Tekken 8 PEWGF. You can hold the Forward input. -_-

Ойындар

I dont know why this is never mentioned in any of the guides for PEWGF.

Пікірлер: 52

  • @yagodoval7131
    @yagodoval713113 күн бұрын

    Because you can't, thats not buffering, buffering is putting inputs in queue when you're performing an action that can't be interrupted, this can't be done when talking about movement. Holding f while the df2 animation occurs is not buffering since if u let go before the move ends the forward movement won't happen, you're just waiting for it to happen and confirming on sight (since moving forward is a continous action and not an "event" holding it is like inputing once per frame, again, you can't buffer movement). It's cool if it helps you but this is not buffering.

  • @Justlookingaround19

    @Justlookingaround19

    13 күн бұрын

    Dude guy in the video doesn't even know what button buffering is 😂

  • @KouryuTube

    @KouryuTube

    12 күн бұрын

    @@Justlookingaround19 Just trying to help bro

  • @yagodoval7131

    @yagodoval7131

    12 күн бұрын

    ​@@KouryuTubeyeah dw, no hate, if it's helpful for you that's alr, just wanted to clarify that

  • @NaniBakaYaru
    @NaniBakaYaru13 күн бұрын

    Honestly nice little video, this makes it indeed a lot simpler.

  • @Evolutionforever123
    @Evolutionforever12313 күн бұрын

    This deserves more views and likes

  • @DarrienDixon
    @DarrienDixon6 күн бұрын

    I actually never knew this and I've playing been playing tekken for years. Use to be a Kazuya main also. Thanks for this video.

  • @Myst1c_OW
    @Myst1c_OW13 күн бұрын

    this was already a thing in previous games its not a new concept, its honestly more inconsistent than just timing the forward press though so no one talks about or uses it

  • @user-uc7yd7fn5s

    @user-uc7yd7fn5s

    13 күн бұрын

    This.

  • @alexanderbruce8950
    @alexanderbruce895013 күн бұрын

    I’ll have to try this, thanks for the tip

  • @KoiFlowYT
    @KoiFlowYT13 күн бұрын

    that's not buffering but it's a good technique

  • @petekaiser
    @petekaiser13 күн бұрын

    ooh i remember this. its been talked about before and a tool was used to count the frames where you hold forward slightly and then hit DF+2. its a bit of an old tech that no one seems to remember. specially if your like me that likes to a lot of combos this is actually helpful. FYI i still can't do it consistently but this method somehow works

  • @pointlessaccount100
    @pointlessaccount10013 күн бұрын

    phenomenal

  • @alvinkim1305
    @alvinkim13057 күн бұрын

    I think you can hold df instead of f becayse df has a f input in it. I know you can input the first f for the ddewgf after 2 ewgfs by holding onto the df on the second ewgf. F n d df2, f n d [df]* 2 then f n d df2. The df in parenthesis is when you hold the input.

  • @via_negativa6183
    @via_negativa618313 күн бұрын

    good tip, I personally knew about this technique but don't like it, basically you remove the neutral input doing it this way and do it more like the devil jin Ultimately ive found most important aspect is speed on the first frame of recovery and using the df,3 non float timing to train muscle memory, thank F for the last patch cause its worth doing again.

  • @BeeBN
    @BeeBN10 күн бұрын

    Im not even a mishima player , but i tried it out and i do get more consistent electrics like this

  • @natural_lucidity9781
    @natural_lucidity978112 күн бұрын

    I actually do the same thing with raven and his forward dash instead in df and whatever attack I wanna do, I normally hit fdf and it makes it a lot smoother

  • @Strangz_ODT
    @Strangz_ODT13 күн бұрын

    I knew I wasn’t trippin, I play dvj and he has ch ws3 into perfect 14 frame electric. And I notice I would get it sometimes but I didn’t do the input I’ve known to give a 14 frame electric (➡️⬇️↘️2) Instead my command history would says ↘️2 ⬇️ (1 frame) *( 1 frame of neutral) ➡️( 6 frames) which implies that I was burrefring the forward

  • @JuliusCaesar103
    @JuliusCaesar10313 күн бұрын

    So df2, hold forward, and then slide the finger to df and press 2 simultaneously, got it.

