұрын

    I would totally watch a deep rock galactic video from you! I've been on a bit of a hiatus from tf2 and drg has been a lot of fun, even if it doesn't scratch my "pvp death matching" itch

  • @AliceLoverdrive
    @AliceLoverdrive Жыл бұрын

    As a game designer, I prefer to think about any abilities avaibale to the player as tools that solve problems. So, the questions are: 1) Does this problem exist, is it worth solving and should it be solved? 2) Does it solve the problem effectively and excitingly? When the game matures, problems worth solving just... dry out. And if there's a requirement to pump out more stuff while keeping the old stuff in the game, you'll one day inevitably hit a wall.

  • @qlitch
    @qlitch Жыл бұрын

    I’ve watched the video twice and picked apart the sfm bits theres only the gameplay left (unless I’m missing something) and nooo way I’m watching every gameplay clip frame by frame so good luck to anyone else searching

  • @cachalotreal
    @cachalotreal11 ай бұрын

    I love the outro background music

  • @CoolSs
    @CoolSs Жыл бұрын

    When the community expects weapons to be re balanced instead of wanting them to add new ones. It tell you how deep is this issue is. I hate the fact that the best weapons are the most boring ones (default weapons) it like they hate fun and allowing players to run different loadout. What i like about new update. That i can finally change my loadouts. Instead of playing the game the same way over and over.

  • @SandwichConsumer
    @SandwichConsumer Жыл бұрын

    The vid looks amazing

  • @davhardie2356
    @davhardie2356 Жыл бұрын

    something i want to add is a weapon can be simple but still have a good design like the winger witch is great at peppering in some damage at the start of a fight or while running away, le classic slow(ish but you get my point) but strong weapon. sometimes simplicity is better than something super complex

  • @jaepalm1196
    @jaepalm1196 Жыл бұрын

    Liberty Launcher is actually a fun weapon. It's a weird one (that also has sad moments where a scout survives a random crit from it) but its Scottish Resistance-like weird stat mishmash allows it to be versatile, and in turn makes the soldier even more versatile. In many circumstances, you can use it as an off brand rocket jumper that can still deal damage, travels faster, and has an extra rocket for more mobility. Works great with the gardener in these cases (which is a weapon that is also in its "Jumper Soldier" loadout with cosmetics). With the reserve shooter, it turns the game into a hilarious bouncy castle where everyone flies and dies. Scottish Resistance, however, is just a personal favorite. It can instantly kill a vacc-ubered heavy at 450 HP. It sends medics into orbit. It turns every doorway into a portal that leads to the spawn room. A Scott Resist demo is something you don't chase, because they always have a trap set up somewhere special for you.

  • @ketimporta6057
    @ketimporta6057 Жыл бұрын

    i love how honest he is about having 2 factors for weapons but knowing that it just doesn't sound good so he says it's three

  • @gault6546
    @gault6546 Жыл бұрын

    sometimes, im willing to give up good functional design for good visual design. the Classic's hot af visual design and gib-enemy-on-kill makes the pain worth it. i am no longer physically capable of using other sniper rifles.

  • @TurquoiseDress02
    @TurquoiseDress02 Жыл бұрын

    my man baiting sydney sleeper for entire video and then not dwlivering

  • @JoleTaris
    @JoleTaris Жыл бұрын

    Hi space guy love you. Thanks for putting me in the video

  • @llmkursk8254
    @llmkursk8254 Жыл бұрын

    Touch up on the Back Scatter, it’s design is now permanently associated with hitting someone’s back, thanks to the name. Any radical rework to make it a more functional design is thrown out the window if the name no longer fits. Also, it has two fucking drum magazines taped on, yet has less ammo than stock. Thanks Valve.

  • @alvanegra253
    @alvanegra253 Жыл бұрын

    Nice credits man

  • @10EightyPlays
    @10EightyPlays Жыл бұрын

    “I’m pretty sure there is a whole academy about it” -SpaceGuyOnline, impressing FishOnAStick.

  • @SuperPerry1000
    @SuperPerry1000 Жыл бұрын

    The Loch and Load was only seen as op because Soundsmith called it a crutch weapon and no-one could be arsed to form their own opinion.

  • @ReiCaixa
    @ReiCaixa Жыл бұрын

    7:09 the Liberty Launcher is the only hard to reflect rocket because it's hard to see it. It's the only upside of the weapon. The Direct Hit is easier to reflect and hit back.

  • @HammMann
    @HammMann Жыл бұрын

    1:05 Found poopy joe, he's in this section just behind the furthest fence to the left.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    No

  • @HammMann

    @HammMann

    Жыл бұрын

    @@SpaceGuyOnline crap, back to the drawing board.

