Terraria 3D: Eater Of Worlds | Boss Fight
Ойындар
Terraria 3D: The Eater Of Worlds! The fourth boss in the game, fought underground and aboveground.
Thanks to my Members! Beta testing will be available to members and participants in the game around late December or so.
/ @-linesway
Discord:
/ discord
0:00 Intro
0:22 Underground Corruption
1:05 Eater Of Worlds
3:38 Eater Of Worlds Second Form
6:12 Underground Eater Of Worlds Fight
7:59 Eulogy for the Ego and Ending Notes
Credits
Thanks to Alek Mitev for making the models for the Eater Of Worlds and the enemies shown in this video!
Music:
DM DOKURO
Scourge of the Universe • Terraria Calamity Mod ...
Universal Collapse • Terraria Calamity Mod ...
ArtemY
Terraria Overworld Remix • Terraria 3d - Day soun...
Terraria Journey's End Remix
Terraria Corruption Remix • Terraria 3d ost - Corr...
Zimnior12
Terraria 3D Underground Corruption • Video
Пікірлер: 2 700
One thing this game does masterfully is truly give you a sense of scale. I've never even really considered how huge the bosses are compared to the player and seeing it in a 3d space is just mind boggling. It really shows you how terrifying these bosses are
@gabby_5820
Жыл бұрын
Nailed it on the head
@mathewklatil5455
Жыл бұрын
I think he made all the things unnecessarily large. Eater of Worlds one segment is about the size of the player in normal Terraria, here one segment is the size of Eye of Cthulhu. Same with the caves, they feel too large for the sake of being large, and in a way feel too empty. Wonder how will that turn out when he adds ores and Underworld and such.
@Syuvinya
Жыл бұрын
@@mathewklatil5455 ok but I wouldn't call it "unnecessarily large". The largeness of EoW makes it very menacing and honestly athestically better than a small worm
@pn5705
Жыл бұрын
@@mathewklatil5455 I mean, it's called Eater of Worlds for a reason. And take a moment to consider that this thing was born from the remains of an eldritch. (Cthuhlu.) I get what you're saying, but I feel it should be massive - it's an eater of worlds.
@dirothegamer2k5
Жыл бұрын
Just imagine plantera, golem, and moonlord
Absolutely fucking sick. That model is terrifying and the size makes it even more menacing. 10/10
@Somerandomperson42132
Жыл бұрын
LanGUaGe
@ericdoss7695
Жыл бұрын
@@Somerandomperson42132 my bad. here. Absolutamente jodidamente enfermo. Ese modelo es aterrador y el tamaño lo hace aún más amenazador. 10/10
@maniacalanxiety
Жыл бұрын
@@ericdoss7695 thank you very much
@ericdoss7695
Жыл бұрын
@@Raidium_ samee. Its like the fan arts you see of it. But fully realized. Its insane
@brothdian
Жыл бұрын
Now imagine the destroyer with this size
What the hell, this is actually starting to look impressive. Considering how much trouble subnautica modders are having making humongous sea creatures work I didn't expect something this big to let the game run smoothly, especially after splitting
@Ronitrocket
Жыл бұрын
well, this is a standalone game, vs a mod.
@GiovaSProduction
Жыл бұрын
Making mods for an already finished game is harder than adding them into a brand new game, it all depends in how good is the game engine, and judging by the look of this game it might be unreal engine 4 which is an amazing engine
@dmitrivologoslav
Жыл бұрын
to be honest this just looks like a unity asset flip. what looks impressive about this
@Ronitrocket
Жыл бұрын
@@dmitrivologoslav what makes you think it’s an asset flip? Genuinely asking because I don’t know if I can tell the difference. It seems like he’s made many fleshed out mechanics already so it doesn’t seem as simple as just reskinning assets
@dmitrivologoslav
Жыл бұрын
@@Ronitrocket i should've worded better, my fault lol. what i meant is it looked like it had the same quality as one . the animations and way the graphics looked like something you'd see on steam for 79p and the models didn't look great either. not that i actually meant i thought was an asset flip. (not saying it wont get better over time though)
It's so cool to see how many classic Terraria mechanics translate so well into a 3D game. Even in its current state, seeing those jester arrows rip through the boss's segments as they loom overhead is really satisfying.
