I dont know why this is never mentioned in any of the guides for PEWGF.
Жүктеу.....
Пікірлер: 52
@yagodoval713113 күн бұрын
Because you can't, thats not buffering, buffering is putting inputs in queue when you're performing an action that can't be interrupted, this can't be done when talking about movement. Holding f while the df2 animation occurs is not buffering since if u let go before the move ends the forward movement won't happen, you're just waiting for it to happen and confirming on sight (since moving forward is a continous action and not an "event" holding it is like inputing once per frame, again, you can't buffer movement). It's cool if it helps you but this is not buffering.
@Justlookingaround19
13 күн бұрын
Dude guy in the video doesn't even know what button buffering is 😂
@KouryuTube
12 күн бұрын
@@Justlookingaround19 Just trying to help bro
@yagodoval7131
12 күн бұрын
@@KouryuTubeyeah dw, no hate, if it's helpful for you that's alr, just wanted to clarify that
@NaniBakaYaru13 күн бұрын
Honestly nice little video, this makes it indeed a lot simpler.
@Evolutionforever12313 күн бұрын
This deserves more views and likes
@DarrienDixon6 күн бұрын
I actually never knew this and I've playing been playing tekken for years. Use to be a Kazuya main also. Thanks for this video.
@Myst1c_OW13 күн бұрын
this was already a thing in previous games its not a new concept, its honestly more inconsistent than just timing the forward press though so no one talks about or uses it
@user-uc7yd7fn5s
13 күн бұрын
This.
@alexanderbruce895013 күн бұрын
I’ll have to try this, thanks for the tip
@KoiFlowYT13 күн бұрын
that's not buffering but it's a good technique
@petekaiser13 күн бұрын
ooh i remember this. its been talked about before and a tool was used to count the frames where you hold forward slightly and then hit DF+2. its a bit of an old tech that no one seems to remember. specially if your like me that likes to a lot of combos this is actually helpful. FYI i still can't do it consistently but this method somehow works
@pointlessaccount10013 күн бұрын
phenomenal
@alvinkim13057 күн бұрын
I think you can hold df instead of f becayse df has a f input in it. I know you can input the first f for the ddewgf after 2 ewgfs by holding onto the df on the second ewgf. F n d df2, f n d [df]* 2 then f n d df2. The df in parenthesis is when you hold the input.
@via_negativa618313 күн бұрын
good tip, I personally knew about this technique but don't like it, basically you remove the neutral input doing it this way and do it more like the devil jin Ultimately ive found most important aspect is speed on the first frame of recovery and using the df,3 non float timing to train muscle memory, thank F for the last patch cause its worth doing again.
@BeeBN10 күн бұрын
Im not even a mishima player , but i tried it out and i do get more consistent electrics like this
@natural_lucidity978112 күн бұрын
I actually do the same thing with raven and his forward dash instead in df and whatever attack I wanna do, I normally hit fdf and it makes it a lot smoother
@Strangz_ODT13 күн бұрын
I knew I wasn’t trippin, I play dvj and he has ch ws3 into perfect 14 frame electric. And I notice I would get it sometimes but I didn’t do the input I’ve known to give a 14 frame electric (➡️⬇️↘️2) Instead my command history would says ↘️2 ⬇️ (1 frame) *( 1 frame of neutral) ➡️( 6 frames) which implies that I was burrefring the forward
@JuliusCaesar10313 күн бұрын
So df2, hold forward, and then slide the finger to df and press 2 simultaneously, got it.
@DeadeyeGamble
13 күн бұрын
you need a neutral input tho between the forward and downforward. or you need to skip neutral input and do down input into downforward input which still involves letting go of the forward
@Guitar-Dog
13 күн бұрын
Instead of press forward for 1 frame this dude wants you to hold and let go
@spencyyyyyy13 күн бұрын
what is that ssl and ssr mod
@MrGosuto13 күн бұрын
what mods u got
@Alexman208GR13 күн бұрын
The confusion has more to do with semantics than a difference in understanding of the mechanics. To me buffering is if you press forward, let go, then after recovery the move ends a forward command comes out. This doesn't happen here, you still need to be holding forward on the frame after your recovery ends. So it's more that you don't need to time the initial press of the forward, but you still need to time the release of the forward. Which is an important detail that should help with executing the move, but imo "buffering the forward" doesn't describe this thing well enough.
