[TCRF] - Unused NSMBW World Map Cutscenes

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See the whole article at tcrf.net/New_Super_Mario_Bros...
Thanks to RoadrunnerWMC for this video.

Пікірлер: 41

  • @Nintendotron64
    @Nintendotron64 Жыл бұрын

    “Hey thanks for the lift guys. See you next week for the rescue. Same time, same place?”

  • @murphmariotwopointoh7714
    @murphmariotwopointoh7714 Жыл бұрын

    I feel like the Treasure Ships were meant to be like the ones in Super Mario Bros. 3.

  • @jutorle
    @jutorle Жыл бұрын

    This game still gives us some surprises here and there

  • @Jann75

    @Jann75

    Жыл бұрын

    I think this and this japanese glitch video has been the first time this game surprised me in a while. I had no idea that the game was orignally going to bring back Treasure Ships, yet another element from 3.

  • @IvanFranco120

    @IvanFranco120

    Жыл бұрын

    There are japanese videos doing glitches that hasn't found yet, mostly with multiplayer mode...

  • @E-Rob2K06SuperBallinWorld
    @E-Rob2K06SuperBallinWorld Жыл бұрын

    1:59 It’s funny when developers implement a feature into a game, then just say “screw it” and toss it in the bin even though it’s almost fully functional. Wonder why that happens.

  • @BComet

    @BComet

    Жыл бұрын

    Oversights are common, it's possible that they just straight up forgot about it.

  • @Meatball132

    @Meatball132

    Жыл бұрын

    There is evidence that a couple subworlds other than the World 3 one originally existed but were scrapped. It's highly likely the pipe functionality was for those, and either time constraints or design decisions caused the extra subworlds to be removed (thus the pipe events were rendered unused).

  • @tom-sn4gd

    @tom-sn4gd

    Жыл бұрын

    This type of thing seem to happen all the time in games developpment. Usually it became unused because it's some secondary function that finally don't find an use. It's like when you have "unused levels". You implement things early in the developpment, but a game change a lot between the start and it release.

  • @tbtb66
    @tbtb66 Жыл бұрын

    The first one seems reminiscent of the overworld pipe cannon in NSMBU And if I had to guess "WM_Note" might've been some sort of visual effect while not necessarily being the unused note model, hard to tell though since we don't know the conditions that would have spawned the treasure ship in the first place

  • @kolkagaming1234
    @kolkagaming123410 ай бұрын

    0:12 Mario is Superman lol

  • @mike3000_
    @mike3000_ Жыл бұрын

    0:56 it looks like the public bus stop

  • @mike3000_
    @mike3000_ Жыл бұрын

    this makes me happy because you and roadrunner are doing a lot of research of the vanilla worldmap system, and maybe, one day, they will be easy to mod

  • @mintyaquagreen1675
    @mintyaquagreen16758 ай бұрын

    0:42 I actually like this.

  • @mintyaquagreen1675

    @mintyaquagreen1675

    8 ай бұрын

    0:57 And this.

  • @meechmushrooms
    @meechmushrooms6 ай бұрын

    That thumbnail is a work of art. 🤣🤣🤣🤣

  • @lemonadesnake
    @lemonadesnake Жыл бұрын

    The pipes seem to have returned in NSMB2, but more like the NSMB variants where they just teleport you to a different section.

  • @Skawo

    @Skawo

    Жыл бұрын

    Those are in NSMBW, too.

  • @lemonadesnake

    @lemonadesnake

    Жыл бұрын

    @@Skawo wait they are? I don’t remember any worlds having them

  • @Skawo

    @Skawo

    Жыл бұрын

    @@lemonadesnake Worlds 2 and 6 both have them.

  • @karenfan010
    @karenfan0107 ай бұрын

    1:30 I think it’s supposed to be like one of those coin ships from super mario bros 3

  • @lakotacorff4012
    @lakotacorff4012 Жыл бұрын

    "I have to go now. My planet-a needs me."

  • @CrispyToast
    @CrispyToast Жыл бұрын

    Carpooling in an nutshell.

  • @MrCatzWiiU
    @MrCatzWiiU4 күн бұрын

    1:34 my guess is that maybe you’d jump on a music note block to jump into the treasure ship and everything just looks off model and wrong

  • @fiffi_the_yoshi-sloth
    @fiffi_the_yoshi-sloth Жыл бұрын

    Wowie! That’s pretty cool (the cannon cutscene)

  • @jimboslim
    @jimboslim Жыл бұрын

    Can't wait for NSMBW mods to use the vanilla map engine

  • @pheonixmmkc
    @pheonixmmkc Жыл бұрын

    This is what I subscribe for ✊

  • @nhelvs
    @nhelvs Жыл бұрын

    Amazing

  • @sodas_301LisT
    @sodas_301LisT Жыл бұрын

    Yes finally another unused

  • @utuber87
    @utuber874 ай бұрын

    0:10 and 1:55 So NSMBU is Just a Direct Copy of NSMBW, Just with more stuff

  • @M3KAI5ER44
    @M3KAI5ER44 Жыл бұрын

    i didnt see that coming

  • @AlwaysAWreck
    @AlwaysAWreck Жыл бұрын

    Was the pipe code for sub maps used at all in newer, or is the new map code so different it was done from scratch?

  • @Skawo

    @Skawo

    Жыл бұрын

    It was not.

  • @JesusMorales2335
    @JesusMorales2335 Жыл бұрын

    Question why isn’t bowser jr in newer smbw?

  • @osc-omb47896
    @osc-omb4789611 ай бұрын

    o e h

  • @IvanFranco120
    @IvanFranco120 Жыл бұрын

    I felt some of these actors been leftovers from NSMB, due been slightly recycled from this game...🤔

  • @Skawo

    @Skawo

    Жыл бұрын

    ...but NSMB has none of these?

  • @Toadallythebest

    @Toadallythebest

    Жыл бұрын

    The pipe one is, kind of

  • @Skawo

    @Skawo

    Жыл бұрын

    @@Toadallythebest How so

  • @Wiimeiser

    @Wiimeiser

    Жыл бұрын

    @@Skawo World 2 and 5(?) had pipes in NSMBDS IIRC. Though they just sent you between two points on the same map.

  • @Meatball132

    @Meatball132

    Жыл бұрын

    @@Wiimeiser Yes, but NSMBW has that too. This is a brand new actor that was created specifically for NSMBW, and was not used - it has no relation to NSMB DS leftovers or anything.

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