  • @maestrofeli4259
    @maestrofeli4259 Жыл бұрын

    very nice of you to use pvz2 music. Not many do in these kind of videos

  • @TexasBakedBlackBeans
    @TexasBakedBlackBeans Жыл бұрын

    Imagine he was just gaslighting us and there is no poopy joe in the first place

  • @kaiserfranzjoseph9311

    @kaiserfranzjoseph9311

    Жыл бұрын

    i have come to that theory too

  • @TexasBakedBlackBeans

    @TexasBakedBlackBeans

    Жыл бұрын

    or maybe he accidently uploaded the wrong version of the video idk

  • @JonJohJameson
    @JonJohJameson Жыл бұрын

    8:44 on an unrelated note, John Fetterman.

  • @dexterity494
    @dexterity494 Жыл бұрын

    I think a third important core concept is class distinction. Giving spy a minigun-like primary would not be a good idea, as well as with giving engineer a sniper rifle.

  • @D_037
    @D_037 Жыл бұрын

    So, in a sense, what you mean by design is a weapon that does something different than what already exist and opens a new way of how you would play.

  • @Blakethelazymerc
    @BlakethelazymercАй бұрын

    As a scout main I who has spent most of his time playing games like quake and doom i got so used to being great at mid range that gettung used to the scattergun was hard AF, but thanks to the shortstop i can still be useful to my team or on my own

  • @redstonewarrior0152
    @redstonewarrior0152 Жыл бұрын

    I would say the liberty launcher gives the player more room for error at the cost of damage. You have an easier time hitting rockets since they reach their target 40% fatser than stock. You get some leniency with your rocket jumps since you are taking 25% less damage with each jump. And you get a whole extra rocket to throw around. Be it at the end of a complex roll out or in the middle of a soldier bomb. The damage bonus simply keeps the liberty launcher from outpacing stock. Now if it was -20% instead of -25%, then the liberty launcher could out damage a full clip from stock, and it could do so with ease thanks to that incresed projectile speed.

  • @spv4711
    @spv4711 Жыл бұрын

    Let me guess it's a vintage sandvich or a vintage mad milk if that's a thing

  • @TraceyIsTired
    @TraceyIsTired Жыл бұрын

    9:41 bursting betty? i really dont know what image you're using for joe but idk the highlander and the betty are the only two that give me a possible idea of where he could be

  • @MBP1918
    @MBP1918 Жыл бұрын

    If valve also kept to the sixties style it would have been better

  • @takkC

    @takkC

    Жыл бұрын

    I agree, i think it would have been interesting if they limited themselves to Cold War-era America for design inspiration, combined with the Loony Tunes approach to physics

  • @404_nowheresnotfound3
    @404_nowheresnotfound3 Жыл бұрын

    I would watch a DRG video.

  • @HughBarrett
    @HughBarrett Жыл бұрын

    I'm watching this high on a Saturday night

  • @wingsofzero5732
    @wingsofzero5732 Жыл бұрын

    I have issues with the aesthetic designs of the weapons too - the LnL having two barrels still despite now being able to cram 3 grenades into it, but then again Valve kinda left Demo's first person animations a buggy mess in general. They never seem to update the initial models to fit the stats of the gun (Demo's six slot GL being a particular standout). I know not many people give a shit about visual bugs as much as I do, but it always made TF2 feel super unpolished the more updates they churned out (and the lack of community servers in my country really shits me because no mods on Casual) At least we have that one contracted person pushing a lot of awesome misc fixes.

  • @goncalosousa9727
    @goncalosousa9727 Жыл бұрын

    great vid

  • @double-sidedcorrugatedfibe7529
    @double-sidedcorrugatedfibe7529 Жыл бұрын

    Poopy Joe is in the engineer's backpack at 10:57 Also love your vids man, hope I'm the first!

  • @John-el1ki
    @John-el1ki Жыл бұрын

    I wish valve didn’t nerf the the loch-n-load since it use to 2 shot battalions backup soldiers (not including random damage spread or when the back up is deployed)

  • @hydrasent563
    @hydrasent563 Жыл бұрын

    The dragons fury and banana are some of the better relatively new weapons

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    Less Banana more Dragon's Fury Banana isn't bad but it certainly isn't unique nor does anything really different compared to the Sandvich. Like the situations you would use the Banana you would also use the Sandvich in yo the same effectiveness usually. Gas Passer is decent idea, horrible execution. Thermal Thruster is laughable in its design though since it's high end movement with no cost but is so unwieldy in most loadouts that it doesn't even synergize well enough with most weapons in most scenarios. Would much prefer if they just buffed the self knockback of the Detonator rather than add a clunky jetpack

  • @hydrasent563

    @hydrasent563

    Жыл бұрын

    @@SpaceGuyOnline I would be fine with the jetpack if they just removed the stupid longer switch speed time on it.