@theonlybow5130
Жыл бұрын
2D terraria and 3D terraria have their own adventage and disadvantage, in 2D terraria u can expect where the eater of world will strike you from below since u can see what's underground while 3D u can't expect where eater of world will strike you from below but the aiming in 3D is better than 2D ig
@aaronid23
Жыл бұрын
Risk of Rain worked really well so I'm not surprised terraria is the same.
@dinnerboons1504
11 ай бұрын
I wonder how they’d do platforms since hopefully platformswould allow the player to see below them so they can fight the EoW easier. Edit:Nevermind I just watched the EoC video and you indeed can see though the platforms which probably would help against EoW.
Never imagined how chaotic it would be to fight enemies splitting into multiple parts in a 3D environment
@sergeyboi9868
Жыл бұрын
Haha
@gabefinalperigee
Жыл бұрын
kinda wish that was in risk of rain 2
@krzysztofbiczak9541
Жыл бұрын
void worm in minecraft alex's mobs
@randyquaid3381
Жыл бұрын
The fucking worm boss in The Forest is a nightmare
@an_egg_cultist
Жыл бұрын
@@gabefinalperigee Oh god please not the overloading worm
Man, I'm such a sucker for giant boss fights like this, they just look and feel so awesome!!
@dirothegamer2k5
Жыл бұрын
Agreed. When i saw the GIANT EoW, i was like: Oh my fookin GOD, that's so terrifying.
@nightnoob6619
Жыл бұрын
ayo?
@pavlo6415
Жыл бұрын
this is how terrarian sees EoW in first person
@themanwhosoldthemeth
Жыл бұрын
now imagine DoG
@I_am_infact_a_ni-
Жыл бұрын
You won't be saying that when get wormed
The second it emerged from the ground, you had my jaw DROPPED! This looks so cool!
the scale of the boss is crazy in 3d. also, I LOVED the music, it fit perfectly. absolutely awesome project, please don't give it up
@ImNotSus1009
Жыл бұрын
I was actually thinking it's been borrowed from some anime or smth.
@_sandy_
Жыл бұрын
@@ImNotSus1009 frrr
@inkrements
Жыл бұрын
@@ImNotSus1009 it’s from calamity mod
@Torontoian007
Жыл бұрын
@@ImNotSus1009 it was borrowed from calamity mod, if you haven't tried playing it then you should give it a shot
@bennypatrick6535
Жыл бұрын
wait until we see the god dang destroyer and moon lord they gonna be massive
I love how this is turning out! While above ground the scale seems like the boss is too big, underground in those caverns the size looks absolutely perfect. And it's refreshing to see a version of the eater or worlds that isn't just a bump in the road like in the 2D game!
The theme of the Devourer of Gods definitely fits here, this thing is 20 times more terrifying than the 2d eater of worlds.
@Generic_Noob
Жыл бұрын
Imagine DoG in 3d
@mobgabriel1767
Жыл бұрын
@@Generic_Noob "kirby come pick me up i'm scared"
@captainbofa1854
Жыл бұрын
@@Generic_Noob bruh that'd be an insanely fun fight. All those grid lazers etc, the insane speed. Man i wanna see that
@xenird
Жыл бұрын
@@Generic_Noob grid lasers:
@CaptainCoolzCT-
Жыл бұрын
@@mobgabriel1767 Technically, aren’t the Devourer of Gods and Kirby the same thing? 😂
I loved all the little details! The shield of cthulhu dashes, the rev up of the boots of haste, the fact that you gave your character about the exact stats and the same equipment you'd have going up against EoW in the original game, and even the muskets falling out of the dark orbs lol. When I clicked this link I was really expecting an animated cutscene, not an actual game. It looks awesome so far.
@pheonixfire667
Жыл бұрын
yeah, except for he has a muramasa which isn't impossible but typically you face EoW before skeletron
@Biothermiac
Жыл бұрын
@@pheonixfire667 I mean it's like Duke Fishron's situation, you can always fight duke before the mech bosses and get some of the best weapons in the game (eg razorblade typhoon can carry to moonlord, tsunami can do great dps for its stage in the game etc.) and some people do exactly that, but it's scaled so that it becomes a challenge to do before its point in progression.
