[TAS] Mario & Luigi: Partners in Time in
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Commentated version: • [TAS] (Commentated) Ma...
This is a TAS (tool-assisted speedrun). Visit tasvideos.org for more information about TAS in general, or tasvideos.org/5841S.html for more information about this run!
Frame count: 405399
Rerecords: 38117
Thanks to Muzyoshi for drawing the thumbnail art!
Пікірлер: 264
*B A B I E S*
@rubyrules2
3 жыл бұрын
*B-A-B-I-E-S*
@IvanFranco120
2 жыл бұрын
Once of unique mario's voice clips used in this RPG game. 😅
@IvanFranco120
2 жыл бұрын
22:41
@Picoz245
2 ай бұрын
and there's another that's *BABIES!!*
Princess Shroob was able to completely destroy and recreate Peach’s Castle in about 1 hour and 20 minutes Such efficient Shroob architects and bricklayers!
@commentutocca1167
Жыл бұрын
They're in the past so technically whatever you do mario and luigi will go back at the same exact time
It's absolutely astounding that you've managed to cut the time down by over 88 minutes over the previous TAS. Amazing job!
@flinkgamingvlogsandmore4434
6 жыл бұрын
DyllonStej Gaming Jesus Christ...
@smg2907
6 жыл бұрын
Falcon is inprest.... So its very good
@bobdijkstra55
6 жыл бұрын
DyllonStej Gaming ii
For those who wonders how this TAS get nearly 1 and a half hours' improvement, see 1:16:00 (this is the greatest improvement in time).
@thegamingchannel9899
6 жыл бұрын
ht Zheng skipping 2 arcs in this game cut about 70 minutes by my estimates
@GuitoWorks
2 жыл бұрын
but you cant reach this portal if you dont have all the star pieces
@ashtar3876
2 жыл бұрын
Holy shit
@ashtar3876
2 жыл бұрын
@@GuitoWorks yes you can, you can go in any portal that is on the map, you'll just normally get locked out of moving on (which is bypassed by that glitch
@carlosemilio385
2 жыл бұрын
@@GuitoWorks nope, you can, after completing yoshi's island and going back to peach's castle, you are allowed access to the top of the castle and you can enter the portal to the shroob's castle, what you CANT do normally is ENTER shroob's castle unless you have all the cobalt shar shards, but because this game came out on the time where many glitches or exploits were present in many games, you can do... this glitchy exploit that nintendo or alphadream hasnt understandably forseen before
Damn, time flies. This was like my first Nintendo game ever. I remember my father bringing this masterpiece home for me
@commentutocca1167
Жыл бұрын
W first nintendo game mine was galaxy a masterpiece too
THAT GRITZY DESERT, TOAD TOWN, STAR HILL, THWOMP CASTLE, THWOMP CAVERNS, UNDERGROUND AND STARSHIP SKIP THO OH MY GOD
@1creeperbomb
9 ай бұрын
Right? My dude just said "nah" and warped through the shroob gate.
@camuchoc5913
6 ай бұрын
You need to skip those parts to play on emulator because of the stylus
@Picoz245
2 ай бұрын
on melonDS you click on the screen and it simulates the stylus
1:49:46 "You can't dodge them all!" Oh yes he can
1:17:37 The real reason this tas was so successful.
22:05 HOLY SHIT
If Nintendo sees this they are forced to make HD remake
@falbertthegnome
6 жыл бұрын
SMG2 yeah...
@smg2907
6 жыл бұрын
TheMaracaKirby cuz the sales of M&L SSS and BIS are mutch better then PIT in the DS era. PIT had the worst copy sales. Nintendo isnt doing this for the lolz, Nintendo needs money. I have watcht a video about the supject
@ShadowtheYouTuber523
6 жыл бұрын
HD?! For Nintendo Switch?!?! *cums* FUCK YES!!!!
@playmalkhax2730
6 жыл бұрын
This remake or the remake of Bowser's inside story
@smg2907
6 жыл бұрын
this remake
The copy flowers and red shells where so impressive!
@generalspoon4683
Жыл бұрын
Did they actually control it or was it some sort of computer system bc they are nuts
@oakcreekrailroadproduction3907
Жыл бұрын
@@generalspoon4683TAS stands for tool assisted speedrun so it was done by a computer
This was so quick the shroobs never seen it coming.