  • @DeadeyeGamble

    @DeadeyeGamble

    13 күн бұрын

    you need a neutral input tho between the forward and downforward. or you need to skip neutral input and do down input into downforward input which still involves letting go of the forward

  • @Guitar-Dog

    @Guitar-Dog

    13 күн бұрын

    Instead of press forward for 1 frame this dude wants you to hold and let go

  • @spencyyyyyy
    @spencyyyyyy13 күн бұрын

    what is that ssl and ssr mod

  • @MrGosuto
    @MrGosuto13 күн бұрын

    what mods u got

  • @Alexman208GR
    @Alexman208GR13 күн бұрын

    The confusion has more to do with semantics than a difference in understanding of the mechanics. To me buffering is if you press forward, let go, then after recovery the move ends a forward command comes out. This doesn't happen here, you still need to be holding forward on the frame after your recovery ends. So it's more that you don't need to time the initial press of the forward, but you still need to time the release of the forward. Which is an important detail that should help with executing the move, but imo "buffering the forward" doesn't describe this thing well enough.

  • @Rayketsu

    @Rayketsu

    13 күн бұрын

    That was a very Reddit comment. He did exactly what a buffer is (inputting a move that the game holds until the 1st possible executable frame) only he held it. This helps with the timing bc instead of having to wait till the exact frame your recovery ends, you can instead just let go of forward into immediate df+2

  • @Alexman208GR

    @Alexman208GR

    13 күн бұрын

    @@Rayketsu The game isn't holding anything though, if you let go of forward ON the frame your recovery finishes, there's no forward input coming out. So there's no buffer, your forward input wasn't stored anywhere. The actual buffer window for attacks is 9 frames (for sidesteps it's 16f!) so you can press and release an attack button several frames before your recovery finishes, and that input will be stored (buffered) and will be replayed the moment you come out of recovery. That's not what's happening with holding forward and releasing it on the frame you've recovered.

  • @nairdacnalbel

    @nairdacnalbel

    13 күн бұрын

    ​@@Rayketsu why are you being dense? do people really not understand what a buffer is? if you input a DP while blocking in street fighter 6, you'll get a frame one DP because it stores a SEQUENCE OF BUTTONS

  • @Yamagatabr
    @Yamagatabr13 күн бұрын

    So you just hold forwad and then press down then 2 ?

  • @Someone_Somewhere7

    @Someone_Somewhere7

    13 күн бұрын

    Hold forward, and immediately as the input comes out, press the diagonal down forward at the exact same time as 2. Not one frame earlier, not one frame later.

  • @Yamagatabr

    @Yamagatabr

    13 күн бұрын

    @@Someone_Somewhere7 thanks! But what do you mean by "the input comes out" ?

  • @Someone_Somewhere7

    @Someone_Somewhere7

    13 күн бұрын

    @@Yamagatabr I mean as soon as the first walking frame occurs. You won't be able to see it, so it'll be down to timing, and many re-tries.

  • @iDefineProdigy
    @iDefineProdigy8 күн бұрын

    i still cant for the fckn life of me do this ......

  • @jeyraxel
    @jeyraxel13 күн бұрын

    It's been in every Tekken that has DF2 ch PEWGF, that's not new.

  • @KouryuTube

    @KouryuTube

    12 күн бұрын

    Just weird its never mentioned

  • @foray4a
    @foray4a13 күн бұрын

    you can also buffer every direction of ewgf during heat dash and get an 11f electric

  • @arsenguler8092

    @arsenguler8092

    13 күн бұрын

    No you can't lol

  • @Myst1c_OW

    @Myst1c_OW

    13 күн бұрын

    straight up not true at all 13 frames is the absolute limit and even then u cant buffer the full electric input

  • @ethankairos5498

    @ethankairos5498

    13 күн бұрын

    me when i lie on the internet

  • @foray4a

    @foray4a

    13 күн бұрын

    @@Myst1c_OW you absolutely can during heat dash, and since all directions are buffered its 11f. if you dont believe me just try it

  • @RockinHardWithStyle

    @RockinHardWithStyle

    13 күн бұрын

    holy shit you are right. I assume you mean heat engage tho. Heat dash would be after expending hit heat.

  • @HCWz-_-Over9000
    @HCWz-_-Over900013 күн бұрын

    No longer possible with the new patch

  • @KouryuTube

    @KouryuTube

    12 күн бұрын

    Its possible still.

  • @HCWz-_-Over9000

    @HCWz-_-Over9000

    12 күн бұрын

    @@KouryuTube Oh wow

  • @paden6082
    @paden608213 күн бұрын

    your technically not buffering the forward as you are letting go of the button 1 frame after you are able to act giving you 1 frame of forward, definitely makes it easier but not a buffer

  • @zach4281
    @zach428113 күн бұрын

    that’s not a buffer

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