@justamicrowave5297
Жыл бұрын
@@pheonixfire667 and the space gun, waterbolt, and fiery great sword.
@MaximusMeridiusX
Жыл бұрын
@@Biothermiac Yeah that’s true it just seems like a balancing issue since they’re not exactly tearing through EoW with these weapons. And skeletron is supposed to be harder, so I don’t know how’d you’d defeat them with pre EoW weapons, much less EoW themself with pre EoW weapons. It’s not a huge issue, just need to buff some weapons, nerf EoW, or change how fighting mechanics work.
This is so cool. My boyfriend is so thoroughly hyped to see where this project goes and he would love to play it someday. I gotta say, he's gotten me excited for it as well! When we can, we might support it in any way we can. Good luck to you! Keep up the awesome work.
@arhia6106
Жыл бұрын
Yeah my 5 girlfriends are also excited (They're real)
@kuroboshi6586
Жыл бұрын
@@arhia6106 maidenless gamers moment (they never feel the touch of a woman before so they think internet person have a girlfriend is science fiction)
@arhia6106
Жыл бұрын
@@kuroboshi6586 but they said they have a boyfriend, not a girlfriend, so you are making no valid point. Defeated.
@FreakLenox
Жыл бұрын
@@arhia6106 bro... Go meet people outside, for your own sake
@vda8916
Жыл бұрын
My 1250000 dogs are happy aswell
A small advice about the orbs, try placing them underground and making the ground above the orb glow, because orbs in the middle of the tunnel look kind of strange.
@lotr3152
Жыл бұрын
Good idea about some kind of sign above the underground orb btw
@jacobc9221
Жыл бұрын
(Possibly better idea in read more) Yeah, good idea. Make auras for stuff like ore and cobwebs glow when you have splunker and dangersense, and stuff like orbs and crimson hearts glow automatically. Fairies could have sound. Edit: If the former is too hard or laggy, have the world render orbs within a certain range, then there can be an overlay to show where they are. As for splunker and dangersense potions, blocks that are close enough to another of the same type should use the same overlay instance. A number beneath the item image would display how many there are.
@imfullofsandwichesandimcom2301
Жыл бұрын
Maybe not just glow, but also a cracked wall as an entrance that has to be broken through
@QUANT_PAPA
Жыл бұрын
the hard part is if he make a glow around the balls, it can have dramatic preformance problems, only way to fix diss whitout huge frame drops is like a small light sorce close to a open generated spot, ore mb a cracked ground part ore mb a small opject, ore mb add a special item that can detect the balls/ potion
The model is creepy, 10/10
@gamingmineko6763
Жыл бұрын
*11/10
@somethingsomething9661
Жыл бұрын
i literally thought that was devourer of gods
@yharim180
Жыл бұрын
DoG would make this guy look like a typical giant worm, and would also be hilarious.
@Marquestauan
Жыл бұрын
if it's already scary, imagine the wall of flesh in this game? Creepy 20/10
@laff__8821
Жыл бұрын
Reminds me of an art
This is amazing, I loved the project since my first time seeing it on the crimson showcase, but this is a whole other level, insane work
this thing is insane! I never would've thought of how terrifying and awe striking the Eater of Worlds would be in 3d. Maybe this could be ReLogic's next project?
@TheSphongleface
Жыл бұрын
No. It's exhausting.
@brettonreal6135
Жыл бұрын
It would be awesome to see them take this guy in to work on this project!
@lightninghuff
Жыл бұрын
Re-Logic, this guy, and Calamity can team up to make the best version of Terraria ever.
Small piece of advice I’d give is to maybe make the demon altars stand out more, even something as simple as a glow can be very helpful. But this boss looks amazing and the game is looking so good so far
seeing that thing come out of the ground for the first time I was not expecting it to be that large, you really nailed the terrifying scale of a world eating worm, nice job man
I keep getting chills up my spine cuz this looks so amazing... I don't know how much effort and time it took to make this, but it's still incredible to see.