@cesarcortes2187
2 жыл бұрын
it was like the animation from mario and the yoshis or smth, where bowser says "how you get here so fast" then mario slaps him and yeets him into space, also 4 years late sorry lol
Man, this was one of the games of my childhood and I never realized how broken it truly was.
"You only have one attack left" Me: 1:30:21-1:32:11
@omniscientomnipresent5500
6 жыл бұрын
A Mefta that battle is very weird...
@thegamingchannel9899
6 жыл бұрын
Ima attempt to take down the first shroob princess in one turn without a red shell
@MegaNoXoN
5 жыл бұрын
How poor Baby Luigi must have felt xD
@haronka
10 ай бұрын
Kinda what I did with Elder Shrooboid
Saving the world and the timelines in less than 2 hours
1:30:44 if you master the shell at that point you're pretty much god at this game
@errorcode0x7a
4 жыл бұрын
Tas
@theonlynoob2939
Жыл бұрын
Imagine the sheer time reaction skills this would take.
@camuchoc5913
6 ай бұрын
It was a tas
@kevin21lols66
6 ай бұрын
@@camuchoc5913 thanks I really needed to know that 5 years later!
Damn I never knew there was a wall clip at Shroob castle well done
Omg l love this game
@aleksanderrubik.
6 жыл бұрын
It's a part of my childhood, and i'm playing it right now because of nostalgia, even though i'm 15
@casper4739
4 жыл бұрын
Aleksander Rubik i was so young when i played this game it’s so nostalgic for me even though i can’t even remember most of it
@tahamohammad8842
4 жыл бұрын
I can’t believe it’s 15 years ikd
@francescoassisiano6883
3 жыл бұрын
@@aleksanderrubik. Same, I can't forget this game
I played this game as a child who gave me months of entertainment before I beat the game. And this TAS guy beat the sh*t out of the biggest plot twist of my life (1:34:06)
Good job this is the best Tas I have ever seen bro when you went to past princess peaches early I was like this man is a legend
Been waiting on this one. Good stuff.
Congrats on finishing!
This TAS still is really amusing to watch. Just imagine you finally are free from your imprisonment in the Cobaltstar and want to take revenge for your sister, but then Mario and Luigi pull out a red shell and destroy you slowly but surely with their perfect hits. And then in the second phase with the Copy Flower too. The expression said it all. It’s almost like the elder shroob princess knew she was dead. And I know that’s what she normally looks like, but it could be interpreted as that. Slowly getting destroyed by those many jumps which just don’t seem to stop. Still it’s impressive how a huge part of the game can be skipped and then the fights are no problem, because of the Bros Attacks can be infinite.
1:18:41 that little delay just gets me every time.
That last bossfight though
"Dude, you skipped too fast" *1:47:43** 1 hour loop*
Yoshi's island is the moment where you remember this is a TAS.
Okay I have seriously underestimated the power of the fire flower
Why doesn't this video have AT LEAST 10 million views?!?!?!?! The skills in this are INSANE😭😭😭😭
And i was proud of myself for completing the game in a day
1:24:23 magically has the full cobalt star lmao
Nice job Magoo 💗
Dialog: TAS: I'm gonna stop you right there
I get so much fucking nostalgia from watching this, this game was epic when I played it as a kid.
thumbnail art goes hard
*goes out of way to say to save* *player: doesn’t save* *game: wait, that’s illegal*
Damn i forgot about this game i was so young when i first played it and i want to play it again
LOL the red shell and the final boss music (part 1) is synchronous 🤣
I love so much the mario and luigi gibberish in this game
That Copy Flower on the Elder Princess Shroob was an absolute club beat you could really bop to that
Wow less than two hours, i would imaginate how long you would have taken even with the TAS if you hadn't applied that glitch at around 1:16:02 !
@josefarijo6090
5 жыл бұрын
And the one where he Walked through the spikes
@Rambestgirl
3 жыл бұрын
forget he cant never make that whit that cheat tool the TAS whit this he cant do the same thing
@olixx1213
Жыл бұрын
@@Rambestgirl making a tas is ridiculously hard and Time consuming
1:56:18 this music at the end of the game just makes you wanna shed a tear....