@Rayketsu
13 күн бұрын
That was a very Reddit comment. He did exactly what a buffer is (inputting a move that the game holds until the 1st possible executable frame) only he held it. This helps with the timing bc instead of having to wait till the exact frame your recovery ends, you can instead just let go of forward into immediate df+2
@Alexman208GR
13 күн бұрын
@@Rayketsu The game isn't holding anything though, if you let go of forward ON the frame your recovery finishes, there's no forward input coming out. So there's no buffer, your forward input wasn't stored anywhere. The actual buffer window for attacks is 9 frames (for sidesteps it's 16f!) so you can press and release an attack button several frames before your recovery finishes, and that input will be stored (buffered) and will be replayed the moment you come out of recovery. That's not what's happening with holding forward and releasing it on the frame you've recovered.
@nairdacnalbel
13 күн бұрын
@@Rayketsu why are you being dense? do people really not understand what a buffer is? if you input a DP while blocking in street fighter 6, you'll get a frame one DP because it stores a SEQUENCE OF BUTTONS
@Yamagatabr13 күн бұрын
So you just hold forwad and then press down then 2 ?
@Someone_Somewhere7
13 күн бұрын
Hold forward, and immediately as the input comes out, press the diagonal down forward at the exact same time as 2. Not one frame earlier, not one frame later.
@Yamagatabr
13 күн бұрын
@@Someone_Somewhere7 thanks! But what do you mean by "the input comes out" ?
@Someone_Somewhere7
13 күн бұрын
@@Yamagatabr I mean as soon as the first walking frame occurs. You won't be able to see it, so it'll be down to timing, and many re-tries.
@iDefineProdigy8 күн бұрын
i still cant for the fckn life of me do this ......
@jeyraxel13 күн бұрын
It's been in every Tekken that has DF2 ch PEWGF, that's not new.
@KouryuTube
12 күн бұрын
Just weird its never mentioned
@foray4a13 күн бұрын
you can also buffer every direction of ewgf during heat dash and get an 11f electric
@arsenguler8092
13 күн бұрын
No you can't lol
@Myst1c_OW
13 күн бұрын
straight up not true at all 13 frames is the absolute limit and even then u cant buffer the full electric input
@ethankairos5498
13 күн бұрын
me when i lie on the internet
@foray4a
13 күн бұрын
@@Myst1c_OW you absolutely can during heat dash, and since all directions are buffered its 11f. if you dont believe me just try it
@RockinHardWithStyle
13 күн бұрын
holy shit you are right. I assume you mean heat engage tho. Heat dash would be after expending hit heat.
@HCWz-_-Over900013 күн бұрын
No longer possible with the new patch
@KouryuTube
12 күн бұрын
Its possible still.
@HCWz-_-Over9000
12 күн бұрын
@@KouryuTube Oh wow
@paden608213 күн бұрын
your technically not buffering the forward as you are letting go of the button 1 frame after you are able to act giving you 1 frame of forward, definitely makes it easier but not a buffer
Пікірлер: 52
Because you can't, thats not buffering, buffering is putting inputs in queue when you're performing an action that can't be interrupted, this can't be done when talking about movement. Holding f while the df2 animation occurs is not buffering since if u let go before the move ends the forward movement won't happen, you're just waiting for it to happen and confirming on sight (since moving forward is a continous action and not an "event" holding it is like inputing once per frame, again, you can't buffer movement). It's cool if it helps you but this is not buffering.
@Justlookingaround19
13 күн бұрын
Dude guy in the video doesn't even know what button buffering is 😂
@KouryuTube
12 күн бұрын
@@Justlookingaround19 Just trying to help bro
@yagodoval7131
12 күн бұрын
@@KouryuTubeyeah dw, no hate, if it's helpful for you that's alr, just wanted to clarify that
Honestly nice little video, this makes it indeed a lot simpler.
This deserves more views and likes
I actually never knew this and I've playing been playing tekken for years. Use to be a Kazuya main also. Thanks for this video.
this was already a thing in previous games its not a new concept, its honestly more inconsistent than just timing the forward press though so no one talks about or uses it
@user-uc7yd7fn5s
13 күн бұрын
This.
I’ll have to try this, thanks for the tip
that's not buffering but it's a good technique
ooh i remember this. its been talked about before and a tool was used to count the frames where you hold forward slightly and then hit DF+2. its a bit of an old tech that no one seems to remember. specially if your like me that likes to a lot of combos this is actually helpful. FYI i still can't do it consistently but this method somehow works
phenomenal
I think you can hold df instead of f becayse df has a f input in it. I know you can input the first f for the ddewgf after 2 ewgfs by holding onto the df on the second ewgf. F n d df2, f n d [df]* 2 then f n d df2. The df in parenthesis is when you hold the input.
good tip, I personally knew about this technique but don't like it, basically you remove the neutral input doing it this way and do it more like the devil jin Ultimately ive found most important aspect is speed on the first frame of recovery and using the df,3 non float timing to train muscle memory, thank F for the last patch cause its worth doing again.