I can't even properly describe how awesome it is. It's epic to see the sense of scale when fighting it in 3D Edit: Maybe some feedback would be some ambience of earth shifting as it burrows itself in and out of the ground
That looks amazing, and I love how massive it is. Makes the fight feel so grand.
@Error-zg2if
Жыл бұрын
imagine the destroyer in this! It would be GIGANTIC
@jakethedawggg
Жыл бұрын
@@Error-zg2if moon lord💀
@brothdian
Жыл бұрын
@@jakethedawggg OH GO
@pavlo6415
Жыл бұрын
@@jakethedawggg imagine, moonlord of size of the whole map or bigger
@undomyexistance5398
Жыл бұрын
@@jakethedawggg Pillars!
I wonder how the Destroyer would play out if this is the Eater of Worlds, seeing the probes fly around and lazsers being shot everywhere would be awsome to see. Sick model though.
@bored.random
Жыл бұрын
If I remember there is a video of this guy (sort by oldest for them) where he 3D models the Destroyer. The model would be awesome to see ingame
@thedarkmelonlord7389
Жыл бұрын
@@bored.random I'd bet.
@RAYNINJA
Жыл бұрын
Yea rip people's PCs
@Anonymous-hx3pu
Жыл бұрын
Imagine the Devourer of Gods
As far as seeing objects like shadow orbs through blocks in 3d, you could always try: 1. Placing them on the top-down minimap and adding a traditional Terraria 2d minimap below that that's relative to the direction you're facing (or Y rotation depending on the engine). That way you could theoretically see through blocks the same way as you could in Terraria. Or, 2. Map a button to an x-ray feature that only goes a short distance🤷🏼
i've played terraria for hours on end and this is probably the best thing i've seen for it. can't wait for a release. Awesome work keep it up :D
The amount of talent on display here is honestly incredible, I’d gladly wait 3 years for this to become a public release.
Please don’t EVER give up on this. It’s the perfect project and we need it. Thank u so much for ur hard work and don’t stop till it’s done!
@hplus1
Жыл бұрын
no point in putting so much effort into it when it won't be worth the profit
@S.I.D743
Жыл бұрын
@@hplus1 out with your negativity
@semi-automatickevin8167
Жыл бұрын
@@hplus1 this guy has 50,000 subscribers and his most recent videos are getting hundreds of thousands of views. lets say he puts the game up on Steam for $10 USD. Steam takes 5% of all transactions made on their site, so per sale, he will get $9.50 USD. terraria has tons of fans, and has sold over 35 million copies. we can assume, from his channel and from the amount of people in the terraria playerbase, along with the quality of the game already, despite it only being in a heavy demo stage, he will sell at least 60,000 copies. that's 570,000 dollars. i think it'd be worth the profit. if he decides to make the game free, which is a very real possibility considering he said this was a hobby project, then he's not aiming for any kind of profit.
@S.I.D743
Жыл бұрын
@@semi-automatickevin8167 fair enough
@officialnoonon
Жыл бұрын
@@semi-automatickevin8167 The final game will be free for everyone, since this is 'only' a fan made game. Re-Logic could sue him after all, if he profited off of their brand by putting it behind a paywall. I hope Linesway earns enough for it to be worth his time from donations... There's tons of stuff left that needs to be implemented, even if some things won't be quite the same in the end.
I'm really impressed by the way it's programmed to move, and it looks really cool, nice job man!
Always amazing to see in action. Also, the various music remixes used are really well done too
Holy, this is perfect! Awesome to be a part of Music Team here 🔥
@yharim180
Жыл бұрын
Your work is real impressive mate. I quite like it.
@evilsmileyface
Жыл бұрын
omg its the sonic wave infinity guy
@gabby_5820
Жыл бұрын
Ayyy
@TheRealWyrmspidGromm
Жыл бұрын
What software do you use?
@Reunomi
Жыл бұрын
....Zimnior?
You did a great job at making the fight difficult. I thought it would be incredibly way too easy in 3D
@pavlo6415
Жыл бұрын
in 2d it was too easy with slime mount
@ZarroTM
Жыл бұрын
Shut up
@ZarroTM
Жыл бұрын
@@pavlo6415 shut up
This actually made my jaw drop. THIS IS SO DAMN COOL.