  • @crazylasagna3576
    @crazylasagna3576 Жыл бұрын

    So I get that a lot of “more recent” changes and weapons have felt poorly designed but you ignored Blue Moon, which gave us a slew of good weapon changes, and the jet pack, dragons fury, and banana. While it feels like Valve has gotten worse at designing weapons I’m not sure if that’s actually true.

  • @D_Bouss
    @D_Bouss Жыл бұрын

    I think once I did the calculations for weapon combinations. Why didn't I just not do that and wait until I could watch the first 20 seconds of this video?

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    Because that math isn't correct

  • @AlteFore
    @AlteFore Жыл бұрын

    The machina could be a more extreme sniper rifle - lower damage on uncharged shots and higher damage on fully charged shots. This would encourage the sniper to take their time with their shots, rewarding patience and precision with high damage. I don't know how this would work, share your thoughts.

  • @theducktdm536
    @theducktdm536 Жыл бұрын

    Correction! Not ever since 2008, but between 2008 and 2017 :3

  • @aereonexapprentice7205
    @aereonexapprentice7205 Жыл бұрын

    As long as the gas passer stays the way it is, hope that community weapons becomes a good addition to TF2 is forlorn. Seriously, there's so many changes proposed by myriads of TF2Tubers for this deadweight that the community made it clear that they would welcome any of the change, yet valve does not even do the laziest and most profitable choice that is picking one.

  • @thebushbros6626

    @thebushbros6626

    Жыл бұрын

    So what’re you saying then?

  • @guilhermef.cabral8252

    @guilhermef.cabral8252

    Жыл бұрын

    Why you don't like the gas passer?

  • @thebushbros6626

    @thebushbros6626

    Жыл бұрын

    So wait what you’re saying is TF2 should have control of the updates? Because if that’s the case then let me tell you, the community is just as bad if not worse than valve at balance.

  • @M50A1

    @M50A1

    Жыл бұрын

    @@thebushbros6626 The community is horrendous at most things regarding balance and deciding what fits and what doesn't

  • @asturias0267

    @asturias0267

    Жыл бұрын

    @@guilhermef.cabral8252 you don't spawn with the gas passer, unlike the jarate and mad milk. It's not very useful either. Compared to the flare guns, thermal thruster, and shotguns it's just the worst option. It also doesn't even count as a liquid for the purpose of critting people with the neon annihilator.

  • @pastaenjoyer3470
    @pastaenjoyer3470 Жыл бұрын

    2:26 poppy Joe

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    D a m n .

  • @HammMann

    @HammMann

    Жыл бұрын

    @@SpaceGuyOnline i doubt that's where he is, i've checked it like 20 TIMES.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    @@HammMann The Poopy Joe Rogen Podcast

  • @melissaworthington2478

    @melissaworthington2478

    Жыл бұрын

    @@SpaceGuyOnline I don’t see him

  • @TraceyIsTired

    @TraceyIsTired

    Жыл бұрын

    ?

  • @aerogrenade194
    @aerogrenade194 Жыл бұрын

    what about similar to the crossbow, the l&l gets a change where the longer ur projectile is in the air, the more damage it does. This would encourage long rang and with its faster projectile speed it’s easier to hit shots but with 3 grenades in a clip u have to really conserve ur shots more and make everyone hit. I was thinking like up to 130 damage max range like it used to but only i don’t know like 80 point blank range idk could be good 👍

  • @aerogrenade194

    @aerogrenade194

    Жыл бұрын

    nah don’t agree brev

  • @aerogrenade194

    @aerogrenade194

    Жыл бұрын

    why could be a cool concept idk 😎

  • @__0bliv1on__
    @__0bliv1on__ Жыл бұрын

    "And out of those 15, only 1.7% are subscribed." Huh. I guess I'm part of that 1.7% then. This is also one of the only channels where I actually stay for the credits

  • @bowsmed
    @bowsmed Жыл бұрын

    a huge problem I see is that a VAST majority of fan weapons I've seen are stupid OP, but they do have good concepts. But while anyone can come up with good ideas, the hard part is the execution. I'm sure there's a word for it, but I feel like there's a period of time people go through where they make the balancing equivalent of "Mary Sues" when they try to make any sort of game content. I think it's just one of those phases any creator will go through, like how a lot of martial artists would have a cringey mall ninja phase, but you learn from it, hopefully. This is mostly true for fan content, or at least content made by people who are still relatively new to what they're doing, but even the cream of the crop will have some oversights, as seen by the existence of the scorch shot