Im not even a mishima player , but i tried it out and i do get more consistent electrics like this
I actually do the same thing with raven and his forward dash instead in df and whatever attack I wanna do, I normally hit fdf and it makes it a lot smoother
I knew I wasn’t trippin, I play dvj and he has ch ws3 into perfect 14 frame electric. And I notice I would get it sometimes but I didn’t do the input I’ve known to give a 14 frame electric (➡️⬇️↘️2) Instead my command history would says ↘️2 ⬇️ (1 frame) *( 1 frame of neutral) ➡️( 6 frames) which implies that I was burrefring the forward
So df2, hold forward, and then slide the finger to df and press 2 simultaneously, got it.
@DeadeyeGamble
13 күн бұрын
you need a neutral input tho between the forward and downforward. or you need to skip neutral input and do down input into downforward input which still involves letting go of the forward
@Guitar-Dog
13 күн бұрын
Instead of press forward for 1 frame this dude wants you to hold and let go
what is that ssl and ssr mod
what mods u got
The confusion has more to do with semantics than a difference in understanding of the mechanics. To me buffering is if you press forward, let go, then after recovery the move ends a forward command comes out. This doesn't happen here, you still need to be holding forward on the frame after your recovery ends. So it's more that you don't need to time the initial press of the forward, but you still need to time the release of the forward. Which is an important detail that should help with executing the move, but imo "buffering the forward" doesn't describe this thing well enough.
@Rayketsu
13 күн бұрын
That was a very Reddit comment. He did exactly what a buffer is (inputting a move that the game holds until the 1st possible executable frame) only he held it. This helps with the timing bc instead of having to wait till the exact frame your recovery ends, you can instead just let go of forward into immediate df+2
@Alexman208GR
13 күн бұрын
@@Rayketsu The game isn't holding anything though, if you let go of forward ON the frame your recovery finishes, there's no forward input coming out. So there's no buffer, your forward input wasn't stored anywhere. The actual buffer window for attacks is 9 frames (for sidesteps it's 16f!) so you can press and release an attack button several frames before your recovery finishes, and that input will be stored (buffered) and will be replayed the moment you come out of recovery. That's not what's happening with holding forward and releasing it on the frame you've recovered.
@nairdacnalbel
13 күн бұрын
@@Rayketsu why are you being dense? do people really not understand what a buffer is? if you input a DP while blocking in street fighter 6, you'll get a frame one DP because it stores a SEQUENCE OF BUTTONS
So you just hold forwad and then press down then 2 ?
@Someone_Somewhere7
13 күн бұрын
Hold forward, and immediately as the input comes out, press the diagonal down forward at the exact same time as 2. Not one frame earlier, not one frame later.
@Yamagatabr
13 күн бұрын
@@Someone_Somewhere7 thanks! But what do you mean by "the input comes out" ?
@Someone_Somewhere7
13 күн бұрын
@@Yamagatabr I mean as soon as the first walking frame occurs. You won't be able to see it, so it'll be down to timing, and many re-tries.
i still cant for the fckn life of me do this ......
It's been in every Tekken that has DF2 ch PEWGF, that's not new.
@KouryuTube
12 күн бұрын
Just weird its never mentioned
you can also buffer every direction of ewgf during heat dash and get an 11f electric
@arsenguler8092
13 күн бұрын
No you can't lol
@Myst1c_OW
13 күн бұрын
straight up not true at all 13 frames is the absolute limit and even then u cant buffer the full electric input
@ethankairos5498
13 күн бұрын
me when i lie on the internet
@foray4a
13 күн бұрын
@@Myst1c_OW you absolutely can during heat dash, and since all directions are buffered its 11f. if you dont believe me just try it
@RockinHardWithStyle
13 күн бұрын
holy shit you are right. I assume you mean heat engage tho. Heat dash would be after expending hit heat.
No longer possible with the new patch
@KouryuTube
12 күн бұрын
Its possible still.
@HCWz-_-Over9000
12 күн бұрын
@@KouryuTube Oh wow
your technically not buffering the forward as you are letting go of the button 1 frame after you are able to act giving you 1 frame of forward, definitely makes it easier but not a buffer
that’s not a buffer