Playing this game growing up I always tried to imagine what it would look like as a 3D game, I just couldn't see it, but this somehow creates exactly what I imagined. This is extremely Impressive.
@BRUH-lx3jv
Жыл бұрын
Well there is the Terraria Mod on Minecraft but this is way cooler.
@TheSphongleface
Жыл бұрын
You couldn't see, but this is what you say. Yeah no, that is bullsh^t...
@minfune4644
Жыл бұрын
Go be a jack*** somewhere else man.
1:38 is badass, really loving the visual of how massive it is.
@johnhipsky6479
Жыл бұрын
@AleDrGaze SPD Not in today's world. At least in most places.
I think the absolute size of the boss really makes it feel intimidating compared to the original, same with the other bosses you made. However, I would like to suggest one change: Make it so that in phase 2, the worms have a chance to do a quicker turn to try and rush directly at the player. Making the boss hop in and out of the ground like that helps a lot in this 3D environment and makes the projectiles more dangerous, but I feel the body itself is very easy to dodge. Adding that to phase 2 could present another, very difficult challenge to the player, but if they were smart and had the jester arrows on them, they could time it right and counter attack the boss for a lot of damage by shooting straight through the mouth before dodging. Also, if you intend to make it possible to fight it underground, make sure to take a page from the base game and lower the amount of projectiles it fires while underground. It would make it a bit more fair, and would be accurate to the original fight.
@GuideTerrarian
Жыл бұрын
0/10 way too less projectiles
@EstrogenSteroid
Жыл бұрын
Think these ideas are amazing i hope they get added to the game
@EstrogenSteroid
Жыл бұрын
@@GuideTerrarian ?
@ecvande2859
Жыл бұрын
Goated response
@sxcgaming1035
Жыл бұрын
cmon dude give some respect people play valheim and it has far less items and bosses its fan made project not even close to finish just wait keep up the good word dev you are amazing
you really did a great job .. It really shows how terrifying these bosses are. Primarily the scales. It looks impressive..!!
this guy can 3d model, create whole games, and even play the piano extremely well
@drx737
Жыл бұрын
what
The EoW's looking good so far, but there's some things to work on in regards to it's movements. In Terraria, EoW's movements slow down more when they're going upwards against gravity while the head of a worm piece is out of the ground, and they speed up when going down with gravity and when the head is touching objects. In the video, i see way too many pieces flying off into the sky, and the worm pieces do not slow down when the head isn't touching anything. Also, EoW(and other worms like The Destroyer)'s full body has a kind of "snake grip" movement, where the bends curve slightly tighter and tighter as the head moves and pulls the rest of the body. This is seen in Terraria and in this video from 7 years ago, on a Minecraft mod: kzread.info/dash/bejne/a4mso7yopaqwlrg.html (ignore the other enemies and things that are not related to the Destroyer in the video), where the boss will gradually close in, faster when it's body is moving faster, such as when falling with gravity after having leapt up from the ground. These may be small details, but they're still important to how the boss feels. It gives their body visible weight to it, and especially in tighter spaces, can create interesting problems for the player, when the body forms a ring around them and starts to close in on them, and then soon afterwards the head will often dig towards the centre where the player is, and even if the head misses the player, it's created a pretzel of body parts that keep knocking the player around (if there is no knockback immunity), damaging and constricting them like how a snake can do with it's prey. Aside from these flaws, it's looking good. Perhaps these changes could help make the worm bosses and worm enemies have more weight, and not fly as far out as they do now.
@Grimnoire
Жыл бұрын
also the ground should move when it comes out of it instead of just phasing through
@TheDonkeyFLOPPER
Жыл бұрын
yea this makes him look likes he's flying around rather than aggressively charging through the surface
@rompevuevitos222
Жыл бұрын
@@Grimnoire that would require a lot of work. Deforming terrain on a game like this is something that not even AAA games tend to try
@Grimnoire
Жыл бұрын
@@rompevuevitos222 I was thinking of them just making effects like rocks bursting out and the screen shaking and leaving a crater with a hole in it that doesn't lead anywhere
@cupcakewithatophat1131
Жыл бұрын
@@Grimnoire since the corruption is supposed to be a big section of dead rotting things, you could just have the ground deform at the point or exit/ entry and then have it reset over time, a chunk of rotted anything isn’t gonna be the most structurally stable. This’d also make it work less like dynamic landscaping and more like temporary terrain, tho I’m not a game dev so if that sounds idiotic you know why.
