[TAS] SNES Inspector Gadget by BioSpark in

Ойындар

This is a tool-assisted speedrun. For more information, see tasvideos.org/1815M
TAS originally published on 2011-06-05
Inspector Gadget is a cartoon series featuring a bumbling cyborg, his clever niece Penny and her super intelligent dog Brain. Despite his many useful abilities like helicoptering and a hand that comes out of his head, the Inspector must constantly rely upon Penny and Brain to defeat his arch-nemesis Dr. Claw week after week. However, in this game he must save Penny from several kidnappings without such aid. In another major departure from the television series, Dr. Claw's face is shown briefly.
The author abuses Inspector Gadget's gadgets to do things clearly not intended by the game designers. Whether floating through stages or grappling with his head-hand, large sections are skipped and bosses dispatched expeditiously.
This is an improvement of 00:16.60 seconds over the previous run by the same author due to general optimisation and more effort to reduce lag.

Пікірлер: 23

  • @The_Boctor
    @The_Boctor2 жыл бұрын

    Those jump/fall sprite animations are too fun to watch.

  • @AZSprocket
    @AZSprocket2 жыл бұрын

    So THAT is what Dr. Claw looks like

  • @johnclark926
    @johnclark9262 жыл бұрын

    During the boss fights, I noticed there was something unusual about the Mode 7 effects. Sprite transformations like rotating, squashing, stretching, growing, and shrinking aren’t unusual for SNES games, but usually they have that aliased and jittery look to them, whereas the transformations here are smooth. I paused the video and by the Pharaoh head boss fight I found the very surprising culprit. Apparently, the game uses bilinear filtering on the Mode 7 sprites? Bilinear filtering is a pretty obscure term that usually is a nuisance to pixel art, but to see it here in a SNES game of all places is so confusing. It raises so many questions; how do you add bilinear filtering to Mode 7 on a SNES in real time? Why did the developers go out of their way to have bilinear filtering when nearest neighbor was fine for every other developer? In fact, nearest neighbor is so popular, it persists in pixel art games today! Most importantly, why would they use a needlessly advanced scaling algorithm for the special effects in a game about Inspector Gadget?!? It’s only a small detail, but it’s very unique and has confusing implications. It’s a shame that these obscure developers who’ve been defunct for over a decade had so much talent in using ridiculously advanced techniques for the special effects of a licensed game. The most surprising part is that with the SNES’s resolution and color pallet limits, the use of bilinear filtering with pixel art actually looks really good, at least in motion, and it doesn’t come with the downside of the billions of colors bilinear filtering introduces in modern photo-editors. EDIT: never mind, I’m stupid and bilinear filtering on Mode 7 is an issue with the Snes9x emulator. It would be interesting if bilinear mode 7 could be introduced as an option for other emulators, but here it’s an issue you can’t turn off.

  • @ezgames6925

    @ezgames6925

    2 жыл бұрын

    From what I understand, this version of snes9x has some graphical error with the mode 7 emulation, so bilinear filtering has to be used for it.

  • @johnclark926

    @johnclark926

    2 жыл бұрын

    @allright715 damn, I was searching up “bilinear filtering mode 7” and nothing came up, and I assumed that TASvideos doesn’t upload videos with weird “enhancements”, I had a gut feeling there might have been something to do with the emulator but from what I searched it didn’t seem the case.

  • @johnclark926

    @johnclark926

    2 жыл бұрын

    @@ezgames6925 oh, that explains everything. The description showed this was an old TAS, but I hadn’t known what emulator was used until I clicked the link in there. I wonder if there could be a way to transfer the inputs from this TAS to a more accurate emulator to remove any graphical glitches.

  • @Zelinkokitsune
    @Zelinkokitsune2 жыл бұрын

    Go Gadget Go!

  • @chrismingay6005
    @chrismingay60052 жыл бұрын

    I have a soft spot for these 90s platformers where the levels are basically nothing to do with the title characters. Did developers premake games and then just slap some characters on once it got licensed?

  • @Mordecrox

    @Mordecrox

    2 жыл бұрын

    That's actually the case for many. Sunman, an unreleased Sunsoft game is an example, however that one was mostly meant to be a Superman game if they got a license. Many would have a few barebone games for such cases.

  • @chrismingay6005

    @chrismingay6005

    2 жыл бұрын

    @@Mordecrox Haha brilliant, thanks for the reply!

  • @rafterscott
    @rafterscott2 жыл бұрын

    Weird, Inspector Gadget saved the day, not Penny and Brain.

  • @clairebennett9104
    @clairebennett91042 жыл бұрын

    Inspector *PINGAS*

  • @ilovemybeard3394
    @ilovemybeard33942 жыл бұрын

    This is like crazy Super Mario World in a way 🤔

  • @adventureoflinkmk2

    @adventureoflinkmk2

    2 жыл бұрын

    Reminds me more like super ghouls n ghosts

  • @susanfit47
    @susanfit47Ай бұрын

    Inspector Gadget for the S-NES is based on the popular kids show that used to air in the 80s to late 90s/early 2000's.

  • @X.Aidan2005
    @X.Aidan20052 жыл бұрын

    Happy new year!!!

  • @SprDrumio64
    @SprDrumio642 жыл бұрын

    That castle sure had a lot of BROWN BRICKS

  • @user-qj3nh4jb3f

    @user-qj3nh4jb3f

    2 жыл бұрын

    Also this game looks like MINECRAP

  • @-Poka-
    @-Poka-2 жыл бұрын

    "I love building brown bricks with Minecraft!"

  • @triforcewielder8500
    @triforcewielder85002 жыл бұрын

    Stay up legends!

  • @adventureoflinkmk2
    @adventureoflinkmk22 жыл бұрын

    Ah yes, Hudson Soft's take on Super Ghouls n Ghosts... Only not as bad

  • @jeffcarroll1990shock
    @jeffcarroll1990shock2 жыл бұрын

    Cool.

  • @anon3631
    @anon36312 жыл бұрын

    i miss this lil nigga like you wouldnt believe

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