たったの二時間でクリア出来んのか…!!!TASってすげぇ
@user-ep5ht8ug7e
4 жыл бұрын
なんか凄いなって感想よりもたすだから当たり前かみたいに感覚麻痺するけど、普通に神PSなんだよね
TAS最強
Incredible
That much dedication deserves a million views :) Well done man! This is amazing!
The Best game ever!
my favourite ds game
This TAS guy sure is fast
Holy shit that red shell damage tho
Btw Luigi did indeed do the finishing attack when Partners In Time was referenced in Bowser’s Inside Story
A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place. The opposite of "TAS" is "RTA", which refers to regular speedruns performed by humans. RTA stands for "Real Time Attack", a portmanteau of "real-time" and "time attack". History 1999-2001 The term was originally coined during the early days of Doom speedrunning, during which the first of these runs were made (although they were sometimes also referred to as "built demos"). When Andy "Aurican" Kempling released a modified version of the Doom source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. A couple of months afterwards, in June 1999, Esko Koskimaa, Peo Sjoblom and Joonatan Donner opened the first site to share these demos, "Tools-Assisted Speedruns".[1] Like many other tool-assisted speedrun communities, the maintainers of the site stressed the fact that their demos were for entertainment purposes rather than skill competitions, although the attempt to attain the fastest time possible with tools itself became a competition as well.[2] The site became a success, updating usually several times a week with demos recorded by its maintainers and submitted by its readers. After a short while, when version 2.03 of Lee Killough's Marine's Best Friend Doom source port was released (based on the Boom source port), it became even easier for people to record these demos, adding the functionality of re-recording without having to replay the demo until it reached the point where the player wanted to continue. The site was active until August 10, 2001, at which point Jonathan Donner posted a news message stating that their site would be an archive from now on, and pointing towards The Doomed Speed Demos Archive, a site mainly for non-assisted speedruns, of which the author agreed to take over the posting of tool-assisted speedruns. Although popularity had dwindled since then, built demos have still been submitted until as late as November 2005, and are currently usually being made with PrBoom.[3] 2003-present In 2003, a video of a Japanese player named Morimoto beating the NES game Super Mario Bros. 3 in 11 minutes and performing some other incredible stunts as well started floating around the Internet.[4] It was a very controversial video because not many people knew about tool-assisted speedruns at the time, especially for the NES. As the video was not clearly labeled as such, many people felt like they had been cheated when they found out it was done using an emulator. The video, however, gave the inspiration to Joel "Bisqwit" Yliluoma to start a website called NESvideos, which was dedicated to tool-assisted speedruns for the NES. At first it hosted videos only for the NES, but as the community grew, members of the community managed to add the features required for tool-assisted speedrunning into emulators for other systems. Later the name of the site was changed to TASVideos. As of January 2014, TASVideos is the largest English-language web community that produces and hosts tool-assisted speedruns; the site holds 2512 complete speedruns, of which 1319 are the fastest of their kind.[5] Tool-assisted speedruns have been made for some notable ROM hacks as well as for published games.[6] A joke personification of tool-assisted speedruns, called TAS-san (Mr. TAS), has become popular among Japanese Internet users. Tool-assisted speedruns uploaded to video sites like Nico Nico Douga, KZread or TASVideos may be described as a new world record by TAS-san, who is said to have the superhuman memory and reflexes needed to execute such a speedrun in real time. Method Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion - usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target criterion. The basic method used to construct such a set of inputs is to record one's input while playing the game on an emulator, all the while saving and loading the emulator's state repeatedly to test out various possibilities and only keep the best result. To make this more precise, the game is slowed down. Initially, it was common to slow down to some low fraction (e.g. 5%) of normal speed. However, due to advances in the field, it is now expected that frame-advance, manually stepping through emulation one frame at a time, is used. A tool-assisted speedrun done without this technique will most likely be criticised for sloppy play. The use of savestates also facilitates another common technique, luck manipulation, which is the practice of exploiting the game's use of player input in its pseudo-random number generation to make favorable outcomes happen. Using a savestate from before some event, it is possible to experiment with