I have a suggestion for the shadow orbs. You could do what Deep Rock Galactic does with their Egg Hunt mission and just have the shadow orbs buried in the walls, but have the closest surface to them glow purple to suggest something is inside the ground.
@nicholasgreen4921
Жыл бұрын
Good idea, also Rock and Stone
@carbonbeaker409
Жыл бұрын
That's pretty similar to what I'd thought of. Rock and Stone.
@deeznutz-sk9nu
Жыл бұрын
Rockitty rock and stone
@p1nball729
Жыл бұрын
"Stone and rock... er, wait that's not right..."
@melanciapistola1068
Жыл бұрын
Rock and Stone.
The movement never dissapoints. It's amazing how far you got with this
this is so cool, i thought it was just a blender anim in the intro but i saw the comments saying its a project and you saying you added jester arrows, holy shit this is cool, dont stop!
My jaw literally dropped when the EoW first came out of the ground.. it is so huge! You've done an amazing job!
@jonaszszczepanski6573
Жыл бұрын
That's what she said
@ratchet2007
Жыл бұрын
You know what else is huge? ;)
i never thought the eater of worlds could look so scary
Really nice work dude keep going!!!
WOW this is amazing, keep it up man!
I absolutely love how much larger it is than the normal one in terraria. This one looks like it could actually eat worlds.
@NerdZEY
Жыл бұрын
imagine installing a mod where it actually eats blocks
@IanZWhite00
Жыл бұрын
Thing is, I’m pretty sure this is to-scale with the player’s size in the original Terraria, or at least close. It just looks larger because the camera has perspective now and it’s so low to the ground
@pietrocatalano4415
Жыл бұрын
I literally wanted to comment this
@AjZombie08
Жыл бұрын
@@IanZWhite00 No this version is massive XD. The length is about right but I feel like the width of it is bigger than regular terraria
This is absolutely incredible. It may not have nearly the same polish as Terraria, but that can come later after all. The sense of scale, the terror and thrill of a true life-threatening battle, I'd say this almost capture's Terraria's bossfights better than the original. Even without polish, this was beautiful and impressive. I'm very excited for when this game comes out on steam with backing from Re-Logic!
@arhia6106
Жыл бұрын
nah bro re logic is gonna pull a nintendo
@TheBADCRIPER
Жыл бұрын
@@arhia6106 they literally made the modloader a free dlc, the developers saw the potential of the community once, i hope they'll do it again
@arhia6106
Жыл бұрын
@@TheBADCRIPER I was kiddin
@goheadcuz1618
Жыл бұрын
So is this just gonna be a mod or an actual game on steam
@kiiukanara149
Жыл бұрын
This would be a game of its own. Perhaps labeled as a dlc, much like tModLoader is. I can imagine Re-Logic doing that, considering all the other things they've done alongside the community.
OMG! That´s amazing buddy. I love this game, I played it since was a kid and watch this is awesome! Congratulations 💯
It’s been fun watching your journey in making this game since that first post in Reddit. I have high hopes for you and this adaptation!
honestly hard to belive how good this looks
Everybody is rambling about how cool the Bossfight in 3D is (Which is true)... But I am absolutely stunned on how well the Devour of Gods' themes fit this fight! It just creates the parallel between DoG and this version of EoW, as both of them are incredibly powerful in their respective games and not to mention absolutely gigantic.
Amazing job keep going on its looking great
This made my night. I wish you the best of luck with the continuation of its development, and I can’t wait to see what’s next.
yooo this looks sick keep up the good work!!
I love the sense of scale here, you did a great job at bringing these bosses to 3D by breathing new life into them.
This is getting better and better, fast! I love seeing updates.
i got word of this project from friends and then saw Chippy cover it, its genuinely amazing to see this progress and get better, amazing work
It looks so much more polished now, amazing. We now also finally have worm bosses in 3d.