  • @Lerre
    @Lerre Жыл бұрын

    they do be spinning fast

  • @frank8273
    @frank8273 Жыл бұрын

    What makes me sad is that mods or servers that add custom weapons always waste their potential just making overpowered weapons and unbalanced weapons that make no sence, and if you complain then you get either ignored or hit with the usual responce of "it's custom weapons, it's suposed to be like that" as if all custom weapons can't be balanced, and it's expected that they are op, which is just such a shame that such potential goes to waste

  • @hellsbestexile2232
    @hellsbestexile2232 Жыл бұрын

    The Third Design philosophy is how enjoyable a weapon is. Both to fight and to use. If a weapon isn’t fun to use, then what’s the point? If a weapon isn’t fun to fight, even if it’s bad, then something clearly went wrong.

  • @SpaceGuyOnline

    @SpaceGuyOnline

    Жыл бұрын

    Pretty sure that's said in function. I would say feel works as the 3rd one but that's subjective and hard to describe

  • @LizardOfOz
    @LizardOfOz Жыл бұрын

    Back in the day the weapon stats would make logical sense in-universe. You can see why the Uber-saw would convert the enemy blood into Uber. You can see why the Sydney Sleeper would apply Jarate to the target. But how would one explain why the Black Box heals you on hit? How does the Escape Plan make you move faster? How does Lit Ranger give you cloak, but only on hit?

  • @Vhie05

    @Vhie05

    Жыл бұрын

    The Back Burner & Dragon's Fury's designs seem contradictory to me and it distracts me. So why is the weapon literally named Dragon's Fury does not have the dragon head nozzle but Backburner does? It doesn't make sense especially whenever I switch loadouts. When i see the dragon head nozzle, I mentally associate it with Dragon's Fury, Backburner does not have any design motifs attributing to dragons so might as well swap the unique characteristics of their designs.

  • @dkskcjfjswwwwwws413

    @dkskcjfjswwwwwws413

    9 ай бұрын

    @@Vhie05 backburner without the dragon head is identical to stock

  • @HaydenX
    @HaydenX Жыл бұрын

    I might as well share my big idea for a custom weapon that I think fits classic design philosophy. Caltrops Cattleman (Based on the real Cattleman revolver from 1873 with an ivory grip, a black iron frame, and the gun sight looks like a mini cattle skull with horns) A new Revolver for Spy All unmentioned attributes are same as stock Pros: On Hit: Inflicts 6 seconds of Bleed Cons: Cannot Crit or Mini-Crit Fall-off increased (min 40%, Max 60%)

  • @Forky2
    @Forky2 Жыл бұрын

    The third concept could be something like Enjoyment or Fun of use, although that is very subjective.

  • @rogofos
    @rogofos Жыл бұрын

    the fact that they nerfed loch and load for oneshotting scouts meanwhile EVERY SINGLE SNIPER RIFLE does the exact same thing is so infuriating

  • @varun76890
    @varun76890 Жыл бұрын

    "As for the sydney sleeper we will talk about that later." Are you implying it is not worth talking about or have you forgor

  • @headfullahats9734
    @headfullahats9734 Жыл бұрын

    at 10:57 poopy joe is in the backpack (joe on the go), correct or not?

  • @DodoSniffer73

    @DodoSniffer73

    Жыл бұрын

    nope, you are looking for unknown monkey naut cosmetic

  • @Cancer38
    @Cancer38 Жыл бұрын

    1:00 it’s definitely ultrakill music. From the limbo level with the 2 colored doors I forgor the name Edit: oh never mind you actually talked about it

  • @TABSman1
    @TABSman1 Жыл бұрын

    What if you just comment the timestamp with poopy joe but never get into the discord to claim your prize, basically stopping everyone from getting the prize

  • @MCDeadpoolzw3255
    @MCDeadpoolzw3255 Жыл бұрын

    10:57 for PoopyJoe, NoLyn's bag

  • @renchunz
    @renchunz Жыл бұрын

    oh hey, that Tin-1000 engineer on 1:05 is me!!

  • @TehKorwinMikke
    @TehKorwinMikke Жыл бұрын

    They are more weapons of serial destruction, than "mass destruction".

  • @kaiserfranzjoseph9311
    @kaiserfranzjoseph9311 Жыл бұрын

    7:37 left in the backround with that vehicle thing

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