small input variations until the event has the desired outcome. Depending on the game and event, this can be a very time consuming process, at times requiring much backtracking, and can as such take up a large portion of the total time spent making a tool-assisted speedrun. Making the ideal piece drop next in Tetris, or getting a rare drop the first time one kills an enemy, are examples of luck manipulation. A rarely used tool is brute-force searching for ideal inputs by making a computer play the game, trying all possible inputs. In theory, this process could find the ideal set of inputs for any game, but since the space of all possible inputs grows exponentially with the length of the sequence, this is only viable for optimizing very small portions of the speed run. Instead, a heuristic algorithm can be used. Although such approach does not warrant a perfect solution, it can prove very effective for solving simple puzzle games.[7] Another rarely used technique is disassembling the game executable. By exposing the game logic, this enables the player to manipulate luck without trial and error, or reveal obscure bugs in the game engine. A more common, related technique, is to monitor the memory addresses responsible for certain effects to learn why and when they change. Memory watching is supported by most emulators used on TASVideos.org. All these techniques involve direct interaction with the game state in ways not possible without emulation, but the final result, the set of inputs that makes up the speedrun, does not depend on such manipulation of the state of the emulated machine. The tool use in tool-assisted speedrunning is therefore different from the sort of state manipulation tools like Gameshark provide, since such manipulation would not be expressible as a sequence of timed inputs. Re-recording emulators Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. In a manner of speaking, the emulation must be deterministic with regard to the saved inputs (e.g. random seeds must not change from run to run). Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback. This loss of synchronization, or "desync", occurs when the state of the emulated machine at a particular time index no longer corresponds with that which existed at the same point in the movie's production. Desyncs can also be caused by incomplete savestates, which cause the emulated machine to be restored in a state different from that which existed when it was saved. Problems with emulation, such as nondeterminism and incomplete savestates, are often only discovered under the precise frame-by-frame conditions of tool-assisted speedrunning. Emulator developers often do not give speedrunning issues high priority because they have little effect on regular gameplay; consequentially the community has forked several emulators to make them suitable for the task. These include Snes9X improvement, Gens rerecording, VBA rerecording and Mupen rerecording. If a forked emulator is used to produce a TAS, playback on the normal, unmodified version of the emulator will usually result in a desync. Emulators that currently feature the tools necessary to create tool-assisted speedruns include the Arcade emulator MAME (MAMEUI's option to record an uncompressed AVI slows down a game), the NES emulator FCEUX, the Super NES emulator Snes9x, the Genesis emulator Gens, the Game Boy Advance emulator VisualBoyAdvance, the Nintendo 64 emulators Mupen64 and Project64, the GameCube and Wii emulator Dolphin, the Nintendo DS emulator DeSmuME, the Sega Saturn emulator Yabause, the PlayStation emulator PCSX, and several others for these and other platforms.[8] In 2012, there was a release by TASVideos.org which is an all-in-one emulator called Bizhawk. Due to the success of some of the core
@Migu6
6 жыл бұрын
Yes
@rodrigopineda2866
4 жыл бұрын
Wow, thanks
@Darth_Vader1
4 жыл бұрын
How long did it take you to type that
@sandijskastans3159
4 жыл бұрын
@@Darth_Vader1 its called copy and paste
1:40:19 At 2x Speed.
@IvanFranco120
2 жыл бұрын
LOL. For the best experience. 😅
Incredible, and was Rng manipulated at the end of queen shroob phase 1
Ah the feels
22:32 Mario and Luigi: Our babies!
Magoo
I came here for 22:39 ❤
Me: Ha! There is no advance chopper bros this time, there is no stun lock Also me: *Remember that pocket chomps and copy flower exists Also Also me: I'll go get the popcorn... And a weed killer
*This game is so underrated! I know it's a little inferior if you compare it with the first and third games, but it's still a solid Mario & Luigi RPG experience. I like how it's a little darker than the other games in the series.*
Goo! Goo!
Dat princess shroob koopa shell combo tho
0:02 *NIN-TEN*-*_DO_*
And baby Luigi stopped the world from plunging into darkness..... By Crying😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
OH YEA BABY
624 hits at your last attack against Elder Princess Shroob
I remember playing this when I was 6 XD
Put it on 2x speed for the full experience
It's so weird baby Mario saving a yoshi
Cool Mario.