@mranderson9553
Жыл бұрын
risk of rain 2 has some nice worm bosses
@tresblo
Жыл бұрын
@@mranderson9553 yeah
Your project is absolutely phenomenal. If I could give a suggestion it's that sometimes it's hard to see, like when in a darker biome or at night, even when there are torches (like with the EoC fight). Of course that would make night owl potions really useful, but maybe there could be a bit more natural light. Though I think the darkness is also definitely interesting, just make sure there is a good way to battle it.
this is like one of the coolest things I've ever seen bro. This is beyond a shout of a doubt one of the coolest boss fights I have ever seen. Keep up the great work!
Dude this is the ultimate boss fight jesus! I think that adding a sound effect for when he is going to come up from beneath you would be nice but damn dude this is crazy.
Absolutely amazing. I feel that a little screen shake each time the worm enters/resurfaces from terrain that gets progressively more intense the closer it was could go a long way in adding some *oomph* to the fight.
@rompevuevitos222
Жыл бұрын
With so many segments it would look like the 3rd loop of Nuclear Throne
@thespyhatofficial
Жыл бұрын
@@rompevuevitos222 a simple fix is only making the head shake the ground.
@rompevuevitos222
Жыл бұрын
@@thespyhatofficial Yeah but it splits, so there can be many heads at the same time
@thespyhatofficial
Жыл бұрын
@@rompevuevitos222 True, that is why I thought of a light screen shake. Just something to give you the feeling of it actually bursting into/out of the ground instead of just phasing. Probably could also be toggled on/off in settings like in many other games. Optional vibes, as to say.
I say this purely in literal terms, when the music kicked in and the EOW came out of the ground my jaw dropped wide open with a loud "HOLY..CRAP.." ABSOLUTELY AMAZING! This really showcases the massive potential that 3D Terraria has!!! Keep up the fantastic work! :) Edit : I think the next biome I'm most excited for is the ocean, that'll be absolutely amazing :) Edit #2 : I really love your cover on the DOG's theme! It's really good! I didn't know you played piano haha, that's really cool!!
@megapix1456
Жыл бұрын
The piano cover is Dokuro's one, name in the description is name of this exact one.
That was visually stunning. Good work!
holy shiet bro, that's dope af, keep up the good work!
i would add some particles for when the eater enters/exits the ground (dont know how possible that is) but other than that, amazing!
@st0rmerc00l8
Жыл бұрын
I think it is fairly possible, all that needs to be done is to spawn a particle system at a raycast from eaters head.
@betabee1221
Жыл бұрын
That, and the burrowing sound effects from the original game would be nice too
Honestly curious how long the fight took, the whole video was super epic. I cant believe hoe much progress you've made on this and am super excited to see how you have fun with all of it!
I feel something crawling on my skin after watching this. Great work my guy keep it up!!
Wow this is gonna make me cry how much effort you put in, so good
I think the reason it's so hard to keep it from splitting is because you don't know where the head is coming from. Not only are there more angles for it to approach because of being in 3D, but there isn't any indication that its getting closer either. I don't know how best to implement it, but I think some sort of indication that lets the character know where the head is will be the best help in making it feasible to prevent this boss from splitting so often.
@AppleNorris
Жыл бұрын
Also arrows mechanically don't work - in 2D they are literally the same size as players arm and due to the game being in 2D it's much more easier to pierce more segments of the worm from firing just one arrow at the right angle. Also, arrows are slower in 2D, than in 3D - difference is when you fire an arrow in 2D it has more time to damage more segments during it's flight, than in 3D where it is much faster. I think the only option there is to rework the Jester Arrows entirely - so they leave a massive explosion that lingers for a few seconds and damages different sections of the boss, and remove piercing effect, as in 3D it does almost nothing useful.
