[TAS] Spyro The Dragon 120% -
RTA WR - 1:20:41
re-records: 256,256 🦭
early game movement can be improved by a few seconds from using niche mechanics that i did not figure out how to do properly until later in the run but overall i am happy with how it turned out
side note that FDS is "fast disc speed" which is a setting on ps2 to shorten load times, this tas is measured as if it had fds turned on
thank you to LuminescentSky, Peteguy100, hopKid, WaffleWizard, TheHolographicSquid, n30n6r33n, Dayoman and rest of community
Windows Sound Effect
Пікірлер: 49
Dude, phenomenal work here. This was genuinely a joy to watch and I'm ecstatic that someone took the time to make a real TAS of this category. Thank you very much for making this!
You have done such a phenomenal work here man You know what I was waiting for a spyro 120 tas to come since 2016 thank you for making the dream a reality 😊
that power jump in metalhead is absolute madness
This TAS is truly a masterpiece & so satisfying to watch on its own (no commentary - eventhough I enjoyed the commentary with you & Dayoman). I can see the attention to detail you put in to fully optimizing the movement. Wizard's Peak supercharge actually made me laugh in amazement. Now having Dayo's fastest human run & your most opimized TAS I can rest in peace at Stone Hill's shore line. Thanks Mans!
sick tas man! the movement is so swaggy. i got so hyped seeing red supercharge smoke in tree tops, lol. i barely ever see red supercharge smoke
This was such a fun watch, I was grinning like an idiot most of the time because some of the routes and small details took me so off-guard! Thanks for doing this!
That Haunted Towers 🤌
I watched the whole thing. That was super satisfying and interesting to watch. Thank you so much mans for the time, dedication, planing and brain power you put into this! Incredible work!
this is so fucking cool. it hurts my brain thinking about how much work went into this.
That Twilight Harbor supercharge sequence was orgasmic.
When you talked to the balloonist in beast makers, it was cray. Nice work ggs
GG, what an absolutely masterpiece and a milestone in Spyro 1: The Dragon history
GG on making this so quickly
There is something super satisfying watching a TAS break the game in half using the supercharge mechanic in the levels that allow it.
46:56 such a sick jump
@SeanHarding-nv9li
28 күн бұрын
Me: [sigh] alright, what are you guys blabbering on about? TAS: [power jump] Me: Hmm... nice. TAS: [wall clip] Me: ...WHAT IN THE EVERLOVING F#Tr6379r^#
Nice work!!!
masterpiece
you love to see it!
22:07 my man really said "wii crashing noise"
Nice!
insane
gg
Ahhh, these were the days
Don't slack.
10:23 the hounds banging into each other, I didn't know it was possible😂
Windows Sound Effect
🦭
Could you elaborate on "early game movement can be improved by a few seconds from using niche mechanics that i did not figure out how to do properly until later in the run"? Very curious.
@sealpuptakingalittlenap
11 ай бұрын
yes so there is 2 main things i was referring to here: flame dissociation power jumps flame dissociation basically makes the hitbox for the flame disconnect from infront of spyro which happens most effectively if you to do a jump flame charge then walk/jump until you're realigned optimally then recharge before the flame hits to still get the flame charge but you're facing a much better angle to take tighter lines. most clear example of this is at 44:34, the 2nd monkey. you can also get a dissociation from doing a charge glide (41:30 on the 4th shrub i do a single frame glide) power jumps are gotten by either doing skitter jumps up a sloped edge then letting go of charge causing spyro to flop or by doing magic stairs then letting go of square also flops spyro sometimes. the flop is important as you can jump out of the flop causing spyro to carry momentum from that flop so he gains height faster and has a higher jump (46:56) also theres a very weird power jump that is different to what i just explained that works on very specific edges 1:00:42 is the only example of this in the tas i believe, just carries alot of momentum
Can you do the any% TAS?
58:00 Why do the dragon death skip here? Is it faster than just rescuing normally?
@sealpuptakingalittlenap
10 ай бұрын
the tas has really bad dog cycles so you need to wait over a second for their gems to drop therefore its faster to respawn to reset cycles coincidentally its also a single frame faster than rescuing the dragon normally because if you do that it spawns you in a bad place
@leftear8010
10 ай бұрын
@@sealpuptakingalittlenapIs it faster than rescuing the dragon normally on ps2 fds too?
@sealpuptakingalittlenap
10 ай бұрын
@@leftear8010 yes it would be even faster on FDS because for that specific dragon the load times are the same on any platform so FDS gains a further ~10 frames on loading the respawn
@leftear8010
10 ай бұрын
@@sealpuptakingalittlenap Oh wow, so awesome!
Funny how I looked up no glitches in all caps and then we see a glitch immediately after the first level
@ISAIAH_spyro
16 күн бұрын
😂
3 seconds in and...
22:09 WHAT IN THE>>.@#@#
@SeanHarding-nv9li
28 күн бұрын
I think it's the same as 22:29 but with a... corrupted pointer, perhaps?
Sonebody really went through and skipped ALL the loading screens and animations with sponsorblock -_-
ryan. a
8:22 didn't anyone saw that the number of gem was literally satan's number?
@peytoia
23 сағат бұрын
i literally said “lol nice” out loud hahaha
wait, don't you need to go through all the exit portals to access Gnasty's Loot? how did you still access it?
@JCPrince705
Ай бұрын
He did go through all exit portals in Gnasty’s World ONLY (no need to go through all portals). To access Gnasty’s Loot, you need to reach 100% (12000 Gems & 80 Dragons) which he did after defeating/exiting Gnasty’s lvl & collecting the last bit of gems in Gnorc Gnexus (aka Gnasty’s World)
@SpyroTheEternalNight
Ай бұрын
@@JCPrince705 i definitely heard somewhere you had to go through literally every single exit. hm... whoever told me that must've just gotten their info wrong. thanks!