英語圏の人気凄いなぁ…日本人でも好きな人居るよね…?どこ…どこ……
@takamaru455
4 жыл бұрын
ここ
@starach3912
4 жыл бұрын
ここ
Pentuple Pannen upload followed by a new PiT TAS? Could this day get any better?
Teach me the ways of the turtle shell Screw it teach me every thing
I must be one of the only people that do not get how partner's in time's storyline is not dark
@Darth_Vader1
4 жыл бұрын
I don’t get how it’s dark
1:16:00 legit that cut over half of the game holy cow
@Rambestgirl
3 жыл бұрын
i really dont know i never try it but i going to stard the game again but im not sure if that can really work
@kevintao3973
Жыл бұрын
I do this all the time
I was going to watch the previous tas, but then I see this and like wtf??
My man can beat it in less than 2 hours and I still can’t beat it after 6 years
@errorcode0x7a
4 жыл бұрын
It's a TAS if you don't know
I slept while this has was running on my phone. Don't ask me why, I was sleepy
1:43:31 terminaste el juego de manera cannon. Mario y luigi viaje al centro de Boweser, mencionan que baby Luigi termino con los shoorbs y en el TAS terminaste a la hermanas de la reina shoorb con baby Luigi
Wow. This TAS was fun to watch. It's too bad you're just skipping through this text to say that you have viewed every comment on this video as fast as possible. Oh wait... why am I still typing?
Ok u went from having only 2 cobalt shards to being in the final area. I have no clue how that happened.
*Successful jump sound*
0:14 to 3:34. 7:33 to 1:52:57 (past m&l)
1:11:58 Yay.
i can't get glich shroob door because i was trying get under neath
I hate how people who say that they beat it at this time **insert time here** but then the video says that it was for this amount of time exact*
The sound of baby peach is made from a deep web video
@jadeaaron2003
4 жыл бұрын
uhhh
Dank... -purple alien- *M E M E S*
This is the true power of children with moustaches
This game is so short compared to the other M&L games. Just could’ve been so much more full
@errorcode0x7a
4 жыл бұрын
He did a really big skip. 1:16:10
How does 1 skip dialogue so fast o_O Youre a gawd xD Ive been trying so skip those for so long!
@Rex-The-Wolf
6 жыл бұрын
Stefan Brockelbank no i dont?
@gabrielgirao2691
6 жыл бұрын
that wasn't a person playing, that was a tool-assisted speedrun (TAS). He basically codes the game to make the characters move in a way they finish the game really fast.
@Rex-The-Wolf
6 жыл бұрын
Gabriel Girão 😂😂 it may be cheating then but its still impressive that people know how to code 😃😂😃😂😃
@taechuK
6 жыл бұрын
They don't really "code" the game to finish it fast. They actually slowdown the game (most of the time they play frame by frame) and uses a bunch of savestates to make a theorically perfect run. It's not a show of skill, it's a demonstration of what could be done if you could play perfectly.
@Rex-The-Wolf
6 жыл бұрын
taechuK yeee i discpvered the playrun wasnt 100% valid, but hack/saveswap or no hack/saveswap it will ALWAYS be a must for doaloge akippers >:D and thats why i like this video xD
How can you go through text that fast and not click the wrong option
@antitoxigenic3852
6 жыл бұрын
Because It's a TAS(Tool Assisted Speedrun), Which means they aren't actually playing.
I always got scared of the shroobs on there planet in the shadow laughong,i always put the volume down to zero,but it was overal My first and MOST AWESOME MARIO GAME IVE EVER PLAYED
*So there's a problem. This giant source of...Whatever, is attacking us. What to do?* *WE GOTTA GO FAST-*
Luigi play without you
Don't Mind me, just saving my place 1:34:42
Hey this guy is ausome auctually he didn't save the game and keep going to the end I am giving a like for this video
good tas
Every Illegal moment: 28:30 uhhh. 37:05 spike more like no (unfinished)
Just with a red Shell princess Shroob died ? JUST WITH A RED SHELL?
@xFrostyCake123
6 жыл бұрын
AND ELDER? OMG What a magoo