OML that’s disgusting and I love it! Really love how you took the idea of the EoW and just went all out, I’m loving it! the scale is perfect and it really put the horror that your player would probably be feeling while fighting it. Can’t wait to see how other bosses would come out! Only thing I’d say as criticism is that maybe the water bolt should open when you use it but that’s just personal preference so
Your doing amazing man, and I hope the terraria game developers reach out to you.
omg this is amazing i can't wait to see your take on the hell area
Really digging it! The one issue I had was trying to see underground, it feels like the video was just darkness most of the time. Maybe if there was a bit more contrast to the Eater of Worlds? Its sprite is much lighter colored than it is here in the 3D version.
it reminds me of the overloading worm in risk of rain 2, wich is great! these 2 are probably the best worm boss fights in 3d ever, maybe a souls game has one ( in the third one if i remember good)
I love this, awesome job! I feel like anyone who has played Terraria at one point wondered what the game would be like if it was in 3D, so this made me happy to see.
What a great work!!
This looks really cool. As a die hard melee fan I have a bit of critique, the melee weapons seem a lot weaker or clunkier to use in 3d compared to base game. I think they could be better if they were larger or their swings have a larger range.
@Dave-zc3nn
Жыл бұрын
OR having a proyectile like an air slash or a light beam
@rompevuevitos222
Жыл бұрын
As if Terraria meelee was not clunky as hell
@Dave-zc3nn
Жыл бұрын
@@rompevuevitos222 well you know,its the only way i see that melee can be playable in 3D
What a masterpiece of a game this is becoming + the music is obviously the best
Image seeing that from across the map, fucking sick dude good work no issues seen
Oh my god!!! First time seeing this 3D terraria, the world needs this it must be so amazing to play and feel in all its glory! Splendid work !!
Reminds me of the Magma Worm from Risk of Rain. The transition from 2D to 3D really worked. Awesome work!
I recommend adding particles effect to know where the head is coming from so the player can know where and when to dodge, since in terraria you can see through blocks you should add some visual que so the player can dodge it Also why not instead of making the EOW split depending on how many sections it has, you should just make the eater of world split itself once its health bar reaches a certain amount of health AND just make it split itself a limited amount of times, for exaple only 5 times? I know you are trying to make it like the original game, but you are going to have severe lag issues with how many EOW can spawn during the fight Apart from that HOLY THIS IS SOOOOO GOOOD!!!! Great job man, great job
This is sooo cool. Nice worok Linesway!!
This is fantastic!!! You are crazy)
Now THIS makes Scourge of the Universe and Universal Collapse fit! You never have enough time to listen to any of the two songs in Calamity against the Devourer of Gods, but here against the Eater of Worlds you definitely could. I know it's likely not going to be the ingame theme but it was nice to have it showcased in this video in a more worthwhile way.
My god from the thumbnail I can just see how good the video will be
I honestly think this looks fantastic. I would love to see this finished one day. it looks like an Action - Open World - RPG, and I'm all about that! everything from what I've seen seems to be faithfully implemented, it would be awesome to experience a game I love from an entirely new perspective. I'm really proud of what the Indie developers have been doing recently, and hope this kind of effort keeps coming through. Keep up the amazing work!
Dang dude, can't wait to play this!!!
I LOVE THIS PROJECT
You didn't have to made the worm that creepy like man 😱
Oh wow this is gonna be a full game? Looking forward to it!
its AMAZING keep up the good work
Damn, this is really good. Almost feels like Attack on Titan, you know, grappling around in 3d space and slaying giants.
This whole project looks absolutely stunning! Are you planning on incorporating multiplayer to it, like through lan hosting and the like?
I will be watching your career with enormous intrigue!
seeing the eow against the sky looks truly terrifying. This fight also looks extremely difficult, and i love hard bossfights.
This is cool as hell! I love the scale of the boss, makes it really feel like a true terror from beyond. One idea that would be neat for spell books maybe have them open in an off hand and "throwing" the magic energy, but I also love the source accurate waving the book around! I can't wait to see more!
@osiristhefallen8554
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Yooo! i didnt know you liked terraria. now your an een cooler youtuber lmao
@captainash1297
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@@osiristhefallen8554 Oh yes! Nearly 1000 hours deep and counting! Appreciate it!
This is so goddamn cool and terrifying at the same time. And the difficulty gives me dark souls vibes. 100/10
Seems like youre doing all the bosses (ofc) and i gotta say, I CANT WAIT FOR EMPRESS OF LIGHT AHAHA
The music is Great, and the game in general look really good, I'm so hyped to see how is going to look the late game, it's going to be so epic fight the Hardmode bosses and events